# Pinball Expo for One

**Source:** Nudge Magazine (website feed)  
**Type:** article  
**Published:** 2025-10-23  
**Beat:** Pinball

**URL:** https://www.nudgepinball.com/articles/pinball-expo-for-one

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## Analysis

A personal essay from Nudge Magazine's editor about their Pinball Expo 2025 experience, emphasizing solitary play of vintage and homebrew games over the social scene. They highlight three classic machines (BMX, Time Machine, Viper Night Drivin') from the Past Times free play area, celebrate the record-breaking homebrew section, and compare commercial vs. homebrew Harry Potter implementations, concluding that both the quiet, introspective moments and genuine connections with community members define the expo experience.

### Key Claims

- [HIGH] Winchester Mystery House has buyers waiting in lines and wealthy collectors competing for access at Expo — _Author directly observed 'rich guys tryna outmaneuver each other for a chance at the rarest gem of the show — a Winchester Mystery House' and mentions hour-plus wait times for it_
- [HIGH] Homebrew section at Expo 2025 is larger than ever with higher design quality, supported by Fast Pinball as standard software platform — _Author states 'This year's homebrew area was bigger than ever' and 'This was also supported by Fast Pinball, which is quickly becoming a standard in the industry'_
- [HIGH] Both Pokemon and Harry Potter homebrew games are currently playable with good layout and code at Expo — _Author confirms 'The Pokemon game is a legit PLAYABLE game right now. Its layout is great, and its code is good. Same with the Harry Potter game'_
- [HIGH] Jersey Jack Pinball's Harry Potter game flows faster and more controlled than its homebrew equivalent — _Author personally tested both and states 'nothing flows as fast and as controlled as the Harry Potter JJP games I played. For real.'_
- [HIGH] Younger homebrew builders (people in their twenties) are creating quality, playable games alongside traditional builders — _Author observed 'There were kids in their twenties cranking em' out. And good games too!' including example of Mass Effect game builder who 'looks like a literal child'_
- [HIGH] Old games at Expo have virtually no wait lines, unlike new commercial releases — _Author contrasts: 'You almost never wait in line for an old game' versus hour+ waits for Winchester, Big Trouble in Little China homebrew, Portal P3_
- [HIGH] Past Times arcade crew curates rare, well-maintained machines in free play area at Expo — _Author credits 'Rob Berk and his Past Times crew' for ensuring 'the free play area has TONS of rare stuff that is in great shape and frankly rips'_
- [HIGH] Time Machine (Data East 1988) is the author's favorite Data East System 11 game, surpassing even Torpedo Alley which they own — _Author states this 'bound to be a controversial statement from someone who literally owns a Torpedo Alley, but this expo trip cemented it for me'_

### Notable Quotes

> "I wanna turn the brain off. I wanna drift away. I wanna quietly take some drugs in the parking lot and play old-ass, weird pinball that I know I can't play at home."
> — **Nudge Magazine editor**, Opening section
> _Sets the personal ethos and explains their intentional rejection of Expo's social/party scene in favor of solitary, introspective gameplay_

> "You almost never wait in line for an old game... You wanna play Winchester Mystery Mansion (House? still not sure.)? You gotta wait in line for an hour or two."
> — **Nudge Magazine editor**, Old games section
> _Highlights market dynamics and demand disparity between new commercial releases and vintage machines; also demonstrates Winchester's cache and FOMO_

> "The mechanics of it actually DO make you feel like you're doing jump tricks on a BMX bike. It's an incredible game. I want one. I just don't wanna pay 4k for it."
> — **Nudge Magazine editor**, BMX rules subsection
> _Shows design excellence and gameplay authenticity of 1982 Bally machine; reflects secondary market pricing concerns for collectors_

> "Time Machine is my favorite Data East system 11. That's bound to be a controversial statement from someone who literally owns a Torpedo Alley"
> — **Nudge Magazine editor**, Time Machine subsection
> _Demonstrates how hands-on Expo play can shift preferences even for serious collectors with owned machines_

> "The Pokemon game is a legit PLAYABLE game right now. Its layout is great, and its code is good. Same with the Harry Potter game."
> — **Nudge Magazine editor**, Homebrews section
> _Confirms high-quality homebrew versions of major IP themes exist and are playable; suggests these could be comparison points for commercial versions_

