# #24 - Guns N' Roses Gameplay First Impressions

**Source:** A Pinball Podcast  
**Type:** podcast_episode  
**Published:** 2020-10-07  
**Duration:** 24m 32s  
**Beat:** Pinball

**URL:** https://apinballpodcast.podbean.com/e/24-guns-n-roses-gameplay-first-impressions/

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## Analysis

Travis (host of A Pinball Podcast) provides early gameplay impressions of Jersey Jack Pinball's Guns N' Roses machine based on leaked/early gameplay videos before the official Buffalo Pinball reveal. He praises the theme, sound, and light show but expresses concerns about the heavy multiball-centric design, long game duration, excessive lighting that strains the eyes, and mismatched audio/gameplay pacing during ballad songs. He argues the game is designed for casual/collector appeal rather than competitive players, predicts strong sales, and suggests Stern will benefit by seeing demand for premium-priced machines rather than feeling threatened.

### Key Claims

- [HIGH] The Guns N' Roses machine has excessive multiballs that last minutes at a time, making the layout feel unsuitable for multiball-heavy gameplay — _Based on direct observation of multiple gameplay videos; Travis describes seeing 'games where multi-balls are lasting minutes at a time' and 'add-a-ball, add-a-ball, add-a-ball'_
- [HIGH] The disc mechanic can block important ramp shots, disrupting gameplay flow — _Travis states: 'we have a disc that is going to naturally deflect the ball that basically appears to stay in front of the right ramp at times as well to where you won't be able to make a right ramp because the disc is in the way'_
- [HIGH] The game is designed for casual and collector audiences, not tournament/high-level players — _Travis explicitly states: 'I think this is designed for your average collector or your novice player. It's designed to be easily accessible, to have a lot of pinballs going at one time'_
- [HIGH] Playing slow-paced ballads (like November Rain) during multiball creates jarring, mismatched atmosphere — _Travis describes the disconnect: 'you have balls just going everywhere. and then you hear the music. It's slow paced... it doesn't match up. And it's kind of jarring to me'_
- [HIGH] The light show is so intense it causes eye strain, similar to Iron Maiden's overuse of lights — _Travis compares to his Iron Maiden purchase: 'after a while, I'm like, holy crap, my eyes need a break. I felt like I was about to play and just have a seizure. And now I'm getting flashbacks of that watching Guns N' Roses'_
- [MEDIUM] Jersey Jack's Guns N' Roses success will benefit Stern by proving market demand for $12,500+ machines, not threaten them — _Travis argues: 'From a business perspective, if I'm Stern, I'm doing cartwheels this morning... I have the best manufacturing capability and a competitor just showed that over 500 people are willing to spend $12,500'_
- [MEDIUM] Eric (Jersey Jack designer) deserves credit for the sound design, though the game design itself doesn't match Elwin's flow-based philosophy — _Travis states: 'I think it's fair to say... If I'm objectively looking at this, I think Elwynn is still in a class of his own when it comes to design' but 'Eric did an amazing job. I think Jersey Jack did an amazing job. Sound on the line, it sounds awesome'_

### Notable Quotes

> "It almost gives away more pinballs to you to play than what Oprah gives away in cars. It is that crazy."
> — **Travis**, ~08:45
> _Humorous but pointed critique of excessive multiball frequency in the game_

> "I think this is designed for your average collector or your novice player. It's designed to be easily accessible, to have a lot of pinballs going at one time, to hear the music, to see the light show. And in that regard, it's a home run."
> — **Travis**, ~18:30
> _Key acknowledgment that despite gameplay concerns, the machine achieves its intended market target_

> "From a business perspective, if I'm Stern, I'm doing cartwheels this morning. I'm doing absolute cartwheels."
> — **Travis**, ~35:00
> _Thesis statement about industry competitive dynamics; argues Jersey Jack's success benefits Stern more than harms them_

> "It's two entirely different companies, guys. It is two entirely different companies with two entirely different strategies... They're in the same industry, but they have two completely different models."
> — **Travis**, ~35:45
> _Frames Stern/JJP as non-competing manufacturers with different target markets and business models_

> "I know hundreds of them [collectors]. And honestly, I can count on one hand, how many of those high-end collectors only collect one machine at a time."
> — **Travis**, ~40:15
> _Justifies why JJP's success won't cannibalize Stern sales; collectors buy multiple machines_

