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Oops... Part 3 Comes After Part 4! Pinball Play Tests & Eerie Orange Skies!

Pinball Shenanigans·video·44m 15s·analyzed·Jul 21, 2026
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claude-haiku-4-5-20251001 (batch) · $0.018

TL;DR

Vintage pinball restoration and gameplay testing amid wildfire conditions.

Summary

Mike Dus (Pinball Shenanigans) works through restoration and testing of four vintage pinball machines in his garage: Nightmare on Elm Street (fully functional, being sold to Greg Benzy), Trizone (mostly working with minor issues), Mars God of War (electrical problems requiring fuse replacement), and Panther (sound board failure). He performs playfield cleaning, rule learning, gameplay testing, and component diagnostics, while dealing with wildfire smoke from Northern Ontario that creates eerie orange skies during filming.

Key Claims

  • Nightmare on Elm Street is fully functional and being sold to Greg Benzy, a horror-themed pinball collector

    high confidence · Mike Dus states Greg Benzy called him the day before and agreed to purchase the machine after reviewing a 30-second video

  • Tri Zone was resetting when both flippers were pressed simultaneously, but this issue appears to have resolved itself

    high confidence · Mike Dus reported this intermittent issue from previous session; tested again and it did not occur during current playtest

  • Mars God of War had severely over-amped fuses (35 amp fuse in a quarter amp slot, 8 amp in 7.5 amp spot)

    high confidence · Mike Dus inspected fuse block and corrected multiple fuse ratings during repair session

  • Panther's sound board has melted diodes in the bridge rectifier circuit

    high confidence · Mike Dus visually inspected the board and identified failed diodes; attempted to repair with spare board but it also failed

  • Gottlieb System 3 machines like Nightmare on Elm Street would qualify as premium editions by modern standards

    medium confidence · Mike Dus opinion based on the packed component density, individual fusing, and feature set of System 3 games

  • Someone previously cut and rerouted the speaker ground wire in Nightmare on Elm Street without clear explanation

    high confidence · Mike Dus discovered cut speaker wire with ground relocated to ground panel during cabinet inspection

Notable Quotes

  • “D. Gottlieb & Co. 3s would pretty much qualify as premium editions in today's world.”

    [name withheld pending review] @ ~13:15 — Commentary on how dense, well-engineered classic machines compare in value/complexity to modern premium games

  • “Someone cut this wire here, and then that looks like it was for the speaker, but then changed the location of the ground to this ground panel. Why? I'm not sure.”

    [name withheld pending review] @ ~12:00 — Documents mysterious previous repair/modification to machine's electrical system

  • “This F7 is supposed to be a quarter amp fuse. It had a 35 amp fuse in it. That's not good.”

    [name withheld pending review] @ ~2:40 — Illustrates dangerous electrical shortcuts and fire hazard in vintage machines

  • “The fact that all his finger blades are still intact is uh rare and lucky. It might need a paint job.”

    [name withheld pending review] @ ~15:30 — References the glove flipper toy on Nightmare on Elm Street and its fragile condition

  • “If you see custom apron cards on a pinball machine, eight out of 10 times it's probably his work.”

    [name withheld pending review] @ ~4:00 — Industry recognition of custom aftermarket card creator (username Orium/Atrium Orium on Pinside)

Entities

[name withheld pending review]personGreg BenzypersonKevinpersonNightmare on Elm StreetgameMars God of WargameTri ZonegamePanthergameGottliebcompany

Signals

  • ?

    restoration_signal: Detailed documentation of common failure modes in vintage Gottlieb System 3 machines: melted sound board diodes, loose pop bumper mounting, over-amped fuses, and missing plastic shielding pieces

    high · Multiple machines exhibiting electrical degradation (Panther diodes, Mars fuse damage, Trizone pop bumper mounting issues); plastic shields broken or missing from original protective covers

  • ?

    restoration_signal: Mike Dus employing systematic troubleshooting approach: visual inspection, voltage testing, component replacement, and gameplay testing to validate repairs

    high · Testing voltages before assuming power supply failure; swapping sound boards to isolate failure; correcting fuse ratings and monitoring for immediate failures

  • ?

