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BDYETP 61: Halloween & Ultraman Revealed, Silver Falls, Impressions: Mando, TMNT, R&M, Review: Led Zeppelin

Bro, Do you Even Talk Pinball·podcast_episode·2h 17m·analyzed·Jul 25, 2021
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claude-haiku-4-5-20251001 · $0.036

TL;DR

Buffalo Pinball discusses Spooky's Halloween/Ultraman reveal, quality concerns, and recent game impressions.

Summary

Buffalo Pinball hosts discuss new Spooky Pinball reveals (Halloween and Ultraman reskins), impressions of recent releases (Mandalorian, TMNT, Rick and Morty), and a Led Zeppelin review. Hosts critique Spooky's persistent quality control issues despite higher pricing, announce Silver Falls P3 minigame reveal, Jersey Jack's new PinballWizard.com accessory site, and run a giveaway for Just Pinball Zine #2.

Key Claims

  • Spooky Pinball announced Halloween (1,250 units) and Ultraman (500 units) as reskins of the same layout with different themes

    high confidence · Direct announcement discussion with production numbers provided

  • Halloween and Ultraman sold out immediately without any gameplay video or stream being released first

    high confidence · Kevin and Nick confirm: 'They sold out, right? Yeah. They sold all Ultramans, all Halloweens.'

  • Rick and Morty P3 has quality control failures including ball falling through apron into cabinet and playfield thickness issues causing flippers to sit higher than normal

    high confidence · Nick: 'So we were streaming Rick and Morty a month ago, and the ball flew off the play field through the apron into the cabinet... And it's like, dude... that is just, like, amateur hour on the extreme.'

  • Halloween and Ultraman pricing starts at $6,995 (standard), $7,995 (Bloodsucker Edition), $8,995 (Collector's Edition)

    high confidence · Direct MSRP announcement: '$69.95 for a standard $79.95 for the Bloodsucker Edition and $89.95 for the CE'

  • Silver Falls is a P3 minigame developed by Nick and Sophia Baldridge, priced at $150

    high confidence · Kevin confirms: 'Silver Falls... It's only $150, which in pinball terms is ridiculously cheap.'

  • Jersey Jack Pinball launched PinballWizard.com with accessories including Guns N' Roses topper at $199 and art blades for cabinet sides

    high confidence · Direct product announcement with pricing and feature details

  • Nick purchased Led Zeppelin Premium due to rumor of upcoming Stern price increases from reliable source

    medium confidence · Nick: 'I sped up the purchase of Led Zeppelin Premium because I heard a rumor that prices are going to go up on Stearns... From a good source, I heard a rumor'

  • Spooky games typically have shooting feel issues with general 'clunkiness' despite some good individual shots

    medium confidence · Nick opinion: 'I've played spooky games, and to be perfectly honest, I'm not impressed with the way they shoot... there's some shots that's great, but there's a general clunkiness to them.'

Notable Quotes

  • “They sold out without seeing any gameplay, not even a gameplay video or a stream or anything, just pictures and the themes.”

    Kevin Manning @ ~11:00 — Highlights the speculative, FOMO-driven nature of Spooky sales where buyers commit without hands-on evaluation

  • “So we were streaming Rick and Morty a month ago, and the ball flew off the play field through the apron into the cabinet... that is just, like, amateur hour on the extreme.”

    Nick Lane @ ~24:30 — Documents specific quality control failure on Rick and Morty; demonstrates escalating frustration with Spooky's persistent issues

  • “They're charging more than what Stern charges for a game, and the quality is worse than that.”

    Nick Lane @ ~26:00 — Direct critique of Spooky's value proposition relative to larger manufacturers; captures breaking point in host's patience

  • “I'm kind of tired of Spooky churning out... Amateur hour is over. Amateur hour is like forgivable... But, like, they still get the same amount of slack.”

    Nick Lane @ ~22:00 — Signals shift in community tolerance threshold; Spooky no longer benefits from startup phase sympathy

  • “All games that we get are just garbage. Let's be honest. They're all garbage these days. The quality control on all these machines from every manufacturer is pretty fucking abysmal.”

    Kevin Manning @ ~28:00 — Broadens quality critique beyond Spooky to entire industry; suggests systemic manufacturing/labor issues

  • “I've been buying games for 10 years. This is nothing, this is nothing new.”

    Nick Lane @ ~30:00 — Refutes economic/labor shortage excuses; establishes quality control as persistent industry problem independent of market conditions

  • “It's only $150, which in pinball terms is ridiculously cheap. If you have a P3 in the highest play field, it's a no-brainer.”

    Kevin Manning @ ~35:00 — Positions Silver Falls as exceptional value for P3 ecosystem; signals healthy third-party development ecosystem

Entities

Nick LanepersonKevin ManningpersonSpooky PinballcompanyHalloween (Spooky Pinball)gameUltraman (Spooky Pinball)gameRick and Morty (Spooky Pinball)gameSilver FallsgameMultimorphic P3productJersey Jack PinballcompanyPinballWizard.comproduct

Signals

  • ?

    business_signal: Spooky shipping nearly 2,000 units combined (Halloween 1,250 + Ultraman 500) representing significant production scaling from previous Rick and Morty run

    high · Kevin: 'almost 2,000 games that they... 2000 is a solid run for like anybody, I feel like... ramping up their production.'

  • ?

    community_signal: Multimorphic P3 ecosystem generating high-quality third-party content (Silver Falls) at accessible price point ($150); indicates healthy developer community

    high · Kevin: 'It's only $150, which in pinball terms is ridiculously cheap... If you have a P3... it's a no-brainer.'

  • ?

    product_concern: Economy showing signs of speculative bubble with hard asset purchases (pinball, real estate) driven by inflation fears and excess liquidity from pandemic stimulus

    medium · Kevin: 'People are buying hard assets because of fear of inflation... you put $4 trillion into the economy... things are going crazy.'

  • ?

    design_philosophy: Halloween features triple-decker playfield creating maintenance complexity; Michael Myers creeping mechanism described as visual Easter egg rather than interactive feature

    medium · Kevin: 'It's a triple decker play field... Good fucking luck working on that game... He just kind of peeks out.'

  • $

    market_signal: Secondary market pricing exceeding MSRP by $5,000+ observed on Mandalorian LE; used games selling above purchase price (historically unprecedented depreciation)

    high · Kevin: 'Somebody had two brand-new LEs... buy the second one for, like, $5,000 above MSRP... Chrome Candy said, they're selling used games for more than they got it for.'

Topics

Spooky Pinball quality control issues and manufacturing defectsprimaryHalloween and Ultraman announcement and sell-out dynamicsprimarySpeculative buying, FOMO, and pinball as investment assetprimaryPricing strategy and market inflation in pinballprimaryP3 ecosystem and third-party game developmentsecondaryJersey Jack Pinball accessories and customizationsecondaryIndustry-wide manufacturing and labor quality concernssecondaryRecent Stern game impressions (Mandalorian, Led Zeppelin)mentioned

Sentiment

mixed(0.35)— Hosts express frustration with Spooky's persistent quality issues despite respect for company's business success. Positive sentiment on P3 ecosystem, Jersey Jack accessories, and community engagement. Growing concern about speculative buying, market inflation, and industry-wide manufacturing quality decline.

