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Jurassic Park: The Lost World Pinball Gameplay & Tutorial + Wizard Mode!

Pinball Shenanigans·video·25m 39s·analyzed·Mar 13, 2026
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claude-haiku-4-5-20251001 · $0.019

TL;DR

Complete tutorial & gameplay of rare 1997 Sega Jurassic Park: Lost World pinball with wizard mode

Summary

A comprehensive gameplay and tutorial video of the 1997 Sega Jurassic Park: The Lost World pinball machine, covering all five main modes (Raptor, Baby T-Rex, GPS, Site B, Mobile Lab), mechanical features including the innovative 'snagger' jeep lock mechanism, and the wizard mode 'San Diego.' The host demonstrates gameplay, cheats to reach wizard mode, and provides detailed rule explanations throughout.

Key Claims

  • Only 600 of the 1997 Jurassic Park: The Lost World pinball machines were made

    medium confidence · Host opening statement: 'It is reported that only 600 of these were made, so it is a pretty rare game.'

  • The wizard mode 'San Diego' requires beating every single mode, and some modes become progressively more difficult on subsequent plays

    high confidence · Host explanation: 'in order to get there, you actually have to beat every single mode. And if you don't beat it first try, I believe some modes get progressively more difficult.'

  • The smart missile feature only applies to multiball progress (getting multiball or jackpots in multiball)

    high confidence · Host rule explanation: 'The smart missile works similar except it only applies for multiball progress. Either getting multiball or jackpots in multiball.'

  • T-Rex completion requires spelling the word across the playfield rollover lanes, and on subsequent plays must be spelled twice

    high confidence · Host observation during gameplay: 'Second time round you have to spell T-Rex twice. That's what it is.'

  • The 'snagger' jeep mechanism uses magnets to catch, hold, and launch the ball back into play after locking

    high confidence · Host detailed mechanical explanation: 'The magnet's going to catch it. Then, it's going to drop down to this magnet and the ball's going to be held, dinosaur and then the truck will shoot out its uh catcher thingy... Snagger's going to pick up the ball, throw it in the back of the truck.'

Notable Quotes

  • “I wish I could have said the same for Tron. I got to Portal like a hundred times, but I never beat it. I should have cheated my way before I uh sold it.”

    Host (Pinball Shenanigans)@ 1:03 — Personal anecdote explaining motivation to cheat to wizard mode on this machine before potentially selling it

  • “Keith Owen would love this rule set because you're always progressing towards something no matter what you hit.”

    Host@ 11:29 — References well-known player preference for rule design that rewards multiple strategic paths

  • “You can stack GPS with multiball. That is awesome.”

    Host@ 19:14 — Discovery of mode stacking mechanic during gameplay, indicating complex rule depth

  • “Pretty awesome game, actually. It was way more fun than I was anticipating when I bought it. I just thought it might have been a dud, but definitely not.”

    Host@ 24:31 — Final assessment of the machine's quality and entertainment value, indicating positive surprise

  • “See that? Ouch. Okay. So, these are the modes. Raptor, baby T-Rex, GPS, Site B, and Mobile Lab.”

    Host@ 1:55 — Clear enumeration of the five main modes that form the game's structure

Entities

Pinball ShenanigansorganizationSegacompanyJurassic Park: The Lost World (1997 Sega)gameKeith OwenpersonTrongame

Signals

  • ?

    design_innovation: The 'snagger' jeep mechanism combines magnets with physical catcher arm to lock balls in innovative way, representing sophisticated mechanical design for the era

    high · Host detailed demonstration: 'The magnet's going to catch it. Then, it's going to drop down to this magnet and the ball's going to be held, dinosaur and then the truck will shoot out its uh catcher thingy... Snagger's going to pick up the ball, throw it in the back of the truck'

  • ?

    design_philosophy: Game employs multi-path progression where players can make progress on various objectives simultaneously, appealing to skilled players who value strategic depth

    high · Host: 'Keith Owen would love this rule set because you're always progressing towards something no matter what you hit'

  • ?

    gameplay_signal: Wizard mode has significant difficulty barrier; requires beating all five modes in sequence, with modes reportedly becoming harder on replay attempts, preventing casual access

    high · Host: 'in order to get there, you actually have to beat every single mode. And if you don't beat it first try, I believe some modes get progressively more difficult'

  • ?

    gameplay_signal: Game supports stacking multiple modes simultaneously (GPS confirmed stackable with multiball), adding strategic depth and risk/reward decision-making

    medium · Host discovery: 'You can stack GPS with multiball. That is awesome. Especially if I can hit the damn shot. Or maybe it's not. I don't know. I don't know if it's actually stacked or not'

  • ?

