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Rick and Morty Pinball Gameplay - All modes to date / 100 million

IE Pinball·video·24m 45s·analyzed·Aug 13, 2020
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Analysis

claude-haiku-4-5-20251001 · $0.020

TL;DR

Rick and Morty pinball gameplay with 100M+ score and code update breakdown

Summary

IE Pinball gameplay video showcasing Rick and Morty pinball by Spooky Pinball, featuring extended play through multiple modes and reaching over 100 million points. The creator provides detailed commentary on game mechanics, rule depth, recent code updates, and hardware quirks including a magnet/flipper interaction issue.

Key Claims

  • There are only eight modes in Rick and Morty pinball currently

    high confidence · IE Pinball host, during gameplay commentary discussing stamp card multipliers

  • Rick Potion #9 will be the first dedicated Wizard Mode, unlocked via 10th adventure stamp card

    high confidence · IE Pinball host, referencing Spooky's announced software plan

  • The magnet and right flipper cannot operate simultaneously due to a hardware/fuse issue

    high confidence · IE Pinball host, personal observation of game behavior and stated hardware constraint

  • Default card stamps now start at 4 adventures, but the host changed it to 2 because higher settings reduce green stamp frequency

    high confidence · IE Pinball host, reading changelog and explaining personal settings adjustment

  • Blood Dome mode is not desirable during multiball due to left flipper restrictions

    high confidence · IE Pinball host, expressed during gameplay of that mode

Notable Quotes

  • “I hate this dimension, I hate it. Chimp flip, chimp flip... everything, every flipper goes. You know how hard it is to save a ball whenever flipper goes?”

    [name withheld pending review] @ ~mid-gameplay — Expresses frustration with the 'Chimp Flip' dimension mode mechanic that forces simultaneous flipper activation, indicating difficult/undesirable gameplay

  • “If you're holding a ball on the right flipper, you're cradling, you cannot use the magnet. Anytime that right flipper is enabled or engaged, the magnet will not work. It says it's a fuse issue.”

    [name withheld pending review] @ ~end of gameplay — Identifies a hardware constraint limiting magnet functionality during flipper use; frames it as design limitation rather than code issue

  • “Right now, Gabe Chaz, there is no Wizard Mode in the game, because all the modes are still available at any time.”

    [name withheld pending review] @ ~late gameplay — Clarifies game design philosophy: no traditional wizard mode lock; instead future 10th adventure stamps will unlock dedicated endgame content

  • “Never thought I'd see it. The punch card is full.”

    [name withheld pending review] @ ~mid-late gameplay — Expresses achievement of filling all 9 green stamp card positions, unlocking 8X multiplier for remaining adventure

  • “You notice the song even keeps going when you have the ball stuck. I can wait. I can wait this out.”

    [name withheld pending review] @ ~mid-gameplay — Observes game behavior allowing ball locks during modes, demonstrating strategic depth in rule design

Entities

Rick and MortygameSpooky PinballcompanyIE PinballpersonBlood DomeproductPickle RickproductMeeseeks Maniaproduct[name withheld pending review]productMega SeedsproductRickallproduct

Signals

  • ?

    gameplay_signal: Game features 8 adventure modes with stamp card multiplier system allowing up to 9X multipliers; mechanics include mode stacking, ball locks during adventures, and conditional scoring based on mode completion history

    high · Host navigates complex stamp card system, discusses conditional rewards based on adventure history, demonstrates ball lock mechanics during modes

  • ?

    gameplay_signal: Certain modes (Blood Dome, Chimp Flip dimension) present significant difficulty spikes; players express frustration with involuntary flipper mechanics and timing-sensitive shots

    high · Host repeatedly expresses frustration with Chimp Flip dimension; notes Blood Dome is undesirable during multiball; struggles with specific shot sequences

  • ?

    product_concern: Magnet functionality disabled when right flipper engaged, attributed to fuse/hardware limitation rather than software issue; prevents simultaneous magnet and flipper usage during cradle situations

    high · Host explicitly states: 'If you're holding a ball on the right flipper, you're cradling, you cannot use the magnet. It says it's a fuse issue.'

  • ?

    code_update: Recent update added timer display for upper playfield, new Roy narration with death options, color-coded stamp card lights, fixed multiball jackpot text display on tilt, removed grenade kill clip from Purge mode, adjusted Pickle Rick audio levels, and improved logic for conditional stamp awards

    high · Host reads detailed changelog covering multiple fixes and feature additions; discusses color differentiation for perfect green card status

  • ?

