# Concord Champ '25: Qualifying Round 6 on Grand Lizard by Williams. Streamed from The Flipper Room.

**Source:** DRI374  
**Type:** video  
**Published:** 2025-11-18  
**Duration:** 13m 41s  
**Beat:** Pinball

**URL:** https://www.youtube.com/watch?v=mfEAbXmNGPg

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## Analysis

Commentary on Concord Champ '25 Qualifying Round 6 competition played on Williams Grand Lizard at The Flipper Room venue. Commentator discusses Grand Lizard gameplay mechanics including lock shots, multiball strategy, and Magna save features, while experiencing technical issues (internet outage, scoring overlay bug). Notes the machine has been modified with lightning flippers to improve playability.

### Key Claims

- [MEDIUM] Grand Lizard lock shot values range from 20k to 100k, with intermediate values like 60k and 80k — _Commentator describing lock mechanics during live gameplay_
- [MEDIUM] Grand Lizard has thick rubber on a post that makes lock shots harder to land; requires backhand technique executed very precisely — _Commentator explaining mechanical setup and shot technique_
- [MEDIUM] Stock Grand Lizard can be a long game because it is safe to keep volleying balls up in the lock — _Commentator discussing game balance_
- [MEDIUM] The tournament machine has been modified with lightning flippers to improve playability — _Commentator noting visible modification: 'They got lightning flippers on it. That's good.'_
- [MEDIUM] Grand Lizard has Magna save features on the machine at specific locations — _Commentator identifying Magna saves visible on playfield during gameplay_
- [HIGH] There is a scoring bug in the match play overlay showing incorrect totals — _Commentator directly stating: 'Edgar says he got 15 points and uh that is actually his total amount of points um for the um uh for the tournament. Uh, but he got a zero on the last round and somehow you get the total for the round in the overlay there. I reported it, but it hasn't been fixed yet.'_

### Notable Quotes

> "Because if you cannot set this game up stock, uh can sort of be a pretty long game because it's fairly safe to just keep uh volleying uh the balls up in the lock there."
> — **Commentator**, ~2:45
> _Commentary on Grand Lizard design and balance, explaining why stock setup is slow-playing_

> "They got lightning flippers on it. That's good. So, they at least done something to it to make it a little bit more a little bit more enjoyable, so to speak."
> — **Commentator**, ~2:00
> _Notes tournament machine modification to improve playability_

> "I reported it, but it hasn't been fixed yet."
> — **Commentator**, ~6:30
> _Acknowledgment of reported software bug affecting scoring display_

> "Pinball is not supposed to be easy."
> — **Commentator**, ~4:45
> _Philosophical commentary on pinball design difficulty_

### Entities

| Name | Type | Context |
|------|------|---------|
| Grand Lizard | game | Williams pinball machine used in Concord Champ '25 Qualifying Round 6 |
| The Flipper Room | venue | Venue hosting Concord Champ '25 tournament qualifying rounds |
| Concord Champ '25 | event | Pinball tournament with qualifying rounds; Round 6 being streamed |
| Edgar | person | Tournament player competing in Round 6; scored 15 points total |
| John | person | Tournament player competing in Round 6 |
| Amy | person | Tournament player competing in Round 6; needed 441 points to pull ahead |
| Williams | company | Manufacturer of Grand Lizard pinball machine |

### Topics

- **Primary:** Grand Lizard gameplay mechanics and strategy, Tournament competition and scoring
- **Secondary:** Machine setup and modifications, Technical issues during live streaming, Pinball machine difficulty and design balance

### Sentiment

**Neutral** (0.5) — Commentator is professional and analytical; some frustration with technical issues (internet outage, software bugs) but generally matter-of-fact about gameplay and tournament execution

