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King Kong Pinball Machine: Pro vs Premium – Full Comparison & First Impressions form Stern's Latest

Gonzo's Pinball Flipperama·video·42m 54s·analyzed·Jul 28, 2025
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Analysis

claude-haiku-4-5-20251001 · $0.029

TL;DR

King Kong Pro vs Premium first impressions: excellent shot design, early code, strong gameplay feel.

Summary

Gonzo provides an enthusiastic first-impression comparison of Stern's King Kong pinball in Pro and Premium editions, praising Keith Elwin's shot design and playfield geometry while acknowledging incomplete code on these early UK deliveries. He highlights key mechanical differences (spider toy, animated gorilla, ding mechanism on Premium only) and emphasizes the game's satisfying shot flow despite not yet understanding the rules.

Key Claims

  • King Kong may be the best-shooting Stern game of the last three releases (after D&D and X-Men)

    medium confidence · Gonzo, direct statement comparing recent Stern releases

  • These are among the first Pro and Premium deliveries to the UK

    high confidence · Gonzo states explicitly: 'I think these are the first deliveries that have come to the UK in terms of the Pro version and the Premium Edition'

  • The games are running out-of-box code and are not yet updated

    high confidence · Gonzo unable to log into Insider Connected at the venue; confirms games have stock code

  • Keith Elwin has an exceptional understanding of shot geometry and ball physics timing

    high confidence · Gonzo's detailed analysis of shot design and reference to prior Elwin interview on channel

  • The center ramp shot on King Kong appears to be novel compared to other modern pinball machines

    medium confidence · Gonzo: 'It seems like a brand new shot. I have not known any shot like this before.'

  • Premium Edition includes animated Kong that reacts to drain by pumping fist; Pro does not

    high confidence · Gonzo's direct visual comparison of the two machines during playfield tour

  • Premium Edition has a 'ding' mechanism (kinetic feedback on drain); Pro does not

    high confidence · Gonzo explicitly shows and notes the difference: 'You will see there's no ding' on Pro version

  • Spider toy is exclusive to Premium Edition

    high confidence · Gonzo during close-up comparison: 'no spider on this version' (Pro), then on Premium: 'Spider. Okay, so that's your first thing.'

Notable Quotes

  • “I'll tell you now, this shoots really really well...this one may well be the best of the lot. I have to say, there's just something about Elwyn and his understanding of geometry.”

    Gonzo@ 1:57 — Core thesis of video: King Kong achieves exceptional shot design standards set by Keith Elwin

  • “There's just something about Elwyn and his understanding of geometry...he has an understanding of angles, understanding of geometry...just an understanding of what shots people are going to like. And I just think with Keith, as long as he gets the code right afterwards, which I think he invariably does, then I just think you've got an incredible shooting game.”

    Gonzo@ 10:11 — Explicit endorsement of Elwin as world-class designer; conditionally ties success to code quality

  • “It seems like a brand new shot. I have not known any shot like this before. I've just not noticed that in pinball.”

    Gonzo@ 10:58 — Claims novelty in King Kong's center ramp shot design relative to the broader pinball canon

  • “The King Kong doesn't have the same allure, doesn't have the same pull to me that Jaws would. But I'm willing to learn and I like it.”

    Gonzo@ 5:47 — Acknowledges theme attachment gap (Kong < Jaws) but shot quality compensates

  • “Every inch of space they've utilized on this game...The amount of space that is being used up on this playfield is incredible.”

    Gonzo@ 16:37 — Design philosophy praise: efficient playfield real estate utilization

  • “I don't understand the rules yet. I'm not entirely sure what you're supposed to be doing, but they're just very addictive shots, very satisfying shots.”

