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Scooby-Doo (Malt Shop Scooby) Gameplay 2023.09.7.17

Spooky Pinball·video·1h 19m·analyzed·Sep 8, 2023
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claude-haiku-4-5-20251001 · $0.033

TL;DR

We Are Pinball plays new Scooby-Doo Malt Shop mode with all character modes now complete.

Summary

We Are Pinball demonstrates the final character mode added to Scooby-Doo pinball—Scooby's Malt Shop mode—featuring a Tapper-inspired gameplay mechanic where players drink malts while managing a roaming shot system on the upper playfield. The stream also showcases new code features including auto-launch in-lanes and game reset functionality, discusses the full character mode roster now complete in the game, and includes playfield giveaways and community engagement.

Key Claims

  • Scooby's Malt Shop mode is the fifth and final character mode added to Scooby-Doo pinball.

    high confidence · We Are Pinball opening statement: 'We finally got through all the character modes. We started with Velma, and then we went Tee'd Off Fred, and then we went Tee'd Off Shaggy...We Are Pinball finally Tee'd Off the final Scooby-Doo character mode, and it's nobody other than himself, the dog, as Scooby-Doo.'

  • Scooby character mode is Tapper-inspired, based on Luke Albin Peters' favorite arcade game.

    high confidence · We Are Pinball: 'That's actually exactly what the mode is inspired off of, is Tapper. It's Luke Albin Peters' favorite arcade game, so that's kind of what he was basing the rules off of there.'

  • Only Scooby can cradle the ball while filling drinks; other characters must fill drinks on-the-fly without cradling.

    high confidence · We Are Pinball explaining Scooby's unique perk: 'I'm playing as Scooby. Scooby is allowed Tee'd Off cradle the ball and do this. Nobody else can cradle the ball while they do this.'

  • New code update includes auto-launch in-lane feature for when games sit with multiple players.

    high confidence · We Are Pinball: 'If you go into your menu, you can now set your in-lane to auto-launch the ball after the game sits for a while. This is something that's really good for people who have parties where a bunch of kids come up and they put five players and then they just kind of walk away from the game.'

  • Game reset feature now available by holding the start button to hard reset without rebooting.

    high confidence · We Are Pinball: 'You can hold the start button and go ahead and reset your game. It will do a hard reset. It'll completely boot you out of gameplay and everything, so you'll have Tee'd Off start another game after that.'

  • 'Ghouls on Parade' was removed as main gameplay music and shifted to the Scooby Malt Shop mode.

    high confidence · We Are Pinball: 'We removed it from the main gameplay. We removed it as the main gameplay music and shifted it over into this mode. We promised you it would not be going away forever.'

Notable Quotes

  • “It's a super fun mode. It's just as weird and zany as the Shaggy mode, which I've been kind of hinting at for a little while now.”

    We Are Pinball@ 0:34 — Sets expectations for the Scooby Malt Shop mode being tonally similar to Shaggy mode, which was described as a community favorite.

  • “Scooby is allowed Tee'd Off cradle the ball and do this. Nobody else can cradle the ball while they do this... It's almost like cheating right now.”

    We Are Pinball@ 6:49 — Reveals a significant mechanical advantage for playing as Scooby versus other characters, affecting difficulty balance between character selections.

  • “Ghouls on Parade, back in the game for your enjoyment... It's too darn iconic.”

    We Are Pinball@ 15:38 — Confirms community-requested feature of returning iconic music to the game, addressing previous removal.

  • “You could technically go through and just qualify all the modes for that whole side early on, and then not even have Tee'd Off worry about shooting those later.”

    We Are Pinball@ 24:23 — Reveals strategic depth in mode stacking and sequencing, important for competitive play.

  • “I think the hardest two character modes, probably... they're all like, I think they're Papa Duke evenly balanced, honestly.”

    We Are Pinball@ 31:01 — Indicates that character mode difficulty is intentionally balanced across all five modes.

  • “That is how you will be qualifying your Gangs All Here wizard mode, is Tee'd Off get through all the character modes in the game.”

    We Are Pinball — Clarifies wizard mode qualification criteria, relevant for tournament and competitive context.

Entities

We Are PinballpersonSpooky PinballcompanyLuke Albin PeterspersonSpooky DJpersonScooby-DoogameGangs All HereproductWarden systemproductVelmaproductTee'd Off FredproductTee'd Off Shaggyproduct

Signals

  • ?

    code_update: Scooby-Doo receives fifth and final character mode (Scooby Malt Shop) completing the full character roster. Mode features Tapper-inspired mechanics with drink-filling and roaming shot collection.

    high · We Are Pinball: 'We finally got through all the character modes...We Are Pinball finally Tee'd Off the final Scooby-Doo character mode, and it's nobody other than himself, the dog, as Scooby-Doo.'

  • ?

    code_update: New code update adds auto-launch in-lane feature for multi-player games and hard reset functionality via start button hold.

    high · We Are Pinball: 'If you go into your menu, you can now set your in-lane to auto-launch the ball after the game sits for a while...You can hold the start button and go ahead and reset your game.'

  • ?

    code_update: Iconic 'Ghouls on Parade' track repositioned from main gameplay into Scooby Malt Shop mode in response to community request for its retention.

    high · We Are Pinball: 'We removed it as the main gameplay music and shifted it over into this mode. We promised you it would not be going away forever. How could it? It's too darn iconic.'

  • ?

    design_philosophy: Scooby character mode intentionally designed with mechanical advantage (can cradle ball while filling drinks) that other characters lack, creating difficulty variance based on selection.

    high · We Are Pinball: 'Scooby is allowed Tee'd Off cradle the ball and do this. Nobody else can cradle the ball while they do this...It's almost like cheating right now.'

  • ?

    design_innovation: Scooby Malt Shop mode features novel roaming shot mechanic where yellow arrow moves with every flipper actuation, requiring players to predict and time shots around dynamic target selection.

Topics

Scooby-Doo character modesprimaryScooby Malt Shop mode mechanics and designprimaryCode updates and new featuresprimaryWizard mode qualificationsecondaryGame balance and difficulty across character selectionssecondaryMultiball and jackpot mechanicssecondaryCommunity feedback and feature requestssecondaryHardware maintenance and flipper issuesmentioned

Sentiment

positive(0.85)— We Are Pinball expresses enthusiasm throughout the stream about the new Scooby Malt Shop mode, excited tone about community engagement via giveaways, and positive reception of new code features. Some frustration with personal gameplay performance and a hardware issue (sticky flipper) but overall celebratory tone about completing all character modes.

