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Foo Fighters Pinball Tutorial (Flip N Out Pinball, 2026)

Flip n Out Pinball·video·40m 57s·analyzed·Feb 12, 2026
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claude-haiku-4-5-20251001 · $0.027

TL;DR

Comprehensive Foo Fighters LE tutorial covering layout, modes, multiballs, and wizard mode mechanics.

Summary

Joel Angelberth from Flip n Out Pinball provides an extensive tutorial of Stern Pinball's Foo Fighters limited edition machine, demonstrating playfield layout, shot sequences, modes, multiball mechanics, and wizard mode progression. The game features Jack Danger's design with complex upper playfield mechanics on Premium/LE models, multiple city-themed modes, and a topper-exclusive band member collection mode leading to the main wizard mode.

Key Claims

  • Foo Fighters is Jack Danger's first cornerstone game as a lead designer for Stern

    high confidence · Joel explicitly states 'This is Jack Danger's first cornerstone game' in opening section

  • The upper playfield is exclusive to Premium and LE models of Foo Fighters

    high confidence · Joel demonstrates and explains upper playfield features multiple times, stating 'this whole upper playfield's on the premium le'

  • Tanya Kleiss (referred to as 'Tanyo') is the lead on Foo Fighters rules, with Ray Day (Raymond Davidson) assisting

    high confidence · Joel credits: 'Tanyo is the lead on rules and then Ray Day Raymond Davidson did an amazing job also filling in with the rules'

  • The game features Expression Lights system on LE model with powder coat finish

    high confidence · Joel describes LE specs: 'powder code. It has the expression lights. You can see the lights going nuts on both sides. You can add the expression lights though to the premium model as well'

  • Pro model includes an up-post manual ball save mechanic during overdrive sequences, while LE/Premium versions have additional complexity

    high confidence · Joel explains Pro vs Premium: 'On the Pro, it's just a gimme. It'll just give it to you. But having that up post, it's fun'

Notable Quotes

  • “This is Jack Danger's first cornerstone game. Um and it's awesome.”

    Joel Angelberth @ Opening section — Establishes Jack Danger's role as primary designer on Foo Fighters

  • “Every single time you save that ball, it is a fun, unique experience.”

    Joel Angelberth @ Layout section - up post discussion — Emphasizes design philosophy of unique mechanical moments throughout gameplay

  • “Bot frenzy... It's the best. Honestly, it's the best. It's the best song in the game.”

    Joel Angelberth @ Bot frenzy mode explanation — Highlights standout mode with 8-bit music and switch-hit mechanics

  • “Just such a unique path the way it squiggles across the playfield to set up the upper flipper shots.”

    Joel Angelberth @ Remy shot description — Describes counter-intuitive left orbit shot design creating engaging ball routing

  • “I basically blew it up... I did it with the glass on by pushing buttons, believe it or not.”

    Joel Angelberth @ Opening segment — References achieving Foobot wizard mode during stream play

Entities

Joel AngelberthpersonJack DangerpersonTanya KleisspersonRaymond DavidsonpersonFoo Fighters PinballgameStern PinballcompanyZachpersonStumbler ModscompanyNeon Night Riderperson

Signals

  • ?

    community_signal: Content creator streaming model actively demonstrates and explains complex game rules, modes, and strategies; previous streams of different model tiers (Pro, Premium, LE) indicate broad market coverage

    high · Joel references previous streams of Pro and Premium models and current LE stream; explains detailed rule mechanics and strategy throughout tutorial

  • ?

    design_philosophy: Game emphasizes repeated mechanical moments and skill-based manual saves; each playfield element designed to create unique, replayable experiences

    high · Joel emphasizes that the up-post manual ball save is 'fun every single time' and praises the playfield layout as creating 'unique, fun, flowy' shot paths throughout

  • ?

    community_signal: Jack Danger's first cornerstone game as lead designer at Stern; design philosophy emphasizes unique, flowy layouts with counter-intuitive shot routing and mechanical variety

    high · Joel credits Jack Danger as lead designer and repeatedly praises the unique layout design throughout the tutorial, emphasizing non-obvious shot paths like the left ramp feeding to upper flipper

  • ?

    product_strategy: Foo Fighters implements three-tier model with significant mechanical differences: Pro lacks upper playfield and has simplified up-post mechanic; Premium/LE include full upper playfield with upper flipper and advanced shot sequences

    high · Joel extensively demonstrates upper playfield features and explicitly states they are 'on the premium le' while Pro version has 'just a gimme' up-post mechanic

  • ?

    technology_signal: Expression Lights system fully implemented on LE model with powder coat finish, available as optional upgrade on Premium model

Topics

Foo Fighters playfield layout and shot designprimaryGame modes (city-themed modes: Chicago, Roswell, Los Angeles, New Orleans, Seattle, New York, Austin, DC)primaryMultiball modes (All My Life, Area 51, DC mode, Toy Box)primaryWizard mode progression (band member collection via topper mode leading to Foobot)primaryPro vs Premium vs LE model differencesprimaryUpper playfield mechanics (exclusive to Premium/LE)primaryJack Danger as lead designersecondaryAftermarket modifications (Stumbler lighting, precision flippers, rubber customization)secondaryExpression Lights system implementationsecondary

Sentiment

positive(0.92)— Joel is enthusiastic and complimentary throughout, repeatedly using phrases like 'amazing game,' 'awesome,' 'so great,' 'fun,' and 'cool' to describe various elements. No criticism or negative commentary; focus is entirely on explaining and celebrating the game's design and mechanics.

