# The Pinball Show Ep 165 BONUS: Behind The Scenes Of Evil Dead Pinball Film Shoot, Pinball Cup Holders, & Drinking While Flipping

**Source:** Pinball Show Patreon Feed  
**Type:** podcast_episode  
**Published:** 2024-12-04  
**Duration:** 30m 24s  
**Beat:** Pinball

**URL:** https://www.patreon.com/posts/pinball-show-ep-117287939

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## Analysis

The Pinball Show hosts discuss behind-the-scenes details of filming Evil Dead's launch trailer at Spooky Pinball headquarters in late August, including production challenges with custom sculptural parts, licensing approvals from three entities (Renaissance Pictures, Studio Canal, and Bruce Campbell), and an unexpected approval from director Sam Raimi. They also answer a listener question about cup holder installations on personal pinball machines, debating aesthetic and functional considerations.

### Key Claims

- [HIGH] The Evil Dead trailer required approvals from three licensors: Renaissance Pictures, Studio Canal, and Bruce Campbell — _Host describing the licensing submission process for Evil Dead promotional materials_
- [HIGH] Sam Raimi (the film director) had final approval and watched the Evil Dead trailer, giving zero revisions — _Host reveals this was discovered after the first approval and expresses emotional significance of Raimi's approval_
- [HIGH] Custom shotgun shell sculpts for Evil Dead broke twice during the filming shoot, halting gameplay filming — _Host describing production challenges with breakable custom-cast parts from Back Alley Creation_
- [HIGH] The extended feature cut of Evil Dead was longer than typical (35 minutes vs. target 20 minutes) due to depth of interviews with developers like Ben Heck — _Host explaining editorial decisions for the promotional featurette_
- [HIGH] The production schedule was two days at Spooky headquarters (one day B-roll, one day interviews/finishing) — _Host contrasting production timelines across manufacturers_
- [HIGH] Music licensing for promotional pieces is expensive and manufacturers rarely provide sufficient assets, only loopable middles of songs without intro/outro — _Host discussing music licensing challenges for Evil Dead and Texas Chainsaw Massacre trailers_
- [HIGH] Cup holders on pinball machines should either be well-themed and integrated or generic black ones, not half-measures with decals — _Host expressing aesthetic preferences about cup holder installation_
- [HIGH] Inappropriately placed cup holders beneath shooter rods interfere with knee-flipping technique on games like High Speed 2 Getaway — _Host describing personal experience with poorly placed cup holders on location machines_

### Notable Quotes

> "If you want to take a pinball person and see them shit their pants, you walk them into that prototype office"
> — **Host**, ~5:00 min
> _Describing the emotional impact of seeing Evil Dead's prototype development office and artwork_

> "We really couldn't play the game much and that's because the sculpts in the game that were bashable were not ready to work"
> — **Host**, ~12:00 min
> _Explains a major production constraint: custom parts not production-ready during filming_

> "Zero revisions needed. I about fell out of my seat. I was so, so happy."
> — **Host**, ~31:00 min
> _Reaction to Bruce Campbell's team approving the trailer with no requested changes_

> "Sam Raimi, Oz the Great and Powerful, that Sam Raimi, Doctor Strange, the Multiverse of Madness... had final approval and watched the trailer that we created and approved it. That would mean nothing to most of you, but to me, that made me sick."
> — **Host**, ~32:00 min
> _Emotional revelation about Sam Raimi's involvement in approving the Evil Dead trailer_

> "If I'm going to present myself naked to Sam Raimi, it would not have been in that particular presentation."
> — **Host**, ~33:00 min
> _Host expressing regret about the production quality given Sam Raimi's involvement, noting more time would have been ideal_

> "Either go big or go home. That's what I would say [about cup holders]."
> — **Co-host**, ~43:00 min
> _Aesthetic philosophy on cup holder installation quality_

> "Keep the liquids furthest away from your really expensive toys."
> — **Host**, ~44:00 min
> _Functional rationale for opposing cup holder installation_

