# PNP 677- Top 5 Rad+1 Bad: P3's Dungeon Crawler Carl & Enders Game By Multimorphic

**Source:** Poor Man's Pinball Podcast  
**Type:** podcast_episode  
**Published:** 2026-07-27  
**Duration:** 52m 0s  
**Beat:** Pinball

**URL:** https://poormanspinballpodcast.libsyn.com/pnp-677-top-5-rad1-bad-p3s-dungeon-crawler-carl-enders-game-by-multimorphic

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## Analysis

Orbital Albert reviews the top 5 features of two new Multimorphic P3 games: Dungeon Crawler Carl (DCC) and Ender's Game. He praises both games' production quality, sound design by Glenn Waechter, innovative mechanics (particularly the central rotating disc/wheel), light shows, and thematic integration. He notes DCC's $900 lower price point and expresses personal bias toward DCC due to familiarity with the audiobook source material, while acknowledging limited connection to Ender's Game as his primary criticism.

### Key Claims

- [HIGH] Dungeon Crawler Carl costs approximately $4,400 USD while Ender's Game costs around $5,300 USD — _Orbital Albert, discussing pricing comparison between the two P3 modules_
- [MEDIUM] Dungeon Crawler Carl has a TV show in development expected to release spring 2027 — _Orbital Albert speculating about DCC television adaptation timeline_
- [MEDIUM] Dungeon Crawler Carl audiobook has been listened to far more than read as a physical book — _Orbital Albert commenting on DCC's unusual audiobook-to-book consumption ratio_
- [MEDIUM] The Disc Cannon/big wheel mechanic in Ender's Game may be the best light show on any pinball machine ever — _Orbital Albert's opinion on EG's light show compared to other machines like Tron_
- [LOW] Dungeon Crawler Carl may have more total shots than any pinball machine in history, over 20 distinct shot paths — _Orbital Albert speculating DCC might rival Godfather for most shots_
- [HIGH] Glenn Waechter (Glenn the Skateboarder) did sound design, call-outs, and voices for Ender's Game — _Orbital Albert revealing Glenn's multiple roles after watching the trailer multiple times_
- [HIGH] Jeff Hayes, the narrator of the Dungeon Crawler Carl audiobook, provided all the voice work for the DCC pinball game — _Orbital Albert reading credits and confirming single voice actor for multiple character voices_
- [MEDIUM] Colin MacAlpine is one of the best rule designers in pinball — _Orbital Albert praising Colin's rule knowledge and commentary during pinball tournaments_

### Notable Quotes

> "When I started hearing Glenn doing the call-outs in the trailer, I was just like, wow, that's so cool."
> — **Orbital Albert**, early in episode
> _Reveals surprise collaboration with friend Glenn Waechter and establishes emotional connection to the production_

> "I think that light show might be my favorite light show on any pinball machine not any multimorphic not any stern any pinball machine I ever seen"
> — **Orbital Albert**, mid-episode discussing Ender's Game
> _Extremely strong praise for Ender's Game's visual presentation, positioning it at top tier of industry_

> "It's got the one shot that goes direct in. It has another shot where it helps it loop into a different shot on the play field... there's so many freaking extra shots."
> — **Orbital Albert**, discussing Disc Cannon mechanic
> _Detailed mechanical praise highlighting innovative design complexity_

> "If you're going to be buying both, you're going to be getting two games for about the price of a Stern Pro"
> — **Orbital Albert**, pricing discussion
> _Highlights value proposition of P3 modular system for collectors_

> "I think this might be the pinball machine with the most shots ever."
> — **Orbital Albert**, discussing Dungeon Crawler Carl
> _Bold claim about mechanical innovation and design scope_

> "The production value was, I think, perhaps maybe the best I've seen or at least as good as"
> — **Orbital Albert**, discussing P3 trailer quality
> _High praise for production quality of announcement materials_

> "If there can be nostalgia that builds up over four or five months of listening to a book, I cannot even count... a theme I'm more interested in currently"
> — **Orbital Albert**, explaining personal bias toward DCC
> _Self-aware acknowledgment of potential bias influencing rankings_

### Entities

| Name | Type | Context |
|------|------|---------|
| Orbital Albert | person | Host of Poor Man's Pinball Podcast (episode 677), pinball enthusiast and content creator based in River Higgins, Nova Scotia |
| Glenn Waechter | person | Sound designer and voice actor at Multimorphic for Ender's Game, also known as 'Glenn the Skateboarder', long-time acquaintance of Orbital Albert from pinball community |
| Multimorphic | company | Pinball manufacturer known for P3 modular platform, releasing two new games: Dungeon Crawler Carl and Ender's Game |
| Dungeon Crawler Carl | game | New P3 pinball game based on audiobook series, priced ~$4,400, features innovative mechanics and extensive shot design |
| Ender's Game | game | New P3 pinball game based on Orson Scott Card novel/film, priced ~$5,300, features Disc Cannon central mechanic and Fighting Ring feature |
| P3 | product | Multimorphic's modular pinball platform enabling swappable game software and themes |
| Jeff Hayes | person | Professional audiobook narrator and voice actor, provided all voice work for Dungeon Crawler Carl pinball game |
| Stephen Silver | person | Creative director and artist for both DCC and Ender's Game, also contributed animations |
| Brad Albright | person | Playfield and cabinet artist for Dungeon Crawler Carl P3 game |
| Ian Harrower | person | Software developer and animator contributing to both Dungeon Crawler Carl and Ender's Game |
| Colin MacAlpine | person | Competitive pinball player and rules designer, praised for exceptional rule knowledge and tournament commentary |
| Matt Kern | person | Music and sound design composer for Dungeon Crawler Carl |
| TJ Weaver | person | Mechanical designer contributing to both Ender's Game and Dungeon Crawler Carl |
| Trey Jones | person | Mechanical designer contributing to both Ender's Game and Dungeon Crawler Carl |
| Wesley Johnson | person | Rules designer for Dungeon Crawler Carl, appears to be early major rules work |
| Josh Kugler | person | Creative director and software developer for Ender's Game |
| Colin MacAlpine | person | Rules designer for Ender's Game, tournament player and commentary expert |
| Poor Man's Pinball Podcast | organization | Pinball-focused podcast hosted by Orbital Albert, episode 677 analyzed here |
| Joe Cervino | person | Pinball figure and event organizer referenced as 'the Doge', organizer of Expo event |
| Stumbler Pinball | company | Sculptor of playfield toys for Dungeon Crawler Carl |