Transcript

youtube_groq_whisper · $0.237

Sweet, guys. Alrighty, so we are playing the newest Scooby-Doo code today. We have the final character mode into the game. We finally got through all the character modes. We started with Velma, and then we went to Fred, and then we went to Shaggy, which, man, that Shaggy one. People really love that Shaggy one. We went over to Daphne next. We are finally to the final Scooby-Doo character mode, and it's nobody other than himself, the dog, as Scooby-Doo. So I'm really excited. It's a super fun mode. It's just as weird and zany as the Shaggy mode, which I've been kind of hinting at for a little while now. I'm probably going to try and explain the rules before I get into the mode today, because there's a lot of multitasking going on with my hands during that mode. So it's going to be tough to explain it and do everything, and this mode has been beating me up. Spooky DJ and Luke Peters have both been doing really good testing on it as far as keeping it alive and beating the mode, but I'm getting pieced up by it, so we are going to try really hard today. So yeah, we're looking at the new character mode. Some other new features in this update include, if you go into your menu, you can now set your in-lane to auto-launch the ball after the game sits for a while. This is something that's really good for people who have parties where a bunch of kids come up and they put in five players and then they just kind of walk away from the game. Eventually, it'll cycle through all those balls and drain it out for you so you don't have to walk around doing the whole routine of like launch, shut off, reboot. So that's an option in your menu now. And on top of that, we have game resets in. You can hold the start button and go ahead and reset your game. It will do a hard reset. It'll completely boot you out of gameplay and everything, so you'll have to start another game after that. But yeah, you can now reset your game, which is, it's so necessary. I was dying to get it in before the next show because it happens so often that people put in games at shows and then, you know, they walk away and you're like, oh crap, I don't want to reboot this or cycle through. So yeah, game resets in the game. And then of course, the Scooby-Doo character modes. So without further ado, we're going to go ahead. Holy crap, that is 122 views. Wow, you guys are the best. Thank you all so much for being here. It was the playfields, wasn't it? You saw how many playfields we were giving away tonight, and you were like, we, we, we, we got to get back in here. Yes, yes, yes, yes. So, all righty. I am going to go ahead and start this bad boy off. We're going to do this thing. Here we go. Probably a little louder in the game there, right? Yeah. How's that sound? You can hear the game okay? Let me know. Yup. I got one yup. I'm gonna wait for two yeses for the game volume, and then we're gonna kick it off. Yes! More volume. Let's go right there. Alright. If it's, uh, I'll start it off here, and then let me know if it needs to be any louder. We got multiple, alright, so we're good. Alright, character modes, I always pick the character that we're playing as, or that character's mode for the day, because you get certain benefits and perks for doing so. So yeah, let's go ahead and do this bad boy. Alright. Alright, so, you know, it was always a lot more straightforward before with the character skill shot, filling it out with the other guys, because they were all down on the lower playfield. Scooby's on the upper playfield, which you can get up to and collect, so without further ado, let's try for it. Alright, Scooby character skill shot, there we go. Alright, so the Scooby character mode is lit at the left VUK. So, Scooby character mode takes place at one of the most famous locations in the game that is not in this game at all so far. So we're finally getting it added in, and that is the malt shop. You are at the malt shop. If you're playing as Scooby, you are trying to drink everybody's drink, and if you are playing as any of the other characters, then Scooby is drinking your drink. So yes, you are at the malt shop, and you're going to be trying to drink their drink. So, sorry, focusing. So the drinks are obviously lit pink. You'll kind of see how they're spread across the playfield. You're going to be trying to shoot them when they are full. It's going to spawn a roaming shot on the upper playfield, and then you're going to go collect that. Can we death save on Scooby? Not a chance, no. Okay, mode's lit. We're just going to get over to that left VUK. No Wi-Fi. Wi-Fi not planned. I'm scared. What? Tapper task. Yes, that's actually exactly what the mode is inspired off of, is Tapper. It's Luke Peters' favorite arcade game, so that's kind of what he was basing the rules off of there. So, alright, we just have to freaking get in the left VUK. Easier said than done. No pressure, everybody's watching tonight. The coffee jitters are kicking in. Left VUK shot is no joke. Oh, I thought we had it there. So nervous. All right. Left VUK is over there. I almost pretend like it's pool. Like seven ball, left pocket, or rear pocket. I don't know anything about pool. All right. All right. Scooby-Doo character mode. Okay, so you have to hit the malt shots, the drink shots, the pink shots on the playfield when they're full to go and shoot your roaming shot on the upper playfield. So when they're flashing like they are right now, that means that the drink is full. So when I hit that, it lights my upper playfield, and now I can go up there. So the upper playfield's turned off until you collect a full drink shot. When I'm up there, I've got to collect my red roaming shot. Um, okay. So you're going to notice all those drinks down there though, they're getting, they're draining down, they're getting lower. So hitting the action button fills up your drinks. Now you'll notice I'm, uh, I'm hitting the flipper quite a bit and there's a yellow shot that's roaming amongst those, uh, pink shots. Whatever shot the yellow arrow is at, Oh man, whatever shot the yellow arrow is at is the drink that you will be refilling. And it moves every single time you flip the flippers. So you're hitting the action button to fill the drink up, and you're moving that arrow around to try and fill up certain drinks. So, so like right now, I'm filling up my drinks, right? You can see how inserts are going down, going down, like shaggies is getting lower. It's also displayed on screen as well. And then I hit the action button to fill it up. So here's the catch though. I'm playing as Scooby. Scooby is allowed to cradle the ball and do this. Nobody else can cradle the ball while they do this. You can't have the flippers actuated while you're filling. So you have to hit it while your flippers are not actuated, while you're not cradling, so it's on the fly. So this is Scooby's specific character perk that you can do in the game to keep your malts full. So when I play the next game and I play as a different character, won't be able to do this. It's almost like cheating right now. So all right, we're going to collect our red roaming shot, and then we got to collect another full malt shot like that. Unlocks the upper, and you have to collect a total of four red shots. Okay, so we got one left. Oh, man, my drinks are almost empty in a few spots there. Obviously, the more full that the drinks are, the more points you will get, too, for when you hit your hurry-up shot. So you don't want to let any of the drinks go down all the way to zero. So like right now, I can't even get to the upper playfield. Like you'll see the upper flipper's not going, can't get up there. I have to hit one of these full shots, which they're all full right now because I'm Scooby, I'm kind of spamming everything. All right, so it's full up. This will be our fourth shot on the upper playfield. Wow, I was a second too late. Okay, I'm going to hit him right at Cutler's Helmet. Actually, you know what I'm going to do? I'm going to fill all my malts first so I can get the most amount points possible. And boom! There we go. Scooby has drinken... dranken? Drinken? Drunken? All of the malts at the malt