# Addams Family Pinball Tutorial - Danni Teaches

**Source:** Bug's Scream and Stream  
**Type:** video  
**Published:** 2024-03-12  
**Duration:** 37m 22s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=Flfa_W_n7Oo

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## Analysis

A detailed gameplay tutorial of Addams Family pinball, with the host 'Danni' demonstrating mansion tour strategy, multiball mechanics, mode progression, and playfield shot execution across two full games. The video emphasizes risk-reward decision-making, shot difficulty, and the value of completing the full mansion for end-game bonuses.

### Key Claims

- [MEDIUM] Addams Family and Funhouse are the two most recognizable pinball games to the general public — _Host mentions these as games 'everybody knows' and that teachers recognized them when pinball was mentioned in school_
- [HIGH] The mansion tour strategy yields significantly higher points (50 million bonus for completion) compared to single-mode play — _Host demonstrates completing the mansion and receives substantial bonus multipliers; explicitly states mansion is 'super valuable'_
- [HIGH] Completing the full mansion allows an automatic retour without reshooting the ramp chair, creating a 'victory lap' mode — _Host successfully tours mansion and describes automatic restart with Mamushka as first mode, calling it a 'victory lap'_
- [HIGH] The Cousin It mode is high-risk with insufficient point reward relative to shot difficulty — _Host repeatedly avoids Cousin It saying 'the risk reward is just not worth it' and 'I don't let the ball just go past that little flipper'_
- [HIGH] Thing Flips is an automatic flipper mechanic that diverts bear ramp shots to the lower flipper with automatic flip capability — _Host demonstrates and explains: 'If your ball rolls over this in lane and then you shoot the bear ramp the ball will actually divert down to the flipper and the flipper will automatically flip'_
- [HIGH] A scoop protector on the ramp chair has changed how reliably backhand shots fall into the scoop — _Host mentions: 'we've got a scoop protector on the ramp chair scoop. So sometimes the ball sort of dances whereas it used to just fall in every time'_
- [MEDIUM] The vault shot is one of the most difficult shots on Addams Family playfield — _Host repeatedly misses vault shots and expresses frustration: 'I actually really struggle with it', 'I am not allowed to shoot the vault today'_
- [MEDIUM] Extra balls set to off mode already spots extra ball as a rune/available award — _Host states: 'because extra balls are turned off, extra ball is already spotted as a rune'_

### Notable Quotes

> "Addams Family and Funhouse are the games that like everybody knows. Whenever I used to tell my teachers at school that I played pinball they'd be like I used to play ruleset or I used to play Funhouse."
> — **Danni**, 00:00:30
> _Establishes cultural resonance of Addams Family as one of two most recognizable pinball games beyond enthusiast community_

> "I am 100% a mansion player, so I'm going to try and go through the whole mansion today."
> — **Danni**, 00:02:15
> _Sets gameplay objective and player preference for mansion tour strategy over multiball-chasing_

> "The secret in this game is don't tilt because you actually get that value added to your ball at the end of the ball in your bonus."
> — **Danni**, 00:09:30
> _Key strategic insight about bonus stacking mechanics_

> "Seance is funny and it likes to trick us into doing evil things, just like me missing the ramp there."
> — **Danni**, 00:35:45
> _Character personality in narration; references theme-based mechanical behavior_

> "There's no rhyme or reason to it that I've found aside from the mode's timeout and it just keeps building back through the mansion."
> — **Danni**, 00:36:20
> _Host acknowledges incomplete understanding of victory lap mode sequencing logic_

> "So as you can see, I couldn't restart the mansion on that ball. I had to drain and let the progress reset going into ball three."
> — **Danni**, 00:48:15
> _Explains mansion tour progress mechanics and reset behavior_

> "I haven't really practiced it, so let's use this as time for practice. [referring to KME maneuver]"
> — **Danni**, 00:49:00
> _References named technique (KME maneuver) for advanced playfield shot execution_

> "I'll plunge for skillshots again i like the extra millions"
> — **Danni**, 00:14:30
> _Demonstrates risk-reward decision-making on plunge strategy_