### Signals

- **[product_launch]** Multimorphic officially announced two new P3 games with full trailer: Dungeon Crawler Carl and Ender's Game (confidence: high) — Orbital Albert watched official trailers and reviewed detailed credits/specifications from Multimorphic website
- **[design_innovation]** Ender's Game features novel 'Disc Cannon' central rotating wheel mechanic with multiple shot paths and integrated light show (confidence: high) — Extensive description of mechanical functionality, visual design, and interactive elements observed in gameplay trailer
- **[design_innovation]** Dungeon Crawler Carl features exceptionally high number of distinct shot paths (20+) with complex upper playfield 'rat's nest' (confidence: high) — Orbital Albert counted over 20 shot paths not including wheel targets; compared favorably to Godfather for complexity
- **[product_strategy]** Dungeon Crawler Carl priced at ~$4,400, Ender's Game at ~$5,300, creating $900 price differentiation for P3 modules (confidence: high) — Orbital Albert discussed both prices explicitly and noted DCC's lower cost despite comparable features
- **[licensing_signal]** Dungeon Crawler Carl game secured voice work from actual audiobook narrator Jeff Hayes, and adapted music/sound from author's themes (confidence: high) — Orbital Albert confirmed Jeff Hayes provided all voice work; game licensed from audiobook media properties
- **[licensing_signal]** Dungeon Crawler Carl connected to in-development television adaptation expected spring 2027 with major star cast (confidence: medium) — Orbital Albert mentioned TV show greenlit, speculated on spring 2027 release and potential cultural impact comparable to Fallout
- **[content_signal]** Multimorphic released high-production-value announcement trailers for both P3 games, generating immediate podcast analysis and community engagement (confidence: high) — Orbital Albert praised production quality as 'perhaps best I've seen' and watched trailer multiple times; episode dedicated to reaction
- **[personnel_signal]** Glenn Waechter elevated to multi-role sound/voice designer on Ender's Game after years in pinball community (confidence: high) — Orbital Albert expressed personal excitement about friend's first major game credit; Glenn provided sound design, call-outs, and voices
- **[gameplay_signal]** Both P3 games feature extensive playfield shot topology with multiple ramps, orbits, and integrated mechanical targets exceeding typical Multimorphic back-half design philosophy (confidence: high) — Orbital Albert noted Multimorphic historically focused on back-half playfield; both new games feature distributed shot design across playfield
- **[market_signal]** P3 modular system positioned as value proposition: two new games for approximately price of single Stern Pro machine (confidence: medium) — Orbital Albert calculated buying both modules would cost ~$10K, comparable to single high-end Stern Pro
- **[sentiment_shift]** Strong positive community reception to P3 game announcements with particular enthusiasm for mechanical innovation and theme licensing (confidence: medium) — Orbital Albert's superlative praise (best light show, most shots) and multiple rewatches of trailer indicate high excitement level