shop, and that is the Scooby-Doo character mode. It is a lot. I am super excited to play it not as Scooby, because it's about like three times as hard as that, so it's a really good time. You'll get really carried away with swapping your hands all over the place, trying to do everything. So yeah, that is the basic tutorial on the Scooby-Doo character mode. You guys are seriously the best for all being here. I'm so happy to be showing this to you. So happy for you guys to just be watching. This is awesome. Where's the slurp sound effect? There should be a slurp sound effect. I was too distracted to notice. If it's not there, it will be. We'll make sure that gets added in because you got to have a sound effect. Wasn't that great? Didn't you love that? All right. I've got all sorts of fun things I want to try tonight. Like in Fred's mode, I very specifically want to get a plan with eight shots. For reasons. I think we should try and beat all the character modes in one game tonight. I think that would be super fun to go for. Which, that is how you will be qualifying your Gangs All Here wizard mode, is to get through all the character modes in the game. So, it'll be like a practice run for when we get that wizard mode in. Because getting to wizard modes on camera is so easy. If there's anything we've learned, like, especially in the last week here, it's that I can certainly start wizard modes, but I can't finish them on camera to save my life. All right. Fred's plan. We are setting the plan by shooting the blue shots. One, two... Backhand! Not quite. How many times do you think I can do this? Get around? Don't get around. Okay. Man, our plans better not only be two shots. That would be so lame. Please? Okay, three. Let's try and at least get, like, four. Oh, come on now. Please. Oh, we were just a second too late. Okay, it's a pretty short plan. It is no 8 like I wanted. I love the music. Oh, Lord. Oh, I didn't even get to talk about all the side quests in the Scooby mode either, so we definitely got to get back there later and show you some of that. There's side quests in all of the character modes. Well, in almost all the modes in the game, too, actually. But there's side quests in each of them, just like fun things that happen in the episodes. that maybe we didn't have room for in the main rules of that mode. So, yeah, we'll definitely have to talk about those as well. Hit the last shot. And catch. Not quite. Okay, that's two character modes. Time for three. All right. It's okay. I would like to get on to the next game so we could try it not as Scooby. What do we think? Do we like the Scooby-Doo mode? Is it everything we wanted and more? I thought it was a super, super fun idea. I'm super glad with what the mode became. I think it's perfect. Needs a slurp sound effect, though. It'll be perfect if there's a slurp sound effect. I'll turn up the volume. Spooky DJ commands it. All right. Sweet Are there any plans for the scary clown? Maybe wizard mode? We do have plans for ghost clown We have what I think are going to be some of the coolest modes Not necessarily modes But like the coolest ideas in the game planned for ghost clown Ghost clown's also Uh oh Trivia time You know what that means? playfields playfields Alright Spooky Luke's going to do a giveaway So pay attention to your trivia And I'm going to get the next game rolling here Let's play as... Welcome to Mystery Inc. Velma. Alright. Get ready for it, guys. It's coming. Excuse us. There it is. It's in there. The question is in there. Saw... Seeing some action. Luke and Squirrel, good luck managing this. This is for a big prize, too. We got play field. Oh my goodness. What do they do play field sets? What was the question? We got a winner who won tell me who won Tell me who won I want to know Sweet yeah whole play field give us set main play field and upper play field giveaway The Mystery Machine! DJ, I just saw your message. You gotta give it to Luke. Oh! What? Did you see that? I've never seen that in my life. That was crazy. Well then. Sorry, I'm very distracted this game. The Mystery Machine! Arcade Jesus. Or is it Jesus? Arcade Jesus has won the trivia. Congratulations! That is a freaking cool prize, and I am sure it will be some fantastic decor. Do we say in the giveaway, it does have to go in your bedroom though, it has to be mounted on the ceiling above your bed, so every night when you go to sleep you can look up to your Scooby playfield. Alright, so filling the malts this time around. I can't cradle the ball while I'm doing it, so it's gonna be a little bit tougher. Ah, I almost forgot. Okay. Okay, so upper playfield's lit. I got my red shot ready. Oh yeah, an obvious thing to mention. Listen to that music! Ghouls on Parade is back. We removed it from the main gameplay. We removed it as the main gameplay music. and shifted it over into this mode. We promised you it would not be going away forever. How could it? It's too darn iconic. So yeah, Ghouls on Parade, back in the game for your enjoyment. Let's just... I don't even try to keep track of where the yellow arrow is. Just when I have the opportunity, spam that action button as much as you can. I should have set up a camera Just for the action button for this stream. Is this the third or fourth one? I can't remember. Okay, this is the fourth one. This is for the money. So we want to make sure all our... Oh, I hope they were full. I think I got them all full before I hit that. Dance party jackpot. That's right. When you're done, you get to have a little dance party. Do a little dancey dance. Awesome. What's your favorite Scooby-Doo episode? I think mine has to be the Loch Ness Monster. My personal favorite is the Foul Play in Funland, the Charlie the Robot episode. It's just always really stuck out to me as a kid. I don't know what it is I find so mesmerizing about Charlie the Robot, but he's always been my favorite villain, favorite episode. I love the music in the episode. I just love the whole... Everything about that episode is fantastic. All right. Should we go for a case? Character mode? We have so many options now is the thing. Like, all the character modes are in the game. So every single shot you hit in this game is progressing something. Pretty much at all times. If it's not, then you probably already qualified something or did something with it. So now, all three upper playfield shots, which are Scooby's shots to progress his character, when you're shooting those in base gameplay, you'll be progressing towards the Scooby mode. So pretty much everything in the game is doing something at all times. which I just think is so darn cool. Oh wow, I didn't... I thought I... I didn't see it was coming back at me. There we go. Rip the spinners to light our blue shots. We got four more to go. Make that three. And airfield shot worth more points because it is related to the Space Coup character on that upper play field, so that's why it's flashing red. You definitely want to go for it. It did it again! That is so strange. Ooh, Scooby Snack Multiball for this. Let's do it. Awesome. Sweet. Okay. Uh-oh. Oh, no! Got ourselves a ball trap. No, we don't. Ha-ha! Oh, let's see. Alright. Okay, so. How many shots do we have left? We've got the bravery meter maxed out, which is what you always want to do while you've got Scooby Snack Multiball going on. How many shots we got left? One shot left. Okay. Bravery meter maxed out. It's on the upper play field. If we rip the spinner, it will relocate the shot for us. So, kind of trying to go for that right now. Dang it. Okay, we lost our Scooby Snack multiball. But we can probably still... Oh, yeah. This boat has also, like, the best, in my opinion, side thing to be doing. Side quest. You hit Captain Cutler shots. Okay, well, I'm not able to do it because I'm terrible at pinball. But, yeah. Never mind. Uh-oh. Oh no, my flipper's getting a little sticky down there. I'll have to take a look at that after this game. Alright. I just trying to rip the spinner so that I don have to go to the upper playfield for him We're hitting lots of backhands with that right flipper tonight. I've never backhanded the right orbit so much. Alright. Once again, thank