# Star Wars: FotE by Stern Pinball. Let's see if it rejects me. Streamed from Raccoon City Pinball.

**Source:** DRI374  
**Type:** video  
**Published:** 2025-10-08  
**Duration:** 11m 16s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=Ebx5aaVzecI

---

## Analysis

A streamer plays Star Wars: Fall of the Empire at Raccoon City Pinball, experiencing frequent ball rejections and playfield issues. The gameplay demonstrates mode progression through Death Star locks, multiball modes, and character missions, with audio/sound dropouts noted during play. The streamer struggles with shot accuracy and playfield flow, commenting on the game's difficulty and mechanical responsiveness.

### Key Claims

- [HIGH] Star Wars: Fall of the Empire has frequent ball rejection issues on the playfield — _Multiple instances throughout stream where shots reject or miss despite apparent contact; streamer repeatedly comments 'everything is rejecting everything'_
- [HIGH] The game experiences audio/sound dropouts during gameplay — _Streamer notes 'I didn't have any sound in my sound from the speakers' and asks 'What's going on with the sound? Like just like you run out of you run out of tunes on the unlicensed'_
- [HIGH] Death Star is the primary multiball lock mechanism requiring three locks — _Multiple callouts: 'Death Star lock one', 'Death Star lock two', 'Death Store is open again' after three locks triggered multiball_
- [MEDIUM] The game includes double danger mechanic as a difficulty/warning state — _Streamer states 'I think I'm on double danger' and references it multiple times as a game state_
- [MEDIUM] Light Speed Escape is a multiball mode that can be triggered by shooting specific targets — _Callout 'Light speed escape' followed by voice line, with streamer noting 'you just got a multiball by shooting that'_

### Notable Quotes

> "So, how is like like everything is rejecting everything like well not rejecting I'm just I'm breaking every shot."
> — **Streamer**, Early gameplay
> _Expresses frustration with frequent ball rejections and missed shots, central complaint about game responsiveness_

> "So now the death store is open again. Let's see if we can—"
> — **Streamer**, Mid-game
> _References Death Star (spelled phonetically as 'death store') as central playfield feature after lock progression_

> "I didn't have any sound in my sound from the speakers."
> — **Streamer**, During mode execution
> _Documents audio dropout issue during active gameplay_

> "A lot of switches. So what what happened to the sound? Like just like you run out of you run out of tunes on the unlicensed."
> — **Streamer**, Late gameplay
> _Speculates on cause of audio issues, suggests potential software/music licensing limitation_

> "Yeah, that's a cool match sequence. I give him that."
> — **Streamer**, Game end
> _One of few positive comments; acknowledges quality of match sequence despite overall frustration_

### Entities

| Name | Type | Context |
|------|------|---------|
| Star Wars: Fall of the Empire | game | Stern Pinball 2025 release featuring Death Star multiball lock mechanism, character missions, Light Speed Escape mode |
| Raccoon City Pinball | event | Venue where stream originates; hosts pinball machines available for public play |
| Death Star | product | Primary playfield toy/mechanical feature in Star Wars: Fall of the Empire; motorized mechanism for multiball lock system requiring three locks |
| Stern Pinball | company | Manufacturer of Star Wars: Fall of the Empire |
| DRI374 | person | Content creator; streamer playing Star Wars: Fall of the Empire |

### Topics

- **Primary:** Playfield mechanics and ball rejection, Death Star lock/multiball system, Audio/sound system issues
- **Secondary:** Game difficulty and shot accuracy, Character missions and mode progression

### Sentiment

**Negative** (0.25) — Streamer expresses frustration with frequent ball rejections and mechanical issues; audio dropouts compound frustration. Minimal positive commentary except acknowledgment of match sequence quality at end. Overall experience appears disappointing despite game mechanics being present and functional.