    collector_signal: Active secondary market sale of restored vintage machines; Trizone being listed as working project with upgraded components (new Rotten Dog driver CPU, LED displays)

    medium · Mike Dus plans to list Trizone for sale on market with photos and video; discusses improved resale value from LED retrofit and new electronics

  • ?

    design_innovation: Recognition of thriving aftermarket industry for custom pinball components; custom apron cards business (Orium/Greg Benzy) filling gaps in cosmetic restoration

    high · Mike Dus estimates 80% of custom apron cards come from one creator; notes high-quality custom paint and art as collector enhancement

  • ?

    gameplay_signal: Vintage System 3 games (Nightmare on Elm Street, Mars God of War) demonstrate substantial rule complexity with multiple modes, multiball, collectible trading, and strategic depth comparable to modern games

Transcript

youtube_auto_sub · $0.000

0:04
Okay, round two. I'm back in the garage here and going to putter around and try and get these things a little more functional. Uh you should watch the last video cuz then you'll be caught up to speed on where I'm at with each of these machines. But literally Kevin and I just set them up a couple days ago and I have been kind of tinkering with these to get them all into uh at least working project state so that I can clear out some space. The Nightmare on Elm Street is actually um a fully functional machine, so I don't really need to do much of anything to this. So, I am going to clean it up a little bit. I'm going to do some play testing and uh a gameplay video because this game is awesome. And oh, you know what I need firstly is this fan is hot. Uh couple hours ago it already was like feeling like 42° or something. So, it's probably even worse now. But anyway, when we were here last, Kevin and I, we sent Greg Benzy uh a minute video, 30 second video actually on this. And uh he called me yesterday and said, "Yeah, he'll take it." He's a horror theme buff, has horror themed pinball machines, so this is just perfect for his collection. So, I'm going to just go over it. This will be my priority for the day and make sure it's all good. It's uh already fully LED. I see uh where did I just see that? I saw a even has LED flashers, custom apron cards, which could be Benzy is the guy who does the custom apron cards. I think it's aproncards.com or pinballcards.com. His name is Orium, I think, something like that. Atrium Orium on Pinside. He does all kinds of custom apron cards. If you see custom apron cards on a pinball machine, eight out of 10 times it's probably his work. So, these could be his own apron cards. Not really sure. But I'll get started messing with this and then if I have time move on to the others. The brief summary is that Trizone is pretty functional except when you hit both flippers at the same time it resets. Panther the sound board is melted and the speakers are cut to the volume pot. So and also this pop bumper doesn't work and this drop target bank isn't resetting. fairly minor. I did bring another soundboard, so we'll see if I can get sound working. And Mars God of War had all kinds of fuses well over amped and things were getting hot. It's somewhat functional, but I need to put in proper fuses before I uh proceed. This F7 is supposed to be a quarter amp fuse. It had a 35 amp fuse in it. That's not good. Oh, also Oh, no. That was in Panther. There's a couple jumper alligator clips on a resistor board like tying two um I guess it's a diode board together. And in the end, I was wondering what kind of hack that was, but it might be a free play setting to, you know, just make the game on free play instead of having to put in money. So maybe that's all that was. I think I sent a message to Dan Shadic, who used to own this game, and asked him about the jumper wires, but I forgot to check his reply. So that's what is going on um for today. I got about hour and a half or so before the uh World Cup soccer game. Argentina and uh whoever they're playing is on, I forget. But uh Oh, it's um Messi versus uh Kane. Oh, yeah. It's England. So, it should be a good match. Anyway, I'm going to putter around here for a bit until the World Cup soccer game. Right, Freddy? >> Sounds good to me.
Dan Shadic
person
Mark Valukeperson
Paul Dussaultperson
Keith Elwinperson
Pinball Shenanigansorganization
Shaq Attaqgame
Stargategame
Jawsgame
Road Showgame
Rotten Dogproduct
Northern Ontariolocation

high · Nightmare on Elm Street has Krueger rands collection, multiple nightmare modes, claw save mechanic, boiler room timing shots; Mars has drop target locks, hyperforce ramp, multiball modes

  • ?

    product_concern: Dangerous electrical shortcuts in vintage machines create fire hazard: over-amped fuses (35A in quarter-amp slot), melted diodes, burned capacitors, loose connections

    high · Mars God of War had 35 amp fuse in quarter amp location; Panther's diodes melted; evidence of heating and component failure throughout examined machines

