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John Chad discusses comics, books, science, and pinball discovery on This Flippin' Podcast.
John Chad discovered pinball in 2009 at a pool hall across from the Center for Cartoon Studies in White River Junction, Vermont, where he played a Star Wars Episode One Pinball 2000 machine with friend Alec Longstreth.
high confidence · John Chad, directly describing his pinball origin story on the podcast
Chad's first published book was Leo Geo, which he initially self-published using a photocopier and sold in liquor bags purchased from someone named Bubba at a liquor store in Georgia before being picked up by a publishing house.
high confidence · John Chad, explaining his publishing journey on the podcast
Chad created the original artwork for the Pinburgh poster, featuring a castle with pinball machines and wizards in a Where's Waldo-style design.
high confidence · Taylor, host, confirming the Pinburgh poster is by John Chad and displayed in his home
Bad Mask is an experimental multi-media storytelling project that includes comics, newspapers, magazines, game cards, and other formats exploring storytelling potential beyond traditional comics.
high confidence · John Chad, describing Bad Mask as a love letter to 1990s anime and action shows
Chad works for First Second Books (under Macmillan publishing umbrella) on the Science Comics series, which includes books on volcanoes and the solar system.
high confidence · John Chad and Taylor discussing the Science Comics series and publisher
“I still feel like the kid looking at the gears of the carnival ride. For me, pinball is like a transformative experience. You're entering a new space, like a new reality.”
John Chad @ ~47:00 — Chad draws a parallel between his childhood fascination with mechanical systems and his discovery of pinball, explaining how pinball functions as a transformative, multi-sensory experience similar to comics and science education.
“I think comics are really good at expressing very big ideas in a very simple way because you have the benefit of both words and pictures to do it.”
John Chad @ ~1:06:00 — Core statement on Chad's creative philosophy about the unique power of comics as a medium for communicating complex ideas.
“I got interested in pinball kind of by chance. In 2009, my friend Alec Longstreth and I discovered a pinball machine, Star Wars Episode One. It was a Pinball 2000 machine in a pool hall across the hall from the cartooning school.”
John Chad @ ~43:00 — Direct account of Chad's entry point into pinball, emphasizing the accidental nature of the discovery and its connection to his social/professional community.
“I wasn't trying to draw a perfect Eiffel Tower. I just need to communicate the idea of the Eiffel Tower.”
John Chad @ ~1:02:00 — Chad teaches a practical cartooning technique emphasizing the importance of communicating essential visual ideas rather than achieving photorealistic detail, a fundamental principle in comics education.
“The first comic I ever did was a Garfield comic, except I didn't know how to spell, so it was a Gerfeld comic.”
John Chad @ ~38:00 — Humorous origin story of Chad's early creative work, showing his lifelong passion for comics started in childhood.
community_signal: John Chad's entry into pinball community in 2009 through Star Wars Episode One at a cartooning school venue; community members subsequently recommended documentaries, movies, and zines to introduce him further to pinball culture.
high · Chad describes how 'people eventually from the pinball community kind of came to us and was like, Oh, if you like this, you would like this documentary. If you like this, you should watch this movie.'
design_philosophy: Chad articulates that pinball, comics, and science education all represent transformative, multi-sensory experiences that engage with understanding how systems work; connects childhood fascination with mechanical systems (carnival ride gears) to pinball mechanics and comic storytelling.
high · Chad: 'I still feel like the kid looking at the gears of the carnival ride. For me, pinball is like a transformative experience. You're entering a new space, like a new reality.'
design_innovation: Bad Mask project demonstrates innovation in combining multiple narrative mediums (comics, newspapers, magazines, game cards) to explore different storytelling potentials beyond traditional comic pages; Chad had to research design principles for unfamiliar formats.
high · Chad: 'I wanted to use all these other mediums for their storytelling potential. But it was a really weird project to work on because, you know, up until then, all I'd ever done was draw comic pages. I've never designed a newspaper before.'
content_signal: This Flippin' Podcast episode 99 uses a unique format where the host's young daughter conducts an extended interview segment with the guest before adult conversation begins, creating a dual-audience appeal and fresh perspective on the guest's work.
high · Taylor explicitly structures episode with Ella's three-question interview segment, then transitions to adult conversation after Ella leaves to watch a movie
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personnel_signal: Chad maintains connections within artistic and creative communities including cartoonists (James Sturm), comic creators, and the pinball enthusiast community; has contributed original art for pinball events (Pinburgh poster).
high · Chad created original Pinburgh poster and has Bravest Warriors/Catbug artwork; worked at Center for Cartoon Studies; publishes with First Second Books
design_innovation: Chad teaches the timed-drawing exercise technique from cartoonist Ivan Brunetti (draw in 1 minute, 30 seconds, 15 seconds) as a method for identifying and communicating essential visual elements rather than achieving photorealistic perfection.
high · Chad: 'This is an exercise from the cartoonist Ivan Brunetti... you're going to figure out what is important to draw about that thing that helps communicate the idea.'
product_strategy: Chad's Leo Geo followed a self-publishing path using photocopiers and informal distribution (liquor store bags) before being discovered and commercially published; demonstrates grassroots creative success leading to publisher interest.
high · Chad: 'I was just making books because I liked the book, but it eventually got around and it got to a publishing house and they wanted to like clean it up and make it into a published book.'
historical_signal: Star Wars Episode One Pinball 2000 machine (circa 2000-2001 release) served as Chad's entry point to pinball in 2009; indicates appeal of accessible, well-designed games from earlier era to new enthusiasts even years after release.
medium · Chad discovered 'Star Wars Episode One. It was a Pinball 2000 machine in a pool hall' in 2009, suggesting the machine was several years old at time of discovery