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Part 12: 1978 Interflip Alaska 4 Player EM. Corey Kills Gremlins!

Pinball Shenanigans·video·45m 19s·analyzed·Mar 25, 2026
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claude-haiku-4-5-20251001 (batch) · $0.012

TL;DR

EM restoration: Alaska's random crashes traced to single bad score motor switch via community help.

Summary

Mike Dus from Pinball Shenanigans documents his restoration of a 1978 Interflip Alaska 4-player EM machine, focusing on resolving random game-death issues. After consulting the Facebook pinball repair community and working with Corey Cook from London Pinball, he identifies and fixes a faulty switch on the score motor (the third switch down from the top on the second stack), allowing the machine to play full games without crashing. The episode demonstrates methodical EM troubleshooting and the value of community expertise in restoration work.

Key Claims

  • The Alaska's random death issue was caused by a faulty switch on the score motor—specifically the third switch down from the top on the second stack that handles 500 or 5,000 point scoring.

    high confidence · Corey Cook (London Pinball) isolated the issue and adjusted the switch; Mike then tested with multiple full games without failure.

  • EM machines typically won't score while the score motor is running; if the motor stops before completing its cycle, the game can freeze.

    high confidence · Advice from Facebook pinball repair help group members (Robert, Mike Hanley) discussing the mechanical principles of EM score motors.

  • Manually rotating the score motor cam slightly can temporarily restore game function if a switch isn't closing properly, as a diagnostic technique.

    high confidence · Multiple community members (Mike Hanley, Andre Gudro, others) confirmed this as a valid troubleshooting method.

  • Using a Dremel with a wire brush attachment is highly effective for cleaning corroded switch contacts on EM machines.

    high confidence · Mike demonstrated the technique on all switch stacks in the score motor, visibly comparing dirty (black) contacts to polished ones.

  • Most EM machine issues are caused by bad contacts and dirty switches, not capacitor failures.

    high confidence · Rich Alexander stated this; Mike Dus agreed with the principle throughout his troubleshooting process.

Notable Quotes

  • “Every switch needs cleaning. Do not recap anything until you know it is wrong.”

    Facebook repair community member @ ~5:00 — Core principle for EM troubleshooting that shaped Mike's methodology.

  • “If things stop working when the motor turns, I would point to a switch contact issue on the motor, but I feel like MJ might also engage disengage when the motor turns.”

    Corey Cook (London Pinball) @ ~11:30 — Expert diagnostic guidance that led to identifying the MJ (Motor Jugadores) relay and ultimately the failing switch.

  • “If this doesn't kick out, we're dead. Yep. Okay. Didn't think it would be that easy.”

    Mike Dus @ ~27:00 — Mike's realistic pessimism about quick fixes during the hands-on troubleshooting phase.

  • “That is like that's some good news. I I again I don't want to get my hopes too high up, but that's pretty impressive.”

    Mike Dus @ ~51:30 — Relief and cautious optimism after the first full game played without the machine dying.

  • “And he tweaked it about 17 times. And we think that we might be good.”

    Mike Dus (describing Corey's work) @ ~54:00 — Highlights the fine adjustment required on a single switch contact—the precise nature of EM repair.

  • “Thank you, Corey Cook of London Pinball. I feel like even if it happens to die once in a blue moon, now we're moving in very much correct direction.”

    Mike Dus @ ~67:00 — Acknowledgment of collaborative repair success and gratitude for expert intervention.

Entities

Mike DuspersonCorey CookpersonLondon PinballcompanyInterflip AlaskagameDragongamePinball ShenanigansorganizationSterncompanyRobertpersonEric Baneperson

Signals

  • ?

    restoration_signal: Methodical EM repair process using community consultation, schematic analysis, manual testing (motor rotation diagnostic), and precision switch cleaning with Dremel tool.

    high · Mike progressively tested theories from Facebook group, isolated the faulty switch stack, disassembled and cleaned all contacts, and achieved full games without crashes.

  • ?

    product_concern: 1978 Interflip Alaska suffered from random mid-game freezes due to a single faulty switch contact on the score motor; issue resolved only after precision adjustment.

    high · Mike documented multiple game-death incidents, worked with Corey Cook to isolate the third switch on the second stack, and verified fix through multiple full games.