### Entities

| Name | Type | Context |
|------|------|---------|
| Addams Family | game | Classic/modern complex pinball game with deep ruleset, mansion tour and multiball modes; central subject of tutorial |
| Funhouse | game | Referenced as one of two most recognizable pinball games alongside Addams Family; cultural touchstone |
| Mamushka | game | Background points frenzy mode in Addams Family that runs concurrently with other modes; first mode of mansion retour |
| Cousin It | game | High-risk Addams Family mode that host repeatedly avoids due to poor risk-reward ratio |
| Tunnel Hunt | game | Addams Family mode requiring hitting all scoops; host finds difficult and typically ignores despite good point value |
| Seance | game | Addams Family mode where bear ramp diverts down to lower flipper with special mechanics |
| Raise the Dead | game | Bumper-focused Addams Family mode that host consistently ignores in gameplay |
| Quick Multiball | game | Multiball variant in Addams Family with reduced ball count; accessed through Thing shot |
| Danni | person | Gameplay tutorial host demonstrating Addams Family strategy; self-identified mansion player and skill shot optimizer |
| Keith Alwyn | person | Referenced maneuver technique (backhand bookcase then flipper) named after this person; advanced shot execution method |
| Tee'd Off Pinball | organization | Show/channel affiliation mentioned in opening; appears to be Danni's pinball podcast/stream |
| Bug's Scream and Stream | organization | Video source platform/channel |
| DannyTeachers | person | Creator/host identifier used in opening segment |
| Thing | game | Addams Family character-based mechanic; automaton that locks/catches balls and triggers flips; valuable shot target |
| Graveyard | game | Addams Family shot location with 5x multiplier value; frequently targeted during ball control sequences |

### Topics

- **Primary:** Mansion tour strategy and mode progression, Multiball mechanics and lock sequencing, Shot difficulty and risk-reward analysis, Mode-specific rules and progression logic
- **Secondary:** Advanced techniques (KME maneuver, backhand shots), Playfield ergonomics and scoop protector impact, Addams Family cultural recognition and legacy, Victory lap mode and automatic mode sequencing

### Sentiment

**Positive** (0.78) — Host displays genuine enjoyment of Addams Family gameplay; frequent humor and self-deprecating commentary about missed shots; enthusiasm for mansion tour strategy. Some frustration about vault shot difficulty and difficult modes, but framed as personal skill gaps rather than game design criticism. Educational tone throughout maintains positive pedagogical sentiment.

### Signals

- **[design_philosophy]** Bumper modes (Raise the Dead) perceived as low-value/tedious by host despite point availability; represents accessibility/fun factor tension (confidence: medium) — Host states: 'I can't be bothered with it', 'I can't be bothered with the pops drama' when Raise the Dead and bumper modes appear
- **[design_philosophy]** Host identifies mode design imbalance where Cousin It shot risk exceeds point reward, leading to systematic avoidance despite mode availability (confidence: high) — Repeated statements: 'the risk reward is just not worth it', 'I don't let the ball just go past that little flipper there', systematically ignores mode across both gameplay videos
- **[design_philosophy]** Addams Family playfield design incorporates thematic automation (Thing character mechanic for ball catches/flips) that reduces player technical burden on difficult shots, demonstrating accessibility-focused design (confidence: medium) — Host describes Thing automaton: 'Thing comes out of that box there to get our ball and lock the ball' and automatic flipper on Thing Flips mechanic
- **[gameplay_signal]** Addams Family implements victory lap mechanic allowing automatic mansion retour after completion, creating extended end-game state without requiring ramp chair reshoots (confidence: high) — Host successfully tours mansion and explains: 'your ramp chair will be lit for The Question Mark, and when you collect The Question Mark you get all those bonuses that came up on screen just then, and you get to retour the mansion sort of automatically here'
- **[competitive_signal]** Vault shot represents significant difficulty barrier with host consistently missing despite extended practice attempts; suggests shot geometry or execution difficulty exceeds playfield ergonomic design (confidence: high) — Host repeatedly fails vault shots: 'I actually find the vault shot hard', 'I am not allowed to shoot the vault today', 'I cannot hit the bulb to save my life today'
- **[product_strategy]** Scoop protector addition to ramp chair has mechanically altered shot reliability, requiring player adaptation to previously consistent shot execution (confidence: high) — Host states: 'we've got a scoop protector on the ramp chair scoop. So sometimes the ball sort of dances whereas it used to just fall in every time. So I'm still adjusting to the new scoop protector'