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## Transcript

Sous-titrage ST' 501 Pinball Nerds Podcast, coming to you from beautiful River Higgins, Nova Scotia. Welcome back, Pinball Nerds, to episode 677 of your fifth favorite pinball podcast. My name is Orbital Albert, and on today's episode, we are going to be counting down the top five most rad benefits, features, mechs, artwork, callouts. It could be anything. The top five most rad things about the newest machines with an S from Multimorphic for the P3 system. And that is Dungeon Crawler Carl, a theme that's very near and dear to my heart, and Ender's Game, a theme that I really don't know too much about. I did, in preparation for today's podcast, watch the trailer for Ender's Game twice with Harrison Ford. I have seen, you know, I have heard people say that it's not one of Harrison Ford's better movies. However, a ton of people who I actually give a lot of credibility to have said that the books for Ender's Games are quite good. So now that I know my buddy Glenn the Skateboarder is going to be doing not only – now I did know – I did get a heads up. I did get a heads up from Glenn that he had been working on another project. He wouldn't tell me which company. He wouldn't tell me which game. Not that I asked. I said, please don't tell me. I love to be surprised, okay? But I did – what he didn't tell me – and Glenn, you scoundrel – no, I'm just kidding. No, he did great. But he didn't tell me, okay, he's a little bit of a secret of Sally. He did not tell me that he did the call-outs. Oh, my God. When I started hearing Glenn doing the call-outs in the trailer, I was just like, wow, that's so cool. Because it's one thing to get to do the sound design and help with, you know, maybe, you know, I'm assuming sound design includes but is not limited to, you know, the call-outs, the music, how, of course, one, you know, Which music takes precedence in which mode or multiball, that sort of thing. And then also all the sound effects. Like, wow, we'll get into that in a minute. But shout out to Glenn. I'm going to try my best. Okay, I'm going to try my best to not be biased. Probably very hard. I just want to be open and honest about that. Probably very hard. Another friend of mine, old buddy of mine from back in the day, OG friend from the southwestern Ontario, Joe Loppel and Tri-Cities Pinball scene, Ian Harewer also has helped out with rules, code, software, that kind of thing. I believe I'll have to double check. And I do have the multimorphic site up, so I will be able to give proper shout-outs to all the proper people. But I know that Glenn has done sound design. And now that I've watched the video about five times in a row, wow. First of all, let me just say this because this is for both videos. Because the production value was, I think, perhaps maybe the best I've seen or at least as good as. And not that P3 doesn't have really good trailers when they come out. But I just think in the three minutes it showed you just enough of both Dungeon Crawler Carl. Can I just call it DCC? Can I call it DCC? You guys know what I'm talking about? Okay, there we go. And also Ender's Game. I think that you get to see just enough of both of those games. You get to see just enough of the awesome animations. You get to see just enough of how that big wheel in the middle spins around or turns around. My first thought was when I saw it, wow, it kind of looks like a plate in a microwave that kind of spins. I was trying to think of something that size. Of course, a microwave plate's not nearly that cool. But I'm just going to call it the big wheel, I think. But let's just get right into it. Everybody, I miss you. I'm sorry I haven't done a show. I think it's been about 11 days, which, you know, for me is about average. I'm trying to pick up my cadence a little bit here now that I've been at my services have no longer been needed at my last job. So I am trying to increase my cadence and to my 14 Patreons. I am so sorry. I have not a to anyone who's left. I don't fault you for it. I was not providing a lot of content. I was so busy between running a homestead, being a dad, which I know a lot of people say, well, one of your sons lives across the country. You can't take up that much time. And that is true. But he did take up quite a bit of time because he was just down for the last 10 days. And I had an absolute blast getting to hang out with him. It was so nice to see him. I guess he left. It wasn't the last 10 days. He left like a week ago. But I had a really great time with Hayden here. I don't remember if I've had a podcast since then. Maybe I have. But let's just get right into it. Let's just start talking about it. I'm going to start with Ender's Game. Okay, top five, Rad. Here we go. Number five, and I'm just going to, like a Band-Aid, pull it off quick, get it out of the way, because I know a lot of people probably be thinking, oh, he's been buds with Glenn for a long time. He's going to add this, and he's going to incorporate into it. And of course, I did, but I believe it's true. I believe this to be non-biased. Anyone, you know, listen for yourself, okay? Go watch the video. As of this moment, there was about half as many views on Ender's Game as there was DCC, but let's just go. Number five, the music, okay? The music in the background for about the first half or so of the trailer is very thematrical, very sci-fi related, like, that you would hear and, like, a buildup, a very thrilling theatrical, very, like, literally exactly what I would expect, but maybe even better, okay? And again, I don't know if that has anything to do with the movie or anything to do with the book or just I don't know how it could have anything to do with the book. But I don't know if like I haven't and I will talk to Glenn and I have invited him on the show. I know he's got a couple other interviews that are coming out in the next few days that we're going to let those come out first. Let them have a little bit of breathing space. See what the society, the world, the pinball nerds of the world, the pinfluencers, as you were, have to say about Ender's Game and Dungeon Crawler Carl. And then we're going to have Glenn the skateboarder. I mean, Glenn Glenn Waechter, sorry, sound designer at P3 Multimorphic. OK, I'll just call it Multimorphic because I know P3 is now the system. So out of respect. But I'm going to get to have Glenn right here on the show. Very excited. He has let me know he's going to come on for a chat. Um, there's probably going to be a lot of softballs. I'm not going to be asking too many hard, hard questions because I'm just so stoked that like a person that I've been like, you know, and again, I, we're not like best friends. We don't talk all the time, but I have the pleasure of, uh, you know, over the last eight or nine years, almost getting onto a decade, uh, we've been buds in the pinball world. So I'm just so excited that he finally, all of his hard work. And I thought someday this would happen. I didn't know we'd get to start with multimorphic. That's really rad. But anyways, the music, the call outs, okay, the call outs are incredible. The, I mean, Glenn's are my favorite, but that's, you know, that's just me. And then on top of that, the thematrical music at the start is really good, but when the multiball kicks in, it turns into almost like Daft Punk, like some type of like old school 90s techno that's been like modernized and then had like space lasers added to it just for fun. And it sounds to me what I think, again, I haven't seen the movie, but it sounds to me what I think like an outer space laser war would sound like, which is exactly what you want to hear in this game. And they sound great. All of the sounds sounded awesome. The callouts were good. We don't know how many callouts are in the game in a three minute video, you know, but especially all the ones I heard from Glenn. And again, probably just because, you know, he sang the entrance song to what, like probably 400 of my 700 shows. Right. So anyways, Glenn, thank you for all you've done for Pinball and I love what you did with the sound design on Ender's Game and I can't wait to play it, okay? Number four on the list is the cost. Now listen, I don't want this to be a Dutch trope, okay? I am half Dutch and that's not saying much because listen, in the grand scheme of things is what is the difference is $4,400 USD for that module to $52. $95 or like $5,300, so