  • ?

    community_signal: Robust Facebook pinball repair community provided multiple overlapping diagnostic approaches (motor position, relay checks, switch cleaning) demonstrating collective expertise on EM architecture.

    high · Seven named community members plus group responses provided schematic analysis, repair strategies, and hands-on guidance; Corey Cook's follow-up visit confirmed and refined the diagnosis.

  • ?

    design_philosophy: EM machines require precise mechanical alignment and electrical contact quality; single switch misadjustment or corrosion can cascade into game-stopping failures.

    high · Mike's discovery that one switch out of dozens was causing total system failure; Corey's 17 adjustments to achieve proper tension and contact closure.

  • ?

    content_signal: Pinball Shenanigans continues long-form documentation of EM restoration with detailed troubleshooting sequences, community engagement, and iterative problem-solving over multiple episodes.

Transcript

youtube_auto_sub · $0.000

0:01
Thor. >> Thor. Okay, now multiball. Let's see
0:03
Thor. Okay, now multiball. Let's see
0:03
Thor. Okay, now multiball. Let's see what happens. >> Valhalla.
0:06
Valhalla.
0:06
Valhalla. >> Second Valhalla.
0:08
Second Valhalla.
0:08
Mike Hanley
person
Andre Gudroperson
Mike Wyperson
Rich Alexanderperson
Gamatrongame
Facebook Pinball Repair Help Grouporganization
JCperson

high · Part 12 of Alaska restoration series; previous episodes referenced; multi-week timeline shown in the content.

  • ?

    technology_signal: Dremel rotary tool with wire brush attachment proves highly effective for EM switch contact restoration, enabling visual polishing and corrosion removal without disassembly complications.

    high · Mike demonstrated side-by-side comparison of dirty vs. polished contacts; used technique on all switch stacks with visible results; noted it as superior to sandpaper method.

  • ?

    operational_signal: Home EM collector addresses systemic reliability issues before tackling cosmetic/secondary concerns (pop bumper sensitivity, drop target switches, sticky reels).

    high · Mike explicitly stated he would not address minor gremlins until the critical score motor failure was fixed; outlined priority hierarchy for remaining repairs.

  • ?

    gameplay_signal: Alaska features bonus advances via drop targets and bonus multipliers (double/triple bonus), with proper operation verified through full game playthrough after repair.

    medium · Mike tested bonus calculations and heard confirmation chimes; noted some drop target switches still need adjustment but primary bonus unit functioning.

  • ~

    sentiment_shift: Mike's mood shifted from frustration (recurring crashes) to cautious hope to relief after successful full games; expressed gratitude to Corey Cook and community.

    high · Early pessimism ('I knew not to get too excited'), mid-restoration uncertainty, post-repair confidence ('moving in very much correct direction').

  • ?

    personnel_signal: Corey Cook demonstrated advanced EM diagnostic capability by isolating root cause from schematic analysis and performing precision switch adjustment; relationship strengthens Mike's restoration capacity.

    high · Corey's visit narrowed diagnosis to specific switch, performed 17 micro-adjustments, and validated fix; described as valuable partnership for future EM work.

