Hello, my name is Joel Angelberth and this is the Flipping Out YouTube channel. Uh, thank you for so much for clicking on the video. Today we're going to do a tutorial of a of an amazing game. Um, this is Foo Fighters by Stern Pinball. This is the limited edition model that you're seeing. The limited edition model has the powder code. It has the expression lights. You can see the lights going nuts on both sides. You can add the expression lights though to uh the premium model as well. Um it has a moving this mech moves on the premium. This whole premium le this whole upper playfield's on the premium le. Um it's an amazing game. I also have the topper. We got topper cam going right over here. Um so you can check out that topper. You're going to see the way that that interacts and moves with the game. So an amazing game. This is Jack Danger's first cornerstone game. Um and it's awesome. Tanyo uh is on is the lead on rules and then Ray Day Raymond Davidson did an amazing job also filling in uh with the rules. So, shout out to them. Uh this is a really great game. My brother and I have actually streamed this game multiple times. We streamed it originally when it came out. We streamed a pro. We streamed a premium. We had a lot of fun streaming this game. Zach got this one in on trade and we had a chance to stream the limited edition now with the fully complete code. And man, did we have a great time with it the other night. Um, I'm gonna explain how to get to Foobot, which is kind of one of the main wizard modes in the game. And I almost did that on stream. So, if you click the live tab up top, you'll be able to see our previous stream of this game, the second game of the night. I basically blew it up. So, everything that I'm going to show tonight, I did I actually did it, guys. I did it with the glass on by pushing buttons, believe it or not. Uh, crazy, I know. But this game's awesome. This game's awesome. And um yes, Zach got this in on trade. So, there are some mods in this game that are not official. Uh you're going to see some extra lights up here. That's a Stumbler mod. Davey makes that. It's an amazing mod. Check out Stumbler mods. Uh this this orange plastic up here, this green plastic. Those are also aftermarket mods. And then once again, these have precision flippers, which are the metal flipper bats. You can see all four of those. And then the guy, the previous owner, replaced all the rubbers uh with green. So, shout out to I think it was Neon Night Rider. This was his game and he turned that in. Showed up to our stream to check it out. Um, but yeah, we're going to have a fun time with this. This game's great. So, let's dive into shots and layout. Shots and layout. Very unique layout. Very unique layout. Jack Danger does a fantastic job with just kind of just unique, fun, flowy layouts. Um, so we're going to start on the left. There is a this is unique to the premium. down here just out of frame, there's an up post right here. And what that'll do is there are times where the overdrive, it'll go down, that up post will come up. You need to hold the upper flip the flipper up, and then it'll bounce off of that post and ricochet back in. So, it's a manual ball save. Uh, and if you don't hold this up and don't do it correctly, you'll lose the ball. You'll lose the ball. On the Pro, it's just a gimme. It'll just give it to you. But having that up post, it's fun. Every single time you save that ball, it is a fun, unique experience. Uh right lane, nothing crazy on the right lane. If you look at the in lanes though, the slings look a little different, and that's because there's actually two targets on the inside here on the in lanes. And so that's the ray gun shot. And basically, if you have a ball that ricochets into that shot, your very next shot off that flipper is double. So it's 2x. And if there's a way that you It's called shhatzing, where you you hit the ball right on the end of the flipper. If you touch that and then you shhats the other one and hit both of them, your next shot's 4x. Um, I've only done it once. I didn't do it on purpose, but I got the achievement for it. So, kind of crazy that there's two targets in there. Um, over here on the left is the uh the sonic radio targets. You're going to be hitting those, and this is how you collect uh mysteries throughout the game, and that's how you start sonic radio, which is one of the things you need for Fubot. This left, it looks like an left orbit shot. You would think this the ball would do that. you would be wrong. Um, the ball, what it actually does is it actually goes here. It goes across the playfield under this ramp and feeds the upper flipper. This is something that I remember on reveal day. I was like, "What is going on there?" And you'll I'll show it off. I'll throw the ball and you'll see it. It's such a unique path the way it it squiggles across the playfield to set up the upper flipper shots. Uh, that's the the Remy or Rammy target, one of the band members. It's over there on the left. So, that's one of the major shots. This is the van shot or the Pat shot. Pat's one of the band members. Um, this is how you're going to start all your modes. It's something you can backhand rather easily. You can do it from the left flipper. You can go straight at it from the right flipper. Uh, very important shot for this game. Then we get to the drop targets here in the middle. There are three drop targets here. And then behind the drop target, there's actually a big paddle, a big paddle. So that's the modular target. And this is how you're