> "nothing flows as fast and as controlled as the Harry Potter JJP games I played. For real."
> — **Nudge Magazine editor**, Homebrews section
> _Direct comparison validating Jersey Jack's engineering and playability against homebrew alternative_

> "The beauty of these games is that NONE is best. They're all just IRL manifestations of the maker's insane pinball brains."
> — **Nudge Magazine editor**, Homebrews section
> _Frames homebrew culture as artistic expression rather than competitive comparison; rejects reductionist ranking approach_

> "If you're on the floor and you see me, just wave and wish me luck on my cosmic journey. I'll be seeing ya when I'm back on earth"
> — **Nudge Magazine editor**, Closing section
> _Characterizes their Expo experience as an internal, psychedelic journey; establishes introverted-but-connected community ethos_

### Entities

| Name | Type | Context |
|------|------|---------|
| Nudge Magazine | organization | Independent pinball-focused publication; author is editor who attended Pinball Expo 2025 |
| Pinball Expo | event | Annual pinball trade show and community gathering; 2025 edition featured record homebrew section, new commercial releases (Winchester, Harry Potter), and vintage game play area |
| Past Times | organization | Arcade/donor game curator led by Rob Berk; operates free play vintage game area at Pinball Expo featuring rare, well-maintained machines |
| Winchester Mystery House | game | Limited-edition pinball game by Barrels of Fun; highest-demand title at Expo 2025 with hour+ wait lines and wealthy collectors competing for access; sold out quickly at show |
| Jersey Jack Pinball | company | Manufacturer of Harry Potter pinball game; author notes superior flow and control compared to homebrew version; JJP version was their most-played commercial release at Expo |
| Harry Potter | game | Jersey Jack Pinball commercial release; also exists as multiple homebrew versions at Expo; author played both and prefers JJP version's technical execution while acknowledging homebrew's unique qualities |
| Pokemon | game | Homebrew game at Expo 2025; author confirms it is playable with good layout and code; will serve as comparison point for commercial Pokemon game |
| BMX | game | Bally 1982 pinball game; featured at Past Times free play area; author played it repeatedly (Thursday-Saturday) and praised its flex save inlanes and upper playfield mechanics |
| Time Machine | game | Data East 1988 System 11 game; author's favorite Data East game; features mechanic where player travels through pinball eras (1950s-1970s) with matching music/sound; author owns Torpedo Alley but prefers Time Machine |
| Viper Night Drivin' | game | Sega 1998 pinball game; features glow-in-the-dark powerballs and UFO/Close Encounters theme; author found it fun despite flawed design and late-90s photoshop art |
| Big Trouble in Little China | game | Homebrew pinball game at Expo 2025; author notes hour-long wait lines due to popularity |
| Portal | game | P3 homebrew game at Expo 2025; author mentions hour-long wait lines for it |
| Fast Pinball | company | Software platform becoming industry standard for homebrew pinball games; supported this year's record-quality homebrew section |
| Rob Berk | person | Leads Past Times arcade/donor game curation at Pinball Expo; maintains free play area with rare vintage machines in excellent condition |
| Jeff Dodson | person | Associated with Dirty Pool Pinball; encountered by author at Expo; made observation about author seeming 'grumpy' |
| Big Trouble in Little China | game | Homebrew at Expo with significant wait times; popular draw alongside Winchester and commercial releases |
| Ed | person | Homebrew builder whose Ghost in the Shell pinball is author's 'forever fave' |
| Ghost in the Shell | game | Homebrew game by Ed; author's favorite homebrew creation |
| Torpedo Alley | game | Pinball game owned by author; Data East game; author prefers Time Machine despite owning this game |
| Mass Effect | game | Homebrew game at Expo built by very young creator (appears to be in their teens) |

### Topics

- **Primary:** Vintage/Classic Pinball Machines, Homebrew Pinball Games, Pinball Expo 2025 Experience, Commercial vs. Homebrew Game Comparison
- **Secondary:** Collector Culture and FOMO, Introverted/Solitary Pinball Play, Pinball Community and Social Dynamics
- **Mentioned:** Game Design Quality and Mechanics

### Sentiment

**Positive** (0.82) — Author expresses genuine enthusiasm for vintage machines, homebrews, and community connections despite adopting a curmudgeonly persona. Critical tone toward commercial hype and party scene contrasts with warm appreciation for individual games, creators, and authentic interactions. Overall sentiment is celebratory of indie creativity and personal discovery within pinball culture.