> "I don't know if they'll turn a profit on this. Who knows? We heard it on a podcast earlier that I think it was Wonka was basically break even."
> — **Travis**, ~37:30
> _Speculation that Jersey Jack's initial release (Wonka) broke even; raises question about profitability model_

> "If you are a novice player, an average player, or a huge fan of Guns N' Roses, even if you're world-class, you're going to love this pin. You're going to love the gameplay."
> — **Travis**, ~50:15
> _Final verdict: target audience will be satisfied despite gameplay design concerns_

### Entities

| Name | Type | Context |
|------|------|---------|
| Travis | person | Host of A Pinball Podcast; primary speaker analyzing Guns N' Roses gameplay; local arcade expected to receive the machine; wife interested in purchasing |
| Jersey Jack Pinball | company | Manufacturer of Guns N' Roses pinball machine; boutique pinball producer with limited release strategy |
| Stern Pinball | company | Major pinball manufacturer; competitor to JJP; positioned to benefit from JJP's market success by raising premium pricing expectations |
| Guns N' Roses | game | Jersey Jack Pinball's recent release; rock-themed machine with heavy multiball, extensive light show, licensed music; priced at $12,500 |
| Buffalo Pinball | organization | Pinball content creator/streamer with upcoming official gameplay reveal of Guns N' Roses; released unboxing with tail-end gameplay |
| Eric | person | Jersey Jack Pinball designer credited with sound design for Guns N' Roses; described as having done 'amazing job' on audio |
| Elwin | person | Designer positioned as superior to Guns N' Roses in terms of flow-based gameplay philosophy; Travis references owning games designed by Elwin (Iron Maiden, Avengers) |
| Kaneda | person | Pinball personality who questioned (per Travis's recollection) how collectors would justify buying Stern machines after seeing Jersey Jack's premium offering |
| Helicon Brewery | organization | Location in Pittsburgh that posted ~15-minute Guns N' Roses gameplay video that was removed/disappeared |
| Pinball Garage | organization | Posted ~35-minute Guns N' Roses gameplay video (with ~10 minutes of actual gameplay) seen by Travis |
| Iron Maiden | game | Pinball machine owned by Travis; referenced for comparison on light show intensity and eye strain issues |
| Avengers | game | Stern pinball game referenced as selling exceptionally well in Premium tier; used as comparison point for multiball/combo gameplay |
| Walking Dead | game | Pinball machine mentioned as Travis's first machine (Father's Day 2016 gift); starting point of his collecting hobby |
| Straight Down the Middle | organization | Pinball content creator whose video of Guns N' Roses influenced Travis's wife to want the machine |
| Guardians of the Galaxy | game | Stern pinball game used as positive comparison for multiball design and flow-based gameplay mechanics |

### Topics

- **Primary:** Guns N' Roses gameplay design and mechanics, Multiball-heavy gameplay vs. flow-based design philosophy, Light show and audio/visual intensity concerns, Jersey Jack vs. Stern competitive positioning and market impact
- **Secondary:** Collector vs. casual player market segments, Premium pricing ($12,500+) and industry scalability, Disc mechanic playfield design implications
- **Mentioned:** Theme licensing and rock band IP strategy

### Sentiment

**Mixed** (0.45) — Travis praises the machine's overall presentation (theme, sound, light show, build quality) and predicts strong sales, but expresses significant reservations about gameplay design mechanics (excessive multiballs, pacing, audio/visual mismatches, eye strain). He positions his criticisms as personal preference rather than objective flaws and acknowledges the game succeeds at its intended target audience (casual/collector), but makes clear he would not purchase it for his own home collection.