  • Second Valhalla. Multiball. I should just keep these ROMs in here. It's kind of awesome. And now for a quick look inside London Pinball.
    0:27
    And there's your look inside London Pinball. I'm Mike Dus and this is Pinball Shenanigans.
    0:42
    All right, it is time to go back to Alaska. See if we can resolve these last gremlins from the last episode. got close getting to the point where, you know, playing the game and it just kind of randomly dies. So, that's what I'm going to try to address on my own. But, I do believe Corey is coming tonight. He's got a he's been working on a soundboard for a customer for a lightning and he's been here a couple times to test it in my gamutron and he thinks he's finally narrowed it down to a chip on that board. So, he wants to come test the board out for a third time. And while he's here, I'll try and rope him into uh helping me on this. if I can't resolve it on my own. I did make a post in the pinball repair help group on Facebook and I got a bunch of suggestions. So, let's go read those and uh refresh in my mind what they said and then we'll see if we can um follow their directions and get this thing up and running. In other news, I got this. This is the uh the other part of the equation here. Let's see how does this work. Remember I told you JC gave me that CPR token? Well, he forgot to give me this. And now that I have it, actually I've had it for oh almost a week in my coat pocket and I forgot all about it. But now that I've got it, check this out. We've got a proper stand for this thing. Yeah, look at that. That is awesome. So, I just got to find a good spot for this somewhere. Maybe maybe this quick silver coaster can go somewhere else. Oh, that looks good. Wonder maybe I'll just stick quicks right there for now. Doesn't look horrible. All right, so that's done. All right, now let's go to Facebook pinball repair help group and see what they're saying. Okay, here's my post. Interflip Alaska randomly dying. I included a little video. included the dragon schematics. And let's see what people are saying. So, Robert says, "The home position on the score motor is probably misaligned. Check K and clean all switches on the score motor assembly." And uh what did I say? Thanks. I just added photos of the score motor schematic for Dragon. I don't see K though. Which one would be the home position? He says he never worked on it, but he thinks it's the self- sustain motor. Could need cleaning. Every switch needs cleaning. Do not recap anything until you know it is wrong. And I basically just said, uh, every switch was cleaned. Maybe one needs a better cleaning. Just need to figure out which one it is. Oh, uh, I don't think I read this. He says, "When the game freezes, if you give the score motor a push, the game works again." Right? If it does, if it does, you have a dirty or misaligned switches on it. Well, I do give it a push and sometimes it seems to come back to life and sometimes it doesn't. So, that's kind of inconclusive. Eric Bane says, "Check the head wires aren't binding or rubbing on a rear stepper. I had this problem on my dragon. When it was hitting a certain spot, it would kill it in a similar way, which is very interesting. Um, that would have been a tricky one to figure out. Okay, Mike Hanley, he uh he's been around a few em. He says, "Sounds like the score motor hasn't completed its cycle. Once the playfield stops responding, see if you can manually manually turn the cam a hair or two. The switch might close to restore scoring. Okay, I'm going to try that. It's basically what uh Robert is saying kind of sort of, right? Uh so remember on an EM you can't score while the motor is running. The game thinks it's still turning, but the motor stopped too early. You can tell which switch it is by using a metal screwdriver and short them one pair at a time. One pair is opening too early. So, that sounds definitely worth checking out. Andre Gudro says, uh, why can't I scroll down further? Uh, also on a side note, thank you to all y'all for providing these uh helpful instructions. Yeah, I know you've taken some time to like even Andre like looked at schematics here and highlight some stuff and so thank you all for this. Appreciate this. Andre says that run switch as you call it needs to be closed for the score motor to complete each cycle. If it's not held closed, then none of the switches that activate the motor will function properly for that cycle. Uh each of those switches are located within a relay that also has its own hold switch, which will disengage that relay upon a specific condition when it holds which opens its hold circuit. Man, my brain is starting to turn to mush. My suggestion as others have mentioned would be to inspect the score motor switches more thoroughly and ensure your run switch is being held closed until it's one full cycle is completed. Okay. And then he highlights um this particular switch here. Uh let's see. So I'm guessing this is um dragon. See, I don't see there's a K switch right there. I wonder if that's what the other guy was talking about. But anyway, on M wherever this is. See, I