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Pirates of the Caribbean Pinball - At World's End Wizard Mode Grinding

IE Pinball·video·49m 56s·held·Jul 29, 2020
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Analysis

claude-haiku-4-5-20251001 · $0.029

TL;DR

IE Pinball grinds Pirates of the Caribbean wizard mode with Norrington character, discussing strategy and code mechanics.

Summary

IE Pinball plays Pirates of the Caribbean pinball (Jersey Jack Pinball) focusing on grinding toward the "At World's End" wizard mode. The player uses the Norrington character for easier mode progression, manages multiball strategy to avoid locking out wizard mode access, and discusses scoring mechanics, character selection, and code features including beta elements. The video showcases deep gameplay knowledge, rule interactions, and the strategic decision-making required to maximize score before reaching the final wizard mode.

Key Claims

  • To reach the "At World's End" wizard mode, the player must complete all movie-themed modes first

    high confidence · IE Pinball states: 'To get to that one you have to finish- you have to play all of the modes. All of them. However many there are.'

  • Norrington character reduces shot values by at least half but provides easier chapter progression for reaching wizard modes

    high confidence · IE Pinball explains: 'Easier chapters, but then he's... it's a lot of lower scoring values for the very shots. But he'll pump you through all the modes.'

  • Playing all modes prematurely locks the player out of multiball opportunities

    high confidence · IE Pinball states: 'One of the keys here is not to play all the modes right away because if you do you will be locked out of the multiball if you're trying for them.'

  • Wizard mode shot values are calculated as base value multiplied by the score level achieved during play

    high confidence · IE Pinball explains: 'The four wizard modes, apart from At World's End, have like a base value, from what I could tell. And then it's basically the base value times score level, and that's the value of each shot in the wizard mode.'

  • IE Pinball best Pirates of the Caribbean score was 118 million, achieved with Barbossa character in Dead Man Tell No Tales wizard mode with a single 90 million point shot

    high confidence · IE Pinball states: 'my best score it's a hundred and eighteen million... my big score was with Barbossa and Deadman Tunnel Tales Wizard Mode I had a 90 million point shot it was just ridiculous'

  • The game is running beta code with character-switching features that may differ from final release

    high confidence · IE Pinball mentions: 'This is the beta code. So yeah... I think the values may have changed actually... Change character is part of the beta. That's one of the beta features here.'

  • Karina character with extended timer on Shot X multiplier enables higher scoring potential in wizard modes

    medium confidence · IE Pinball discusses switching to Karina: 'I could change to Davy Jones... No, I don't want to do it this time... I could change to Davy Jones and play Liar's Dice and risk all my characters... 45 second timer alone on the on the Shot X. On the 6X.'

Notable Quotes

  • “To get to that one you have to finish- you have to play all of the modes. All of them. However many there are. Crazy.”

    IE Pinball @ early — Establishes the core requirement for reaching the At World's End wizard mode

  • “Easier chapters, but then he's... it's a lot of lower scoring values for the very shots. But he'll pump you through all the modes.”

    IE Pinball @ mid-early — Explains the Norrington character trade-off: speed vs. scoring

  • “One of the keys here is not to play all the modes right away because if you do you will be locked out of the multiball if you're trying for them.”

    IE Pinball @ mid — Core strategy insight about mode sequencing and multiball access

  • “my big score was with Barbossa and Deadman Tunnel Tales Wizard Mode I had a 90 million point shot it was just ridiculous”

    IE Pinball @ mid-late — Personal achievement milestone demonstrating scoring potential

  • “The four wizard modes, apart from At World's End, have like a base value, from what I could tell. And then it's basically the base value times score level, and that's the value of each shot in the wizard mode.”

    IE Pinball @ late — Technical explanation of wizard mode scoring mechanics

  • “I could change to Davy Jones and play Liar's Dice and risk all my characters. No, I don't want to do it this time.”

    IE Pinball @ mid — References Davy Jones character mode interaction with Liar's Dice and character loss mechanic

  • “This is the beta code. So yeah... I think the values may have changed actually... Change character is part of the beta. That's one of the beta features here.”