almost a grand. It's like just short of $900, okay? A $5 foot long from Subway short of $900. $900 is a lot of money to me. So if I knew that I really, really, really want, I would have to get Dungeon Crawler Carl, okay? Because I am more nostalgic for Dungeon Crawler Carl. If there can be nostalgia that builds up over four or five months of listening to a book, I cannot even count. Maybe not. I guess maybe nostalgia is the wrong word for DCC, but a theme I'm more interested in currently. I could read Ender's Game, and it could be my new favorite book. I could like it better than Harry Potter. But as of right now, Dungeon Crawler Carl, I am in Chapter 25, and I can't wait to go through and read it, Because now that I'm hearing all the voices that the most incredible voice artist has in it, when you go to read a book later, you'll get to hear those same voices in your head. And so that's really cool. It's the same way with when you go back and read Harry Potter after watching the movies, you actually hear the movie characters' voices when you're reading it. So that will be even more exciting. And even better news for Dungeon Crawler Carl is the fact that it's already got greenlit for a television show, and there's supposed to be a whole bunch of stars in that. And that could be, I'm not even kidding you, like Dungeon Crawler Carl, even though right now to probably 90% of pinball people, even the nerdiest of us who is into sci-fi and who are really, really into like that type of stuff, like going to comic cons like myself and just comic books and just really, I guess, nerd culture, right? For lack of a better term, even 90% of us didn't know about Dungeon Crawler Carl until even maybe like a year ago, six months ago when it really started to take off, you know? And I know that Matt's on, what, book nine or book ten, and he said that before the TV show comes out. I don't know. I don't think it's the fall of this year. I think it's maybe the spring of 2027. Google it, okay? I don't know. But when the show comes out, it could go on to be, I think, bigger than Fallout. Definitely bigger than Fallout season two, which I still don't watch the end of. It's on my tentative list, but this summer was supposed to be very relaxing without me working, and it's got very, very, very busy, which is good, though. It's good to be busy. For 10 days when Hayden was down, we were traveling almost every day to somewhere new and different to go check stuff out. Anyways, let's go on to... So number four is the cost. It's $900 less, and to me, that's a big difference. So if I was going to buy Dungeon Crawler Carl, I would honestly get Ender's Game as well. Now, if I read the book Ender's Game and I watched the movie and I didn't really jive with the movie or the book, I didn't really love either of them, I would still have to get it because my buddy Glenn's in the callouts for only $4K more. Now, if it was $5K, would I get it just for Glenn? Yeah, probably. But my point is, if you're going to be buying both, you're going to be getting two games for about the price of a Stern Pro, right? Once you already own the Multimorphic P3 system, right? So anyways, I think that's really cool. The fact that it is, you know, just me looking at it, definitely, I would say Ender's Game has definitely far less sculpts and such in it, so it kind of makes sense. But to me, other than that, other than the four or five sculpts, it seems to have, I'm sure there's some things I'm missing, okay? This is just a first impressions. I have looked at the website very quickly. I haven't read every detail of what all the differences are. But like especially when you're looking at that Mongo, that really cool Mongo sculpt that they have on DCC. I don't see any sculpts nearly as cool as that on Ender's Game. But I do see number three on the list, which is the Light Show. And I'm not even lying here. I'm not even lying. I telling you right now I think that light show that light show might be my favorite light show on any pinball machine not any multimorphic not any stern any pinball machine I ever seen Especially when that big wheel that big UFO the big microwave plate whatever you want to call it when it gets us spinning and it turning around and around and around Man, and then at the start of multiball when like, there's two different multiball starts I saw. The one where it went all pink and the whole back went like a hot pink, neon purple, whatever. Like it looks so cool. But then there was another time, I don't know if it's a multiball or just starting of a new mode, and it like vibrated between blue and purple and blue and purple or blue and pink and all neon. And I really just think that maybe that is the best, I don't know, I'm trying to think like what is the, maybe the best light show before was Tron. Maybe, I don't know, right? Like, so I think that this would be right up there though. So that looks so cool. What do we got next for Ender's Game? Number two on the list. I got to go fast. I normally don't have to do two top five rads and one bad in one day on one podcast. And I know you guys don't like long and gals don't like long pinball podcasts. So number two, that little mini Deadpool thing. Now on DCC, it's like Mongo's Cage or Mongo's Case or whatever. But there's three stand up targets. I wish they were drop-downs, not going to lie, but that I always, every time, almost, and there's a couple times when standards make more sense, and this might be one of them because you want the whole thing to open at once. So as opposed to Mini Deadpool where it's slowly open like that, they want the whole thing to open at once so that when you get in there, there's all those targets and it looks like it's controllable with one of those three buttons on the side as a magnet. So the reason why I'm putting this so high up on the list is because it looks to me like after you hit those three stand-ups and it opens and you shoot a ball in there, not only does it appear possibly maybe to be controllable with a magnet, again another question I can ask Glenn when I get to talk to him, but I'm wondering, like how fun would that be to play if you could trap a ball in there while you're playing multiball and figure out a way to controllably use one of the two flippers to keep it in there? While you're playing your regular multiball with the other flippers. I don't know, but it seems really fun. Seems really cool. I mean, it lights up. It's got all this stuff going on it. And like I said, honestly, Ender's Game does have less sculpts and, you know, so it appears like for me on this list, this would definitely make the list on Dungeon Crawler, Carl, probably not. But anyways, here we go. Number one on the list. Okay. Love that mini Deadpool area, by the way. I should have known what it is. I'll try to look it up when I'm on the list. I'm multamorphic in just a second. Okay, number one on the list is the big wheel is insane. What is that big wheel in the middle? So it makes it so there is so many freaking extra shots. If you think about that wheel not being there, it's got the one shot that goes direct in. It has another shot where it helps it loop into a different shot on the play field. Then when you think about how it comes down, I don't want to count them as like 10 different shots, all those different targets, that big target wheel. So when it comes down, it's in front of you. Now, I hope they don't code that too often. That looks very, very, very hard. Like, I hope that's kind of like at the end of a very lucrative round worth a lot of points or an extra ball or like something very important. Because when that big wheel comes down and it's got all those blocking targets, like people have known P3 as being the company that, oh, it's only the back half of the playfield that has stuff. Wow. Even if you think of Grand, I almost called it Grand Theft Auto. If you think of GTF from American Pinball, why can't a Galaxy Tank Force? Tank Galaxy Force? Galaxy Tank Force? Why can't a Galactic Tank Force? Thank you. Thank you, brain. Why don't you go have another one, bro? But when you're thinking about that and you think about how close those stand-up targets were, I think this might even be closer. We're going to need someone like Surge or of the Pinpals or someone who can visually take these and put them on top of each other. I don't know if we've ever seen a mech. So they used to be known as the company that only had most of their mechs and