Entities

Keith ElwinpersonGonzopersonKing Kong: Myth of Terror IslandgameStern PinballcompanyPinball HeavencompanyNeilpersonSteven MartinpersonJakeypersonJohn Craig Pullenperson

Signals

  • ?

    community_signal: Stern/content creators leveraging early demo unit access for YouTube coverage and audience education; tutorial partnerships being negotiated

    medium · Sponsor arrangement with Pinball Heaven, mention of Neil's private demo session at Domino Arcade, planned John Craig Pullen tutorial collaboration

  • ~

    sentiment_shift: Strong positive reception to King Kong's mechanical execution despite incomplete rules understanding and theme neutrality; shot quality and playfield design considered exceptional for era

    high · Gonzo's continuous praise for shot design, playfield efficiency, 'golden age of pinball' sentiment, and statement 'there's just so much to like about this game'

  • ?

    competitive_signal: King Kong positioned as mechanically sophisticated game requiring skilled play; code will enforce difficulty through rule implementation (per Gonzo's prediction based on Elwin's prior work)

    medium · Gonzo: 'I'm pretty sure the code will make it so you can't just go and clock this game' and references John Wick's difficulty as precedent

  • ?

    design_philosophy: King Kong theme (public domain 1933 character, Terror Island setting) does not generate emotional engagement comparable to licensed IP (e.g., Jaws); players willing to learn despite theme neutrality

    medium · Gonzo: 'The King Kong doesn't have the same allure, doesn't have the same pull to me that Jaws would. But I'm willing to learn and I like it.'

  • ?

    design_philosophy: Keith Elwin's shot geometry mastery demonstrated through playfield layout that maximizes space efficiency and creates novel, makeable shots (e.g., center ramp identified as potentially unprecedented)

Topics

Shot design and playfield geometryprimaryPro vs Premium edition mechanical differencesprimaryKeith Elwin's design philosophy and track recordprimaryEarly code quality and incomplete featuresprimaryTheme attachment and IP engagementsecondaryRecent Stern game quality trendssecondaryRule complexity vs shot satisfactionsecondaryAesthetic preferences (Pro vs Premium artwork)secondary

Sentiment

positive(0.85)— Gonzo is highly impressed with King Kong's mechanical design and shot quality, using superlative language ('golden age,' 'incredible,' 'magnificent'). Qualifications are minor: theme doesn't emotionally engage him (but shots compensate), early code incomplete, and he acknowledges not yet mastering rules. Negative elements are absent; criticism is constructive rather than dismissive.