    IE Pinball @ mid — Indicates the game is running pre-release code with evolving features

  • “If you get the After the ball releases, if you get the orbit The inner loop... It did resurrect, wow That was probably right on the edge of the grace period”

Entities

IE PinballpersonPirates of the Caribbean PinballgameJersey Jack PinballcompanyNorringtonproductAt World's EndproductBarbossaproductKarinaproductDavy Jonesproduct

Signals

  • ?

    gameplay_signal: Player demonstrates sophisticated understanding of mode sequencing to avoid locking out multiball while maximizing wizard mode progression; balances immediate scoring vs. long-term mode access

    high · IE Pinball deliberately avoids playing final modes to preserve multiball access and strategically chooses when to enter wizard mode based on multiplier readiness

  • ?

    gameplay_signal: Character choice significantly impacts both scoring potential and progression speed; Norrington used for speed/wizard mode access, other characters for high-risk/high-reward scoring

    high · Multiple character discussions showing trade-offs: Norrington for easy mode flow, Barbossa for high wizard mode scores, Karina for timer extension, Davy Jones for risky Liar's Dice

  • ?

    gameplay_signal: Wizard mode scoring calculated as base value × score level multiplier; At World's End wizard mode has unique mechanics different from other four wizard modes

    high · IE Pinball explicitly explains: 'base value times score level, and that's the value of each shot in the wizard mode.' Notes At World's End as exception with 'funny business going on'

  • ?

    product_concern: Game running beta code with potential imbalances and bugs; character change counter unclear, Escape the Locker mode shows incorrect 10 million exit count

    high · IE Pinball states 'This is the beta code' multiple times; observes Escape the Locker bug: 'I've exited out 10 million times.' Notes changing values between beta iterations

  • ?

    gameplay_signal: Player strategically manages multiball entry to extend gameplay and preserve mode availability; avoids multiball collects when optimal modes still available

Transcript

youtube_groq_whisper · $0.147

0:00
To get to that one you have to finish- you have to play all of the modes. All of them. However many there are.
0:17
Crazy. This game is... like, so... This game is playing different today, I don't know what to say. This sucks. This is me off. Oh that's not going to make it. Good gold loop spoiled by one bad loop. Stop restarting, stop restarting. restarting stop restarting
1:07
pro? nope not pro That was one weird rebound into the map hole. Alright. Let's get something going here and then we'll pull up the thing.
1:41
And my gods are angry. I haven't calibrated yet. We have to be thematic with this, right? It would be rum.
2:03
No. No rum. Oh, this is a huge mode for Pearl. Huge. Pearl modes aren't normally this big. I really should write all of them down just to know what all the various modes are. When the final wizard mode is in the game, this is the character to use to get there. Because you can just plow through those. Oh, it's the passing. All right. Perfect timing to have the multiple. And I'm going to drain out. I said that on deck. I remember the two shots up top, which are easy to miss. Oh, no. I've got lots of time here, so I can actually work on shooting the ship. Just two Adama? Yeah, just two Adama. Nine pieces of whatever we happen to have in our pockets at the time. Oh, yes, that sounds very pirate-y.
  • Hitting the orbit after ball release can trigger a resurrection mechanic with a grace period window

    medium confidence · IE Pinball observes: 'If you get the After the ball releases, if you get the orbit The inner loop... It did resurrect, wow That was probably right on the edge of the grace period'

  • The pirate target must be hit 20 times to light the character change feature

    medium confidence · IE Pinball states: 'all I have to do to change my character is hit the pirate target 20 times... 20 to light... To light change character.'

  • At World's End wizard mode has different scoring mechanics than other wizard modes, with 'funny business going on'

    medium confidence · IE Pinball notes: 'At World's End is different. There's some funny business going on.'

  • IE Pinball @ mid — Discovers or confirms ball save resurrection mechanic

  • “You have to splice wires. You have to cut the wires for the lights. It's not fun.”

    IE Pinball @ late — Commentary on Star World Gen mode layout difficulty and mod/setup challenges

  • “I always forget. Man, that kills me when I forget to do that. on a good game like this.”