Transcript

youtube_auto_sub · $0.000

Hello, my name is Joel Angelberth and this is the Flipping Out YouTube channel. Uh, thank you for so much for clicking on the video. Today we're going to do a tutorial of a of an amazing game. Um, this is Foo Fighters by Stern Pinball. This is the limited edition model that you're seeing. The limited edition model has the powder code. It has the expression lights. You can see the lights going nuts on both sides. You can add the expression lights though to uh the premium model as well. Um it has a moving this mech moves on the premium. This whole premium le this whole upper playfield's on the premium le. Um it's an amazing game. I also have the topper. We got topper cam going right over here. Um so you can check out that topper. You're going to see the way that that interacts and moves with the game. So an amazing game. This is Jack Danger's first cornerstone game. Um and it's awesome. Tanyo uh is on is the lead on rules and then Ray Day Raymond Davidson did an amazing job also filling in uh with the rules. So, shout out to them. Uh this is a really great game. My brother and I have actually streamed this game multiple times. We streamed it originally when it came out. We streamed a pro. We streamed a premium. We had a lot of fun streaming this game. Zach got this one in on trade and we had a chance to stream the limited edition now with the fully complete code. And man, did we have a great time with it the other night. Um, I'm gonna explain how to get to Foobot, which is kind of one of the main wizard modes in the game. And I almost did that on stream. So, if you click the live tab up top, you'll be able to see our previous stream of this game, the second game of the night. I basically blew it up. So, everything that I'm going to show tonight, I did I actually did it, guys. I did it with the glass on by pushing buttons, believe it or not. Uh, crazy, I know. But this game's awesome. This game's awesome. And um yes, Zach got this in on trade. So, there are some mods in this game that are not official. Uh you're going to see some extra lights up here. That's a Stumbler mod. Davey makes that. It's an amazing mod. Check out Stumbler mods. Uh this this orange plastic up here, this green plastic. Those are also aftermarket mods. And then once again, these have precision flippers, which are the metal flipper bats. You can see all four of those. And then the guy, the previous owner, replaced all the rubbers uh with green. So, shout out to I think it was Neon Night Rider. This was his game and he turned that in. Showed up to our stream to check it out. Um, but yeah, we're going to have a fun time with this. This game's great. So, let's dive into shots and layout. Shots and layout. Very unique layout. Very unique layout. Jack Danger does a fantastic job with just kind of just unique, fun, flowy layouts. Um, so we're going to start on the left. There is a this is unique to the premium. down here just out of frame, there's an up post right here. And what that'll do is there are times where the overdrive, it'll go down, that up post will come up. You need to hold the upper flip the flipper up, and then it'll bounce off of that post and ricochet back in. So, it's a manual ball save. Uh, and if you don't hold this up and don't do it correctly, you'll lose the ball. You'll lose the ball. On the Pro, it's just a gimme. It'll just give it to you. But having that up post, it's fun. Every single time you save that ball, it is a fun, unique experience. Uh right lane, nothing crazy on the right lane. If you look at the inlanes though, the slings look a little different, and that's because there's actually two targets on the inside here on the inlanes. And so that's the ray gun shot. And basically, if you have a ball that ricochets into that shot, your very next shot off that flipper is double. So it's 2x. And if there's a way that you It's called shhatzing, where you you hit the ball right on the end of the flipper. If you touch that and then you shhats the other one and hit both of them, your next shot's 4x. Um, I've only done it once. I didn't do it on purpose, but I got the achievement for it. So, kind of crazy that there's two targets in there. Um, over here on the left is the uh the sonic radio targets. You're going to be hitting those, and this is how you collect uh mysteries throughout the game, and that's how you start sonic radio, which is one of the things you need for Fubot. This left, it looks like an left orbit shot. You would think this the ball would do that. you would be wrong. Um, the ball, what it actually does is it actually goes here. It goes across the playfield under this ramp and feeds the upper flipper. This is something that I remember on reveal day. I was like, "What is going on there?" And you'll I'll show it off. I'll throw the ball and you'll see it. It's such a unique path the way it it squiggles across the playfield to set up the upper flipper shots. Uh, that's the the Remy or Rammy target, one of the band members. It's over there on the left. So, that's one of the major shots. This is the van shot or the Pat shot. Pat's one of the band members. Um, this is how you're going to start all your modes. It's something you can backhand rather easily. You can do it from the left flipper. You can go straight at it from the right flipper. Uh, very important shot for this game. Then we get to the drop targets here in the middle. There are three drop targets here. And then behind the drop target, there's actually a big paddle, a big paddle. So that's the modular target. And this is how you're going to upgrade your van throughout the uh throughout the game, which gives you perks, whether it's more time during the modes, more um scoring for the modes, or it gives you shots