Transcript

youtube_groq_whisper · $0.129

we've got another side-by-side comparison video for you this time King Kong myth of terror island we've got the pro version over here and the premium flavor on this side absolutely blessed to have these games here got to say a massive thank you to the channel sponsor pinball heaven who've sent them both down purely for video purposes so i'm like a kid at christmas i get to enjoy these amazing games here so please do use the link below check out the channel sponsor pinball heaven obviously these are available at pinball heaven and they do all sorts of things at the moment part exchange and finance and all other various methods which you can use to get your hands on one of these games this is the latest stern machine ordinarily when i do these game when i do these videos i i try and not play the game before doing the video so you get like an initial experience but this is slightly different for two reasons number one i couldn't wait so let me just say that now i've played a game on each plus i'd already done the video over at Domino Arcade over at Neil's house who had kindly invited me over so I'd already played his limited edition version of this so I'm really really lucky I've played the LE I've played the premium and I've played the pro so hopefully I'm you know reasonably well informed as to to how each each game plays I'll tell you now this shoots really really well and I guess that's going to be no huge surprise to anybody here and in fact I'd go as far to say the last three sterns I think have shot really well I often talk on this channel about whether the shots are where they're supposed to be I certainly thought that was the case with Dungeons and Dragons I really enjoyed shooting the uncanny x-men this is this may well be the best of the lot I have to say There's just something about Elwynn and his understanding of geometry. We were lucky enough to interview Keith on the channel as well. And I was fascinated by what he had to say and to pick his brain about how he designed shots, how he designs and the length of time a ball will spend on the ramp and all that stuff. And all I can say, I understand nothing about this game apart from I know when you when you hit the gong shot, the ding dong gong shot, whatever it's called, I know that starts a scene. That's as far as I've got, really, on this game. But you know what it's like sometimes when you play a pinball machine? It is just fun to shoot. You're just hitting the shots. When I played the game, I just didn't care about the rules, didn't care about any of that stuff. That stuff will come. We'll do a more detailed video, whatever, in a week or two's time on these games, and I'll tell you what I've learned. I'll read some rules and do a deeper dive into the game itself. but what fun it is to shoot these shots it just I know I keep saying it but it's just such a golden age of pinball at the moment we've got so many good games coming out that you you really are spoilt for choice and certainly having played played Harry Potter recently just again that shot so well and I'm struggling to think of I am I'm struggling to think of the the last game sort of new game that I struggled to make the shots on because I'm pretty sure this game will not be easy so I'm pretty sure the code will make it so as you can't just go and clock this game I remember playing John Wick for instance I found that really tough another Stern game of course I found that tough the shots were too tight it just didn't lend itself to me I thought very much you had to be a really good player to play that game and so it proved actually because no offense to anybody else that came around first to play it but the first really good player that came around here to play John Wick was Brad and he had a really good game that was the first time I saw anyone play it well but the last few games I've just been so easy to shoot so fun to shoot you're not feeling that you i didn't know when i addressed this game to start off with i knew i wanted to hit that center ramp because it just looks fun it reminds me of the avengers infinity quest ramp the really steep one that goes up the middle which of course is another Keith Elwin game i knew i wanted to hit it i was able to hit it there's a little sort of in a loop with a spinner on it to the right hand side of it wanted to make that i could make it the the upper flipper shot well, there's actually two upper flippers on this, they're makeable. And probably my favourite game at the moment is Jaws, which is another Keith Elwin game. Unfortunately, I'm not able to play Jaws at the moment because I think I've got a loose connection on the flipper button. I'm really bad at this stuff. I'm really bad at getting it fixed. So I'm waiting for Martin at GoPin. Martin, GoPinball, there you go. Give Martin a plug. A great guy he is. If you're in the south of Robert Englunds and you need you, Pimble Repairs Dan Martin's a great guy. I'm waiting for him to come back off holiday so he can come and fix that little thing on it. But again, just all the shots are makeable on Jaws. Everything is where it's supposed to be. Now, when I'm playing Jaws, it means more to me. It means more because I'm invested in the theme. I wouldn't say I'm not invested in the theme here, but I don't understand it. It doesn't certainly, King Kong doesn't have the same allure, doesn't have the same pull to me that Jaws would. But I'm willing to learn and I like it. This game, in a moment, what we'll do is we'll take the camera. We'll have a close look at the games. We'll get the camera in, you know, really close on the play field. I'll show you everything up close and everything that you need to see. So if you are trying to make the decision whether you're