    collector_signal: Jurassic Park: The Lost World (1997 Sega) is documented as having limited production run of approximately 600 units, making it a sought-after collectible

Topics

Game Rules & ModesprimaryMechanical Features & InnovationprimaryWizard Mode Design & DifficultyprimaryGameplay Strategy & ExecutionprimaryMachine Rarity & CollectibilitysecondarySega Pinball Design Philosophysecondary

Sentiment

neutral(0)

Transcript

youtube_auto_sub · $0.000

All right. Today I'm going to do a game play and tutorial video on this 1997 Jurassic Park the Lost World by Sega. It is reported that only 600 of these were made, so it is a pretty rare game. I'm going to walk you through the rules somewhat briefly. Then I'm going to play a game or two and try and execute those rules. And then at the end, spoiler alert, I haven't done this before in a gameplay video, but I think it would be fun to cheat our way to San Diego because uh in order to get there, you actually have to beat every single mode. And if you don't beat it first try, I believe some modes get progressively more difficult. So, it's not an easy uh wizard mode to achieve. And uh before this machine ever leaves my hands, I would like to see San Diego. I wish I could have said the same for Tron. I got to Portal like a hundred times, but I never beat it. I should have cheated my way before I uh sold it. Okay, I'm going to start a game now and uh walk you through the rules. First things first is we'll get a little intro video and then uh I'll show you the skill shot screen. There's a shaker motor in this game and it goes off when the dinosaur is stomping which is awesome. It gets pretty uh violent at times. So, you're a dinosaur here and you want to step on humans cuz if you step on a dinosaur, it will hurt. I'll show you what I mean. See that? Ouch. Okay. So, these are the modes. Raptor, baby T-Rex, GPS, sight B, and mobile lab. We'll start with Raptor. The rules are somewhat intuitive. Just hit the Raptor targets. Slingshots will change which targets are lit. It will cycle through them. Once you hit all of the raptor targets, then they all start flashing. Next one you hit starts a two ball multiball. So now you want to hit the uh inner orbit shot here for the raptor jackpot. Jackpot. And you do that. Uh oh. So now you got to hit the raptor targets one more time. Light the raptor jackpot and that will beat that mode. Inner orbits a little bit of a tight shot. So not all that easy to do. All right, next mode is baby T-Rex. That is the scoop. See the dinosaur egg here? Guess what is inside? First shot in there lost world is mystery that lights your smart missile which you recall from other Sega games or data east games like the other Jurassic Park and Last Action Hero. The smart missile works similar except it only applies for multiball progress. Either getting multiball or jackpots in multiball. So now if I go in the scoop, you will see it says one more scoop to hatch eggs. So let's do that. Egg is lit, ready to go. Keep a close eye on baby T-Rex here. He's going to come out and say hi. All right. So during this mode, you can see it's a timed shot. The quicker you get it in there, the more points you get. And you need to hit it three times in total in order to beat that mode. While I'm waiting for that to time out, I'll talk about these uh you can see these dinosaur heads here and their brains are lit up. This flashing dinosaur brain here means hit this drop target. Now that goes solid. Once I get all of the brains solid, lock your ball. All of my lock shots are now lit. Oh, baby T-Rex is kind of like beautiful teasing there. Did John Youssi that? The egg was just kind of partially opening as it the mode timed out. It's a really cool feature. Okay, so the other major mech is this jeep here. And attached to the jeep is a dinosaur catcher. And once I lock the first ball, you will see this feature. It is uh super cool. So, have a look here. I'm going to throw the ball up. The magnet's going to catch it. Then, it's going to drop down to this magnet and the ball's going to be held/ dinosaur and then the truck will shoot out its uh catcher thingy and um just watch and see. Oh, I got to hit the shot better. Stay ready. It's a snagger. That's what it is called. Snagger's going to pick up the ball, throw it in the back of the truck, and that is one ball locked. GPS mode. Well, spell GPS on each ramp. So, do the math there. That is six shots to complete both ramps. and fun flowy ramps on this game, too. One more right ramp. Now, they're both flashing, so you got to hit it one more time to start GPS. GPS is started. And then you need to hit four ramp shots to beat that mode. In the meanwhile, let's uh try and lock another ball. Flagger, stay ready. Remember, I have the smart missile lit at my start button, my launch button right now. So, if the ball is about to drain, you can hit your smart missile. You got to do it real quick if it's in the out lane before it hits one of these switches and you will instantly start your multiball. So, you can bank that if you like. Shoot that rock. Uh, okay. So, also when you go over the ramps, shoot that lock. Left flipper changes the left lanes, right flipper changes the right lanes. You want to roll over dark to spell