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Showtime: How J Bryan Vincent Plans to Take American Pinball Into Licensed Games

Kineticist·article·analyzed·Jul 22, 2026
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claude-haiku-4-5-20251001 (batch) · $0.014

TL;DR

American Pinball new owner pivots to licensed games with Americana focus and classic remakes.

Summary

J Bryan Vincent, the new owner of American Pinball, outlines his strategy to pivot the company toward licensed games in music, film, and television with an Americana and nostalgic bent. He emphasizes the importance of team excitement, quality assets, and strong designer execution—citing Lord of the Rings as the gold standard for theme integration—while also announcing plans to remake classic Williams/Bally titles through a Planetary Pinball partnership. Vincent reflects on Hot Wheels' commercial success but design shortcomings, and discusses how he's building a design team with Nick Neitzel and Melvin Williams to execute this vision.

Key Claims

  • Hot Wheels sold over 2,000 units and was American Pinball best-selling game

    high confidence · J Bryan Vincent, owner of American Pinball, in interview with Paul Melio

  • American Pinball has locked seven classic titles through Planetary Pinball Supply

    high confidence · J Bryan Vincent, discussing partnership announcement in interview

  • Lord of the Rings is considered one of the best and most desirable games 25 years later and set the gold standard for theme integration

    high confidence · J Bryan Vincent's assessment of George Gomez's design work

  • The days of under $7,000 games is over for the pinball market

    medium confidence · J Bryan Vincent discussing economic realities of game production

  • American Pinball is strategically licensing IP to reach new audiences through limited run games

    high confidence · J Bryan Vincent, on licensing philosophy and avoiding overdone themes like superhero and horror

  • Licensed games sell better than original titles due to brand emotional resonance and purchasing behavior

    medium confidence · J Bryan Vincent's opening statement on licensing strategy

Notable Quotes

  • “Like it or not, licensed games just sell better than original titles. If there is a brand, movie, or artist that resonates with a group of buyers it hits an emotional part of the brain that drives purchasing behavior.”

    J Bryan Vincent — Core business rationale for American Pinball's pivot to licensed games

  • “For me, Lord of the Rings is one of the best examples of designing around a license and set the gold standard for theme integration. What George did so well with LOTR was both cinematic immersion and mapping the rules and progression throughout the game.”

    J Bryan Vincent — Establishes design philosophy and benchmarks for American Pinball's future titles

  • “The thing that is great about Melvin is his versatility and vision. Any designer can design their dream theme, but truly creative leaders like Melvin have the skills to design and create magic around any theme.”

    J Bryan Vincent — Reveals design team composition and leadership approach

  • “I told my wife that I was going to work really hard and maybe someday I could afford my own AF pinball machine.”

    J Bryan Vincent — Personal origin story of Vincent's entry into pinball and motivation for owning American Pinball

  • “We are focusing on games that have a high level of current collectability with gameplay and shots that feel unique and modern. We also want titles that we can add value through reimagining.”

    J Bryan Vincent — Clarifies criteria for selecting classic titles to remake

Entities

J Bryan VincentpersonAmerican PinballcompanyPaul MeliopersonMelvin WilliamspersonNick NeitzelpersonGeorge GomezpersonThe Addams Familygame

Signals

  • ?

    business_signal: American Pinball is strategically pivoting from original IP to licensed games in music, film, and television with Americana and nostalgic themes

    high · J Bryan Vincent states: 'we are currently focused on music, film, and television for upcoming titles' and explicitly discusses licensed games selling better than originals

  • ?

    business_signal: American Pinball has locked seven classic Williams/Bally titles through partnership with Planetary Pinball Supply for remake production

    high · Vincent announces: 'we have locked seven classic titles through Planetary Pinball' and discusses selective criteria for which classics to revive

  • ?

    personnel_signal: American Pinball is building design team with Melvin Williams and Nick Neitzel, both world-under-glass designers known for sculpts and mechs

    high · Vincent: 'You're building a design team with Nick Neitzel and Melvin Williams, both strong world-under-glass designers' and discusses Nick's upcoming first game outside comfort zone