Transcript

youtube_groq_whisper · $0.074

0:00
That's devastating too. More devastating than any of this. Alright. We'll try it one more time. It's not even four, I can go a little bit longer.
0:30
Alright, maybe we should focus more on Mega Seeds this time. Oh good, the TNA dimension earlier. We don't have to worry about that during a high scoring mode.
0:47
Let me get some Mega Seeds here. Hot damn, Morty! Get those mega seeds! Okay. Roy! The shots you make decide Roy's fate.
1:13
Roy was a difficult child. Often frowning around the class. See, when the game does that, and that combo, it's beautiful. I don't mind this dimension. Roy decided to channel his attention seeking into participating in student theater by joining the drop draw.
1:30
Roy. Roy continued his steadfast academic career by studying business at an Ivy League college. Oh, no. There's that rattle again up there.

design_philosophy: Game eschews traditional wizard mode in favor of stamp-card-based adventure system where all 8 modes remain available throughout play; future 10th adventure content will provide dedicated endgame sequences (Rick Potion #9 announced)

high · Host clarifies: 'There is no Wizard Mode in the game, because all the modes are still available at any time. The first... dedicated... Wizard Mode, if you want to call it, is going to be Rick Potion number nine'

  • ?

    gameplay_signal: Host observes that identical shots produce wildly different point values (e.g., same shot worth 2.9M then 5.4M); expresses confusion about scoring calculation methodology

    medium · Host repeatedly questions shot values: 'Why was that worth so much more?' and 'I don't understand the scoring on this one. I still don't.'

  • ?

    gameplay_signal: Players can strategically lock balls during adventures to preserve modes for higher multiplier conditions; timing of mode starts relative to stamp card progression affects final scoring potential

    high · Host demonstrates ball locking strategy to align adventure completion with 8X multiplier; discusses saving Meeseeks for later multiball triggering

  • ?

    product_strategy: Spooky Pinball continues releasing meaningful updates with bug fixes, new narration, and gameplay refinements; indicates ongoing post-launch support and iteration

    medium · Changelog shows recent updates; host references multiple historical changes to default settings suggesting iterative balance adjustments

  • ?

    gameplay_signal: Some adventure modes (particularly Blood Dome and Chimp Flip dimension) appear to have punishing mechanics that create negative player experience; difficulty spikes may discourage engagement

    medium · Host expresses strong frustration with involuntary flipper control in Chimp Flip; notes avoiding Blood Dome during multiball due to left flipper restrictions