T-Rex. So, I'm going to change lane here. I got T R E on the other side. Now, I'm going to spell T-Rex. And you'll see that one light is flashing. So, it's on the right side. So, I can only cycle it on the right side. As soon as I hit that shot, multiball will start. Sorry, ball search. I didn't get there in time. I got to let this nagger do its thing. One moment. Okay. So, anyways, what I was trying to say is that if you want to save that multiball start for when you're draining, if you just hope that you're going to drain in the right side in this instance, then uh it can also be act like a ball saver. So, let's dream. That starts Mobile Lab. This is a cool mode where you need 15 spins. And uh once you get all 15 spins, I got two left. I'm very angry. It adds a ball. That's pretty cool. And then you have to uh get two more jackpots and then you'll be mobile lab. Beautiful. Uh the other last mode is hitting these targets. S I T E B for sight B. Once you do, they all start flashing. That means next one you hit, you'll start the mode. This is a cool mode because uh left flipper moves the light left. Right flipper moves the light right. So if you're on the left flipper, you want to hit the target to the left of the one that's lit. So the T here now would be the I like that. Now if I'm on the right flipper and I'm flipping, got to hit the target to the right of the lit one. So it's kind of a fun timing game. Kind of messes with your head a bit. Do that three times and you will beat that mode. So in the meanwhile, while this is timing out, let's start the main multi mode. Shaker motor's going crazy. You want to start by hitting uh the two ramps and then it'll be the two orbits and then it will be the inner loop for the super jackpot. If you don't get a jackpot, you will get a chance to restart it. Go. So, we'll let this time out. This is the rest of site B. Beautiful. Uh if if you want to relight the lost world um mystery, hit lost and world orbits to light it and then go in the scoop video mode. This is fun. This is like um jungle hunt. So you just got to time your launch. It's pretty easy. And you can actually jump in the dinosaur's mouth if you time it right. Let me see if I can. He just went backwards. You can jump in his mouth or over his head. Both are worth the same amount. 350,000. Okay, so I think that covers all of the rules. So, let's uh start over here and start a fresh game. Okay, before I start, just a couple quick things that I forgot. The rollover is at the top. JP will increase your bonus multiplier. I think if you do it five times, you might get an extra ball. I think five orbits uh inner orbits also might get you an extra ball. And there is a neat little target right in the pop bumper nest here. When that is lit, it is purple and it says add time. So if you're uh running out of time in one of the modes, then you can uh try and get the ball in there to extend your timer. And I think that is about it. So, let's play a game without cheating and see what happens. Do you know what world you've come to? Okay, this time I'll actually um go for a human. It's 200,000 points. just work on a little bit of everything. I got a sight B shot. I got a ramp GPS shot. And I already got two T-Rex rollover lanes. So Keith Owen would love this rule set because you're always progressing towards something no matter what you hit. Let's go for uh Whoa, I said without cheating. So, I'm going to have to refrain. I believe one of the early mystery uh awards is uh an extra ball, which I'm going to need at this point. Squish the girl this time. You can tell my aim is off cuz my greatest progress is on site B targets and uh raptor targets. All right, let's go for a drop target. to light my first lock. Well, I have one log clip on the left orbit right now, actually. Well, let's uh complete T-Rex. There's my first lock. So, ready. I could keep this lane as a safety net, which I may do. And I need uh my other mystery cuz I think that's going to be smart missile. So, I can use that also as a safety net. So, I'm going to prioritize my uh mystery award. but you know, you do got to sometimes just take your time. Take what the machine gives you. There was another drop target there. Uhoh. Okay, let's try the forehand. There we go. What do I get? Extra ball. Perfect. And baby T-Rex progress. So, I need one more drop target. Well, I hit all the stand up targets instead. I'll take that. Some raptor action. Raptor jackpot. Oh, and I got a free jackpot. That's a bonus. One more raptor jackpot. Oh, I got it. That may be the first time I've ever beaten Raptor. So, mission is accomplished. Okay, never mind. Good work. I was going to try and figure out what other progress I could make during that two ball multiball, but all right, let's go. Drop target. played another lock. Oh, free baby T-Rex. Sight B is ready. Okay, so I want to hit the target to the right of the eye like that. Let's do that again. Now I want to hit I'll go for the tea again. Okay, that's good. Okay, okay, okay, I'm good. I'm good. I'm good. No, slow down. Okay, that's two modes beat. Imagine I actually beat this game like the oldfashioned way. See, my add time uh light is flashing right now. Come on. If I was desperate, I could just try and fire into the pop