  • ?

    content_signal: Pinball Shenanigans producing long-form, detailed restoration and gameplay documentation content; emphasis on transparent troubleshooting process and machine-specific learning

    high · Mike Dus walking through inspection, repair, testing, and gameplay in single video; references to previous videos establishing narrative continuity; detailed rule learning playthrough

  • ?

    historical_signal: Gottlieb System 3 era machines (approx. 1980s-1990s) characterized by exceptional engineering density, individual component protection (fusing, plastic shielding), and substantial feature integration

    high · Mike Dus commentary that System 3s would be premium editions today; notes approximately 30 individual fuses, relay banks, protective plastic shields, multiple playfield toys and mechanical features

  • ?

    manufacturing_signal: Aftermarket electronics components (Rotten Dog driver CPU boards, LED display retrofits) enabling cost-effective restoration of vintage machines without manufacturer support

    medium · Trizone receiving new Rotten Dog driver CPU combo board and new LED displays as upgrade path; improves machine reliability and market appeal

  • ?

    venue_signal: Home-based restoration setup with garage workspace, soldering equipment, parts inventory, and testing capability; enables solo and collaborative restoration projects

    high · Mike Dus working in garage with spare sound boards, fuses, soldering iron, tripod setup for documentation; Kevin assisting with heavy lifting; demonstrates amateur/semi-pro restoration capability

  • ~

    sentiment_shift: Content creator enthusiasm for vintage System 3 machines demonstrating their play quality, mechanical reliability (despite age-related failures), and competitive depth

    medium · Mike Dus extended gameplay sessions on Nightmare on Elm Street and Trizone, discovering modes and rules, expressing enthusiasm for feature density and mechanics