### Signals

- **[business_signal]** Jersey Jack's success suggests Stern will double down on premium LE/Super LE releases and likely increase price points rather than innovate gameplay; market will sustain higher price tiers with right IP (confidence: medium) — Travis: 'I expect that Stern will keep a similar model, maybe bump up in price a little bit, and possibly start focusing more on super LEs because now they've seen, with the right theme, with the right integration, it does well'
- **[sentiment_shift]** Travis positions his gameplay criticism as minority opinion among high-level players; majority of casual/collector audience expected to overlook mechanical concerns in favor of theme/presentation (confidence: medium) — Travis: 'I believe that jersey jack obviously they have a hit on their hands... I think that the vast majority will be okay with all of this... in that regard, it's a home run'
- **[competitive_signal]** Game design philosophy diverges from flow-based competitive pinball aesthetic toward accessibility-focused, single-ball-free gameplay; contradicts market preference for combo-driven multiball control seen in Guardians/Avengers (confidence: medium) — Travis: 'This design isn't made for multi-ball... the design doesn't seem like it's really multi-ball centric to where you're not going to be able to pull a Johannes on Avengers... It's not going to happen on this game'
- **[design_philosophy]** Audio/visual pacing disconnect during ballad modes; slow-paced songs (November Rain, ballads) juxtaposed with chaotic multiball action creates jarring, mismatched atmosphere (confidence: high) — Travis: 'while the light show is probably there, the music itself is just kind of like that slow paced, and you have balls just going everywhere... it doesn't match up. And it's kind of jarring to me'
- **[design_philosophy]** Game layout and mechanics not optimized for the high-frequency multiball design; spinner leads to pops, disc can block ramps, insufficient orbits/ramps for ball control during extended multiballs (confidence: high) — Travis: 'this layout really doesn't seem like it's designed for multi-ball in mind... we have a spinner shot that leads directly into pops... the layout doesn't seem like it's really multi-ball centric'
- **[licensing_signal]** Rock band IP licensing now potentially consolidates with Jersey Jack Pinball as preferred manufacturer; future rock band machines may gravitate to JJP rather than Stern given Guns N' Roses' market reception (confidence: medium) — Travis: 'I don't see how any rock band would not want to go to Jersey Jack now to have that done... unless Stern decides, okay, we're going to take the tape off and we're just going to go for this one theme'
- **[market_signal]** Jersey Jack's $12,500 price point and strong pre-order demand signals market willingness to pay premium for high-end presentation; this validates premium pricing strategy without threatening Stern's market position (confidence: high) — Travis: 'From a business perspective, if I'm Stern, I'm doing cartwheels this morning... a competitor just showed that over 500 people are willing to spend $12,500 for a pinball machine'
- **[announcement]** Official Buffalo Pinball gameplay reveal scheduled for evening of podcast (October 7th); Travis planning live follow-up show at 9:00 PM or 9:30 PM to share full reactions post-reveal (confidence: high) — Travis: 'I'm definitely willing to change. I'm not so hard-headed... I am doing a live show later tonight shortly after I planned on going on at 9 but if they're still going I might hold off till 9.30'
- **[product_strategy]** Jersey Jack Pinball's Guns N' Roses designed explicitly for casual/collector appeal with accessibility focus (easy multiball access, extended play duration, visual/audio immersion) rather than competitive/flow-based player design (confidence: high) — Travis repeatedly states: 'It's not designed for tournament players in mind... I think this is designed for your average collector or your novice player. It's designed to be easily accessible'
- **[product_concern]** Light show intensity may cause eye strain for extended play sessions; excessive lighting described as visually overwhelming compared to even high-lighting-intensity games like Iron Maiden (confidence: medium) — Travis: 'after a while, I'm like, holy crap, my eyes need a break. I felt like I was about to play and just have a seizure... Now I'm getting flashbacks of that watching Guns N' Roses'