you all so much for being here. Super cool. You guys are, in fact, the bomb. And thank you to everybody who joined us for the extra bonus stream last week on Don's Pinball Podcast. We went over to his house. We did a bit of a dual stream. We streamed on his channel and ours, which was interesting, to say the least. But we played Rick and Morty. We put it on adult mode. And, yeah, it got out of hand. But there we go. It's Harry Bascom. He was trying to scare everyone off to pick up the lamb for cheap. Why are you sticking? This game sure is making me hungry. Everything makes you hungry. Wow, now that I think about it, you're right. We haven't gotten a multiball yet. I would love to get a Mystery Machine multiball going for sure. Every meter is going up. There we go. We keep ripping our spinners for that. Well, that wasn't exactly a rip, but... All right. One more good one. Let's see it. There we go. Oh, come on now. This place looks awfully suspicious. Next giveaway already? Holy cow. Luke's just too excited to be giving all his stuff away. Excellent. I'll be quiet so you guys can focus on your giveaway. I don't usually typically even know what the giveaway questions or things are going to be, because Luke likes to mess with me, and if he can do something to mess with like gameplay he likes to... you know. Oh, don't go out. Rest in spaghetti. Never forgetty. All right. Luke's going to do this next giveaway. I'm going to hit pause on the screen real quick. I'm just going to take a look at this flipper while you guys are doing your giveaway. So you'll see my face again in like just a second. All right, we're back. We are back. Let's do this thing. Who do we want to play as? Who do we want to play as? Shaggy! Because I would like to play the Shaggy Sandwich mode if possible this time. Which means backhand! Woohoo! I think I'm going to focus on character modes tonight. I'm just... I'd like to celebrate the fact that we got all of them done. Heh. Well, I do really still want to get that sweet, sweet super jackpot on Mystery Machine Multiball that has so far eluded me. Oh, I thought I totally backhanded that. That would have been so sweet. Oh, we got the Fred mode lit now instead. God, that's the thing. So you could really fill up all of your character modes to be lit at that left VUK, and just whatever you hit last is what's going to be lit. So keep that in mind. But yeah, you could technically go through and just qualify all the modes for that whole side early on, and then not even have to worry about shooting those later. So that could be a pretty good strat. I want the shaggy mode, though. Yes! Yes! With a ball lock! Sweetness. Let's do this thing. How tall of a sandwich are we getting? That would be a good giveaway question. All right. Safest place to be. Oh, yeah, for it to hold it, not tap. See, I'm so wired to the Scooby mode now, I'm like, oh yeah, you want to like tap it around so you can hit things. No, in this one you have to hold the flippers. So completely different dynamic back-to-back is going to mess with me to say the least. We can already cash out. Excellent! That's right. Okay, stay over there. I would love, love, love if we could somehow qualify Scooby Snack multiball. Well, I shouldn't say somehow. I know exactly how to do it. We just got to knock down some more drop targets and then go ahead and hit the right. All right, Scooby Snacks are lit. Lots of them, too. Let's try and do this thing. Oops. I was going to let it go through and I caught it because I was focusing on the meter up there. That's funny. Where are we at? Oh, yeah, right there. Okay. What do we need? Two more Scooby Snacks? Oh, I thought I was collecting that orb. There we go. Oh, scary. Oh! I forgot I even had the... Ah! Safe. There we go. Let's get this Scooby Snack multiball going with this. Ah! Go to the right, go to the right. But not that far right. No, wrong ramp! Goofball! Alright. I'm not impressed. Don't say that, Daphne. That's my feelings. All my friends are watching me. I do always wonder how many, like, legit, good tournament players watch me play and are like, oh my god. Scooby Snack Multiball. All right. Screen's blocked, so I've got to use those center inserts to kind of keep track of it. All right. Got the multiball going. Let's stack up a freaking sandwich and collect it at a huge bonus. Oh, geez. Oh, gosh. Pay attention to that sandwich. Thank you. Ah ha ha, no! Okay, well, you know, I'm sure it helped a little. Oh wait, what? Oh no, I tipped! Well, that fell apart in a hurry. Quite literally, it did fall apart too. All right. All right, what are we doing here? Zombie? And did I get a Mystery Machine lock? I don't remember already. I don't recall. The witch and the zombie! All right. Let's do it all back-to-back like it's Halloween Death in the Driver's Seat. Two. We're going to get the left outer orbit. Here it comes. Right there. Dang it. Left outer. Enter. Outer. One more. And we've kept our Scooby Snacks, we've kept our Braver Meter full this whole time, which is really good, because it 4Xs your scoring while it's completely, that's technically overfull of anything too. Okay, now to decide to go for the bonus trap shots or just collect that sweet, sweet escape. Oh dear. Oh dear. Oh, hit it again there. That's easy. Hit it again there. Okay, we're just gonna hit the, the escape pod here. The unmasking shot. Well, we're saying we're going to. Dude, you did so good this- No! No! I'll save ya! Oh, that was the clutch moment too. Come on, man! Tragic. Tragic, tragic, tragic. No! Death save! Death save! No death save. How'd we do? Yeah, that's a good bonus. Alright. Um, which mode? Which mode? Um, let's try and get the Daphne one since that's the hardest. Like that. Pass it on over. Alright, we got Scooby Snacks lit again. I'm sorry, yeah, apron locks. That was a four drop catch. Bounce. One more, we can get the Daphne mode going. Another super tough character mode. I think the hardest two character modes, probably... Velma's glasses can be kind of hard. They're all like, I think they're pretty evenly balanced, honestly. Between all of them, I'd like to think they're pretty even. And I've probably already said it, but we will be doing a Q&A when I'm all wrapped up with the gameplay here. So stick around to ask your questions. You can literally ask anything you want. We will talk about it. I do not care. So hang around. All right. Speaking of Charlie. So the best way to maximize your scoring on this mode is to take out all of the other yellow shots. and then get Charlie narrowed down to just a couple blue shots or even just one. But it's easier said than done, like most things in pinball. So right here, I'd probably cash that out if I could. Oh, dear. Oh, I thought we could just grab that on the fly. it's weird i'm getting to the stage where i've played this game so much on the line i think i'm actually getting worse at it like usually when we're doing the the games in production and whatnot like i'll end up getting pretty decent at them just from playing it every single day but there's a certain point i hit where it's like i'm over practiced and it's like i'm getting worse at those inner orbit shots and they're literally the two easiest shots in the game. Like, oh, that'd be cool if that snuck around. Oh, wait, I didn't want to do that, because I just relit it. Don't you dare! Thank you, sir. Huzzah! All right, move over. I'm gonna collect you. Die! Yes. All right, get rid of some of these. Is it still in order? Yeah, it's still in order. It's the next one that it goes randomized. Oh! Did you see how brutal that drain was? Craziness. Craziness. Extra balls and combo shots would both be much appreciated. Definitely going to add some extra balls into the game soon. There is an extra ball in the game. If you get the Mystery Machine's super-duper-triple-mic-gigantic jackpot, you will get an extra ball, but it's tough. Now what was your plan there? Explain it to me, out loud. Alright. Let's try and get some Mystery Machine multiball going. One more good rip there. That was not a good rip. Bounce, and in. Oh boy. Oh. And... Okay. Don't use it yet. We might want to save that for later. Oh dear. No! Well, we're