going to buy this game or whether you want to buy the pro or the premium, we'll show you the differences between them. But it's good. It's packed. I was going to say the big, it's the Grilla. He's a Grilla. He's a big Grilla. Well, all Grillas are big. Just King Kong is an exceptionally big Grilla. He's great. He's animated. He gets, he throws a tantrum at the back of the playfield, actually. Breaks a train. and so so that's really cool all that other stuff on here which really enjoy you you have you've got a griller but he doesn't get angry on this one he's just there and he just looks he just looks mean basically um but this shot really really well so i guess i played neil's limited edition first then i played this then i played this i should just tell you now i've not because again i i know i keep saying it but not everybody watches every video when i'm down the cave here i can't link up to insider connected because insider connected needs a password and i don't have a password on my wi-fi here so it's um yeah i just can't do it so i don't have the latest code and i am like a kid at christmas i guess i guess i could download the codes to the sd card and do both games i will do that but not for this video i'm just sort of enjoying the shot so if you're watching it thinking hold on a second that's not as it should be because the code's not updated this is straight out of the box and I think these are the first deliveries that have come to the UK in terms of the pro and the premium so um so it's not the game's not been tweaked at all put the level on them they're so they're level they're level so they're ready to go just so impressed absolutely really impressed we're just hitting the shots uh lovely banker targets up the top hittable off the upper flipper um as i say that gong shot whatever it is starts the scene the scenes are pretty cool they're obviously the modes which are really enjoyable and i must just before i forget i must tell you now there is a shot of the upper left flipper so there's a there's a regular size flipper on the right hand side then there's a little little tiny flipper you know the ones i mean that's on the upper left hand side sometimes i think on games a smaller flipper or an upper playfield they can be a bit gimmicky yeah they're there but can you actually play proper pinball shots from them a lot of the time you can't with this you can that little flipper up the top you can hit it up a ramp it's brilliant it's a brilliant brilliant shot and having only played one game on each I wasn't able to learn the shots well enough to start knitting all of them together but there was one period of I was going to say outstanding play I don't think I've ever had any period of outstanding play in all the time I've been playing pinball but it was one period of competency let's put it there where I managed to link a series of shots together combos and just wonderful flow on this game. And one thing I do think about pinball machines is it's OK not to be overwhelmed by a theme. But can the shots make you want to learn more? And this does. This does. I played it. I thought, you know, I want to learn why that happened. I want to learn why I achieved that score. I want to learn why that shot is important. I just, this guy, people started saying it very, very early about Keith Elwin. He's a genius. And I think he is. I think he is. Maybe I'm quite late to the party on that. I just, he has an understanding of angles, understanding of geometry. And I think, you know, just an understanding of what shots people are going to like. And I just think with Keith, as long as he gets the code right afterwards, which I think he invariably does, then I just think you've got an incredible shooting game. And one of the games I never really got on with was Avengers Infinity Quest because the code was too deep for me. But I still to this day I still think that probably one of the best shooting pinball machines there ever been I don know where he was able to come up with these new ideas The shot that I mentioned the ramp shot when I make it if I make it when we do some gameplay in a moment I mark it I'll try and say, right, this is the shot I was talking about. But it seems like a brand new shot. I've not known any shot like this before. I've just not noticed that in pinball. I'm lucky enough, I've played plenty of pinball. There's obviously lots and lots of people that have played more pinball than I have, and certainly plenty of people have got more of an encyclopedic knowledge about pinball machines than I. But I can't remember seeing that shot anywhere before. And it's fun. That's it's fun. And I know there's always talk about Keith's games, about kinetic feedback. And I understand that and understand what the kinetic feedback is. But sometimes just just hitting a shot that is satisfying. Right. there's a lot of satisfying shots on this game and i have to say this wasn't i'm not i'm not in the market for a new game at the moment let me let me just say let me say that but this even if i was this wasn't one of the contenders because hey look king kong i can i can take it or leave it but you know what Godzilla I can take it or leave I didn't grow up watching Godzilla and what a great game that was I I'm pretty sure as people explore this game and as the code develops I think this is going to be a really really good game it just shoots so so well so well it's uh it's incredibly fun to play I'm gonna uh I'm gonna take the camera off the of the perch now show you uh show you around the games give you a little playfield tour we'll have a closer look We'll look at the artwork on both games, see the differences between the two, the back glass on each one. I might even prefer the Pro. That wouldn't be the first time