Guns N' Roses is a licensed pinball game originally developed by Data East as a widebody machine featuring cobra mechanics and G/R-shaped ramps, with later versions produced by Jersey Jack Pinball. The game is based on the legendary rock band, with licensing obtained through direct contact with guitarist Slash, who is an avid pinball enthusiast owning 20-25 machines himself. Jersey Jack's version became one of their bestselling titles, with the Limited Edition capped at 500 units and Standard Edition at 5,100 units, commanding high secondary market prices ($5,000-$11,000+). The game has been praised for theme integration and code quality, though it remains divisive in the community.
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Previous special episode example with designer/artist/coder participation
JJP game by Eric Mercer; mentioned for immersion; considered for top-5 ranking
Jersey Jack title; sold 5,000-6,000 units; now depressed value due to overproduction; 100+ units reported held in dealer warehouse unable to sell below MAP
Data East game; designed with Slash input (G/R ramps, snake pit); extended as wide-body with rose plunger; Borg completed design in ~2 days
Referenced as example of scoop that provides kinetic satisfaction through ball return; mentioned positively by Travis
Jersey Jack Pinball game designed by Eric; internal codename was 'Slasher' (reference to guitarist Slash)
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Jersey Jack title; LE at 7K, Standard Edition 5,100; JJP offering LE for 9K new in box
Data East game; license obtained through contact with Slash, who owns 20-25 pinball games in his house
Data East pinball game that Sheets worked on
Data East widebody in collection; features cobra mechanic and G/R shaped ramps
Game host has been playing for 6-8 months; referenced as comparison point for Evil Dead's superiority
Jersey Jack title; criticized as great jukebox but poor pinball; oversupply driving toward $5,000 secondary pricing
Stern pinball game that reportedly sold 7,000 units; referenced as benchmark for license recoupment
Jersey Jack title; bestselling JJP game ever; divides community; host owns collector edition with extra playfields; discussing selling for $11k firm
Jersey Jack Pinball title; cited as best-executed JJP game for theme integration and code quality; limited to 500 units
Stern game owned by Kaneda; used as example of reliable Stern product with no mechanical failures over 1.5 years
Jersey Jack best-seller with strong gameplay reception despite initial theme resistance
Stern music-themed pin. Kaneda owns it. Criticized for outlane/slingshot drain tendency, requiring post-launch outlane post lowering. Called 'playing a very expensive jukebox' without rewarding storyline.
Stern game criticized for 35-37 patches making gameplay overly complex; praised for code quality generally but complexity issues noted
Previous Jersey Jack release cited as example of design flaws (soft plunge, criticisms Kaneda believes Harry Potter addresses)
Stern game Kaneda claims Pokémon will replace in his home collection; used as marker of confidence level.
Stern game praised for display/screen design; now selling for ~$10,000; lost commercial demand
Discussed during stream as example of game design philosophy; criticized for requiring 40+ minutes to experience full content
Jersey Jack Pinball game with 35 patches; criticized for excessive complexity and poor patch implementation; compared favorably to Potter in code quality
Stern game referenced for flipper board quality discussion and recent improvements
Stern Pinball title criticized for excessive outlane drains and repetitive gameplay despite beautiful aesthetics
Stern game criticized for excessive complexity and harsh ball physics
Pinball machine visible behind host during broadcast setup
Stern Pinball game used as contrast example for superior code clarity and player understanding