    IE Pinball @ late — Meta-commentary about forgetting to record locally during high-value gameplay

  • Pearl
    product
    Dead Man Tell No Talesproduct
    Liar's Diceproduct
    Break the Curseproduct
    Star World Genproduct
    Escape the Lockerproduct

    high · IE Pinball repeatedly references multiball timing: 'One of the keys here is not to play all the modes right away because if you do you will be locked out of the multiball'

  • ?

    gameplay_signal: Game mechanics allow stacking of 6x Shot multiplier with 6x Super X for potential 36x shots; player prioritizes lighting these multipliers before wizard mode

    high · IE Pinball pursues 6x Shot X and 6x Super X stacking: 'If I hit the 6x it's a 36x shot.' Plans to preserve 6x multiplier for final wizard mode shots

  • ?

    gameplay_signal: Star World Gen mode features alternating left/right shot patterns; requires wire splicing and light modifications; described as visually impressive but operationally cumbersome

    medium · IE Pinball notes: 'I really like how it looks. It's a pain to do, though. You have to splice wires. You have to cut the wires for the lights. It's not fun.'

  • ?

    content_signal: Content creator uses live gameplay to explore and document game rules, strategy, and mechanics; teaches audience through play-by-play decision making

    high · IE Pinball continuously explains decisions: character selection reasoning, mode sequencing logic, multiplier timing, and wizard mode approach

  • ?

    gameplay_signal: Player demonstrates advanced shot consistency and cradle control, though noting occasional inconsistency with specific shots (right orbit, pirate target); struggles with cradle separation from left flipper

    high · IE Pinball misses difficult shots repeatedly but makes complex sequences; notes 'my cradle separation from the left is not very good today' and 'I'm just off of my pirate letters game'

  • ?

    gameplay_signal: Game includes grace period-based ball resurrection triggered by orbit hits after ball release; timing-dependent mechanic with narrow activation window

    medium · IE Pinball observes unexpected ball resurrection: 'It did resurrect, wow That was probably right on the edge of the grace period'

  • ?

    design_philosophy: Game design uses character selection to create trade-off balance between progression speed and scoring potential; enables multiple viable strategies for different player goals

    high · Norrington enables fast mode completion with reduced scoring; other characters offer higher scoring but slower mode progression; Davy Jones introduces risk-reward via Liar's Dice

  • ?

    product_concern: Counter for pirate target hits unclear during gameplay; player cannot track progress toward 20-hit threshold for character change

    medium · IE Pinball states: 'I wish I had a counter for how many... You know, it's 20 to light... To light change character. but you can't tell how many you have. Again, it's only the beta.'