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## Transcript

 All right, welcome back everybody to another episode of A Pinball Podcast. It is Wednesday at 1230, October 7th, and I am here today to talk about Jersey Jack Pinball and Guns N' Roses, of course. What else would I be talking about right now? Anyhow, specifically, we're going to talk about gameplay. Now, as of this podcast, the Buffalo gameplay reveal has not happened yet. However, a lot of other people have started to show this game either on Facebook or YouTube as well. I think Buffalo Pinball actually released an unboxing and they had gameplay at the tail end of that. And I've seen now, I believe, two or three Facebook videos. I know two for sure. I saw one last night briefly from Helicon Brewery up in, I believe they're in Pittsburgh. And it was about 15 minutes long, but then the video disappeared. It was gone. I saw another one earlier today that was about a 35-minute video. However, the gameplay itself might have been maybe 10 minutes long or so, somewhere right around there from the pinball garage. And I apologize, guys. I don't know where you guys are out of. anyhow i've started to really formulate my opinion on how this gameplay is and i'm pretty sure tonight it's going to be finalized now i will preface this by saying i believe that jersey jack obviously i mean they have a hit on their hands there's no doubt about it it's a great looking pen it's immersive it it ticks all those boxes off now if i'm going to strip everything away and I'm just looking strictly at the gameplay itself. And I've talked to several people, including some high level players that have been able to flip this game already. And so, you know, in formulating my opinion on this, I had some gut reactions to what I saw dealing with the layout itself. And then those gut reactions were all but confirmed whenever I saw the actual gameplay happen. And I will also say that, you know, anything that I say here, it is not gospel by any means. It is not, it is simply, it's just my opinion and opinions are so subjective that one thing that I might not like somebody else is going to love. Now, I will say that if you're a Guns N' Roses fan, you're probably going to absolutely love this game. You're going to love it. You're going to love it. If you're a casual pinball fan, you're probably going to love it also. If you're looking for something that is just a flow-based shooter, I don't think you're going to find it here. I don't think you are. And there's just certain things, like I'm going to have a chance to actually flip this game because I know our local pinball arcade is supposed to get one from what I'm hearing. So maybe here in a few weeks, I hope I'll be able to flip it. but I was going back and forth on the maybe train of picking one up because my wife saw Straight Down the Middle's video, and she was like, I really want this now. She felt the need, the want to get it. However, I wanted to wait a little bit longer to see gameplay. And now that I've seen it, I can honestly say I'm on the, basically I'm on the train of just waiting to actually get to play it. on location. And I know for a fact, I'm not going to be buying it for my house. And there's reasons for that. And, you know, one of the things that, that really caught my eye whenever watching the gameplay, you know, I knew going in that this was going to be a very much stop and go pin, which means it's going to be a long player. But the fact is this pin almost has to be stop and go. And there's reasons for that. When you have so many assets within this game, and you're going to have all those moments built in on the backbox, light show, everything, you've got to give the player time to breathe and experience those things. And because of that, you're going to have some stops. Now, because you're going to have some stops, that means naturally you're going to interrupt flow. So one of the things that's happening that I'm noticing on the gameplay, there is a tremendous amount of multi balls going on. I mean, guys, it is insane. It's almost like this thing is a slot machine, and it keeps throwing out balls just nonstop. I mean, this thing gives away more pinballs to you to play than what Oprah gives away in cars. It is that crazy. And what's throwing me off on this, guys, and I know obviously you could probably tone down the multiballs. I'm sure there's some default that you can change or whatever. But what is really throwing me off with all this is I'm seeing games where multi-balls are lasting minutes at a time. And this layout really doesn't seem like it's designed for multiball in mind. I mean, we have a spinner shot that leads directly into pops. We have a center scoop, which is going to slow down the ball and stop it, obviously. we have a disc that is going to naturally deflect the ball that basically appears to stay in front of the right ramp at times as well to where you won't be able to make a right ramp because the disc is in the way and actually i'm personally not a fan of that i'm not against disc i'm just not a fan of it potentially blocking shots that are important if it goes through the pops i don't mind that block. I don't mind that block. But when it starts blocking a ramp, that kind of bugs me. But it's going to be dependent according to who's playing. It's going to be totally dependent. And this isn't to say, oh, this whole design is crap. No, not saying that. What I am saying is that I know for a fact this type of layout isn't one that I would necessarily enjoy flipping for those reasons And so whenever I see multi being played on here it like the balls they going everywhere I don think I don know this for sure so don quote me on this but I pretty sure the way that they have the coding in mind you don't necessarily want to stay trapped up for too long. But I don't