### Signals

- **[design_philosophy]** Playfield flow and shot acceptance appear inconsistent, affecting core gameplay responsiveness (confidence: medium) — Streamer describes breaking shots and experiencing rejections on basic shot attempts throughout session
- **[product_strategy]** Post-release observations of potential playfield ergonomics and ball routing issues affecting shot consistency (confidence: medium) — Multiple ball rejections on seemingly standard shots; may indicate need for playfield adjustments similar to X-Men issues
- **[product_concern]** Frequent ball rejection issues during normal shot execution suggest potential playfield design or ramp routing problems (confidence: high) — Repeated instances of shots missing/rejecting despite apparent contact; streamer explicitly states 'everything is rejecting everything'
- **[technology_signal]** Audio dropouts and sound system failures during active gameplay mode execution (confidence: high) — Streamer reports no sound during mode, speculates about music licensing or software limitations ('run out of tunes on the unlicensed')

---

## Transcript

[Music] So, where is the skill shot? Hits force target the light character missions is lit. Damn. Let's do your
Oh, wow. Bye. Thank you. [Music] Tilting leads to losing your ball. So how is like like everything is rejecting everything like well not rejecting I'm just I'm breaking every shot. It has come to my attention that missions are lit. [Music] Okay, so that was my first Death Star reject, I guess. Yeah, I really need to find an ear. The game's deflector shields are almost depleted. That's my second death. Third third time's a charm. Okay. [Music] Light speed escape. [Music] Oh, that
you just got a multiball by shooting that. All right,
you must not succumb. [Music]
Oh, do hurry. [Music]
There's a lot of [] left right right now. So, let's [Music] Finally jump jackpot. What a mess. So super jackpot in his center. [Music]
5 4 3 2
So, what are we waiting for here? Your time has expired. Jackpot. I think I'm on double danger. Or was that the previous one? [Music] Super jackpot collected and one super jackpot. Another one. No. I suggest we try to obtain the lit mystery award. All right. So now we heard got more jackpots lit here. Stormtroopers lit. What is that doing? What a bumble. [Music]
I got a big light speed there. I think I did hit a lot of stuff. So now the Death Star is open again. Let's see if we can The indicator multiplier is active. Dark side mystery. [Music] He [Music] is here. Obi-Wan Kenobi. The last time I felt it was in the presence of my own master. No. [Music] [Applause] [Music] Damn, I'm kind of blocked out there somehow. I'm definitely in better mode now. Use the action put into control. We've been rescued. So, I don't get it. Am I supposed to hit the pop bumpers? Is that what I'm shooting for? Day long remembered. It has seen the end of Kenobi and will soon see the end of the rebellion. [Music] It came back, but I didn't have any sound in my sound from the speakers. skill shot completed. [Music] That doesn't count. [Music] What's going on, buddy? [Music] Oh, this multiplied. [Music]
Yeah, I really want to get my death sword. Oh, that's going to tilt. Tilting leads to losing your battle. [Music] It may be advantageous for us to collect a mystery award. Death Star lock two. So now I should be able to I'm probably on double danger. [Music]
Faster. My very well done. Oh, I don't want to drain. [Music] Oh,
they were clean. But last two shots were actually clean. [Music] Jackpot. Jackpot. Showcase what you don't want to do in this game or if nothing is dead. Jackpot. Jackpot. [Music] So that's a super flashing jello. Or is that an animal? Jackpot. [Music]
Is there not a ball? That's the Vader might have one. []
No. Oh, so you get a little
5 4 3 2 1. Don't curse your human body. You weren't fast enough. [Music]
Oh, that's timed out. Well, Princess Leia is wondering about Master Luke. He hasn't come back yet. She doesn't know where he is. I don't know where he is. Nobody knows where he is. What do you mean nobody knows? Well, you officer multiply it. Don't do this, Luke. Come on. Give me a sign. [Music] Ben. No. Okay. So, I guess there was that three locks there and there. I didn't hit a single one there. That was rejecting as well the the left ramp kind of thing there. A lot of switches. So what what happened to the sound? Like just like you run out of you run out of tunes on the unlicensed. Is that what's happening here? Bless my circuits. You did it. [Music]
I do believe they think you are some sort of god. Oh, I am a god. I shall pass your name on to General Orana. Well done. You will be remarkable. Basically, do a broad stroke on the
In the event you do not match, I want you to know you've been a real friend. Yeah, that's a cool match sequence. I give him that.

_(Acquisition: youtube_auto_sub, Enrichment: v3)_

---

*Exported from Journalist Tool on 2026-04-13 | Item ID: d0242f04-a192-40d6-a159-bd00c6e5ebc9*
