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Aaron Davis celebrates Pinball Expo 2024's record 38 homebrew games and the collaborative spirit of the pinball community.
This is the most homebrew games that have ever been in the same place at the same time at Pinball Expo.
high confidence · Aaron Davis states 'I think that's somewhere, probably 38-ish or so... This is definitely the most homebrew games that have ever been in the same place at the same time.'
Jeffrey Jones and Lisa Su came to Expo two years prior to 2024 as beginners and have since become game creators, with Lisa Su learning to code for the first time.
high confidence · Aaron Davis describes how they 'came out to the show two years ago from this Pinball Expo' and she 'never coded before in her life' but has now 'coded more pinball machines' than others.
Ryan McQuaid's Sonic the Hedgehog Spinball homebrew game got him hired at American Pinball.
high confidence · Aaron Davis: 'This is the one that got Ryan McQuaid a job at American Pinball.'
Mark Seiden's Metroid pinball machine got him hired at Jersey Jack Pinball as designer on James Cameron's Avatar Limited Edition.
high confidence · Aaron Davis: 'Mark Seiden made his Metroid pinball machine and that was again one of the projects that got him attention got him hired at Jersey Jack Pinball and he was the designer responsible for the new James Cameron's Avatar (Limited Edition) machine.'
Tattoo Mystique was the first game running Mission Pinball Framework and Fast Pinball hardware at a pinball show.
high confidence · Aaron Davis: 'This is the first game that was running the Mission Pinball Framework and the Fast Pinball hardware at a pinball show.'
The Harry Potter homebrew game is the first game built by its designer, features 84 drivers and approximately 140 switches, and uses LCD screens and moving playfield sections.
high confidence · Aaron Davis: 'This is his first game, yeah.' and 'this one's got, like, 84 drivers... 140-some switches, I think, on top of that.'
Nightmare Before Christmas began as a whitewood game at Pinball Expo approximately 10 years prior to 2024 (around the 30th anniversary).
medium confidence · Aaron Davis: 'this game, I think, was originally at Pinball Expo as a whitewood. I think it was at the 30th anniversary, like 10 years ago.'
“This is my fourth show now... I think this is the first time that I'm actually felt like I'm just walking around just seeing all my friends. That's the part I think that brings the most joy, especially with the homebrew community and stuff like that.”
Aaron Davis@ 0:21 — Reflects the community-building aspect of Pinball Expo and the value of in-person connection for homebrew developers.
“I want everybody here to know how cool, how kind, how smart, how eager the people are here to create good pinball.”
Aaron Davis@ 1:31 — Core statement about the character and motivation of the homebrew pinball community.
“She said this on stage, never coded before in her life. I love that story. Make sure that everybody knows that. I'm like, you can't tell people you're not a coder anymore.”
Host@ 2:10 — Emphasizes the transformative journey of newcomers to homebrew pinball development.
“Be clear with your questions. Pretend like you're getting the person's attention that has the answer to what you're asking you're going to grab it for five minutes.”
Aaron Davis@ 2:36 — Practical advice for how to engage effectively with experienced community members in technical support.
“That's one of the things I'm most proud of about the community that we have here... everybody's excited... the new people jumping in and excited to help the newer people, that's it paying forward.”
Aaron Davis@ 2:51 — Articulates the 'paying forward' mentality that sustains the homebrew pinball ecosystem.
“Jake Danzig's up there... we were talking almost like 200 away from 10,000 people that are paying attention to what's going on in pinball. That's amazing.”
community_signal: Mentorship and technical skill-sharing approach: Lisa Su (coding newcomer two years prior) now creating multiple games; advice formalization on how to ask technical questions effectively
high · Lisa Su's progression from 'never coded before' to multiple games; Aaron Davis standardized advice: 'get some log files, define what you tried, when it worked, when it didn't work'
community_signal: Jake Danzig's social media organization reaching ~10,000 community members through Strictly Customs Facebook group and Fight for the Night tournament
high · Host: 'Jake Danzig's up there... we were talking almost like 200 away from 10,000 people that are paying attention to what's going on in pinball'
community_signal: Record-breaking 38 homebrew games at single Expo, establishing Pinball Expo 2024 as largest homebrew showcase to date
high · Aaron Davis: 'I think that's somewhere, probably 38-ish or so... This is definitely the most homebrew games that have ever been in the same place at the same time.'