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## Transcript

 Hi friends and welcome back to another DannyTeachers. Today we are here with Addams Family, the classic, the game pretty much everybody knows, this and Funhouse are the games that like everybody knows. Whenever I used to tell my teachers at school that I played pinball they'd be like I used to play Addams Family or I used to play Funhouse. So we're doing Addams Family today and most of you will probably know how to play this game so it's going to be more of a game like a gameplay video but just in case you haven't seen this game before there are two main things that you do in the game you either tour the mansion and do the modes or you go for your multiball if you want to do multiball you want to hit this blue bookcase right there until you spell greed so five hits to spell greed and then your locks will appear shoot the locks three locks and then you're in multiball well two locks and then the chair and then you're in multiball. Now if you're going for tour the mansion and doing the modes you shoot the bear ramp or the middle ramp as we shall lovingly refer to it and then shoot the chair to tour the mansion and you want to just get as many modes going as you can and now just before we start as well we don't have extra balls set up so I am ready to just bang bang bang through the game and hopefully get through it with no extra balls. Anyways, let's start her up and jump into the game. Alright, here we are in game. I am 100% a mansion player, so I'm going to try and go through the whole mansion today. You can see because extra balls are turned off, extra ball is already spotted as a rune. So let's plan for our skill shot there. It's a sorcerer up the top, right there. There's our 2 million skill shot. Every time we get the skill shot, it builds our next skill shot a million more. So next skill shot will be worth 3 million. and there we go. Anytime the ball rolls through there and you shoot it into the graveyard shot there you get 5x value and that can be quite valuable. Let's try and get under control and shoot that chair or I'll shoot the boom shot by accident, that's okay. There's nothing wrong with doing a few figure eights to get those juicy 5 million graveyard values. Let's I cannot! I'm just doing figure eights now. Let's backhand the chair. There we go. Sorry, that took me a bit to get it under control. First room we get nine million, so we didn't actually have a mode there. So we're just going to wait for a few more times to get a mode going. So as you can hear that it went dunk because I hit the blue thing and it's given me a greed letter. Again, as with all of our games, there's some GI that's out, but that's okay. Something else you can see that I've already done is I've managed to collect my thing letters. You can see thing flashing on the backbox. So if I can combo it into where the yellow is flashing up the back for thing bonus, I'll get, I think it's 5 million points. So let's try and do that. Oh, there we go. Here comes thing bonus. Very nice. There we go. 5 million thing bonus. if it's ever lit 100% go for it five million points is a good number of points so up the ramp and let's shoot it into the graveyard oh there we go we saved it sorry if the camera's jiggled a bit there that was that's my fault that was uh that was my cheeky doing all right get the ball back under control if i can perfect and let's try and backhand it my back hands haven't been as clean because we've got a scoop protector on the chair scoop. So sometimes the ball sort of dances whereas it used to just fall in every time. So I'm still adjusting to the new scoop protector but that is okay. Pinball is always a learning sport. So I'm going to try and forehand the shot here as opposed to backhand. And I'm completely missing it today but that's okay. We are resilient and we will continue to try and get there. I've started going for multiball instead. That's how much I'm struggling with the chair. And there we go, thank you to the slingshots for putting it in there. So this mode is Cousin It, you can see the white shot flashing in the middle of the playfield there, but I ignore that and I instead start the next mode, which is Mamushka, by comboing the bear ramp back into the chair. And if you can get into the flow of things you can see you can just totally combo that ramp, the chair, the ramp, the chair. Got our 6 million points. So not only do we have hit Cousin It going, we've got Mamushka going which is just a points frenzy. Every switch hit builds some value that you can collect at the end of your ball. And oh sorry that was my fault. Alright so here we've collected our 6 million, our 3 million. I don't know what's lit next because I think it's quick multiball is lit because that GI is out. I'll let this thing wrap up. So it gives you the points value there but the secret in this game is don't tilt because you actually get that value added to your ball at the end of the ball in your bonus. So let's try and get some more bear ramps and chairs. There we go. And what are we getting? Oh no, we've got tunnel hunt. Okay. So tunnel hunt is a mode worth playing. Oh, if you can get your ball back under control. And all you want to do is shoot all the scoops in the game. But I actually really struggle with it, so I tend to ignore it. My dad likes to play it though. Ah, I was going to try and show it off. So if you