claude-haiku-4-5-20251001 · $0.029
Homebrew Trogdor! pinball machine by Alex Labasco showcased at Chicago Pinball Expo 2025.
Trogdor! The Burninator is a homebrew machine based on the Homestar Runner character, specifically the Trogdor from the Strong Bad Email series
high confidence · Alex Labasco explaining the theme origin during the interview
The machine uses FAST (Flexible Automation Specific Technology) boards and Mission Pinball Framework (MPF) for control and logic
high confidence · Alex Labasco describing his build process and technology stack
Labasco spent approximately 2 years building the machine and has shown it at 4 conventions so far
high confidence · Alex Labasco stating 'I've been working on it for about 2 years' and 'This is my fourth show with the game'
The machine uses pop bumpers designed to look like thatched roof cottages on fire, representing 'burninating' in the game's theme
high confidence · Alex Labasco explaining: 'burninating the cottages. And so I needed some thatched roof cottages. So, uh, you know, what fits better than, uh, some pop bumpers with some good lights under them to really look like they're going on fire.'
A third flipper on the machine represents Trogdor's 'beefy muscle arm,' using a right arm salvaged from a Champion Pub pinball machine
high confidence · Alex Labasco describing: 'there's that third flipper right there, which is the uh his his beefy muscle arm. And I actually uh another home brewer just uh picked up the right arm from the Champion Pub pinball game.'
The main mode involves spelling the word 'BURN' via top lane shots to start a multiball mode called 'burnination multiball'
high confidence · Alex Labasco explaining the objective: 'you shoot up towards those top lanes and uh you'll spell the word burn. You can kind of see it on the screen right now with the letters rotating uh as Isaiah flips. If he gets all four, he gets to start the burnation multiball.'
Labasco used a playfield and lower third kit from Octo/Triton Pinball available on Pinside as a foundation
high confidence · Alex Labasco: 'I picked up uh the playfield and lower third kit from uh Octo from Triton Pinball, which you could find on Pinside'
“when I decided I wanted to build a pinball machine for myself, uh it was the natural uh first pick”
Alex Labasco@ 1:03 — Explains his motivation for choosing Trogdor as the theme for his homebrew machine
“I think that's actually the the best way to sort of approach designing your uh your game is to come up with a theme that really speaks to you and figure out what in pinball sort of fits with that theme”
Alex Labasco@ 2:30 — Key design philosophy: theme-first approach to homebrew machine design
“if you cut a 3-inch hole in your wood, you can't just control-Z”
Alex Labasco@ 9:03 — Explains why he prioritized software planning before physical construction to avoid costly mistakes
“day one you go, 'Oh my god, this is crazy.' But uh on the fast website, even if you're not using fast, there's a great wiring guide”
Alex Labasco@ 11:33 — Acknowledges complexity but points to community resources available for homebrew builders
“I really like uh it's really hard and I need to find a new ramp that's a little wider, but the the right ramp there uh read no to the right... the upper flipper up to the ramp and then it actually goes to the out lane, but a post rises and uh puts it back in the plunger lane”
Alex Labasco@ 13:51 — Describes a complex shot mechanic he's proud of and plans to further develop
“maybe it's even a little more approachable than some of the newer machines where it's very it's very full of stuff. Like I I like a clean open design here and so you can kind of see everything”
event_signal: Chicago Pinball Expo 2025 features a significantly expanded homebrew section with many machines on display. Marco notes the section is 'huge' with 'amazing stuff' and Alex is the 'first creator' featured in what is described as a 'crazy experiment' at PinDevCon.
high · Marco states: 'If you guys if you guys are even anywhere near this place, you got to come down and check out this homebrew section. It is huge.'
design_innovation: Trogdor machine demonstrates a cohesive theme-to-mechanics approach where pop bumpers represent cottages to be 'burninated,' an S-shaped ramp represents the character's body, and a salvaged flipper arm represents the creature's 'beefy muscle arm.'
high · Alex explains: 'The way to approach designing your game is to come up with a theme that really speaks to you and figure out what in pinball sort of fits with that theme' and demonstrates this with cottages, ramp, and arm mechanics.