Transcript

groq_whisper · $0.412

Coming up on this episode of Brody Even Talk Pinball, we've got new pinball reveals from Spooky P3. We've also got pinball impressions on Mandalorian, Teenage Mutant Ninja Turtles, and Rick and Morty. Kevin, what else have we got? We've got a review of the one and only Led Zeppelin and a giveaway, so stay tuned to figure out how to enter that. All right, everyone. Let's do a jackpot! I need a room. I want a party talking pit. I need to see you. I need a job with you. I just got my wife. That's right. And now, the Hall & Oates of Pinball Podcasting, Nick Lane and Kevin Manning of Buffalo Pinball. Boom shakalaka. Wait. Thank you, Tim Getsro. I've got to turn the mics on and then they work. What's going on, everybody? I'm new to this. It's your boy. It's your boy, Nick Lane. Kevin Manning, coming at you. You know we suck at Kevin. We never say, hit like and subscribe. Yeah, you've got to say that at the beginning. We have to have a little thing pop up. But you do. When I watch videos, it does kind of work. You do it? Yeah, sometimes. I make a point not to do it. You're a jerk. Well, if it's somebody I watch a lot, I don't always thumbs up and stuff. And I'm usually not a jerk on a thumbs down thing. So if you guys actually like this show and you appreciate what we do, that's something you can do. That's something you can do. It helps with the algorithm, right? That's right. Leave a little comment down below. That's the other thing you're supposed to do. Yeah. All right. I think we're good. We'll do one of these again next year. What's up, everybody? Welcome to another month of Brody and Talk Pinball. We're still in person doing it live, and we've got a lot to talk about this month. We've got Mandalorian impressions. We've got some catching up from COVID stuff with TMNT and Rick and Morty. we're going to review Led Zeppelin. You guys are going to be mind blown with what happened between last month and this month regarding nickeling. Oh my God. Yeah. This seems like a year ago. Yeah. Yeah. So, okay. A lot more coming up, but first let's, uh, let's make our partners. Uh, where are our partners right here? I got this one. Nope. That's not it. That's not it. There it is. I got it. All right. First of all, our premier partner, Penn stadium. I think we got to change that logo. Kevin, uh, Penn stadium, Penn stadium makes lighting kits for your pinball machines that are app-controlled. Fantastic, fantastic, fantastic. You're in danger. Once you get one, you're going to want one for every machine you have. And you can save some money. Use coupon code BUFFALO and you get 10% off. Penn City, one of the best mods you can do for your pinball machine. Speaking of mods, we got the Mod Couple Pinball.com Mod Couple Pinball. I say this every time. I'm not a big mod guy because I like my games to look like there's no mods in it. I want it to look natural from the factory. Well, that's why I like Mod Couple Pinball because the mods they make are kind of seamless. They look like they should have been there from day one. TheModCouplePinball.com Yellowbird on Pinside. Fantastic guy. I noticed that he's been... I was creeping. I saw his post and it says how many years somebody's been on Pinside. He's been on Pinside 17 years, I believe. He's an OG. That's crazy. Alright, there you go. Flip N Out Pinball. Once she goes back, you never go back, says Dr. Ben Crane. And I purchased my first pinball machine from Flip N Out Pinball. This is the first opportunity that I had. I got Deadpool in 2019, but that was from Stern Rewards. So I really got to test drive the Zach Money experience. And my God is Zach can put to use because I've got some issues with my machine. We'll talk about that later. But he's been fantastic. He's been super responsive. I think he's crazy for getting in this pinball business because of all the issues that you have with pinball. I've got to talk to him offline about this. But God bless him. He's been fantastic, and he's been taking care of me. So highly, highly, highly recommend flipping out pinball. That's FlippinOutPinball.com when you're ready to buy your pinball machine. Pinside. Pinside. I've been back on Pinside. Yeah. I've been so fucking pumped, dude. You saw him. I've been like – I have like pent up like pinball from the COVID sabbatical, right? Like I've been out of pinball I feel like during COVID, but all the energy is built up. I'm arguing with people on Pinside. I'm active on Pinside. Like holy shit. I'm a little scared there's so much energy around it, but love Pinside. Pinside is, when I got into the hobby, that's my first stop, and I'm still there. Great site. Jersey Jack Pinball, Jersey Jack Pinball, World Under Glass, most beautiful pinball machines on the planet. You got the new Guns N' Roses. You got Pirates. You got Wonka. You got The Hobbit. Wizard of Oz dialed in. Fantastic machines. Pinball.edu. Go to pinballraffle.org for your chance to win every month a brand-new pinball machine from Stern. It's only $40 for that. That's a good deal, and it's going to go to charity, your money. So it's like a total win. Community Bear Works. Community Bear Works, the most delicious beer in Buffalo. They also have pinball machines operated by Buffalo Pinball and Arcade. Oh, yeah. Boom. Tilt Cycle. Tilt Cycle, Dan Burfield, one of the OG sponsors, makes pinball art. That's my go-to. If I'm going to have any art in my game room, it's going to be Tilt Cycle. He is awesome. Comet Pinball, cometpinball.com. Again, lights, LED lights. I put an order in from them, received it in no time. They take care of me. I had some questions like, what ball would look good here? What should I put here? And they got that to me super quickly. Common Pinball, fantastic support. Pinballmix.com if you want a custom audio music mix in your pinball machine. Pinball Mix will do a professional job of that. It is seamless. It sounds like, it's not amateur, our man. It sounds like as good as the mix that Stern will do. You provide the audio tracks to him that you purchase and own, and he will work his magic. Again, a lot of these folks have coupon codes of Buffalo, so type it in there. He's got it 10% off, plus a free Easter egg when you type in Buffalo. And then our favorite, last but not least, Titan Pinball, another OG. Titan Pinball, I put in a lot of orders for Titan. I keep on forgetting something, so it's like I have three orders coming in from Titan Pinball. Super fast with their shipping. fantastic get those silicone rings silicone, silicone did you use coupon code Buffalo when you hell yeah I fucking did 10% there you go he's seen a lot of Buffalo coupons it's really paying off alright thanks for letting us pay the bills we love our sponsors and supporters and stand by them so let's get with the show let's do this here's the tip it's the latest pinball news show hunt it's on fire alright the first item up for bid without going over is Halloween and Ultraman coming from Spooky Pinball. So they announced not one but two pinball machines. They're reskins of each other. So it's one layout, two themes. They're going to do 1,250 Halloweens and 500 Ultramans. So that's a thousand more than they did for Rick and Morty which seems like a lot considering they're a pretty small boutique company. Hopefully they're ramping up their production. We'll take a look at Halloween first here. Here's the cabinet on the left. And there's already art on the right. This is a design by Khoros Barlov, which was like, they didn't even put a name to the design, which is a little head-scratching to me. What do you mean? They just made up a fake name for the designer. Oh, the Playfield designer? Yeah. That's a little concerning. The art is by Jason Edmondson on the Halloween edition, and it's by Matt Frank on Ultraman. Software by David Fawzma and Corwin (Bug) Emery. So Fosma, who's done some spooky work before, and Bug, who is Charlie's son. Music by Matt “Count D” Montgomery. MSR, so they're doing three editions this time. the MSRP is $69.95 for a standard $79.95 for the Bloodsucker Edition and $89.95 for the CE the Collector's Edition that's a new level for them what's the bottom level how much is this? $69.95 so $7,000 $7,000 $8,000 wow okay well I'm going to have a lot to say about Spooky I think until we get to Rick and Morty I'll save it for then maybe so that's we're looking at the Halloween Edition there This is my favorite picture. That is cool. The little Michael Myers creeping out. I like that. I do like that. That is cool. Yeah. I feel like you're going to kind of miss it. Is it a bash? No, he just kind of peeks out. Oh. See him over there on the left? Oh, does he move? Yeah, he creeps out. It would be kind of cool if he was like a bash thing. Is that a triple decker play field? It is. It's the three upper playfields. Good fucking luck working on that game. Holy shit. Yeah, that's a lot. Hopefully there's no rubbers under that meme. And give them credit because you get something different with Spooky. Now, you know, difference, like, that's different. Right. You know, like, it's really in the tone when you say it. Different could be, like, Keith Elwin shoots great different. Yeah. Or it could be, like, Kudini breaks all the ways. It could be the reason people haven't done this, right? Right. And I think Spooky's, like, learning on the job, and that's what you're getting. I will say, though, like, the shots, like, that little ramp on the left looks nice and wide. Yeah, yeah, yeah. So it looks like the shots are a little more friendly. I mean, it's hard to say without playing. They look reasonable, right? Yeah, yeah. So, yeah, that's cool. Here's a shot of the second upper play field, which looks pretty neat. That looks cool. Yeah. Two spinners up there, a flipper, and then a little ramp up to the third layer. This is the Ultraman, which I think the art looks awesome on this one. Yeah, I agree. It's good art. Ultraman, I mean, like, I don't even really know who Ultraman is. Yeah. I've seen a picture of Ultraman, but, again, it doesn't really do anything for me. I only know it from I played the Super Nintendo game. I rented it when I was 12 or something. I was like, okay, Ultraman, I guess. I don't know. They sold out, right? Yeah. They sold all Ultramans, all Halloweens. God damn, man. So much money in pinball. Jeez. They sold out without seeing any gameplay, not even a gameplay video or a stream or anything, just pictures and the themes. Well, I know in some, like Wick and Morty, they've been able to resell it. But, I mean, these are a lot of machines. I don't know if they can just pull that kind of stunt. Maybe. Dude, the pinball's nuts. There's so much money floating around out there in the economy now. I don't know. God bless you. $1,200 is a lot. Like, that's a huge step up from $1,600. Yeah. I mean, really. So, yeah, $1,200 plus $1,200 plus $500. So, almost 2,000 games that they, wow. Wow. 2000 is a solid run for like anybody, I feel like. Yeah, it is a solid run. It's a cool idea that they basically are releasing to, I mean, like they did the right move, right? You know, they sold out again. They picked themes that obviously there's enough of an audience for. It's kind of nice they're able to use one layout and rules and just swap themes. So that's okay. It's a good idea. Yeah, it's a smart move, like especially when you're a small company. if you can cash in one design. It's because themes are very personal. If you have a great connection with Halloween and you love that movie, you're going to go for that one. Or if you love Ultraman, you're going to go for that one. I don't see there being a ton of crossover in those two audiences. Maybe there is. One's a Japanese kaiju kind of theme, and the other one's the horror theme. So I like that they're tapping into two different areas of interest there. So, yeah. I agree with Chrome Candy's pinball's comment, so if you're watching, you know what it is. But you nailed it, dude. I'm with you there. Yeah, there's some reasons to hesitate, definitely. Like, the only exception I've ever made to the play it before I own it is Heist, but I had already played the P3, so I knew I liked the P3, and there were other platforms on there. And we were in the middle of a pandemic, and I really wanted to play it, so that's my exception to the rule. I mean, there's something to be said about an experienced designer. I mean, I know Keith came in and did a good job, but, you know, Keith had worked on his first game for years, right? Like, he had shopped, he had practiced that for years. And also, Keith being at Stern has the collective wisdom of how many years of designers, right, that can, like, help him. He might have an idea or he can seek feedback and tweaking and get that and really put it out there. So, you know, you could say, well, Keith's new, but he also has the backing of, like, a Steve Ritchie or George Gomez or Borg, right? He can go walk down the office and say, what do you think about this, right? So I don't know, man. It waits to be seen. I've played spooky games, and to be perfectly honest, I'm not impressed with the way they shoot. It's usually like there's some shots that's great, but there's a general clunkiness to them. It's just like, I don't know if it needs more time in the oven, or maybe there's a reason we're seeing sort of somewhat recycled or tried-and-true layouts or whatever because they just work and some things just don't fundamentally work. And then there's some people that are like, listen, that's fine with me. I just want something totally different. I know it's not going to be the best feeling shot, but, hey, it's different, and that's what I'm in the market for. But I think what it is, Kevin, is like I like the theme of Halloween. I hit buy button. That's what's really going on. And then a lot of people get these games, and they like it, and they want to like it, and some people will come up with a million excuses of why it's good and stuff, and they'll hold on to it. And then there's the other side of people who just get it. They buy two of them, they flip one so they can pay for the other one. I saw that with a Mandalorian LE on pin side. Somebody had two brand-new LEs in the box of the Mandalorian. They were having an unboxing party. So you can come and play his one that he was keeping and also buy the second one for, like, $5,000 above MSRP or something ridiculous like that. So there's a lot of speculation and, like, treating pinball as investments happening right now. And I don't know if that's, like, a result of, like, this hype that built up over the pandemic with, like, non-fungible tokens and Bitcoin. And there's just, like, this – I don't know what was happening during the pandemic. I've been, like – I probably have at least a good undergrad degree in finance at this point. I've been studying, like, what's been going on. Like, I've been absolutely fascinated by the economy since probably January. And, I mean, you put $4 trillion into the economy and money in people's pockets and things are going crazy, right? Yeah. People are buying hard assets because of fear of inflation. I mean, to be perfectly honest with you, I sped up the purchase of Led Zeppelin Premium because I heard a rumor that prices are going to go up on Stearns. Okay? From a good source, I heard a rumor, right? So I'm like, God damn it. And it makes sense. There's supply issues now. There was a game available. Zach had one. So I'm like, I'm just going to snag it up now because I know I want the game. I'm not going to mess around. So, yeah, I mean, things are absolutely crazy right now in the economy. I'm waiting for the bottom to fall out. But it's never been crazier. It's insane. And like Chrome Candy said, they're selling used games for more than they got it for. So you buy a new and back, then you're able to sell it for more than you bought it for, which was never the case. There was always a depreciation once you opened the box, so you'd take like $500. Yeah, these are price signals. I mean, I'm not going to get – this is not an economic podcast, but seriously pay attention to what's going on because this is not good. This is not – like somebody wrote another thing like white noise. My friend's house went from $1.2 million to $2.4 million in one year. Yeah, that seems like it's good, but like no, money is becoming like sort of worthless, right? Like your house is not better than it was a year ago. It's just that things are going nuts right now. So, yeah, it's a crazy time. It's going to be interesting when we're having a conversation a year from now or two years from now. But I don't know, man. It's nuts. It's nuts that people are just throwing money at a game that they haven't played. Honestly, I'm kind of tired of Spooky churning out. I'm getting into it now. I feel like I've defended. I've not ever been a Spooky customer, and I have no intention of being one. Sorry, guys. I've always kind of said I respect what Spooky does because they've been able to launch a pinball company. And, you know, they sell as many games as they need to. They're always selling out. I heard that they take care of their customers, which is good. So it's really cool. But how long have they been in business for? And we played Rick and Morty, and it's like, Jesus, like there's stuff in that game where I'm like, it's amateur hour is over. Amateur hour is like forgivable or you cut like spooky slack for the first few years. But, like, they still get the same amount of slack as if they're producing their first game. What do you mean, like when the ball fell through the apron? Holy shit. I wish we had a clip of that. I clipped it. I wish we could show a clip of that for people who didn't watch it. So we were streaming Rick and Morty a month ago, and the ball flew off the play field through the apron into the cabinet. And it's like, dude, I know I'm going to talk about some issues with my Led Zeppelin Stern. I've had issues with every game I've gotten. But, like, that is just, like, amateur hour on the extreme. And that's not even the only thing with that game and what's going on. And it's just like, guys, come on. Like, how much slack do you get? At what point should you be in the same sentence as Stern and Jersey Jack or American Pinball? You've been around long enough. Why is the quality still shit at this point? You're selling enough games to make money. That's inexcusable. And I'm not a hater on Spooky. They're not for me. I respect what they're doing, but come on. The ball should not be flying in a can like that. That's terrible. Then you have what happened with the play field. The play field was too thin. Oh, right. So, like, thinner than normal-sized playfields. so the flippers were, like, way higher than they should have been. Yeah, it's just, like, stuff like that. It sort of breaks down and it becomes amateur, but now the game's, like, $7,000. So I don't know. This is why I don't see myself. I shouldn't say never, but they have to really become a different company for me to seriously look at a game. Now, look, it's working for them. They're making money, so what the hell does Nick Lane know? But I'm in that camp, right? I'm in that camp where I'm like, no, no, no, no. This is not acceptable. Yeah, I mean, yeah, Davey Meadows, every pinball company that has issues, you're going to buy a new pinball machine, it's going to have problems. But there's like, oh, there's a problem with this one mag versus like we made our play field too thin. I guess Chris the pin turn is getting triggered or something. Like he's like a big time must be a spooky supporter because he's dominated the conversation and like, oh, I want this Richie layout. Dude, here's the balance. All I do is probably talk about stern issues, right? And I'm not a Stern bachelor. I bought more of that. I've been super easy on Spooky. Super easy. You can go back and listen to every podcast. I'm always couching it. Oh, I respect Spooky and what they're doing all the time. And finally, it's like, no, this is fucking bullshit. This is bullshit that it's happening. So this is just me bottling up, and it's like, no, no, no. They're charging more than what Stern charges for a game, and the quality is worse than that. So there you go. There you go. All right. All games that we get are just garbage. Let's be honest. They're all garbage these days. The quality control on all these machines from every manufacturer is pretty fucking abysmal. They need to get better line workers. I feel like they don't want to pay their line workers enough to get people who actually care, so they just get people to put these machines together. There's probably high turnover. So you train somebody to build these games, and then you've got to retrain somebody else. Well, I would say, yeah, you're right, Kevin. And I would say, and I feel like somebody's excuse is like, well, look, you know, the economy is crazy right now. Nick, you just said that, and it's hard to find good workers. No, no, this has been, I've been buying games for 10 years. This is nothing, this is nothing new. This is just, like, I don't know. Yeah. But Spooky got let off the hook for a long time, and I'm saying it's bullshit finally. So there you go. They're not a sponsor or anything. I was charitable to them because I respect the fact that they were able to build a company for Ground Up, deliver games, ship them. But there you go. So, yeah, they're worse than Stern. All right. CERN is still inexcusable. I'll hammer it. Don't worry, Chris. I'll hammer on them. We'll fucking get there. All right. One step at a time. You don't need to defend Spooky. You can... Push the buttons. Here's the deal. We can call out everybody. How about that? We can call out... We can praise people when they do a good job, which I just praise Spooky for selling games and picking things. But I can also criticize them for the stupid mistakes that are still occurring and shouldn't. Right. There you go. I'm fired up today. All right. It's going to be a good podcast. It came in hot. Do you want to share why you relate to the podcast? or no no you had a good story last time so not as good not as good all right story number two is let's see if there's any other pictures oh yeah right here silver falls so i had the honor of uh revealing the brand new minigame for the multimorphic p3 and it was a couple mondays ago on our stream it's uh silver falls developed by nick and his daughter sophia baldridge um this is a minigame that's playable on the Heist playfield. So as you may know, you've heard me talk about the P3 a lot. They have the software development kit where they will release a playfield, and then anybody who wants to can create a game for the P3. And Nicholas Baldridge has done a few games. This is, I think, technically his third. He hasn't released Quest for Glory yet, but he's done Ranger in the Ruins and now Silver Falls, which have been released. You can see Nick and Sophia above my head in the screenshot I have there. But basically it's a – think of like The Sims in a pinball form. So when you start, you're seeing characters. It's all sorts of different characters you can pick and their voices. And then you go into your house and you're trying to collect enough pin bucks, a.k.a. cash, to build up your – oh, did we get a huge raid? What's up, everybody? I see a lot of bands going on. What's going on? Hello, Duke Nukem. What's going on? All right. Raid. Thank you for the raid. Hello, everybody. If you're listening, we're covering pinball news today. Kevin's got some LP3 stuff, so it allows me to cool down and bring my heart rate to a resting rate. So thank you, Kevin. So we've got the – what are we talking about? Silverfall. So you're collecting pin box, you're outfitting your play field with different furniture and things like that, filling up your rooms. You start off in the living room. You fill it all up, and then when you buy all the items from the store, you have to entertain yourself by watching TV, and then you can go on to the next room. And there's a bedroom, a bathroom. I'm trying to think of what else is in there. There's, like, two other rooms, and then you eventually get to, like, where you have to do your job, and your job is the wizard mode. And that's tough. You have to hit like 40 shots, and it's a multiball. So it's pretty neat. I won't spoil it all, but definitely check it out. It's only $150, which in pinball terms is ridiculously cheap. If you have a P3 in the highest play field, it's a no-brainer. So check it out, multimorphic.com or silverfallsforever.com is the mini site just for that. All right. Next we have Jersey Jack Pinball launches PinballWizard.com So they announced Their own little mini site for Accessories, add-ons And all sorts