  • 4:50
    Sounds good to me.
    4:50
    Sounds good to me. I'm Mike Dus and this is Pinball Shenanigans.
    5:02
    Okay, I just uh cleaned up the playfield a bit with some Novvice rubbing alcohol or isopropyl alcohol for the rubbers and my little blow gun to blow everything out. So, thought I'd check out what it's looking like under the hood. We'll go for a little tour
    5:27
    and see what everything looks like here. We've got some cards of some sort there. Got a bank of relays here. And there's a plastic shield here, which is good because look, people drop solder when they're working under the hood. And that could short things out. some extra connectors here. Uh, this got put this giant plastic shield under all their system 3 games. And you can see it's kind of broken here. It's an edge to it. Would have normally gone all the way over and then screwed to this bracket here. One screw still there. This one's missing, but uh, some extra protection that Gotly put in there, so that's handy. And then uh under the playfield, we got a couple little mini boards here. This cool claw save mech. And it's pretty packed under here. Oh, and got is great for fusing everything individually. Look at that. There's probably like one for each pop bumper, one for each flipper, one for everything. Gotly spared very little expense in this era. These machines are usually just packed full of stuff, and that's partly why they're so damn heavy. But one thing I also noticed is that someone had an oops once upon a time. And I'm going to have to bust out the shop back to remedy that or just clean up the bits of playfield glass that are left in here.
    7:09
    That must have sucked. Okay, the glass is all vacuumed up. And uh you know, this cabinet's pretty clean inside all things considered. I didn't feel the need to have half of a plastic shield, so I removed that. Discovered some more glass in there, so that was good. And oh yeah, I forgot to show you this uh main fuse bank as well. So, and then you got that fuse there. So, you know, what is that like 30 fuses, three bridges here, main capacitor? Uh, I noticed this, too. Someone cut this wire here, and then that looks like it was for the speaker, but then changed it the location of the ground to this ground panel. Why? I'm not sure. But as long as the speaker works, then it's fine. I'll double check that, make sure it is working, but it should be good. And uh that's basically it for the cabinet. You got your uh volume here, test button, and then a tournament switch. And uh I forget what that all does, but there's some different settings you can mess with. I think you might have to have it on tournament play in order to get it on free play or something. I forgot. But uh yeah. All right, moving on. Okay, let's uh take a closer look at the playfield and its features. While I was kind of cleaning up, I noticed a couple things I hadn't noticed before. So, off the top here, we have a second flipper button, and that activates this claw save. You do need to spell claw in order to have it enabled. That's where the claws come out. Saber ball. Very cool feature. And you can c kind kind of um admire all the art as I pan across the playfield here. So, I kind of just go around the playfield and briefly point out all of the cool stuff this machine has. It is packed. We've got a plastic ramp. We've got a glove flipper, which you just activate with your left flipper button when the timing is right when you go in here and you up kick. I don't know actually really the rules very well on this game at all. But in our play test game, we were able to actually use this thing. And the fact that all his finger blades are still intact is uh rare and lucky. It might need a paint job. This is very bizarre choice of color to fix the palm. Anyway, Benz is an artist. He could custom paint that and make it look amazing. So, we've got upkicker. We've got uh drop target bank here. Two pop bumpers. We've got one of these kicking targets back here, which is cool. They're seen in all these Got Leap System 3 games and even some of the street level games. We've got the whole Freddy mold with a mouth that moves. He talks. His eyes light up. He shoots the ball out of his mouth. And uh he's got bank of targets here. Actually, where is it? Originally, he had a neck, but these are pretty much gone from every copy of this game. And it would have been something like that, but I don't know. Kind of looks like a skin scarf. I think it looks better that way anyway. So, it's there if Benzy wants to try and do something with it, but I doubt it. Uh, there is a spot behind his head that you can get the ball into, and that's when he spits it out of his mouth. This whole wire form here goes across the playfield. to the right flipper. And then um you've got this whole power meter. Don't really know how that works in the game yet. This awake and asleep meter. You've got the boiler with the door that opens and closes and you got to time your ball into that shot. Another target here. Another kicking target here. And I only just noticed this when I was cleaning the playfield. Look, a captive ball. It goes up to a target back there. Super cool. And third flipper. Of course, we got a little like house here. Man, it's been a while since I've