ramps and primary shots were the top 40%. That did all change a little bit with Portal, of course, with having the ramp and the mech that comes down the bottom half. But now they're going to kind of be known as the company that from time to time while you're playing, and thank God that's not there because that is blocking a lot of shots on the upper left. But this wheel, and then what it does as well, when it spins around to the other side, it allows you to hook and spin and hit other shots. And then also I've seen balls that are coming down from certain shots will grip onto the top of the wheel and kind of use it as like an inlay to get back to feed the inlay, it appeared. So there's just, there's so many options with coding a big wheel like that. That has so many different shot options and such. Let me go over here because I want to make sure that I get this correct. These people put a lot of hard work and time and energy into it. So let's look at Ender's game here. Okay, it's called the Disc Cannon. Wow, so the disc actually shoots at you as well, it looks like. Wow, that scoop. Wow, that's going to be a hard shot. Okay, it's called the Fighting Ring, the area that I was calling the mini Deadpool area. It looks like it's called the Fighting Ring. It's got two, four, it's got six stand-ups in there. We've got the Friend Magnet. That looks really cool. That looks fun. It's got a captive ball up above that as well. It looks like that drops down. The Center Scoop, I forgot about that shot. The Center Scoop, which is blocked by a stand-up, my favorite. So many wire forms. It's just, I think I, you know, for the other game I'd call it the rat's nest, up here I'd call it like the space nest I guess. Captive Ball balancing mech, that is so cool. Wow, okay. Upper playfield module, so yeah, it's kind of like an upper, I don't know if it's an upper playfield or just like an upper zone, you know. Wow, very immersive, really cool light show. So I do like the artwork. I don't think the artwork is as good as Dungeon Crawler Carl for me. But let's take a look here. So Creative Direction, Stephen Silver and Josh Krugler. Guys, can you believe it? Elwin is at the door trying to get in. You know, when Elwin asks you for something, you've got to do it. Am I right? Hello. Come on in. Hello. I'm in the podcast. Wow. Okay, so that is horrible. I am so sorry. I had not one but two different dogs at my front door. So I let my wife know. So she's going to grab Draco Franchi. Okay, so going back to it, I will say this. Number one, what is and by far will always be the big wheel. Give me a break. Okay, so voices, Glenn Glenn Waechter, Lucas Pepti, et cetera. Luke, where do we know Lucas from? Lucas was from Pin Pals. Was it Pin Pals? No, Pin Pals is with Surge and Kale. Puppet Pals. That's what it was. Okay. So, yeah, I am going to read the book. I commit to reading the book. First of all, it's summer. I have a little bit of extra time now. Second of all, most importantly, you know, all these people from Multimorphic work so hard on the game. The least I can do is read the book to see if maybe I'm going to be interested in the theme a bit more than I thought I would be. The creative directors were Stephen Silver, shout out, fellow tribe member, and Josh Coogler, awesome. Rules Colin MacAlpine, oh my god, anyone who's watched Colin play pinball, he's a very adamant, you know, he plays, I don't think as many as he used to, but he plays in a lot of tournaments. And maybe more impressive even than Colin's tournament play is Colin's commentary. And when you're listening to Colin do commentary, his rule knowledge is second to none. Like I'm sure there's maybe like Jason Zoller, shout out, who won Pinnball this weekend, who might have slightly better rules knowledge on Modern or Escher Lefkoff or something like that. You know what I mean? Or on a particular game. I'm sure Keith Elwin knows the rules on Keith Elwin machines better than Colin MacAlpine, probably. But what I'm saying is he's one of the best rule dudes in the world. You want him to be doing your rules. You want him to be helping figure all that stuff out. So mechanical, TJ Weaver and Trey Jones. Music, Aaron Williams and Paul Farner. Sound design, Glenn Glenn Waechter. There you go. That's so awesome. So it sounds like Glenn didn't make the music, but he did all the sound design there within. So that's awesome. Software, Josh Kugler, Steve Scheuer, and Ian Harrower. Uh, artist Brad Brad Albright, technical artist Rory. Oh, Kermuda. I probably said that wrong. I'm sorry, Rory. Uh, and then animations are also Rory and Stephen Silver. So shout out to also Steven. Stephen Silver there wearing a couple hats. Shout out. And then Glenn wearing a couple hats as well, uh, doing the voices as well as the sound design. So, so cool. So awesome. Uh, here's the one bad. And I kind of hinted onto this earlier. I tried not to give it all away, but I probably did. I wear my heart on my sleeve. I say it as it is. I tell it like it is. I just don't have a connection currently. The same way I don't have any connection to, I mean, if you think of another game that I don't have any connection to that sold out way better than I thought it would ever have, that very few of us pinball nerds had that's kind of along these lines would be Winchester or as I call it Winchester. So like, you know, when Barrels of Fun came out with Winchester, a lot of us had no expectations for that. And I think this is very similar. In that case, there was no book to read. You know, you could watch a couple docs on it and kind of get to know what it was about. But there was no book to read. So now let's get right into Dungeon Crawler Carl. I don't want this pod to run too long. So number one on Dungeon Crawler Carl's list for me would be the shots. Now I did do Dungeon Crawler Carl first and there is going to be some overlap here. Obviously there's the same shots in Ender's Game, okay? But when you look at that upper right flipper, it can hit the far left orbit type shot that comes back, I believe. And then it can hit not one, but two different really interesting ramps. And the one ramp goes underneath and through the other ramp. That's really neat. And they come back to completely different places. I honestly have lost track. What is there, five, six, seven ramps? You've got those, I don't know what they call them. Maybe it's the balance holders that have the three balls each in them. It's really cool. It's, it's, there's so much, I called it the rat's nest, which makes a lot more sense with Dungeon Crawler Carl. There is so much going on up there. You can't tell where one ball starts and ends and even watching a three minute video, it gives you an idea of a couple of them. But I'm probably going to need like a one hour surge rules update to really get a grasp or a handle on the rules in Ender's Game or DCC because there's so much going on. The Dungeon Crawler Carl one, all of the mountainous type, the entire background and all those sculpts back there, what they've done is so incredibly immersive and beautiful. What would Joe Cervino, the Doge himself, call it? I think it's TEMA, Thematrical Integrated Mechanical Aspirations. I probably messed that last one up there, Joe, sorry. Shout out to Joe, by the way. He's like, dude, you got he's like, are you coming to Expo this year? I was like, I really, really, really want to. But little Orby Jr. is going to university to shout out to King's College in Halifax. And my wife is also going back to school. So between the two of them going back to school, we're going to have very little extra income for a while. Well, not only will she be most likely taking far less shifts now that she's going to school, we also need to come up with a whole bunch of money towards etc. So it's going to be a little bit tricky for me to go to Expo, but it's certainly, you know, Joe kind of talked to me and he's like, no, you have to go. No like you have to go So listen am I going to have to try to figure out a way to go Yes Do I want to go Of course What I love to go I want to go to Japan but I still rather go to Expo I never been to Japan It probably my favorite place I want to go to Up on that list would probably be like Australia I always say Australia slash New Zealand because if you over there in Australia one time in your life excuse me and you from North America you got to go to New Zealand while you there But like Japan, Australia, Hawaii is up there