### Signals

- **[operational_signal]** The Flipper Room experienced internet connectivity issues during the tournament stream, causing temporary disruption to broadcast (confidence: high) — Commentator states: 'Yeah, the internet seems to be down at the moment' and later 'And welcome back, chat. I'm sorry about the uh disruption.'
- **[product_concern]** Grand Lizard match play scoring overlay displays incorrect totals, showing cumulative tournament score instead of round score; bug reported but not fixed (confidence: high) — Commentator: 'Edgar says he got 15 points and uh that is actually his total amount of points um for the um uh for the tournament. Uh, but he got a zero on the last round and somehow you get the total for the round in the overlay there. I reported it, but it hasn't been fixed yet.'
- **[operational_signal]** Tournament Grand Lizard has been upgraded with lightning flippers to improve playability and reduce game length/safety issues (confidence: medium) — Commentator: 'They got lightning flippers on it. That's good. So, they at least done something to it to make it a little bit more a little bit more enjoyable'
- **[gameplay_signal]** Stock Grand Lizard exhibits significant safety issues due to lock shot design, allowing players to extend games indefinitely by repeatedly volleying balls into the lock (confidence: medium) — Commentator: 'if you cannot set this game up stock, uh can sort of be a pretty long game because it's fairly safe to just keep uh volleying uh the balls up in the lock there'
- **[operational_signal]** Concord Champ '25 qualifying rounds are being live-streamed with real-time commentary on gameplay mechanics and strategy (confidence: high) — Title and content describe streaming from The Flipper Room with live commentary

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## Transcript

At least I managed to get all the scores in the frame. I don't have anything else in there. I don't know where the tilt lights are.
Uh, okay. So, uh, Grand Lizard, you kind of want to get your locks here. Um, at the end of the day, uh, I'm sort of like, uh, up on top all day kind of guy. Um, All right. So far, we're sort of on the same ball here. Yeah. So, what happens in the the bank up here where John Youssi the flashing shot? um uh once you kind of hit the bank that shot locks in, right? So I think it goes from 20k to 100k, right? So now, for instance, it's lit for 60k if you manage to get down the bank, which I think he did and locked in another 80 there. So, so if you kind of can shop the wood there, uh you can also see that the post right there, there's a thicker rubber. Um and that makes it much harder to uh get the lock shot in. Uh, so you really need to like when you line it up, you kind of need to do like a backhand and you kind of just have to like get it like snuck up like really snug against the the side metal there so the ball doesn't touch the rubber. All right, we got the extra spotlights.
Great ball there by Edgar, by the way, I must say. Oh, they got lightning flippers on it. That's good. So, they at least done something to it to make it a little bit more a little bit more enjoyable, so to speak. Yeah. Because if you cannot set this game up stock, it uh can sort of be a pretty long game because it's fairly safe to just keep uh voling uh the balls up in the lock there. That's a really ugly glare we got there. Yeah, I'm not quite sure what's uh wrong with the what's wrong with the network here at the moment. Yeah. Okay. So, the internet seems to be down at the moment. one time. That's right. [laughter] Hello. Hello. Hello. they're fighting for the life here. I think we're on ball two. It's pretty even. Steven there for um, player two, three, and four. Nice back end on the lock there. That's That was a textbook lock. Uh not quite sure. Yeah. Okay. So there was a green target hit there. So that was a release actually. So interesting. So we managed to get the other ball back in the lock there. So that must have paid out something. Yeah, I should have read read up on the rules a little bit there. I'm I'm not quite sure what to shoot for once you in that multiball. There's some there's Magna saves actually on on this game just right here and right here. And I think the the inserts on the fingers there are sort of like how long you can hold it or something like that. Railing those ramps and you don't get to keep the ball up there is a little bit evil. That's okay. Pinball is not supposed to be easy. Yeah, we're definitely on ball three now. So, Yeah, this mode in match play is a little buggy here because Edgar says he got 15 points and uh that is actually his total amount of points um for the um uh for the tournament. Uh, but he got a zero on the last round and somehow you get the total for the round in the overlay there. I reported it, but it hasn't been fixed yet. And welcome back, chat. I'm sorry about the uh disruption. All right, Joy with 441 and that would be Amy's first target. No, 394 is Yeah, she needs to get 441. and pull ahead. Oh, one more. One more. Oh, look at that. One point scraped by.
Yeah, I have no idea how the bonus works on that game, that's for sure. So, that there seem to be some end of game bonus there or something. Oh. Oh, let's see the bonus. No. Wow. He didn't not have all that sauce. All right. So, that's uh two last for Edgar. And uh John just have to plunge to get first, I think. And that's what he does. No. Ooh. How does he know that he he has enough points?
He lost a point by doing that. And I don't know where that came from, but uh here we are. Uh all right. So, we are going to um wait for the next round to start. So, uh, there we have it. Um, that was a weird ending.

_(Acquisition: youtube_auto_sub, Enrichment: v1)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: f7f90e7f-07e7-4244-acaa-6e0067f9f4f9*