### Entities

| Name | Type | Context |
|------|------|---------|
| Spooky Pinball | company | Manufacturer of Evil Dead pinball; headquarters location for trailer filming shoot in late August |
| Evil Dead | game | Spooky Pinball's new pinball machine for which launch trailer and featurette were filmed; subject of multi-licensor approval process |
| Sam Raimi | person | Film director (Spider-Man, Evil Dead, Doctor Strange) who had final approval authority over Evil Dead pinball trailer; approved with zero revisions |
| Bruce Campbell | person | Actor in Evil Dead films; required approval for promotional materials; Bruce Campbell approval entity granted zero revisions |
| Renaissance Pictures | company | Licensor for Evil Dead 1 film; approved Evil Dead trailer with no revisions on first submission |
| Studio Canal | company | Licensor for Evil Dead 2 film; approved Evil Dead trailer with no revisions |
| Greg Bone | person | Co-host/collaborator from Straight Down the Middle podcast who accompanied the host to Spooky Pinball filming shoot |
| Ben Heck | person | Spooky Pinball developer interviewed for Evil Dead featurette; discussed in-depth philosophy of code, programming, and animation |
| Pat Lawler | person | Spooky Pinball staff member interviewed for Evil Dead materials; described as being 'in his own world' and not joking easily |
| Bug | person | Spooky Pinball co-owner mentioned in context of not telling the host about Sam Raimi's involvement in trailer approval |
| Back Alley Creation | company | Custom fabricator of shotgun shell sculpts for Evil Dead pinball |
| Jersey Jack Pinball | company | Competitor manufacturer; comparison point for production timelines and filming approaches; Avatar game mentioned as prior production |
| Chicago Gaming | company | Manufacturer that provides minimal promotional assets to content creators |
| The Pinball Show | organization | Podcast series where this bonus episode is published; Patreon Club model with exclusive content and member Q&A |
| The Pinball Show Club | organization | Patreon membership program offering exclusive content and Discord access; Eric is a member |
| Texas Chainsaw Massacre | game | Prior Spooky Pinball game for which filming was conducted; comparison point for production challenges and music licensing issues |
| Looney Tunes | game | Prior Spooky Pinball game filmed last year; reference for comparing host/guest comfort on camera over time |
| X-Men | game | Game released during production timeline of Evil Dead promotional materials, contributing to busy schedule |
| Avatar | game | Game released during production timeline of Evil Dead promotional materials; Jersey Jack production with external production company |
| High Speed 2 Getaway | game | Classic pinball machine used as reference for cup holder placement issues and knee-flipping technique |
| Dennis | person | Co-host of The Pinball Show; answers listener question about cup holders |
| Eric | person | Pinball Show Club member who submitted cup holder question as part of membership perks |

### Topics

- **Primary:** Evil Dead trailer production and behind-the-scenes filmmaking, Licensing approvals from multiple IP holders for promotional content, Production challenges with custom sculptural parts and mechanical toys
- **Secondary:** Music licensing and asset provision in promotional video production, Cup holder aesthetics and functionality on pinball machines, Comparison of manufacturing and production approaches across pinball companies, Content creator workflow and quality standards for pinball promotional materials
- **Mentioned:** Drinking beverages while playing pinball competitively

### Sentiment

**Positive** (0.82) — Host expresses pride and emotional satisfaction with the Evil Dead trailer production despite challenges. Enthusiasm about working with Spooky Pinball and shock/awe about Sam Raimi's involvement. Cup holder discussion is light and balanced, with practical opinions rather than criticism. Overall tone is celebratory of accomplishment and collaborative industry relationships.