get Tangle Hunt, to get the points, and you get a few million points per shot, you want to shoot the chair, the swamp, and then behind the bookcase there. Because as you can see, the bookcase turns around to open up that little scoop shot. So I've got Quick multiball lit. Oh, I've already got it. Quick multiball is lit at the thing bonus shot. If I plunge the skill shot, it should give it to me. Let's try Plunge Skill Shot. Boom! Quick multiball, let's go. I also got my skill shot value there. so let's keep going thing comes out of that box there to get our ball and lock the ball and we're going to plunge straight into multiball so there's a few different ways you can go about this here i tend to plunge for the skill shot because i like the extra points but if you wanted some safe keeping you could just short plunge and it would fall into the swamp shot there but i'm going to go for skill shots again i like the extra millions and for quick multiball i want to shoot by the bookcase there where the red flashing shot is the showtime the jackpot all right let's go plunge for some skill shot action oh missed the skill shot action and hit the train instead and but we got our first vault million five million and here come the balls so as you can see when the balls come out of the swamp you just got to be careful that they don't hit each other and go down the middle middle and you oh no okay and as you can see vault millions builds into our next mode instead because i drained my ball cnc is one of those modes that i like to play as well because all you got to do is hit ah the ramps oh damn so cnc is funny as is multiball because it turns on the magnets under the playfield there actually named the power so now i've actually got my lock slip for my main multiball because I spelt Greed by hitting the bookcase enough times. So let's plunge for skillshot and see if I can spot that lock for myself. Oh no, it's into swamp. So it's going to come out. I'm going to have to try hit something. There we go. First lock achieved. Thing is going to come out and grab it for us. Thank you, Thing. Thing is very helpful. Where, what's coming out where? Okay perfect so it's gone back into our plunger lane. So you can see you can lock it in the vault, swamp or thing. I'm gonna just short plunge it and lock it in swamp because that is the safest thing to do here. So ball is locked another one's going to come out. Now here's the cheeky thing about this game. Again I wasn't trying for multiball it just sort of happened upon me. Now I have to start the multiball by shooting the chair or the vault shot there past the bookcase but the power's on so the magnets as you'll see when I plunge are going on beneath the cabinet. If the power is flashing the magnets are on so I've got to be careful about when I shoot the ball. You can hold the ball for 10 seconds and the magnets will temporarily turn off until you touch another switch but I'm too lazy for that. I'm too impatient. I tend to just go for it let's try get a multiball going okay so i took the skill shot i could have plunged to the swamp but i wanted the extra points and straight into the chair i always go for the chair because then the balls come out swamp chair swamp as you're about to see so let's get the balls to the flippers and discuss what we're doing here so first ball coming out of the swamp here it goes up straight up into that thing shot there for a jackpot on the ramp or the train shot. Double jackpot is on the side ramp. Your singular jackpot is on the train shot there, which I actually think the ramp is easier Let hit the ramp and we have got it We got our double jackpot there Let do it I just keeping the ball safe while this goes through the motions 22 million for our double jackpot there Thank you very much Now I need to relight the jackpot by shooting the vault which I have done. Vault done, super jackpot lit. And I missed it and hit the train. Ah! I hit the harder of the shots. Ah! Okay, that's okay. Okay, so what I'm going to do here, you can see the power's going. The power goes all throughout multiball. So you've just got to be careful that your balls don't sort of trail around here because the power can send the balls down the middle or down the side. Let's juggle the balls and try and get that super jackpot, shall we? Oh, I almost KME manoeuvred there. KME manoeuvre being the Keith Alwyn manoeuvre of backhanding the ball into the bookcase and then shooting it off the flipper then. but I like the safety and predictability of shooting the thing shot there. Okay. Oh, I thought I got it. I thought I got it, but I didn't get it. All right. Boom. You can see the magnets played with the ball there. Let's back up the thing shot, please. And another super jackpot. Thank you very much. And there we go. Another double jackpot. Whoa. You can see the magnet caught the ball there. Boom. 28 milli double jackpot. Now I'm going to try and juggle the balls again. I'm just trying to keep it safe for later, but I'll juggle the ball, shoot the vault, see what we can do. Whoa! Whoa! Whoa! Slow the balls down. Do something. Alright, let's see if I can catch it. Perfect. So I'm going to, as I said, try and shoot the vault. I actually find the vault shot hard. I've been surprised by how well I've been shooting it today. I clearly spoke too soon because now I can't shoot it for the life of me but that's okay, oh I probably could have saved it