  • 3:45
    Miss the target. Yeah, this is Norrington. He is good. Oh, you know what? I forgot to change the... Here, let me change my character a little thing on the screen, because I forgot about that. Totally based on that today.
    3:59
    Norrington, Norrington, Norrington. James Norrington. Easier chapters, but then he's... it's a lot of lower scoring values for the very shots.
    4:12
    But he'll pump you through all the modes. So if you want to get to wizard modes, it's an easy way. A lot of people like to use Theodomus so you focus on the one, but you don't have to do that. You can just shoot the single shot for the chapter for the movie, and then shoot the chapter start. Like right now, if I hit chapter start there, there was only one chapter lit, I know I'd be getting an Admiralty.
    4:33
    Let's see if I can get the pattern here. I'm having trouble stopping the ball. Was that Adaball or was that... I don't think that was Adaball, was it?
    5:11
    Green looks too... It's the bonus, yeah. Spilled the wrong pirate land there. Come on, boss. Let's go.
    5:21
    All right. Oh no. Go over. Okay. Do I have anything close to being lit? I've got a lock lit there.
    5:45
    Let's keep going. Slow down this time. I'm down two balls. What's up Black Atlas? Welcome! That's okay. That's not... Oh, my lane technique is poor.
    6:23
    Could have had a lip there. I missed that. We're in trouble here. Okay. Alright, there's another. Adaball's lit. I should probably take it.
    6:47
    On the pirate target. There we go. Ball added. Going up top. Welcome aboard. Wow. Light liar's dice. Back to super X. Light super X.
    7:08
    Oh, gold. I think that one would have actually saved. It would have. Alright, so now ideal is to bring in another multiball for an add-a-ball here. What am I close to? Nothing. Nothing! Never mind. That gets a Tortuga maybe. Oh, this is a chapter. Gotta play him now. I'm going to make sure I get every character that I possibly can. Oh, boy.
    8:03
    All right. Does that wheel left? Okay. Oh, that was rude. All right. So that was a pretty decent multiball here.
    8:13
    Let's see. How many did I get? Five? Six. Okay. I'm at 105 right now. I want to give that at least 500 if I can.
    8:26
    One of the keys here is not to play all the modes right away because if you do you will be locked out of the multiball if you're trying for them.
    8:40
    So it's good to pull in other multiballs and other modes If you think you're gonna play long enough to do it. Check out the pearl.
    9:13
    Two under the pearl. All right. Super X lit up there. I don't want to lose that. I don't want to spell my pilot before I get that.
    9:52
    So there. Super X is lit. Okay. Thanks, Jay. That's it. Alright, 9400 points a shot but they're reduced because I'm Norrington. So they're reduced by at least half. only two characters to get if I hit the helper shots it's even it's a quarter value oh geez go to the chat Oh all right there's that chapter aim for extra ball when lit or wait until one random ball hits the target yeah that's kind of my strategy lately I have such a hard time hitting that that shot
    11:10
    come on plunder I need to advance all these shots to get to Abraldon again I need two devil's triangle one one maelstrom and I think that's it I'd like to pull in this multi-ball because I knew I was really close to that.
    11:46
    No, that's going over. The eye lane. All right. Finally, save point. Okay. Alright, a little safety net here.
    12:10
    Super X Nine pieces of whatever we happen to have in our pockets at the time. Oh, yes, that sounds very
    12:22
    What I get what mode okay That the good mode for me right now sure Lot of characters So I'm taking characters over the super jackpots right now because there's only one opportunity to get characters. Whereas I can always play into the multiple if I still have modes available.
    12:54
    Who do I have left here? Oh, just Marty. Wow. And I've lost everything but... Alright. That's a massive chapter. 12 characters.
    13:10
    Mystery! Alright, we'll get the addable lift here. Um, I'm close to a Deadman Tell No Tales, let me do that. And that's not gonna do it, is it? I'm not gonna go for that super jackpot. I will take this shot. Uh, maybe not. Maybe I will. No, I won't. No, no, no.
    13:45
    Give me a little bit of time here. Oh. So that's the cheap way to get the On Strange and Tied super if you didn't know it. If you shoot the...
    13:59
    Oh, come on. No, I'm not going to get this back Nope, it's not going to resurrect Damn, I think that was just a little bit too late If you get the After the ball releases, if you get the orbit The inner loop Oh, it did resurrect, wow That was probably right on the edge of the grace period Um Yeah, so that super you can get Just by hitting the loop instead of having to bash the ball Off of the up post I got out of all here or something.
