claude-haiku-4-5-20251001 · $0.022
Greatest Showman homebrew by Jeffrey & Lisa Sue Jones wins expo with Mission Pinball Framework.
The Greatest Showman homebrew uses a Whirlwind base cabinet but has completely new boards, wiring, and rule set
high confidence · Jeffrey Jones directly states: 'The only thing this whirlwind is the geometry. We have changed everything else. It's all new boards and wiring and completely different rule set and codes.'
Lisa Sue Jones learned to code for the first time specifically for this project and had never written a line of code four months before debuting at Expo
high confidence · Jeffrey states: 'Four months before that, she had never written a line of code in her life. And in that four months, we got enough done to bring it to expo.' Also confirmed by Lisa Sue's earlier statement about agreeing to learn code as a condition for building the game.
The game won Best in Show out of 40 homebrews at the previous year's Expo
high confidence · Jeffrey states: 'out of the 40 homebrews that were here last year, we won best in the show, which we were honored. It was amazing.'
The game features five initial challenges that must be completed before accessing the multiball and wizard mode
high confidence · Jeffrey describes: 'there are five initial goals we call challenges that are listed on the left side of the screen... they're on the left side of the screen that the player wants to get to get to challenges multiball. After they do that, it opens up the wizard mode where they collect the circus oddities for the final six ball multiball.'
Jeffrey has been doing high-end pinball restorations for about a decade and the couple owns about 15 pinball machines
high confidence · Lisa Sue states: 'He's been doing restorations for about a decade' and 'We have about 15.' (machines)
The game uses music and movie clips from The Greatest Showman movie and artwork by Alexi Cot and Jay French
high confidence · Lisa Sue confirms the game 'has all the music from the movie and movie clips from the movie' and Jeffrey identifies the artists: 'Alexi Cot... did about 10 or 20% of it... and then Jay French did everything else.'
“He knows how to make machines gorgeous. He does high-end restorations and makes beautiful pinball machines. So he knew he could make it beautiful but I had to figure out the code.”
Lisa Sue Jones — Explains the division of labor between Jeffrey (mechanical/restoration expertise) and Lisa Sue (coding responsibility) for the project.
“The only thing this whirlwind is the geometry. We have changed everything else. It's all new boards and wiring and completely different rule set and codes.”
Jeffrey Jones — Clarifies that despite using a Whirlwind base, the machine is essentially a complete ground-up build with custom electronics and gameplay.
“I wanted this to look like it came off of a of off of a production floor. I didn't want it to look like like a home brerew that wasn't quite finished yet.”
Jeffrey Jones — Articulates the design philosophy and quality standard aimed for the homebrew machine.
“Four months before that, she had never written a line of code in her life. And in that four months, we got enough done to bring it to expo.”
Jeffrey Jones — Highlights the accelerated learning curve and achievement in bringing the game to competition-ready state in a short timeframe.
“If I can do it, anybody can. I think I'm the poster child for Mission Pinball because I don't know anything about code, but I was able to do this.”
Lisa Sue Jones — Demonstrates that Mission Pinball Framework is accessible to non-programmers and encourages others to attempt homebrew projects.
“We like games that you can walk up to and figure out how to play it immediately and what you're supposed to do.”
Lisa Sue Jones — Reveals their game design philosophy prioritizing accessibility and intuitive gameplay over complexity.
“it's a wonderful community and we'll all help and we all share our code with each other too which helps because looking at other people's code is very helpful”
Lisa Sue Jones — Praises the Mission Pinball/homebrew community's collaborative and supportive culture.
design_innovation: The Greatest Showman demonstrates successful use of Mission Pinball Framework and FAST electronics for a complete homebrew build that achieved production-quality finish and won major homebrew competition.
high · Jeffrey states they completely rebuilt electronics and wiring using new platforms and achieved 'production floor' quality that won Best in Show out of 40 homebrews.
community_signal: Lisa Sue Jones's successful code development despite zero prior programming experience signals that Mission Pinball Framework is becoming more accessible to non-technical builders; demonstrates gender diversity growing in homebrew community.
high · Lisa Sue learned to code in 4 months from zero experience and states 'If I can do it, anybody can'; Marco comments positively on need for more gender representation in pinball.
product_launch: The Greatest Showman homebrew debuted at Expo competition and won Best in Show; machine is now being showcased and played by public audiences.
high · Jeffrey states 'We debuted this at Expo last year... out of the 40 homebrews that were here last year, we won best in the show.'
licensing_signal: The Greatest Showman (2017) film is being used as IP basis for homebrew pinball with music, clips, and thematic elements integrated; represents trend of filmmakers/IP holders tolerating high-quality fan-made pinball games.
medium · Game features 'all the music from the movie and movie clips from the movie' and is based entirely on movie themes; no licensing issues mentioned despite substantial IP usage.
positive(0.92)— Very positive throughout; enthusiastic discussion of the project, celebration of accomplishment (Best in Show), praise for the community, encouragement for others to participate in homebrew builds, and appreciation for diversity in the hobby.
youtube_auto_sub · $0.000
“typically pinball is really like a dude sport and stuff like that. And it really it really makes me happy to have um you're working on this game because I feel like we need more um representation from all genders”
Marco Pinball (host) — Commentary on gender representation in pinball and appreciation for Lisa Sue's involvement as a female builder/coder in the traditionally male-dominated hobby.
technology_signal: Mission Pinball Framework continues to enable homebrew development; FAST electronics platform used in conjunction demonstrates mature ecosystem for independent builders.
high · Jeffrey and Lisa Sue used FAST Forwards and Mission Pinball Framework for complete rebuild; Lisa Sue describes 'wonderful community' that 'share code with each other.'
design_philosophy: Jeffrey and Lisa Sue prioritize player accessibility and intuitive rule clarity; game displays on-screen progress toward objectives to help players understand goals immediately.
high · Lisa Sue states: 'We like games that you can walk up to and figure out how to play it immediately' and describes on-screen display showing progress: 'it tells you what you've done... it's very obvious what you can what you need to do.'
content_signal: Marco Pinball producing and hosting homebrew machine showcases; The Greatest Showman featured as major showcase content indicating strong interest in platform for homebrew coverage.
high · Full interview and gameplay demonstration at what appears to be Expo; dedicated video showcase titled 'Homebrew Showcase: The Greatest Showman Pinball.'
personnel_signal: Lisa Sue Jones represents new generation of homebrew builders entering the space; success story of non-technical person learning code and achieving Best in Show may encourage others.
high · Lisa Sue went from zero coding experience to co-creating competition-winning homebrew in ~4 months; Marco explicitly notes this as positive for diversity and representation.