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Greg Kmiec

personactive5 mentionsFirst seen May 30, 2009Last seen Feb 3, 2025

Profile

Greg Kmiec is a person mentioned in 0 episode(s).

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Facts

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Claims (14)

  • factualhigh

    Red Line Fever featured handlebar-controlled flippers as a hybrid between Paperboy arcade and Demo Man pinball

    Source: Greg Kmiec (designer) via IPDBThe Paperboy of Pinball Machines that Almost Was
  • factualhigh

    Red Line Fever was the last game Capcom developed before shutting down its pinball division

    Source: Greg Kmiec via IPDBThe Paperboy of Pinball Machines that Almost Was
  • factualhigh

    Only one prototype whitewood of Red Line Fever exists

    Source: Greg Kmiec via IPDBThe Paperboy of Pinball Machines that Almost Was
  • opinionhigh

    Greg Kmiec considers Red Line Fever the best game he ever designed

Recent Mentions (5)

  • Designer of Xenon (1980 Bally pinball machine)

    Budge The Nudge 1: Solvieg’s PartyFeb 3, 2025
  • Legendary Bally pinball designer with 30+ games across EM, solid state, and dot matrix eras spanning 3 decades

    Pinball Heroes: Greg KmiecMay 30, 2009
  • Bally legend who worked in engineering with Popadiuk

    Pinball Heroes: John PopadiukJul 4, 2009
  • Bally designer credited with Ro Go (1974); stated that Zale sent in the Ro Go design to Bally post-retirement.

    THE RENEGADE OF PINBALL’S GOLDEN AGEMar 10, 2018
  • Legendary pinball designer who created Red Line Fever prototype; designed Breakshot, Skateball, The Six Million Dollar Man, Xenon, Vector, Transporter the Rescue

    The Paperboy of Pinball Machines that Almost WasJan 23, 2023

Contradictions

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Related Glossary Terms

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Source: Greg Kmiec via IPDB
The Paperboy of Pinball Machines that Almost Was
  • factualhigh

    Xenon was Bally's first multi-level pinball game with a ball traveling under part of the playfield via a tube

    Source: Xenon designer in direct interviewPinball Heroes: Greg Kmiec
  • factualhigh

    Xenon was originally designed as a single-ball game and converted to multiball due to competitive pressure from competitor announcements

    Source: Kmiec discussing Xenon development timelinePinball Heroes: Greg Kmiec
  • factualhigh

    Alan Riezman, a Bally electrical engineer, conceived the multiball concept for Xenon during lunch playtesting by throwing two balls on the playfield

    Source: Kmiec crediting Riezman's innovationPinball Heroes: Greg Kmiec
  • factualhigh

    Dave Christensen was the first pinball artist to credit artist and designer names on a Bally game (Wizard!)

    Source: Kmiec discussing Wizard! collaborationPinball Heroes: Greg Kmiec
  • factualhigh

    Spy Hunter was originally designed as an Elvis-themed game with jukebox-style bonus lights, then redesigned to Spy Hunter theme in 24 hours when Bally secured the Spy Hunter video game license

    Source: Kmiec recounting design pivot with Norm Clark's directivePinball Heroes: Greg Kmiec
  • factualhigh

    Kmiec placed a single red playfield post on every game he designed as a hidden signature before explicit designer crediting was permitted

    Source: Kmiec explaining his design traditionPinball Heroes: Greg Kmiec
  • factualhigh

    Norm Clark did not design the software for Bow & Arrow's solid state conversion; Frank Bracha, head of software, actually led the effort

    Source: Kmiec correcting historical recordPinball Heroes: Greg Kmiec
  • factualhigh

    Kmiec experienced pinball's golden age (1975-1985) during the industry transition from electro-mechanical to solid state control and the introduction of promotional themed games

    Source: Kmiec's closing statement summarizing careerPinball Heroes: Greg Kmiec
  • factualmedium

    Suzanne Ciani, who provided Xenon's female voice and sounds, is known in the industry as the 'Goddess of Pinball'

    Source: Kmiec describing Ciani's role and reputationPinball Heroes: Greg Kmiec
  • factualhigh

    Red Line Fever featured actual handlebars mounted on the cabinet to control flippers, with directional speed-measuring features and movable ramps

    Source: Kmiec describing Capcom-era Red Line Fever designPinball Heroes: Greg Kmiec