bumpers. Add some time. Good work. Okay, GPS time. You got to get control quick cuz once that ball save is off, it is off. Okay, seven more spins. Very end. And no ball save for the ball. Oh, this is bad. Two more spins. Come on. Oh, I got it. Cannot believe I did that. All right, 27 more spins. I like how it orbits all the way around so you actually get rope spinners. Beautiful. Oh, I tried to use my smart missile there, but I was too late. At least I got the extra ball, but I did not beat mobile lab, sadly. Let's go for a a dude for lunch. Okay. Baby T-Rex and GPS remind me when I'm about to drain smart to use my smart missile. Oh, I might have not actually had one. Here's baby T-Rex. See, that might have been an ad time if uh it was lit. I don't know exactly what lights it. Maybe just when you are running out of time. I got 24 seconds. Plenty of time. On the fly backhand, I don't recommend shoot the on the fly forehand. It's 12 seconds. Okay, let's do it. Here we go. Whoa. Okay. Oh, see as he's timing out, he like peaks his head out. That is adorable. Okay, this is the best game I've ever had. I need GPS. Oh, I can feed my left flipper with the middle ramp. There we go. Can spell T-Rex again, too. Oh, no, I can't. Not during GPS mode. See that? Yes. Use my smart missile there. Oh my god. You can stack GPS with multiball. That is awesome. Especially if I can hit the damn shot. Or maybe it's not. I don't know. I don't know if it's actually stacked or not, but I need Whoa, that was so miserable. Oh, GPS is still going replay. Two more. How much time? Five. So, I was not far off of mobile lab, right? Well, maybe 20 spins. and GPS. I don't think I was that far off of either, but here's the the kind of like Easter egg um skill shot screen. Check it out. You got old lady ET Tim Elliot or shark fins. So, shark fins will hurt. Do it. I'm trying. Let me see the screen. We'll go old man. 50,000. All right. So, let's go. uh mystery just to see what goodies might be uh hiding under the egg. Oh, lost world. Lock lit. Oh, okay. Okay, I got a decision to make. Should I just cheat my way through the rest of the game right now instead of starting all over? I think I should just do that. And I don't want to um I don't want to like just gamble playing cuz I don't have an extra ball. And sometimes you can drain so quick. Oh, look. Second time round you have to spell T-Rex twice. That's what it is. All right. I'm cheating my way to the wizard mode. So, spoiler alert. And mom's very angry. I didn't notice that before. I've not been able to watch all these animations. We got the dinosaur like nudging this very angry bus or whatever. Jackpot 200,000 award. I just need one more jackpot. Got all four balls in play. 16 spins. We're going to be done shortly. Mom's very angry. Mom's very angry. Okay, we got one ball left. Good work. Now it's GPS time. Oh, you got to alternate. Oh, no. Don't do it. I don't want to accidentally uh drain here. I should just go like this. GPS is ready to go. GPS. All right, five more now. Shoot the ramp. Oh my god. This is going to be San Diego time. I know I'm cheating, but I'm excited. All right, what happens now? Shoot ramp for GPS complete. No, we'll let that time out. Good work, San Diego. Everything's flashing. Shoot the scoop. All right, here we go. Wizard mode time. We've made it to San Diego. Holy that came out quick. I wasn't expecting that. All right, so everything is lit. Looks like I'm probably going to have a decent uh ball saber. Is the idea to beat every mode all over again? Well, I'm just going to keep flipping until I run out of uh balls or time. Not worth a whole lot so far. Oh. Player one, balls draining. Please stand by. Okay. 4.6 million. All right. Well, there it is. That is uh basically the entirety of Jurassic Park Lost World. Pretty awesome game, actually. It was way more fun than I was anticipating when I bought it. I just thought it might have been a dud, but Definitely not. Now, I cheated my way to this, but uh that's all right. We're going to throw up our initials anyway. Okay, let's do it. Beautiful. Oh, site B Champ. Is that what that said? I didn't realize there was multiple high scores for different things. Run for your life. All right, let's see if we can get a match. Machine's vibrating as it's doing that. Shaker motor is awesome on this game. Anyway, there's your Jurassic Park Lost World. Thanks for watching. Heat. Heat.

medium · Host: 'It is reported that only 600 of these were made, so it is a pretty rare game'

  • ~

    sentiment_shift: Host's perception of the machine improved significantly through extended play; initially had low expectations, ended with strong positive assessment of gameplay quality

    high · Host conclusion: 'Pretty awesome game, actually. It was way more fun than I was anticipating when I bought it. I just thought it might have been a dud, but definitely not'

  • ?

    design_innovation: Shaker motor creates physical vibration feedback tied to dinosaur animations and high-impact moments, enhancing immersion and tactile engagement

    high · Host: 'There's a shaker motor in this game and it goes off when the dinosaur is stomping which is awesome. It gets pretty uh violent at times' and later 'Shaker motor is awesome on this game'