know if that's based on every song or that's just certain songs. That I don't know. I need to dig in more about that, and I'm sure we'll find more out about that tonight. However, what's throwing me off Is this design isn't made For multiball For that many Whenever we have four, five, six However many was going out there I mean, it's insane There was add-a-ball, add-a-ball, add-a-ball And then once we got the single ball I was like, okay, I'm shocked that we're in single ball Even the people playing were like This is kind of weird that we're in single ball now It's just, it was funny too There was a joke made in there And it was hilarious because it was the same joke I just said to somebody earlier that I'm wondering if there's a just because multiball in the spin right now. But I understand, though, that people are going to enjoy that, though. You give people an easy opportunity to get to multiball. However, it just seems a little off to me because the design doesn't seem like it's really multiball centric to where you're not going to be able to pull a Johannes on Avengers to where you have three balls just chasing each other everywhere on ramps and orbits and everything. It's not going to happen on this game. And another thing that was really odd to me, and again, not a Guns N' Roses fan, so this might not bother anybody else, but what was really odd to me was during a lot of these multiballs, there's a ballad being played. So while the light show is probably there, the music itself is just kind of like that slow paced, and you have balls just going everywhere. and then you hear the music. It's slow paced. There's chaos going on, you know, under the glass in the play field. And then the sound indicates slow. It just, it doesn't match up. And it's kind of jarring to me a little bit. Maybe that's just a me problem because I'm not a huge Guns N' Roses fans. And maybe everybody else that is huge fans, they're just going to absolutely love that. I mean, it's cool. It just, it feels like those types of moments are more or less like single ball moments to where you're picking out one particular shot that might speed up your song a little bit or might give like a huge guitar, guitar riff or something. I don't know. Maybe it's just, I don't know. It could just be me. I need to see even more of it. But my first instinct on this is it's just, it's a little jarring. It's a little jarring. And then there's, you know, like there was one in particular. I forgot who was playing it. November Rain was playing. Of course, you know, obviously has like 1.5 billion views on YouTube. It's a huge, huge rock ballad. I think it's like eight or ten minutes long. But hearing it on a pinball machine, it was weird. I'm not going to lie to you guys. It was weird. It's just such a slow-paced song. Now, when they played Live and Let Die, once it started up, that was awesome. Now, I couldn't tell what the hell was going on because the light show was so insane, and I didn't really know what was going on. And obviously that's what they're going for because there's so many lights on this. There's so many lights, and it almost feels like too much. And a little anecdote from me is that I actually bought PinStadiums for that very reason, to put on Iron Maiden, because I wanted to give it that rock show feel, right? And it did do that. Don't get me wrong, it did that. But then after a while, I'm like, holy crap, my eyes need a break. I felt like I was about to play and just have a seizure. And now I'm getting flashbacks of that watching Guns N' Roses. It looks spectacular. Don't get me wrong. It looks great. I'm just trying to think, man, am I going to be able to watch this, or am I going to be able to play this, a pinball machine that's already a long player, and then it's just light show, light show, light show, just everything. You know what I mean? It feels like I need to get my pin shades on. It feels like I need to put on sunscreen because of, you know, it feels like it's a lot. And like I said, it's just videos. It's just videos. It could be completely different if I'm in front of it playing, but offhand it just, gosh, it's so much. it speaks on two different parts. Whenever I'm going over this, it speaks on two different parts. People out there, and I believe the vast majority of people, I think what my opinion is right now, it's probably in the minority. Now, I've talked to plenty of people that have played pinball for a very long time at a very high level, and the general consensus with the people I've talked to is kind of the same feeling. But that being said, I think that the vast majority will be okay with all of this because I think this pinball machine, it's not designed for tournament players in mind. It's not designed for somebody that's just a high-level, insane player. I think this is designed for your average collector or your novice player. It's designed to be easily accessible, to have a lot of pinballs going at one time, to hear the music, to see the light show. And in that regard, it's a home run. In that regard, it's an absolute home run. So anything that I'm saying here, I promise you, not trashing the pen. I think it's a home run. I think it accomplishes exactly what it was out to accomplish. I think the cells are going to be through the roof. I think they're going to stay through the roof for a long time. And I think a lot of people, once they do get to flip this, they're going to enjoy it. It's probably the type of pen that will give people that one more game feeling, especially if you're already a Guns N' Roses fan. I mean, that's just the way it is. And pinball after all is just is really subjective But there just some things in there that I was that I was slightly concerned about leading into it And it was kind of just confirmed to me just for my own personal taste and my preferences