of Accessories for your pinball machines Your JJP pinball machines The big one was a topper for Guns N' Roses This is a Limited edition Style topper, it goes on Your LE or your standard It's $199, which is reasonable in topper prices, but it's just basically a flat light-up sign that goes on top of your machine. Think of the one on Pirates of the Caribbean. It's pretty similar to that. The other thing they announced was art blades for the inside cabinet, so you can put these on your LE or standard edition as well. They look like the side art on the LE, so I think they'd be a good fit there. my days of installing side art are over though. I've had enough. They're cool. I did them on Tron and I love the ones that are on my Tron. I did them on Ghostbusters but I'm over it. Why? It's just a pain in the ass to install them. It seems like it's really stressful. As someone who fucked up putting a sticker on. Yeah. So you have to either pull the play field out all the way and that's probably the the easiest way to install the blades. It's hard to take the play field out, right? Or you can leave the play field in and try to use, like, the wet method to adhere them on. But I did that on Tron, and they didn't stick that great. The wet method? Yeah. On Ghostbusters, I ended up pulling my play field away out. And, you know. It seems nerve-wracking. Yeah, it's like. And also, you can damage it, potentially, when you're raising and lowering the play field, right? That's the other thing, right? Yeah. I'm stressed out already just thinking about it. I like the ones that Stern makes because they're made of, like, an arcade control panel overlay material, so they're really rigid and rugged. Yeah, I worry about that on Led Zeppelin premium. I'm, like, super careful, but they probably have some durability to them. They're not, like, gloss. Like, probably glossier than the other ones. The ones on Tron, like, if I scraped them, there'd be a tear in them right away. Good job, Stern. There you go. But, you know, you can buy the things, the plastic protectors you slide in when you lift your play field out, but who the hell wants to do all that? So there you go. That's pinballwizard.com if you want to get accessories for your JJPs. All right. So if you heard at the top of the show, we have a giveaway. So we met Christian Larson at the stream we did on the Mandalorian. He reached out on Instagram and was like, what's going on in pinball in Buffalo tonight? And I just replied. I was like, we're going to be hanging out at the Community Beer Works playing Mando. So he came down. he was a guest on the stream and he just released his Just Pinball with Zine number 2 and he sent us a few copies of this and you can win one of these, how about that, so what we're going to do is, let me see so Nick you've got one of these, why don't you talk about this a little bit while I get the link where folks can if it's Zine, there's a bunch of pictures in it and yeah If you want to see people playing pinball, a lot of it's from Pinberg 2019, you know, which is a – actually, we should probably be almost there this week, right? It's pre-pandemic looking at pinball. Yeah. Oh, yeah. Yes. Yes, yes, yes. Pre-pandemic look. This is – you're killing me, Kevin. I'm talking about pictures. So, I mean, if you want a – There's a nice Swords of Fury picture in there. And then, as Kevin pointed out, I kind of miss this. There's a nice – Greg Pavarelli's got a centerfold in there. That's what I was waiting for you to talk about. Yeah, you teed me up for that, and I kind of failed. Yeah, so if you want a two-page spread of Greg Pavarelli – And honestly, who does? I told Martha not to read that before bedtime because I'll get jealous. And then you got Petey Bart Hendrickson on the cover, so – Oh, shit. Oh, I should have known by the – Look at the hat. On the hat. Wow. There you go. You can get a copy for yourself. It's at – let me get the name. Look at this, people. Here's Pavarelli. I'm going to put it on there. See how the podcast listeners are just missing out on it. There's a Pavarelli centerfold. My heart's gone cold. All right, there you go. Nice. So you nailed it. Jay Giles is a reference, right? That's right. I'm there with you. My angel is a centerfold, which is Greg Pavarelli. So you can get that at blurb.com. It's 2839. It's blurb.com. Just search for Just Pinball the Zine number two, and that will come right up. Or if you want to try to win a copy, I'm going to put a link in chat right now. Or if you're listening on the podcast or watching on YouTube, it will be in the comments or the show notes. So here's what you've got to do. This is Anchor.fm. You can submit a voicemail to us that we can play on a future show. So click that link. Leave a message. Keep it nice and short and to the point. Ask us a question. Give us some feedback if you want to. You can comment on my personality or mental health, as some people like to do on YouTube. Yep, that's only in the YouTube. Only one person specifically. You can do all of that. So leave us a voicemail, 30 seconds or less. Okay. Don't get too worried. And then we'll play our favorites on the stream next month, and we'll pick a winner from those. Goran, so he submitted a message? Yeah, he did. Oh, of course he did. We're going to play that right now. So Gorin is the test subject. So let us know if you guys can hear this. And he sent us a – Topper guy? There's no Topper talk this month, but you still get some Gorin. So here we go. Yes, I'd like to ask each bro, what is your favorite Topper, and what do you like about it? Weird. Who saw that question coming? Do you want to go first? Oh, geez, guys, what's your favorite Topper? I feel like he's already asked us this question. Yeah, it's the Black Knight topper. This is the only topper I would ever buy, actually. I would buy that. If Sturmey ran that, I would buy it even though I don't have room for the topper in the hopes of one day I have a place to put that game in the topper. There you go. I like that topper. That's the only topper I get. I like the Led Zeppelin one, but not for the price, but it's cool. Yeah. It's cool. I really like the Whitewater topper. It's simple, but the effect of it is really neat. It's a classic. Probably the best one from that era. Yeah. I mean, Fishtails is good. and his family is okay. The Doctor Who top is cool. But especially if you do the mod to make it move. So there you go. Thank you guys for submitting. Thank you to Pinball by Christian, Christian Larson, for sending us some copies of Just Pinball to send to you guys. So there you go. Just Pinball. Check it out. All right. Can I speak enough comments? Yes. Can I address a comment that we got from YouTube? Please do. Kevin always sends me. Thank you, Kevin. You're welcome. You secretly enjoy this site. Maybe not so secretly. I mean, I read them, and I have to share them with somebody. Yeah. So somebody commented. I don't know why this comment keeps on coming up about, like, me personally, but somebody was saying that I can't enjoy joy, which I don't even know if that makes sense. I can't enjoy. Wouldn't you say I can't experience joy? All right, I'm getting all sad about that. But I was like, okay, I can't enjoy joy. Like, I believe in, like, know thyself, and an unexamined life isn't worth living, and being introspective and saying, oh, is it possible I can't enjoy joy? I mean, maybe there's something profound here. And then the reason was because I didn't like Rollercoaster Tycoon. Or I said something during the stream of Rollercoaster Tycoon not liking it. So then I was like, well, moving on. This is invalid. Listen, you can make a comment like that, but please back it up with something that makes sense. Right. Thank you. And Rollercoaster Tycoon is garbage. Sorry. I know. Sorry. I know. I'm not going to go into Rollercoaster Tycoon. I don't even know what the hell I said during that. The layout's fine. It's like the scoring's just kind of not good. Code is terrible. Yeah, code is terrible. Put it in a tournament and watch everybody trap up until you get to the wizard mode. Yeah. Super fun. Maybe I've been playing pinball for 10 years and know a little thing about a thing. And I've played hundreds and hundreds of games, and I know a little bit. And I try to help people out and say, look, there's issues with these games, and here's why. Here's why it's preventing me. Everything's supposed to be amazing, Nick. You're supposed to love everything. Yeah. Well, there's so many pinball machines to play. Why waste time playing a shitty one? Right. And if you enjoy it, that's great, man. Like, listen, I'm a basic bitch when it comes to wine. Like, I know people can distinguish, like, oh, this wine is like. What's the flavor profile of this? I'm glad that I'm blissfully ignorant of wine, and wine makes Nick get drunk, right? Like, that's fine. Like, I don't want to become an expert in wine, so every wine can bring me joy, and that's great. And I don't want to ruin that experience. But in pinball, I'm a sommelier of pinball, right? Like, I have fucking analyzed it. I've been playing it forever. My whole hobby, I'm doing these stupid shows and podcasts and talking about it and getting upset when a fucking ball falls in the cabinet. That's my thing, man. I'm trying to help people so nobody buys a roller coaster tycoon. Or if they do, that they know that it's going to be pretty shitty role-wise when they figure it out. But if you enjoy it, that's great, man. You are the basic bitch of pinball understanding. Like, I'm the basic bitch of wine drinking. I was chatting with Skip, Rudy, and Tuna about YouTube comments. People lose their mind if you don't have the same opinion they do. So if they think a game is garbage and you call it great, they're going to call you an idiot. If they think the game is great and you don't like it, they're going to call you an idiot. I love the comments. It's insane. All right. Anyways, you're going to talk about pinball hall thing. I'm going to go to the bathroom. That's how much Nick wants to talk about Pinball Hall of Fame. All right. This would be a good one, though, for Nick. He'll be back. So the Pinball Hall of Fame grand opening was on July 1st. And so they had a proclamation. It was National Pinball Hall of Fame Day in Las Vegas that day. So I think that's the mayor of Vegas there with Tim Arnold from the Pinball Hall of Fame. If you hadn't heard, they just opened up a new location right on the strip. You've probably seen the massive sign that says pinball. It like a two tall sign that just says pinball So they opened up their new location But apparently in addition to the grand opening there was also a possible grand goof I found this from Vital Vegas on Twitter They say, stunning revelation from Tim Arnold, owner of the Pinball Hall of Fame. The survey company botched it. So $10 million is on – sorry, this tweet is hard to read. The $10 million building is on eight feet of land owned by a dream hotel. So that's the neighbor. Everybody's lawyering up. So, Nick, Nick's returning from his break. You heard the story about the Pinball Hall of Fame screwing up their survey and, like, building on 10 feet over the property next door? Yeah, they probably were not knowledgeable of who to pay off or bribe to get this to go through, and now the mafia out there or whatever is putting screws to them or something. Sorry, 8 feet of land. It was a 10-million building, 8 feet of land. They're lawyering up. Hopefully they don't have to do anything crazy. Hopefully they can just, you know, pay some money to the neighbors. I can relate. Our fence is actually over our neighbor's yard a little bit because the survey company screwed it up. But we just have an agreement. We have a fence agreement with our neighbor. We're like, that's cool. We're cool. All right, that's actually your land, but our fence is going to stay there. Cool? All right. So hopefully they get that all cleared up, but that kind of stinks. Oh, one thing I didn't put on here was, Did you hear the pinball, the Banning Museum of Pinball? Did you hear what's going on with them? So the former host of InDisc. They're closing. They're selling all our games. Where is this located? In Banning, California. I don't know where that is. Southern California. It's called, okay. The Museum of Pinball. It's where Carl's InDisc tournament will be over here. They're closing? Yep. It's massive, like this huge collection of games that look amazing. Live. So there's a pot company moving into their building somehow. Somehow this is happening. Seems like a godsend, right? Seems like that's a good thing. And they were supposed to move to another location, but that location backed out or something. I don't know. I don't have the specifics in front of me because I didn't look it up for the show. Yeah, so there goes another massive pinball collection just getting sold off and parted out and disintegrated. It seems like the only real big collection anymore is going to be the one in Ann Arbor, the VFW. Wow. Man, this is a weird time for pinball, man. In some ways, games are selling like crazy, right? Were you telling me that Stern is backed up by 7,000 games or something? Maybe somebody was telling us that. It's like a rumor of a rumor. Somebody said Gary Stern started on a podcast. So just take that as a huge asterisk. But we know that pinball machines are selling like crazy now, and yet we lost Pinberg. It's a weird time. And pinball, like crazy. Crazy time for pinball. Yeah, yeah, that sucks. You know what? I don't see it on there, but I should highlight that. A couple weeks ago we put up a video of a game room tour of Dr. Ben Crane's collection, which I know he's got probably over $100,000 worth of machinery in there, and it's impressive, man. I have a lot of respect for Ben because he goes nuts on his games, and he's got all LEs and CEs, and he's got his games modded out and tastefully done and does a lot of his own stuff, right? Like he's not just gluing things in there. He created it himself. Super nice guy. Really nice to host this and have us over there to play his Led Zeppelin and shoot a video. But check that out. That's like people love that video. It's on our YouTube page. You want to see like an amazing collection, head over there. Yeah, that's a good opportunity to talk a little bit about our YouTube channel. We've been doing some exclusive content for YouTube lately. Yeah. I did the P3 video where I do like the in-depth, like take it all apart, show you how it all works. I did the Guns N' Roses Penn Stadium, like installing the lights so they attach to the play field show you how to do that we do the game room tours, so game room tours are actually some of the most popular things we do and we're going to do some more of those in the future so we're going to be doing one with Mark Nagy coming up soon, so there you go, Dr. Mark, we're just warming up to him Dr. Ben was a warm up he is an opener for Dr. Mark Nagy that's right, we're getting all the doctors back in the bag at the top Yeah, and if you guys have a game room that you want us to stop over and film and record, let us know. I mean, obviously, we're in Buffalo, New York, so it's a reason. Or if you know we're traveling to a show and it's close by or we've got to pass through that, we're open to considering that. You can message us at buffalopinball at gmail.com. Cool. All right. So why don't we – I'll jump ahead and we'll say Debrief has still not shipped a game. No. Just another month has passed. Nobody's gotten their games yet. No games. No games of shit. Are they still spitting excuses or have they just stopped eating that? I think they even stopped giving excuses. Are they still spitting manufacturer excuses anymore? It's funny, but it's not. So we're just going to keep tabs on that every month until something happens either way. All right. I mean, at least Spooky's got games where the ball could fall into a cabinet. Exactly. He can't fall into the cabinet if there's no cabinet. Yep. All right. He'd be so lucky. Let's catch up with some games that we've been playing that we didn't have a chance to. before we start let's all get on the same page oh my god we're going to make this official we will because we have to because people are dumb these are impressions these are our first impressions this is not a review we've played the game a couple times we're sharing our experience with you it's not an in-depth review you will see a review later in the show when we review Led Zeppelin let me add to that Let me add to that. So we got a comment on our YouTube thing, and Kevin removed it because he got so pissed off. And I don't blame him because it's a stupid fucking comment. This person, he said he's unsubscribing so he can't hear us. Let me be very clear. The comment was something like he was upset with our impressions of, he called it a review. It's not a review. Listen, I filter what I say. Like, I am pretty particular. I make mistakes sometimes in my account, but I'm pretty particular. We gave gameplay impressions of Led Zeppelin and Avengers Infinity Quest on the last podcast. It wasn't a review. We actually have a fucking intro for the review. Our reviews are usually 20 to 30 minutes, and usually we spend a good deal of time on the games when we do a review. Now, when we play a game, as an impression, as we said last time, we were at a pizza joint, the game wasn't set up great, and we played for maybe 40 minutes, a few games between us. And we said that multiple times. Couldn't be clearer. Yeah. And guess what? People who have listening skills and they're critical thinkers wrote to me and said, hey, Nick, I think here's some things you maybe didn't know about Led Zeppelin. Or Frank from Playfield Protectors in Germany wrote a nice email. He sent me a video he made on the rules. Hey, maybe you want to take a look at this and say you had a bad experience, but I think it's a good game. You might want to take another look. And look, that's a good reply. Yeah, there you go. Guess what? I bought the fucking game. No. But this guy is like, I'm unsubscribing. So he's gone. He doesn't get to hear the thing where I went and bought the game. And then we're actually going to do a review. And spoiler alert, I really liked it. So much so I bought it. So this is an impression. We might have different views than your game. But in impressions, we have not spent a lot of time on it because maybe we don't own it or it's during a live stream. Right? You get that? This is for like the two people out there. I'm sorry for everybody else who has to be punished by stupidity and ignorance. I got to do this. This is coming in hot, Kevin. Oh, yeah, yeah. We've got Nick fired up. Yeah, that guy caught me at a time when I was just like, boop, see ya. Yeah, he caught you at a bad time. I was like, let me handle this. I was like, if you're unsubscribing from me, I'm unsubscribing from you. I hope he's fair. It's too bad he won't subscribe. Imagine he's not going to listen to this video where I went and bought the game. Guess what? He probably didn't unsubscribe. He's probably going to hear this. Well, he can also hear that. He needs to work on his listening skills because we painstakingly try to do this. But we're going to have to put a disclaimer now. We're going to literally have a disclaimer we're going to have worked on. This is impressions. Impressions of three games. What is this? Is this a review or is it an impression? It's not a review. We're not going to run the intro reel that says it's a review that we paid somebody to do an intro reel for us for reviews? Yeah. We're not going to clip this and put this under reviews on YouTube? We're not going to do that. Okay. Okay. All right. Zap is the first time you can call her here. Zap, these are impressions. You came in at a great time, Zap. All right. So we're going to talk about two games that we didn't get to play during the pandemic, which are Ninja Turtles, Rick and Morty, and a new game from Stern, which is The Mandalorian. So where should we start? Ninja Turtles? I think that we played that one the most recently. Let's start in order. Let's start in order. You want to do Mando? Yes. All right. So we played Mando. Here, let me set the table. We played Mando. We went to the community beer race and played it for about two hours on the stream. You still got that beer, right? Yeah. Which means we each played it a few times, but we got to watch each other play. We saw a lot of the rules, and we just got to one of the mini wizard mode. So I feel like we got a good feel for the game from a first impression standpoint. Yeah, it was a pro. This is a pro. Thank you, RLM. Maybe not enough to do a really great review, but enough to get a good feel for it. Yeah. And it was played and set up good because I set it up. Yep. You clean it. I clean it. It was new. It was running the latest code at the time. Uh-huh. Anything else? I think that's all the disclaimers. You weren't getting glaucoma from being in a pizza joint that didn't have any vents? I was not, yeah. My eyes were not watering. So, yeah, favorable circumstances is what we were trying to say. Yeah, you might call this a first impression. Yeah, that might be a thing. It might be a thing you want to call us. All right, so I feel like my first impression, it was what I was expecting of the game. It looked good. The shots were fun and different. The sound was pretty good. and then the rules are kind of eh. It's Dwight rules, right? I feel like that's kind of where I was at. The lanes up at the top left seemed like a waste. They didn't really go up there much. And I feel like that's maybe on the LE and premium. That's why they put the magnet in front of Grogu to drop it in the lanes because it almost never goes there on its own otherwise. If you want to get a multiball, you shoot the swing and dong a couple times And then if you want to do it again, you do it again. You shoot that thing like 16 times and you do like a mini wizard mode. And that was kind of, as I climbed back, I didn't even realize that we had done it because there was little to no fanfare when we got there. Yeah, you're right. You're right about that. The back area with the flipper, I felt like that was okay. You weren't back there a long time. You have a mini play field in the back. Yeah, yeah, yeah. You would kind of bash it around. And if you were doing okay, you could control it a little more. But if you just kind of flail away, it's going to dock out of there pretty quick. I like that little play field back there. Like, it's cool because it's sort of like it's tough. It's challenging to keep it up there. It's not like the ACDC under play field where it's really boring. Like, I avoid that. The only thing that I get the impression, especially with that, is that I feel like it's becoming a chopping wood scenario where completing that and going up there a lot to kind of get to the real end-of-the-game wizard mode, you've got to shoot that shot a lot. When you shoot it up there, it holds it for a second and drops it in. Sometimes it trickles out without even getting on the flipper. Sometimes you only get a couple flips. So you kind of, like, I feel like you get into a point in that game, and again, this is impressions, I feel like you get into a point in that game where you're just going to have to focus on it, and that doesn't become fun. Shoot it up the, hopefully you hit it up the middle, it's going to hold it for a second, hopefully it hits the flipper, hopefully you can get enough shots off to complete it. that can feel grindy, like super grindy, because it seems like there's quite a bit that you've got to complete for that. Yeah, it's way too critical if you want to get to the wizard mode. I agree with that. That's going to be where you get bogged down, I feel like. I wonder if that's what the difference is. James got an LE, so hopefully he'll be able to go out there and play that. I wonder if that's better or worse when the play field is tilting. I could see it going either way, but then you've got two flippers that control it. I don't know. I feel like it could be better. It's hard to say. And ask me, you know, you asked me a good question the other day about, like, chopping wood. Ask me that when we talk about Led Zeppelin right here. Okay. All right. That's a good question. Yeah. So, overall, I think, like, it's fine. I like the theme. I'm a fan of the show. I like Star Wars. It's probably the best Star Wars game, but that's not saying a whole lot. Correct. Because Star Wars games are garbage in general. Yeah. It's definitely the best looking one. it's fun to play on location it's not a game I'd buy exactly I think you summed it up I really like the layout it's unique