### Signals

- **[content_signal]** Host provides detailed behind-the-scenes account of Evil Dead trailer filming at Spooky Pinball headquarters, including equipment, scheduling, and production challenges (confidence: high) — Extended narrative about two-day shoot, prototype office visit, B-roll filming, interview setup, and technical challenges
- **[product_concern]** Custom shotgun shell sculpts from Back Alley Creation broke twice during filming, preventing planned gameplay B-roll capture (confidence: high) — Host states: 'Second one broke. I broke it. Fuck... we can't keep doing this. Don't have the time to do this.'
- **[licensing_signal]** Evil Dead trailer required approvals from three separate licensors: Renaissance Pictures (Evil Dead 1), Studio Canal (Evil Dead 2), and Bruce Campbell entity; all approved with zero revisions (confidence: high) — Host: 'We needed to submit that to not one, not two, but three licensors... zero revisions needed' for all three
- **[industry_signal]** Sam Raimi had final approval authority over Evil Dead pinball promotional materials and approved trailer with zero revisions after watching it (confidence: high) — Host reveals: 'Sam Raimi... had final approval and watched the trailer that we created and approved it... zero revisions needed'
- **[content_signal]** Promotional featurette extended to 35 minutes (vs. target 20) due to depth of developer interviews; includes outtakes reel; rendering and review process caused significant production burden (confidence: high) — Host discusses editorial decisions, rendering challenges, frame-by-frame review process, and multiple viewing cycles
- **[industry_signal]** Manufacturers (Jersey Jack, Spooky, Chicago Gaming) inconsistently provide sufficient promotional assets to content creators; music licensing particularly challenging with only loopable song segments lacking intro/outro (confidence: high) — Host: 'They never give you enough assets... they're not giving you an intro to a crescendo... they're just middles of songs'
- **[manufacturing_signal]** Evil Dead filming occurred at end of August with month-to-six-week licensing/approval window; coincided with X-Men and Avatar releases plus expo preparation, creating scheduling pressure (confidence: high) — Host: 'Within that next month we had X-Men released and Avatar released and we had expo coming up... very, very busy couple of months, very stressful'
- **[content_signal]** Host expresses pride in final work but acknowledges limitations: team is small (host describes as somewhat amateurish), rendering issues caused hesitation about future in-depth projects, more time/resources would be ideal (confidence: high) — Host: 'By no means is it a professional top of the line system... I'm hesitant to even do something so in depth in the future'
- **[community_signal]** The Pinball Show operates Patreon Club membership tier with exclusive content, Discord access, and Q&A perks; bonus episodes distributed to paid members (confidence: high) — Episode framing as exclusive club content with member Q&A from Eric answering cup holder question
- **[personnel_signal]** Spooky Pinball developers showed visible improvement in on-camera comfort and interview skills from Looney Tunes/Texas Chainsaw Massacre shoot (last year) to Evil Dead shoot (confidence: medium) — Host: 'Their progression and how comfortable they were in front of camera and doing this type of work now versus the first time they did it last year'