for me, Alaska. I've never been to anywhere in the Caribbean. And then I would say Iceland. That's probably one extra. Doot, doot, doot, doot, doot, doot, doot, doot, doot. Mini top five. I'm not supposed to go off topic today. Come on. This is time for P3 Multimorphic to shine. So that rat's nest up there and all those really cool shots. There's a lot going on. There's a lot of flow. There's just like, there's so much going on. I was trying to count the shots and I was well over 20. And of course, that's including the five or six or seven or eight, not even including all the targets from the big wheel at the bottom. So this might be the pinball machine with the most shots ever. It could be. I wouldn't be shocked if it is. I don't know. Maybe Godfather still has like one or two more shot paths. I'm not, you know, I couldn't say for sure, but it's got to be up there. It's got to be up there. I'd be shocked if it wasn't top five. Put it that way. All right, next, number four on the list. The callouts are absolutely perfect, and I'm going to include this to be the callouts slash the music slash the sound effects. Now, of course, the callouts are going to be perfect because they're done by the award-winning voice artist. When you guys are listening to those callouts, I believe all of those other than maybe one was done all by just one dude, Like the male voices, the female voices, the donuts voice, the kitty cat, right? Like the space people's voices, the animals voices. It's all done by one dude. Like it's so cool. And I forget his name. I'm sure it's in there. I should probably have this up in front of me right now anyways. But wow. And yeah, I am so happy that they got the actual. You need in this case because no other book maybe in history has been listened to on audiobook more than it's actually been read as a book. Like has the ratio been as high as it has been of any modern, I will call it a modern classic already because it is. And if you've listened to it, you know that that's true. OK, let's see here. Music and sound design, Matt Kern. Matt Kern. Well, great job, Matt Kern. The voice is Jeff Hayes. It's all just Jeff Hayes. So let's see here. Let me double check. Jeff Hayes. Jeff Hayes is the narrator of Dungeon Crawler Carl. There we go. So cool. Yeah, he's the actual dude. Now, while I'm here, I very quickly am going to go through the credits, creative design, Stephen Silver and Ian Harewer, rules, Wesley Johnson, that's cool. I think that's maybe his first time doing the rules. I'm not sure. What I do like is there is two different people doing the rules. So if you got the two different games, you're going to see totally different paths. Mechanics, TJ Weaver and Trey Jones. Voices, Jeff Hayes, we already talked about that. Music and sound design, Matt Kern. Software, Ian Harewer, Josh Krugler and Michael Ocean. Uh, cabinet art, Luciano Filiatus. I'm so sorry. I probably screwed that up so bad. Playfield art, Brad Brad Albright. Wow. Okay. So Brad Brad Albright, uh, did the composition and or like filled the gaps for, or did most of the art I'm assuming on the playfield, any of the stuff that he didn't get from Luciano and the entire cabinet looks incredible. I'm going to say straight up best cabinet I've seen so far by DCC or sorry by Multimorphic. Art direction, Stephen Silver, Brad Brad Albright, sculpts by Stumbler Pinball. There you go. Like those sculpts are incredible, but we're not going to talk about that yet too much. Digital assets from Renegade Game Studios, animations from Stephen Silver and Ian Herwer. Wow, Ian was helping with the animations as well. That's kind of cool. Special thanks, Playmate Toys. Okay, cool. Wow. So we already talked about number five on the list for Dungeon Crawler Carl is the shots, but number four is the callouts and that hard, hard rock that's going on in the background. All the sound effects are extremely theme appropriate, what you think you'd hear in a video game type RPG like that. Number three on the list, and you could hear me gushing already, the artwork, especially, and Brad Brad Albright, I love everything you've done with the play field, But my favorite by far is the cabinet. Like the way that the cabinet looks, obviously this is very dungeon-esque and dungeon appropriate, but the way that the cabinet looks and especially that back glass, the side cabinet, it's just incredible. It has every single character you would want. I'm not going to say it's just incredible. I don't think it's like, I wouldn't put it in my top like five favorite art packages of all time by any means. But it is by far my favorite Multimorphic art package of all time by leaps and bounds, leaps and bounds. And I like a lot of their other art packages. Don't get me wrong. I'm just saying this one to me is a standout. Okay, number two on this list is that big giant screen that Multimorphic has. We've now seen Multimorphic officially Multimorphicize. All right, try that one on for size. We've seen them come into their own because could Dungeon Crawler Carl, and although Jason Knapp over at Knapp's Arcade, shout out, thanks for this fun, very fun little rumor that maybe Barrels of Fun has it also. I really, really, really don't see two pinball companies coming out with the same themed pin at the same time. Maybe 5, 10, 15 years later, sure, but at the exact same time, I just don't think they would. I think that would be very silly to do. And if you love Dungeon Crawler Carl, the amount of immersion and magic under the glass, if you will, that we're seeing here in Dungeon Crawler Carl, I just don't even know. Maybe, maybe, maybe Barrels of Fun could match it. Maybe. Maybe, possibly, Jersie Jack. But I really think that they've done a spectacular job here. And even though it is $900 more, it would be very, very hard for me to say, oh, I would get if I had to choose between the two, I'm definitely getting Dungeon Crawler Carl. And that's not a slight against you, Glenn. I'm sorry. You can yell at me when you come on in a couple of days. But like, I just love the theme so much more. I love hearing those call outs. I hope they got a lot of custom callouts. But number two is the immersion that that screen allows because you saw in that trailer how you got to pick which level you were going to go to and each level looked completely different. And to have totally different objectives, just like in, you know, in the books, every single level is totally different. It looks totally different. It has different bosses and, you know, there's different kind of rules for how magic works and how different things are approached and how the NPCs work and everything are totally different. And, you know, there's a lot of differences with each level. So this works out perfect because if you were Stern or if you were Jersey Jack, you can't make your whole play field completely 100% change every level. But you can if it's P3. So I think they're really coming to their own. The one that I want you to pay attention to, if you go back and watch the trailer one more time, is the big clockwork. When it starts the big clockwork mode, it looks so cool. And it's integrated so well. And it looks very like, I don't know, like kind of space punk, I guess. I don't know, something like that. What was that? Cyberpunk-esque? It kind of looks like that. Like a little bit of a mixture of old and grunge and dirty, but I don't know. It looks like Dungeon Crawler should. Crawler Carl should. And then number one on the list, you guys already knew where I was going with this most likely, but number one by far on the list for me is that big wheel. And I can say this from watching both trailers multiple times, how the trailers are implemented are completely different. So it looks like there's like if you owned both, you wouldn't be like, oh, yeah, I know how this such and such mode, it's identical to this mode. It might be similar to one of the other modes that you would have on one or the other, but I don't think they're going to be identical. The reason it is, I mean, everybody, I think this is common knowledge, but the reason that it is such a cost savings and we want pinball companies to do well. I want there to be, we know in almost every manufacturing sense, if there is more companies doing well, that means there's better competition. And better competition is always good for the end user. And us pinball nerds are the end users. Whether you're mostly a tournament player, you just like