I've said that, by the way. But hey, they're both pretty good. There's some great animations on here. Keep an eye out for the animations. We will go into more in-depth on the animations on a later video. I just really want to show you the ball paths, show you the gameplay. I know you guys will have seen a lot of this stuff already because the streams have been out there. But I think it's nice to see the games side by side so you can make a comparison between the two. And we'll get really close up soon and we'll try and dwell on each part of the playfield for a long time. So if you want to pause the video and zoom in or do whatever you want to do to have a closer look at it, that should hopefully help you out to do that. But yeah, early impressions, very, very impressed. right let's have a closer look let's start off with the pro version because it's closer quite frankly um you can see here there's there's quite a big um battle going on between Kong and uh well it looks like a t-rex doesn't it really maybe it's not I don't know I'm not completely up to date with the lore of uh of King Kong as you might have noticed but it's it's quite neat it looks cool it looks fun it's it's do you know what it's what i would expect it to be that's what i expect to see a big oversized gorilla battling um an equally mythical creature so yes i think it's a pterodactyl above it very hard word to spell pterodactyl by the way but it looks cool i like it um now i like this we're looking at the front of the game you didn't need me to tell you that you knew that was the case i like purples purples pretty much my favorite color like purples blues pinks i just think they look really good and um and i think that's really a big feature of the playfield here are those colors let's have a trying to sort my camera out if you excuse me there's the um insider connected stuff which uh as i say i've been using that a lot more recently um jaws got me i can't stop talking about jaws can i um jaws got me using that so we've got the two flippers at the bottom now the game is offset slightly if you've already seen my video that i did with neil you'll see we covered all this um this is interesting though because if the ball goes down here then it crosses over pops out through here and it's still in play whereas if all goes down this lane here you lose it as you can sort of nudge i've only played one game on each one so i don't know if can nudge that over yet we'll have to wait and see uh one thing you'll notice straight away no spider on this version now let's just jump straight to the premium just because it's next door spider okay so that's your first thing there's no spider over here if you don't like spiders you're probably quite happy about that um you've got the targets as you can probably see Just on the inside there. There they are. So there's, I think it's insect multiball, it was called, something like that. That was pretty cool, to be honest. Now, there's just so much going on for Flipper Game. One thing, and I've mentioned it once before, and it was, I think it was actually Keith spoke about it when he was talking about the game when he did the interview with us. the amount of space that is being used up on this playfield is incredible. I don't know how much you can see here. Look how tight this shot is here to the edge of the game. It's like they've ripped out so much of the general illumination. You're probably thinking, I know, I can't see anything. I'll turn the brightness up a bit. It's incredible. Every inch of space they've utilised on this game. This is a really neat shot here, by the way. You don't even need the flipper, this extra ball shot. the flipper i noticed doesn't even need to be up obviously it helps if you want to make it i like it like the concave concave get it um there you go we've got this section here let's talk about this little section here with this upper flipper you have to excuse the shadow that's being cast on the playfield but this is really really quite hard to film this game there's just so so much going on i do have a big light on it but hopefully you can see enough this flippers cold right so you've got these drop targets there hopefully you can see them but what I really like I'm going to try and just move that up so you can see it a little bit better no that's not doing it okay let's show you this shot here off this flipper here and onto this ramp. It's magnificent. It's a brilliant shot. That shot is fun. Really fun. Hopefully you can see the plane there. Now, is it just flat plastics? Yes, but they've doubled it up. It's a bit 3D, to be fair. It's not as good as the plane over on the Premium. There you go. There's a comparison. Seen that? Good. Try to get as much light as I can on this game. what else have we got here it's this shot this shot this ramp shot up the middle see it here brilliant shot what a great shot that is you see amazing anyway let the dog see the rabbit oh you want to see you want to see the gorilla there he is so he's not animated but that's still cool right i still like that and on this one i think i've just crashed into i've actually just crashed into um the if you look here you can see there's a sort of flat plastic of the train right now let's take you and go and have a look now at this one there's the difference see it you've got the actual train you've got the train track and this dude starts well he starts pumping his fist in anger now what i'll also show you on here You've got the ding, the ding dong. See this? That's a really good shot. There is a kinetic satisfaction to that. I'll show you the pro now. You will see there's no ding donger. There's a king conger, but there's no ding donger. But that's cool. I mean, I didn't notice it wasn't there when I was playing the