during the modes, which is pretty awesome. You have an inner loop, the Nate loop. The Nate loop is an inner loop. It's just a loop. It goes around and around and around. If you actually shoot it three times, I think that's the Nate combo, which I'll talk about. There's six combos to collect all six members in the official topper mode. Uh, so that's the Nate combo. Boom, boom, boom. Hit it three times in a row. Then you have the upper left ramp. And what that does is when you hit that, it's actually going to come around and then feed down here to the lower right. So there are some really cool combos in this game. So I said the ramy shots going to feed that upper flipper. You could loop it once or twice and then you could hit that ramp and it would come down like that. Just such an awesome awesome experience in this game. One thing that's pretty hidden because of the upper playfield is there's actually a captive ball here. And it's not just a captive ball that goes straight back. It's actual actually a circle. That's the UFO captive ball. You're going to be bashing that. And depending on on what you do, I'll show it off during the game there. It's actually up here in the upper left. You'll see how many UFO hits you've done. That's how you qualify your tractor beam, which is something on your action button where it'll give you shots so you can use that to progress during the mode. Then right up the middle, right up the middle, we got a spinner. We got such a juicy opto spinner. It's an amazing shot. It genuinely doesn't get old, even though it's the easiest shot in the game. Right up the middle and it's going to go over here and feed to the right flipper. So, you're going to be ripping that all throughout the game. Then you have the overlord shot. The overlord shot is this is the big bad. This is the alien that's kind of in a robot that's that's attacking the Foo Fighters. Underneath him on the premium and there's a magnet. to the ball. There's forks that will come up to hold that ball back and the ball will get thrown around by the magnet, which is really cool. To the left and right of it are two standup targets. You're going to be hitting those standup targets to lock balls in the overlord shot. Um, and that's uh how you start uh one of the main multiballs in the game. Then you have this this shot, but you can't shoot that shot directly. To get that, you have to actually go into the the ramy shot over there on the left. Then we have one of the bot targets. There's another bot target here. There's some of those kind of scattered throughout the There's one actually over here too that I forgot to mention. Uh bot targets, you're going to hit a bunch of those and end up hitting this to do the bot frenzy awards down here. So, you got to hit those up there enough to light down here to hit that target. Right ramp. Right ramp on the pro just does that. It comes right back down and and feeds the right flipper. On the premium though, we get up here in this upper playfield. In the upper playfield, there is an upper t a flipper up here. So, you can loop this. So you can woo woo woo loop it over and over again. But there is actually a target here, a target here that you have to hit. And then there's a spinner under here that you can hit. And then way in the back, you can't see it, but a diverter pops up and there's actually a target back there on the wall that you're going to hit. And that's how you start Area 51 multiball. So it it can be a super fast playfield. You know, you can literally hit that and it just goes right by the flipper and it's done. or you got to get up there and try to keep the ball up there alive um to work towards shots during the modes or work towards Area 51 multiball. Then we have another very unique shot. You would think this right orbit is just an orbit. Wrong. It is actually it feeds this way, comes down the Nate the Nate shot and then actually comes this way and then comes straight at your flipper. So it goes up and then it's coming right back at you. Um that's the battery shot or the Chris shot over there on the right. Um, that's how when you when you work through this the Rocco meter, this is how you actually uh increase your playfield multiplier and then the shot comes down. I mean, it can be kind of dangerous, but it should be feeding your left flipper down here. Uh, at the Roco meter, there's also hidden behind this target right here, right here, there's actually this paddle. And so it'll hit the ball and the paddle will shoot the ball upwards. It can shoot it all the way up the ramp. It can shoot it through that middle uh spinner. So, it's a very cool uh faboom fu fume faboom shot, I think is what it is. Fu boom. I'm probably saying that wrong, but it's a very cool shot. Um, I talked about the bot frenzy shot right there, which is pretty neat. And then you have the plunch. So, it's a crazy layout. It's a crazy layout. Um, but it's great. So, all right, let's dive in and let's work on the rules. All right. Right at the beginning, I have the volume to turn down very low. Otherwise, this is just DCMA strike all over the place. But basically, you have two full pages of songs. You pick the song just because it's what do you want to play in the background? The song does not matter at all. If we talk about skill shot, there's a few different skill shots you can do. You can just hit the action button and the ball's going to flip. It'll go up around the ramp, feed nice, safely over to your right flipper. Otherwise, if you look over here at the rockome meter, depending on when you plunge, it's going to go up and then it's going to roll down this this um this uh rollover. Wow. Rollover switch. And depending on what's what's um which one it's at, the yellow, the orange, or the red, it'll give you