# Episode 364 - 1961 Chicago Coin Pro Basketball

**Source:** For Amusement Only EM and Bingo Pinball Podcast  
**Type:** podcast_episode  
**Published:** 2016-03-09  
**Duration:** 8m 28s  
**Beat:** Pinball

**URL:** https://foramusementonly.libsyn.com/episode-364-1961-chicago-coin-pro-basketball

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## Analysis

Nick Baldridge provides a detailed technical and historical overview of Chicago Coin's 1961 Pro Basketball, a single-player EM arcade game featuring moving mannequins (offense and defense) and skill-based shooting mechanics. The episode covers gameplay mechanics (15 shots per dime, dual-half scoring system with multipliers), cabinet artwork and design, and historical context including the earlier 1947 Basketball Champ variant also made by Chicago Coin.

### Key Claims

- [HIGH] Pro Basketball is a single player EM arcade game where the object is to sink baskets using a mannequin offense/defense setup — _Nick Baldridge, host, opening description of game mechanics_
- [HIGH] The game provides 15 shots for one dime, divided into two halves with different scoring rules (first half alternates single/double values, second half all values doubled) — _Nick Baldridge, detailed gameplay breakdown_
- [HIGH] Point values rotate continuously from 1 to 5 and back down to 1, requiring timing skill to maximize scores — _Nick Baldridge, scoring system explanation_
- [HIGH] Chicago Coin made an earlier basketball game in 1947 called Basketball Champ with a similar mannequin offense/defense setup — _Nick Baldridge, historical context section_
- [HIGH] The game cabinet features a unique design with an awning, plexiglass cage enclosing mannequins, and three window panels — _Nick Baldridge, cabinet artwork and design description_

### Notable Quotes

> "your object is to sink baskets and this is a mannequin arcade game there's a mannequin for the offense and a mannequin for the defense the defender moves back and forth and at various points during his rotation, semi-rotation he will raise his arms up in the air to block you"
> — **Nick Baldridge**, ~1:30
> _Core game concept explanation establishing the unique dual-mannequin gameplay mechanic_

> "the balls are not very weighty they weigh more than a ping pong ball but they weigh less than, say, a pinball and so depending on various factors, the ball may fly true or it may bounce off the rim"
> — **Nick Baldridge**, ~2:00
> _Explains the mechanical unpredictability and skill element in the game_

> "there is a point value which rotates from 1 to 5 and 5 to 1 over time. So as you're facing forward towards the basket, you'll see this flash go in the background. So you have to time your shots to both avoid the defender and to earn the greatest number of points."
> — **Nick Baldridge**, ~4:00
> _Highlights the dual-timing challenge: avoiding the defender AND timing for point value_

> "You only get 15 shots for your dime. The game is divided into two halves. For the first half, the point values will alternate between awarding exactly as shown and double."
> — **Nick Baldridge**, ~4:45
> _Key gameplay limitation and scoring rule that shapes strategy_

> "I'm going to get the chance to play one of these here in the coming weeks, and I'm looking forward to that."
> — **Nick Baldridge**, ~22:00
> _Personal engagement signal indicating upcoming hands-on experience and continued coverage_

### Entities

| Name | Type | Context |
|------|------|---------|
| Nick Baldridge | person | Host of For Amusement Only EM and Bingo Pinball Podcast, provides detailed technical analysis and historical context |
| Chicago Coin | company | Manufacturer of 1961 Pro Basketball and 1947 Basketball Champ arcade games |
| Pro Basketball (1961) | game | Chicago Coin single-player EM arcade game with mannequin-based basketball shooting mechanics |
| Basketball Champ (1947) | game | Earlier Chicago Coin basketball arcade game with similar mannequin offense/defense setup as Pro Basketball |
| For Amusement Only | organization | EM and Bingo Pinball Podcast hosted by Nick Baldridge |

### Topics

- **Primary:** EM arcade game mechanics and design, Chicago Coin arcade history, Skill-based basketball arcade games
- **Secondary:** Cabinet artwork and industrial design, Mannequin-based arcade game mechanics, Historical arcade game comparison (1947 vs 1961)

### Sentiment

**Neutral** (0)

### Signals

- **[historical_signal]** Chicago Coin released two basketball-themed arcade games 14 years apart (1947 Basketball Champ and 1961 Pro Basketball) with similar core mechanics but different refinements (confidence: high) — Nick Baldridge explicitly notes 'Genko made other versions of pro basketball, including one that Chicago Coin themselves made in 1947. That one was called Basketball Champ, and it had a very similar setup'
- **[design_philosophy]** Pro Basketball employs dual-axis timing skill (defender avoidance + point value rotation), creating complex decision-making under time pressure (confidence: high) — Detailed explanation of point value rotation requiring timing, plus defender blocking mechanic: 'you have to time your shots to both avoid the defender and to earn the greatest number of points'
- **[design_innovation]** Unique use of moving mannequins (offense and defense) to create realistic basketball simulation in 1961 EM arcade cabinet (confidence: high) — Extensive description of mannequin movement, arm raising for blocks, offensive mannequin twisting toward basket, and trigger-based shot timing
- **[restoration_signal]** Nick Baldridge conducting hands-on research and playtesting of 1961 Pro Basketball in coming weeks (confidence: high) — Direct quote: 'I'm going to get the chance to play one of these here in the coming weeks, and I'm looking forward to that'
- **[content_signal]** Comprehensive single-episode technical breakdown of a specific vintage arcade game with gameplay, mechanical, and design analysis (confidence: high) — Full episode devoted to detailed mechanics, artwork description, historical context, and personal engagement plans