  • 1:46
    The narrator got very bored. Roy failed to do anything useful. What? There's something behind this. Roy decided to take an entry-level job. Let's see something about narrator. I couldn't hear it. It was really low here.
    1:58
    Curious about that. Alright, that's Roy done. Wait for it so I can light my adventure. It's a late night. Oh, yeah. Feeling better, game time?
    2:17
    I'm having some more of the peanut butter whiskey. I took a picture of it. Something fantastic. Captain Drano, welcome. Thanks for the follow.
    2:35
    All right, purge. Five purge shots, then summer, then get the scoop after the timer stops. For the green stamp.
    2:45
    Game's all about green stamps now, isn't it? Well, that's all I care about lately. Ah, damn. I gotta wait now for it to go under the... I believe in you, little Morty. We're all in this together.
    3:00
    Wait for the left target again. Wait, wait, wait. Here we go. Boom. All right, wait again. That was three.
    3:15
    Grab your phone. Hi, all of a rock up. Four. Don't drain me. Five. That should light summer. That should light my portal.
    3:24
    Hit summer. I need to hit summer. I hit Jerry. I'm not summer. That's fine. Jerry was uh... don't drain me there. There's summer! Okay now I just need to make sure that I don't get purged before my timer starts stops on uh...
    3:39
    On the scoop. I'll hit this one that'll guarantee it. Oh boy don't drain now! That was lucky! Nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, nope, not right now. Not now. Not after that luck. Yeah, mystery is lit! Just gotta get in the scoop before I get purged. Get in the scoop. Scoop! Got it. Alright. Now give me my, uh, my green stamp. Morty. Time to purge. I'm on the big screen. Alright.
    4:25
    I don't want to play multiple. I want to get my mega seeds right now, though. I want more mega seeds. I'm at nine. Let's get more. Get my extra ball too. Oh, no.
    4:37
    Yeah, give me one more. On the right. On the left. Alright. I'm holding off now. Because I want to light my next adventure before I start the multiple.
    4:50
    I hate cradling out and timing out modes, but to get the green stance, it's worth it. Hit something useful, motherfucker. I'm actually a little impressed on your four adventure feet here, Moran. One, two, ball. It's a ball. Portal into Pickle Rick. Perfect for multi-ball. Turn myself into a pickle, Morty. I'm Pickle Rick.
    5:20
    Take a rake, I gotta hit the pop bumper and sling, get the scoop, then shoot the shots, get the scoop, then shoot more shots, and get the scoop again. Take advantage of these multi balls, get them all over your face. So, let the ball hit the pop bumper and the... Hit the pop bumper. Yes, I actually hit it on purpose. Uh, the other thing I really should work on, which I... Come on, man, put him! No, I missed that, that add a ball that I always forget about. Alright, one more shot to the add ball and I'm gonna lose the add ball. Yep, add ball's gone. Alright, I'll get to the second phase. I've used one Meseeks, which means I need two more.
    6:03
    If I want Meseeks Mania. Shoot for the targets I Mr Meeseeks look at me Alright Star Adventure is lit I think that gets me my stamp I think that gets me my green stamp Right there. I think. I'm Lorino! Pickle Rick! Pickle Rick, yeah I know. Yeah, I know.
    6:36
    You're the best, Morty! You can do this! We have to get back home so I can charge my port. No, I want my mega seeds. Don't go back home.
    6:48
    I could time this out. Meeseeks for Mania, too. So let me hit one. Don't hit another. I don't want to hit another, though. I'd rather save that for the next one. Four, three. Oh, but the Meeseeks is on the right ramp. I should have shot that one. There's no way I can start another or light another mode before I start me seeks
    7:10
    All right Orbit I can see I'm gonna start P6 here. P6! I'd love to start that adventure that was briefly lit at the scoop but...
    7:49
    Legacy! Legacy! Let me try for my add-a-ball here. That wasn't it. Alright, Jerry shot's going to be lit for special shot here. Come on, clean Jerry.
    8:20
    There's Jerry bonus. Whatever that was. I didn't see it. Alright, adventure. Adventure is out there!
    8:31
    Let's try to get it turned on. P! That entire river is made of P! Two! I am legit scared of pirates Morty.
    8:45
    Three! Arrrrrrrrrr! Ah. Here it goes, it's dying. Yep. Oh! That's luck. That's a save that I never intend on getting, but it's it.
    9:09
    T! Uh-oh. Uh-oh. No! There we go! There's my stand. Might have been on the last one. I think it's just Pirate. I think Eric put them all on a tilt farm. If you're curious,
    9:30
    if you get a seed or not, I mean a green stamp or not, he puts the qualifications on a tilt farm. That'll be six and ball one. That's good. That's a good run.
    9:47
    Sixteen mega seeds. Alright. You heard this pirate's made just for me. Is that true? I'd like to think it's true.
    10:06
    Hey, extra ball robot, do the thing. I should wear the pirate hat during the pirate mode. I should do.
    10:15
    Oh, why'd you do that, game? Did me wrong. You can do it, Morty. Two rounds. Portal. Why aren't you making it around the loop now? Huh?
    10:34
    What did I do to you? Oh, no. There we go. Okay. What am I getting? A blood dome? We're really dearly. All right.
    10:50
    Gary, what the? Oh. Two shots. ramp all right oh no i'm in the i'm the chimp flip dimension i hate this dimension i hate it chimp flip chimp chimp chimp chimp everything every flipper goes you know how hard it is to save a ball whenever flipper goes the chumbles are agitated come on give me no game morty wait oh my gosh i hate it this is just evil I don't even know if I can finish this now One shot Two I need the ramp now I need it now Maybe on the left Yeah On the left I said Oh thank you Oh I got out of the ninja No Did I get it? I got it!
    11:55
    Don't drain me now. Don't you dare. Don't do it. Ah, alright. Seven green! Seven green. Almost there.
    12:13
    No, no, no, no. Bad shot, bad shot, bad shot. shoot for the yeah i call it the chimp flip chimp flip Boy I can talk right now but yeah Oh my gosh what was that That okay I got two balls to do two adventures I okay I okay We're getting another dimension here.
    12:42