enough the shots are tight but findable and I feel like they're pretty satisfying sometimes I was having issues on the orbits they seem really tight and they would sort of rattle around a little bit and not always go up so I'm like maybe the orbit shots could be a little cleaner a little better maybe they need adjustment which is annoying I don't want to be doing that but overall I think Brian Eddy delivered on a geometry of the game. It's good. It's enjoyable. It's fun to shoot. It's not something I even attempted to own remotely, but it's a game that I look forward to when I see it out and playing a few games on location, for sure. I don't think the rules, from what I understand of it, are bad. There's nothing remarkable in terms of the rules, but I think it's fine. It's like they're not bad rules. I don't notice any... Maybe I just don't know enough about the game and there's some fundamental problems in there. Maybe there's some things that are fundamentally awesome and I missed it. But from just an impression perspective, they're fine. They're fine. Nothing remarkable, but fine. Can we talk about the typos that were in there? Go ahead. You love this. I know. There's a ski skill shot. Instead of sneaky, it's a ski. I think they fixed some of these probably because they saw them on our stream. But there was, what was the other one? Oh, the flamethrower. They had fixed that in the most recent code. And then there was, skip it, clip this. It was like a bazillion times zero or something. It made no sense at all. and then there's also I noticed that there's a call out for like shoot the right scoop which on the pro there is no right scoop premium L.E. thing it's pretty bad so they got some work to do it needs some polish I think I did some good too we had like one of the first games and I noticed that Cern has I think pretty much figured out their chipping issues and stuff and what I've noticed on like the Avengers is that everywhere where they've pulled the art away from the post, it doesn't really chip. But on Nick's Avengers, like, there's one post where it's not pulled away and it's pulling and chipping it. So that's the key. It seems to be, like, you've got the art and the clear on top of it, and the art's separating or the clear's pulling it off, and that's the issue. But there was one thing on the pro where they didn't put a washer, and it was chipping there for us, and I messaged her, and they were nice enough to get back to me, and they're like, yeah, it was like an oversight. We're going to put a washer there now. So there you go. You're welcome, everybody. There you go. You're welcome. OCD in play. You're welcome. So kudos to them for taking care of it. There you go. Those are impressions of the Mandalorian. So let's talk about Teenage Mutant Ninja Turtles. This came out like mid last year. It's got Borg did the layout. It's got who did the software on it? I don't know offhand. On what game? Ninja Turtles. Dwight. Was it Dwight? Oh, that's right. Oh, yeah. That's right. Marc Silk on the announcing. Oh, yeah. There you go. The voice of Marc Silk. You got the great art by Zombie Yeti. So the game looks great. The layout is okay. It's interesting. It's Tron-esque. Yeah. You own Tron. What did you think? Did it feel like Tron to you? No, not really. Okay. It's amazing. So that's the amazing thing, right? Like, same designer. You can look at it. I see some Tron there, right? Like, more Tron than anything else. Or, you know, Tron's also the same. You know, it's similar to Tommy. It's similar to Funhaus, right? That's kind of the first layout. But even though, like, similar, it's still – they all play differently, right, in the way it works. So, yeah, I mean, it seems like a kind of challenging, not long ball times or anything like that. Pretty fast. Fast and tough, like that right ramp. Yeah. It took me a while to find it, but once I did, I was hitting it pretty good. Music seemed good. Yeah. It's got a really dumb multiball where you just, like, hit the easiest shot in the game three times and you're in a multiball. Yeah. That's pretty, you mean multiball. Yeah. Which, you always got to do that on a game. Like, I get it. That's a little too easy, though. Like, he could just, like, I was starting it and I didn't want to. It was like, let me get a mode first and the ball would just go there. So, it's the main shot, like, up by the truck or the van, the Ninja Turtles van. I mean, I played it five or six times. We should set the stage. We're at a new league member's house. Recently moved to Buffalo. He's got a Ninja Turtles. We played. We were there for a couple hours. I played it five or six times yeah that was the one game I was like alright I gotta go I gotta play some Ninja Turtles because I haven't played it so I definitely put some time on it like I made a point to play that game and it was okay at first and then like the more I played it I was just kind of like eh I don't need to play this anymore it really didn't draw me in yeah I would say I would say they have the same impression right like nothing that I noticed that was really terrible or bad about it but I didn't find myself spending a lot of time on it or wanting to spend a lot of time on it. So I don't have, in terms of impressions and time, I don't really have much to say about this game. I don't know the rules whatsoever and it sounds like this is one area where it really falters. I think people are happy with the layout and the presentation. I think it's a really good looking game. Oh, it's amazing. He had a pro and he had some of the side art and stuff but still without that, it's like, man, this is a really good looking pro. So, like, it's a visually nice machine. It's pretty stacked, like, play field-wise, too. Like, there's a lot on it. You walk up to it, and it feels like there's a lot going on there. Yeah. Yeah, it's got some of the weird Dwight things in it where, like, one of the modes is, like, it puts you into this mode where you can only do that one thing. So think of Lupin Supers and Ghostbusters where it's like, oh, I hope you don't want to progress in the game because now you've got to play this until the time's over. So I'm not a fan of that stuff. The scoring seemed really low. Like, I was playing it with Nick Kaiser, and he was playing it for a long time and ended up with, like, 20 million points, which for a Stern game seems low. This seems like there's some issues with scoring, too, because I remember – I think you were in the game with one of us, and I had, like, 10 million or something. But one of the people in my group played, like, three times as long as I did and, like, just was still, like, slightly under me. And, like, I understand in pinball, it's like, well, dude, you've got to understand how to play and hit the right shots. But usually there's not such a huge discrepancy in time and playing it and stuff. It just, I don't know. I don't know enough about it. But, yeah, it's not the kind of thing where I'm interested in the game at all or I think just like, okay, there it is. Yep. And it seems like, you know, it's a Dwight game. It's probably a multiplier thing that was the difference, right? I don't know. I mean, well, I mean, sometimes he gets into multipliers and sometimes he doesn't, right? Yeah. So I don't know. I'm guessing. I don't want to show them Dwight I just I don't know enough these turtles eh I'm kind of like I would play it if I had to in a tournament I probably wouldn't voluntarily play this game very much versus Mando where I would be like alright let me let me play this game yeah Mando Mando seemed better yeah alright so now Nick and I have pretty much agreed so far like we've had similar impressions of these games I feel like we've got very different impressions of Rick and Morty sure I so we first played this I've played this twice now we played it first when we did the stream at James' house and then after that again at the same place where we played Ninja Turtles they had Rick and Morty as well I was like awesome get to play some more Rick and Morty so I love this game I think it's super fun I can't get enough of it I'm gonna I'm gonna be like Rick and Morty come to my house let's move in together I don't know there's something about it that I really like it's hard but this has a unique layout, but in a fun way. It's not like a unique layout in a Houdini sort of way. I find, I feel like it's more, it's kind of like a blend of TNA and I don't know, it's like TNA with ramps is kind of how I feel. It's brutal like TNA but it's got a more modern feel to it, which makes sense because it's done by Scott D'Amesi. Yeah, it's just, I would just find myself pushing the start button on this over and over. I feel like the music's really good, the art's fun. The second one we played is actually the Bloodsucker, or the first one was the Bloodsucker Edition, the second one was the Standard. I actually kind of like the Standard better. The armor on the Bloodsucker Edition has, like, a weird cutout on it, and they kind of felt weird on my fingers, which I was not a fan of. So I kind of like the Standard on that. the big issue with it seems to be the build quality, right? For me. Very for Kevin. For me. The second one we played, it would take multiple times to try to launch the ball. And I was like, well, you just need to up the – I was talking to the owner, and I was like, why don't you increase the power to the plunger, the kicker? He's like, well, if you do it too much, then it plunges all the way around and you can't hit the skill shot. So he's like, well, apparently there's a new wire form you can get from Pinball Life to replace the wire form out of the machine, which doesn't work the way it's supposed to. I was like, well, that's a problem. And then, you know, I know a few people who own it, and there's a lot of dialing in and tweaking, and, you know, some people have replaced switches because switches perform better. We talked earlier about the ball falling in the cabinet. it um so that would be that's like the one well that and general code on spooky uh is concerning to me i feel like the code that's there is fun i don't know if it would hold up long term because they have a tiny team and it feels like once they move on to their next game they're done with the previous game you might get one update uh that fixes some things but they just can't keep going back to games and supporting the past games so it i would take it for it is what it is right now and um if you like what's there grab it but for the price that it commands man i mean these games are going for like eight nine ten grand i was like i can't justify that for for this game um so i like it a lot would i buy it maybe maybe i'd trade for it um i do worry that long term maybe about it holding up rules wise because i think skip was telling me like when you get to the wizard mode it's just like pick a mode you've already played does he have one uh no but he was he was watching a stream or something okay has he has skip played one no he hasn't all right he's defending it but he's not played it so i would say play it skip and then see what's up um uh yeah and then so the the software and the the overhaul build quality of it isn't going to hold up over time. I know Skip did have a TNA and he was having problems with that all the time. I think he's learned his lesson. It makes me hesitant to go into Spooky's. But I do. I like the game. I think it's fun. I keep playing. I would play it any chance I got. I had a different experience. The build quality is one thing we talked about. I'll start by saying good things. Obviously it's Rick and Morty. I like the show. So I think when you initially step up to the machine, it looks pretty good. I don't love the art on it necessarily, but whatever. I mean, it's colors and stuff. Obviously, it's funny because they took clips from the show, but they also have some custom call-outs. Like when Rick yells, like, Lion Man, that's fucking hilarious. Like, I didn't know it was in there. You know, the humor is the kind of thing with a humor joke. I mean, how many times does a humor and joke work in a thing? So once that wears thin and you've heard it, then you can really roll up your sleeves and say, what's in there in the game, right? And it's going to be rules and the shots. And then you can say even the build quality. You can fix a lot of these things. So let's get straight to the rules and the shots. I don't know the rules well enough, so I cannot comment on that because I'm just playing it during a stream and feeling it out. And also it could be the way James has set up his games, but I have to have some degree of confidence that James knows what he's doing. I got frustrated because there's two particular shots in the game that seemed frustrating. Like, there's the left ramp, which I was getting a lot of rejects from, where it would kind of go up, almost like once it's going to come down now. There's plenty of games where, like, you don't hit the shot cleanly, perfectly. It will come up and down. I get that. I haven't played pinball long enough. This just struck me as the kind of thing where it's like, maybe this isn't the best setup or something's up here. Now, for all you people who, before you attacked me, were getting nuts, I played one at another collector's house with Vincent Patrick's, and his shot better. So he also had the bushings fixed on his. Maybe there's some other things. Maybe he had the pitch lower. I don't know. That shot wasn't as bad there, and it felt pretty decent. But, again, I don't know if it's build quality. I don't know what, but that was frustrating to me. And then the garage shot. I think it's pretty much agreed that the garage shot is not a great shot in the game. It doesn't really work well. You have a lot of times where it just doesn't have enough to make it up there, and it's annoying. I didn't have a good experience. I couldn't walk away from that game fast enough. I even left at the end of the stream when we were pretty much done. I was like, I'm going to go play Zeppelin because that game is fun to shoot, right? So it didn't do it for me. I actually messaged afterwards because I'm like, is this just me? Like, what the hell? I know somebody who's a top 1%. I won't say the name. You know who I'm talking about. He's a top 1% pinball player in the world. Huge Rick and Morty fan. he's got fucking a million pinball machines he knows his shit I was like dude what do you think of this game and he's like eh he's like if I wasn't such a big Rick and Morty fan I probably wouldn't have it I'm going to keep it but the rules are pretty not that great he's sort of like the garage shop doesn't work he validated that for me and he's like if this game came out 10 years ago it would have been kind of great but with what you have what Keith's doing and some other games and rules It just doesn't stack up to it, right? And I think that's the thing. It's like, okay, all right. I thought that was a good assessment of it. So you'll have to borrow that review from somebody who owns it, loves it. He's keeping it because he's a Rick and Morty fan, but as somebody who plays a lot of pinball and knows what he's talking about, there's things about that just don't work that great. Yep, fair. And I think a lot of those complaints go back into the build quality issue, right? Because it's like, oh, the flipper is overheat, so if you put flipper fans on them, and then they stay cooler, you can shoot the left ramp more. If you fix the flipper bushings, you can shoot the left ramp more. So it's one of those things where you've got to know if you're getting into Rick and Morty that you're going to have to build the last 10% of it yourself. Lula Noise is asking me, so you have the same complaint about the Zeppelin ramps, right? No, I had that complaint when I played one that was poorly set up. Mine's dialed in, and I love the way it shoots. It's like butter. I can play that game for like 45 minutes and hit shots. So we'll get to that. There's more Zeppelin collaboration. You're going to get a lot. You're going to get differing opinions about the game. So buckle up. So there's our impressions. That wasn't a review. Impressions. All right. Talk a lot. You're really good at gaming. I've got to go to the bathroom again. Pounding water, yelling, screaming, him drinking coffee. Getting himself worked up. All right. Let's go to game room updates. I can talk about my game room updates. So I've done a few things. I don't think I talked last month about rearranging my game. So you can sort of see behind me. But over here to my left, your right, I've lined up all my JJP games. So I used to have my JJP games over here. Now I have too many to fit on this side of the room. So all five are over there, plus my P3s. All my big screen games are nice to each other in chronological order, much to the happiness of some of our viewers. And I have my DMD games over here. So Tron, Adams, and Doctor Who are on the side of the room next to me now. So it looks pretty good. What else? Oh, speaking of flipper fans, I put some on Guns N' Roses. So I bought my first set of flipper fans after watching some other streamers who had them and were happy with them. Small town. And so I was like, I'll go. I'm going to give it a shot. It says they had implemented the new method of handling the flippers and keeping them from not overheating as much. I feel like it helped a little bit in the software, but over time you can still feel the fade in the game. And so I bought the Tahitian Breeze or whatever they are from Pin Monk and put them in. They were not cheap. They were like $200 for three fans, which welcome to pinball, ladies and gentlemen. But I put them in, and, man, it works. thermodynamics, they work, man. You keep the things cool, they stay strong. Nick, I think you were telling me that the number one game that gets the hottest is Stranger Things, right? Yeah, yeah, yeah. Pinmonk, because I was looking at his stuff, he's got these games rated in terms of where Flipper Fade is most prevalent versus non-existent. And I guess, for whatever reason, in Star Wars, it's almost like non-existent. So, weird, right? Same platform. Yeah. How is that possible? Somebody smarter than us, let us know. But that's really weird. We need an engineer. Tuna, figure it out. He's a plastics guy, though. He's still an engineer. They could do everything. So, yeah, I like him so far, to be determined. Like, I know somebody who watches the channel just said, you know, they had one of the earlier versions of the Flipper fans, and one of them died, but they've had really good service from Pin Monk. So check those out if you're playing a game and you feel like the flippers are getting weak. It could be because they're getting hot. And give those a shot. They might help you out. Oh, the game on my Neo Geo. That's a brand-new game in 2021. It's Arkanoid. It's Arkanoid-esque. It's called Hypernoid. And I found this on Twitter. I forget the person who tweeted it, but it's from a guy called Neo Geo Homebrew. And if you join his Patreon, it's $6 so you can download the game. So it's really cool. Very well polished. It's Arkanoid, but there's, like, boss battles and stuff in it, too. I played it for a while the other night. So I was able to download that. $6, throw it on my SD cart that's in there. And there you go. I thought that was pretty cool to be able to just download a brand-new Neo Geo game and give it a go on my big red cabinet back there. So it's the Hypernoid. No, he does not destroy pizzas. But check him out, NeoGeoHomebrew on Twitter, or check him out on Patreon if you want to get a new game. You can play it on MAME and a couple other ways too. But he's going to do an official cart release later, it sounds like. All right, Nick, you had a lot going on in your game room this month. Holy shit, I'm making up for lost time. All right. All right. Okay, where to begin? I mean we all came and fixed your games shit start before that well okay yeah so I had obviously games that have we all know my story of being able to work on games and the environmental restrictions but yeah RLM is a god damn hero he was up visiting family Rocky was up visiting family from Maryland area and he volunteered here my plea for help, and he came over and he fixed Big Buck Hunter and Iron Man, and we tried to do the trap door on Dialed In, but I think so foobarred. Jersey Jack, by the way, sent me some, I asked for parts for that, and they're just like, here's some parts. It's not a whole, like, it's not my Disney parts, and they sent it out and I got it, so kudos to them. Thank you. But yeah, the Big Buck Hunter was really time-consuming and stuff, but I'm really, I'm super grateful. What an awesome guy. And a fellow a skinny adult white guy. So, you know, we give each other the nod when we see each other in the street. You know, there you go. You guys are cut from the same mold. Yeah, it's easy, as he says, it's easy to squeeze in between permal machines, and I would agree. I'd agree. There's benefits, so. And Kevin, Kevin helped too. It takes a village to hold up the playfields and all that. Arlem got the subscriber perk of hanging out near my armpit while I held up the playfield. And as I said in Discord, he can confirm that we both wear Dior. At least I do. I did. Well, yeah, I think we would have heard about it if I did. Yeah. Got that 48-hour shit. Yeah, so I worked on Dialed In. We replaced the speaker. Yeah. It seems better. Yeah. Yeah. Because you were having some buzzing in the speaker, so we swapped that out. Was there anything? I feel like we did something else, too. I don't remember now. We adjusted. People love this talk about working on games. We adjusted Pirates, blah, blah, blah. Okay, so we got those games fixed. So I also, I mean, we'll get to, I got Led Zeppelin, obviously. And Led Zeppelin, I've already fucked the game up myself because I put a protective, I always put protective stickers on the coin taker cells that go around the flipper buttons. They're clear. And I've always had good luck with them. And they made way more sense when like the days of Iron Man the original run when they were printing on the cabinet I don know if you need them nowadays with the glossy detail Yeah I don know I mean like you obviously need home use Yeah, you want your cabinets to look good, so it sort of makes sense. Like, you know, greasy hands, right? That's the main point of a badge. You're going to be hitting that. Yeah, exactly. But, like, I fucked up, and I couldn't get it on right, so I kept then kind of, like, pulling it off and trying to, like, get it right. But I took out some of the gloss so you could see it, and then, like, it's just so fucked up. It looks terrible. I know it's there. You probably wouldn't notice it in the lineup games unless you're looking for it. So, yeah, now I'm going to get a bunch of things powder-coated and put powder-coated rails on there. So there you go. Next year, install some powder-coated rails. Fuck. So now I'm only drilling things into the cabinet. I'm getting an adult. Somebody adult is going to come over and supervise. That's it. But, yeah, I think ultimately it's going to be a good thing because when we talk about the art, I'll talk about why I think powder-coated rails is needed on the game. So he did that. What else? Oh, I got a sub-adapter from Pinobators. I think it's like $40, and it allows you to hook up a sub without having to solder wires into the bottom speaker, which Kevin's told me about before. But you just are able to plug it into the spike system. So I put that on Black Knight Sword of Rage. It sounds great. It was really easy to do. I love these modifications. They're super easy. Sounds good, worked great. So that's the sub-adapter from Pinobators. $25, something like that? No, I mean, they're $40. It could be cheaper considering you can solder it, but I wanted to try it, and I was debating it. I was like, all right, I'll see how it is. I'm happy with the solder technique that's for you with the wires that I have. Yeah. But if you want a cleaner, like something you can undo without, you know, doing any soldering. Exactly. I mean, I don't know if, like, you did a comparison, if one would sound better or not. That's fine, but, you know. Yeah, I don't know. If you can go in, I'm fine with the results. And then I put a Pinwoofer's Kit because everyone's raving about, oh, you've got to go, people, you've got to put a Pinwoofer's Kit in Led Zeppelin. So Led Zeppelin makes sense to me because it's like a music pin, right? Like, I don't feel like I need to put anything more than a sub in, like, these other games. But a music game, that seems to, like, let's squeeze out the best amount of music. So