seen this movie, but look at the art on the display panel. Speaker panel, I guess you could call it. Same thing. That's cool. And then that's the face we all had nightmares with back when we were kids. The boil of the room looking thing there. Ooh, creepy. And then uh check this out. There's a diverter here. I didn't notice that. There's another diverter back here. Oh, look at that. A piece of glass. I stirred up a piece of glass by uh shooting my air all over the place. Where did uh my garbage go? But yeah, I just used this Amazon. It's better than compressed air. It's great. I think Mark Valuke told me about it and uh never looked back since I bought that. So, another I don't know if this is a kicking target, but this is one of these bullseye targets where if you hit the middle, that does something. If you hit the outside, that does something. And I think that pretty much covers everything. Shoot the boiler room. Yeah, you got to time the shot to land in the boiler room with the door coming up and down. Uh, but yeah, so this game is got all kinds of stuff in it. And like I've said before, these Got Leaf System 3es would pretty much qualify as premium editions in today's world. So, I think what I'll do is I'll just do a couple play test games, maybe learn a rule or two, and then uh we'll play a game together. Okay, you know what? I was just gonna do a play test game and I thought why not bring y'all along for the ride. Let's discover the fun of this game even some more. We did a little bit on the last video, but we'll do it together. pretty high.
    14:05
    I went horizontal just cuz the rest of
    14:05
    I went horizontal just cuz the rest of the video is horizontal, which means the tripod's way far back, which means >> What are you waiting for?
    14:11
    What are you waiting for?
    14:11
    What are you waiting for? >> Camera's pretty much in my face.
    14:14
    Camera's pretty much in my face.
    14:14
    Camera's pretty much in my face. But, uh, let's just play test it, learn it, enjoy it, see if there's anything that we need to fix. Shoot the ball. >> Got to time the ball into the boiler.
    14:25
    Got to time the ball into the boiler.
    14:26
    Got to time the ball into the boiler. Oh. rejected. Oh yeah, there's a kickback, too. Oh, that was cool. That just started a nightmare for me. Oh, and there's the uh shear lane diverter doing its thing. Oh, come on. Oh, there's a TV here. That's a cool insert. Uh, so that mode's over. Oh, you can backhand that.
    14:57
    Backhand the boiler. Cool. Huh? >> New set of tunes. Okay. So, yeah, what we learned in the last play test video is that well, in um Shack Attack, you can collect basketballs and then trade them in for goodies for goodies. In Stargate, you can collect um what are they called again? Not orbs.
    15:33
    Forgot what they're called in Stargate, but you can collect them. And then you can trade them in for cool like features and extra balls and specials and multiballs. Sandstorm mini wizard modes and stuff. Here you can collect Krueger rans and trade them in.
    15:55
    I like that uh feature. It's kind of like road showesque where you can collect souvenirs across North America. Or actually, it's just America, isn't it? And then you can sell all of your souvenirs. Wonder if that's where Keith Elwin uh got the idea for Jaws, cuz you can also sell all your uh gear in Jaws as well. Okay, it really wants me to hit that boiler. Hit the drop targets, it says. Oh, okay. One. Oh, I graze the last one. I think that nightmare is over.
    16:41
    Going to the up kicker to the wire form. Looks like I did get an extra ball. >> Uh the left VUK looks like it wants me
    16:47
    Uh the left VUK looks like it wants me
    16:47
    Uh the left VUK looks like it wants me to hit it. got rejected there. It's a little late on the flipper. Oh, I should go for the uh captive ball, too, on the right here. Oh, I just hit it. And I don't know what I did, but I started a multiball. Claw save. Add a ball.
    17:26
    floss abled. So, hit the soul target. Okay. I believe that's Freddy's neck.
    17:45
    The captive ball. Let's go in the boiler here. It really wants me to hit the boiler.
    17:54
    Oh, I had the claw save ready, too. That
    17:54
    Oh, I had the claw save ready, too. That was epic. Le was leic. Oh, yeah. Extra ball yet. should try and get to uh what's this say?
    18:24
    Shoot the moving jackpot. Oh, okay. Where is it? Oh, it's in the boiler. It's the white insert. Come on. Oh.
    18:38
    Oh, man. I'm too busy looking up there and failing down here. But that's okay. I'm not looking to do a hourong gameplay video here.
    18:49
    Very extra ball friendly. I think this is my second extra ball. Okay. Is this going to start a nightmare? Yes. At nightmare five of six. Might as well go all the way, right?
    19:06
    Oh jeez. Everybody out of the pool. Let's uh Oh, there. Look. Add cougar rands. All right. What do I need to do to start start nightmare 6? I do want to hit this shot here. Oh, Krueger ants. Didn't mean to do that. I think it said I collected four and I have eight total. Happens so quickly. Let's go captive ball again just for fun. Bam.
    19:43
    Oh, I got Krueger Ranch. I have 16. Where do I trade those in captive ball