pro, if that makes any sense at all. but I noticed it was there when I was playing the premium. So I think my point is I didn't miss it, but I appreciated it when it was there on the premium. Look, this game's got the pinball moments. This one doesn't. That's it, really. That's it. I think the ball lock is really cool on this game because the ball actually locks in the train. Let me see if I can show you as much of the artwork as I can. hopefully you can see i might prefer the pro actually i might prefer the pro but it still looks cool i was trying to grab a plane i just noticed he's trying to grab a plane which again you've got a whole empire states building on the top here haven't you whereas on this game i'm not sure how much you could be able to see it because I've done it but yeah you can't um we'll have to show you a different a different video with that one but it's sort of like I don't know some sort of Mayan what a Maya whatever some sort of Mayan pyramid from Terror Island or whatever probably I don't know if the Mayans were ever on Terror Island let show you the the back glasses or the trans lights um I think I might just prefer the pro again Got the spider right behind him Watch out Mr Kong Some money. Is that Gary Stern? Is that Golden Gary Stern? I don't know. I don't know. That looks cool though, doesn't it? I think this might be the pilot jumping out of the plane. Yeah, so I think this one's more... It's quite funny, actually, because I don't think they had the licence to use the Statue of Liberty. So that's just the lady on a generic building. So this one is very much New York-based. Excuse me, it's washed out because I've got the light more directly on it. this one is Terror Island based isn't it he's in the jungle and this one he's in the concrete jungle let's try and give you a little bit of a closer look on this one here I'm going to try and bring the light forward a little bit more see if I can hopefully that shows you a bit more of the game there you go now it's lit obviously we've got the metal apron slightly different i don't know how i've just not got good light there for this so hopefully you can see as much of that as you can there we go that's the front of that one but a pretty cool it's a cool looking game I think if I was somebody asked me the other day what would I get the I was going to get one of these and get it powder coated I probably would go for a purple because I do like that this is a great shot very hittable shot oops to the right I accidentally pressed the button then you can see it there you can see that sorry you can just see the light glaring in the screen accidentally press that so I guess I could choose yeah team play that's interesting team play two versus well that's it i remember that now that's cool look at that i'd like to play i need some friends first but um yeah that's good pretty good i think it's a great looking game so much fun to shoot in fact exactly what i'm gonna do so first of all my boy there jakey he is going to he's going to play the pro he's not played it before one thing we didn't cover actually earlier was he's got one of the the center posts i really like these i really do got one on pulp fiction so i think they're really really cool so we'll get a little bit of uh of footage of him playing it go on fire up when you're ready and we're just gonna annoy him and get in his way by he was getting the camera right in front of him when he's playing It's alright, I didn't film you losing the ball then. Flows nicely though, doesn't it? Yeah. Spell King. QX. and it's very generous we've given you the ball back so if you're a terrible pinball player like jk then it can be really kind i've got to say this boy has been whooping my ass on theater of magic all week but he's never played this game before that was the shot i was talking about there that jp's just hit i love that little upper flipper shot so now you can see we've got this is this is insect multiball i believe And this game has really grown on me. It's addictive. I think that's the thing. You want to keep hitting the shots. I don't understand the rules yet. I'm not entirely sure what you're supposed to be doing, but they're just very addictive shots, very satisfying shots. You just hit it again. It's a good shot, that, isn't it? yeah unlucky okay i'm not even sure what the skill shots are yet on this love that shot and they're all they all seem to be the shots all seem to be very it makeable. Oh dear. And I often think that actually in this shot here where you've got this concave, you will automatically throughout just playing the game, it will sort of accidentally go in there anyway. So I'm not sure how much I've been trying to get that shot when I've playing. That's that kickback there, really good, really good kickback, really enjoyable that shot. There's just so much to like about this game, and this Pro is really cool. You'll see the difference between the Pro and the Premium in a second. You've just got more mechanisms, more going on, just more pinball moments, as I mentioned, on the Premium, but this has got some flow on it this pro oh actually I could have left that to hit the post actually I think we're getting this has got a post on it it's a lovely ramp so that so we've got I could actually be able to start a mode that being said obviously hit this this giant spider multiball I don't know why I called it insects multiple maybe it's a different one that's what I mean you see earlier I said they'll sort of accidentally go into there. Damn it. Complete waste of a multiball there. Giant spider multiball, 18 million, which is fine. You'll see that this is flashing here, this is the island scene so as far as I I can tell these are modes, but I'm in my infancy with this game at