# Episode 886: "Spooky's Fraternal Twins"

**Source:** Kaneda's Pinball Podcast (Patreon feed)  
**Type:** podcast_episode  
**Published:** 2023-12-08  
**Duration:** 21m 15s  
**Beat:** Pinball

**URL:** https://www.patreon.com/posts/episode-886-94316855

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## Analysis

Kaneda discusses Spooky Pinball's dual-release strategy for Texas Chainsaw Massacre and Looney Tunes, praising their differentiation efforts compared to past dual releases. He critiques American Pinball's struggling sales and unclear messaging, advocates for licensed themes, and announces a community-driven Pinball People's Choice Awards for 2023.

### Key Claims

- [HIGH] Spooky Pinball is making 888 of each game (Texas Chainsaw Massacre and Looney Tunes) — _Kaneda states sales are opening in about an hour with this production number_
- [HIGH] Texas Chainsaw Massacre will feature iconic scenes, voices, and synced video clips from the 1974 film — _Kaneda references Q&A participation and hearing directly from Spooky about asset licensing_
- [MEDIUM] Halloween was negatively affected by licensing limitations compared to Texas Chainsaw Massacre — _Kaneda's interpretation of Spooky's messaging about learned lessons and improvements_
- [HIGH] American Pinball stated they make 300 games per year but also said 15 games per day (inconsistent math) — _David Fix interview; Kaneda notes the mathematical contradiction_
- [MEDIUM] Galactic Tank Force sales have flatlined and American Pinball must sell remaining units before moving to next title — _Kaneda reports hearing this claim but notes uncertainty ('if that's not accurate')_
- [HIGH] Spooky Pinball games share shot geometry but differ significantly in inserts, sculpts, code, and theme integration — _Kaneda compares to Ultraman/Halloween and details observed differences_
- [HIGH] Looney Tunes will feature 20 episodes represented in the game — _Kaneda cites information from Q&A he attended_
- [MEDIUM] Spooky Pinball has around 2,000 customers but experiences reported customer service issues — _Kaneda cites Pinside reports of unresponded emails and delayed phone calls_

### Notable Quotes

> "Spooky Pinball, I think, has succeeded this time around on making two games off the same design feel like radically different games."
> — **Kaneda**, early in episode
> _Core thesis: contrast with past failures (Ultraman/Halloween)_

> "This is going to be the scariest pinball machine of all time."
> — **Kaneda (quoting Spooky messaging)**, mid-episode
> _Marketing positioning for Texas Chainsaw Massacre_

> "Your company will not survive two more unlicensed themes."
> — **Kaneda**, mid-to-late episode
> _Direct criticism of American Pinball's strategy_

> "Nobody cares about Barry O or Dennis Nordman. They care about great games."
> — **Kaneda**, late episode
> _Blunt rejection of tribute game strategy_

> "If Spooky is firing like this and Barrels of Fun is now going to fire the way they fire, you're done."
> — **Kaneda (to American Pinball)**, late episode
> _Competitive threat assessment_

### Entities

| Name | Type | Context |
|------|------|---------|
| Spooky Pinball | company | Manufacturer releasing Texas Chainsaw Massacre and Looney Tunes simultaneously; 888 units of each; praised for differentiation and licensing strategy |
| Texas Chainsaw Massacre | game | Spooky horror-themed pinball game releasing with Looney Tunes; based on 1974 film; player controls the family/killer; features synced video and audio assets |
| Looney Tunes | game | Spooky cartoon-themed pinball game releasing with Texas Chainsaw Massacre; features Acme Factory and 20 Looney Tunes episodes; bright, fun aesthetic |
| American Pinball | company | Manufacturer struggling with Galactic Tank Force sales; criticized for unclear production numbers and lack of licensed IP strategy |
| Galactic Tank Force | game | American Pinball title with 10+ months in market; sales have flatlined according to Kaneda's reporting |
| David Fix | person | American Pinball representative who stated conflicting production numbers (300/year vs 15/day) |
| Kaneda | person | Host of Kaneda's Pinball Podcast; industry analyst and commentator; attended recent Spooky Q&A; creating Pinball People's Choice Awards |
| Bug | person | Spooky Pinball co-founder/representative; praised for community communication and marketing |
| Luke | person | Spooky Pinball co-founder/representative; praised for community communication and marketing |
| Greg | person | Creator (likely Spooky-affiliated) who made Texas Chainsaw Massacre trailer |
| Zach | person | Creator (likely Spooky-affiliated) who made Texas Chainsaw Massacre trailer; also mentioned as high-production content creator |
| Halloween | game | Prior Spooky game with licensing limitations; had playfield and mechanics too similar to Ultraman; negatively affected by licensing constraints |
| Ultraman | game | Spooky game with identical playfield to Halloween; criticized for lack of differentiation |
| Stern Pinball | company | Competitor with limited edition games that hold value better than Spooky collector's editions |
| Jersey Jack Pinball | company | Competitor with limited edition games and superior game execution |
| Chicago Gaming Company | company | Competitor mentioned as recent releaser of well-executed games |
| Play Mechanics | company | Competitor mentioned as recent releaser of well-executed games |
| Barrels of Fun | company | Boutique manufacturer expected to release strong games soon, creating competitive pressure |
| Jaws | game | Upcoming Stern release competing for December holiday sales with TCM/Looney Tunes |
| Pulp Fiction | game | Upcoming release competing for December holiday sales; customers expected to be paying for pre-orders |
| James Bond | game | Stern game with player mod that removes randomness from scuba tank section; used as example of potentially unfair gameplay modification |
| Rick and Morty | game | Referenced for Jerry Ramp mod that shortcuts to garage |
| George Gomez | person | Legendary Stern designer credited for James Bond's original randomness design |
| Ghostbusters | game | Used as hypothetical example of potential gameplay modifications |
| Scooby-Doo | game | Prior release where distributors obtained units for show floor sales, undercutting pre-order holders |

