# My MAME software revealed.

**Source:** Cary Hardy  
**Type:** video  
**Published:** 2012-12-07  
**Duration:** 10m 0s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=7A7wm2F-R0I

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## Analysis

Cary Hardy demonstrates a custom-built arcade cabinet running Hyperspace frontend software with emulated games across multiple systems (NES, SNES, Genesis, MAME). The cabinet features a joystick panel interface allowing system selection and game launching, with functional coin buttons that simulate arcade quarter insertion. The project is incomplete but showcases working implementations of classic arcade, console, and fighting games with varying degrees of refinement.

### Key Claims

- [HIGH] The cabinet is a gutted arcade cabinet retrofitted with a computer running Windows — _Direct demonstration of the build and system startup_
- [HIGH] Hyperspace is frontend software that allows selection between different gaming systems (Nintendo, Super Nintendo, Sega Genesis, MAME) — _Live demonstration of the interface and system selection_
- [HIGH] The coin button simulates arcade quarters, allowing players to 'insert coins' via button press rather than physical currency — _Direct demonstration showing coin button functionality and quarter insertion mechanic_
- [HIGH] Most classic arcade games in the MAME section still require quarters/coins to play as designed — _Street Fighter 3 demonstration showing 'insert coin' prompt and coin button usage_
- [MEDIUM] The cabinet can support additional systems including PlayStation, Nintendo 64, GameCube, Nintendo Wii, and PC games — _Speaker mentions these systems can be added but only the configured ones are currently working_

### Notable Quotes

> "It's pretty much what it is. It's a gutted arcade cabinet, but with a computer inside."
> — **Cary Hardy**, 0:00-0:10
> _Describes the fundamental build approach_

> "This is software that you can actually put on your computer at home, obviously because it's on a computer right now."
> — **Cary Hardy**, 1:00-1:15
> _Clarifies that Hyperspace is accessible/distributable software, not proprietary to the cabinet_

> "You really realize how many quarters it takes for a game to be beaten when you have the coin button. I know we burned through at least 40 bucks on some of these games."
> — **Cary Hardy**, 15:00-15:30
> _Demonstrates the immersive arcade experience of quarter-based gameplay and economic reality of classic arcades_

> "For the computer I've got in here, it can only handle so much. So a lot of the really anticipated graphics, 3D games are a little sluggish."
> — **Cary Hardy**, 18:00-18:20
> _Acknowledges hardware limitations affecting performance on newer systems_

> "I will be making more of these to come."
> — **Cary Hardy**, 19:00-19:10
> _Indicates plans for additional cabinet builds_

### Entities

| Name | Type | Context |
|------|------|---------|
| Cary Hardy | person | Content creator demonstrating custom arcade cabinet build and emulation setup |
| Hyperspace | product | Frontend software for arcade cabinet that manages system selection and game launching across multiple platforms |
| MAME | software | Multiple Arcade Machine Emulator providing access to classic arcade games; primary focus of the cabinet's game library |
| Street Fighter 2 | game | Classic arcade fighting game featured in MAME collection; described as 'must-have' for arcade cabinet |
| Street Fighter 3 | game | Fighting game demonstrated live; requires coin insertion mechanic |
| Metal Slug | game | Co-op arcade game for up to three players; speaker notes would cost $75 in quarters for two-player arcade version |
| Ninja Turtles | game | TMNT arcade game described as 'one of the most difficult games ever'; featured in NES collection |
| Galaga | game | Classic arcade shooter; 1988 version featured in cabinet |
| Sonic the Hedgehog 2 | game | Sega Genesis game in collection; speaker mentions could speedrun in ~2 minutes |
| Mortal Kombat | game | Fighting game in Sega Genesis collection |
| Killer Instinct | game | Fighting game in MAME collection |
| Samurai Showdown | game | Fighting game in MAME collection |
| Rampage | game | Classic arcade game in NES collection |
| Mario Kart | game | SNES racing game with screenshot display in collection |
| Tetris | game | Classic puzzle game in SNES collection |

### Topics

- **Primary:** Custom arcade cabinet build, Game emulation and frontend software, Classic arcade gaming experience and mechanics, Multi-system gaming setup (NES, SNES, Genesis, MAME)
- **Secondary:** Arcade cabinet hardware retrofitting, Hardware performance limitations with 3D games

### Sentiment

**Positive** (0.82) — Enthusiastic presentation of working system with clear pride in the build. Some frustration with button mapping/memory issues and hardware limitations, but overall excited about the project's progress and future expansion plans.

### Signals

- **[product_strategy]** Cabinet features functional coin button simulation that replicates authentic arcade quarter-insertion mechanics, adding economic/gameplay authenticity to emulated arcade experience (confidence: high) — Live demonstration of coin button allowing players to 'insert quarters' and accumulation of coin costs during gameplay (40+ dollars noted for some games)
- **[technology_signal]** Custom arcade cabinet using modern computer hardware with Hyperspace frontend for multi-system game emulation represents shift toward flexible, software-based arcade experiences vs. dedicated arcade hardware (confidence: high) — Demonstration of single cabinet running NES, SNES, Genesis, MAME, with plans to add PS1, N64, GameCube, Wii, and PC games