to go on location and knock the pinball around a lot. Or you have a home collection or you're someone who's both. I mean, many of the top pinball nerds have a home collection and like to play in tournaments and like to just go to random arcades and knock the ball around. So for all of us, it is better for a pinball company to thrive. I understand that there is some negatives to having two modules that have the identical same shots, because if you're really good at doing some shots in one, you're probably going to be really good at doing at least the static shots in the other. But if you were going to have one playfield that kind of duplicated itself, you would want it to be the one with the big wheel because the big wheel can be implemented so different in so many modes as well as that big wall that P3 has there in the middle as well as the playfield changing. Like P3 is the perfect system for Multimorphic to do two-in-ones and when they do a two-in-one, they're splitting the cost. And when you're a boutique company that's that small and you're ordering in maybe just a couple hundred, to be able to stretch an order double or even 40-50% more, wow, you're going to see a massive cost savings. So it would be really easy for me to come on here and say, oh, I can't believe there's two machines. Would I want Stern to do this? Probably not. We already all know that Spooky did it. When Spooky did it, there was different rules on each. There was a couple mechs that were slightly different. I think it was fine when Spooky did it. It's not my favorite thing to be done, but I think in this particular case, it's significantly different, especially because of the implementation. The code and the rules of the big wheel at the bottom can drastically change the gameplay and the modes in the game. We're seeing the lighting is very different, how the lighting is implemented. It sounds like they have completely different people on rules. So therefore, I would have to imagine, like I think it's Wesley's on the one and Colin on the other. We'd have to imagine that those are going to be different enough as well. So I just wanted to come on and do a pretty quick show for you guys. Oh, of course. What are the chances of that? That's okay. That is actually my son calling to say hello. So we will call him back in a minute. But shout out to Hey Dude. Thanks for coming here all the way from Alberta. Without giving too much information, my son did a career searcher. He's going to be looking into becoming a mechanic now. Well, not looking into it. He actually got hired as like a mechanics assistant. I don't know, entry level. And so he got hired at this really cool place that they're like a dealership for quad runners, side-by-sides, golf carts, maybe, Sidoos or like Seadoos, the ones that go on water. I think they're all called jet skis. And then Skidoos, which are like, you know, like you ride on the snow. I don't know, sleds. Some people call them sleds. Depends what part of Canada or the U.S. you're in. But basically he works at one of these shops that when they get in a brand new one, he might have to top up the fluids or completely put them in depending on what's going on. He has to change them all over from miles to kilometers when they're coming here. He has to change the factory settings over. He gets to go for a rip and test drive them. And he is enjoying his job like 20 times more than his job when he was a Canada Post delivery person So anyways shout out to Hayden He did a career switcheroo but he wanted to come here last minute and visit us for a week before he started his new job not knowing with a new job how long it would be until he could take time off So I was so happy, you know, as much as I wanted to go to Expo this year, this probably won't cost me. Hold on one second. Here we go. A little multimorphic moment for you. Yeah. He wanted to come. For me to be a dad, I said, if you pay to get here, I will pay for everything while you're down. So the whole time he was down, we paid for his meals. We paid for his gas. We took him out places. He offered to pay for a whole bunch of stuff on his own, and we tried not to let him the best we could. But I had a great time with him here. Just didn't leave me a whole bunch of money to go on a lot of pinball trips this year. And that's completely okay, because more importantly than me getting to go on a pinball trip was getting to spend time with my family. Like if you're a dad and you don't get to have all of your children in the same house and celebrating like Christmas, we like we missed Christmas together. We missed Easter. We missed Mother's Day, Father's Day, birthdays, funerals, everything. Right. So we had to kind of catch up on all that in 10 days and we did our best to. And I'll be honest, there's probably some dads out there who don't get to spend as much quality time with their sons, maybe even a whole over a whole summer as I got to in just the 10 days. So it was really nice to catch up with him, but our finances are a little bit tapped out. And that's why I wanted to give a special thanks to Mr. Anthony Verdesco, also known as Tony, in the chat. Tony was so kind. He's been very generous before, but he sent me a $100 USD. So I think it works out to like $140 Canadian. Thank you so much. I didn't even ask for it. I haven't even shared my PayPal for a very, very, very long time. I usually only share my PayPal a couple times a year, and you guys know that one of them is my birthday. So today is July 27th. My birthday is in less than 72 hours. On July 30th, the day before Harry Potter's birthday, in the same year of 1980, that's right. You're not supposed to say your birthday on the air, but, you know, I only got a couple hundred listeners. I think we're okay. But there you go. I was conceived in the 70s, born in the 80s, Less magical than Harry Potter, but more magical than a muggle. Put it that way. Maybe just the tip, just a little bit of magic. Anyways, I am going to just say my PayPal, which is Angry Alpaca Tea. Tea like T-E-A, like the drink, not T-E-E like the golf tea, and not T-E-E-E like you're laughing at me. So if you'd like to fire me off of PayPal, there you go. I'll try to remember to leave a link in there as well. But mostly today, if you want to fire off a couple bucks for my birthday, don't feel like you have to Antonio Verdesco. I think maybe he might be in a different income tax bracket than many of my listeners, myself included. I did want to also say with Tony, I know he mentioned recently in live stream that someone important to him and his family is going through a really tough time right now. And I had a similar thing happen to someone in my family that I was very close to. So I just want to say my heart goes out to you and your family member and hoping for the best that way. But thank you so much for that. And if you wanted to be generous like Tony and fire me off a, you know, again, I don't provide a lot of PayPal or PayPal Patreon content. I want to start doing better, especially for my 14 Patreons there. I was so happy to hear Enzo did get his coffee and his tea and his Pokemon that I fired him off as collectibles. I've got maybe two more people that I want to fire stuff off from my Patreon until I feel like I've at least got caught up on most of the people there. But thank you so much for all my patrons. I hope you guys enjoy this top five and top five rad and one bad. I do have one more thing to ask of you, especially if you're not going to take the time and energy, which is totally cool if you don't. But if you don't want to take the time and energy to fire me off a PayPal, I totally get it. Times are tight. All right. And if you don't want to join my patron a buck a week, I get that as well. But what I would ask for my birthday, I actually did the most American thing on July 4th. And I attempted to do the Nathan's Hot Dog Challenge. How many hot dogs could I eat in 10 minutes? I wanted to go for like at least I wanted to go for at least 10. OK, but I made more than I think I made 12 or I made 10. I left two in the other room for the dogs to see if I could even get through 10. That was like my primary goal. And I will tell you what I felt as sick as a dog by the end, maybe sicker than a dog, sicker than a hot dog, if you will. Did I spew everywhere? Who knows? You'll have to watch to see. But I put my colon through this type of tummy trouble just for you. So if by now I will say this, if you do fire