  • ?

    design_philosophy: American Pinball's design philosophy emphasizes strong theme integration and cinematic immersion paired with rules progression that maps to narrative structure

    high · Vincent cites Lord of the Rings as gold standard: 'The game was built and progresses in the same way the story unfolds' and prioritizes team excitement and available assets

  • $

    market_signal: Pinball production economics have shifted; sub-$7,000 games are no longer viable, affecting which classic titles are economically viable to remake

Transcript

web_scrape · $0.000

J Bryan Vincent was a broke college student when he and his wife first hit multiball on The Addams Family. Years later, he bought one. More years later, he bought American Pinball, and with the company now openly pursuing licenses for their pins, I had the pleasure of chatting with him about what he wants American to be. Paul Melio: What ultimately led you to pursue licensed games for AP? J Bryan Vincent: Like it or not, licensed games just sell better than original titles. If there is a brand, movie, or artist that resonates with a group of buyers it hits an emotional part of the brain that drives purchasing behavior. Paul: Spooky leans horror, JJP tends to lean family-friendly — is there a broad genre or type of license you see American pursuing? J Bryan Vincent: I don't know that we are focused on a specific genre; however, we do have a bent toward Americana themes and ones that have broad nostalgic appeal. We are currently focused on music, film, and television for upcoming titles. Paul: How would AP determine if a license is a good fit? J Bryan Vincent: First and foremost, it should be a property our team can get excited about. If the team isn't excited, I believe it ultimately shows up in the game design. We also target licenses that have a full set of assets available — talent, video, images, music, etc. Finally, we look for license holders that are easy to work with and we can develop a strategic partnership for additional IP. Paul: Outside of American's own games, which pin do you think is a strong example of designing around a license? One where the theme really clicked with the gameplay? J Bryan Vincent: For me, Lord of the Rings is one of the best examples of designing around a license and set the gold standard for theme integration. Many games today have great cinematic immersion but lack in terms of mapping the rules and progression throughout the game. What George did so well with LOTR was both. The game was built and progresses in the same way the story unfolds, which is one reason this game has withstood the test of time and is still considered one of the best and most desirable games 25 years later. Paul: Hot Wheels was released before you took over AP. Looking back at how it sold and how it was received, is there anything you would have done differently? J Bryan Vincent: Hot Wheels was the old AP's best-selling game and sold over 2,000 units. However, there are a few things I would have done differently. The theme is great but was lacking on video asset quality. The weakest point of the game was code progression logic. This is a racing theme and this did not come across as well as it could have in the modes and gameplay. It is definitely AP's best shooting game in my opinion; however, as a collector it really lacked in aesthetics. The cabinet art was OK at best and the decals were flat and not the best quality. The legs and trim should have been powder coated red versus black as well. First impressions matter, and I believe it did hamper some of the reception with collectors and operators. Paul: Following the announcement that you've locked seven classic titles through Planetary Pinball and that you're going after classic titles as well as new ones, how do you decide which older titles are worth reviving? J Bryan Vincent: There are a number of driving factors in choosing classic titles such as economic viability, secondary licensing complexity, rarity, theme relevance, and whether we can really elevate the game. Some themes are great, but economic realities are that the days of under $7,000 games is over. With remakes, the titles people want are pretty packed and if the game is widely available and sells on the secondary market for under $6,000 it becomes a non-starter. Some of the most desirable games like 1993 Indiana Jones also present major licensing challenges with the actors and license holders. The other reality is that some titles are already allocated and not available. We are focusing on games that have a high level of current collectability with gameplay and shots that feel unique and modern. We also want titles that we can add value through reimagining. This involves elevating the art, adding new code, as well as enhanced or new mechs while maintaining the structure of the original game. Paul: How does licensing a classic pin work differently than licensing a film or a band? J Bryan Vincent: The licensing and approval process is much more straight-forward with Planetary on classic pins than a film or band. The only time it becomes more complicated is when we have to go out to secondary license holders for name and likeness, music, etc. and in that regard the process is more similar. Paul: You're building a design team with Nick Neitzel and Melvin Williams, both strong world-under-glass designers with an affinity for interesting sculpts and mechs. When you go after a license, do you consider what plays to their design philosophy, or trust they can run with whatever comes their way? J Bryan Vincent: I will say that Melvin is the best there is with mechs, sculpts, and art, and I do give that consideration as we have begun to lock down certain IP. That being said, the great thing about Melvin and Nick is their willingness to step out of their comfort zones. I can assure you that Nick's first game is not one that he would have chosen. The thing that is great about Melvin is his versatility and vision. Any designer can design their dream theme, but truly creative leaders like Melvin have the skills to design and create magic around any theme and motivate the team to do the same. Paul: Is there a type of license you're actively steering away from? Music, family titles, that kind of thing. J Bryan Vincent: Yes. I think there are so many licensing themes that are a little overdone, like superhero, horror, and mega movies. We are strategically licensing IP to reach new audiences and find titles with fandom, especially given that we are making limited run games. Paul: Last one, out of curiosity. What was the machine that got you into pinball in the first place? J Bryan Vincent: That is easy. When I was a broke student and my wife was selling shoes at night at a department store, we were pretty limited in affordable entertainment. There was a putt-putt place we could walk to on Friday nights where for $3 you could get a round of putt-putt, a drink, a small candy bar and a cup of tokens. They had an Addams Family pinball machine stuck in the corner. We could get a couple of hours of cheap entertainment on that machine. Of course I thought the mechanical hand was really cool and I loved when the flippers went "click-click" on a ball drain, but I really remember the first time I hit the multi-ball. The lights went crazy and the sound built up and then the greatest call-out in all of pinball said "SHOWTIME" and I was hooked. That created a great pinball moment for me. I told my wife that I was going to work really hard and maybe someday I could afford my own AF pinball machine. That was the first machine I bought as a collector.
Lord of the Rings
game
Hot Wheelsgame
[name withheld pending review]company
Spooky Pinballcompany
Jersey Jack Pinballcompany
Kineticistorganization