a different value. So, you want to get it to roll over when it's at the red. Or what you can do, one of the secret skill shots is if you plunge and somehow magically go through those, there's some points there. Or another secret skill shot. You can see the ramy target is kind of flipping out. Uh, basically there's you can combo some shots there. So, you basically will get it to a flipper, hit that shot, it's going to feed the upper flipper, you'll bring it back down, and you can keep comboing that shot path over and over again for some points. Or another option is we look here at the modulator area. So, if you plunge and you happen to plunge and hit one of the targets, right when one of the the the particular target is lit, you'll automatically get that that reward. Normally how that works though is during normal play if the lights are scrolling as soon as I hit one. So if I hit right now and I hit the shield it would lock the shield in then I would need to hit the other two targets down to get the shield and then I'd be bashing the ba the paddle to increase the the the value or the worth of the shield. So if you just happen to plunge straight into it, you just get it right off the bat. So plenty of things we could do just right off the front or right at the beginning. So I'm just going to go ahead and plunge here and let's go ahead. I'm going to shoot for the bomb. So, I'm going to wait for it to go. I'm going to wait for it to go. I'm going to plunge. I'm going to cheat. And I'm going to Oh, I would have hit it. But, so I got the bomb. The paddle's down. So, if I hit the paddle again, I'm going to level up the bomb. So, it's green, it's blue, it's dark blue, it's purple, and it's red. That means it's a fully maxed out bomb. And you can see your van awards right here. So, my my stuff came back up. See how it's scrolling? So, if I hit it now, it would lock in the engine and I have to complete those and that would give me the engine. So, let's do that. And then you can level up stuff that way, which is pretty cool. Um, so let me go ahead and start a mode. Let me go ahead and do a mode. To do a mode, we have to spell van. We have to spell van. So, we have to hit a white shot. So, let's hit a white shot. There's a white shot. See that awesome feed up there? So, that gave me VA because I've done it twice. Let's go ahead and go all the way over here. See how that fit all the way around? And now van is lit. So, we're going to start a mode at the van. I should take my hand out of the pocket. All right. So, if you look over here, eight spots shoted. That's because I've uh I maxed out my thing. So, let's go ahead and do Chicago, why don't we? Chicago. The way Chicago is going to work is you're going to see one shot lit. And the idea is that the shot or the bots are spreading throughout Chicago. So, if you don't hit the blue shot, so right now the blue shot's up there. If I sit here and I just don't hit the blue shot, eventually that blue shot, this one right here, it's going to spread. There's going to be more blue shots. So, it's a hurry up. So, you just kind of have to you want to get up there to hit it. So, you see how it's flashing, flashing, flashing, and now it's spread. You see how now right up the middle is lit as well. So, I actually just blew through that mode because I had eight spots shoted, but normally it's you just have to hit a certain number of shots. So just watch. They do spread. And then you're going to finish any mode shot at the Overlord. So that's me finishing that, but that's because I had maxed out on the van. Early on when I played this a lot, I really focused on always upgrading my van before I started a mode. And I I would not recommend doing that because then you're really just only doing that. So I have this locked in. So now I have the van leveled up and I can level this up more. So, the van is actually increases uh points, I think. So, it increases the points. Um, so that's going to be fully maxed out here once I get to red. So, let's go ahead and do another mode. So, let's do another uh spell van again. So, V. I'm trying to go easy shot in the game right up the middle. Come on. And then, oh, let's I want to I want to show off those upper flipper shots cuz they are so great. All right, I've spelled van. Let's get back up here. So, let's do another one. Let's do another one that's kind of hard to explain. Roswell. Roswell. There's You're going to see an orange shot and a green shot. The orange shot is you, you, the foo fighters. The green shot is the overlord, the alien trying to get to you. So, what you're going to see is the green shot is going to be moving towards green shot's going to be moving towards the orange shot. So, you can hit either one for credit. If you look up here, this is this is how much time I have. And um this is how I'm working. So that was one shot in my bar right here. The orange shots are worth more though. See how that gave me two shots. So let's just keep hitting orange shots. Uh yep. See how I'm working through there? So let's find the next orange shot. There we go. Do it again. Oh, come on, Joel. Let's do that. There we go. And one more orange shot. Let's go. Boom. Missed it. Boom. Oh, I love it. There it is. Just like that. So, I've done all my orange shots. See how it's flashing? And now overlord to finish the mode. So, it's really easy obviously when you're throwing the ball, but I wanted to explain three of the modes that are a little more complicated um or not as obvious to understand. I will tell you, I already got one of the Fubot parts because I completed one of the modes in one go. That's why I got that right left leg. My extra balls lit here at the target. So, I'll go ahead and collect that. And then I'm going to go ahead and uh spell van one more