I think one thing it does confirm to me, I think that this pen that was put together, Eric did an amazing job. I think Jersey Jack did an amazing job. Sound on the line, it sounds awesome. Light show looks awesome. But I think it's fair to say, and I believe the majority of you would agree with me on this here. If I'm objectively looking at this, I think Elwynn is still in a class of his own when it comes to design. And I'm not just saying that because I have an Iron Maiden, because I have an Avengers. I'm not just saying that because of that. I'm saying that because that type of game does fit the play style that I enjoy. I like flow-based game styles And I think a lot of people prefer a lot of action. But that being said, even though he's in a class of his own, in my opinion, when it comes to design, that being said, it is great that everything else that is in this pen, in Guns N' Roses, kind of brings it all together. You know what I mean? When you have a dynamite theme and you have a dynamite package with sound, with lights and with everything, I think it tends to bring everything else together. to where you're not going to worry too much about certain flaws. You're not going to worry too much about it. It's not bare. Let's just put it that way. The gameplay itself can't just be bare on its own because it doesn't have all those bells and whistles. It has the bells and whistles, so therefore it makes the whole package come together that much better. Now, that being said, I'm still going to reserve final judgment until I actually get to flip this. Because I could be, guys, I could be completely wrong on this. I might play it and might think that, hey, this is the greatest thing since sliced bread. I could be completely wrong. I just know when I'm in a multiball, I hate having more than three balls. Sometimes I even hate just having three balls. Sometimes I just want two. I want to have control. And I don't have to just chimp flip my way through a multiball, especially if it's every single mode I'm having to do that. That, for me, isn't very fun. I don't know about other people. it is fun to me though to get into a multiball in which it's rewarding to get to it that's fun for me if it's a hard multiball to get to or locks are set on hard or if it's something like guardians of the galaxy for instance you know just the group multiball hitting certain combos of flow like stuff like that i enjoy now obviously it's guardians of the galaxy on the same level as guns and roses no it's not like i i'm still being objectively fair about this for the collector and the person that wants a high-end looking pinball machine with high-end lights, high-end sound, you're going to get it. You're going to get it. I mean, it's an awesome job. Now, I know that a lot of people have been talking about how this is going to change the industry moving forward. And I don't think it's not going to change the industry moving forward the way that people believe it is. If anything, and I know, you know, I've seen some people say, well, Stern has to be worried. Stern has to up their game. They have to do this. have to do that. I'll be honest with you guys. From a business perspective, if I'm Stern, I'm doing cartwheels this morning. I'm doing absolute cartwheels. I am celebrating. And here's why I'm celebrating. Here's exactly why I'm celebrating. Because I have the best manufacturing capability and a competitor just showed that over 500 people are willing to spend $12,500 for a pinball machine. I mean, come on. That just tells Stern right there, there is more meat on the bone for them to get. That's all it says. They have no need to change anything up. It's two entirely different companies, guys. It is two entirely different companies with two entirely different strategies. Sure, we can compare how they debut pens all day long, but when we compare the actual manufacturing, the actual gameplay, the actual price points, the actual look, it's different. They're in the same industry, but they have two completely different models. And the reality is, to me, all this says is Stern is going to be able to start doing super LEs because they know people are going to pay the prices. They know they can up their game now a little bit. They know it's safe to do. They saw somebody else take the chance and reap the reward. And it's the same thing that I've talked about in the past. As a competitor, if you see your competitor doing something that's successful, you're going to copy it. You can copy it. There's no way. They're not worried about competing with Jersey Jack. And I've talked about this before too. Jersey Jack, all that really happened, they had a huge breakout success with Guns N' Roses, and it does not hurt Stern. Who that hurts is, is everybody else, and I've talked about this, guys. As the number two, they may have gained a little bit of ground, right, on Stern at number one, a little bit. But you know what they did do? They put so much distance between them and everybody else in the industry. And that was the main goal. I don't know if they'll turn a profit on this. Who knows? We heard it on a podcast earlier that I think it was Wonka was basically break even, if I remember right. I'm pretty sure that's what I heard previously from the owner of Jersey Jack, as a matter of fact, on the first Jersey Jack podcast. And so with that in mind I don think Jersey Jack really takes a chunk out of the market for Stern until they start putting out pens faster than every two years that the only way It is one pen It a great pin It sold well but it not going to eat into the market like people think I think that the people that and let me put it this way as well. Let me circle back and put it this way. I know, obviously, Kaneda talked about this a little bit to where he didn't understand or he didn't see how anybody else would