there but I was willing to let it go I got a couple of double jackpots got the nice points, what are we sitting on now? 155 so we've got our things so we've actually finished probably over half of the mansion now we've just got a few more rooms to collect so I'm going to go back to the chair finally I had extra balls on Alright. Please, let me... Okay, thank you again, slings. So let's try and combo it and just get all the rooms done. We're almost done. I think I've got about two more rooms to do. Three more rooms to do. Two more rooms to do. Ah! See, it's intense now. It's intense now. We've got to try and finish it all off. Alright. In we go. Boom. What are we getting this time. Graveyard max. So our last one here is the thing hurry up, which I'm probably going to end up ignoring. Up the bear ramp. Up the bear ramp! Ah! Alright. So you can actually shoot any ramp to get your, I think you can shoot the side ramp to get your chairlet. So I'm just going to do that I think rather than try and change where the, what flip of the balls in. Oh, that was so mean. I was so close. I was so close to touring the mansion there, but that's okay. That was not a bad showing. We can play another game and get there. I'll let the bonus add up. Not too good of a bonus. I didn't really play through any of the modes there to get the big points. Seriously, if you play through Seance and the Tunnel Hunt, you can get a lot more points going, but I was just ignoring it for the sake of trying to get through it all. But what we're going to do, I'll let the thing die down and we'll play another game. Alright, let's go for game two. We're going to focus on touring the mansion. Let's go for our skill shot at thing. Or is it going to... Nah. Got gypped, as we would say. Let's just keep it in play. And to the chair. Perfect. First mode achieved. Hit cousin it. And again, the risk reward is just not worth it. So just ignore it and work on getting another mode going. There we go, let's get the mansion. Alright, and now we've got Mamushka, that's just something that runs in the background. There's no, it's just a point friend that you don't need to focus on hitting anything. So, let's try and get some more modes going, or more through the mansion. Up the ramp to get our mode lit and through. I just wanted the ball to go somewhere, that's okay. Perfect. Fumbled it, but we made it. Nine million, very nice. Okay, if you get that nice little, if you get that rollover, it actually lights your... Alright, let's go game two. I'm going to focus on getting the mansion torn to show you that bit of the game. But naturally we'll do what we can. you'll always see that I don't let the ball just go past that little flipper there, the little one there, when it's coming out of the pops. If you let the ball go, it typically tends to hit that bracket there and then go down the out lane. It's just a bit too risky, so always flip the ball towards the graveyard, because you're better to do that than sort of let it just dwindle down the side. Alright, scoop time. Hit cousin it. We're just going to ignore it. Not worth the risk for the points. The points aren't big enough. Let's go. Oh, I accidentally hit it. But I'll take any points. Back under control. Back under control, I'm convincing myself. Alright, up the ramp, into the chair. Perfect. Now we have got our Mamushka. Mamushka runs in the background. It's just a points frenzy. So keep going towards your other modes and you'll naturally get the points that you are seeking. That was the sake of the year. Now let's go ramp and then chair. Six million? Or did it move over? We moved over to quick multiball. I'll collect that if I collect it. But right now we want to go back to the chair to keep touring the mansion. we're at tunnel hunt again i don't really play this mode even though it's worth good points because it's just i just tend to not be able to find the shots so what i'm going to do is what i want to do actually now that i'm here i might go for quick multiball there we go quick multiball achieved by shooting the thing shot let's just get going so again we want to shoot the vault for this mode but since tunnel hunt's running in the background feel free to go for your chair and swamp as well to finish off your tunnel hunt mode. I don't know how long we've got to go in it because it's not on screen. That's okay. Got our tunnel hunt. First one, 5 million. Woo! Can we please get the ball back? No. Can I shoot that for some more? 10 million for our second tunnel. If I shoot the ball, we'll have a 15 million shot. Am I going to accidentally play through all of the tunnel hunt mode? Where's the ball coming out from. That's why you never just hold the flipper out as well. I'm just exemplifying what not to do in this game, but that's okay. Let's catch the ball. So what I'm going to do here is shoot the thing shot and shoot the side ramp to light the chair, because that ramp also lights your mode. So not only does the bear ramp light the mode, the side ramp lights the mode. It's just that normally bear ramp is more accessible, but side ramp is fine too. I'll just hit. I'll hit nothing. It's fine. Okay. Boom. Ah! It's fine. Okay. Using the control. Use the force, Luke. Alright. Up the side ramp. Here we go. Mansion lift to tour. Again, I'll take my five million. And control the ball by catching it here. Let's go for mansion. Oh, missed the mansion. Woo! Backhand