the moment and learning it. It's going to kickback. No, it didn't. I didn't hit it hard enough for it to kickback round. Oh, dear. Oh, saved. There we go. So if you look on the screen, I'm thinking, yes, I've got a select scene here. Save Anne, cross the chasm, pterodactyl attack. Let's go with that. Why not? Pterodactyl attack. That's what I just said. I'm sure I'm meant to be hitting here actually um I think it might want that that warp ramp for want of a better word oh that's so fast so I think that probably was one of the I've got oh I almost got it that was what it wanted me to hit oh man I was caught between a drop catch and a bounce pass then and I ended up doing neither it's fun it's really really fun to shoot the shots are great and then the shots are makeable i know i didn't make that one then but they are love that shot That was an accident. So we've got another scene now. Oh, I'll cross the chasm this time I think. Or at least attempt to cross the chasm. These are pretty cool these animations are really good I think they done a really good job here in this game Oh come on come on Oh, whoa, that was actually the centre post. Damn it, it saved me and then lost it anyway. it's a good game you've not seen a lot of it then I'll try in this one see if I'm getting a ball locked up in the train or something on the on the premium but there you go I don't think I'll bother for the moment as I mentioned This is running on the earliest code, so I think there's lots to be done on this. Right, on to the next one, I think. Okay, this is the premium version. You've already seen all the close-ups, so you get the idea. Animated gorilla in the back. Bit of a better plane. Ding-a-dong-ding. Ding-dong-cong-dong. That sounds wrong. Oh super skill shot! So the spider's doing its stuff so I might try and... I completely missed. That was a good example of me accidentally getting that shot that I mentioned earlier. That was accidental as well. That middle ramp is so hittable. That's what I was going for. That is great. I mean, that is just a great pinball shot there. Oh, man, I did it again. Just quite lively down there. Really, really good. Really good. Do you just want to take, just go, just have a look at the play field and stuff when I play my next ball, if you want. Just try not to get it too far in front of my eyes, but don't be... Go on, that's more important that people see it rather than me trying to do a good score. Do you see how he kicked that back then, the ding-a-dong-ding-a? So it's on the spider now, so two-legged lizard multiball this is. Okay. So what's it want me to do here? I'm not entirely sure. the pit so this bit is lit the pit so i missed it i missed it both times had two shots on the pit i missed both of them oh well we are going to try and get a tutorial for you on this because we've got our uh Our favourite tutorial expert, Mr Craig Pullen, who has got a handle on the rules, apparently. So I just spoke to Craig earlier today. I think he might be up for doing a tutorial on this game. That's cool. I mean, how cool is that? Seriously, how cool is that? Oh, damn it. That's not so cool. I mean, it's just so much fun. So much fun. As I say, I don't really know what's going on. It's so much fun to shoot. It really is. Right, on the centre ramp, he's got lock one flashing. And if you can see Kong, he's doing his... Well, he was. He was moving around there. If only I'd had a slightly faster cameraman, he would have caught it. If only I was slightly better at the gimbal. Oh man, come on, thank you Very kind, very generous Don't you dare, that's it All I want to do is get a multiball That's not it Not the Leaping lizard, two-legged What's it, multiball, I want to get the The King Kong Train wreck multiball Island mystery I think they've made a good game here. I really like this. Oh, bollocks. I'm going to play one more game. I'm going to play one more game because I am. Super skill shot. now don't you can backhand that gone you can't well should i say i i can't doesn't mean nobody can I keep it. Oh, that's that was that was a stroke. I like Come on yeah, yeah, yeah, it's a terrible terrible start Yeah, I don't think that will ever get old that shop. OK, so we got the selector scene here or whatever it was. That was selected island scene to begin. We've done the chasm. Escape the swamp. Who wouldn't want to escape a swamp? from a frog maybe oh come on hit a shot man what's wrong with you honestly there you go there's one that's not the shot i can't stop hitting that shot now that's really not the shot i'm going for that's not the shot you're looking for i am struggling with that wall pram oh my goodness i've just done it again Bet you had the flippers on that one, didn't you? Yeah. It's good, it's good. Pay no attention to the clown playing this. This is a very good game. Oh man, that was stupid, wasn't it? where is the jackpot? it says the jackpot's lit, I don't know where it is oh man I don't know where the jackpot was. OK, I think it might be going up to the... Oh, no, it's not. I thought it was going up to the train there. I've done a terrible job of showing you the ball getting locked in the train. oh come on no no no no no no there it is there it is i'm sorry i wasn't able to show you that but basically ken kong's oh he doesn't look happy that i haven't managed to lock it in the train we'll show you that next time the balls lock in the train it's really cool it's really good um i need to probably read how to do it um oh there you go i had to do these drop targets here and that would have done the ball lock there you go next time you see these drop targets you hit those drop targets down that lights the ball lock that will teach me not to read the apron card next time tune in and we'll get it done