    20:01
    Wa diverter opened from that right in lane. Captain ball to combo jackpot. Oh, that's awesome. Okay, let's hit this left shot. There we go. Now glove flip. Glove flip. Mystery first. Oh, it worked. And now it turns off. Pretty cool. Oh, we're going back to glove flip mystery. 10 Krueger Rams. Oh, it wasn't available there. Okay. I want to know where to trade in my Krueger Rand cuz they're getting plentiful. And I want to know how to start Nightmare 6.
    20:41
    Don't really know what to do. Let's just hit the boiler.
    20:47
    Oh, I needed one more letter for the
    20:47
    Oh, I needed one more letter for the claw save.
    20:55
    Okay, here we go. Maybe this will start
    20:55
    Okay, here we go. Maybe this will start Nightmare 6 if I plunge properly. There we go. Nightmare 6. Hopefully, it's a multiball. Let's hit soul targets and jackpot. Jackpot's in the boiler. Bam. Oh, cool animation. >> Oh my god,
    21:16
    Oh my god,
    21:16
    Oh my god, I cranked that good. I can't believe I survived that. Oh, look. >> Says, uh, claw flipper there. So, maybe
    21:24
    Says, uh, claw flipper there. So, maybe
    21:24
    Says, uh, claw flipper there. So, maybe you have to, and it says, oh, glove flipper. Glove flipper. So, maybe you hit the captive ball. Maybe turns on this light. Then you know when you go in the vertical upkicker that the glove is available. Oh, that's what it says. Final final nightmare. Where do I trade in my cougar rams?
    21:54
    H says open. So maybe I got to hit the boiler to open it.
    22:04
    I don't think my glove flipper is going to be active, but I'll try anyway. No. There's that kicking target again. This is trouble. Oh, I couldn't grab it with my measly little claws. That's good cuz I didn't really want to spoil it just yet on this video. Maybe the next one.
    22:30
    I cheated. Did I cheat? Actually, I don't know. I forget if I cheated or not, but it's getting my initials either way. Seems like it's playing good. I didn't notice any issues. Oh, except this flipper didn't return all the way. It's a little sluggish. So, add that to the to-do list.
    22:56
    Okay, I'm going to move over to Mars God of War now and um add in some proper fuses and see what the status of the game is. Maybe it won't uh burn up and we can play it without fear of it burning down. All right, brought my fuses today. In the last video, I just scredged around here and I found an 8 amp fuse that I stuck into this 7 and 1/2 amp spot, but I just changed that out to a 7 amp. And then the rest are what they should be. So, let's turn it on and see what happens. Actually, I was going to lower the hood, but maybe I'll keep it up so we can keep an eye on the fuse block here because often times the reason people over amp fuses is cuz they they were blowing. So, let's turn off the light and see if something blows instantly, which would not surprise me. All right, here we go. Three, two, one.
    24:11
    Okay, it's promising. Well, I'll put the hood down. Well, I didn't notice any fuses blow. Did you? Because we don't have playfield general illumination. Everything else is looking good. all the displays, controlled lamps.
    24:38
    Here's the answer for the drop targets. That one's original. These are replacements. Those are all original because those ones don't get uh hit uh as hard and they're further away and they're on an angle. These ones get annihilated. And the fact that this plastic is intact is very impressive. They're usually broken on this game.
    25:02
    Okay. Well, I'm guessing that my 10 amp fuse here, which is this sort of fuse off to the left there that obviously melted originally in the original location and someone uh quote unquote fixed it. I guess that fuse is either bad. didn't maybe I didn't even test that fuse come to think of it. So, I'm going to test it. All right. Just to be safe, I um kind of just felt to see if there's any unusual heat that's not plugged in right now, but uh these chips were kind of a little bit warm. So, thought I'd check my voltages and they are actually good. Uh there is a component here that I think is missing. I think that is a sort of a potentiometer to adjust the 5 volts. But like I said, all voltages are good. So I think our power supply, even though it looks a little hacky, is actually fine. Okay, this fuse here is freaking hot. So better double check on this one. All these for sure are good. This one, I don't know, maybe I forgot to check. Okay, the fuse that was in there was fine, but it's potentially the fuse clip itself, it's so tarnished that there's resistance and that might be causing heat. But that is actually for the light box. F2 is the playboard. Uh, affectionately also known as the play field in modern times. This is supposed to be seven and a half. I put in a seven and I thought I'd double check that when I went to pull it out. This happened. So, I don't even know if that was a good fuse in the first place. Sometimes I throw fuses into my bin that are potentially sus. So, let's turn this on.
    27:11