mansion. Missed mansion. For a leave. What am I doing? What am I playing this game for? Alright, we're touring the mansion. How I have missed the mansion shot so much in this game. It is quite the wonder. But anyways we found our way home What are we getting Pop bumpers at max Keep going for some more bigger modes Side ramp to light this Oh shoot So if your ball rolls over that in lane it will actually temporarily light the chair for a mode start. So that was actually just sort of lucky on my part. And the power nicked my ball to the side. I tried to zig but it zagged and that was sort of That was sort of not the best ball I've ever had, but you can see we got some good bonus points. Good that I didn't tilt it away. Alright, what do we want to do now? I'll plunge for thing bonus, shall we? Let's do it. Two milli! I'll take some two million. And we have our first rock. It gave me the extra breed letter. And it is... We are all happy now. Let's plunge for the swamp. Now are we going to get the ball back? Perfect. So what I'm going to do here, I'm going to do something different. I'm going to short plunge and just get it, pardon me, on the flipper. So just lovingly caress the ball into a cradle there. You can wait until the power turns off, I'll just show you what that looks like. You can see the lights are going and then all of a sudden after about 10 seconds the lights will cut off, like now. So once Once that's done, the power is out of your way and you can just go for it. And our multiball has started. Again, multiball sort of happens on the way to touring the mansion, so that's why I tend to wait for it. And because we started it at the chair, it's going to be swamp, chair, swamp, when the balls come out. Here comes swamp, and straight up into the thing, shot there. Oi! I got two balls there and it worked out in my favour. Can I stage the clip as over? Perfect. Ah, no! That would have been clean had I hit the vault. I'm just going to see what happens when the balls... Now I have three balls to juggle. Let's just hope and pray that we can juggle them over. Whoa! The juggling did not work out in our favour this time. So no jackpot lit. I'm just going to let the balls sort of fall down because of the lower flippers. And we are back in the situation where I need to split the cradle by juggling. And there we go. Oh, I missed the thing. I hit the ramp instead. You can tell I'm in, uh, I'm in tour the mansion mode. That's okay. Alright. Nope. That outlane is hungry for balls today, so we're gonna let everything reset, and we're gonna keep touring the mansion. Sure not. There we go, backhanded, I'm happy with that. What are we getting? 9 million points is always the highlight of my game. I will gladly take it. Sorry to the score cam, I just stood on it. I'm getting some greed letters to restart. Ooh, multiball there. Alright, so I'll tell you what happened there in just a little tick when I have the ball settled down. So, here we've got a little orange square and a little white square. The orange square says like thing flips. If your ball rolls over this in lane and then you shoot the bear ramp the ball will actually divert down to the flipper and the flipper will automatically flip. So that's the idea. It controls itself and it'll try and hit it into the graveyard for a nice little bonus point. If you get thing flips you can flip the flipper yourself to override it but I tend to like to let it get to its little bonus dance. The little white square here is like two bear kicks. As you shoot the bear ramp, you're collecting bear kicks, and they spot a ward at random intervals, so we're going to ignore that anyways for now and focus on getting that chair. I can't get the chair today! Can I backhand it? I can backhand it on the fly though. So here is a bit of a hurry mode and again I tend to ignore it because it just annoys me but it is worth this point so I may as well oh I was gonna say I can show it off to you there we go so you get a hurry up bonus and then you get a quick multiball so actually when you're touring the multiball you get two opportunities at quick multi-balls so thumbs up there's the two little green squares here here we go vault is lit for the value of your hurry up it was only nine million because I was like I'm not gonna go for it and then I did go for it so just soft plunge into swamp and try and get the balls under control straight away into the chair up into the vault miss the vault ah we managed to get it all together all right what are we gonna do juggle it let it into swamp and then out of the swamp three million grave value that's very nice Alright. Ah! I cannot. I am not allowed to shoot the vault today. I have been barred from entry. There we go. Nine million thing vault. Very nice. Bing! Ah! Bit mean there, but that's okay. Again, I probably should have saved it, so that's alright. What we're going to do, again, back into the chair for some more touring of the mansion. What are we doing? So Raise the Dead, I just ignore it again, it's go into the pop bumpers. There is good like points to be had in it, but it's just not something I want to bother with so I'm just going to keep touring the mansion because at the end of the day touring the mansion is super valuable as hopefully I will show now. There we go, we have successfully toured the mansion. So as you saw there, as soon as you've done all the modes that are in the mansion, again the lights