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The game was developed over 5 years with designers meeting in-person every 3-4 weeks for intensive work sessions.
The three ramps in Mad Max represent water pipes from the film's opening scene where Mortuary Joe opens a valve.
The game was made substantially easier after TPF due to 30-second game overs and long queue times causing player frustration.
The playfield originally had significantly more inserts but had to be reduced to accommodate artwork by the art designer.
Co-developer of Mad Max Fury Road homebrew; CNC machinist responsible for playfield design and mechanical construction in Solid Works
Pincade 2024 Classics winner from Sydney; also placed second in System 11 competition
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