time. So, let's hit the shots. I'm actually leveling up my playfield multiplier here whenever the battery is lit if you go over that. So, now I have 2x playfield. Um, so let's go ahead and get another spell van here. And van is lit. All right. So, Los Angeles is just ramps. You can see green. You just have to hit that many ramps. New Orleans, all the shots are lit. You're going to hit one shot. It locks in that shot and then you need to hit that shot again. So, it's like find the shot, then hit the shot again. Uh, you can skip. I wouldn't do that. Seattle, the two right shots are lit originally and then they're slowly after as you hit them, they're going to work their way to the left. So, you start on the right, you're going to work your way to the left. So, let's go ahead and do New York. New York is can be also be a little confusing. New York, what you're going to see is the middle spinner is lit first. Now, I will say on a premium and le you can usually, if you get up top, you can kind of just hit shots up there and it'll progress the mode. But for New York, you got to go right up the middle first. What that's going to do is it's going to make the yellow shot move. So now the yellow shots all the way over here on the right. So you got to find where the yellow shot went to and then hit it again. So you see how I'm working my way through there. So, the yellow shot's still over here. If you want to move the yellow shot, you hit the the center spinner again. I think it's every 10 spins, we'll move the yellow shot to somewhere else. So, it's right there. Now, it's moving. It's over there now. Now, it's over here. So, I need probably one more hit to it. There we go. And then we're going to finish it right up the middle. There we go. So, that's three modes. Three city modes. Once you've done three city modes, it's going to light Austin or DC. Those are kind of mini wizard mode modes. Um, another thing that I've actually done is I've actually started the main multiball of the game or it locked the ball for the main multiball of the game. So, if I want to start overlord multiball, basically I need to bash my fork here a few times. So, let me go ahead and do that. There we go. There's one. So, two more to start all my life multiball. The reason it locked the ball is cuz I hit the two standup targets to the right and left of it. So if I hit it right now, now I'm in All My Life multiball. All My Life multiball is a two ball multiball. You're going to see what should I hit? Probably the red shots. So there's a red shot. There's a red shot. And then let's go right up the middle. There's a red shot. You see it now moved two red shots on the ends. There's one. There's one. And then now we got to do inner loops to finish it out. There we go. And it's probably going to light a super jackpot, I assume, at the overloop. There we go. So, that's how that works. You basically work your way through. If you can get a super jackpot, that's how you get the right arm. If you can't get a super jackpot, I'm going to go ahead and drain out. If you can't get a super jackpot, uh what you're going to end up doing is you got to get to the second uh overlord multiball, and that's how you'll get your right arm. So, I've shown off that multiball. Uh let's talk about Area 51 multiball. Area 51, you have to get up top, and once you're up top, you have to spin this around until the diverter pops up and then you have to with the flipper hit the shot. So, it's got to go way back there and hit the shot. So, now I'm in Area 51 multiball. Area 51 is a three ball multiball. So, you're going to see this. Let me go ahead and hit my hit my shots here. Um, I forget exactly how to light a jackpot. Let's just keep doing it. Oh, I just got the Dave combo. That's a that that is right ramp, left ramp, right ramp. And if you look at the top, I just lit uh his face on the topper. So, I'm one combo away from beating that. So, now that I've hit a bunch of these, pretty sure the jackpot is lit up top. Let's see if I can hit it. See how the kum That's what it is. Kum target threw that ball up. And then I want to hit this. See how it's freaking out on me? There we go. So, you can you can do a lot up here. So, it's a fun it's a fun little uh mini wizard right there. Or not a mini wizard mode, but a multiball. So, let's drop out of that. So, being that I played Area 51 multiball, you're going to see here. I'm going to get another uh another piece to the pie. There it is. Let's see what it is. Right ramp the rest of the game. So, I got the head. I got the head. All right. Let's show off Austin and DC. So, let's uh spell van again. So, white shot to for a v. So, let's look at the screen. I have v hero would be a and there we go. Now that I've spelled van, van is lit and I can play Austin or DC. So, let's go ahead and play uh DC. Why not? All right. DC. Every every mode has a different song. Unique custom animations. Oh no, they stole all my stuff. Drop targets and p and so basically you want to be hitting this. You want to be hitting these shots and upgrading and getting jackpots that way. Otherwise, you want to get your stuff back. So, let's hit the the the shots to get our stuff back. I don't know. A lot of multiballs in my mind are shoot the blinky lights. Oh, that one's green. That one seems special. Let's hit the green shot. We got our stuff back. I got an add ball. Now I got a five ball multiball going right now. So let's just keep hitting shots. Um upgrading our van. I don't know. It's a multiball if you really care. Oh, we got a yellow shot up there. Let's see if we can get it. There we go. Got it. So we're getting our stuff back. And you can slowly build up all the band members. So I'm pretty sure it's you hit red shots enough to get Wow, I still got a five