aren't working, just pretend they're all lit, your chair will be lit for the question mark, and when you collect the question mark you get all those bonuses that came up on screen just then, and you get to retour the mansion sort of automatically here, so you don't need to shoot the chair again, it starts with Mnushka, and now it's just literally a victory lap. So sort of do whatever you want to do really, you can just sort of shoot it around, get the points, Thing flips here. Thing flips is really on the ball today, you can see 5 million points for Thing's flips here. It's starting the next mode over, hit Cousin It, and again it's just randomly starting them as they start. There's no rhyme or reason to it that I've found aside from the mode's timeout and it just keeps building back through the mansion. Again, a sort of um, What did I just call it? Victory lap. It's a victory lap of touring the mansion. I still don't want to hit Cousin It because Cousin It's a bit of a mean shot. We don't want to risk that. I'll take some graveyard values here. Got the replay value. Got a free game even though the game is on free play. Thank you very much, Adam's family. Here I'm just going to focus on shooting other things really and getting points while I can. Shooting the thing and then getting the side ramp. Trying to shoot that graveyard value for 5x graveyard is always worth some good points just while we sort of let the game play through itself again in its victory lap. I'm sure there's a way that you can really maximize it, but I haven't figured that out yet. Got our regular graveyard award of a million. I haven't really been focused on that lately. Ba-da-ba-da! Here we go, next thing over is seance. Let's go up. Oh! This is where things get a bit squirrely because the power's on, and obviously we don't want it to get the ball like that, so let's try and get some ramps to get it done. Perfect. Seance is the only time in the game where if you shoot the bear ramp, it'll actually divert down to the small flipper, because Seance, as we know, is funny and it likes to trick us into doing evil things, just like me missing the ramp there. Okay, we're on to the next thing. Is it tunnel hunt? Amazing. Perfect. Ah! Let's get some tunnels, shall we? Chair? Ah! I'm missing the chair! I am causing chaos. Okay, we got the chair. Five million. I'll take it. Let's see if I can combo into the vault. Ah, no. combo into the bulb can't hit the bulb to save my life today so what i'm gonna do is i'm just gonna hold the ball until that time's out see what's coming next what's coming next raise the dead again pop bumper mode i could just hold the ball here i'm not amused four million bonus if we get it though but i'm just again i'm not i'm not a pop skirley on this game i just don't i can't be bothered with it can't be bothered with the pops drama Alright down the ramp into the hole for 5 million No did not get my five million that all right can i do anything what are we how on how many seconds left we got 15 this mode too long i'm sick of it i'm sick of it nah i'm kidding i just want to see what happens i don't think i've actually ever finished the victory lap because i just sort of play on and give up afterwards how long are we going for is it stop the timer it stopped the timer so we got to shoot something. Alright, timer continued. Let's hit Thing. Ah, I got the... Sorry, score camera. I knocked the score camera again. Thing flips actually missed, but then it bounced back in, so we got our 5.6 million this time. Get ball to Thing for a quick multiball. I think this is 15 million! Got the full value of it! I think that's the end of the, um... Girl, what am I on about? It's the end of the victory lap, is that thing, is my understanding, but you know what, we're about to find out if we can keep the balls alive, um, I'm gonna, no, I'm gonna keep it safe and just plunge into the swamp, on ball two, 250 million, I'm not gonna complain about that, all right, boom, boom, boom, boom, boom, got some nice 15 million, again, thing is actually worth a lot more than the quick multiball, because you can see that it is based on your hurry up value and that can be a lot more than the 5 million you'd normally get. Until you drain and don't utilize it. So what happens here? We're pretty much done. It's sort of run back through itself. We've got nothing else to do except go for multiball at this point now that we're finished. What are we on? 273. Ball 2. Not bad. No extra balls. Not bad. Did it save my bonus count there? You can see the bonus that's going to be coming through. 24 million bonus, bloody good. Alright, let's keep going and try and get... So here, let's talk about multiballs. Since we've got time to talk about multiball, let's remove the score camera. Sorry, score camera. I've been very mean to the score camera today. You can do what's called the KME maneuver. I think I talked about it earlier. Backhand the bookcase, and then hit the ball with the upper flipper up the ramp. That's a way to hit the bookcase and sort of keep it safe. I haven't really practiced it, so let's use this as time for practice. Ah, there we go, got the Greed Letter, and then you can try and get your Graveyard value, just like that. I'm sort of missing the Graveyard, but it's been very lucky, and bouncing back in. Control the ball, out of the Swamp, KME Maneuver again, backhand the... Missed the Bouquet somehow. I'll