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## Transcript

You're live. It's not complete yet, but I'm going to show you how the software works on this thing. It's pretty much what it is. It's a gutted arcade cabinet, but with a computer inside. As you can see, it's going to load up Windows. But a vaulted door doesn't look like Windows as much. Good God. That was the cabinet door. Scared the crap out of me. Start Hyperspace. It's complete. Launching Hyperspace. And it's going to load up this software called Hyperspace. This can be skipped too. Just looks cool. Now this is software that you can actually put on your computer at home, obviously because it's on a computer right now. But when you're at this screen, the Joystick Bar panel, I'm able to go through and choose what system I want to play video games on. This is regular Nintendo. These are the ones that I've got completely tweaked out to where they should work just fine. Super Nintendo, Sega Genesis, MAME, which is pretty much every game that you're going to be playing on arcades, like back in the day when you were at the arcade center. So I can just show you off some regular Nintendo stuff. I'll go in here, and these are all the games that I've currently got working. And you can see when choosing one of these games, if I want to go through all of these. Double Dragon. A lot of these I've chosen to be two player games for co-op or two people, but there's a lot of games in here that are just mainly one player. Good old Hulk Rampage. Old school Teenage Mutant Ninja Turtles. One of the most difficult games ever. Let's say I wanted to play some Teenage Mutant Ninja Turtles right here. Choose that game, and it loads the game up. I'm going to do one turtle. Got to remember what buttons are start. Let's get past all this stuff. But yeah. And then you would play the game like you normally would. And then I can edit that out. Experience of technical difficulty. Yeah! Is that the coin button on this one? Oh, yeah. Yeah, it was. Forgot the name is the only one that requires that. That's all regular Nintendo. Then you got all the Super Nintendo. Not all of them. Just the must-have canon games. Now right now I've got it set to where it's just basically screenshots of the game. And I can actually input video files of what the games actually look like. You'll see that when I get to the main area. But right now I've just got screenshots. This is not a complete finished project, obviously, due to the fact that I still can't remember what buttons are what. But good old fashioned Street Fighter, Mario Kart, Tetris, go back, then you got Sega Genesis, Battletoads, go through Mortal Kombat, all Sonic, and these games are all playable. I can go into them and play Sonic 2 right now if I so wish to. I would just beat it in about two minutes but I'm not going to. That is with the code, yeah, in case anyone was wondering if he was talking about the speedrun. Yeah. Not quite. But yeah. Oh. But yeah. That's how that inclusive gameplay works. You can't even get past the first fish without getting hit. So speedrun, out of the question. Alright. That's Sega. But the real deluxe about this is the MAME. Because this is where all the games that a lot of people played at the arcade would find real familiar. Bring on the MAME. This is where I got all the graphics and everything looking all nice and sexy. Of course, you've got to have your Street Fighter 2. It's like a must whenever you're having an arcade season. I've got Street Fighter 3, new addition here. Even some Puzzle Fighter. And of course... that game's on there. Some bloody games that I recommend the kids do not play. And we can even go old school. Galaga. This is the 88 version, so it's cooler. Good old Killer Instinct. Sender Ultra 64, tour, and stay in the game. Metal Slug. Now, a lot of people, you probably never played this game. This is actually a pretty dope fun game. It's a co-op game for three people. If you actually did have to pump cords in, it would take you about $75 to get two players. Samurai Showdown. I'm just playing this game. Now, I think it's also with these main games, let me tell you what, we're going to go to... Show them. Street Fighter 3. All right. With the main games, the ones that you actually played in the arcade, they still require quarters to play. So we don't actually have to put quarters in here. If you go down here, these are actually my coin buttons. So if you said you need to insert coin, I can just hit that button over and over and over and over again to give me quarters. See right now it says insert coin and the new buttons are going to work because we need coins. So I just come down here and just both sides work. Maximum is an M&M's credit. Watch a carry get this. He has a hand in the game. Sounds like 007 music. It does. Is that the guy in the background that said, I get all the chicks? Yeah. All the chicks. This guy's going to get busted in the corner. You can't put much of a fight. It'll get harder I'm sure. Oh! Button mashing, time for a power attack. Took that to the face, man. He blocked that with his face. Oh god, oh, you taunt me. It took me that long? I'm like... It's not a professional. Eat that! K.O.! Alright, now you're just having fun. Back to the arcade tutorial and walk through. But yeah, same thing. All the games require quarters in the main area, but you know, that's what adds to the fun, is actually popping in quarters. Yeah, otherwise these games would be impossible to beat. If it was just, oh, you got six men. You really realize how many quarters it takes for a game to be beaten when you have the coin button. I know we burned through at least 40 bucks on some of these games. Oh yeah, Aliens? Easy 40 bucks. But yeah, that's pretty much the tutorial of what I got done so far. Every other system can be on here as well as PlayStation, Nintendo 64, GameCube, Nintendo Wii. Get back at me. Every system known to man can be put on this and worked out. These are the ones that I pretty much got critiqued out to work. You can even put PC games on there if I remember right. That as well. We need a good Geotron. But as of right now, these are the ones I got critiqued on working just fine. For the computer I've got in here, it can only handle so much. So a lot of the really anticipated graphics, 3D games are a little sluggish. But yeah, I will be making more episodes to come. So yeah. All right. Thank you.

_(Acquisition: youtube_groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: e69742b9-17f5-4f25-9356-685e62ee26b7*