don't really know how to translate this very well. I probably could figure it out maybe, but it might take me a bit. So, switch on M, whatever that means. I got to check that. Okay. And and then he also highlights this, the self- sustained motor, which the other guy was talking about, right? So, Uh, does that mean like check this switch here? Is that what he's suggesting? Or this particular relay in general? Check all these switches. So, I'll have to look in the cabinet. See if I can find self sustained self self- sustained uh motor relay. Okay. Uh, what else does he say? Anything else? Try manually moving the score motor mechanism slightly in the correct rotation direction and see if that brings the game alive again. If it works again, then you're likely having an issue with your cam timer being either slightly advanced or Definitely likely the latter. This is definitely Uh working on this EM problem. Uh okay. Anyway, may have to edit all that out. Anyway, Mike Wy says, "I I wish I was there to tech you through this. I always enjoy working on problems with rare EM." I I swear Mike made a comment or a suggestion somewhere in this post. Oh, you know what it was? I think specifically to this video. Yeah, here it is. Have a look at the game over relay. See if you can spot a chart or misadjusted switch there. Oh, you know what? I think I did that, but I'm going to have another peek. Um, and Rich Alexander says, "You likely have a bad contact. Haven't fixed an EM in quite a while." I think most EM issues are bad contacts, are they not? I would life probably lift the playfield and troubleshoot like you are and see what relays are going off. See what last triggered before it locks up. Curious if the score reel is causing it, too. Is there a specific score value on the reels it stops at? I'm not sure if that is the tree I want to bark up, but appreciate the the suggestion. And I think that is Oh, wait. Hold on. Hold on. There's more. Okay, this is Corey Cook himself. He sent me a message and said, "Looking at the dragon schematic to figure out your Alaska issue. and you look to see if there's a relay called MJ, the Michael Jackson relay in the lower cabinet. If so, what does it do when the motor turns? Okay, there is a switch on MJ that all scoring passes through and nothing will work if it is not properly making contact. If things stop working when the motor turns, I would it would point to a switch contact issue on the motor, but I feel like MJ might also engage disengage when the motor turns. So, it may have something to do with a switch on that relay. All right, so I got some homework assignments here and uh let's start by looking for Michael Jackson. Okay, so when Mike Wy suggested looking at the game over relay, I was guessing that this relay here, FJ
    11:16
    final duego does sound like game over relay, doesn't it? So, I did actually remove this a couple days ago. cleaned all the switches and uh don't even know if I did a play test after that or not, but let's see. We're close with the FJ. Let's see if there is an MJ. Ouch. Don't whack your head. Here we go. Motor jugoras. That will be this guy right here.
    11:52
    Let's remove this clip. Put it in a place where I won't lose it hopefully. And then just three switches on that. I will give those a better cleaning. Looks like all three switches close when the relay activates. So, that's simple enough. I will uh give those a good cleaning and see what happens. Okay, so I got the contacts cleaned up and reinstalled it. They all look like they're opening and closing as they should. So, the next thing Cororey asks is what does that relay do when the score motor is turning? So, let's see if we can find out. Turn on the game
    12:50
    and hit start. And I don't know what he means. Like just like score scoring like let's hit some hit some points. Get the motor to turn first. I got to let it think there's a ball in here, right? Or do I got to hit this switch to engage the game? Or what's happening? Why is nothing happening? What if I turn this just a little bit?
    13:36
    Okay, it appears as though not having any luck actually starting a game. So, maybe it's a switch. No. All right, I'm going to put the playfield down and Oh, yeah. There's all these relays here, too. What do these guys do? What did that say? Uh, I relay. Oops, I didn't mean to go in that deep. Here we go. So, pickabolis. Pick a bonus. Does something. Okay, so now we can see what MJ does when I hit that relay.
    14:24
    Doesn't look like MJ moves there. And then there's this another picabolus
    14:33
    a special. I think we know what that is. Oh, there it is. It turns on that special light. This is another special light over there. This is extra ball. And that lights this guy here. And this is what does that say? Diana's
    15:06
    I don't have my glasses on. So, can barely read um on two accounts, Spanish and in general. So, all right. I'm going to put the playfield down. And actually, you know what? Let's just hit some other relays and see if anything happens.
    15:31