just forehand it and take it, and try and keep the ball alive. Ah! Okay, because I think this is my second multiple of the game, as you can see only the vault is lit for the lock this time. Ah! It's forcing me to play a bit better, which I'm not willing to do. No, we're gonna try, we're gonna try. Let's watch this bonus. know you've done well with the who says you can't take it with you call out there. So as you can see, got 323 mil. Not bad. Not bad at all. The 50 million bonus of completing the mansion is really good. So as you can see, I couldn't restart the mansion on that ball. I had to drain and let the progress reset going into ball three. So what do I want to do? I think I'll try to go for multiball, but if I can do some more mansion building, You know I love the points, so let's plunge for skillshot, see what happens. 3 million for skillshot, I'll take it. Thank you, thing. 10 million, thing. I've got 2 in 1 game. I'll take it. 10 million, not bad at all. Up the ramp to keep it safe. Miss it, miss it, miss it. Miss the ramp. Alright, into the chair. Oh, they gave it to me. Thanks for giving it to me Don't know why I gave it to me Hope I didn't break the game Alright, we got Mamushka Let's keep going, can I hit the vault? Got the lock, thumbs up for that What's going to happen now? I have to lock the ball in vault Because it's my second multiball, annoying, I hate shooting the vault As I've said a hundred times today The vault, not my friend I missed the skill shot, that's okay Let's get the ball under control What do I want to do? I'll shoot thing and try to get the side ramp. Okay, side ramp. Side ramp. And you can see that when I'm shooting that side ramp, it's actually building towards my thing bonus. That's where I'm getting those thing bonuses from. I'll take it when I get it. Six million points, thank you. Can I get the vault from the kick out? No. That's a bit risky. The ball just like totally airballed there. and hold the ball. Try and get some more side ramp. Thing. Up the side ramp. Into the... Ah! Okay, well, fluked it. But I'll take it. Quick multiball lit. Very nice. Up the ramp. Into the chair. Ah! Into the chair. It worked out. Tattle hunters going on again. I just ignore it. You know me by now. Ah! Ignore it as I shoot for everything. That's something I'm not going to go for. Okay. I'll take a five million tunnel. Thank you. Can I shoot anything? Oh! We actually managed to get the bolt. Did it give me my lock or is it just going on that? It did not give me my lock. The lock turned off for tunnel hunt. So I'm going to try and get quick multiball here. Oh! I thought about getting quick multiball and it was like, No, greedy, you're not allowed. The game's all about greed. And I got my 15 million. Oh, I got all my tunnels. There you go. I actually finished Tunnel Hunt for once. I swear I never finish it. And our lock is turned back on now. I didn't realize it turned off for Tunnel Hunt, but the more you learn doing these things. Let's try do some quick multiball. There we go. Quick multiball. Let's do it. Easy peasy. As always. Well, I said as always. I wasn't doing it earlier. I'm gonna soft lunge into swamp to get it going. Ah! Here we go. Catch the ball. Let the ball do what it's gonna do. See what happens. And shoot the bolt for 5 million. Starting. Starting value there. Oh! I need to learn to stop doing that. But it's okay. Alright. Because I haven't shot a ramp, the next mode is still not lit. So let's just do my usual thing to side ramp. Or just side ramp. Fluke the side ramp. Do something. Into vault. We got our lock. We did it team. Does that mean that... No. Okay we can still hit the chair to start. Which is good. Because as I said I hate hitting the vault. I'm going to soft plunge to keep it safe here. I don't know what I was going to say there. But it's okay. I'll let the power turn off. Just the usual. see how we can go. The patience required kills me. Alright. Alright, into chair we go. As long as you- Oh, I was going to say, as long as you don't hit the, uh, as long as you don't hit a switch, the power won't turn back on, but as you can see, I did it anyways. Can I fluke it into the thing? No! Okay, I need to control the ball. I'm going out of control. 400 million. Ah, it's fine. I didn't need the extra multiball. That was my fault, I could have done better there. But good bonus, even better than last time. And there we go, got my name up and everything. I'm a family member now. Put our initials in using the clippers and start button. And yes, my initials are D-A-N, but we love it. 433, not bad at all. We are very happy with that. I'll let the music guy down and then we will debrief. Alright, you can hear that it's just finally settling down now. There's my new high score, high score number one. I will gladly take it. So that's us. That's a little bit of the gameplay from me, just some solo gameplay there. As you can see, I love touring the mansion rather than doing multiball, but whatever way you play is totally valid. It's just totally up to you. Whatever you prefer, it is your choice. Thanks so much for joining me today. Any questions as always, leave it down in the comments below or contact me on social media. You can find me everywhere. And it is great to see you again. Thank you for watching. See you in the next one. Bye.

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: ce049cb3-783f-4842-b615-a4bc9bbb437e*