### Topics

- **Primary:** Dual-release strategy and differentiation, Theme licensing and assets, American Pinball struggles and strategy
- **Secondary:** Pinball game pricing and secondary market, Customer service in pinball manufacturing, Gameplay mods and competitive fairness, Pinball community awards and recognition
- **Mentioned:** Game design philosophy and layout decisions

### Sentiment

**Mixed** (0.55) — Highly positive toward Spooky's Texas Chainsaw Massacre and Looney Tunes execution and differentiation. Strong negative sentiment toward American Pinball's strategy, leadership, and game quality. Pragmatic/neutral on secondary market dynamics and collector behavior. Constructive and forward-looking regarding community awards.

### Signals

- **[product_launch]** Texas Chainsaw Massacre and Looney Tunes sales opening imminent with 888 units each produced (confidence: high) — Kaneda states 'Sales are opening up for this game in like an hour. They are making 888 of each game.'
- **[licensing_signal]** Spooky obtained comprehensive licensing assets for both games including ~20 Looney Tunes episodes and iconic Texas Chainsaw Massacre scenes with synced audio/video (confidence: high) — Kaneda notes attending Q&A where Spooky confirmed asset availability and describes iconic scenes, voices, and synced video clips
- **[design_philosophy]** Spooky consciously deprioritized upper playfields and mechanical toys in favor of emphasis on shooting, flow, and combos with four flippers (confidence: high) — Kaneda observes 'they decided to make a decision to focus not on upper play fields' and 'focus on gameplay' with diverse shot geometry
- **[design_innovation]** Despite shared shot geometry, Texas Chainsaw Massacre and Looney Tunes use different inserts (square vs. lightning bolt), sculpts, and code to create distinct play experiences (confidence: high) — Kaneda details 'They changed the inserts... Texas Chainsaw Massacre might have some square inserts... And Looney Tunes has like lightning bolt inserts'
- **[market_signal]** Spooky games with extensive options approach Stern LE pricing but hold value less reliably; limited production (888) creates scarcity advantage vs. higher print runs (confidence: medium) — Kaneda discusses optioned machines approaching Stern LE prices and questions secondary market value retention relative to Stern's stronger track record
- **[business_signal]** American Pinball stated conflicting production numbers: 300 games/year vs. 15 games/day (5,000+/year); suggests unclear metrics or communication failure (confidence: high) — Kaneda quotes David Fix directly: 'David Fix did an interview. And he said that American Pinball makes 300 games a year. And then the next thing out of his mouth was that they make 15 games a day.'
- **[product_concern]** Galactic Tank Force sales have plateaued after 10+ months on market; American Pinball reportedly must clear inventory before proceeding to next title (confidence: medium) — Kaneda reports 'I've been hearing that he has to get these Galactic Tank Forces sold or they will not be moving on to the next title' but notes uncertainty
- **[competitive_signal]** American Pinball faces intense December competition from Stern (Jaws), Jersey Jack, Spooky (2 games), and others; old unlicensed game cannot compete on relevance or execution (confidence: high) — Kaneda asks rhetorically 'where do you think these new customers are going to come from?' and catalogs competing releases
- **[product_strategy]** Kaneda argues American Pinball must pivot entirely to licensed themes (He-Man, Princess Bride) to survive competitive boutique market; unlicensed or tribute themes insufficient (confidence: medium) — Kaneda states 'If you have He-Man, make He-Man. If you have the Princess Bride, make that game' and 'Your company will not survive two more unlicensed themes'
- **[industry_signal]** Spooky Pinball experiencing reported customer service issues including unresponded emails and long phone call delays despite strong community messaging (confidence: medium) — Kaneda cites Pinside reports and warns 'Bug and Luke, you guys are now big enough... you need to make sure that nobody, nobody has their inquiry go unanswered'
- **[technology_signal]** Players creating mods that fundamentally alter gameplay (e.g., James Bond scuba tank mod removing randomness) raising questions about fairness and Stern Insider leaderboard integrity (confidence: medium) — Kaneda describes James Bond mod and questions 'is that not now cheating?' given Stern Insider connectivity and competitive leaderboards
- **[community_signal]** Kaneda launching community-driven Pinball People's Choice Awards 2023 with voting in December and live-streamed results show; positioning as inclusive alternative to industry awards drama (confidence: high) — Kaneda announces detailed plan: 'I am going to create not a Canada's pinball award show... we're going to call it the pinball's people choice awards of 2023'