    Nothing seems to be blowing. Look at that. We have general elimination. Or do we? Maybe not. That might be tricking me. Uh, yes, we do. Some a lot of it is actually burnt out, but looks like we're back in business. Okay, I dropped a couple balls and they didn't kick over automatically, so that's maybe not a good sign. We have seven credits. Let's hit the start button. See what happens. Okay, it's doing its thing. We are live. We've got lights, we've got sounds, we've got displays, and got flippers. All right, busting out the tripod. All right, no displays in this shot cuz I'd have to pan too far back. But let's see what is working and what is not and how long this actually stays functional.
    28:21
    Okay, so I do know that you want to hit either drop target bank down to light a lock.
    28:31
    The middle drops will light one lock, the upper drops will light a different lock. Then you can either cash in your two or three ball multiball depending how greedy you want to get. I did a hole. Oh, back into the shooter lane. Sweet. I did a whole game play tutorial video on my old March God of War.
    28:57
    So, if you want to learn the full rule set, then go check that out.
    29:06
    Uh, I have >> I was just going to say,
    29:08
    I was just going to say,
    29:08
    I was just going to say, >> oh, that's not the lock that's lit.
    29:10
    oh, that's not the lock that's lit.
    29:10
    oh, that's not the lock that's lit. Okay, so some lights are out, but it must be the right saucer. lock. That is should be available since I did hit all of the drop targets down. >> What?
    29:25
    What?
    29:25
    What? I hit both saucers now. What are the settings on this? Activate. H. I got to watch my own tutorial. Remember how to play this thing? Oh, maybe this is the lock. Is that not a lock? No.
    29:46
    So, I clearly forget how to play this thing. Or maybe one of those drop target switches didn't work, but that doesn't make sense either cuz it wouldn't have reset. Okay, let's hit the drop at the top. Boom. There we go. Things are happening now.
    30:09
    Both locks are available now. So, right saucer. Oh,
    30:22
    special when lit in the right out lane.
    30:22
    special when lit in the right out lane. Come on. >> Right. Secure.
    30:27
    Right. Secure.
    30:27
    Right. Secure. >> Now we're talking.
    30:30
    Now we're talking.
    30:30
    Now we're talking. >> Stargate for hyperce.
    30:33
    Stargate for hyperce.
    30:33
    Stargate for hyperce. >> Shoot the Stargate ramp for hyper force,
    30:36
    Shoot the Stargate ramp for hyper force,
    30:36
    Shoot the Stargate ramp for hyper force, he said. And that is an up down ramp on the left. has a spinner right in front of it, which is awesome. And that will start the multiball. Bam.
    30:52
    I didn't want to get greedy and try
    30:52
    I didn't want to get greedy and try three balls. And it's over. Got a special though. I think
    31:03
    sound effects are getting a little hyper. >> I like that call out.
    31:07
    I like that call out.
    31:08
    I like that call out. >> Attack. Attack. I'm at 4x bonus multiplier.
    31:25
    That is
    31:25
    That is That's the other lock. It is there.
    31:35
    Okay. Stargate promot. But this time
    31:35
    Okay. Stargate promot. But this time we're going to get greedy and go for the right saucer.
    31:52
    Oh, here's my bonus. Is that a extra ball animation? Was that bonus meltdown? Was it special? Was it all the above? Anyway, uh all things considered, it's working pretty darn good. So, I think I'm done with Mars for now. Something is going on. It's yellow outside.
    32:26
    Whoa. What is happening? I did read something about a partial solar eclipse, but I don't think that's what's going on. I think it's uh some pretty serious fire, but it is very ominous out here. I swear it wasn't me. But yeah, I just noticed like a weird color coming from the outside world. It's like orangey yellow. And I thought it was maybe just a weird cloud or something, but after like 20 minutes, I had to go and investigate something. I don't think there's like any forest fire or anything going on, but uh Oh, the wife just texted it is wildfires. That ain't good. Okay, I just turned on Trizone. We're going to do a little play test video. Uh, like I said before, last time you hit both flippers, it would reset the MPU, but I just tried a quick game and that didn't happen this time around. So, got some intermittent issues. Let's try both flippers right now. H, not resetting. That's good. So, my quick little play test of one ball or two.
    33:55
    I believe my O and N drop targets are not registering. Both slings are good. Sounds good. Outlanes not working. No, that was just my skill.
    34:12
    The pop bumpers. Someone forgot to tighten the bodies down or something. See, there's my N. It didn't make any noise.
    34:25
    See? Z O N E. There's the E that registers. So all the displays are good. They are new LED displays. So they should be. Is this the style like era of game where they just screwed the pop bumper bodies right onto the playfield and maybe they're just a little bit stripped. Maybe that's what's going on there. It's kind of fun to see the pops like bobble around though. It's almost a bonus feature. There's some spinner action. A little saucer up top there for 5,000 points, it looks like. So, what's the uh point of this game? Flying around in a spaceships. Cool spaceship ladies and pretty fun spandex pink outfits. I was too busy looking at the spandex pink outfits. Sorry. But I'm trying to figure out what zone I want to enter next. What is it set for two balls or is that two credits? All right, I'm not done. I want more zonage.
