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007 Bond code 0.93 walkthrough covering multiplier system, wizard modes, and mode strategy.
007 is approximately 90% complete toward version 1.0, with three remaining movie-themed wizard modes and one final wizard mode ('Her Majesty's Secret Service') still in development
high confidence · Michael Vinacore directly states completion percentage: 'I'd say we're about 90 done, you know? When I write it all out on paper.' Also confirms 'four more wizard modes' remaining (three movie-themed plus final).
Bond women playfield multipliers are additive, with all six collected resulting in a 7X multiplier and 30-second ball saver
high confidence · Vinacore: 'It's additive. So it's plus one X in each one, right? Yeah, and if you get all of them, it's a 7x playfield multiplier, right?' and 'if you do the full 7X, you get a 30-second ball saver'
Q Branch modes have building components where white shots increase jackpot value before advancing through orange shots to reach multiball
high confidence · Vinacore demonstrates mode: 'The orange arrow is what advances me. I need to make five of them to get to the multiball. But every white arrow I pick off before the orange arrow will increase the value of that next shot, which becomes my jackpot.'
Michael Vinacore has not been a fan of video modes since the early 1990s and 007 Bond has no plans for video modes
high confidence · Vinacore states: 'I have not really been a fan of it with video modes. Yeah, since the early '90s' and confirms 'we have no plans to do a video mode on this game.'
Extra balls are currently bunched too closely together and will be redistributed across the playfield before 1.0 to improve pacing
high confidence · Vinacore: 'right now they're kind of all bunched up very close. We're going to spread them around a little bit more...before the end, of course.'
Jetpack multiball has a hidden mechanic where side loop and side ramp are temporarily lit for 7-10 seconds to qualify multiball extends
high confidence · Vinacore: 'what you may notice is the side loop and the side ramp are temporarily lit for about seven to ten seconds chance. Um, and those two are flashing. You have to make any combination of those for a total of three shots before they time out. And if you do it, like it qualifies you, have a multiball extend.'
“You've got six villains, you've got six henchmen, you have six Specter weapons and you have six Q Branch modes and you have six Bond women. The Bond women are your playfield multiplier.”
Michael Vinacore @ early in walkthrough — Core explanation of 007's game structure and primary scoring mechanic
“if you get all of them, it's a 7x playfield multiplier, right? That's killing it.”
Jack Danger @ Bond women section — Confirms maximum playfield multiplier value and its power
“I've never been much of a fan of video modes. Yeah, since the early '90s...we have no plans to do a video mode on this game.”
Michael Vinacore @ video mode discussion — Design philosophy statement ruling out video modes for 007
“I tried to design a lot of risk and reward into all the modes that I worked on...The Q Branch are the most obvious as far as the risk and reward.”
Michael Vinacore @ mode design discussion — Designer's core design philosophy for 007
“There's no one thing like this is how you blow up the game. Even currently with the way we balance the scores, like you could bring that multiplier into just about anything, and if you play it right, you're going to come out of there with tons of points.”
Michael Vinacore @ gameplay strategies section — Indicates multiple viable scoring paths and balanced design
“I'd say we're about 90 done, you know? When I write it all out on paper...I think we're about 90 done.”
Michael Vinacore @ completion questions — Official completion estimate toward 1.0 release
“We've always planned from day one to have all these things, you know? It just was a longer road to get there.”
Michael Vinacore @ development planning discussion — Addresses planned features taking longer than anticipated
“Eventually, when we get this game to 1.0, the Stern website is going to have a detailed rules document that you could view on our website, just like most of our current games do.”
community_signal: Stern plans to publish comprehensive detailed rules documentation for 007 on official website at 1.0 release, following the pattern of current games
high · Vinacore: 'Eventually, when we get this game to 1.0, the Stern website is going to have a detailed rules document that you could view on our website, just like most of our current games do.'
community_signal: Dead Flip / Jack Danger producing educational rules walkthroughs with designer input to help community understand complex mechanics and scoring strategies
high · Video format: detailed walkthrough with machine gameplay demonstration; Vinacore acknowledgment: 'for anyone that says they may be having trouble keeping track of all the rules and stuff, the reason we're doing this is so that you can go back and reference all this stuff.'
design_philosophy: Some modes like Oddjob noted by Vinacore as 'might have to revisit and tweak a little bit,' suggesting post-launch iteration on mode complexity and rewards
medium · Vinacore: 'Oddjob right now you just have to make the shots, but we're gonna do—we're gonna add something in the future to you know a component of if you do something, you'll get more points'
design_philosophy: Michael Vinacore explicitly rejects video modes for 007 Bond, citing personal dislike since the early 1990s and stating 'we have no plans to do a video mode on this game'
high · Direct statement: 'I have not really been a fan of it with video modes. Yeah, since the early '90s...we have no plans to do a video mode on this game.'
licensing_signal: Stern is developing crossover achievements or quests between 007 Bond and James Bond 60th Anniversary pinball, indicating IP licensing coordination between related titles
positive(0.82)— Vinacore and Danger are enthusiastic about the game's depth and design. Vinacore regularly affirms design decisions ('That's killing it,' 'I love this, right?') and expresses confidence in the 90% completion milestone. No significant criticisms or controversies are discussed; the tone is educational and celebratory of the new features. Vinacore acknowledges some features that 'might need revisiting' (Oddjob mode) but frames these as natural iteration, not major issues.
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Three mini wizard modes and perks for Specter weapon completion (including time additions and add-a-ball features) are planned for future updates
high confidence · Vinacore: 'we're still gonna do something for this U-turn thing and the Specter weapon perks' and mentions 'three mini wizard modes left to do' and perks for 'more time added to all running timers' and 'an add-a-ball on the button'
Crossover achievements/quests between 007 and the 60th Anniversary James Bond pinball are in development but TBD on implementation timing
medium confidence · Vinacore: 'George said we were going to do something with the crossover, whether it ends up being an achievement or a quest of some sort—just TBD. But that is something that we had talked about publicly, yeah. So there's something still in the works...It's on the whiteboard for sure.'
Michael Vinacore @ documentation planning — Stern's commitment to providing comprehensive rules documentation
medium · Vinacore: 'George said we were going to do something with the crossover, whether it ends up being an achievement or a quest of some sort—just TBD...It's on the whiteboard for sure.'
product_strategy: Future updates will add Specter weapon completion perks including timer extensions, add-a-ball features, and longer ball savers to improve game pacing
high · Vinacore describes planned perks: 'more time added to all running timers except ball savers...a perk for an add-a-ball on the button'
product_strategy: 007 Bond code 0.93 introduces Bond women playfield multiplier system as a central scoring mechanic, representing a significant feature addition to existing rule set
high · Vinacore discusses multiplier qualification and timing extensively; emphasizes this as a recent addition: 'these are the playfield multipliers that have previously not made it into the game until recently.'
product_concern: Extra ball distribution across playfield is currently unbalanced with 'all bunched up very close' and will be redistributed before 1.0 for better game pacing
high · Vinacore: 'right now they're kind of all bunched up very close. We're going to spread them around a little bit more...before the end, of course.'
product_strategy: Stern has committed to three additional movie-themed wizard modes plus a final 'Her Majesty's Secret Service' wizard mode, with completion estimated at ~90% toward 1.0
high · Vinacore: 'there's three more coming, plus then there'll be the final one...three more outside of what they just put in' and overall 90% completion estimate