    I'm probably messing stuff up now. What is that? Let's hit motor jugadors and see what happens. Nothing.
    15:49
    All right. Well, not really sure. Whoa. That was violent.
    16:02
    I'm not really sure what I'm accomplishing. This relay seems to be kind of locked on.
    16:13
    I'm probably messing everything up by activating every relay. All right, just to be safe, I'm going to turn this off and then turn it back on. Here's some humming, but that might have always been there. Uh, see if I can start a game
    16:39
    out hole switch. Hey, that actually worked this time. Now, do we have scoring? We're back. We're alive. And now we're dead. Literally, one switch. So, this is the state I want it to be in, though, now that I know it was working. Let's try. Yeah. Nothing.
    17:03
    Okay. So, now people are saying just try and move this score motor just a little bit. Backwards is Forwards is forwards.
    17:19
    Okay. Does that bring things back to life? Oh, it does. Okay. Okay, now we're dead again. So, move this forward a bit and
    17:47
    I do feel like it is probably one of these switches that is just either not closing or opening properly. Um, so maybe what I'll do is just go over these a little more thoroughly, give them all a clean job, and see what happens. Okay, I got the machine in a state of death and we're going to take Mike Hanley's advice and use a metal screwdriver to short any closed switches and see if we can isolate which switch might be the issue. This bottom one here. Does that look closed? Let's short it together.
    18:36
    No, nothing happening there. Okay, what about this next stack? What looks closed? I'd say that bottom one. Let's try and jam a screwdriver in there. Uh, the next one looks open. So hard to tell. Does this one look closed? No, that one looks open. Looks open this next stack here. See that? Looks open. Open. Open. This guy here. Where are we at? Here.
    19:20
    They all look open. Last one. Okay. Here. This looks like it's supposed to be closed. Short that together. Nothing. What about this top one? No.
    19:38
    Okay. Well, it's not conclusive evidence of anything. Let's just close this main switch. I think this is the motor run switch. Let's close that. We know that's going to make it spin. And are we back to life? We actually are. I think I saw a spark. Maybe we should turn out the lights and look for a spark. Oh, we're dead. Let's rec start this. Oh, that's where the spark's coming from. This guy here. Are we back to life? Yes, we are. Oh, now we're dead. Okay, so got to be one of these switches. That's That's my conclusion. Um, don't quote me on that, but what do these guys do? Auxiliary Reququento bonus. Okay, extra bonus and rayquentto bonus. I'm got to try not to short things.
    20:52
    Does that uh bring me back to life? Yeah, cuz it probably messed with one of these switches. So, all right. I don't know. I I'm going to just continue working on these and see if I can uh find an issue. There's no way it was that easy because I just cleaned this one switch here.
    21:17
    Guaranteed it was never going to be this easy. But the bottom switch on this first stack. All right. I just gave it a cleaning. I can't really get it back in there onehanded, but you know, kind of squeezed it together. And then just for fun, I try to kill the machine.
    22:00
    So, like I said, there's no way it was that easy because it's not dead yet. But I'm sure it will die. But do I dare get my hopes up for a moment? Well, maybe we'll put the playfield down and try and play a full game and see what happens. Okay, let's see what's going on here. Let's scroll up so we can keep an eye on the uh ball count unit. We're on ball three right here. Am I dead immediately? Well, there's no chime there. There was there. So, maybe that means the triple bonus relay has a switch on it for the chime that needs to be cleaned. And what's going on with the saucer? What's happening with that?
    22:51
    See that right lane doesn't have a chime either. Okay. So, I'm not going to mistake a not working rollover button for the death of the game. Then, this should not chime.
    23:17
    If I can get the game to at least stop dying, then I can start working on all of the other gremlins. Okay, ball five. Double bonus. No time for that either.
    23:35
    Uh I'm not even sure if it's scoring either. Those rollovers up top. Well, I guess if it's not chiming, it probably ain't scoring, right? H. Let's try another game here. Let's bring the score reels into the equation.
    23:55
    A little tight. A little tight. And I'm standing very far back. So I got to lean forward to play. So things are as they should be right now. We're on player one.
    24:25
