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Nathan

person2 mentionsFirst seen May 6, 2019Last seen Nov 7, 2025

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Claims (4)

  • factualhigh

    The game was developed over 5 years with designers meeting in-person every 3-4 weeks for intensive work sessions.

    Source: Direct statement during interviewHomebrew Showcase: Mad Max Fury Road Pinball by Justin McNulty
  • factualhigh

    The three ramps in Mad Max represent water pipes from the film's opening scene where Mortuary Joe opens a valve.

    Source: Design origin explanationHomebrew Showcase: Mad Max Fury Road Pinball by Justin McNulty
  • factualhigh

    The game was made substantially easier after TPF due to 30-second game overs and long queue times causing player frustration.

    Source: Post-show feedback experienceHomebrew Showcase: Mad Max Fury Road Pinball by Justin McNulty
  • factualhigh

    The playfield originally had significantly more inserts but had to be reduced to accommodate artwork by the art designer.

    Source: Design evolution explanationHomebrew Showcase: Mad Max Fury Road Pinball by Justin McNulty

Recent Mentions (2)

  • Co-developer of Mad Max Fury Road homebrew; CNC machinist responsible for playfield design and mechanical construction in Solid Works

    Homebrew Showcase: Mad Max Fury Road Pinball by Justin McNultyNov 7, 2025
  • Pincade 2024 Classics winner from Sydney; also placed second in System 11 competition

    Episode 91 – Rotordave ReturnsMay 6, 2019

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