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Hardy LIVE! Yukon Yeti!

Cary Hardy YouTube Live Streams·video·9m 10s·analyzed·Mar 20, 2026
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Analysis

claude-haiku-4-5-20251001 (batch) · $0.006

TL;DR

Live gameplay demo of Yukon Yeti pinball in development with mechanic exploration.

Summary

Cary Hardy live streams hands-on gameplay of Yukon Yeti, a new pinball machine in development. The stream showcases early gameplay mechanics including multiball modes, drop targets with conditional rewards, ball locks, mode shots with shaker motor feedback, and playfield layout. Hardy and collaborators (referred to as Terry and Scott) discuss game design features, difficulty balance, and provide real-time commentary on gameplay moments.

Key Claims

  • Yukon Yeti features a five-ball multiball mode called 'Avalanche Multiball'

    high confidence · Cary Hardy, direct gameplay observation during stream

  • The game includes a drop target that raises up during a mode and awards different prizes (gold, supplies, ball save) based on what is lit

    high confidence · Cary Hardy explaining mechanic to collaborators during play

  • A shaker motor is installed that activates on jackpot hits and mode shots

    high confidence · Cary Hardy discussion: 'Anytime you hit a jackpot, you're going to feel a shake. Anytime you hit a mode shot, you're going to get a shake.'

  • The machine currently has a 'pity extra ball' built-in that may need to be disabled for harder difficulty in tournament play

    high confidence · Discussion between Cary Hardy and collaborator about difficulty settings

  • Ball locking in stairs can occur during multiball, sending the ball to the top of the playfield

    high confidence · Cary Hardy explanation during gameplay

  • Yukon Yeti is being tested with a new computer/leaderboard system

    medium confidence · Cary Hardy: 'this is the first time we turn on this game with this computer on it. So, this battery is going to be leaderboard.'

  • The game includes Wilhelm scream sound effect on outlanes

    high confidence · Cary Hardy observation during gameplay: 'I like the Wilhelm scream on the outlay. It's great.'

Notable Quotes

  • “this is the first time we turn on this game with this computer on it. So, this battery is going to be leaderboard.”

    Cary Hardy @ early in stream — Indicates this is an early build with new hardware integration for leaderboard functionality

  • “You get a choice. Once you have three, you get a choice... it'll raise the drop target up and then whatever's lit, gold, supplies, or light save, is what you'll get for hitting the drop target.”

    Cary Hardy (explaining mechanic) @ mid-stream — Details a unique conditional drop target mechanic that offers player agency

  • “Anytime you hit a jackpot, you're going to feel a shake. Anytime you hit a mode shot, you're going to get a shake.”

    Cary Hardy @ mid-stream — Confirms shaker motor usage for haptic feedback on key shots

  • “You can also get a ball locked in the stairs while you're in multiball. So it'll take it to the top.”

    Cary Hardy @ mid-stream — Describes a sophisticated multiball feature allowing simultaneous ball locks

  • “I like how the lighting effect makes it look like the wave ramp is, you know.”

    Cary Hardy @ early-mid stream — Commentary on visual/lighting design elements of the playfield

Entities

Cary HardypersonYukon YetigameTerrypersonScottpersonAvalanche Multiballproduct

Signals

  • ?

    machine_intel: Yukon Yeti is in active development testing with new computer/leaderboard hardware being integrated for the first time during this stream

    high · Direct observation of gameplay with commentary about this being 'the first time we turn on this game with this computer on it'

  • ?

    design_innovation: Game features a drop target that dynamically raises and offers conditional rewards (gold, supplies, ball save) based on lit state, with player choice to lock or start mode after accumulating three locks

    high · Detailed explanation and gameplay demonstration of the mechanic

  • ?

    design_innovation: Advanced multiball design allowing ball locking in stairs while multiball is active, with locked ball held out of play until mode ends

    high · Direct gameplay observation and explanation of mechanic

  • ?

    gameplay_signal: Game currently includes a 'pity extra ball' feature that may be disabled for tournament/harder difficulty settings

    high · Discussion about enabling/disabling feature to control difficulty for competitive play

  • ?

    product_concern: Tilt bob mechanism required adjustment during early testing; tilt warnings triggered even on loose settings

    medium · Hardy adjusting tilt bob for Terry: 'you got to loosen that thing up' and observation 'Still managed to get a tilt warning on a game without a bob'

  • ?