    14:49
    And thanks to that, it's gone from the wheel. Okay. Back to super. What? What ball? What are you doing there? Mystery level four.
    15:18
    Super jackpot. World, world, world, world, world. Jackpot! Yeah! Oh, super jackpot! Jackpot! Hey! Still have to do that. What am I, 47 gold? I just need to...
    15:50
    One loop and the gold. Oh, Dead Man's Chest is lit. Okay, let me do that. Stop bringing more balls in here. Come on, come on down.
    16:06
    There we go. Okay. Up there. Alright. Add gold, add gold, add gold, add gold. Yay, I have more ball saves there now.
    16:25
    Good move. That would have been the next ball collect if it was lit. If I had hit the pirate target. Because that's... Damn. Okay.
    16:50
    Okay. Keep going. If I hit that pirate target. And I missed it. And I missed it again. There it is. Okay.
    17:02
    At least now if I accidentally hit the extra ball, I'll get it. Trying to get control now. Damn. Come on. Stop it. Stop. Balls. Stop. There we go. Jeez. Okay, I no longer want the odd gold because I've got enough gold. All right. Super.
    17:41
    Super jackpot. Will shot. Oh, super jackpot. Oh, jackpot. First cannonball is lit. Cannonball. A cannonball.
    18:12
    Oh, my first extra ball. Yeah, yeah, I see it. I don't... It'll come at some point. I care about all these supers more than that.
    18:28
    I want to get my super x before I knock that off on accident. There we go okay because I want to advance that I'm only at 4x at the moment on that. I'll make sure I get the 6x before I start the wizard mode if I get there. Oh come on.
    18:47
    Okay time to take Tortuga. Mystery level four super x. There's a potential very large super jackpot if I get the shot-ex stacked here. Did I get the target? No I didn't. Oh damn, that was just bad on my part.
    19:29
    Add a ball, add a ball, let's go for add a ball. Oh, come on. There we go. Alright, add a ball is lit. Okay. All right. Back to this.
    20:23
    Oh, boo, boo, boo, boo, boo, boo, boo. That was bad. Yeah, see, I only have one chapter left in Apples End, so I do not want to play that right now. I want to try and get as many supers as I can here. And that's it.
    20:39
    Oh, I saved it somehow. I'm missing Curse of the Black Whirl, aren't I? The gold targets have another add a ball going to hit them. One more just L left. So if I go back up there, I'll go for that again. Are frenzy would be lit if I did this? What else do I have here? I don't think I have... Oh, I do have super x. I need super x. Man, my cradle separation from the left is not very good today. Welcome, how are you doing?
    21:50
    We are grinding out at world end. Super Jackpot. Let me get the Super X. Nailed it. Super Edge. I got my animal. Oh.
    22:22
    This is not the configuration you want for this super. Break the bottles to light the super. Rather have it on the other side. There we go. All right.
    22:32
    Dang it. Missed it. Okay. Oh, boo. Shoot the Tortuga hole for a Super Jackal. That's trouble. Super jackpot!
    23:21
    Super jackpot! Oh boy. Almost lost it. Almost. I don't know why some rocket out of there and others go so slow don't understand it what did I have here again higher size super x yeah I'm not going for that extra ball and maybe if I get a map reward that awards it. I won't actually shoot for it right now. Oh wait.
    24:04
    Oh Jackpot! If I want to be greedy I have Super X ready to go. Yeah I'll be greedy. Why not? Super X is lit. Okay so I've got 6x Super X and 6x Shot X. If I hit the 6x it's a 36x shot a light. 51 if I get the super 51 times 36 good amount right And I missed it Okay I can still get it There it is And it took it away because the spinner, because I hit the spinner so it took my massive shot multiplier. Damn.
    24:43
    And there's that horrible cradle separation again. Sorry, chapter no. Don't be at world's end. Okay, good.
    24:55
    I just did R frenzy up on the target which I don't really care about right now. ticket. Gives me something else to... another award so I can switch my thing back to super-axe.
    25:39
    And that's it. Alright how many supers did I get? 25! Alright what's my score level at without the final one done? 780! Oh close! I was hoping for a thousand almost. Okay, well I get the chapter starts roulette here. Award lit ball. Oh, change lit character. Do I have a... is there a reason for me to change here? I could change to Davy Jones. I could change to Davy Jones and play Liar's Dice and risk all my characters. No, I don't want to do it this time. No, no, no.
    26:31