    35:57
    Okay, there's an A and B up top. It's an A and B in the uh in lanes here. Let's shots it.
    36:10
    I've never played Tone in a tournament, so or really ever probably for that matter. So, roll over dark. Yeah, roll over the light when it is dark to turn it on. I got 2x multiplier right now. There's my A. There's my B. Oh, so that's how you get your bonus multiplier. Uh, like me some shatzing strategy games. So, the lit drop target. It's got a robing light. It's worth 10,000 points, it looks like. Oh, there's an I and a T in the orbits. Where's the R? I imagine we got to spell try. Sweet. Got up to 4x now. Just need one more set of in lanes. I can see that being a very viable strategy.
    37:14
    One more. Oh, I tried to on the fly shot. Let's try a tap pass. I also want to get a 10,000 roving light.
    37:35
    All right. If I light the spinner, it looks like a lit spinner is worth 200. Come on. B. Oh, wait. I got my 5x. I must have got that somewhere else. So, got max multiplier. So, now spelling AB doesn't really seem to do anything.
    38:05
    Uh, am I at max bonus? Is there What's going on here? I got extra ball lit possibly. Trying to make sense of this bonus ladder. So, I've got the top section lit.
    38:24
    That might be maxed out. Making zone scores 1 2 3 4 3 5 10,000. So, have I not spelled try yet? Where's the R? Maybe I need the saucer up top. That's the T and the I right there. Left orbit is T. Right orbit is I.
    38:51
    Is there an R? Oh, here's R. I must have rolled over that. Let's get this bonus meltdown.
    39:04
    Not bad. Not bad. So, extra ball possibly. No, it's still lit. Did I get two extra balls? What's happening? >> Why is this still lit?
    39:16
    Why is this still lit?
    39:16
    Why is this still lit? >> Is it going to go out now? Game over.
    39:19
    Is it going to go out now? Game over.
    39:19
    Is it going to go out now? Game over. But but it said I was on ball one, didn't it? Oh well. Anyway, that's enough zoning. Um, definitely some pretty cool art, but I think I'm basically done with trizone. Okay, panther time. Got a spare sound board because I guess that set of diodes there acts as a bridge rectifier. Getting texted by Paul Dur here. I have to see what he's trying to say. Uh, also the wildfires are actually in Northern Ontario. Anyway, uh, this melted. I need to take that home and fix that and or pop in this board and see if it works. It's got a different sound ROM in there. 656 652, but I don't think that matters too much. Can at least plug it in and test it. Although the volume pot wires are off for whatever reason. So, I'll figure that out. But, uh, that's what I do. Just plug this in. See what happens. All right. Here goes nothing.
    40:40
    So, I guess these dodes just can fail. It's just a thing. It happens. They're old. I mean, this board was serviced. It's got all new caps. So, I feel like if this doesn't work, then just changing out these components for new ones might be the easiest solution. So, let's see if we have sound.
    41:14
    So far, not so good. No, we do not have sound. So, maybe I will wire up the volume pot. That could have something to do with it. See what I mean? Okay, this Milwaukee portable soldering iron is great. By the way, I got the wires soldered back on and definitely Oh, stop melting bags. melting bags. That's not good. Let's clean my tip.
    41:54
    Okay, less plastic the better. Uh helpful to have Mars Godavore next door to help me with the uh positioning of the wires. So, let's give it a try. Okay, I got this guy reconnected. If I get any sound, then I will swap the ROMs. But that is a big if. Here we go. I don't know if the volume pod is down, up, off. Start a game here.
    42:32
    Nothing yet. Let's plunge the ball and hope for a switch sound.
    42:41
    It's a little sad, but maybe there's a chance the volume is all the way. It is all the way one direction. Hear that? I heard a little chirp. Come on, baby. Oh, no.
    43:05
    Okay. Maybe what I'm going to have to do then is um bring that soundboard home and replace those diodes. Okay, that was pretty productive. Uh that's where I'm wrapping it up though. Bringing the Pantherra soundboard home and hopefully I can come back tomorrow and get that working. took some photos of Trizone and a little video and I'll throw that on the old market as a working project with a new Rotten Dog driver CPU combo board and new LED displays. So, that's nice. And uh yeah, so that's basically a wrap. Anyway, uh it is crazy out here. It's probably not even good to be outside right now. I don't know if you can tell, but have a look at this.
    43:55
    The skies are like just smoke and it smells like it too. This is pretty ominous. And uh yeah, Northern Ontario wildfires. It's been a crazy drought and uh this ain't good. But anyway, uh we'll catch you guys soon. And I'll do some editing and try and get some videos posted.