high · Vincent: 'The days of under $7,000 games is over' and uses this to explain why certain classics won't be remade if secondary market price is under $6,000

  • ?

    product_strategy: American Pinball is strategically positioning around limited run games to reach new audiences and maximize collector appeal

    high · Vincent: 'We are strategically licensing IP to reach new audiences and find titles with fandom, especially given that we are making limited run games'

  • $

    market_signal: American Pinball is steering away from overdone licensing themes like superhero, horror, and mega movies to differentiate and avoid market saturation

    high · Vincent: 'I think there are so many licensing themes that are a little overdone, like superhero, horror, and mega movies'

  • ?

    product_concern: Hot Wheels had design execution issues: weak video asset quality, flat decals, poor cabinet art quality, and suboptimal finish choices (black legs instead of red)

    high · Vincent reflects: 'The weakest point of the game was code progression logic' and 'The cabinet art was OK at best and the decals were flat and not the best quality'

  • ?

    licensing_signal: Licensing classic pinball titles through Planetary Pinball is more straightforward than licensing contemporary film/music, with exceptions for secondary rights (actors, music, name/likeness)

    high · Vincent: 'The licensing and approval process is much more straight-forward with Planetary on classic pins than a film or band' with caveats on secondary licenses

  • ?

    industry_signal: Competitor manufacturers show distinct licensing philosophies: Spooky leans horror, JJP leans family-friendly, American Pinball targeting Americana and broad nostalgia

    medium · Vincent's response to Paul's question about genre focus relative to competitors: 'Spooky leans horror, JJP tends to lean family-friendly' and AP's own bent

  • ?

    historical_signal: Lord of the Rings (George Gomez, 2003) is cited as setting the gold standard for pinball theme integration 25 years later, influencing current design philosophy across the industry

    high · Vincent: 'For me, Lord of the Rings is one of the best examples of designing around a license and set the gold standard for theme integration'