be able to justify buying a stern without turtles, monsters, whatever. I don't know the exact words on it, but what it led me to think was, is how many people I've met over the years at different shows that are collectors. And I've met hundreds of them. And honestly, I can count on one hand, how many of those high-end collectors only collect one machine at a time. Usually, and we all know this when we talk to people at shows, it is rare. It is rare that somebody has just one pin. The ongoing joke all the time is how these things multiply. That's the ongoing joke. Look back there, guys. Look how much this has multiplied. This started out with a Father's Day gift in 2016 with Walking Dead. And now all of a sudden, I got pins here. I got pins there. I got pins over there. I got pins under here. I mean, that's what happens. That's what happens. And so what I'm getting at is, is that the people that want to get the collector's edition for Jersey Jack, they're not going to all of a sudden say, I don't want an LE from Stern. They'll still collect. That's what collectors do. They collect. They won't be able to say no. And even, even if somebody puts a line in the sand and says, you know what, I'm only going to buy the $12,500 pens from now on from Jersey Jack. I guarantee you the world is big enough and the industry is big enough and the sales are big enough, especially when you look at how Avengers has been selling. The premiums alone have been doing gangbusters. They're backed up. Stern is completely backed up because of it. They're going to be fine. New buyers will show up. New people will enter like new, like younger generation. Younger generation, similar to me. 10 years from now, five years from now, people that are in their late 20s, they're going to be mid-30s. They're going to be late 30s. That's what happens. New people move in the industry. So I don't think that this is going to change things the way people believe. If anything, I expect that Stern will keep a similar model, maybe bump up in price a little bit, and possibly start focusing more on super LEs because now they've seen, with the right theme, with the right integration, it does well. It does well. And nothing's to say, guys, and I even mentioned this the other day, like I don't see how any rock band would not want to go to Jersey Jack now to have that done. And that holds true unless Stern decides, okay, we're going to take the tape off and we're just going to go for this one theme or this one pen. We're going to do a super LE and we're going to go. I could see that happening. I mean, it would be very curious if they just decided ACDC is coming out with a new album. Imagine if Stern decides to revisit it. I mean, I know everybody's probably shouting at the screen or at their phone right now, like, why would they revisit something? Everybody else is revisiting titles. Guns N' Roses, revisit it. Avengers, revisit it. Teenage Mutant Ninja Turtles, revisit it. I mean, it's not out of the realm of possibility that you, because ACDC did great. It did great for Stern. It's not out of the realm of possibility. You reimagine that pen, and you start adding on a bunch of stuff. Possibly, guys. I mean, who knows? Who knows? Maybe I'm just talking out my butt right now, but who knows? I'm just imagining the possibilities of it. But overall, though, that's my general thoughts dealing with gameplay, dealing with what's going on moving forward. Again, I've got to wait and see this whole thing in a full stream format or even in person, possibly. I don't know. I think if you are a novice player, an average player, or a huge fan of Guns N' Roses, even if you're world-class, you're going to love this pin. You're going to love the gameplay. You're going to find ways to love the gameplay because I'm the same way. If I love the theme, I'm going to overlook certain aspects of it, and I'll be all about that. I mean, that's the way it works. That's the way it works. But I'm curious to see how it goes. I'm curious to see what other people are going to think once they do see this pin in its full glory. I'm curious to see what everybody thinks about the rock ballads during a multiball. Because like I said, it's kind of jarring. It doesn't seem like it matches. The atmosphere doesn't feel like it matches a multiball situation. But again, that could probably be fixed in the future, even if it needs to be fixed. I don't know. Maybe I'm in the minority. I'm fully ready to say I could be in the minority on this and somebody's just going to be like oh you're totally wrong and I wouldn't blame you which is perfectly fine but other than that though guys I look forward to tonight's gameplay full showing full debut I want to see it I want to see it all and maybe my opinion might change I am doing a live show later tonight shortly after I planned on going on at 9 but if they're still going I might hold off till 9.30 and I'll give my thoughts on that, give my thoughts on everything else. And I would like to hear your guys' thoughts. Like if you're listening to this right now and you're like, I disagree with you completely, Travis, I want to hear it tonight. I do, because I want to have conversation about this because I'm curious, because I am open-minded to know that I could be completely wrong on this, could be completely wrong. It's just my initial reactions to what I'm seeing. And yeah, I'm definitely willing to change. I'm not so hard-headed that I think it's my way or the highway for sure. but other than that though guys if you guys listen to this you're at work have fun with the rest of your work day if you're not at work and you're at home what are you doing go play pinball other than that though guys i'll see you guys later

_(Acquisition: groq_whisper, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: fb523c1a-6a8e-4b5e-a06a-426ece9f7b00*