ball micro ball. to get one of the shots lit. And then you're going to lit Come on. Come on. You're going to hit one of the lit shots that's a different color to collect all the band members. There's Taylor. We going to light another one. I mean, this would be a very chaotic multiverse. I don't know. It would probably light pretty soon. Or do we have to do this again? There it is. Orange shot. Boom. All right. Lots of points. It's a multiball. Have fun with it. We're going to go ahead and drain down. Oh, they're all coming back. Let me see if I can show the overlord. So, do you see how that's overdrive? You see how that's lit ball out the outline? The up post popped it up and it brought the ball back. Such a cool such a cool little mech. Another thing that was going on during that is I hit this this target enough that I had the super lightning mode going, which is points. You hit that enough and then all the lightning bolt shots are worth more. All right, what else can I show you? So, that was kind of the mini wizard mode with the modes. I've hit enough of the bot targets that my bot award is lit. So, let's go ahead and collect that. So, that was my first bot award. Let me hit enough of them again to light another bot award. Am I missing a bot target? Oh, I have to hit that one. There we go. Bot award. The next one. So, I got slight super light modulator. So, let's actually do one more. Let's light them one more time. Get bot award. And this should light uh well, extra ball. But I think bot frenzy is now lit. Yeah, bot frenzy award. Bot frenzy is blue. This is such a cool mode in the game. One. It's 8bit music. It's It's the best. Honestly, it's the best. It's the best song in the game. Um, basically it's switch hits. So, you want to uh hit bots to raise the value of the spinner. So, the more you hit, the bigger the value of the spinner is. And then you have one shot at the spinner to rip it for a lot of points. You're going to see after that stops spinning. The blue's going to go away. But look how many points I got for that one spinner hit. So, if you can hit more bots before you you hit it again, you can almost drink. There we go. Lots of points. Such a cool mode. It's going on in the background. All right, while that's going, because if you look at my timer, I got 48 seconds of that. Uh, let's look at the upper left. Upper left is where the UFO shots are. So, the more I hit that, I'm going to fill out my UFO. So, my UFO, my action button is actually red now. So, that means I have three hits or three boom buttons that I can use on that. uh already showed off this how you can uh when the batter is lit here you can increase your playfield multiplier. So that's how I have a 2x. If I do it again, if I complete the battery again, we can actually get a 3x multiplier. So there we go. See how my my thing over there is going up. So let's get that 3x multiplier. Boom. 3x multiplier. Uh another thing I want to talk about combos. You see the combo count is three. If you look at these individ these special little lights here, as soon as you hit one shot, the lights are going to light up and you can basically combo the shot into another one. So, let's see here if we can combo. I don't know if the combos work while you're in a mode. Okay, apparently I'm not going to show that right now. We can talk about mystery reward where you hit a target, it's going to start flashing and then you want to hit it again and that's how you'll collect your um your mystery rewards. So, you have to work your way through. If you look, I just got another band member, and that's because I started bot frenzy. So, let's work on these. This is how you get your mystery mode. So, radio mystery. If you look right here on the playfield, do you see how the tuner's going to the right? So, the more you hit this, I would highly suggest when you're in a multiball to focus on hitting this, and this is how you're going to get your radio tuner over and over and over to the right. Oh, I got the Ramy. Okay, we're going to do a quick intermission and you can see right off site I got toy box multiball. This is the topper exclusive mode lit. That's what's going on here on the left side. So, if you don't want to be spoiled, look away. But this is a pretty cool mode. So, this is the topper mode. These carry over if you do the band exclusive modes. Make a band member starts shot as part of scene. So, let's let's do uh let's do the Pat Ranch right there. So, you see Pat's going right now. So, now I have blue shots to hit. 46 more switches to light a jackpot. So, of course, we're going to go uh for that. And then my jackpot's going to be lit on um it's going to be lit here. So, let's uh come on. Hit the same shot again. So, there we go. So, there's Pat. So, I just got Pat taken care of. And it gave me an outall. Let's do the Chris shot. So, now all the shots are green for Chris. That's cool. So, you're just going to hit a bunch of green shots and then uh cash out over there eventually. 