    Hey, that didn't give me anything. Oh, are we dead? It appears as though we have died. If this doesn't kick out, we're dead. Yep. Okay. Didn't think it would be that easy. I had a tiniest little bit of hope there, but I knew not to get too excited. And the other saucer's dead, too. So, what the f? Okay, having a closer look at this uh self- sustained motor stuff. And this is not a relay. This is actually on the score motor. Believe it goes like this is the first cog. This is the second cog. But this second cog is actually called number one. This third cog, it's called number two. And the self-sustain motor switch is the the motor run switch. Uh as I've heard it alluded to. So anyway, you can see that all these switches, one 2 3 four, they're supposed to be closed. This one's supposed to be open. So, just for good measure, I gave these all a good cleaning here. And then this switch here does have a little bit of green on it. So, I gave that a cleaning. I don't know if that'll do anything, but I'll do some play testing and report back the results, if there are any to report back. If you don't hear from me ever again, then I burned the machine in the fire pit in the backyard. Okay. Surprise, surprise. That didn't work. So, I thought I'd try and go through all these switches and clean them. But accessibility is very minimal. So, I'm trying to like put in some sandpaper in between and use like a little like jeweler screwdriver to hold the switches closed and try and work my way in there. And it's extremely ineffective. So, I think I'm going to go about this very um meticulously and uh methodically, which is going to do a much better job. I noticed I can remove the screws to the whole switch stack. Like so. See if this thing kind of holds together. Look at that. Those kind of look uh pretty bent, huh? Either way, I feel like at the very least I can give these guys a proper cleaning this way. And then if we need to adjust any tension on anything, we can do that. Like for example, how far does this motor have to push that bottom switch for it to actually open? You know, maybe that's part of the problem right there. But that motor has to move quite a bit. to do its job on these switches. But, you know, maybe that's fine. But at least I can get at them and clean them much easier this way. Okay, here's my strategy. I got just my little small Dremel, little wire brush on there and jammed it in the top switch here. And look how nice that looks.
    27:54
    Try and get a better view of that. Look at that. That is nice and shiny. I'm going compare that to this bottom switch. Look how black that is. So, I think this will be a bit of a pain in the butt, but this machine will definitely appreciate this treatment. Okay, look how good of a job this Dremel does. These things are polished
    28:30
    and that is way more effective than what I was trying to do. So, one stack of switches is done. That the middle one there was the green the funky one. So, look how nice that is now. So, I just got uh one, two, three, four, five, six more stacks to go. Okay, I just got word that Cory's going to be here in about half an hourish. So, I better get this finished. I'm going to show you how I'm doing this. I just kind of making it up as I go. So, let me know if it's uh amazing or horrendous.
    29:19
    Jam this drill bit in here to spread the contact. Hello. Like so. Rinse and repeat.
    30:07
    And that's my method. So, just got one more to go. Uh, the reason I've got that u pipe cleaner, it's a it's kind of holding the switch tack together because this little plastic um spacer popped out. So, I um popped it back in and sort of clamped it together with the pipe cleaner and added a dab of crazy glue up top here, hoping that that will just kind of stay in place. So, uh, one more switch stack to go. Then I got to reassemble and then, uh, I'll wait for Cory. Well, I'll give it a test first. Okay, Cory's going to be here any minute. But I managed to get every switch stack done and cleaned. And, uh, I turned the cam. So, like when I installed this stack, I turned the cam and made sure that the switches opened and closed as they should. And then I moved on to the next one. Did the same thing. Made sure they all did what they were supposed to do. Anyway, you get the idea. They each all have their own points at which they open and close.
    31:23
    And I made a couple adjustments, so hopefully I didn't mess things up. Uh, uh, if I have time, I'm going to try a quick game here before uh, Cory shows up. All right, let's fire off a game here. If it works, I mean, I could have taken some steps backwards. That's how I roll usually. Okay, score motor's not just turning non-stop. Starting game.
    32:05
    I feel like this is definitely the way to go. Like Oh, it died. No. Are you serious? I think it just died. Okay, we shouldn't be suspecting a dirty switch at least, right? So, watch. I'm crane. Now I'm gonna go
    32:33
    and let's see if we're live. Yeah, back to life. So pretty much where we left off except our switches. >> And now for a quick look inside London
    32:41
    And now for a quick look inside London
    32:42
    And now for a quick look inside London Pinball. >> I'll report the news to Cory as I have
    32:47
    I'll report the news to Cory as I have
    32:48
    I'll report the news to Cory as I have done. And there's your look inside London Pinball. Figure out.
    33:08
    What does Gamatron say with Lightning
    33:08
    What does Gamatron say with Lightning ROMs? Valkyrie. >> That's pretty cool. I think I heard