event_signal: Pinball Expo positioned as primary venue for homebrew community gathering, networking, and career development; described as 'show' defined by community friendships
high · Aaron Davis: 'I think this is the first time that I'm actually felt like I'm just walking around just seeing all my friends... It's like these are all friends. We talk on a daily basis and all over the world'
sentiment_shift: Strong positive sentiment around 'paying forward' ethos and collaborative problem-solving (Michael Rourke mold creation for Nightmare Before Christmas; Alex Lobosco on-site debugging)
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Fast Pinball brought homebrew games via trailer from Seattle area and picked up additional games from Southern California.
high confidence · Aaron Davis: 'we drove out a trailer from the northwest from the Seattle area bringing homebrew games from up there. But then we picked up a couple more down in the Southern California, like Santa Clara and then Monterey, California.'
Host@ 3:09 — Indicates the scale of the homebrew pinball community's social media reach and engagement.
“Stairway to Heaven... this mechanism... he made sure he wanted to exist... he's not a mechanical engineer but I'm like I think you kind of are at some point when you can build something like this.”
Aaron Davis@ 7:53 — Highlights how homebrew designers develop engineering skills through practical challenge-driven design.
“How the heck is he going to fit these castles below the glass?”
Host@ 14:12 — Expresses initial skepticism about the feasibility of the Harry Potter homebrew design, later proved successful.
“This is incredible... I would love to find any way I can to help you achieve this because this is massive.”
Aaron Davis@ 15:22 — Demonstrates Fast Pinball's commitment to supporting ambitious homebrew projects technically and logistically.
“It takes a village. And the whole village getting around loves to stand around and play the games when they're all here.”
Aaron Davis@ 24:18 — Summarizes the collaborative, supportive nature of the homebrew pinball community at shows.
high · Aaron Davis: 'That's one of the things I'm most proud of about the community that we have here... the new people jumping in and excited to help the newer people, that's it paying forward'
community_signal: Fast Pinball providing logistical and technical support to homebrew builders, including multi-region game collection and on-site debugging assistance
high · Aaron Davis organized trailer pickup from Seattle, California multiple locations, and provided on-site support; Alex Lobosco flew in to provide software debugging during show
design_philosophy: Homebrew designers exploring unconventional form factors, lighting/visual effects, and artistic approaches beyond traditional playfield design
medium · Coleman's unusual form factor game, Brian Cox's tattoo-themed aesthetic and color-changing ball mechanic, Lynn Manuelian's vacuum-form ramp molding, focus on 'playing with light'
design_philosophy: Homebrew designers focusing on central signature mechanics as starting point, then building surrounding gameplay (e.g., Stairway to Heaven mechanism, Engine Block ball lock)
high · Aaron Davis: 'Steve's approach... I put him in the category of starting with an idea mech. That mech that he made sure he wanted to exist'; same approach with Turbo Time
community_signal: Homebrew designers transitioning from software/digital design backgrounds to physical pinball (Lynn Manuelian from mobile gaming; Harry Potter designer moving from CAD to physical builds)
medium · Aaron Davis: 'he's a computer game designer by trade... once you start seeing pinball as an input and output device, as a user experience, your mind starts to race'; Harry Potter designer 'deep modeling with Fusion 360'
personnel_signal: Homebrew pinball games serving as talent pipeline to commercial manufacturers (Ryan McQuaid to American Pinball, Mark Seiden to Jersey Jack Pinball)
high · Aaron Davis: 'This is the one that got Ryan McQuaid a job at American Pinball' and 'Mark Seiden made his Metroid pinball machine... got him hired at Jersey Jack Pinball'
product_strategy: Fast Pinball iterative firmware development with patient homebrew builder collaboration (Turbo Time designer patience with 'Kingston firmware' development)
medium · Aaron Davis: 'he's patient enough with us to, like, work that out... on the bleeding edge of, like, making that stuff move, once it started moving, it was like, my design works'
technology_signal: Adoption and public showcase of Mission Pinball Framework and Fast Pinball hardware as standard platform for homebrew development
high · Tattoo Mystique described as 'first game that was running the Mission Pinball Framework and the Fast Pinball hardware at a pinball show'; multiple games using stepper motors and servo control boards