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## Transcript

 Warning, the following episode contains adult language and screaming goats. Listener discretion is advised. Thanks again for the ongoing support as a Pinball Show Club member. Enjoy this exclusive TPS content and make sure to visit the Pinball Show Club Discord to chat about the bonus material. Dennis, let's give these people something extra, something special. Let's give them their exclusive dose of content this week as official club members of the pinball show. Thanks for the continued support. All right. I want to talk. I went up to I, there a mouse in your pocket? Greg Bone from Straight Down the Middle and I went up at the end of August to Spooky Pinball All headquarters to film their launch trailer for their new game Evil Dead, as well as their featurette and their topper trailer and all of that. I didn't expect to have an extended cut of the featurette. It just worked out that way. But we'll get into that. So for the people that like sausage, who doesn't? Kind of hurts my tum-tum, but don't you like sausage? Yes. More or less than ham? More. The Out Pinball Podcast is a production of WGN Radio. The Out Pinball Podcast is a production of WILLY WANKA. And it didn't disappoint. Super fun. The first thing that we did when we got up there, I went into, I think it's Luke's office. Oh shit. It's a toy store. Like, if you want to take a pinball person and see them shit their pants, you walk them into that prototype office and oh my god. We've seen Evil Dead last year, the first iteration of the Whitewood. We've seen it last year whenever we were filming for Texas Chainsaw Massacre and Looney Tunes. And even like the Whitewood, it had some like foam core elements, you know, whatever the stuff is that you're drafting up. And even at that point, they had all the ideas articulated like where they were going to put it. And we thought, Greg and I were like, this is going to be a big one for them. Like just because they had some of the artwork from Francharity on the cabinet and pictures of the playfield, what the artwork is going to look like and all the mechs. At that point, I knew it was going to be a safer layout to where it wasn't going to be offensive and it really wasn't going to be jarring adjustment wise for anything. Go Gao. I do the pre-production kind of stuff like what are we going to need equipment wise, where are we going to record, how are we going to do all this, what time limits are we going to do this, how are we going to schedule everybody to do interviews, what day are we going to do the filming because typically we used to do it in just one day. We'd get up there in the morning, we would try to film everything we're going to need for B-roll and sizzle reel stuff and then do interviews and then leave by 8 o'clock that night. Okay. We have progressed in the quality of what we do. It's impossible. Like, you just can't do it. Well, you can do it. It's just going to be shitty work. You can't do it. You can't really do it in two days, but we've extended it to two days now. So we've done that for Jersey Jack. I forgot which one. Godfather, maybe? And then we did that for Spooky, the last couple. You go up there. One day, you're knocking out B-roll. You're knocking out all of the sizzle reel stuff. And then second day, you're finishing up that, and then you're doing the interviews and then catching anything you need to. But where are you going to set this up? Like Jersey Jack? There's really nowhere to film. The last one they did with Avatar, we didn't do their sizzle reel. They actually, that production company, they got paid enough where they rented an entire space out, different location, and they pre-produced that. You know, they had time. Other ones that Jersey Jack has done, they send the game to the production company for months on end to do. 30 HOURS EFFECTIVE The Out Pinball Podcast is a production of WILLY WANKA. The difficult part this time for this particular shoot on Evil Deadline is that we're going to have to walk across the way to the bathroom. So we get up there and set it all up. The difficult part this time for this particular shoot on Evil Dead was this. We like to get a lot of gameplay so that I can overlay that in the featurette or so that I have better shots that I can use in the sizzle reel. The big challenge, huge hurdle this time around listener was that we really couldn't play the game much and that's because the sculpts in the game that were bashable were not the to work at a It a mountain to use So the challenge was filming a game without really being able to play the game like you would otherwise Usually I hook it up to a motorized slider and just try to play and get out of the way when it slides by us and stuff like that But we had to limit that because, for example, the shotgun shells, those were casted like custom casted for a Matt at Back Alley creation as the piece that then gets sent for mass production. The Out Pinball Podcast is a production of WILLY WANKA. I was like, shit. I was like, all right, well, let's replace it. So then that set you back about half an hour or whatever it was to replace it. Then we were like, all right, we just got to get everything