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## Transcript

 What's that sound? It's 4 Amusement Only, the EM and Bingo Pinball Podcast. Welcome back to 4 Amusement Only, this is Nick Baldrige. Tonight I wanted to talk about Chicago Coins' 1961 Pro Basketball. Pro Basketball is a single player EM arcade game. your object is to sink baskets and this is a mannequin arcade game there's a mannequin for the offense and a mannequin for the defense the defender moves back and forth and at various points during his rotation, semi-rotation he will raise his arms up in the air to block you and you take the role of the offense you're standing in a spot where you can make baskets relatively easily you're straight in front of the basket but with a defender moving back and forth you can easily miss the other issue is that the balls are not very weighty they weigh more than a ping pong ball but they weigh less than, say, a pinball and so depending on various factors, the ball may fly true or it may bounce off the rim. All kinds of things may happen. So how does it work? Well, you put in your money, the defender starts moving back and forth, and the lifter motor will lift one of the balls up into the offense mannequin's hands. so he will be turned to the side and then this tube that looks like it came off of a ship is actually the cover for the lifter and the ball rises through that tube and lands in the mannequin hands Now at this point you as the player will watch as the mannequin twists back to face the basket. And when you're ready to shoot, you squeeze the trigger on the front of the cab. Now there's an element of timing to squeezing that trigger too. So it's not as simple as say, squeeze the trigger every time that you're facing forward and you will sink a basket. As I mentioned before, there are various factors, including mechanical, that can prevent you from sinking every single basket. But aside from that, there is a point value which rotates from 1 to 5 and 5 to 1 over time. So as you're facing forward towards the basket, you'll see this flash go in the background. So you have to time your shots to both avoid the defender and to earn the greatest number of points. You only get 15 shots for your dime. The game is divided into two halves. For the first half, the point values will alternate between awarding exactly as shown and double. So one shot is going to award you the amount of points displayed, and then your next shot is going to be double the value that's displayed. But for the second half, the point values are doubled. And so it's to your great advantage on the second half, especially to make sure you get all fours and fives. Now again, it goes from one to five and five to one, but what I mean by that is there's a continuous row of numbers that counts one, two, three, four, five, and then back down four, three, two, one, and then it goes from right to left. So if you can envision this as a single strip of numbers maybe it make a little more sense Now after you finish shooting the last basket the game will show Game Over in the background and the motors will come to a stop the defender will slow and then stop moving until the next dime or the next start button press happens So let's talk about artwork. this game is in a very unique cab it's got an awning basically that comes out over the top and then the mannequins are enclosed behind a plexiglass cage made up of three different windows that awning has screened artwork which says Chicago Coins Pro Basketball and on the left and right side of the cab the main stencil are two people. One is shooting a basket and another is blocking it. The blocker is up in the air and the person shooting the basket is way down low and apparently the ball has some kind of anti-gravity pull that's dragging it up towards the blocker's hand. Or, perhaps the situation is actually reversed. The front of the cab has a basketball stencil right in the center of the coin door, and then four smaller basketball stencils at each of the four corners of the front of the game. You have the formica surface, which which has the trigger handle, and then inside, the little diorama, you've got a game of skill as a marquee up near the top, on the inside now, on the outside, the marquee was Chicago Coins Pro Basketball. Underneath that you got the scoreboard so you got baskets on the left your total score in the center and shots on the right Down below that you have the actual basket And on the left-hand side, there's a lamp for single scoring. And in between this and the lamp on the right side, which says double scoring, you have that strip of numbers I was talking about, 1, 2, 3, 4, 5, 4, 3, 2, 1. Below that, you have stylized basketballs. The left-hand one will illuminate and say first half. The right-hand one will illuminate and say second half. And below that, there's a little glass that shows three basketball players standing around in the background kind of watching this game that's happening. Cool artwork, pretty neat. Very interesting game. It's worth noting that Genko made other versions of pro basketball, including one that Chicago Coin themselves made in 1947. That one was called Basketball Champ, and it had a very similar setup, with the mannequin that moved back and forth defending, and then the offensive mannequin with the trigger. Very cool game. I'm going to get the chance to play one of these here in the coming weeks, and I'm looking forward to that. And that's all for tonight. Thank you very much for joining me. My name again is Nicholas Baldridge. You can reach me at 4amusementonlypodcast at gmail.com, or you can call me on the bingos line. That's 724-BINGOS-1, 724-246-4671. you can listen to us on iTunes, Stitcher, Pocket Casts, VRSS on Facebook, on Twitter at Bingo Podcast you can follow me on Instagram also at Bingo Podcast or you can listen to us on our website which is foramusementonly.libsyn.com thank you very much for listening and I'll talk to you next time

_(Acquisition: groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: e0cd3a25-6f0a-44eb-b7e9-04f1c0a2ad86*