not ending on that note. How many giveaways have we done? Two? Did we do the second giveaway? I had the camera off for that. I know the chat will tell me. Think you can get another 20 million? Oh! I'm sorry. I totally let somebody down. Well, a few people. Dang, son. Alright. Let's get another game in here. Let's try and get that Scooby mode one more time, huh? I believed in you. I'm so sorry! I'm sorry! Morgoth is happy though so I assume I did something good for him No! Don't be mad at me! Every day I come here I am abused My best games are have not been tonight If you would have watched the last three streams I was really awesome. It was like, eight reactors, and billion dollar babies, and Rick Potion number nine city. I didn't beat any of them. But we got there. Don sold his game about it. Don't do that. We're going to see the Scooby mode one more time. At least. At least one more time. Any more Scott Scott Innes songs going to be added in? I don't know. It depends if he has any more songs laying around. I should honestly probably ask him if he does. I never thought. I don't think he has any more Scooby-Doo songs just kind of hanging about, though. I think he made the one masterpiece and was like, I'm good. We're tired. Scooby Malt Shop Scooby The official name of the mode Oh and we're playing as Scooby Yeah we're gonna beat this thing up We are going to beat this thing up So like I said you have to shoot it when it's full So like on the left side there Daphne's trickling down You can't really You can't go and collect your red shot until you fill up that drink again. And you can do so by hitting your action button, just like that. And because I'm Scooby, I can just go around and fill these up whenever I like. Wah-ha-ha. All right. Upper playfield's open, which you'll notice. The lights come on, the upper flipper lets you know. Make sure I'm full on all of these. Oh, yeah, they're all full. They're all full. Not awful. All full. Alright, magic trick! Yes! These spinners are a part of the side quests in this mode. You go ahead and hit those... Oh my goodness. My freaking coil sleeve is deciding to not participate tonight. Dreadful. Yeah, that's a bummer. Trying to reach in there and just grab the darn thing. Alright, upper playfield's lit. I'm kind of letting my side things go to hell here. All right, come back over. Ah! I don't want my drinks to drain. Dang it. I can feel like there's a burr in my coil stop, or my coil sleeve on that flipper. Huge bummer. Just going to have to swap that sleeve out, and we'll be all set. We'll try and get through it. We want a drumstream? That's a shame because I just sold the drums. I decided I did enough damage to my ears. One after the other Death in the driver seat style Oh, I almost decided to just ruin that one. That's always the worst. I have a just insane act for when it's going to an outlane save on any game, for that matter. I will just move it to the side it's not supposed to be on, and then completely drain. Like... Alright, so here's the real question. Do we care that this flipper is broke right now? Because I can keep playing on a broken flipper, but... My poor coil sleeve needs to be swapped out. Actually, I'll tell you what. I think I can fix it real quick. Give me two seconds, guys. I'm going to fix this thing. It's not even going to take long. I will be right back. Alright. We worked some magic there. Let's keep this party going. Too many people to stop tonight. Way too many people to stop tonight. Here we go. We're going to do this thing. Sweetness. You guys are the best. Thank you all for being here so much. We were super excited to be giving away those playfields tonight super excited to show you this mode Uh code's probably going to be live I'm, not totally sure if it's going to be live tonight or tomorrow yet The original plan was tomorrow, but um, if everything's looking here everything here is looking good and you guys say tonight I don't see a reason. We probably can't roll the night. So totally up to you guys. Let's Lay it out there in the chat for me We're gonna start this bad boy off though. Let's do this thing I tried and did a few fun things down there to try and get that flipper greased up It's just a burr in the coil sleeve. Super annoying. This game has taken a lot of abuse. We've put a lot of hours on it doing videos and whatnot and I just need to replace that sleeve. So we'll be sure to get that done. But I think we're all set now. I think we got it back. Tonight. Alright. And we got Locklit. Creeper! We're doing all the action button features tonight. Everybody wants that stuff tonight. I haven't seen a reason not to, so... Tonight, I'm gonna have myself a real good time. I'm having myself a real good time. I hope you guys are having a real good time. This has been an absolute blast. To anybody who's new here, which I'm guessing there has to be a few because there's so many people, we do this every single Thursday at 7 p.m. I've been playing all of the spooky pinball games. Whenever there's a code update out, I tend to prioritize that and play that, but otherwise we go back and play every single game. We hang out, we have a blast, we do a Q&A, we do prize giveaways. So don't miss out, super good time. That's how you beat the creeper mode in like the best way. If you hit every single shot in that mode, as opposed to just going back and forth when you're passing the paper, it's worth a ton more points. So, do that. Do that. All right. All right, let's... Oh yeah, I want Mystery Machine Multiball. That's the goal. We haven't heard a theme song tonight? I want to hear a theme song. Sweetness. Do we... I can't... I still can't remember. Do we do all three giveaways? Oh my goodness. We're gonna get it going We're getting this Mystery Machine multiball, I swear Even if it kills me Which it might tonight Damn it! One more I'm excited to see it Well, except for I probably won't be able to see it Alright, one more hit at the spinner there. Ba-boom! Lock is lit! She mimicked me! To this day I still kind of struggle with that Mystery Machine shot. I feel like I totally messed up how you pronounce that. the left flipper. If you can backhand it, backhand it all day. All right. Like, probably a couple more shots here and we are ready to go. We are, in fact, going to get this. Oh, never mind. We're going to do Fred mode. That's the thing. You will incidentally get these character modes a lot now, because you're always shooting shots, you're always filling them up, the slings are going to be throwing them towards that VUK all the time, so you are going to incidentally get these character modes quite a bit. And a ball lock, heck yeah, all right. One step, ball save, my hero. Two... Three... Oh! The dirtiness. The dirtiness. Finally get a character mode after moving the left post up. Yeah, I remember we initially shipped the games with those posts all the way up. up. Probably the first, I want to say it might have even been a hundred games, went out with the posts at the top position. And yeah, people were like, this game is way too easy. You need to move that down. And then these days, it kind of seems to be the other way. People are like, this is really hard. We got to move these posts up, which I don't know if I can bring myself to leave the right side down and put the left side up in the production line. I feel like that just would be so wrong. But like, if you want to do that in your personal game, be my guest. Hats off to you. Blew it. Alright. Rip that spinner. Or the target right next to it. Ball save! Alright. I just want a multiball, because I feel like we haven't really played any tonight. So, Cutler is about to get it. Cutler, the easiest shot in the upper playfield, and I'm going to hit all the Habitrails on the side instead. And left hand? Nope, not quite. Oh, I thought we could grab it on the way by. All right. Helmet, and we go. There we go. All right. I need like a... You know those sing-alongs from like when you're a kid? They put a sing-along with like the bouncing dot with the lyrics? I want to put that like on the camera here. Like on my camera. So that there's a sing-along to the Monsters song on every one of