Shoot-A-Line is a game mentioned in 0 episode(s).
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Shoot-a-Line scoring issue was resolved by replacing all four burned-out coils; clutch oiling still needed for full operational speed
Shoot-A-Line featured a bowling theme, making it the only bowling-themed bingo machine
Shoot-A-Line offered higher payouts than Light-A-Line (1,198 vs. 958 replays for yellow 5-in-a-line on card 6)
Bally bingo game with four burned-out scoring coils and clutch lubrication needs; recent service call by Nick
1962 Bally six-card bingo pinball machine with 28-hole playfield, bowling theme, and experimental design; commercial failure
Bally six-card bingo machine; customer restoration with operator-made modifications; R button does not reset timer; Magic Screen Search Index bug risk; relay burn issues documented by Nick
Moving numbers game requiring alternate playfield, pending implementation
Bingo pinball playfield recently installed and tested in Multi-Bingo project; features more switches than typical bingo playfields; achieved 100% switch function on first test
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Shoot-A-Line lacked a center-spotted number feature that Light-A-Line possessed
Shoot-A-Line was a 1962 Bally six-card bingo machine with a 28-hole playfield (7 holes per row)
The playfield design with pinball plastics instead of light towers created steering difficulties compared to standard bingo layouts
If Shoot-A-Line had included an extra ball feature, it may have improved play appeal despite the difficult 28-hole playfield
A Shoot-A-Line specimen was observed at Allentown Pin Fest equipped with a dollar bill validator that racked up 20 credits
Shoot-A-Line was commercially unpopular because players were accustomed to the 25-hole layout and muscle memory made relearning difficult