65 more switches to light jackpot. So, first we're going to go up the middle and there we go. Jackpot ready. It's my red shot over here on the right. And I got another ball. So, we can work our way through here playing the different band members. And uh I'm assuming if you get one of every band member uh you can get probably an achievement. So I just hit the Dave shot, which is the right ramp. And then I'm assuming I have a lot of switches I have to hit. Yep. I'm looking right here in the middle. So you see how that spinner just spins for days. There we go. Jackpot shots already lit on the right here. And that gives me my sixth ball. So you can keep this going for quite a while. My my um my shoot again is still lit right now, which is why I haven't drained out yet. But let's just collect keep collecting shots here. Okay, shoot again's turned off. So I could go ahead lock a ball and overlord for 2x. I will do that. Let's do that. So how many times do I have to shoot it? Oh, I bet I have to hit the lock shots. There's one. Now I can lock a ball. Yeah. So now this is 2x and then here we go. So let's get the jackpot check. So that's pretty unique. That's pretty unique. Toy chest or toy box frenzy or whatever. So I have that's a six ball multiball. That's a pretty crazy multiball there. So let's go ahead and drain out. Once again, you get that by doing all the unique all the unique modes uh so all the unique all the unique combos um for the different manmers when you have the topper. and they're going to be collected up there on the little the little screen. So, let's go and drain this down. Make a band member shot. That's a neat mode. Well done, Ray. Let's talk about the combos. So, do you see how these these pop up? These are these are tracking that I'm comboing the shots. And then once I've comboed a shot, if I've comboed it enough, I'll cash out at the Underlord, and that goes towards my combo count. So, let me actually do two more of those. So, here's one. Uh, let's get a combo going. Man, it really wants me to do a van mode. So, let's do that. Let's skip it again. Actually, I'll show you New Orleans. Why not? Or I was trying to keep this one quick, but man, there's so much good stuff in this game. There's so much good stuff. New Orleans, did you hit a shot and you hit the same shot again? See how that's locked in and that counts towards the mode. I can show you my tractor beam by hitting my action button. So, that gave me one of the shots. Go ahead and use it again. Gives me another shot. I'll go ahead and use it again. So, that should be my three tractor beams used up. So, let's see if I can um get some combos during this. I don't think I can. Oh, I locked in the ramy the ramy shot. So, there we go. So, let's do that. And that. And now I've done enough that I can complete the mode. And boom, completed. All right. My combo lights are on again. So, combo lights. I basically you want to hit a shot and then you want to hit one of the other combo lights. And once you've done even just that little bit of a combo, you can cash out at the Overlord. And now that's five. So let's do one more combo. Or it's telling me I got to do another mode. I can't can't just keep doing combos. So let's do another Vanawward here. Seattle it is. Seattle it is. Seattle. The shots start on the right. So I'm going to work my way from right to left. See how they're moving to the left? Oh, I I'm comboing right now. Do you see these shots? So, once I like that I've comboed enough, I can hit up the middle. That's my six out of six combos. And now I can actually start combo, which is I have to do the that ramp right there. My flippers are dead even though I'm in the middle of the mode. And now I'm doing combo. So, it's going to show me the combos that I've made. And then depending on the top three, you if you do those combos again, you get more value. It's something along those lines. It's a fun little mode here. That was a pretty crazy combo cuz I was showing it off. But if you look at all the combo inserts here, they're kind of going nuts. So, I still have Seattle running. Seattle's the the dark blue shot. So, let me let's go ahead and get Seattle taken care of. And Seattle again. And then obviously if I'm hitting any combo shot, do you see how they're actually getting towards red? You want them to get towards red. And then once they're all towards red, you can cash them out. There we go. We're almost done with Seattle. Far right shot for Seattle. And I'm working towards Comatron. There we go. Seattle's done and I can cash that out. Otherwise, I'm just working on my combo shots. Okay, I think with the combo, I think that might be the last thing I need to do for Fubot. So, let's go ahead and drain down and let's see. Combos keep the music going. Oh, I'm draining. All right, comatron multiball is done. So, there should be Let's see if I get it. Yep. So, I just got that. Um, what do I not have? Let's check. I'm going to push and hold the right uh flipper to see what I have not collected. You can always do this for instant info. Come on. Here we go. I do not have these were my band member combos. You can see those. Uh, collected. So, I did that. That was from completing the mode. Uh, well, I Yeah, upgraded. Upgraded. Not collected. Here we go. reach end of radio. Oh, I have an unison sonic wave multiball. So, look at this radio. Not sonic. What? Sonic wave radio. Look at the dial. So, you have to keep hitting this. And then you're going to hit it again. And I'm going to keep working my way. Do you see how I'm still working my way over to the right? So, you just focus on that. And I have started. I'm going to start right here. Um, I think I've started it. Yes, I've started it. Gray shots boot signal. So, do you see all these white shots? So, I basically you're going to hit a white shot. It becomes pink and then you want to hit the pink shot. So, gray shot and then pink shot. And you can stay in this mode as long as you see how the radio dials going down to the right. So, either collect pink shots to stay in the mode or you just hit the dial again and it'll give you more time. So, this is a this is a mode that you can stack on top of other modes as well. Um, so yeah, you can chip away at that, but we're going to go ahead and let that start to drain out. Um, I think that's really all I'm going to really be able to show you while we let that drain out. I built that up a lot. Uh, I can also start the next multiball or work towards the next multiball. So, you have to hit the light tight lock target. So, I just hit one of those