    No, I'll stay with Norrington. I don't want to risk everything away. Look at those. Only two of the modes are in at 10,000. I should have switched from Norrington because the chapters are going to be worth so many points. I didn't realize I had most of them almost to 10,000. Three of them at 10,000. That's crazy.
    27:01
    Would you consider timers extended for a wizard mode? I honestly don't know if Karina does that. If the wizard mode timer is going to extend it. If that's... Yet again, I should have done that.
    27:22
    Well, all I have to do to change my character is hit the pirate target 20 times. Maybe I should. Karina actually sounds like a really good idea. Now that you mention that.
    27:43
    I could get into another multiple right now, that would be safer of course. Hello Leora, how you doing? Welcome!
    28:03
    I should go for Pearl. Come on hit the target, hit the target, there we go. Uh oh, that's gone. Still can get back up there.
    28:27
    I think Karina is actually a really good idea, I should have done that, should have switched over. Yeah, 45 second timer alone on the Shot X. On the 6X. Play Build X, Super X, whatever.
    28:55
    That right, the right. Oh, come on, man. You don't want me going up there, huh? Go to that one. There we go. Okay.
    29:06
    Okay, so I can do the Pearl and then start hitting the Pirate Target during this. and then I can actually work towards relighting in the apples in if I want to go that way too
    29:18
    all right hey pendril Oh, I forgot the cancel. Bye, one ball. That was fast. Get that ball out of the way.
    29:43
    One fly. Okay. Let me get the add-a-ball set up here. There we go. Meh. Meh. Lock a ball here. That mystery is worth 375?
    30:46
    This is the beta code. So yeah. I mean this character doesn't have anything new but at least I don't think so I think the values may have changed actually, I'm thinking about it. It's not one of the major changes
    31:08
    my best score it's a hundred and eighteen million I'm trying to the right orbit to get that last combo I need to light on Stranger I'm not shooting that way right now.
    31:40
    I'm not making that right orbit, am I? Okay, I'll give him my add a ball here. I'd like to have the collective first. Oh good, I don't have the mode I want. Temptation.
    32:04
    Bonus X. Gold. Shoot the chest for luck of all. Gold. Chapter complete. Oh, gold. Man. It's trying, it's trying to kill me. Want to add a ball for something? Or a Deadman? Okay. Alright, I'll take it.
    32:44
    Coming back. That's not good. All right, that lights on Stranger Tides. So what does the score level equate to in Wizard Mode? It's higher points per shot. Yeah, so basically what I was doing is I was trying to The four wizard modes, apart from Atworld Den, have like a base value, from what I could tell. And then it's basically the base value times score level, and that's the value of each shot in the wizard mode. Atworld Den is different.
    33:46
    There's some funny business going on. my big score was with Barbossa and Deadman Tunnel Tales Wizard Mode I had a 90 million point shot it was just ridiculous
    34:18
    Alright, that's that one. I have another chance to get some super jackpots, I think, for Atworld's in here. I'm just a couple shots away from starting that.
    34:41
    Maybe I can get over a thousand. Yep, that's lit now. No, too many balls to play to collect gold. Uh oh, okay, so this mode's a at world's end. I'm in the end game now.
    35:23
    Alright, so I really want to collect these characters. And I'd actually really like to start that Ultra Ball also.
    35:39
    Damn. I have to get this before it ends or it's going to start my wizard mode. Oh, good. I didn't want to start my wizard mode yet.
    35:58
    Okay. All right, let me get those characters. Then start working on the target to get my character changed. Yeah, I think Vuvuv is right about changing the character. It's over to Karina. I have another 36x possibility lit here if I can do it.
    36:46
    I got it somewhere Hold on Alright. Okay, where am I here? Was that an addable green or was that just on the screen?
    37:30
    Damn it. I didn't hit local recording. Suck. I always forget. Man, that kills me when I forget to do that. on a good game like this. Uh oh, what did I cheat into? Oh no no no no no no. I can get this. We got one more. Yes, one more super. 339 there for that. Alright, so now I don't want to start this wizard mode right now. I want my... Don't keep control. Come on. I want my 6x ready to go when I start this. So I don't want this right now. I know the EB is still sitting there. I don't care about it. So I want to light this before I start that. And really, I'd like to be one away from a shot x2 so I can get a single 30 6x shot.
    38:36