me off a super rad birthday gift or join my Patreon, you are relinquished from having to do this. But if you're listening to this right now, I would humbly appreciate if you could take 30 seconds. I will also leave the link there. Go over. Don't just like and subscribe to like and subscribe. Like and subscribe for sure. Come on. But only like it if you like the video. It's a pretty quick video. I know it's under 10 minutes. Well, sorry, it's not under 10 minutes because it's a 10-minute video. Of course, I have 10 minutes to eat them. But I had a lot of fun doing it. I did have a steady camera this time. A lot of people said they want me to have like a tripod as opposed to someone holding it and the camera's moving around. So I did do that. The lighting was slightly better. The videos are getting slightly better, okay? I don't spend a lot of time and energy and editing on any of my YouTube content, but it's called Living with Albert, and I would really love you guys to at least go over there. Give me a quick view, okay? Watch it, enjoy it. I have up to now, I think, 23 videos and 24 subscribers. That's pretty lame. You can't have the same number of videos as subscribers. So a couple of you listening right now, hustle over there, watch me choke on some hot dogs, watch some funny content. And by the way, I also put a couple pinball videos up there, but I'll talk about those maybe another time. I don't want to spend too much at the end of my show advertising. I wanted today to be primarily a shout out to Glenn the Skateboarder, Glenn Glenn Waechter himself, who has joined the P3 Multimorphic Team, putting out some awesome products, doing some awesome sound design. I can't wait to play both Ender's game. And I do truly think that Dungeon Crawler Carl is so full, has so many mechs that interact with the ball, has so much cool stuff going on, so many interesting shots, perfect callouts, amazing artwork. I think that right now it's going to tip the scale towards people wanting to go grab themselves a P3 because Multimorphic is having their moment. It is now. Screw Multimorphic Monday. This is Multimorphic's moment. This is their moment in time. We're seeing them get out with greater distribution. We're also seeing that, you know, especially for in comparison to like, you know, when you just had the top of the line Sonic come out for 15K, you could buy two Enders games. I think you could buy almost four Enders games or you could buy two Enders games and you could buy two Dungeon Crawler Carl or two, sorry, a Dungeon Crawler Carl and two Enders games plus still have money left over for the same price as one Sonic. And I'm sorry, but to me personally, you know, zero to ten, Steve Ritchie's Sonic, you know, how much does it immerse you in the Sonic world? I don't know, a five out of ten, a six out of ten, it's pretty good, it's pretty decent, it's pretty, you know, it's decent, it's got that little loop-de-loop on the side there, sorry, just loop because it doesn't go to another loop, so it can't be a loop-de-loop. But, you know, it's got that little tiny loop thing there on the side, little tiny ring thing. I mean, when the big bad guy comes out, Dr. Robotnik or whatever I'm supposed to call him now comes out. Sure, that is really, that's a really cool mech and it does interact and that does make it very thematrical. But how often is he out? Maybe a quarter of the time or less. The rest of the time, do you really feel like you're Sonic in there? I don't know, kind of. When he hits that hurry up ramp on the right, I guess, you know, there is some stuff there. I'm not saying there's not, but it sounds to me like did Steve Ritchie knock it out of the park with Sonic? I don't know. It's more like an in-park home run. I'm sorry, Steve. It's more like an in-park home run. You know what I mean? Like, yeah, you hit that back wall. It's good. It's really good. But I would assume now, do I think there's any world where Dungeon Crawler Carl sells more than Sonic? Probably not. You know why? Because you don't need to own a P3 to go buy a Sonic, right? It's just a standalone pin. But number one, I think this, everybody who was like, ooh, Portal was really, really cool. I loved the mechs. From an engineering standpoint, Portal is arguably the most advanced engineered pinball machine that we've ever made, ever. And now we're seeing this with Dungeon Crawler Carl and Ender's Game, and I think they've – I don't know if they've topped that, but it seems almost as impressive everything that's going on up there. And from a thematrical standpoint, I have – I'm way more into Dungeon Crawler Carl than I will ever be Portal, right? And I think the fan base for DCC is so much more huge nowadays, like the story of what is Dungeon Crawler Carl than they ever will be for Portal. But Portal is still an excellent game, but Portal wasn't so good I actually realistically thought. In eight or nine months from now when my wife and I go to literally sell the farm and I get to have Orbeez Arcade back again, and I have 20 to 40 grand depending on how much we get for the house and how much the next house is, To spend on a couple of pinball machines, am I going to even consider a P3 Multimorphic? Probably Porter wasn't enough to balance the scales at direction. But I will say this, Ender's Game, and not just because Glenn's in it, but Ender's Game, and for sure, Dungeon Crawler Carl has made it so I would have to have one. Especially with my wife and I selling the homestead and moving into a much smaller bungalow or one-level house, even possibly a larger, nicer, newer module with not a lot of stuff to work on. I might have room for, say, three to five pins max in my arcade. If I knew that one of them, like the same space that one pinball machine takes up, you can get, what, eight, ten, twelve modules? So I could own every single solitary P3 game for the space that I would be able to store one game. And guess what? You do have to store all your pinball machines in your arcade if you're me and your wife says I don't want pinball in more than one room. Totally fair enough. But you wouldn't have to store all your modules. Your modules could be stored in a storage room. Your modules could be stored in your attic. Your modules could be stored wherever. They don't have to be in that room. So they're not really taking up the place of a full pinball machine anyways. But my point is if I can only have three to four pins, wouldn't I love the fact that if I've kind of got sick of playing the other two, three or four pins, I could just walk over there and go, but wait, I've got access to what, 25, 30 different pins on my Multimorphic? On any given night, I can go play any of them at any time. Like that's incredible. And Multimorphic has now got to the point that it's not only worthwhile, I think you're going to see them more places. I want to see them being operated and out in the public, out in the wild, so to speak, more often. That would be great. But, wow. Wow. Guys, I'm losing my voice. Losing my voice a little here. I hope you all are doing well. I'm very excited. I'm turning 46 this week. I'm not having a big birthday party. I'm not getting shmammoed, even though I might have a couple of crafty beers. I'm not doing too much. I might go play some pinball at Vortex Games in Sackville, New Brunswick. I might even head up to Zeros and play a little bit of pinball there in Moncton. Might head over to Bogside Brewing in Summerside, Prince Edward Island. It's only about 45 minutes from here and go grab some nice craft beers. They also have some of the best barbecue. I think it's actually ranked the best barbecue on the island. Yeah, I don't know what I'm going to do, but either way, you know what? I might even have Glenn by like my birthday or the day after maybe. I might even have Glenn on and I can ask him all the questions that I have about sound design and music and call outs and inspiration for the game and really anything else. I'm sure he's much more familiar with both games a lot more than I am. So anyways, hopefully you guys enjoyed the show. I don't want to keep you any longer. Thank you so much for listening. And until next time, remember to eat, sleep, and breathe Ender's Game, especially if it's also Dungeon Crawler Carl.

_(Acquisition: groq_whisper, Enrichment: v5)_

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*Exported from Journalist Tool on 2026-08-04 | Item ID: e233823d-f398-4097-bed7-08bd22817847*