### Signals

- **[collector_signal]** Winchester Mystery House generates intense collector competition and multi-hour wait lines at Expo; wealthy buyers competing for limited units signals strong FOMO and secondary market premium pricing (confidence: high) — Author observes 'rich guys tryna outmaneuver each other for a chance at the rarest gem of the show — a Winchester Mystery House' and mentions hour+ wait times
- **[venue_signal]** Past Times arcade area at Expo serves as premier free-play destination for rare vintage machines; zero-wait-line access creates unique value proposition versus new commercial releases (confidence: high) — Author extensively profiles BMX, Time Machine, Viper Night Drivin' from Past Times area and notes 'You almost never wait in line for an old game' despite hour+ waits for new titles
- **[design_innovation]** Homebrew section expanding with both quantity (dozens of games) and quality; younger builders (20s and younger) creating playable, mechanically sophisticated games; Fast Pinball enabling rapid development (confidence: high) — Author states homebrew area 'bigger than ever' with 'not just the number of homebrews, but the quality of their design' and notes 'kids in their twenties cranking em' out. And good games too!'
- **[technology_signal]** Fast Pinball becoming industry-standard software platform for homebrew games; enabling quality comparable to commercial releases (confidence: high) — Author states 'Fast Pinball, which is quickly becoming a standard in the industry for the software integration behind most of these games'
- **[machine_intel]** Multiple homebrews exist for major IP themes (Pokemon, Harry Potter, Big Trouble in Little China, Mass Effect) with playable code and mechanics; Pokemon and Harry Potter noted as legitimate comparison points to commercial versions (confidence: high) — Author confirms Pokemon homebrew is 'legit PLAYABLE' with 'great layout and code,' and Harry Potter homebrew 'was beautiful' despite JJP version having superior flow control
- **[gameplay_signal]** 1980s-1990s machines (BMX, Time Machine, Viper Night Drivin') offer unique mechanical and aesthetic experiences that drive replay value and collector interest despite being old or obscure (confidence: high) — Author plays BMX repeatedly across three days, notes Time Machine as favorite Data East despite owning alternative, and finds unexpected enjoyment in Viper Night Drivin' despite acknowledging its design flaws
- **[community_signal]** Homebrew creator community expanding to include younger builders alongside traditional enthusiasts; quality and thematic breadth suggesting sustainable creative ecosystem (confidence: high) — Author notes 'It wasn't just old dudes building these things. There were kids in their twenties cranking em' out. And good games too!' and praises originality (Coming to America, House of Blood and Guts)
- **[design_philosophy]** Homebrews offer one-of-one originality and experimental design; commercial games sacrifice some homebrew-style creativity for engineering polish, flow control, and mass manufacturing consistency (confidence: high) — Author contrasts: 'some of the fun of comparing them is that a homebrew has the benefit of being a one of one, the things that work in a homebrew game couldn't be replicated in a commercial game — and vice versa' and notes JJP Harry Potter has superior flow
- **[content_signal]** Nudge Magazine attending Pinball Expo 2025 and planning expanded homebrew coverage in Issue 6; positioning publication as bridge between community grassroots creativity and mainstream pinball discourse (confidence: high) — Author states 'We're gonna do a bigger thing on some of these homebrews in issue 6' and earlier notes 'I like that Nudge is an on-location magazine'
- **[sentiment_shift]** Commercial success of games like Winchester, combined with quality homebrew innovations at Expo, signals cultural legitimacy shift; homebrews now viewed as artistic merit rather than novelty (confidence: medium) — Author frames homebrew area as 'the brightest, freakiest, and most unique spot in the entire expo' and argues against ranking them, instead positioning as 'IRL manifestations of the maker's insane pinball brains'
- **[product_strategy]** Winchester Mystery House sold out at Expo within 24-48 hours; secondary market demand inflated by extreme limited production (525 units) and prestige factor, creating waitlist competition and collector rivalry (confidence: high) — Author observes wealthy collectors competing for Winchester access and hour+ wait lines; prior KB confirms 525 units sold out in 24-48 hours at Expo