the Pinwoofer's Kit is it replaces the speakers in the backbox, and it also gives you a new sub. And if you ever looked at, like, the speakers that are in a Stern game, I'm not talking about, like, sometimes the LA, they put better ones. They put like 10 woods in there, but they don't put an amplifier, so it doesn't really matter because they're not enough to drive it. Anyways, if you look at the speaker ones, they're just like the crappiest, cheapest speakers ever. They kind of remarkably sound pretty good considering they're just a piece of paper, like the sub's a piece of paper. They kind of sound pretty good for what they are. So I put that in there, and these are nice-looking speakers. They're pile speakers. They have a tweeter in it now. The stock don't. The sub, you can actually feel it in the cabinet. Why not just put an external sub? Well, I asked Ben Crane to do that. I mean, Ben Crane is using pinwoofers, so it must be good. And he's like, well, you know, when I'm playing the game, I like to feel the bass in the cabinet. And he's right. That's the thing about the music pin where I think it makes sense to use the pinwoofer kit because, you know, I can feel the John Paul Jones bass line when I'm playing Led Zeppelin. And it's like, yeah, I can feel it. Even more so, I don't even know if I'm going to put a shaker motor in the game because I can just feel the music. Whereas an external sub, it feels very much divorced from the game. You can feel the sub in, like, Black Knight, but not in the cabinet. Right. So that was cool. I think overall, this is more of an impression than a review of the pinwoofer because I just installed it on Monday, and I'm still playing with it. I think it opens up in some ways a can of worms, and you'll have to decide if this is worth it for you. It dramatically changes the sound in the game and also maybe doesn't change it so much in noticeable ways. I find that, and they even say this in the instructions, that because you've got this amplifier that's driving it, You're going to hear things you didn't hear in the game for better or for worse. You really got to figure out how to, you almost got to become an audio engineer. You got to really figure out how to dial maybe in the settings on the amplifier itself. Then when you go into the Stern spike system, there's an EQ. And because, you know, the Stern's crappy speakers bought a tweeter, they have that game sounding as good as it's going to sound. Well, now you add better speakers with a tweeter and it's being driven. Kevin, it doesn't necessarily work. I've been having trouble. Some of the highs in it, like some of the guitar solos on Communication Breakdown, is ear-piercing to me. I don't know if you're like this at all, Kevin. If you ever hear sometimes glass break, it's really loud, or maybe it's really high, maybe treble or something, or high frequency. It's bothersome. In rare circumstances, I can pick it up. I'm sensitive to that. So I'm having that. I talked to Dan, who's awesome. He, that's his business. Super nice guy, super responsive. He's helping me dial it in. I've read in forums people have spent, like, days, like, working at it. Like, it gives you a lot of control and power over it, which is a good and bad thing. So if you want something you're just going to put in there and it's going to sound good, that might not be for you. But if you're, like, if you're just like, man, I love this. Like, not only can I get it sounding better, but I love having full control, then this is perfect. I'm in that range where I'm like, okay, I'll run upstairs and listen to the same song on my Sennheiser speakers through my jack. I'm like, how's it sound there? Okay, I'm still tweaking. So maybe next month I'll come back and see how I feel about it. But that's where I'm at. So I think it makes sense. And if I got another music pin from Stern, I would consider it. I'm not going to put it in my other games. I don't think it's needed. Yeah, no, that makes sense. Yeah, I was just going to ask what Chromecanny said, if he provides recommended settings per game. because you get, you know, not only on the amplifier itself but in the game. You know, I'm sure people have played with it and gotten to a point where they're happy with it, and then you can kind of tweak from there to your own personal liking. So it's good that they do that. Yeah, so Wildcat's talking about, you know, they drive the highs overdone because the speakers can't reproduce them as flat as decent speakers can. So, yeah, I figure that's what's going on. So it's just I'm getting into, like, in the EQ, the kilohertz. I'm like, well, how do I move this? So I don't want to lose the cymbals, but I don't want the wailing guitar piercing my ears. So it's a lot of playing around with it now that I have better speakers. But obviously the stock setting of the Stern hand is just incompatible with it. And as Chrome Candy says, like, they have a blog and there's a post on Pinside where people have the recommended settings. I did the recommended settings, like, out of the gate, and I hated it. Oh, really? It was burying the call-outs and emphasizing the music. And, again, my ears may be more sensitive to the high pitch, and that wasn't dialed in to how I think it needs to be done. So a lot of playing around. So, yeah, there are recommended settings. And even Dan was like, oh, yeah, that seemed too high what this person recommended. He just takes it sometimes from people maybe that he trusts and posts it on there. So, again, just go into it. And, again, it says in the instructions, go into it knowing that you're going to have to play around with it. But I think everything is in there. Obviously, the speakers are better. The system is better. Everything's in there. The tools are there. You're just going to have to invest some time, right? You've got to tinker with it a little bit. And you're talking about music that was recorded 50 years ago, and then every track is probably a little bit different, right? Like they're different albums. So you start like really like, oh, man, this song sounds really good. This doesn't. And you can agonize over it, but I think the end product is going to be really good. What I really wish I can do, and I don't want to go to that pizza place again, but I want to go back and play a stock like Led Zeppelin and hear how it sounds. And I think that's when I'm really going to learn to appreciate the system after I get still used to this and be like, I can never go back to stock on it kind of deal. I suspect that's going to be the case. Yeah. Well, it's like even just hooking a subwoofer up to something like Hobbit and then hearing the smog talk and having it shake versus, like, playing it without it, you totally notice the difference when you go back and forth. The bass sounds fantastic. The bass in the cabinet and feeling like the bass line, that sounds great. It's just, I think, having the tweeter in there introduces, it's a positive and negative, right? That's where it's going to start agonizing over that. And you've got to balance the attenuation, and the attenuation doesn't make sense normally when you think about it. Like, oh, I make it negative, it makes it louder, and it gets really weird, right? Like, I'm in that weird zone of playing with it. So just know you're going to have to put some time to get it to sound good. Does it rattle the glass that you have to use? No, no, no. Because that's always my concern about in-cabinet woofers. Yeah, yeah, yeah. They include some, like, tape. Yeah. And I had that problem with Flipper Fidelity like 10 years ago when I did ACDC. But, no, I think, though, like with Led Zeppelin, that glass is really tight in there now. So that's not a concern. But, like, other games where the glass is not as tight, you probably would want to put the included tempering tape. Okay. So they think of that. Let's give it a think with it. I got to say, though, man, the install couldn't be any easier. It was – it maybe took me an hour, but it's really – He has all the wires, like, set up and ready to go. Super plug and play. Super easy. I did it, which is the biggest. So he's nailed it. I guess this is, like, maybe version 2.0 or something. Like, he's made it even easier. I followed the video from straight down the middle and watched what they did, and I was like, I can do this. I watched Greg struggle a little bit, so shout out to you, Greg. Me and you, man. We have a pinball repair channel. There's a testimonial for your marketing material. So, Pinwoofer, even though you can install it. And Dan was telling me there's actually even some other videos on their site that are really good tutorials. So, yeah, super well done. Check it out, Pinwoofer. I think overall I'm going to really love it. I just got to spend more time with it. Arlen says pizza logs. What about pizza logs? I don't know. I thought you had a thing going about pizza logs. I think that was it. Was that all you had for gamer updates? That was a lot. Oh, you bought a Led Zeppelin. We hinted at that earlier, but that's a big gamer update. Yeah, yeah. So Led Zeppelin. I'm in the process, too. I mentioned powder coating, but I think I found a local powder coater, so I'm doing adventures in powder coating. I got some raw side rails from Cointaker that are the LE ones. Oh, nice. So, like, I know, like, Pinball Life does, like, the lollipop ones that you don't have to screw or you can't even screw because there's no holes in there. And it's like we talked about, oh, I got to screw into a cabinet. But I think, like, it's weird when the side rails hover. You know what I mean? You don't want that space in the way you hit games and move games. It just seems weird. I want it really attached to the cabinet. It screws to the side, so I feel like it's not going to hover. I feel like I've played ones where they put the lollipop rails. They're still not secured where you're hitting the game and moving the game and hitting the button. Yeah, I don't know. Most people do that, but Stern's screwing it in on the LE. Yeah. Okay, fair enough. Yeah, because I was thinking about doing some rails or something. Coin Taker recommended screwing it in. Oh, okay. But then again, I was also in a conversation when I told him I fucked up putting a sticker on. You better excuse me. Yeah, but when I'm talking to the powder coating people, it's funny. At one of the places I went to, there were pinball legs there. Other people had been going there. I don't know who this is. But I guess they're looking at the ones that are already powder coated. Obviously, all the Stern games are powder coated and stuff already. That's powder coated, right? No, it's powder. Yeah, that's the type of powder coat. But, like, it's harder for them to do that. They're, like, a little unsure. So I was trying to get as many, like, raw parts as possible. So I got, like, raw stern legs. They were, like, $50 from Pinball Life. Yeah, they're not bad. Rather than, like, $100 for a powder coat. So that way I can swap it out without taking it, just stumbling a game. Right. It'll be interesting. Next month, potentially, you can hear my misadventures or adventures. Adventures in powder coating. Yeah. All right. Good game room updates. Let's do some Buffalo updates real quick. So if you're a local player, we have our league returning. Right now it's open only to previous league members. This is going back to the 2019-2020 season if you were in the league. Now is your time to jump back in. Starting on August 2nd, I think it was, we're going to open it up to everybody. Yeah. So for any remaining spots. Yeah, right now there's only like 11 remaining spots, and I assume that there might only be like a handful. So don't mess around. If you're listening, this is your pro tip. Yep. and we got a charity tournament coming up. Have you picked a date for that yet? I had to verify, but I think it's going to be the 22nd, I think, is a Sunday. We're just working on picking the charity. There's some things I'm confirming with Masuda Chow. The thought is it's going to be Sunday, August 22nd. That's what we're working with. We'll see. Are we going to do stall ball? Hell yeah. It's going to be like the community beer works tournament that we did right before all hell broke loose. And that was fun. It was fun. We'll be down at our friends at Masuda Chow's playing their games downtown Buffalo. And Mr. Bubbles said he's going to stall your ball. And Mr. Bubbles is going to be our new – I'll stall your ball. Our new statistician and Crocs officer this year. Good job. Good job. You've been promoted. Good job, Nick. You can ruin pinball. You're getting there. Operating, being an official. Look at you. All growed up. You're putting him to work. All growed up. All right. I think that's all. Anything else for Buffalo? I think that's a lot. Do you have a Snickers? No, I don't. You don't have a Snickers? I got a beer in there if you want it. I'm, like, starving. I will fall over. I'm getting so much yelling already today. He's getting some more though. Oh, my God. All right. Are we ready? Guess what? Guess what's coming next? This is a review, and you know how you can tell? Here's a key. Here's a key. Here's a key way to tell. Here's how you know. Let's go. I am okay. He's fighting for the board. He's got God's place in the board. I am okay. I am okay. I am okay. I am okay. I am okay. I am okay. It's showtime! It says reviews. That's because this is a review. Yeah. Not an impression. It doesn't say impressions. It says reviews. What are we reviewing today? We're reviewing Led Zeppelin. We could do the Pro Premium and Nellie. I mean, Premium and Nellie are the same. We can talk about the art, right? We've played them all. Let's have some caveats. So I've had the game now for more than a week. How much time have you spent on the game, would you say? Like how many games have you played? Does that include the time when I kicked your ass on the stream? Yeah. And I wasn't just being pissy at Rick and Morty because I was losing. Because I got my ass kicked on Led Zeppelin, but I was having fun with that game. So I just wanted to say, like, oh, Nick's losing. He's mad. No, no, no. I was mad at fucking Rick and Morty. Yeah. So I played it. I went with Nick Kaiser one night and played it at the pizzeria. I went back with you and played it at the pizzeria. So, pizzeria, you probably played three or four games, maybe. Well, no, more than that, because you and I played. Because you've been a couple times, right? I've been there twice. All right. And then we played it at Ben's. And then I don't think I played it at all at Patrick's. No. I was busy playing Rick and Morty. So, maybe like 15 times altogether. Fair enough. Yeah. Which I feel like isn't enough. when you've been playing pinball for 15 years, it gives you enough of a feel for a game. Let me put another caveat, because I know you're going to be negative about this. I'm just getting this out there. Are you a Stern hater? No. Will you ever buy another Stern again? No, probably not. Okay. Alright. I don't hate their games, though. I don't feel the need to buy their games because they're everywhere. You got mad at Stern, though. Well, they call their customers a bunch of criminals. Okay, but you did get mad. You do harbor a little bit of a bias. I mean, Jerry Stern's kind of an asshole, so. All right. All right, see? I just want to temper it, and that's fair. And I appreciate Kevin being honest. Like, I think you just got to – he's a little upset. And it's not unjustifiable. I want to just acknowledge that. Okay. You call your customers criminals. I don't want to be your customer. Sorry. All right. Okay. I'll play your games, though. They're fine. Okay. He's a little upset. Yeah. All right. I just want to let you guys know that. Okay. All right. Yeah. You also don't own any music pins. They've never been tempted. Yeah. You like them, but you don't know. was the only first music pin I've ever bought. Yeah. Yeah, there's just something about music pins that I don't really like. Whatever. So, all right. So, let me give you the details on Led Zeppelin. It says Steve Ritchie design, art by Stephen Jensen, which I had never heard of before, software by Tim Sexton, sound Bob Baffy, and pricing is $61.99 for MSRP, $77.99 for the premium, and $91.99 for the LE. You know, street prices vary a little bit And So there you go So let's get into it by talking about the art Which we're looking at the cabinet art right now They said Kev still owns a Tron, he doesn't hate Stern that much Kevin owns a Tron like people in Rick and Morty and don't like the game You know, it's like their dream theme What? I love Tron I think it's a great game though It is a great game But it's also your dream theme That's never leaving But I also think it's a really fun game And they weren't calling you a criminal then Right, exactly. And I bought it secondhand, so they didn't get any of my money. So there you go. All right. Buy your string secondhand. I think Kevin disclosed any bias or any justified it. So there you go. There you go. Well, I talked a lot about the art in our preview. Why don't you talk about the art here? So the art is they used assets to their albums, and then the third, Ellie, is just kind of their own creation. I understand. I don't think that's from an album or anything. Yeah, it's like the Acres. You know, I like the Premium the best. I mean, it's their first art. It's iconic. So here's the thing about art. I mean, this is what people first examine and go nuts over when a game is first released. Like, oh, you know, it's just their album art and blah, blah, blah. There's no creativity, blah, blah, restricted license. Well, you know, not every game you have iconic art to pull from. So you've got to create your own art for it. and these days it's usually a good thing because, especially Stern, they've been hiring really good artists and stuff, so it looks good. Now you have, I'm sure they were restricted on the license, and this is why this is what it is, but in this case you've got an iconic first album from Led Zeppelin. I like the art. I like the cabinet art. I'm glad they went with that. To me, it works. The Playfield art, again, like the Playfield art is good, in my opinion. I'm fine with that. I know that people examine the hell out of it, and we had some artists, I remember, in the forums examining why it's so bad. But it more than gets the job done. I'd say it's good. It's not something that I would write a book about or have a poster of and show off the art to everybody. But it's highly functional. Sometimes I think art can be really good but can be really busy on a play field. This is not the case. It works well with the lighting. I think if you want to hear criticism of the art from me, I think the art works best with the LE, but it clashes with the other two models, especially the one I have on the premium. You've got sort of the black and white on the premium, and then you've got this really kind of colorful play field. It just – it clashes, right? Neither one is bad, but put together, it doesn't flow well and make sense, which is I've been agonizing over sort of because I'm going to put powder coat on it. I think I'm going to go kind of like this kind of orange that's more reddish kind of deal blend, and I think that will help create more of a transition. It's going to pick up the Led Zeppelin text on the cabinet, and it's going to flow back with the play field, and I think that's going to look good. Somebody posted on Pinside with that, and I was like, damn, this looks – I was originally going to go black, but I was like, this helps it kind of Slash less or transition a little bit better. So there you go. I don't like the pro artwork. It's their third album, but whatever. I think the orange is a good choice for the premium after seeing it. I always want to see the powder coat on a game to see how it really looks, but, yeah, I like that. I don't always like it. But as a package overall, I couldn't disagree more about the art. I think this is one of the ugliest pinball machines out there. I'm not a fan of the art. I agree that it's period appropriate. It's theme appropriate. It's their artwork. their album artwork, but when I think of, like, pinball machine and pinball machine art, I want to see something more like, look at the limited edition of Metallica. That's the Master of Puppets art, but it's done in a new way, created exclusively for the pinball machine. It fits the space really well. They didn't just take the existing art and put it on there. You know, so I would have loved to have seen something like that. So take some Aerosmith-style art, and if you want to make that crazy kind of Dirty Johnny look on Led Zeppelin, I would much rather see something like that. Make art that's a fit for the machine. Make it look as good as you can. I know, obviously, everybody's going to say license restrictions, and I know Zeppelin and Beatles are some of the most restrictive licenses you can get out there. But honestly, this is our reviews. These are our opinions. These are subjective things. I don't like the art. I think it's ugly. I would not enjoy this game in my lineup art-wise. All right. There you go. Well, listen, you want to talk ugly art. I have Sopranos in the basement, and I think the art is terrible on the back glass. I think the art is hideous on the play field. This art is way better. This play field is way better than that. I mean, that's a low bar. And then the back glass on Walking Dead Premium is just terrible. But Walking Dead has terrible art. It has terrible art. So, you know, again, I'm 100% happy with the iconic art. It's Led Zeppelin. It's, again, iconic. That's what I come back to. That's what it is. Like, now, you gave a good example about Led Zeppelin and then doing a different take on that. I'm sorry, Metallica, and then doing a different take on that. Yeah, that's true. I mean, like, could it have been better if they took the iconic art and then, you know, did something around that? Yeah, maybe. yeah I wouldn't be surprised but I'm perfectly fine with it it's just the way it clashes is more of an issue fair okay alright sound so I don't have a lot of experience sound wise so I played it in some kind of noisy environments the pizza place is not a great place to get a feel for the sound on the stream we had the volume down to kind of you know adjust for the DMCA and the bots picking it up and muting it so I think at James' house I probably heard it the best but I didn't really play it there so I'll defer to you on the sound on this. Yeah, sounds good, I mean they have like an announcer like a British announcer calling out like super jackpots, you know, lock is lit kind of deal kind of stuff so it's narrating what's going on I think he's appropriate, he's not in there too much in the mix, he's not in there too little I wish there was call outs for like when you get like super pops and stuff because it's hard to look up. I mean, I was talking to Raymond Davidson about this, and he's like, well, you know, they flash and stuff. And it's easy to miss if you didn't know. Like, when you hit that upper flipper shot to the ramp, you probably wouldn't know that you started a super thing. Right? Like, you're not looking up at the screen. You might not know why the pop-up was flashed, because there's other reasons why they flashed, too. So, like, that's like an omission. But overall, like, the announcer's good. Call-outs are good. Not too much, not too little. And the rest of the sounds are, like, kind of thumps and, like, spinner noises. and again, I think it's a delicate balance when you're doing a music pin. It's like you don't want to get in the way of stuff, but you still, it's a pinball game. You've got to have some feedback to the user and I'm fine how that works. I think it's good. I think when the magic, the electric magic comes up and you rip the spinners, it makes like a really cool spinner noise when you rip it and you get a grip on it and the lights go off on it. It's a cool moment, so I'm happy with the sound on it. Yeah, I think the most disappointing thing to me in the sound is like, okay, so you start the game, it just starts playing a song. And you're playing the game, and the song ends, and there's silence, and then another song starts. There's like no fanfare, there's no, I don't know, there's nothing to, I think of GNR when I get to the end of the song, and the ball drains, and the crowd starts cheering, and it says encore, it's like, oh, it gets you hyped up, and you're like, yeah, I did it, let's go into this next song, and then the lights change, and it goes crazy. So I feel like it doesn't have the level of presentation it could have. And, you know, that's