    33:16
    That's pretty cool. I think I heard
    33:16
    That's pretty cool. I think I heard Valkyrie at the end. >> Valkyrie.
    33:19
    Valkyrie.
    33:19
    Valkyrie. Lightning ROMs and game. >> Lightning Gamatron. Here we go.
    33:27
    Okay. Ready.
    33:27
    Okay. Ready. >> It's not going to say ready. Player one.
    33:29
    It's not going to say ready. Player one.
    33:29
    It's not going to say ready. Player one. Let's see what it says. >> Go Earth Valkyrie.
    33:32
    Go Earth Valkyrie.
    33:32
    Go Earth Valkyrie. >> Ooh.
    33:33
    Ooh.
    33:33
    Ooh. >> Go Earth Valkyrie.
    33:34
    Go Earth Valkyrie.
    33:34
    Go Earth Valkyrie. >> Go Earth Valkyrie. That kind of sounds
    33:37
    Go Earth Valkyrie. That kind of sounds
    33:37
    Go Earth Valkyrie. That kind of sounds just as cool, if not cooler. Here, you be the right flipper cuz I'm recording. for it to do some other speech. We got to spell gamma or Tron, >> right?
    33:51
    right?
    33:51
    right? >> To get another speech call out.
    33:53
    To get another speech call out.
    33:53
    To get another speech call out. >> We could just take the glass off.
    33:55
    We could just take the glass off.
    33:55
    We could just take the glass off. >> We probably should.
    33:57
    We probably should.
    33:57
    We probably should. Let's do that. Way more efficient. Okay, let's spell gamma. There's G and the A up there. Oh, it didn't do anything. All right, let's try Tron. Second. >> Second.
    34:16
    Second.
    34:16
    Second. >> Valhalla.
    34:18
    Valhalla.
    34:18
    Valhalla. >> Okay. And then what
    34:19
    Okay. And then what
    34:19
    Okay. And then what >> about the spinner?
    34:21
    about the spinner?
    34:22
    about the spinner? No. >> What do you got to You got
    34:24
    What do you got to You got
    34:24
    What do you got to You got >> Yeah, I guess let's uh
    34:25
    Yeah, I guess let's uh
    34:25
    Yeah, I guess let's uh >> Yeah, do that.
    34:27
    Yeah, do that.
    34:27
    Yeah, do that. >> Do that all the way down now. Yep.
    34:30
    Do that all the way down now. Yep.
    34:30
    Do that all the way down now. Yep. That normally would Oh, we got to lock balls. So, we got to lock two balls first. >> What did it say?
    34:36
    What did it say?
    34:36
    What did it say? >> Time over.
    34:39
    Time over.
    34:39
    Time over. >> Okay.
    34:39
    Okay.
    34:39
    Okay. >> Something like that. We lock one more
    34:40
    Something like that. We lock one more
    34:40
    Something like that. We lock one more ball. >> Left time over. left time.
    34:47
    Angered,
    34:47
    Angered, >> please. Welcome.
    34:49
    please. Welcome.
    34:49
    please. Welcome. >> Angered beast or something. Okay, now we
    34:52
    Angered beast or something. Okay, now we
    34:52
    Angered beast or something. Okay, now we got to go uh these >> 70
    34:56
    70
    34:56
    70 >> Earth
    34:58
    Earth
    34:58
    Earth Zero >> Odin
    35:02
    Odin
    35:02
    Odin Thor >> Thor. Okay, now multiball. Let's see
    35:04
    Thor. Okay, now multiball. Let's see
    35:04
    Thor. Okay, now multiball. Let's see what happens. Valhalla. >> Second Valhalla.
    35:09
    Second Valhalla.
    35:09
    Second Valhalla. Multiball. I should just keep these ROMs in here. It's kind of awesome. Okay, good news. Cory was able to fix his speech board. Had to replace a couple components, but he's finally got it up and running. And uh it was fun to have lightning sounds in Gamatron, so that was cool. Also, he um did have a couple minutes to work on Alaska. So, he basically checked out the dragon schematics and narrowed it down to uh on the score motor there, the second switch stack, the third switch down from the top that pertains to like anything that's 500 or 5,000 points or something. And because he he noted that you still get like 100 points or a,000 points, but anything 5,000 or 500 wasn't scoring. So, I don't know. Somehow he isolated it to that switch. Gave it an adjustment, with it for quite a bit because the the motor run switch was being a pain in the ass. And he tweaked it about 17 times. And we think that we might be good. I don't know why the game like I just turned it off and on.
    36:39
    I don't know why it doesn't go to game over. Okay, now we're in game over. Okay, so maybe I'll pan out so you can actually see that. We'll go to uh go to that. So you can see the ball five right now. So I think that means game over. Anyway, we think we might have it, but we'll only know until, you know, we'll only know for sure if we play like a 100 games and the machine doesn't die. But let's at least play one game and see if the machine dies. So, this will be very telling cuz I've not been able to get through like 30 seconds, let alone an entire game. All right, here we go. I didn't really hear a chime for that double bonus switch. I feel like should I not be getting a chime? Maybe not, cuz it's doesn't actually give you points. I mean, all the other rollover switches have points. printed on the playfield, you know, like it says 500, 500, 500, 500. But double bonus, triple bonus. So maybe they are actually not supposed to give you chimes because they don't give you points. So that's actually a good thing. Okay, double bone, triple bone right here. Turns on the center pop bumper, which is worth 10,000 a pop. I do feel like a couple of my drop target switches may need to be adjusted. Feel like they're not registering every single one of them.