going to upgrade your van throughout the uh throughout the game, which gives you perks, whether it's more time during the modes, more um scoring for the modes, or it gives you shots during the modes, which is pretty awesome. You have an inner loop, the Nate loop. The Nate loop is an inner loop. It's just a loop. It goes around and around and around. If you actually shoot it three times, I think that's the Nate combo, which I'll talk about. There's six combos to collect all six members in the official topper mode. Uh, so that's the Nate combo. Boom, boom, boom. Hit it three times in a row. Then you have the upper left ramp. And what that does is when you hit that, it's actually going to come around and then feed down here to the lower right. So there are some really cool combos in this game. So I said the ramy shots going to feed that upper flipper. You could loop it once or twice and then you could hit that ramp and it would come down like that. Just such an awesome awesome experience in this game. One thing that's pretty hidden because of the upper playfield is there's actually a captive ball here. And it's not just a captive ball that goes straight back. It's actual actually a circle. That's the UFO captive ball. You're going to be bashing that. And depending on on what you do, I'll show it off during the game there. It's actually up here in the upper left. You'll see how many UFO hits you've done. That's how you qualify your tractor beam, which is something on your action button where it'll give you shots so you can use that to progress during the mode. Then right up the middle, right up the middle, we got a spinner. We got such a juicy opto spinner. It's an amazing shot. It genuinely doesn't get old, even though it's the easiest shot in the game. Right up the middle and it's going to go over here and feed to the right flipper. So, you're going to be ripping that all throughout the game. Then you have the overlord shot. The overlord shot is this is the big bad. This is the alien that's kind of in a robot that's that's attacking the Foo Fighters. Underneath him on the premium and there's a magnet. to the ball. There's forks that will come up to hold that ball back and the ball will get thrown around by the magnet, which is really cool. To the left and right of it are two standup targets. You're going to be hitting those standup targets to lock balls in the overlord shot. Um, and that's uh how you start uh one of the main multiballs in the game. Then you have this this shot, but you can't shoot that shot directly. To get that, you have to actually go into the the ramy shot over there on the left. Then we have one of the bot targets. There's another bot target here. There's some of those kind of scattered throughout the There's one actually over here too that I forgot to mention. Uh bot targets, you're going to hit a bunch of those and end up hitting this to do the bot frenzy awards down here. So, you got to hit those up there enough to light down here to hit that target. Right ramp. Right ramp on the pro just does that. It comes right back down and and feeds the right flipper. On the premium though, we get up here in this upper playfield. In the upper playfield, there is an upper t a flipper up here. So, you can loop this. So you can woo woo woo loop it over and over again. But there is actually a target here, a target here that you have to hit. And then there's a spinner under here that you can hit. And then way in the back, you can't see it, but a diverter pops up and there's actually a target back there on the wall that you're going to hit. And that's how you start Area 51 multiball. So it it can be a super fast playfield. You know, you can literally hit that and it just goes right by the flipper and it's done. or you got to get up there and try to keep the ball up there alive um to work towards shots during the modes or work towards Area 51 multiball. Then we have another very unique shot. You would think this right orbit is just an orbit. Wrong. It is actually it feeds this way, comes down the Nate the Nate shot and then actually comes this way and then comes straight at your flipper. So it goes up and then it's coming right back at you. Um that's the battery shot or the Chris shot over there on the right. Um, that's how when you when you work through this the Rocco meter, this is how you actually uh increase your playfield multiplier and then the shot comes down. I mean, it can be kind of dangerous, but it should be feeding your left flipper down here. Uh, at the Roco meter, there's also hidden behind this target right here, right here, there's actually this paddle. And so it'll hit the ball and the paddle will shoot the ball upwards. It can shoot it all the way up the ramp. It can shoot it through that middle uh spinner. So, it's a very cool uh faboom fu fume faboom shot, I think is what it is. Fu boom. I'm probably saying that wrong, but it's a very cool shot. Um, I talked about the bot frenzy shot right there, which is pretty neat. And then you have the plunch. So, it's a crazy layout. It's a crazy layout. Um, but it's great. So, all right, let's dive in and let's work on the rules. All right. Right at the beginning, I have the volume to turn down very low. Otherwise, this is just DCMA strike all over the place. But basically, you have two full pages of songs. You pick the song just because it's what do you want to play in the background? The song does not matter at all. If we talk about skill shot, there's a few different skill shots you can do. You can just hit the action button and