else we can before we do that. And then we tried to do that again. Second one broke. I broke it. Fuck. And then at that point, it's like, well, we can't keep doing this. We don't have the time to do this. So that's a huge setback. If you go to film a product and can't really use the product much to film it. The Out Pinball Podcast is a production of WILLY WANKA. I'm behind the camera having them look at me. I'm directing the questions to the interviewee and they're speaking with me. So what they do, for better or worse, but I will present the topic. I will present what I think like we should cover the licensing. We should cover the features. We should cover – and it's very structured and then I'll say let's talk about this feature and they'll talk about it. The Out Pinball Podcast is a production of WILLY WANKA. The Cut down to the 35 minutes that I feel is the most prevalent. We try to aim for about 20 minutes, but if it's a lot of good information and they want to include a lot of people, then it goes longer. And there was just so much good information we did an extended cut of the featurette of Evil Dead because of like when Ben Heck's talking just way in depth about his philosophy of code and programming or animation or The Out Pinball Podcast is a production of WILLY WANKA. Even though it feels good and you want to thank such and such or you want to talk about that, it just doesn't work. Like they had an inside joke about something with a porch swing. Great story. Just didn't work for the promotional piece. So there's a lot that goes into it. I don't know. You cut all the jokes out. No. Our little, at the end, we do the outtakes. That's like my, that's my, I'm a giver. That's my giving back to the community. Because those are, those showcase who the people really are. We're so awesome. All those guys were really good. It was great to see their progression and how comfortable they were in front of camera and doing this type of work now versus the first time they did it last year for Looney Tunes in Texas. And it'll only get better. But it's a ton of fun to do. So that's the biggest challenge. And then the other biggest challenge is just turning it around in time on top of a full-time job. So that kind of sucks. The other challenge is, and bless their hearts, Jersey Jack did it, Spooky Pinball does it, Chicago Gaming does it. They never give you enough assets. They gave me all the call out assets, so I had those. But the music, people don't think about this. Whenever you implement music into a trailer or into a feature rep piece like that, where do you get the music from? You can't just go on YouTube and grab music. No, no. For licensing reasons, you can't do that. So either you have to pay for the music, which is quite expensive, or you have to rely on them giving you the music they're using in the game. So that's typically what I try to use. I try to showcase to the consumer what you're hearing is what you're getting. The problem is, like on Texas Chainsaw Massacre and Evil Dead, the music is not really great for promotional pieces. and like but how do you excite somebody with like you know rapey trees you can't really do it so that's oftentimes a difficult thing it's like and they're giving you little they don't have song they have loopable segments of audio so they're not an intro to a crescendo or anything like that you can start or end a piece on they're just middles of songs so they have no beginning no ending what the hell are you going to do with that so you got to get clever with things The music goes off and then it fades into another song. So we went up there at the end of August and then just timing wise it was a little tight. We had to submit I think for licensure within a month and then of course within that next month, it might have been a month and a half, but within that next month we had X-Men released and Avatar released And we had expo coming up. Thus myself being in my main business being distribution. It was a very, very busy couple of months, very stressful. Once we did get to the point of the trailer, pretty much being the rough cut, pretty much being done, we needed to submit that to not one, not two, but three licensors. And for anyone that has dealt with licensing, you never know what you're going to get. ver They have you come back well I don like that I don like this I don like that color I don like that tone I don like the way you use this I don like that color You can use this I was very proud that we submitted the rough cut of the trailer And I think the first licenser was Renaissance Pictures for the Evil Dead 1 film. They approved it. Bam! Awesome! We also submitted at the same time to Evil Dead 2, which was Studio Canal, I think. And then the third licenser was Bruce Campbell himself. Had to approve that. So then the second licenser came back and said, it all looks good. No revisions for this. Oh, my God. Oh, my God. That's two for two. What's Bruce going to say? Or his people? Who knows if he watched it? And then that one took a while. That one took weeks after. Weeks upon weeks after. It may have been over a month after. Don't know. They came back and, thou shits you not, zero revisions needed. I about fell out of my seat. I