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## Transcript

 Welcome everybody to Canadi's Pinball Podcast. Lots to talk about on this episode. we now see so many more of the features in freaking the Texas Chainsaw Massacre and Looney Tunes. Spooky Pinball, I think, has succeeded this time around on making two games off the same design feel like radically different games. And I'm looking down at these two games. Obviously, the subject matter are so radically different. But unlike Ultraman and Halloween, where clearly those playfields were exactly the same all the way down to the inserts. And so that's why those games felt too similar, right? And then the mechanisms on the left side, you had the weird stuff happening with the in-lane ball guides in those two games. Just everything about those games felt like they took a blank piece of wood and they sent it off to like a printer and they just printed two different themes on top of the same exact game. But this game, they went a step further. They changed the inserts. They made these games look so different. And even some of the sculpts are in different parts of the game. When I look at them, of course, the ball pathways are the same. And for the most part, the inserts are in the same locations, but they're different inserts. Like Texas Chainsaw Massacre might have some square inserts over here. And Tasmanian Devil has like lightning bolt inserts that fit the theme much better. So I want to say to Spooky Pinball and the crew over there, we are happy that you went the extra mile to really differentiate these games. And also, it's not just going to end there. The real differentiation is going to happen in the storylines and the narrative of these games, where I don't think playing both of them is going to feel similar. See, with Ultraman and Halloween, it's like they came up with a code structure, and then they had to jam both themes into that code structure exactly the same, it felt like. But this feels like two separate games. And the only thing they're really sharing is the shot geometry. But the rest of it feels very unique to each theme itself. And the main thing about these two games and when they talk about the featurettes and I joined the Q&A and I've heard everything that they've said about these games, the main thing is they got the assets. And that is super important. We haven't seen a ton of assets yet from the Looney Tunes, but we know there's something like 20 episodes of the Looney Tunes will be represented in the game. And it sounds like they have everything they want from Texas Chainsaw Massacre, from the movie, from 1974. And when I say everything, I mean, you're going to see the iconic scenes you remember, and the voices and the video clips will sync up with each other, which is super important. Remember, we didn't get that with Halloween. Halloween felt like it was a little bit of a licensing nightmare, and they couldn't put everything they wanted into the game. And I think that really affected Halloween. And for you horror fans out there, I think we're gonna see Halloween prices just plummet. I mean, especially when the crew from Spooky is going on and saying, we've learned our lessons, we've made it better. And look, I'm all for people improving in life. You see, you hear the feedback, you hear what the people want. And instead of going in the wrong direction and canceling the content creator categories and saying the ship has sailed, you're supposed to hear the feedback in life and get better and make improvements and I think that's what Spooky has done here the other thing too is the other reason why we're looking at these games so radically different these themes couldn't be so radically different from each other even just watching like some of the footage from Texas Chainsaw Massacre it is such a creepy movie the trailer that was put together by Greg and Zach I mean it does give me the chills it's like Just even watching three minutes of that movie gives you the chills. There's just something creepy about that film. And so I believe it when they say it. This is going to be the scariest pinball machine of all time. Now, we know more details about the game. You are playing as the family in the film. And you are the killer. You are trying to murder these kids. And so you're not trying to escape. Now, look, here's why I think that makes sense. So think about it. If you want to translate and theme integrate Texas Chainsaw Massacre into a pinball experience in which you're going through different modes and the modes are synced up with the movie, the reason why it would make no sense to play as the teenagers trying to escape because they do not escape in the movie. So how could you progress through a mode and end up escaping the clutches of all the people in the family? So it makes total sense that you are the family and unbeknownst to these young beautiful children They don't know what they've stumbled into and they're not gonna get out and they're gonna get hung on a meat hook and they're gonna End up getting kidnapped at a gas station all the different weird stuff that happens in the movie I not gonna lie I haven seen this movie in a really long time because I think I saw it once and it freaked me out and it not something that I love I'm not one of these people that watches movies like The Hills Have Eyes. I like scary movies. I do not like horror movies. They