claude-haiku-4-5-20251001 · $0.009
World Cup Soccer rules guide: Ultra features, modes, cities, and scoring mechanics
Ultra features award 40,000,000 maximum points (30M from feature + 10M bonus) with all scoring at end of ball bonus
high confidence · Direct rules documentation in article
Final Match wizard mode offers 500,000,000 point bonus if player scores more goals than Germany in 45-second multiball
high confidence · Direct rules documentation in article
World Cup Soccer has no autoplunger, requiring manual plunging with up to 5 balls in play during Final Match
high confidence · Direct rules documentation in article
“Crucially, all scoring from Ultra features is awarded at the end of ball bonus. Since Goals and scoring from the ensuing Ultra rounds are rather common, there is high incentive not to tilt on a game of World Cup Soccer.”
Kineticist — Highlights unique risk/reward mechanic that encourages careful play and discourages tilting due to accumulated end-of-ball bonuses
“It may be desirable not to have all 5 balls in play all the time, as they can sometimes get in the way of each other as you attempt to make shots.”
Kineticist — Notes strategic consideration during Final Match multiball about ball management and playfield congestion
gameplay_signal: World Cup Soccer features complex multi-tiered scoring system with Ultra features, TV awards, city progression, and wizard mode with cascading bonuses and time-based challenges
high · Multiple scoring pathways documented: Ultra features (40M max), TV awards (25M base), city advancement (10-20M), Final Match (500M+ potential), and Striker's Awards
gameplay_signal: Machine uses manual plunging, up to 5-ball multiball, moving Goalie target, spinners, ramps, pop bumpers, saucers, and lane change mechanics
high · Documented features include left orbit spinner, Goal target, Goalie target, Striker's saucer, pop bumpers, multiple ramps, top lanes, and moving mechanical elements
design_philosophy: Game design intentionally incentivizes careful play by accumulating end-of-ball bonuses that are lost on tilt, creating tension between aggressive play and risk of losing substantial points
high · Article notes: 'all scoring from Ultra features is awarded at the end of ball bonus' and 'there is high incentive not to tilt on a game of World Cup Soccer'
gameplay_signal: Game uses progressive city advancement (Chicago, Dallas, Boston, New York, Orlando, Washington D.C., San Francisco, Detroit, Los Angeles) as primary progression mechanic with different point values per tier
high · Cities are sequenced tier-by-tier with varying rewards: 10M (Chicago/Dallas/Boston), 15M (New York/Orlando/Washington D.C.), 20M (San Francisco/Detroit/Los Angeles)
gameplay_signal: Final Match is a 45-second timed multiball against AI opponent (Germany) with 500M bonus for scoring more goals, sudden death overtime if tied, and base 75M per goal
web_scrape · $0.000
high · Detailed Final Match rules: 45-second timer, unlimited balls, up to 500M bonus, overtime mechanics, 75M per goal, typically requires ~5 goals to win