just from that one particular aspect of it. But to me, that was a disappointment. Well, you know, it's just call arts are terrible. Like a Simpsons character faking a British accent. I didn't. Maybe I don't know. Are you British? Maybe I'd have to ask like Marc Silk. It's like, is this bad? Like I didn't. If it's bad, I didn't pick up on it. Yeah. Right. Listen, we're also not British. I am sensitive to sound. Like, the sound is bad. I'm a sucker for a game of good sound, you know, like, and it was bad. I would notice, but whatever. Yeah. But, you know, playing it, the music is, like, it's Led Zeppelin music, so if you like Zeppelin, it's good. It's no, yeah, it's RLM. It's no game where I was saying, super features boosted. You'll never get that again. I love that. Yeah. Yeah, boost them. Boost them. You got to boost those super features. Super features boosted. Maybe they can get that for the super modes and the super possums. I fucking boost them. If I boost him, like, three times in a row, I'm rewarded with that. And I always say that, and I do it. Love it. Thank you, Ed. There you go. Yeah. Yeah, thinking of, like, we were at your house playing Black Knight, sort of, and the call-outs in that game are hilarious. Oh, I love that. Yeah. I love the humor. That's an example of a call-out that's done really well. That's done really well. Right. Like, this is, like, fine. It gets the job done kind of deal. Like, there's nothing bad about it. But, like, the Black Knight, obviously, sort of, is, like, exceptional. Yeah. Right? Deadpool's exceptional. So it's like Black Knight, Deadpool, and then you got Led Zeppelin and whatever else in the middle here, and then you got Avengers. Right, correct. Perfect. Perfect way to rap the sound, other than obviously the music. We're talking about a lot of music. The spinner sound effect's cool when you get the electric magic. I do like that. I like that one. They did a good taste. Toys? I really like the toy on this. And this is hilarious because we've joked about this in the past, like, oh, the spinner's the toy. You got a spinner. That's a toy. It hides. Right? It comes up. No, but just like a spinner on a machine. Yeah, yeah. And Stern's like, oh, you fucking think the spinner's a toy? What if we make the spinner a toy? We'll get those guys. Yeah. I really like the electric magic. And I think one of the reasons I like the way this works is on the premium, it's not up all the time, right? And I think it's balancing this feature, this toy of it, right? When it comes up, you can still hit shots. It takes away some of the flow and stuff, right? So you don't want it up all the time, but you want it to be a moment. And maybe it comes up like one or two times, and it could be like a half an hour game, right? You can try to focus on bringing it up more, but you kind of got to focus on it, which is nice. If that thing was up all the time, I think it would be a problem. But I'm finding that in terms of a toy, I like games where the toy can kind of change the geometry of a game. Like think of the crane on P3 and like Batman Dark Knight, Big Buck Hunter with the buck. Like that's literally changing the geometry and the shots in the game, and that's what the spinner does, right? And more shots come up, you can brick off of it and have it come back at you. So I think it's a great toy, and again, what they do well with it is that they've integrated good lighting with it and a good sound with it. So, you know, who knew a spinner could be so fun? But I like it. Did you find that it gets in the way when you're trying to progress through modes and stuff like that? I heard somebody else make a comment like that. Yes and no. When you're a multiball, this is a very multiball-heavy game, and we'll get to that in the rules. But when you're multiball, and there's sometimes six-ball multiball, that's harder to hit shots in the game because I feel like if you just start wailing on the fly. It's going to start hitting that and going crazy. Yeah, not only that, but even when that's not up. Like, good luck hitting shots, right? Like, you're just going to spray and pray. You kind of really got to aim your shot. And when you aim a shot or single ball play, you can really get into a flow. That kind of falls apart when you're multiball. So multiball is almost like a weird detriment in some ways. Yeah. No, I mean, you can actually still hit the center ramp when that's up there. I don't think that there's a ramp that you can't hit. You can still hit all the shots, remarkably enough. You can even hit the Icarus from the right thing. So you can hit the left ramp when that's up, and you can hit the Icarus shot from the right flipper. So, yeah, you can hit the ramps, and the ramps and the orbits are the song shots. So, yeah, you're fine. So when we were playing at Ben's, frequently we would be playing the electric magic would come up, and then it would just, like, we'd lock a ball and then it would plunge a ball and then it would just, like, instead of having to hit the ball out of there, it would just fall in there and it'd be like, okay, you got multiball. To me, that's a very anticlimactic thing. Yeah, that's disappointing, right? I don't know if there's any, I don't think there's anything they can do. So how the spinner works is when it comes off, you've got to, like, charge the magnet. So, you know, hanging the spinner enough will charge the magnet and then it's really cool, you shoot it in there and the magnet engages and it takes the ball and drops below the play field, right? And then it spits out another ball in play. And you have, like, a timer's going on. It's like doing a countdown for what the possible jackpot could be, plus a timer. So I think it might start, like, 20 seconds times whatever the value is that you've kind of locked in or something like that. And then you want to lock a ball either in the far left eject or the far right orbit eject. Sort of like think T2, right? Yep, yep. And that's multiplying. Then it's like maybe 20 times whatever the jackpot is. Or if you lock both, then it's like it starts the timer at 40 seconds times what the jackpot is. And now it's a race. And then the electric magic comes up, and you hit the ball free from the electric magic. And it's kind of on a timer. It's really cool. I like how it's like a push-your-luck thing. Do I just take the jackpot right now, or do I push my luck and try to lock more balls? But every time I'm missing those shots, the timer's going down, and my jackpot gets lower. So I think that's really cool and really fun, good rule integration. The problem is sometimes when it shoots another ball into play, it can dribble from the backside and hit the ball loose, and suddenly you're in multiball ball with a chance to lock another ball. It's not the end of the world. Ways to counteract that is maybe change the strength of the auto launcher or just plunge yourself. I find on my game the way it's set up, it maybe happens maybe 50-50, maybe less. Sometimes it does, sometimes it doesn't. Yeah. So they tricked us into the spinner being a toy on the LE and the premium. There's nothing on this pro. This is like one of the most barren pros I've seen in recent days. Yeah. I mean, spoiler alert, the premium LE is definitely the way to go with this game. You know, it's just, there's also lighting. We'll get to that. But, yeah, this game is clearly designed with that toy in mind. That toy is not everything in the game. And like I said, it's not up a lot, but it's just the pro feels so lacking. It's so obvious that there's something missing there, right? There's just like this big open area, which on the pro seems like there's nothing on this game. But when you play the premium LE, it's like, oh, that's why, because there's supposed to be this thing. Yeah, I mean, I think that's a fair comment. I mean, I like, I told you before, I mean, I like like 24. Like I like games that tend to be an open play field. I tend to like games like that. I like games when shots are far back. So that's fine. But even in 24, you have things that pop up, right? So obviously the premium LE feels like this is what the game is. The pro, you definitely feel like you're missing something. In a lot of circumstances, there's a lot of games where sometimes, man, the pro is even better than the premium or plays better than the premium LE. Or maybe the features that it's missing are so negligible, you're like, yeah, you can comfortably get the pro and not feel like you have the lesser version. Like Guardians of the Galaxy, right? Like, oh, do I want arms covering half of the play field so I can't see my shot? And also an extra magnet or two? Like, who cares? This is like an easy case of, like, easy recommendation, get the premium Morelli, period. Like, if you're going to get this game. Not to say that you can't have fun with the Pro. I had fun with the Pro at James' house. But if you like the game and you want to get it, get the premium Morelli. And we're talking toys, so that's why we're talking that. Yeah. All right, let's talk display and lighting. You have the, what is it called, the expression lighting? The Turtles pizza spinner is more interesting than the Led Zeppelin spinner. I guess this is where we have different opinions, man. You think a spinning disc is. All right. God. Subjectivity. That's how it works. Yeah, that's right. So the lighting and the display. I think I'm spoiled by Guns N' Roses. Like playing Zeppelin after playing Guns N' Roses lighting-wise, it's not even in the same hemisphere as Guns N' Roses. I mean, I have the PinStadiums on mine, but even before I had the PinStadiums on there, GNR blows it away. It's fine for what it is. I feel like Stern light shows are always just, they're okay, and you get a little bit better on the premium LE because you get, like, color-changing GI and a little more fanciness on there. But even, you know, they put the expression lighting, which is, if you don't know, they're, like, embedded in the side of the cabinet. And it seems like they're just doing like an EQ kind of like feel for a lot of the light shows, where it's just like kind of pulsing with the beat. Not all the time. They're doing other things, too. But, you know, that's what I noticed when I watched it. It's not just EQ. It's not just EQ. And I think you would have noticed it more if like – I notice it way more, obviously, when I have, you know, like my arcade lighting you know what I saying like when the lights aren on So I sure that probably the same with Guns N Roses But I mean yeah this is the thing It like you can review this game without talking about Guns N Roses right They came out roughly the same amount of time. There's a lot of similarities. I mean, there's also Zac Stark differences in these games. So you've got to talk about it a little bit. And, yeah, I mean, look, Guns N' Roses, this is not up for debate. Guns N' Roses has better lighting. But to say that is like, I think the lighting is really good on Led Zeppelin. I think the lighting is really busy on Guns N' Roses, and people might have a, I'm fine with that. I understand what's going on. I think it's really good. Guns N' Roses is better. I want to own both games, by the way. Let me just put that out there. I want to own both games. I'm like, my ideal winning is having both. Guns N' Roses lighting is better. But that shouldn't be used as a, like, knock towards the lighting on Led Zeppelin. I think it's fantastic. I was playing it last night with the lights off, and I was just kind of playing around with the music, right, to get it right, and I can actually pay attention to the lighting. I think it works well with the play field. It's not overly busy. It doesn't have as many stuff going on as Guns N' Roses. But, again, that shouldn't be, like, the lighting to me is like a 10 out of 10 on that game. And if I'm going to say that's a 10 out of 10, then Jersey Jacks is like 11 out of 10, right? Like, that's kind of, like, where I'm at with that. they both impressive it's just unfortunate that it came out at the same time because Jersey Jack is kind of going to beat things on presentation all the time on Stern it's just the way it is but it's good and it's more than EQ that Kevin's saying there's more going on there and I think I said this about Black Knight sort of rage when I had it in my house and I can control the lighting in the room I think Tim I'm assuming it's Tim that's doing the lighting coding on these games I think he's really good at lighting I've noticed I notice his work on two games now, two recent games, and I think if that's him, he's doing a good job. I like what he's doing on them. Yeah, I'll give you it's better than most turns, but it never made me feel. So to take you back, I got Guns N' Roses. It was the first one off the line. So my opinion of the GNR experience was totally like I wasn't hearing other people talk about it. And I was just playing this game in my house, and I was like, I feel like I'm at a concert when I'm playing. I've gone to hundreds of shows in my life. Music is something I love. I have records all around my game room. And it made me feel like I was at a concert, which was really cool in a year when I hadn't been able to go to one because of the pandemic. So I never got that feeling when I was playing Zeppelin. It's got cool lights. It doesn't remind me of a concert. I don't think they're necessarily going for that, right? I mean, obviously the Jersey Jack team is like, this is the world we're in. glass, we're creating a concert experience with him on the machine, and they nailed it. I don't, Stern's like, we're going to put some psychedelic cool lighting and art, and that's what it is, but it's not like you're at a concert, right? So again, if, and they won, they won this in the awards for lighting and stuff. It's better lighting, but that shouldn't be used as a detriment to that let's up, and I think the team did a fantastic job with it. Fair. Okay. Gameplay. Alright, so we're talking about the layouts, the shots, how things feel when you're shooting them. We had, if you listened last month, we had a terrible experience with the game on location. It was set up bad. It was already playing like garbage somehow, even though the game only came out in December. Playing a dialed-in one definitely feels nicer. It feels like a Richie game. The layout, it just feels like a greatest hits Steve Ritchie game. Were you talking about the display? No, I guess we didn't. So, yeah. I mean, look, they're playing, like, concert clips, but they have other things in there mixed with it. And that's the footage of Led Zeppelin, you know. There wasn't music videos and stuff. I don't know what else you do. So that's what it is. But they're not going for your Led Zeppelin concert, I don't think, too much. I mean, they do have some audience, I guess, at the end clapping. But, yeah, I mean, I like what they did with it. It's not like – I guess they could have made the mistake of pulling from the 2007 concert that they did in London, which is a great concert of all but I don't need the old Led Zeppelin they just have like, again it's like this psychedelic overlay to some concert clips interjected with a song and some album art I think it does a good job, right? It's good, it's not just like let's take a Munsters clip here and there I think they handle it appropriately I'll give them credit for not putting it on an old TV screen for a change Seriously dude, yeah It works well with the lighting, the play field art, and all that. That integrates well. Again, like, the LE, like, is probably the best in terms of sort of, like, the entire integration of the color scheme and stuff. It feels like an acid drift when you're watching it, right? Correct. Yeah, I mean, that's the vibe. It's definitely, like, a psychedelic vibe with the lights and everything else. Yeah. I don't love, like, the animations when, like, the Zeppelin comes across. The tour multiball. It's kind of chintzy. Those aren't great. Yeah. They're not bad, but they're not great. I know what you're saying. That could have been better. I like the Electra Magic overlay. That, again, goes with the spinner meter. That arts better or integrates with the psychedelic vibe to it. They could have maybe done the Zeppelin with some psychedelic stuff if that's what they're going for in a color scheme. So, yeah, yeah, for that. And the plane taking off, it's sort of like, eh, all right. Not as cool as I know you guys could do, but you got the job done, I guess. Yeah. It explains what you're doing, but stylistically, artistically, I think it could be better executed. All right, we were getting into gameplay. I was talking about the layout. Steve Ritchie's greatest hits. It's got the right orbit that kind of goes up into the saucer like he likes to do. It's got the far left saucer like you've seen on Star Trek and No Fear and everything else. the plunges like T2 where it comes out and fires into some targets, except this is – likes to fire them right into the outline like I hate. That's a pet peeve of mine. Doesn't happen on my game. Can't stand it. Doesn't happen on my game. Again, it's one of those things where if you set it up right, it's not going to happen. It's not an issue. If you're going to play it on location or play it in a tournament. I mean, I could play this game for like 45 minutes straight. Yeah. Yeah, it's not an issue. It's a bad idea. It's not – no, it's not like Star Wars. Here's the difference between the geometry on Star Wars and what they did there. that is coming firing directly back at you at, like, a high speed because the angle is just perfect for a drain. Whereas, like, getting the skill shot on Led Zeppelin, it's a real skill shot, first of all. And, again, on my game, that's – listen, I would call it out. It's not like I'm, like – they're not even a fucking sponsor. Like, I don't get – you want to hear me complain about stirring everybody? Here's the unenviable position I'm in. I shat on the game last time because I had a terrible impression. This is also back in – you've got to remember back in January where I thought this game would be good, and I would like it. And I was like, just wait, just wait, is it going to be good? And I was disappointed because I had a bad experience. And it was doing that on the location game, no doubt. So I pissed off the Stern people, but I had all the people in our Discord and stuff that love to hate on Stern, which there are people that love to shit on it, no doubt. And now I've pissed off the people in our Discord who love to shit on Stern, where all of a sudden I'm saying it's good. So everybody fucking hates me, just like the world is right. But, yeah, again, I know what Kevin's saying. I said the same thing. It's not doing it on mine. It's fine. My game is set up, and it's playing the way it's meant to be played. That's good. I look forward to playing yours. Not an issue. On the two games I played, though, it happened to me, and it pissed me off. Sure. I understand. It's a thing that can happen. So I don't – is there a ball table? Oh, yeah. Oh, yeah. Like, yeah, they've got it coded in. Like, if it happens, like, a couple times, you're still going to get back. It's not like it happens once, that uses your ball table, and you don't get one. It will give you – it recognizes what's going on. That's good. other things about the layout so on the pro to me it just seems like they packed a bunch of shots a little noise if the game sucks on every location we played it in a pizza shop where the game wasn't set up right that's Kevin's experience of playing a game on location I mean you play Hobbit on location and it plays like garbage most of the time too if the game sucks on every location that's hyperbole it was one location where it sucked and we talked about that dude if you fucking think Steve Ritchie I said this in January, put out a game that doesn't work like right now, then you're out of your mind. Like, this game is like butter. Except Star Wars. Except Star Wars Skill Shot. Star Wars Skill Shot is garbage. I don't like the layout on Star Wars at all. All right, fair enough. But the Skill Shot is just like, I'll stand by that. Like, what the fuck is going on in that game? All right. Hey, Mark. It's Mark. Mark, we got some work for you, buddy. Right, Ramp is bad. I don't know, like, this guy's just spamming things. The little turnaround ramp. The one that's up? Yeah. Again, I don't have an issue, but anyways. Yeah, I don't find it to be super satisfying, but not every shot always is. All right, we're getting up. Are we on gameplay? Yeah, gameplay. So left side of the game is packed with shots. Right side of the game, not so much. It's like from center left, it's like there's tons to do. And they're all pretty narrow. And then right, you've got like the turnaround ramp and then an orbit, and that's it, right? Am I missing something? Say that again? The play field. We could actually look at the shots. Yeah, so that's really Lord of the Ring breath. I know he owns one. I see him on Pitside. And he's a good player. He knows what he's talking about. Oh, yeah, you also have the bank of targets over here on the right. Okay. So you've got drop targets. The zap are drop targets, I think, on all models. Yeah. So it just, I don't know. To me, it seems like it's – there's nothing interesting about this layout to me. It's the version she's great at sets, and then if you're playing the pro, there's not a lot to – there's a lot to shoot, but there's, like, not a lot of interesting things to do. Like, the blimp doesn't even hold the ball for a ball log. Like, give me something cool, right? Nothing on this game, aside from maybe the electric magic spinner, strikes me as particularly interesting or unique or cool. It shoots fine, but there's nothing where I'm like, oh, wow, that's neat and different. Yeah, all right. Chris has asked me a question, so let's come back to that. Okay. All right, so Chris wants me to say something bad about what I don't like, and we can get to that. That's fine. I like your magic. Yeah, I mean, Kevin's like, look, there's nothing interesting in the layout. And that's... You yourself have called this an unremarkable game. Yes, it's unremarkable in that there's nothing, like, the layout is, like, almost all shots that we've seen before or played before or shot before. But, I mean, like, this is what we're getting from somebody who's been making this for 40 years, right? They know what works. This is not, like, this game doesn't shoot exactly like any other game I've played, but there's shots that are reminiscent. So you've got the right orbit shot that locks in and changes the song. That's like ACDC, straight up. That's exactly the same shot. Although it is farther back, and it is tight. It's actually a tough shot. It's interesting. When you put a shot far back there, that's a difficult shot, and I like it and I appreciate it. The left ejects a difficult shot. We've seen that before from Steve Ritchie. But all these shots work. Like, I think sometimes you might see criticisms, or we're talking about the upper shot to the ramp. Did you talk about that? Yeah, but I was getting there. It's a tight, difficult shot, but it is extremely fucking satisfying. Like, when you hit it, the ball, like, does this complete, like, 180 and comes back, like, through the ramp. It is extremely satisfying. It's not a super crucial shot either. So it's like when you're missing, you're probably hitting the ZEPP target. which is making progress towards other things, so you're hitting stuff. I like it. It's the kind of shot where it's not a gimme Steve Ritchie, like I can hit this ramp. I'm glad it's a tough shot that only happens a few times a game. It's the kind of shot, it's like the snick target. You're probably not going to hit it by accident. You've really got to say, okay, I need to hit this shot, I want to hit this shot, and when you nail it, and when you're doing that, you're probably going to hit it more, and when you nail it, it's super satisfying. I'll give an example of when a shot like that doesn't work, which is the dialed-in shot. Yeah, the dial-in and SIM card shot, it's kind of broken in my opinion. I think when you take off the clippage protectors, it's fine. When Pat Lawler was designing dial-in, it worked, but when you add the clippage protectors, it doesn't work. And that shot, even when you make it, it doesn't feel satisfying. I'm like, maybe it's a relief or it trickles in. That's not the case with this. This is a great shot. I'm glad he put in kind of this difficult shot, and there's rules that go along to it because it will start the super spinner, super modes. it extends the time around the game as well. So, yeah, I