Gonzo@ 26:36 — Shot design quality transcends rules clarity; mechanical satisfaction independent of rule depth

  • “I might prefer the Pro version actually. I might prefer the Pro version. But it still looks cool.”

    Gonzo @ ~15:00 — Suggests Pro artwork/aesthetic may outweigh Premium mechanical additions for some players

  • “It's a golden age of pinball at the moment. We've got so many good games coming out that you really are spoilt for choice.”

    Gonzo@ 3:07 — Broader market sentiment: current era highly favorable for game quality and selection

  • Jaws (Keith Elwin)
    game
    Avengers Infinity Questgame
    Uncanny X-Mengame
    Dungeons & Dragonsgame
    John Wickgame
    Godzillagame
    Harry Pottergame
    Pulp Fictiongame
    Theater of Magicgame
    James Cameron's Avatargame
    Insider Connectedproduct

    high · Gonzo's repeated emphasis on shot placement accuracy, novel ramp design, and explicit praise for Elwin's 'understanding of angles, understanding of geometry'

  • ?

    event_signal: Pinball content creator (Gonzo) conducting side-by-side Pro/Premium comparison videos; tutorial by John Craig Pullen mentioned as forthcoming for rules documentation

    high · Gonzo mentions planning detailed rules tutorial with John Craig Pullen; references prior stream coverage and Neil's Domino Arcade Limited Edition play session

  • $

    market_signal: Early UK deliveries of King Kong Pro and Premium arriving in circulation; game being supplied to content creators for coverage

    high · Gonzo explicitly states 'I think these are the first deliveries that have come to the UK in terms of the Pro version and the Premium Edition' and credits sponsor Pinball Heaven

  • ?

    product_strategy: Premium Edition includes exclusive mechanical features (animated Kong, ding mechanism, spider toy) while Pro offers cleaner aesthetic; both versions share core shot design

    high · Direct visual comparisons showing spider on Premium only, ding-back mechanism visible on Premium drain, animated Kong reaction on Premium vs static on Pro

  • ?

    product_concern: King Kong shipped with early/incomplete code; Insider Connected updates not yet available or applied to demo units

    high · Gonzo unable to log into Insider Connected at venue; confirms 'They're level...straight out of the box...not the game's not been tweaked at all'

  • ?

    technology_signal: Playfield lighting/visibility challenges noted during filming; densely packed playfield design creates shadow/illumination issues despite bright external lighting

    medium · Gonzo repeatedly apologizes for shadows on playfield: 'this game...is really quite hard to film' and 'Try to get as much light as I can on this game'