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## Transcript

Pinball Expo for One
Old games and homebrews. It was a very hipster expo for us
Just like life, everybody’s expo experience is unique – both in its triumphs and its tragedies. A million stories play out over the course of the weekend. We have rich guys tryna outmaneuver each other for a chance at the rarest gem of the show — a Winchester Mystery House. We have tournament players waiting 2.5 hours just for a chance to play Iron Maiden. We have influencers doing…whatever it is they do. And then we have grouchy old me.
For some people, expo is as much about doing party scene stuff as it is about the pinball. I get that, and I definitely love the social element of pinball, for fuck’s sake, I LIKE that Nudge is an on-location magazine. I like that about us. But when I’m on location, I’m non-verbal a lot. So after manning a booth for the majority of open hours, I usually don’t wanna do anything that involves talking a lot. I wanna turn the brain off. I wanna drift away. I wanna quietly take some drugs in the parking lot and play old-ass, weird pinball that I know I can’t play at home.
I told a Stern employee who invited me to the Stern Party on Friday night that I was good. I didn’t wanna chase the night. I was sorta sick of feeling like I “had” to make a party – so instead I had the expo I wanted to have. I still saw all my friends, I still had tons of awesome convos with people who fuck with Nudge (THANK YOU), and I still got plenty of time where I zoned out and got down and dirty with those funky, funky pins. So what were the highlights for me? Old games and homebrews.
Past Times arcade/donor games are where it’s at
I’m going to tell you guys a secret and I just know it’s gonna come back to BITE ME IN THE ASS. But I’m going to do it because that’s the kinda selfless publication we run. It’s always just me over here doing nice stuff for other people, just like Gandhi or Oprah – both of which would make absolutely terrible homebrew themes. Anyway, here’s the secret:
You almost never wait in line for an old game.
Context: Most of expo is a waiting game. You wanna play Winchester Mystery Mansion (House? still not sure.)? You gotta wait in line for an hour or two. You wanna play the incredibly popular Big Trouble In Little China homebrew? You’re gonna wait an hour! You wanna try out Portal for the P3? You guessed it! YA BE WAITIN.
But you almost never wait for old games. Maybe you wait for a game, and I mean a game TOPS on something super popular like TX Sector . We’ve covered some of our weird favorites before (Orbitor 1), but one of the best places in the world to play games you might not have at home is Expo. Rob Berk and his Past Times crew make sure that the free play area has TONS of rare stuff that is in great shape and frankly rips. Here are the three that I played the most.
BMX rules (Bally 1982)
BMX, the pinball game, is an amazing upper-playfield game from 1982. It has these flex save inlanes that you control with secondary buttons, it has an actually fun-to-play upper playfield, and it’s got some of the sickest backglass art I’ve ever seen. One problem: I played this game SO MUCH and yet still don’t have a good picture of it. Seriously, I started thursday night, played it for about an hour with friends, then came back friday AND saturday to play it by myself. I tried to take a flash-less, artsy fartsy pic with my shiddy camera, but we can all see how that turned out.
Don’t miss this game if John Youssi it. The mechanics of it actually DO make you feel like you’re doing jump tricks on a BMX bike. It’s an incredible game. I want one. I just don’t wanna pay 4k for it. Thanks Expo for bringing it into my life. Next year, I should remember to take a pic with flash.
Time Machine (Data East, 1988)
Time Machine is my favorite Data East system 11. That’s bound to be a controversial statement from someone who literally owns a Torpedo Alley, but this expo trip cemented it for me. This banger of a pin is WAY too good to be from 1988 – and yet here we are.
For those who haven’t played, Time Machine has this really cool mechanic within the game where you’re literally traveling through the different eras of pinball. There are standup targets marked 1950s, 1960s, and 1970s, and depending on which one you choose, the game will behave like a machine from that era. Mostly that means changing up the music and sound cues (they have ACTUAL chimes AND digital sound in this bad boi) – but my god is it incredible.
It doesn’t hurt that this game does have the best tunes of any game from that era – and maybe the best in pinball. Makes me wish we still did music reviews so I could send to Matt. C’est la vie. The shots are awesome and it’s a great example of how atmosphere can be created by stuff as simple as great art, coordinated lights, and compelling gameplay. It really is that simple sometimes.
Viper Night Drivin’ (Sega 1998)
To be honest, this game totally sucks. It’s got that weird photoshop art from the late 90s/early 2000s. It’s got a cheesy theme (Like, wtf why is Mancow, the 1990s shockjock, in this game?) and it uses glow-in-the-dark powerballs instead of pinballs. And yet – I had fun when I played it! I mean look at this. I has the tobacco-outlet version of that mountain from Close Encounters of the Third Kind replicated on a playfield.