love that shot. I love the layout. Again, I said this. This is my personal preference. I like open layouts. I like showing shots that tend to be farther back. That doesn't mean I don't like an interesting layout. Interesting is a dicey thing. Like, Spooky is making interesting layouts, but oftentimes they don't work, or they don't feel good, or there's shots that don't work. I'll say it right now. I'd rather shoot this game than Guns N' Roses. I find the shots more satisfying. When I get the flow going and hit shots, they all feel really fucking good and satisfying. But that's Steve Ritchie, man. And I've owned a number of Steve Ritchie games, and I sold them. I mean, we can go back to High Speed. I babysat a getaway. My first Steve Ritchie was ACDC Pro. Then I bought the Premium. And I was selling these games at the time because I only had space for a few games, and I was getting the newest and greatest. I respect those games. I like them. I had a Star Trek. So, like, I like Steve Ritchie games. It's just I couldn't find one that was a keeper. And this seems like it's doing the things. And I think it's because I like the shots, but the rules are what work with it. Whereas, like, the rules in Star Trek got boring and samey. Yeah. A possible thing, Chris, that could potentially put me in the things I don't like category but are saved by the rules and the game and work is that, and this applies to Steve Ritchie games like this, But, Steve Ritchie games are very flowy. And shots can feel almost like an autopilot. I mean, you can just get into that flow where you're not thinking it. And, man, that's a great feeling. You're almost like mesmerized. You're almost in like a trance hitting things. And it can become safe. And sometimes I like games that are dangerous or, like, you've got to be, like, nudging fast. You know, sometimes that can get boring after a while when you get these shots mechanically down. But it works on this game because of the rules. And we'll get into that. But, yeah, I think Steve Ritchie delivered. I finally have a longer playing flowy Steve Ritchie again. And I struggled with the shots at first. They're kind of tight, but I found where to hit them. You've got the backhandable shots, and it's great and it's fun. So there you go. Yeah, so I'm going to take the upper flipper ramp shot to task because I feel like it's a garbage shot. We played for two hours, and I think it got hit once or twice among all of us. Whereas, like, Rick and Morty, if you're going to critique the left ramp, we were hitting that a bunch. And then I saw Martha do this awesome combo. It was left ramp, inner orbit, outer orbit on Rick and Morty. To me, that's super satisfying versus, like, occasionally maybe getting an upper flipper shot if you nail it perfectly. But most of the time it's going to jank out of there and rattle out. I would almost rather have the stand-up target in that case, you know, on the pro. I thought that, and again, mindset up. And once you spend some time with the game, I feel like you would change your mind a little bit. I don't think you want to, but I think you would admit that. Look, if you ask me right now, would I rather have a shot like he's got on, let's say, Star Trek, right? Because it's that kind of shot. Yeah, the upper. Easily makeable. You can do it all day. Well, the other shots are, I don't want to say necessarily easy, but that can hit them like the center ramp is like an easy gimme shot. I'm glad that there is a shot in the game which is challenging, but also highly satisfying to hit. but is also not crucial to the game. Like, I don't need to – it's not like I can't – this would be annoying if, like, it's such a crucial shot that I can't – I'm stuck in a part of the game, right, or it's holding me back. Then I would say, listen, this game – this shot is way too difficult versus how crucial it is to make. It's a rewarding shot. Again, it does the timers, it does the super modes, but you don't need to hit it. Okay, fair. I'll give you that. And to have one shot in the game that's, like, tight. I mean, Ghostbusters had a shot like that, which is – The right ramp. Yeah, yeah, yeah. And it's not, like, satisfying like this is, like, nailing it. But, you know, it didn't ruin anything most of the time not hitting that shot, right? Right, yeah. Yeah. Gem shot can hold you back. I agree. You know, that shot is tough, but once you learn your game, you'll learn it. But I'm just thinking from just a strictly mechanical shooting the shot feel, that ramp doesn't do it for me. And I think in Steve Ritchie, it's a, you know, he's known for his great design, great shots. And that, to me, was a letdown. I thought it was at first, but I think he knows what he's doing now. I'm going to say that is a ridiculously tight turnaround shot that it feels like amazing. And all the shots in that game feel amazing. Okay. There's a lot of agreeing to disagree on this game. Yeah. Rules. Again, you know the rules a lot more than I do. To me, my experience with it is try to stack the modes in the multiballs. I didn't really get into doing all the multipliers. I know there's some crazy multipliers, stuff you can do on this game. It seems like there's a lot of multiballs too, right? Yeah, so what's hilarious is that this works both ways, guys. So if you're a Jersey Jack, Guns N' Roses fan, and you've got somebody giving you shit for the amount of multiballs that game has, and they like Led Zeppelin or own the game, you can tell them to go fuck themselves and actually spend some time with their game or learn how to play the game. Because this game has as many multiballs. Like, you're in multiball like 75% of the time if you know what you're doing and how to play. Just like Guns N' Roses. Like, these are, this is where these games are similar, right? Like, they're different in the layout. One's really open, one's more packed. But they're the same in terms of multiballs. Multiball, heavy game. And it makes sense in the rules because to get to the wizard mode, you've got to get 10 platinum records on 10 songs, which means you've got to play all the songs. There's 10 songs in the game, and it's like 40 minutes of music. So this is a long-playing game. Like, buckle up. Again, Chris the Pinter, this is not a game. This is a game you've got to caution. If you don't like games that have a lot of multiballs in it, and you don't like long-playing games, then this is not the game for you. This is not the game that you're like, I'm going to go play a quick game of pinball. You want to budget, like, do I have 45 minutes? because if I have a good game, I have an hour. Because if you have a good game, you're going to do that. You know, you want to play an Iron Man or something, right? So you've got to consider that. If this is like your first pinball machine, your only game, I don't know if that's a good fit. You've got to decide for yourself because I like games sometimes where I can just play for five or ten minutes and then move on or play a number of games in that time span. So in my collection, it works. I love it. It works for the rules, but I just want to put that out there. All right. I think the rules are fantastic. I think this is like, I don't know if this is a fair comparison, but I want to say this is like ACDC 2.0. Okay. I think it's better. Like, this is like, I always thought, like, maybe I own ACDC again, but this, like, satisfies, like, that for me. So, you have things in there where, like, you're starting tours, and you can pick when you start a tour. Do you want to, you hit, like, a left ejector. Do you want to go on, do you want to hit, like, 70 spins to qualify that multiball? Do you want to hit six ramps? You can mix and match. So, it's always feeling a little bit different. The game's open-ended. This is why I like about it, too, as well. You know, the songs you pick, the arrows move a little bit differently. What's kind of cool is that the arrows move in different portions of the song that you're in. Right. And they'll actually flash right to let you know, like, when the song is changing the chorus or verse or whatever. Again, that's cool. When you're in a guitar solo, only, like, the center ramp is lit, which I thought was cool and creative. Like, you just, like, when that feels great, that's clever. and you know just by the audio cue, okay, here comes a guitar solo center ramp. I like that kind of stuff in the game. You've got the Zeppelin multiball, so you're kind of always in multiball. You've got the electric spinner multiball. But it's open-ended in that you don't have to change the song. The songs become worth more as you've collected more records. You can still stay in the song and try to get more points, So you can move on and try to move to, like, one of the, I would say, many wizard modes. There's, like, a wizard mode for getting five gold records out of five songs. Then there's another mini wizard mode for getting five gold records out of ten songs. Then there's a mini wizard mode for going through all the tours. I probably forgot. There's probably another one, right? So there's – then you've got the main wizard mode. So, like, there's a lot going on in the game. But what's cool is that, like, you can play it a little – it feels a little different every time, right? It's the same thing. You're hitting shots, but you're not feeling like you're trapped behind the same experience necessarily. Where this game would suck is if it didn't have, I would say, multipliers. And I think this is why, you know, eventually I got rid of Star Trek. Like, it was fun to shoot. The theme was fine. But with a game like Star Trek, I was having longer playing games, and I always felt like I got – Star Trek's a mode-based game. I always felt like I was getting to the same point, right? Playing the same modes, hitting the same calls, same time. My score always was the same because there's really no multipliers. And I know there's like a double thing eventually, but it always felt samey. Because you have multipliers in the game, you're always playing for maybe this is the song that I really blow up. Or now I've got it set up where I've got like a really high multiplier. So now the heat is on. I've got like 20 seconds. Let's hit those shots. Let's start this multiball. It always feels a little differently. I don't know what I'm going to get. You know, Guns N' Roses does a fantastic job of, like, that has, like, a push-your-luck mechanic versus multipliers, where you're building up a jackpot. Do you want to cash out or keep on going? That's the same as crank it up. This game uses the mechanic of multipliers, you know, getting your multipliers built up. Now do I start the song? Now the pressure's on in timing. I think both work, and both are great. I'm glad that they use different mechanics. I like them both. I don't know which one I like better, per se, but I'm glad they're both different because they both work, they're both fun, and they keep the games fresh. I'm sure, like, pushing your luck on the song in Guns N' Roses keeps things fresh or where you do or how you do it. Yeah, it's all that risk-reward, right? There's so much baked into that game. It's not only, like, do I want to keep going in this song, but before you start the song, do I want to play all four of my booster multiballs to increase the value? Do I want to collect all these patches that are going to help me score higher in my songs? Do I want to lock all six balls before I do it? I want to just get into it. You know, there's all this taped into it. It's got that element which keeps it fresh. And I think the rules are really good for this, and I really like it. So good job to Tim and Raymond. I think you guys are kind of crushing it there, and that's why this game is like a keeper. Steve delivered on a good layout, but if the rules aren't there, then what do you got? And I think it hits on both. So I'm happy with it. We'll keep my interest. Again, it's a longer playing game, heavy multiball. So it's guns and roses. You've got to decide if that works for you or not. thought. So, to me, it seems like more of a tournament players game. Does that make sense? Like, it's geared towards somebody that's really focused on score and multipliers and things like less experience, more score. I don't know. That's kind of like the rule structure strikes me that way. Maybe. I mean, I don't know, to be honest. Well, I asked you about chopping wood. Why doesn't that feel like chopping wood? Because I'm not just like, oh, I hit this shot and it's worth X amount of points, and I'm always feeling like I'm doing the same or I'm stuck in a mode, right? Yeah. I'm trying to get to that next mode. It's like, no, pick whatever song you want to start with. Move the song up, change the tours around. If you want to play the game where you're just trying to hit the shots and get through it and progress through Wizard Mode, fine. If you want to try to set it up, so we can talk about multipliers, the way they work. So there's four target banks in the game, which represents the four band members, and this game is, like, heavy on combos. So if you start hitting combos, the more combos you have built up, and then if, like, let's say I've got four combos in a row, and then I hit the rock targets. Well, because I've built up four combos, it then assigns a certain value to, I forget what bandmate it is, but whatever bandmate is associated with the rock targets, right? And that assigns a value to it. And then the ZEPP targets are assigned to another band member, and the lead are assigned to another band member, and then you've got the ball scene assigned to another band member. So it's like if you want to play it where you're just sort of like hitting shots, and they're the lit combo shots. They're not always the same as the mode shots or the song shots, right? You can try to build up a combo and assign it to a bank so you're setting the table up, right, for a score. And then you're like, okay, now I can flip. Maybe I'm going to start Icarus, and now I've got like a 20. I think my highest is like 11x, which is not that high, but now I've got 11x going. Like now maybe I start this multiball, or maybe I focus on the song shots. So that's where it gets interesting. So, again, this is the open play style. Do I want to risk building it up and setting the table, or do I maybe want to play it safe and just hit the shots and let things naturally happen and try to get to the wizard mode? It's that open-ended nature to playing it. So, yeah, a tournament player might play the game a certain way and try to maximize that, but then you've got the danger of you're leaving the safe song shots, you know, safe in quotes, where you're hitting ramps, and now that's requiring you to hit a target bank, right, to lock that value in there. There's also an action button where you can hit it, and it will automatically assign it to one of them. So, I don't know. The rules are great. The rules are better than ACDC, in my opinion. So, again, if you're listening to this and you're wondering about the game, I feel like if you like ACDC, you think it's a fun game. That means you like Steve Ritchie games. I think the toy is better than this. I think the layout is better than this, in my opinion. I think the rules are better, in my opinion. No, ACDC lacked in that. They didn't have a mini wizard mode. I think that really helped. You need something along the way that's achievable. This has a number of mini wizard modes. It even has a top-of-the-charts challenge that you can do by holding down both flippers. Okay. So you can play a challenge mode where you've got to get through all the songs, and it times you how fast you can do it and stuff. Yeah, I like that. I love the rules. I love the game. All right. Last ability. How long do you see this stand? I've always wanted a Steve Ritchie. I mean, I'm a sucker for Steve Ritchie games, but they've always left for various reasons. I mean, again, ACDC kind of left because it was time to move on and I had limited space. But I also think I pointed out a flaw in thinking about this game versus ACDC is that they needed maybe more so, more midpoints or wizard modes. I like the multiplier rules better than the canon and stuff like that. I like the layout better. So I think this is my, until he makes a better game or something, this is like my Steve Ritchie longer playing flow game. I don't generally like longer playing games, you know. So I think that's saying a lot. I think it's great, man. I love having it in my collection. Right next to it is Black Knight, sort of Rage the One. I'm on a quick ass kicker. It's like two very different experiences. It's kind of crazy. It's funny because it's the same designer, yeah? Yeah, yeah. So, man, I love this game. I'm super happy I bought it. I don't have any last ability for me because I'm not going to buy it. So there you go. No last ability. All right, let's give this thing a score. Everybody's going to skip to the end and see what score we gave it. My highest play field X I think is only 11.3, but I don't really – I should – I'll start playing the game where I start focusing on it and seeing if I can do it. I think maybe an argument for the pro is that it might be easier to focus on doing the play field X. Because there's nothing getting in the way. Yeah, because when you're starting to assign to the bank, you've got to hit some of the targets that might bring it up. So it might be easier to focus on it. Plus, you have nothing else to do with that spinner, so you might as well enjoy the rules. I mean, the rules are at least good so you can enjoy the pro, you know, So at least, like, you've got that. All right. Let's give it some ratings here. We'll give you our – where's my internet? See, Lord of the Ring, bro. Last ability for me is off the charts, he says. I put 1,300 games on my premium and not tired of it yet. I can see myself feeling the same way. And, listen, I know he's a good player. I mean, he's a good tournament player. He came to – he traveled – I think he was in Alabama. He traveled to – I think so, yeah. Yeah. There you go, man. Tournament player, though, versus, you know, experienced player. Yeah, I think, well. Even he said he's got casual players that don't really like Zeppelin. Oh, really? Yeah. Interesting. I wonder why. My guess would have been that they like it because you should be able to have longer ball times on it. It's playing Zeppelin music. Yeah. That's interesting. I don't know. That's interesting, yeah. Oh, yeah, maybe there's something to be said about that, Kev. I don't know. All right, so this is our score chart. Zero to two is a burn it. 3-5 is expensive night, like 6-8, solid game. 9-10, get your wallets out. Well, Nick got his wallet out. I want to, yeah. Yeah. Yeah, all right. Well, let me just say, let me go back to Chris's question. So, well, let me say some negatives. One, as much as I like the spinner, mine is, it broke the second day. I adjusted it with pliers, which I'm not comfortable fucking around with things like this. And I put some super lube. It worked for a week, and last night I'm playing it, and it fucking broke again. And I tried adjusting it again and couldn't get it to work. So that's annoying, man. Things are so messed up in pinball right now that I'm like, at least it's not chipping. They found a way to make these other problems not as bad because I know this is fixable and eventually. I know Zach will take care of me at flipping out where I got the game from. But that's annoying. That pissed me off. I also got a node board issue where some people are saying I've got to unsolder all the GI backboard light sockets or take a multimeter. I'm like, fuck, dude, can I just get a game that doesn't have an issue? So there you go. I mean, that has nothing to do with the actual gameplay that we review on, but that was an annoying experience. I'm annoyed by that. It's frustrating. The other thing is, like, again, we can't talk about this without talking about Guns N' Roses. Guns N' Roses has, what, 21 songs in it? This game has 10. The amount of songs in it feels fine. It didn't feel as bad as I thought it would be because of the way the rules work. And somebody's like, well, it could have had more than 10 because of the rules. Well, it's like, yeah, you could put 20 songs in and just make the rules a little different. So I feel like Led Zeppelin has a great catalog. I would like to have seen more songs in there. I think that, come on, you could put more than 10 songs in there and figure out how to do the rules. It's very possible, especially when Guns N' Rules is doing 21. I think the days of starting putting out games with 10 songs needs to be over as soon as possible. Yeah. I'm sure it's going to cross back into there. Hopefully I gave you something. I tried. All right. Well, put a number on it. It's a nine. Easy. I got my wallet out. I love the game. It's everything I want in a Richie pin. Out of all the music pins out there, I'm not a Led Zeppelin fan per se, but I'm not a fan per se, a natural fan of any of the band options that are out there. But this one I'm most drawn to. And I've been having a blast. I'm bummed right now because my spinner's fucked up, and I just want to play more. It's a five for me. Put it in the expensive. Well, we should also talk about pro or premium because I got a different for that. Yeah. It doesn't matter. It's a five. It's a five. Kevin is so fucking wrong. but he's entitled to his own opinion. There's nothing appealing about this game to me in the least. I have no draw to play this game at all. Yeah, expensive nightly. I would give the Pro a six. Okay. That's a big difference. I don't like the album artwork that they have on it. I think it's ugly. I wouldn't want that in my game. Again, that's highly subjective. I mean, if you're a Led Zeppelin fan, you probably are like, dude, that's my favorite album. I want that. There was somebody in chat that said their Pro was their favorite earlier. Yeah. Yeah, yeah. You know, and that's not saying, like, oh, my God, the electric magic spinner is, you know, automatically it's such a good toy it puts it three points higher. But it's that. It's the expression lighting system. It's just, like, I feel like going from a premium LE to a pro, I definitely feel what I'm missing out on. It's just, to me, I do. To me, I do. To me, that game's the pros of six. And that's not to say you can't have a lot of fun with it because I think the rules are fantastic. But I feel the difference in that game more than most games. Saul gives it a 4.87. There you go. It's accurate. He probably is right. That's probably why it is on pin side for him. All right. That's going to do it for this episode of Brody Even Talk Pinball. So if you haven't yet, you can follow us on social media. You've got all the stuff at the bottom of the screen. We're on Twitter. There you go. There's Marc Silk. The 10 for me. He loves them voices in that machine there. It's probably him. Is it? Mark, is that you doing the voices? Please tell me it's you doing the voices because somebody said it's a fake British accent. Please tell me it's you, Mark. Please fucking tell me it's you so that I can just laugh at that guy. You can lie to me if you want to. Rod, give us a 10 for the episode. So there you go. All right. Well, there's a lot of... Rod, do you like the yelling? Yeah. If you like yelling and you missed the beginning... Can't wait for the YouTube comments. There you go. Bring them on down below. Follow us on Twitter, Instagram, Facebook. That's not him. He's funny. He doesn't like it. YouTube. You can join our Discord, discord.gc.buffalopinball. You can tell me if you love Zeppelin or don't love Zeppelin. Either way, you can do it there. You can review us on your favorite podcast platform. It's a great way to provide some feedback and help us get found by other people. You can support us by subscribing to us right here on Twitch, throwing us some bits, using your Twitch Prime, sub with us every month. That's no extra charge for you if you've got Amazon Prime. Support us. And we'll keep doing it. If you've got something you want to say, email us at talkpinball at gmail.com. Don't forget, send us a voicemail. Ask us a 30-second or less question, and we'll put you in the running to enter. Just Pinball from Christian. Can we get a signed copy from Greg Pavarelli? I hope so. Like a heart? And pee. Oh, pee. Yeah, you've got to get pee on the cover. He's the cover boy. Yeah. Okay. So there you go. Thank you, Neuabad, for the bits. I really appreciate it. Thank you. And until next time, play some pinball.
  • “I sped up the purchase of Led Zeppelin Premium because I heard a rumor that prices are going to go up on Stearns.”