there. You have to hit each one of those two times. And once you've hit those two times, then I should be able to start locking a ball. Wow. Come on. There it is. Now, do you see how right up the middle I can lock a ball? Uh, after I hit it enough, I'm letting Sonic wave radio go down. Two more to light capture ball. There's one. Here we go. Soon. There it is. This one. Capture ready. So now when I go to capture the ball, it's it drops. It pops the forks up. It's going to kick me out another ball, then I can start um once once I get enough shots to it, I will actually start multiball. There we go. And there's my last Fubot part. But for the sake of showing this multiball, I'm going to drain. And that's what happened during my uh when I played it the other day. All right, let me just go ahead. Let me hit that. And two more. Two more for monkey wrench. One more. There we go. Monkey wrench. Multiball is right. All right. So, it's another multiball. Red shots. Red shots for jackpots. Flashing. Let's see what that's about. and if the ramp is flashing, I don't know. I'm assuming you want to hit the flashing shots. Make them flashing and then probably hit them once. And once you've hit all the flashing shots, I would assume we're about to see a super jackpot right up the middle. The only ones I haven't done are that guy. Come on. Nope. That one. There it is. And right up the middle. That would be my last red shot. One. And boom. All right. Now what? I'm assuming. Yep. At the overlord shot to probably get a super jackpot if I can hit it. There it is. Yeah, that seems like a big deal. Super jackpot lit. Hit it. Oh god. There it is. How many times do I get to hit that? I'm just going to keep bashing it until you tell me not to. Now everything's lit again. That's cool. And I just upgraded uh one of the one of the fooot things because of that. So that's a cool little uh uh mode. So that's monkey rich multiball. So if we hit the light lock targets again, I think three times and then bash the bunch batch the ball a bunch and then lock the ball and then bash it a bunch, that's how you get to the pretender, the final uh part of that uh wizard mode. Let's go ahead and play Fubot. This is a very cool mode. This is a very cool mode. And honestly, I've shown you a lot, but this is very achievable. So, at this point, what would be left? To fully beat the game. To fully beat the game, we need to do because I've done Fubot, we need to do Los Angeles. So, we need to spell Vanig again. Beat Los Angeles. Once we've done that, then we'll beat Austin. Spell Vanigan, beat Austin. That'll take care of all the cities. And then we have one more. Oh, wow. That was going the whole time. One more. The pretender multiball. So, that's all about hitting these targets three times. I think that's enough. And then bashing in there. Two. Oh, two more to enable targets. So, you have to do it. We got to enable the targets before I can bash them. So, all that. Yeah. So, that's that. You're going to have to chip away at that one a little bit. But basically, you're going to do pretender and you're going to complete the the the city modes and then I think that Lights Overlord, which is the absolute final mode of the game. Um, yeah. So, I think I showed it all. I think I showed it all. Sorry if that was rambling at all. Um, I do want to show this off though that you can with Insider Connect or any other game, uh, you can actually go to the game mode here, and you can do the challenge mode, which is the final battle challenge. You can go straight to it, which is pretty cool. If you ever look at the topper, look at the little images of what's lit, and if you realize, oh, only one or two are not lit, focus on those combos, and then you could get to the toy chest multiball. But I think I showed everything in the game. This was way longer than I thought. Wow. Sorry for all the rambling, but honestly, I really have had a lot of fun with this game. There's so much in it. There's a lot to do even with scoring. Ray, I'm sorry I probably didn't explain certain things with the scoring perfectly, but there's so much to do in this game. If you have a chance to play a Foo Fighters, play it. Just enjoy the shots, enjoy the layout, fun mechs, fun code, great animations, great music. It's great. Uh, and honestly, I thought I would be able to explain this game in like 20 minutes, but I just I got too wrapped up and I just wanted to show everything. So, I apologize for that. If you're still here, if you're still watching this late in the video, let me know. Comment below that you stuck through and you would I don't know. I don't I'm curious. The people that watch my tutorials, at what point do you tune out? You can put that below. Hey Joel, you typically lose me around the 25m minute mark. That's fine. But there's just so much goodness here. And I just I love trying to show everything that that these designers put in the game and uh try to give you goals to chip chip away at or get further along and uh hopefully one day see by actually playing the game. Feel free to check us out live every Wednesday night from 10:00 to midnight. My brother and I have a lot of fun playing these games. Huge shout out to Zach Nicole for letting me borrow this game. Uh reach out to Zach if you're looking to buy a new game or trade in a game or buy a used game. He's constantly has new stuff. Um and he'll treat you right. But yeah, hopefully that was useful. Uh, everybody have a great night. Thanks for clicking on the video and uh, yeah, see you guys again soon. Bye.
Expression Lights
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Flip n Out Pinballorganization

high · Joel describes LE features including 'powder code,' 'expression lights,' and notes system can be added to Premium as well