If you ask me what the rules for this game are, I won’t be able to tell you. But if you ask me is it cool to shoot glow in the dark balls inside a mystery mountain as bizarre radio clips of UFO abductees scream behind me – well, I’ll say yes. Good job, Viper Night Drivin. You accomplished your mission of letting me have fun by myself for a while. For that, I am indebted to you. Mancow. So weird.
Homebrews, homebrews, everywhere, so let’s all have a drink
This year’s homebrew area was bigger than ever. Marco always does a great job, but this year was extra notable for not just the number of homebrews, but the quality of their design. This was also supported by Fast Pinball, which is quickly becoming a standard in the industry for the software integration behind most of these games.
Congrats me, that was the most boring way to intro what is, without fail, the brightest, freakiest, and most unique spot in the entire expo. There’s honestly nothing I look forward to more than wandering through the homebrew area during an off-hour. It’s amazing to see the lengths these freaks take to bring their vision of a game to life. It’s especially great when it’s something that feels missing from eras that are already represented. Can you imagine a Coming to America pin? Well, guess what, idiot? Someone already did!
One of the things that surprised me most: it wasn’t just old dudes building these things. There were kids in their twenties cranking em’ out. And good games too! Like, not just playable but actively fun. They were handing out awards at one point and realized that The Mass Effect game was made by someone who looks like a literal child. When I was that age, I was playing keyboard in pajama pants, so I gotta commend them on their fine life decisions.
I’m not gonna go around and say favorites because who cares? That’s like walking into an art museum and picking your favorite one. If you do that, you’re an asshole. Or rather, I guess you can do it, but it sorta misses the point of the whole experience. The beauty of these games is that NONE is best. They’re all just IRL manifestations of the maker’s insane pinball brains. There are obviously themes that I resonate with more than others (Ed’s Ghost in the Shell pin is a forever fave), but some of my most memorable experiences were with games that are original IP – Like House of Blood and Guts or that weird barrel game that everyone loves so much.
We’re gonna do a bigger thing on some of these homebrews in issue 6, so I don’t wanna give too much away – but like I said, I’m amazed at not only the breadth of games (dozens and dozens these days) but the depth of their code and playability. The Pokemon game is a legit PLAYABLE game right now. Its layout is great, and its code is good. Same with the Harry Potter game. It’ll be interesting to see how these are received, as both seem destined to be the primary comparison points for the commercial counterparts to those themes.
The Harry Potter Game was beautiful. It was full of inventive stuff that I know was a labor of love over years. I know that because the dude told me. That’s taking absolutely NOTHING away from the Jersey Jack Pinball Harry Potter game, which I’ll tell you this: WAS the one commercial release that I kept coming back to over and over again. I had a ton of fun on it. But some of the fun of comparing them is that a homebrew has the benefit of being a one of one, the things that work in a homebrew game couldn’t be replicated in a commercial game — and vice versa. As good as the homebrews are, nothing flows as fast and as controlled as the Harry Potter JJP games I played. For real. Anyway, here’s a pic of the HP Homebrew
And the Jersey Jack Harry Potter.
Hell yeah, homebrews. It’s kinda crazy we’ve gotten to this point. I hope you continue to be a breeding ground for good ideas. And like all good breeding grounds, you will stay incredibly stinky.
One more for the road
Now, all this isn’t to say that I don’t like talking to people. LOL. Jeff from Dirtypool told me “You seem grumpy, or not, it’s kinda hard to tell.” And I think that about sums it up. Sometimes I don’t even know if I like talking to people – but I do always love the genuine connections that come from expo.
If you’re a nudge fan and we linked up for even a minute and you were cool, then know that those kinda interactions are super important to me and are cherished. I never want you to feel like you can’t. For real, it’s amazing to connect with everyone and I love when people tell me about how the magazine has touched them in some way (preferably on butt).
But at the same time, some of the magic for me in Expo will always be in solitary experiences. I love walking around late at night, just the right amount of THC and psilocybin in my body, looking for the next game from 1982 that I didn’t know I needed in my life. If you’re on the floor and John Youssi me, just wave and wish me luck on my cosmic journey. I’ll be seeing ya when I’m back on earth
No days off.

_(Acquisition: raw_text, Enrichment: v3)_

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*Exported from Journalist Tool on 2026-04-13 | Item ID: fdad4a4b-d441-413d-ac8d-7f04b599d412*