my streams. Somebody please show me how to do that. Alright, we need to bash Cutler to light more jackpots. Okay, we've got... Got triple jackpot lit. Okay, super jackpot in the upper playfield lit. And we... did not get it! Ah, they're all in the upper! I forgot to catch it. Quick before it knows. Aw. Not quite. Here we go. I'm all chop ready to go again. Out of the corner of my eye, I see chat going very wild. And I feel like that means there's a giveaway right now. All right. Ah. Bounce. All right. Oh, the brutalness. Let's do it just to change characters Miner, yeah, that'd be a fun one to do Huh, you know what a super fun giveaway would be? What is the sequence of shots going to be on the minor mode? So, like, if I start this minor mode right now, and then you would do, what is the sequence of shots going to be? So, like, left inner, right inner, right outer. That would be kind of cool. Like, scoop, left ramp, inner, inner. That would be super funny. Thorn, Luna, Crush, Dusk. I thought you said Lorna Shore for a second, and I was like, we're talking about death metal in the chat? because, like, I love it. Good stuff. All right. We are breaking the safe. Cracking the safe. We have a New Zealander in the chat? That's freaking awesome. People all over the world tuning in tonight. Okay, so it's right scoop or right enter? Okay, right scoop. All right, one down. I'm all jacked up on Mountain Dew. I am jacked up on an iced coffee right now with pumpkin spice because it's fall season. All right. Ah! No. Oh, it's a 50-50 shot. Do we risk it? No. we shoot the left outer orbit and it will reveal if it's, you know. No! Oh, we got some lucky! Okay, sweet! All right, get me out of here. No! Oh, we had a ball save anyway, never mind. Got it! Got it! One down. This is... So like... When we get to... Oh yeah. Yeah, we are going to give some wild stuff away on the streams. Like really crazy. We have some cool stuff planned. You watch. Now that the giveaways are done, the chat spots will drop in half. Bounce. Thank you! Yes, yes, very good, thank you! And I'm losing it! What was I saying before that? Cannot remember. We almost got Ball Lock 2 ready though, which is good for us for Mystery Machine multiball. That was almost crazy. crazy. There we go, ball two locked. One away. Next week is venison giveaway. It is, I think deer season, no, deer season opens like next week, which means I'll see Luke in approximately three to four months. Scooby mode, like I said, you're going to start these character modes a lot more randomly. How's the vet and labor day parade? Freaking great. It's always super packed. Morgan, or sorry, Squirrel leads the charge on that one. Am I playing as, I'm not playing as Scooby. All right, need a red shot on the upper. Sometimes, oh hey, that's a detail I honestly missed. If you drain off the upper play field, it will take away your upper play field. So if you drain down the center there, it will say, no, you got to go hit another malt shot that's full so you can get back up here. Now, if you shoot one of the exit shots on the right, it's fine. Like, you'll still be able to go back up. But yeah, if you drain, honestly, I'll just show you. So like, I can still go, can still go. But when I drain here, see how it turns back off? I got to go and hit another malt shot. Which I will. Oh, just a second behind. In the wrong time zone for roaming shots. Keep these bad boys full. So now other details about this that I can't remember if I said or not, is whenever you shoot a malt shot, one of the drink shots, that shot will then be draining faster. So if I keep hitting the same one over and over, it's going to start draining faster and faster and faster. Nope, not quite. And yeah, if it's a shot that is not full, hitting it fills it up more. So like, if it's down to the bottom slot, if you hit it, it will start filling it up. Now if you coincidentally coincidentally hit a shot that that yellow arrow is over top of, it'll automatically fill it up. The reason that that's super tough is because the arrow moves every single shot, so you kind of have to like shoot the shot that it's not at to go and get it. And... Black Knight! Nope, not quite. Oh, oh my gosh, my drinks are almost empty. Don't do it. Thank you. Ah! So that's why, like, draining off the upper is kind of important, because you don't want to just waste your pink shots, because like I said, it's going to start draining faster and faster. Oh my gosh! Oh, I was too soon! If you can't see my hands, this looks crazy. Oh no, he got Fred's drink! No! Alright, give it back. Give it back! Oh my goodness. If he drinks all the drinks, you lose, by the way. You can lose this mode. Don't let him drink all the malts. Oh my gosh, we're down two malts. No way! We just got right and left And they're both draining fast See, I didn't have that pull so that didn't even count Oh my goodness And that is how you can get Absolutely pieced up by this mode You don't get on top of Your red roaming shots If you keep draining and you keep hitting pink shots It is going to beat you the heck up So Yeah Good stuff Good stuff. Alright, we're getting Mystery Machine Multiball this ball. I can feel it. One more real good shot. Oh! I never missed the backhand so much in one run. Please. Please. Alright. Backhand that left ramp. Lock is lit. Mystery machine multiball time. On the next shot. Oh, gosh. Okay, we're still in frame. That was a pretty hard tilt. Okay, we're good. Oh, goodness. And yeah, don't forget, we will do the Q&A when we are done with gameplay here. Depending on how this game goes, it might be our last one. Gosh, Chad is going crazy tonight. Thank you guys again so much for being here. You're seriously all the best. Alright, Mystery Machine Multiball. You know the rules, most likely. I've explained it like every video. we're going to try and blow this thing up. Oh, this song's definitely getting copyright strike on Twitch. Goodbye audio in this section. Okay. Collect that shaggy jackpot. I did kind of want to lock it in more than I wanted to collect that, but you know, that's okay. What we should do is get on that upper Joshua Clay field, collect that Scooby Snack multiball. There we go That what we wanted Stack the multiballs up. Oh, yes. No, stop collecting it. Okay. We've got three of them to level one. which is really good. We want that. We just need Daphne and Fred to get on the same level here. We need them on the same page. Okay, there's Fred and Daphne. Okay, super jackpot's lit. Oh my goodness, please calm down. Okay, okay, here it is. So we have all the characters at the same tier. You just want to hit the right scoop for the super jackpot. Now if I miss and I hit one of these characters, it messes up my whole count. So I just need to hit the right scoop here for super jackpot. Okay, now double super jackpots live because they're all at the second tier. Oh, calm down. I'm not good at these. I'm not good at these. I just don't want to hit a character shot. If we get three of them, that's the super triple super jackpot. Sorry, words. Triple super jackpot and an extra ball, which would be freaking cool. Shoot! Okay, so what you want to do is get Shaggy back down from that point, because if I lock him in at that right scoop, I can't get the super duper duper jackpot, so I need to hit Shaggy three times now. It's one. Super jackpot there for the Scooby Snack multiball. Gosh stinking nabbit! Ugh. It's hard. It's not easy. But we made a good shot at it, didn't we? We did get a super jackpot still out of that, which is, like, really good. Not easy to do. Woo! My heart's beating. Oh my goodness. Okay. Okay. Shaggy mode's lit. About to light Daphne as well, hopefully. I'd love to find Velma's glasses tonight, that would be fun. Oh! I want to play the Daphne mode or Velma's glasses. One of those two. And I almost immediately started Shaggy. There we go. Oh, we almost had it. No! We just did all that work to clear those two. Ah, good. Whew! Womp womp indeed. Gosh, thinking now that I need that on a shirt. That's me scrambling to say the right thing. I'm excited for the Q&A. I'm excited to actually... It's so hard for me to read, chat, and talk, and play, and