really do freak me out. And the other thing that we haven't really seen much of that I think is really going to define this Texas Chainsaw Game is going to be the music. It's going to be the atmospheric stuff that happens in this game. I think this is going to be the kind of game where in a dark room late at night and you turn it on, it's really going to freak people out and it's really going to be scary. And I think fans of this genre are super happy with what they're seeing. All right, and then we go over to Looney Tunes, right? It's like the weirdest segue. Hey, we're talking about one of the creepiest movies ever. And let me talk to you next about Bugs Bunny, Daffy Duck, and the Tasmanian Devil. You know, you couldn't get a radically different theme. And Looney Tunes just looks so fun. It looks like the perfect game to follow up Scooby-Doo with. It's bright. It's colorful. It's got Acne Factory. It's got 20 episodes from the Looney Tunes. It's got all the iconic characters in this game. And look, it just looks like a ton of fun. And the storyline in this game is different. The storyline in this game is something happens in the Acne Factory. And you have to go fix everything and then reassemble all those iconic cartoon shows. And if you do it right, you then get to watch some of those iconic Looney Tunes cartoon shows that everybody remembers. And that's what I know about Looney Tunes. I love the way both of these games are theme integrating into the games themselves. And, look, I've always been someone who said you should design a game from the ground up to be the theme itself. And clearly, yes. There's not a mechanism in either game that screams, you designed this mechanism for Texas Chainsaw, right? There's not a physical chainsaw in the game. The meat hook ball lock area of the game is still kind of flat plastic with the balls just being dropped into a ball lock area. So they're still not there, Spooky Pinball, from a mechanical toy standpoint. They're not really making complex mechanical toys that interact with the ball. and so they decided to make a decision to focus not on upper playfields they wanted to make a game that had a lot of speed had a lot of flow had a lot of combos i think it was a very smart decision because if you go back and look at most of spooky's games most of the complaints have usually been about like the game being a brick fest the game not having great flow yes we've always complained about the toys but i think they finally have a layout that looks really fun to shoot. There's a lot of different things to aim for. There's a lot of ball paths. There's a lot of different wire forms. There's four flippers, I believe. And what I'm curious now is to see someone play this game because still in the videos, it's hard to get a sense of how fast this game is going to play. It doesn't look like it's going to play as fast as a stern machine. So more to come on that. But I think it was a smart decision for this company to say, hey, our mission with this game is to make the best shooting game we've ever made. We're going to focus on gameplay. Now look, gameplay is subjective. We don't know yet. We don't know yet. And that begs the question next. Sales are opening up for this game in like an hour. They are making 888 of each game. Are they going to sell out of each game on day one? I don't think so. That's still a lot of game. And these two themes are still not like take my money now for most people out there in the pinball world. Let's face it, if you have young kids, you're not putting Texas Chainsaw Massacre into the house. Now, if you have young kids, you might wanna put Looney Tunes into the house, but your kids might not even be into Looney Tunes. It's a very campy theme, so I'm not sure, you know, how many men, 40 to 60, wake up and want Looney Tunes. How many men in this demographic want Texas Chainsaw Massacre? Now, look, the horror genre is very popular. People love animated stuff like the Looney Tunes, So yes, absolutely in the world, there are way more than 888 fanatics surrounding both of these IPs. And so the market will ultimately show us how popular this decision was. Here's my take on all of it. I just think the pinball market has changed a lot. I don't think people want to give a ton of non-refundable deposits. The game's not going to be on the line for at least a couple months. And so are people going to want to lock in their orders now? and if history has proven anything, if you just wait, you'll still be able to cut the line because what we've seen in the past and we've seen it with Scooby-Doo, distributors are gonna get some of these games, they're gonna bring them to shows, they're gonna bring them to like TPF and other shows happening in early 2024. You're gonna be able to buy some of those games off the show floor for a little bit of a discount. Your ability to cut the line and get the game in front of people who lock in their non-refundable deposits has proven to be the case time and time again. The other thing that's gonna happen is we're gonna see Jaws, people are gonna start paying for their Pulp Fictions. How long will these spooky games hold their value? And will we start to see some of them trade on the secondhand market for less money than MSRP? You know because if you do option these things out and you get the butter cabinet and you put all the bells and whistles on these collector