    Nick Lane @ ~19:00 — Documents price increase speculation affecting buyer behavior; suggests supply chain constraints driving pricing strategy

  • Led Zeppelin (Stern)
    game
    Mandalorian (Stern)game
    Christian Larsonperson
    Just Pinball Zine #2product
    Stern Pinballcompany
    Community Beer Worksorganization
    Nick Baldridgeperson
    Sophia Baldridgeperson
    Greg Pavarelliperson
    Petey Hendricksperson
  • ?

    personnel_signal: Jersey Jack Pinball expanding accessories/customization ecosystem with dedicated PinballWizard.com site, suggesting direct-to-consumer strategy shift

    medium · Jersey Jack announced PinballWizard.com with Guns N' Roses topper and cabinet art blades; represents branded accessory platform

  • $

    market_signal: Industry-wide pricing increases anticipated due to supply chain constraints; buyers accelerating purchases preemptively

    medium · Nick: 'I sped up the purchase of Led Zeppelin Premium because I heard a rumor that prices are going to go up on Stearns... From a good source.'

  • $

    market_signal: Spooky increasing pricing to $6,995-$8,995 range while maintaining quality issues; now charging equivalent to or exceeding Stern while delivering inferior product

    high · Nick: 'They're charging more than what Stern charges for a game, and the quality is worse than that.'

  • ?

    product_strategy: Spooky leveraging same layout with dual theme releases (Halloween/Ultraman) to maximize production efficiency; themes target non-overlapping audiences

    high · Nick: 'it's a good idea that they basically are releasing to... one layout and rules and just swap themes... I don't see there being a ton of crossover in those two audiences.'

  • ?

    product_concern: Rick and Morty documented with ball escapement failure (ball through apron) and playfield thickness manufacturing error causing flipper height issues

    high · Nick: 'the ball flew off the play field through the apron into the cabinet... thinner than normal-sized play fields. so the flippers were, like, way higher than they should have been.'

  • ?

    rumor_hype: Spooky machines selling out immediately without gameplay video, indicating pure theme/FOMO-driven purchasing rather than gameplay evaluation

    high · Kevin: 'They sold out without seeing any gameplay, not even a gameplay video or a stream or anything, just pictures and the themes.'

  • ~

    sentiment_shift: Nick's tolerance for Spooky's quality issues has inverted; moving from defensive/charitable stance to critical rejection despite company's commercial success

    high · Nick: 'I've always kind of said I respect what Spooky does... Amateur hour is over... no, no, no. They're charging more than what Stern charges... the quality is worse.'