everything, so I always love the end when I actually get to pay attention and talk to you guys. It's very nice. I like chatting with y'all. Just start the Daphne mode, sir. Okay, here it is. Drop targets. Cuteness. Alright, that was a pretty decent game there. Alright. Do we want one more game, or do we want to kick off the Q&A? You guys tell me. One more game or Q&A? It's up to you. We are more than good to do another if you guys want another. Otherwise, we can hit off this Q&A. Mysterious and spooky I'll just keep boogieing until I get some answers One more? Game, game, game, game The answer is in The answer is in One more game And then we'll go ahead and do that Q&A Let's do this thing We're playing Velma I'm going to hit that skill shot on the right side immediately. Watch. Okay, well I didn't, but get that extra ball. I'm trying. I'm trying so hard. All right, get that spinner. All right, start ourselves a mode and lock a ball. I think yes. Ball save. All right. Lock that ball. Start that mode. Do that pinball thing. It's pinball 101, Morty. Again, thanks to everybody who was at the Don's Pinball Podcast Rick and Morty livestream. We had a super good time. Milkshake empty. I'm not sure how to answer that right now. Sorry. I have to think about it and, like, read it closely. Alright. Get these blue shots. Definitely a good mode to go ahead and get that Scooby Snack multiball going on this one because it's so many blue shots. Okay. Well, if I would have just thrown the game into the wall there, that definitely would have been a good save. Sweetness. Jump scare. Oh, hey, Daphne mode. We are going to keep qualifying that sweet, sweet mystery machine multiball lock, though. I need to get this shot down. Oh, my gosh. Okay. Another ball lock and another mode. All right, here we are. Now we've got Velma's glasses lit, which will be super fun. I'd like to do it all this game. Here we go. Yeah, let me know... Yeah, that's a good question, DJ. Has anybody gotten the extra ball yet? The triple super jackpot. It's a pretty tough one. I have done it on the line when there was no cameras or anybody watching me. So, like, trust me. But... Mojo's flowing You can really get this mode done pretty quick Shooting the creeper shot So you can always see where the creeper is approaching you from Shooting his shot does set him back. How do we get down from here? Watch it! Yikes! All right. Bounce, bounce, bounce. Scary, scary, scary. And collected all our trap phase shots. Let's get this huge bonus. Shooting your trap phase shots always adds a massive bonus to when you unmask the villain. Super high risk reward. There we go. Trap bonus times three. Yeah. It really affects your score. Oh, we're very close. We're going back for you, extra ball. You're going to get it. Oh, my goodness. Oh, my goodness. All right. Let's get this on the next shot. Okay. Extra ball. I'm coming to get you. Oh. You're going nowhere. I got you for three minutes. We were doing Macho Man Randy Savage impressions on the last stream in case anybody was wondering. All right. Get that scooby shot on the upper. Okay. Now we just need Shaggy. Don't hit the scoop. Whatever you do. Alright. Oh, we had two shots in the upper. Oh boy. Okay. So, what's the best thing to do here? Oh boy. Get the outline safe. Oh, she's tough. She's real tough. We're gonna get it someday, I swear. I know I can do it. I just need, like, more of a ball save at certain points. I gotta figure... Man! I really want it! Let's find Velma's glasses. And lock a ball. I mean, the best strategy is obviously to get Scooby Snack Multiball going during it, which I should have pre-locked one before I went in there. All right. Finding Velma's glasses. You know the drill. You hit the blue shots. That gives hints as to where the glasses may be. You don't want to hit too many, otherwise Dracula is coming after you. Wow, that's a huge bonus. Yeah, for sure. All right, we're going to start finding them. Super long intro. I love the long intros. I know some people don't like long intros, but I've always really appreciated them. It gives me a second to breathe, read chat, wipe down the lockdown bar from my super sweaty hands. I'm just trying to play with those ones over there. Let's see if it's one of them. Okay, where's he looking? To the left. Okay, so if it's to the left, then it's for sure on the lower playfield. Anywhere on the lower playfield, though. Oh, boy. To the right. Okay. Let me guess, to the right. Okay. Dude! What's your problem? Okay, to the right, and that was the left target there, so I think it's the right outer or the scoop. I didn't even hit it one shot yet. Other than the upper playfield. My glasses! Okay, it's got to be the right scoop, then. It's got to be the right scoop, then. Oh, please, give it to me. Have you ever considered contact? Are you joking? Are you kidding me? Ugh! Poor Velma. Poor Velma. We have a ball. Oh, I thought we were on ball one still. Dang it. All right. Let's do this thing. Yeah, both flippers to skip. Exactly, you can always skip a long intro if you don't want to watch it. I've always been a fan. Get my rehydration going, which I need to drink some water. I can feel my voice going. All right, not there. All right, right enter. I found you. One. And a brutal two. Dang. Dang. Alright. I'd like to get Daphne mode. That would be all the character modes in one night. Should be pretty cool. We're right there. Alright, it's open. Don't you dare. You got this. Woohoo! Hey, we played every single character mode tonight. How's that? All five of them. That's a ton of modes in this game. Ton more to come. There's so much to come to this game still. This game is going to be our deepest, biggest, coded machine ever. Like, I think it's already probably surpassed most of them. Once we get a wizard mode in here, I think it'll have more modes than any game we've done. Maybe. Somebody will have to double-check me on that. I'm not honestly 100% sure. Purple shots, or the blue. Multi-colored shots up there, slowing Frankie down. All right. He's kind of all over the play field here, so waiting for a good shot. There we go. Uno mas. Ah, this one's always so tough. I don't know why I struggle with it so bad. All right. It's gonna go green, and it's gonna un-light. And we saved Daphne. Or Daphne saved herself, because she did not need help. Oh boy. Every single character mode in one night. I really think you guys are gonna love the Scooby mode. I can't wait for you guys to play it tonight. Oh boy. Cutler case would be fun. We haven't played that tonight. Let's do that thing. I want to say thank you Spooky, my little girls have more games on this than any game in our collection. That is one big takeaway we've gotten and it makes sense is that this has been an absolute family hit. I mean the kids and the wives and the whole family have just been really enjoying the heck out of this game together, and that's exactly what it should be. I mean, who doesn't want to play pinball with your whole family? Like, I just play alone because I'm doing this. It's always better with friends, which means it's probably even better with your family, so we're very happy to be bringing that to people. It always makes me happy to see. Oh, look at that old-fashioned diving suit. Don't do it. Thank you. Almost out of oxygen, so we should probably get back to the upper playfield. Yep, we have to go back to the upper playfield. I love a mode where I'm battling two timers, because, you know, one's not hard enough. Alright, let's collect something here. Not quite. Take my breath away. Daphne And Let's get this thing Alright I'm excited for this Q&A I want a sip of water And then I want to chat With all my friends And it's lit Oh! All right. We had a pretty good run at that game. We played some decent games tonight. I never got my way through all of one thing in a ball, but we did pretty decent. I'll take it. I get my own special little callout every time I put in my initials. I honestly don't remember what most of the high score callouts are, because I've only heard the one that plays when you put my name in. So you'll have to tell me what he says there. But yeah. All right. Let's do this Q&A.