editions they getting close to which is the price of a Stern limited edition And again, Stern LEs have held their value more than Spooky Pinball collector's edition games. But again, only $888, so there's always going to be less of these games in the world than a Stern LE, than a Jersey Jack collector's edition. So I'm excited for these guys. I will say this. I'm excited for the gang over at Spooky. I will say this. As a marketer, as a communicator, I was there with the Q&A last night. These two, Bug and Luke, they know how to win over people. They know how to talk to their community. They know how to create goodwill. Now, there's one thing they have to do because I was reading Pinside. I'm still hearing stories about people having customer service issues with Spooky. Emails not getting responded to. people waiting months for a phone call back. I know that's not everybody's experience, but Bug and Luke, you guys are now big enough. You're at the point now where even though you have like around 2,000 customers, you need to make sure that nobody, nobody has their inquiry go unanswered for a long period of time. It's really important. You know, customer service at this level now is critical in making sure that you don't have people who have a bad experience with the brand. So I think that's the other thing. Mechanical toys and get the customer service to a point now where we're not hearing people say that anymore. Redirect all requests to canadispinballpodcasts at gmail.com. I'll handle all of your incoming requests and I'll make sure that guy at least gets a response. We got your email. We're going to get back to you this week. And if you tell someone you're going to get back to them that week, get back to them that week. All right, what else is going on in pinball? I forgot to mention that David Fix did an interview. And he said that American Pinball makes 300 games a year. And then the next thing out of his mouth was that they make 15 games a day. Now, 15 games a day is basically over 5,000 games a year. So someone needs to remind David Fix that that math does not add up. Here's what I think is happening over at AP. They've flatlined. The sales for Galactic Tank Force are done. They don't have the next game ready to go. And I've been hearing that he has to get these Galactic Tank Forces sold or they will not be moving on to the next title. Now, if that's not accurate, then, you know, release the next title. Because what are they going to do? Think about it. It is basically, it is December. We are going into Jaws pinball period. We're going into Pulp Fiction purchasing period. We're going into freaking Texas Chainsaw Massacre and Looney Tunes. All these games are new. All these games are going to be available. Your game's been out for over 10 months. People don't want it. People are not going to want it now that these new games are out and your game does not execute on pinball as well as what Spooky Pinball just dropped, as well as Jersey Jack just dropped, as well as Stern Pinball just dropped, as well as Chicago Gaming Company and Play Mechanics just dropped. So answer me this, David Fix, where do you think these new customers are going to come from? They're not going to just materialize because you do a couple podcasts. There's nothing new about this game. You're never going to have a radical code update to a theme like this. You're never going to be able to get people emotionally connected to your product. Your only answer is to make another game. But if your next game is a Barry O tribute game, why would you even bother? If you have any freaking licensed theme with some assets, you need to make that game next. Your company will not survive two more unlicensed themes. And for the love of pinball, stop acting like the past is the future. Nobody cares about Barry O or Dennis Nordman. They care about great games. Nobody cares. You think people are waking up and going to put money aside because they want to give a tribute payment to Barry O? I've been in this hobby for 10 years. How many games has Barry O made, even when he was around? And I know he had a tragic ending and had all these medical conditions, and I feel bad for the guy. He didn't really end up doing much. He made great games in the 90s, but the 90s are over. Dennis Nordman, he made Elvira for Stern, which was great, but then he went over to Deep Root. They both were over at Deep Root for like two to three years and had absolutely nothing to show for it. And I know we're going to get the Whitewater sequel that Dennis was working on over at freaking Deep Root. But this is not the way forward. If you have He-Man, make He-Man. If you have the Princess Bride, make that game. Because if Spooky is firing like this and Barrels of Fun is now going to fire the way they fire, you're done. You are losing the boutique battle with themes nobody wants and executions that are just done poorly. And there's no way out unless they make a great game. All right, let's talk about something else I saw that was funny. So let me ask you a question. Do you think it's cheating or not if you add a mod to a game that completely changes the gameplay of the game? You know like that Jerry Ramp in Rick and Morty where you can like shortcut to going into the garage That kind of cheating right I saw a recent one in James Bond So somebody made a mod in James Bond for the left side of the game you