    38:29
    It's actually remarkable how many times the ball goes into double or triple up there. Like you think it would be much easier to get 500 or 5,000 advance the outer orbits or outer lanes, but remarkably seem to get double and triple bonus more often. The two center lanes, you can't really see that, but anyway, that is a full game without the machine dying. That is like that's some good news. I I again I don't want to get my hopes too high up, but that's pretty impressive. Let's try one more game here. Okay, so is it going to be inner lane or outer lane? What do you think? Full plunge. Hey, there we go. Outer lane. So, we got 5,000 points for that plus bonus advance. Can see my 10. Can you see my 10? Somewhere around here. Bonus advance. I don't know. It's kind of hard to see. Drop targets are advancing bonus. Although I'm only at 20,000. Okay, I dropped four drop targets.
    39:46
    Anyway, I'm not getting credit for a couple. Dropped five drop targets and the advanced bonus up top. So, I should be at 60,000. I'm only at 50,000. I got ripped off, man. And there. I just hit another two drop targets. Three drop targets. Let's hit the last one. Let's get a full rack here. Let's save the red for last. Don't you like to save the red ones for last?
    40:15
    Oh no. I can't believe I blew it. That's like jackpot on this game. Uh so that's pretty impressive. The bonus unit seems to be working fine. It counted down nicely. Now, let's actually try and get bonus triple or double. Oh, yeah. I'm never going to get it. Now, let's try for a couple saucers.
    40:39
    Very nice. It's kind of nice that the outlanes don't screw you as much as you would think they would. Those rubbers kind of bounce the ball nicely back into play.
    40:57
    I do need to adjust all my pop bumpers. They're not too sensitive. Oh man, I had it.
    41:07
    Okay, ball three. Let's go for a triple bonus here. Come on, baby. Oh, double. I'll take double. Okay, so now Oh, no. I double zero equals what again? Darn. I wanted you to listen for the double and or triple bonus because I believe that's actually working. So, that's kind of cool. Maybe I'll have to cheat. Oh, triple. Here we go. Now, I just need a bonus advance. Oh god, that should be one. Oh, it didn't give it to me. Drop target ripped me. There we go. I hit two drops. Did you hear the bonus? went. But that sound like double. Did I get double or triple? I thought that was triple. Why didn't I get three? Three dongs. I want three dongs. Okay. Nope. I'm going to cheat. Let's do this. Triple bonus. Why didn't that advance? That advanced. That advanced. Advanced. Good.
    42:26
    Why didn't that advance? That's probably my bonus unit being a little sticky. That's my guess. Cuz the drop target is chining. Ooh. So, if you get 80,000 bonus advances, you get an extra ball. Oh, that was nothing. Maybe you can't advance anymore. Can we? Oh, yeah. We can. Okay. So, that drop target 100,000. Okay. So, scoring wise, we've got 328,000. So, if I drain here, we should be at 628 triple bonus.
    43:18
    Look at that. It worked. 628. That is awesome. And I heard the knocker for the extra ball. So maybe when I hit this switch, the extra ball light will turn off. Or did I get another? Or maybe that was just a free game because I passed a certain score. The apron card says 720,000, but uh that doesn't mean that that's what it is set to. Let's see. Oh yeah, it did turn off the extra ball. it. All right. So, this is all very good news, the fact that I've lasted this long without the machine dying. The polar bear got me, you little
    44:05
    But, uh, this is all great news. I'm very happy. Thank you, Corey Cook of London Pinball. Hey, check this out. I'm supporting. I'm supporting.
    44:22
    Thank you for fixing Alaska. I feel like even if it happens to die once in a blue moon, now we're moving in very much correct direction. And uh now I can start working on all the lesser gremlins like the pop bumper sensitivity and maybe this drop target switch and couple sticky score reels and stuff. But I didn't really want to move on to the little smaller stuff until I fixed the big stuff. So, that was productive. Uh, but yeah, it all boiled down to one switch, such as the way of EM. And this may be the last EM restoration you ever see from me. I may do a couple tinkerings with the other EM here and there, but I won't go too crazy on them. Uh, but you know, I do have a bull fight I just picked up. So, that'll probably happen in the future. So, anyway, we'll see you on the next episode.