the ball's going to flip. It'll go up around the ramp, feed nice, safely over to your right flipper. Otherwise, if you look over here at the rockome meter, depending on when you plunge, it's going to go up and then it's going to roll down this this um this uh rollover. Wow. Rollover switch. And depending on what's what's um which one it's at, the yellow, the orange, or the red, it'll give you a different value. So, you want to get it to roll over when it's at the red. Or what you can do, one of the secret skill shots is if you plunge and somehow magically go through those, there's some points there. Or another secret skill shot. You can see the ramy target is kind of flipping out. Uh, basically there's you can combo some shots there. So, you basically will get it to a flipper, hit that shot, it's going to feed the upper flipper, you'll bring it back down, and you can keep comboing that shot path over and over again for some points. Or another option is we look here at the modulator area. So, if you plunge and you happen to plunge and hit one of the targets, right when one of the the the particular target is lit, you'll automatically get that that reward. Normally how that works though is during normal play if the lights are scrolling as soon as I hit one. So if I hit right now and I hit the shield it would lock the shield in then I would need to hit the other two targets down to get the shield and then I'd be bashing the ba the paddle to increase the the the value or the worth of the shield. So if you just happen to plunge straight into it, you just get it right off the bat. So plenty of things we could do just So plenty of things we could do just right off the front or right at the beginning. So I'm just going to go ahead and plunge here and let's go ahead. I'm going to shoot for the bomb. So, I'm going to wait for it to go. I'm going to wait for it to go. I'm going to plunge. I'm going to cheat. And I'm going to Oh, I would have hit it. But, so I got the bomb. The paddle's down. So, if I hit the paddle again, I'm going to level up the bomb. So, it's green, it's blue, it's dark blue, it's purple, and it's red. That means it's a fully maxed out bomb. And you can see your van awards right here. So, my my stuff came back up. See how it's scrolling? So, if I hit it now, it would lock in the engine and I have to complete those and that would give me the engine. So, let's do that. And then you can level up stuff that way, which is pretty cool. Um, so let me go ahead and start a mode. Let me go ahead and do a mode. To do a mode, we have to spell van. We have to spell van. So, we have to hit a white shot. So, let's hit a white shot. There's a white shot. See that awesome feed up there? So, that gave me VA because I've done it twice. Let's go ahead and go all the way over here. See how that fit all the way around? And now van is lit. So, we're going to start a mode at the van. I should take my hand out of the pocket. All right. So, if you look over here, eight spots shoted. That's because I've uh I maxed out my thing. So, let's go ahead and do Chicago, why don't we? Chicago. The way Chicago is going to work is you're going to see one shot lit. And the idea is that the shot or the bots are spreading throughout Chicago. So, if you don't hit the blue shot, so right now the blue shot's up there. If I sit here and I just don't hit the blue shot, eventually that blue shot, this one right here, it's going to spread. There's going to be more blue shots. So, it's a hurry up. So, you just kind of have to you want to get up there to hit it. So, you see how it's flashing, flashing, flashing, and now it's spread. You see how now right up the middle is lit as well. So, I actually just blew through that mode because I had eight spots shoted, but normally it's you just have to hit a certain number of shots. So just watch. They do spread. And then you're going to finish any mode shot at the Overlord. So that's me finishing that, but that's because I had maxed out on the van. Early on when I played this a lot, I really focused on always upgrading my van before I started a mode. And I I would not recommend doing that because then you're really just only doing that. So I have this locked in. So now I have the van leveled up and I can level this up more. So, the van is actually increases uh points, I think. So, it increases the points. Um, so that's going to be fully maxed out here once I get to red. So, let's go ahead and do another mode. So, let's go ahead and do another mode. So, let's do another uh spell van again. So, V. I'm trying to go easy shot in the game right up the middle. Come on. And then, oh, let's I want to I want to show off those upper flipper shots cuz they are so great. All right, I've spelled van. Let's get back up here. So, let's do another one. Let's do another one that's kind of hard to explain. Roswell. Roswell. There's You're going to see an orange shot and a green shot. The orange shot is you, you, the foo fighters. The green shot is the overlord, the alien trying to get to you. So, what you're going to see is the green shot is going to be moving towards green shot's going to be moving towards the orange shot. So, you can hit either one for credit. If you look up here, this is this is how much time I have. And um this is how I'm working. So that was one shot in my bar right here. The orange shots are worth more though. See how that gave me two shots. So let's just keep hitting orange shots. Uh yep. See how I'm working through there? So let's find the next orange shot. There we go. Do it again.