Topics

Game Mechanics & Playfield DesignprimaryMultiball ModesprimaryDrop Target MechanicsprimaryHaptic Feedback & Shaker MotorprimaryEarly Hardware Integration & Leaderboard SystemsecondaryDifficulty Tuning & BalancesecondarySound Designmentioned

Sentiment

neutral(0)

Transcript

youtube_auto_sub · $0.000

starting. I haven't played it yet, guys. I got there's like four people playing it. I'm filming for you and then I will play it. This machine currently has the audio turned off cuz they were streaming with this one last night. They haven't changed. So, let's go with the one with some audio. Make sure we demonetize this video. Terry's coming. Let me make the tilt looser for him. Yeah, you got to loosen that thing up. Just take it out. Still managed to get a tilt warning on a game without a bob. That's Damn. He must have jostled the [ __ ] out of it. Yeah, this is the first time we turn on this game with this computer on it. So, this battery is going to be leaderboard. I want to replace Call your load up the five ball multiball. Let's do this, man. Okay. Yeah, sure. No problem. Really testing the teleporter Oh well, the tilt bobber works. It works eventually. Hey, look the way since people think it doesn't exist. He overlooked it during the making of the trailer. Bring down the mountain. Did I just hear the Wilhelm scream? Scott, I don't I don't know if it's going to be a fantastic, but I like how the lighting effect makes it look like the wave ramp is, you know. Did you save that one for me? Yeah. Yeah. Let me get on the other side of you over here. Better visual of a ball getting I like the Wilhelm scream on the outlay. It's great. I think it'll do it if you don't have a ball saved. And if you do, it won't. It won't. Okay, that makes sense. Yeah, like when it's gone. Gone. I got an extra ball cuz I did so poorly at the first two balls that I lit it. Uh well, luckily we have the uh I think we have the pity extra ball built in right now. You may have to disable it to make the game play harder for people so that way we can get the lines faster, right? Open up those outlanes. Oh boy. Come on, man. We're all counting on you to get a freaking avalanche. I know the pressure I can building right now. There we go. There's another one. It's worse than tournament play. So, I can either start it or lock it, but I'm never going to start. That's kind of cool. You get a choice. You get a choice. Once you have three, you get a choice. Fine. Fine. Now, it's blocked right now. So, you can start a certain mode where this up drop. You see that? Yeah. It'll raise the drop target up and then whatever's lit, gold, supplies, or light save, is what you'll get for hitting the drop target. And you can do it continuously until the mode is over. It's like five or 10 seconds. Okay, wait some more stuff. Don't go. Ball save. Got a double warning on that one. I knew I knew I had that ball. There's four. See? Come on, G. You get the avalanche multiball. There we go. Multiball. So, our jackpots are like what you would expect from a lighter jackpot up there. Mhm. But also the shot that beats it is a jackpot. I'm guessing that shaker motor probably goes crazy during the Avalanche Poké Ball. Yeah. Anytime you hit a jackpot, you're going to feel a shake. Anytime you uh hit a mode shot, you're going to get a shake. Oh, I added the ball. Cool. The add ball is the uh new ball up there. Oh yeah, you can also get a ball locked in the stairs while you're in multiball. So it'll take it to the top. That ball's out of play right now, so I can focus on the other ones that are down here. Hurry up. Sorry to hurry up. And that supplies, gear, and good advice. You'll find it all right here. I'm going to buy it till morning. You need all You need all you can get. Another 2,000 lb of supplies for you. Bounties don't make exceptions when it comes to supplies. Mounties don't make exceptions when it comes to supplies. I need that orbit. That's one of my tougher shots. Honestly, it doesn't look that hard. There it goes. Goes a long way. Maybe kind of explain the ball paths already a little bit. But yeah, cuz it looks like you got multiple shots for your upper flipper. You got Right. Like you can go to the orbit to get to the upper flipper. I'm sorry, the side flipper. You can go to the right orbit for pops. You can go between the pops. That feeds the side flipper. I tried to hit it there, but every once in a while the pops will also throw it over there. Preparation goes a long way. Warnings. There you go. Here, somebody else play. I'm going to Let's do a four-player game, guys. All right, guys. I'm going to end this live. I'm going to play some pinball now. Wow, the leaderboard. Someone's going to be the new king of

content_signal: Cary Hardy conducting live-streamed hands-on gameplay demonstration of unreleased machine, providing mechanics commentary and real-time design discussion

high · Full stream format with direct playfield observation and designer/developer commentary