    I can't back end that now. Nope. Nope. Okay. Took two shots at it. That'll be it. Oh wait, but I want to change my character. Oh yeah, I am... Little spacey right now.
    38:53
    To change my character, I don't know if I've hit pirate target enough. I should do Tortuga because I'm at 83 gold. That shouldn't be too difficult to get to.
    39:04
    17 more gold. Three loops. Three loops and then the gold target should do it. I'll let this fall down.
    39:24
    One. Two. Three. This should do it. Now I actually have to hit it. I still need to light the map too. And then one of the keys will be not actually hitting the map during my multi-ball.
    39:50
    Hello DJJC, greetings from New York! Alright, so right now I want to focus on hitting pirate targets. Try and make sure that I have my change character list, which is part of the beta. That's one of the beta features here. I don't care if I go down two. I do, but I don't.
    40:31
    Alright, now I have to light my map. See if I'm there yet or not. Nope, that's dead. And now I have to restart my Super X when I finally do do this.
    40:45
    So I can't play the wizard mode yet. map map is the current objective which means I won't hit it because I can't hit the map hold when I want to hit the map hold it's amazing
    41:22
    You're good. Apple. Nope, nope, nope, nope, nope, nope. All right. So if I get the ball three and I haven't started it, I will just start it.
    41:52
    Damn map hole. There we go. Okay, change character. I probably didn't hit enough. Nope, I haven't hit enough yet.
    42:16
    So this is where it's dicey at this point. Do I go for it or do I not? I still need my lanes here. I need one more set of pirate lanes.
    42:34
    No, I think it's better just to play it. I have to collect that one that's up there before I get the 6x ready. Come on, make it. Okay.
    42:48
    That's trouble. Okay, I have it. Well, this will stop me from actually starting this. Might light another one, or kill me.
    43:00
    Oh, gosh. That's bad. That was a series of unfortunate events. That was extremely lucky right there.
    43:19
    I'm close to the Fountain of Youth. I could play through that again. I wish I had a counter for how many... You know, it's 20 to light... To light change character. but you can't tell how many you have. Again, it's only the beta.
    43:56
    I'm actually not going to get the pirate lane right now so I don't accidentally hit it. I should probably just take the mode.
    44:09
    I was hoping I would be able to save that, but I didn't. But I didn't. But now I do want to light the pirate.
    44:18
    Especially now. Well, no, I still got two balls. Two balls. It's tricky right now. This is, uh... Alright.
    44:40
    We're way on that pirate target right now. So let's say I've got three right now, just because I have no idea how many times I hit that since I said I needed 20 hits. Four. That's not it.
    45:18
    That's a dead ball. Alright, I'm not going to be so greedy. I'm just going to take this. So what is my value now? I am at 980 for the score level.
    45:40
    Super Exorcist's target is ready. Star World Gen is alternating shots between the playfield. Left side, right side, left side, right side.
    45:48
    Use the order back black pop bumper pots. I really like how it looks. It's a pain to do, though. You have to splice wires. You have to cut the wires for the lights. It's not fun.
    46:00
    I think I'm going to light that and just risk taking the shots at 4X. I've been missing that a lot. Let me just start it. Hit the pirate target. Now, I don't want it until the last couple shots. That's when the highest values are in this. There's nine shots total. At world's end, wizard mode.
    46:25
    Start, hurry up. That's not what I wanted to do. What did I get? 3x? Boom. Because you can see the values on here and how big they are. Imagine what they were if they were 6x'd.
    47:08
    Damn it, I had the hurry up not the... wow, I'm just off of my pirate letters game. Totally honest. Now my multiplier is gone and this isn't going to be worth nearly as much as I wanted it to be. That's dead. Oh my gosh, what was that?
    47:48
    Oh, that was a fail. Ah, with a 6x, that would have been so much better. So if I had 136x shot, that's all I was trying for there.
    48:01
    That was disappointing. All right, what else am I close to? Dead Man's Chest. I don't have very many Super Jackpots because that's not what I was focusing on.
    48:18
    Ha! Oh, whatever. Oh, I made the... Escape the Locker... What? I have... That's a bug. because that's the number of times you exit out of here.
    48:37
    I've exited out 10 million times. I'm gonna put my hat up for the picture, I'm curious. Curious what it does if it gives me the end.
    48:56
    Game over. 10 million, escape the lockers.