technology_signal: Use of Mission Pinball Framework and FAST boards represents adoption of accessible, open-source control systems for homebrew development. Alex used MPF for virtual planning before physical construction, reducing waste and iteration time.
high · Alex states he found MPF through online search and used it for simulation: 'just started, you know, making a virtual version of the game, planning out the layout, planning the theme, planning' and 'you can run a simulator. So you don't have to have any of the hardware.'
community_signal: Active homebrew community sharing design practices, resources, and best practices through Discord, Slack, Pinside forums, and in-person convention meetings. Multiple sources of guidance cited (FAST wiring guides, Discord communities, convention inspiration).
high · Alex references joining 'Discord where a bunch of home brewers are talking about, you know, their problems, their process' and going to 'conventions and just seeing the other homebrews' where 'Every time you go to a convention, you come home and you go, Oh, I have to do this and this and this now.'
positive(0.92)— Strong enthusiasm from both the host (Marco) and the creator (Alex). The tone is celebratory about the machine's development, gameplay quality, and accessibility. Community support is evident through player feedback (Isaiah) and the receptiveness of the showcase environment. No negative criticisms voiced, only constructive technical observations about work in progress.
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The machine does not yet have inserts or full artwork, and Labasco plans to add these after the current convention tour
high confidence · Alex Labasco stating 'obviously I still don't have inserts and and full art' and discussing plans to 'get everything unmounted, scan it, turn it into vectors, and start going with CNC'
Alex Labasco@ 13:36 — Design philosophy emphasizing accessibility and clarity over visual/mechanical density
“This game rocks. So, I'm loving the the right orbit shot to that spinner... and I'm I'm starting to be more confident with instead of just letting it dead bounce to the other one, starting to combo it”
Isaiah (player)@ 15:44 — Demonstrates the machine is playable and has depth that rewards skilled play
design_philosophy: Trogdor machine emphasizes clean, open playfield design prioritizing player accessibility over mechanical/visual density. Creator explicitly contrasts with newer commercial machines that are 'very full of stuff.'
high · Alex states: 'maybe it's even a little more approachable than some of the newer machines where it's very it's very full of stuff. Like I I like a clean open design here and so you can kind of see everything.'
gameplay_signal: Gameplay demonstrates skill-based shot combos (right orbit to spinner to right flipper to center shot). Player Isaiah demonstrates increasing mastery and combo potential, suggesting mechanical depth beneath surface accessibility.
high · Isaiah demonstrates: 'I'm loving the the right orbit shot to that spinner... and I'm I'm starting to be more confident with... starting to combo it. So, I go all the way around to the right flipper, combo it to the center shot, and then it just opens up so much more than'
product_concern: Creator identifies right ramp as too narrow, making a difficult upper orbit shot, and notes need for wider ramp in future iteration.
high · Alex states: 'I really like uh it's really hard and I need to find a new ramp that's a little wider, but the the right ramp there'
machine_intel: Trogdor machine is in mid-development phase (2 years in, 4 conventions shown). Physical build largely complete but missing inserts and final artwork. Creator plans CNC finishing work and additional code modes before next show in May.
high · Alex states: 'I don't think I have another show until May. So, uh, that's a good amount of time to, uh, to get it home, get everything unmounted, scan it, turn it into vectors, and start going with CNC' and 'physically it's pretty close. There's a little there's a lot of little tweaks to make.'
content_signal: Marco Pinball is documenting the homebrew showcase at Chicago Pinball Expo 2025 with video interviews of creators. This represents significant media coverage of the growing homebrew scene.
high · Marco introduces the segment: 'At Pindev Con, Chicago Pinball Expo 2025, the homebrew section... we have one of the creators, our first creator here of Trogdor.'
educational_signal: Interview documents a clear learning pathway for homebrew builders: theme selection → virtual planning (MPF simulation) → parts sourcing (playfield kits, FAST boards) → community engagement (Discord, Pinside) → in-person convention study → iterative development through convention play-testing.
high · Alex walks through: saw FAST announcement → learned from FAST guides → joined Discord communities → went to arcade venue for study → picked up kit from Triton → used MPF for virtual planning → took to conventions for testing