know, where the scuba tank battle is happening. Instead of the ball randomly kicking the ball out onto the play field, someone has made a mod so that every time you go into that area, instead of the ball randomly being kicked out, it is shot upward into a wire form and perfectly fed to the left flipper every single time. They've removed randomness from the game and they've made it much more safe for the player now because every single time the ball goes there, you're gonna get a clean shot off the left flipper. The game was not designed like that. George Gomez did not design it like that. He put in some randomness into the game they've now removed. And look, people are ordering it. They're putting it in their game. But is that not now cheating? Like, how can you have Stern Insider connected and leaderboards and all this stuff? Because that's cheating. Because people who have this mod now have a much easier time hitting shots. They have an easier time not draining. An easier time doing this, this, and this. You now have an unfair advantage over people who are not using that mod. Now, I know it's your pinball machine. It's in your home. And if you want to make the game more fun, then sure, you could add that mod. And that's the devil's argument excuse. I want the game to be more fun. the random kick out is not fun it creates a lot of cheap drains so all i did was add something to my game to avoid all of those cheap drains from the game and i paid all this money and i want to make my game as fun as possible sure i mean you could do that right you could do that you could add a center post to freaking ghostbusters you could close in the outlanes a little bit on every game by drilling a hole i mean you might as well just take the glass off and play the game and never let it drain. I mean, isn't that the most fun? It was just funny seeing that mod and seeing, you know, people justify it. And again, like I would just always feel like I was cheating. If I played a game where I added something that really significantly changed the gameplay, I would always feel a little bit like I was riding a bike with training wheels on. All right, what else is going on in pinball? Happy Friday, everybody. All right, let's end this show by saying I've made a decision. I've made a decision on all this twippy drama. We're going to turn these lemons into lemonade. Here's what we're going to do. I am going to create not a Canada's pinball award show. I am going to set up a system in which everybody, the pinball public, we're going to call it the pinball's people choice awards of 2023. What I'm going to do is I'm going to create a way for everybody to vote on what your favorite things were in pinball in 2023. It's going to happen in December. You're going to be able to place your votes for everything. We might adjust a few things here and there. Like I think there should be best pinball news site. I think it should be best pinball mech or toy. The single mech or toy, that's the most impressive. I think stuff like that. I don't want to remove categories. You know, so when it comes to like best location and stuff like that, we'll just keep everything in. After everything that's happened this year, I don't want to be a guy that like starts removing stuff. But the one thing I will remove, I will recuse myself from pinball podcasting and pinball streaming again, because I just want this to be a fun time seeing what everybody loves. It's not about me winning an award. I just want us to sort of at the end of the year, celebrate what everybody loves about pinball. And I've never liked the fact that at the end of the year, we vote on something and then we have to wait three freaking months to get the results. So look for this coming soon, people, this month. You're going to be able to vote. Everyone's going to be able to vote. There's not going to be any paywall required. And we're going to have a really fun time. And then what I want to do in December, most likely the week before Christmas and New Year's, we will do the Pinball People Choice Awards 2023. It'll be a live stream. This is going to be low lift, not high production quality thing like Greg and Zach would do. But it's just going to be a fun, probably hour long show. in which we go over what everybody selected and we congratulate each and every winner and we just have fun at the end of the year and talk about 2023 games and the content creators in the year in which they were relevant and did the stuff we are recognizing them for. And yes, we're gonna have like best new pinball content creators and stuff like that. I wanna make sure that all these hardworking people in pinball content creation actually have an ability to be recognized and I don't need the award and I wish cooler heads would have prevailed, but that's not the case, people. So we're gonna do this. We're gonna get all the recognition everybody wants to see. We're gonna make a fun show and I guarantee you I'll make it entertaining. It'll be exciting. It'll be fun. And then we're gonna go on with our holidays and just have a great time celebrating friends, family, and pinball. Everybody, talk to you soon. Come hang out tomorrow at the Saturday Morning Spectacular. Have a great Friday. We'll talk to you soon. Later. I'm in love with Stacey's mom.

_(Acquisition: groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: d6e80d21-227a-43a8-9612-6395d4b7d95e*