was so, so happy. Because, again, as somewhat amateurish doing this kind of stuff, I don't have a big team. I have a lot of ambition, a lot of hard work and equipment that gets me there. But by no means is it a professional top of the line system. So rendering was causing me so much headache this time around for these video pieces that we did. So much so that I'm hesitant to even do something so in depth in the future because I don't know, mucho I'm going to have to watch the whole damn thing again and hope like hell that it works. And then the reviewing process. And then you got to review frame by frame whether it's that feature ad, 35 minute feature ad. I don't know how many times I watched that damn thing just to catch frame by frame to see if I'm sure there's plenty of mistakes in the final piece. It is what it is. Time resources and such. I got upset boundaries set limits based on you know the time allotted what you're getting in return etc but I will say the one thing that made me feel just personally the most proud terrified and it was like a notch on my belt of life life accomplishments was and I'm so glad bug did not tell meary N DankR neck I found out after the first approval that in facial the legendary director creator producer writer Rot morbid iconic saying rainy Spider-Man same rainy the whole day senior warrior prints as one of my favorite whore films of all time drag me to hell army of darkness spider-man one to Sam Raimi, Oz the Great and Powerful, that Sam Raimi, Doctor Strange, the Multiverse of Madness, that Sam Raimi had final approval and watched the trailer that we created and approved it. That would mean nothing to most of you, but to me, that made me sick. It made me ill. I was so glad that Corwin did not tell me that, or I probably would have quit, probably wouldn't have submitted anything because to have someone that you regard so highly consume something that you created as a creator, I'm very proud. I'm super proud of what we were able to accomplish. But in and of itself, you could take that trailer and I could work on that for a whole year. I could have, if given the opportunity, could have filmed it for weeks upon weeks instead of just one day. So much more could have been done. If I'm going to present myself naked to Sam Raimi, it would not have been in that particular presentation. The Out Pinball Podcast is a production of WILLY WANKA. Sam Raimi approving something that I've done. Oh man. Guys, it meant so much to me. All kinds of sausage there. All the giblets. So that's Evil Dead. I'm trying to think if there's anything else behind the scenes that is noteworthy besides stuff that is said that can't be aired. Yeah, spooky people are super normal people. That's the nice thing about working with them. I was a little intimidated working with like Pat Lawler because he was, he was, uh, he, it wasn't like hard to work with. He's great to work with, but he's kind of in his own world. He, he wasn't much of a jokester. Didn't understand my, uh, my jokes. Well, he might just not have much of a sense of humor. Yeah, it was, uh, yeah. So not everyone does. Every once in a while you'll get somebody like that. Like where you're like, oh shit, make this be him. Be Turner is a production of Iowa possessing a We'll see you next time. Outline of what I think we should cover in a promotional piece. So, you know, it's, a lot goes into it. All right. I think I do another I don No I don think I will I supposed to tell you not to I don think I will Let also talk about on this exclusive content We going to answer Eric question Ah yes Listener if you didn remember Eric asked as part of his perks of the pinball show he a Nordman Club member You get to ask a question, we cover it here. He said, is it cool or not cool to have cup holders installed on your personal home pins? Dennis, I've been talking for quite some time, so you can answer his question. Is it cool or not cool to have cup holders on your games? It's... you're gonna hate this answer. It's neither. It's... there's no... coolness is not determined by a cup holder full stop. So that is not the right... that is not the right question to ask. It is totally... your coolness is not impacted one way or the other if you have cup holders installed on your personal home pins. If you're asking do I have cup holders installed on mine, the answer is no. Oh, cool. In my room I have a natural shelf which is behind the player with plenty of places to put your drinks down so there's no need to have cupholders. Oh, I like that. Okay. I will say that to answer your question. I'm with Dennis. I don't think it's cool or not cool to have cupholders installed on your games. I don't think it really matters. I'm divided on aesthetic versus functionality. So aesthetically speaking, I like whenever people do have a couple of holders and they are themed. If they're well done, like there's one that I have. I have them. I just don't use them. Like a Hobbit. It's like a sculpted barrel with like roping around and stuff. Oh my God, that's the worst scene from those movies too. But it looks great. So if you're going to get it, get a really nice one that integrates, or just get a black one. Don't get the half-assed one with the