Gangs All Here wizard mode is qualified by completing all five character modes in a single game.

high confidence · We Are Pinball: 'That is how you will be qualifying your Gangs All Here wizard mode, is Tee'd Off get through all the character modes in the game.'

  • Plans exist for a Ghost Clown mode/feature in Scooby-Doo with 'some of the coolest ideas in the game' still to come.

    medium confidence · We Are Pinball responding to question about Ghost Clown: 'We do have plans for ghost clown. We have what I think are going Tee'd Off be some of the coolest modes. Not necessarily modes. But like the coolest ideas in the game planned for ghost clown.'

  • Extra balls will be added to the game soon; currently only obtainable via Mystery Machine multiball super jackpot.

    medium confidence · We Are Pinball: 'Definitely going Tee'd Off add some extra balls into the game soon. There is an extra ball in the game. If you get the Mystery Machine's super-duper-triple-mic-gigantic jackpot, you will get an extra ball, but it's tough.'

  • Spooky DJ and Luke Albin Peters have tested and can consistently beat the Scooby Malt Shop mode.

    high confidence · We Are Pinball: 'Spooky Pinball DJ and Luke Albin Peters have both been doing really good testing on it as far as keeping it alive and beating the mode, but I'm getting pieced up by it.'

  • @ 9:31
  • “I'll have Tee'd Off take a look at that after this game. Right flipper's getting a little sticky down there.”

    We Are Pinball@ 19:31 — Demonstrates real-world maintenance issues during gameplay demonstration, relevant to operator experience.

  • “Extra balls and Transformers Limited Edition shots would both be much appreciated. Definitely going Tee'd Off add some extra balls into the game soon.”

    We Are Pinball@ 33:14 — Confirms incoming code feature based on direct community feedback during stream.

  • Tee'd Off Daphne
    product
    Scooby Malt Shopproduct
    Mystery Machine Multiballproduct
    Scooby Snack Multiballproduct
    Ghouls on Paradeproduct
    Tappergame
    Matt Scott Innesperson
    Rick and Mortygame
    Don's Pinball Podcastproduct
    IFPAorganization

    high · We Are Pinball: 'Whatever shot the yellow arrow is at is the drink that you will be refilling. And it moves every single time you flip the flippers.'

  • ?

    community_signal: Strong live community engagement evidenced by 122 concurrent viewers at stream start, multiple playfield giveaways, and active chat participation in trivia and questions.

    high · We Are Pinball: 'Holy crap, that is 122 views. Wow, you guys are the best...Luke's just too excited Tee'd Off be giving all his stuff away.'

  • ?

    product_strategy: Phased code update strategy where major features (character mode completion, quality-of-life updates, music restoration) are being released together in a single version bump.

    medium · We Are Pinball: 'Code's probably going to be live...not totally sure if it's going to be live tonight' suggesting imminent release of this code version.

  • ?

    gameplay_signal: Scooby Malt Shop mode difficulty is estimated at approximately three times harder when played as non-Scooby characters due to inability to cradle ball during action button fills.

    medium · We Are Pinball: 'I'm super excited Tee'd Off play it not as Scooby, because it's about like three times as hard as that.'

  • ?

    operational_signal: Auto-launch in-lane feature specifically designed to address operator pain point of multi-player games left unattended at venues, reducing manual intervention needs.

    high · We Are Pinball: 'This is something that's really good for people who have parties where a bunch of kids come up and they put five players and then they just kind of walk away from the game. Eventually, it'll cycle through all those balls and drain it out for you.'

  • ?

    product_concern: Flipper coil sleeve wear observed during gameplay stream requiring mid-session replacement, indicating potential maintenance issue pattern.

    medium · We Are Pinball: 'My flipper's getting a little sticky down there. I'll have Tee'd Off take a look at that after this game...I can feel like there's a burr 'in there' on my coil stop, or my coil sleeve on that flipper.'