decals or falling off. Like, that just says, I tried, but I failed. So aesthetically speaking, either go big or go home. That's what I would say. Okay. I would say, if I were to install, I would get some sort of generic one, but not necessarily like the most bottom dollar one you could find. The Out Pinball Podcast is a production of WILLY WANGA. You're not going to get a lot of benefit. You're not going to get a bunch of praise for them. But in addition, what ends up happening is it's like shooter rods, custom shooter rods. You're going to end up being like, some of them I like more than others because they're all going to feel different. So it's better to find a cup holder you like and then always have the good one on all of them. Not, oh, well, I want to use the Ghostbusters one because it's better. I'm going to go one game over and put my drink in there because the Walking Dead cup holder sucks. Oh, well, yeah. So that would be why I would say generic, but make sure you find one that you actually like. I would say... That can hold all the stuff you want. When it comes to functionally speaking, I would say I don't like the functionality of them. That's why generally speaking, I don't like the looks of them either, but I don't put them on there because I tend to... Like if it's a full glass, you're shaking it and it's going to come out onto the game or guests are going to do that. Like keep the liquids furthest away from your really expensive toys. Yeah, that's why... I don't like them. I've particularly been inclined to go that way. Another thing I'll cite that's happened on location, because I've played at a number of bars and such, is make sure you install it on a leg that doesn't interfere with gameplay. Oh yeah, that's a big one. So a lot of times people, because most people are right-handed, they'll often put the cup holder beneath the shooter rod. This is not always... I'm going to tell you, I've bruised many a knee trying to play High Speed 2 Getaway, and I use my knee to shift. Oh. That way I don't have to take my hands off the flippers. I have need so many cup holders that were inappropriately installed because they should have been on the left. Some people do a front load. You can do those where they're either a front load or they're a side load. Yeah. And again, that's where it comes down to finding the right generic one. Make sure it doesn't get in the way. You don't want anything that ever makes it feel like it's a chore to play the game. Well, some people put those drink tables in between their games. They make those. You got to be careful with those because if there's a lot of shifting in the pins, you We promote whether you like our euros and we're happy to help the community. The Out Pinball Podcast is a production of WILLY WANKA. What a hell of a game. Yeah, in fact, the last time I drank milk was kind of this morning because I had one of them bottles of eggnog, which is- Ew. Yeah. It was like a- so it's 720 calories I drank in like 45 seconds. Oh, was it in your mustache double? Well, I mean maybe, but thankfully we're not on camera, so no one cares. But the- so yeah, because all right, here's the way I very rarely drink alcohol. So, and I've played, again, in bars when I have drank and I play terrible if I've had drinks. Like, all of a sudden the ball moves faster and I don't understand it. So that doesn't work for me. So usually something caffeinated, something diet, because I gave up regular pop in college, and I just buy what's on sale. So it's whatever's in the box. I don't pick a specific drink beyond that, but I do almost always have a drink with me when I am playing pinball. Coca? No, it's always name brand. Oh, okay. But it's whatever's on sale. It's going to be something from 7-Up, something from Pepsi or something from Coke, whatever's on sale. RC Cola? I don't buy Shasta. No, no RC. No. 7-Up is as low as I go. Okay. And by 7-Up, I mean Sunkiss. That's what I'm having right now while we're recording is Sunkiss Zero Sugar. Oh, nice. For me, it would be absolutely always a drink of choice is a straight up Pepsi. Just straight up Pepsi. That's mostly what I'm going to drink. Now in between my soda addictions, I do try to put a bottle of water in there, usually We're super square boring people. If I am drinking alcohol, it's usually going to be a bourbon on ice. That's usually where I go. Nice bourbon on ice. So if anybody wants to submit their bourbons to me, please do. The more expensive the better. But yeah, I'm a bourbon guy. I don't drink beer too much. It bloats me. So yeah, I had some bourbon this last week. If I'm having alcohol, my favorite's actually ciders. Oh, sure. Hard ciders. Yeah. The drier, the better. Yeah, because they... I don't like that stuff sweet. They can burn you. They can burn you. So hopefully we answered Eric's ultimate question here. I think it was a good question. I like the whole cup holder thing because I do have a strong opinion. I'm not a fan of them. I see them, but I don't get it. I'd rather spend money elsewhere. Okay, you can turn it off now. All the cupholders are done. Give a ween.

_(Acquisition: groq_whisper)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: c9cb69da-4327-489e-a9a2-8ba963f51314*