    Yes. Some more of the... Some more of those mega seeds. Blood Dome. Uh-oh. That's not how you play Blood Dome.
    12:55
    That's how you play Blood Dome. One. That was one. 2, 3, 4, 5, no, use the flip, use the flip, use the flip.
    13:30
    How many do I have? 15. 15 flips left. Six. Damn it. By the way, this mode is not the... Mode you don't want in Multiball. Damn.
    13:58
    What's a chimp flip? It's hitting the... You know, it's when someone does this all day long. So one of the dimensions in this, either button hits all the flippers at the same time.
    14:12
    Almost the full green card. Almost. Let's see if I can actually... ...not screw this up and get to the, uh... ...final mode with at least, uh... ...I think I have seven right now? But that's... that's still damn good.
    14:32
    One ramp left! Alright. I could get eight green stamps. I could. Thrifty. Okay, thrifty if I... Looks like Tully screwed us up. Pretty much.
    15:18
    You can notice the timer does not stop. Taking the safer shot there. That's the dangerous one right there. There's one right there.
    15:32
    Target shot. All right. Lock the ball. I should have scripty done no matter what. Because you notice the song even keeps going when you have the ball stuck.
    15:42
    I can wait. I can wait this out. I'll leave it like a ball. Famous last words. Nine punches on the card. Never thought I'd see it. Lion man. Or whatever. To start the adventure, you can lock the ball during the adventure. Don't be dumb.
    16:00
    There we go. Okay, so we have an 8X multiplier on one adventure. Oh, my me. Never thought we'd see the day. The punch card is full. Blood Dome, Rick All.
    16:14
    Oh. What do you want to see? I did Rick All last time. Chat, you got 20 seconds. Blood Dome or Rick All?
    16:27
    One vote for Rick All. Two votes for Rickall. Yeah, Rickall's a good multi-ball mode, so sure. All right, Rickall it is.
    16:40
    So I should really focus, light my multi-ball, lock the ball, then focus on Rickall shots at 8x scoring.
    16:52
    Sorry, whoever said blow down by the fire right now. Too late. Nope, that's not a lock ball. This is all assuming that I can actually light the lock. Lock lit. Don't drain out there.
    17:10
    Alright. Look at that. 2.9 million for that one shot. I don't understand the scoring on this one. I still don't. Why? Sometimes it's worth a ton of points and other times it's worth nothing.
    17:21
    Alright. Beth and Summer and that left drop target. I don't care about the multi-ball jackpots or any of that. Beth and Summer, they miss Scooby-Bah-Hole.
    17:49
    And it's over. All right, so I got to do it the hard way. You had it all and then you pissed it away. Yep, I pissed it all away. You're right. And that's that trouble shot.
    18:06
    You gotta kill these parasites, Morty. Time to go. Wish I could see this. I can't look up quick enough to see the values on this.
    18:17
    1.28, not bad. Oh boy, that was close. That was almost great. What's that one? 5.4. Why was that worth so much more? I still want to know.
    18:29
    Focus on the purple shots Come on Why was that one shot five million points I also have a Extra ball list. I gotta get this mode done first. No, I can get the extra ball. Yeah, extra ball! Oh, shit! Me six don't usually have to exist this long! Extra ball! There's no hurry up component as far as I know. There's nothing that- well, yeah, the values do drop a little, I'm sorry. They do. Nice shot! Ah, see, and that's why you don't want to... No, I couldn't death save it.
    19:05
    Yeah, come on. Alright. Nice, nice. Only one stamp away from 20x, though. 20x would have been huge. Alright, cracked 100. It's always a good game when you crack 100.
    19:27
    Uh oh, you might be in a new reality. I'm a bad boy, apparently I am, yeah. I tried a death save, but it doesn't work.
    19:46
    Ah, damn. Hey there, I'm Mr. Meesey. Start adventure. Ba-ba-bum, ba-ba-bum. Oh wee, that's a pretty good award right there. The modes that are multiplied are the modes that you haven't played or what you failed on. So if I do get a full stamp card of all green, nine green, right now there's only eight modes in the game.
    20:07
    Yeah, there's only eight. So it'll be whatever mode I had in play. There we go. Yeah, I saw that coming.
    20:25
    Alright. Oh, it didn't crash. That's good. You have to check out the update change log here. We can, uh... I can read it off here.
    20:41
    I'm into it anyways. Rick and Morty. Show me what you got. 26 million on, uh... Not bad. Get off your high horse, Professor Ski Lodge. All right, changes. One screw turn. Four lines for Bird Person.
    21:05
    Added timer and get twisty on the upper digital display, which we saw. Adventure audits of various types. Champ scores for all the modes, all the adventures. High score entry shows the score achieved. That wasn't in here. Four death options and new narration in Roy. Morty's stamp card lights will color differently if adventure is one or stamp is three that's what we were going over with the green and the white and the yellow I think is the freebie so if you have a perfect green card going you will not get on the scoop a free card stamp that's one of the options on there but if you're perfect green it doesn't want to break that up and it won't give you a free green one um new rules for Morty's choice any adventure you haven't played or won is available with its score multiplied by the number of green stamps on the card and then fixed making the poopy butthole bonus shot after total recall with credit as two adventures complete that's no longer the case fixed the main multiball will clear jackpots and super jackpot text on a tilt fixed portal light show on the playbook didn't play when returning to C137 he actually removed the grenade kill clip from purge this time they come to garage prompt won't start so fast a lot of other fixes faulty logic fix change. Pickle Rick is no longer as loud as Adventure 1, but it can be Adventure 3, so if you're playing with anything except for starting the card at 0, you can get Pickle Rick as your first adventure.
    22:32
    Right now, Gabe Chaz, there is no Wizard Mode in the game, because all the modes are still available at any time. The first... They've announced the first real Wizard Mode, if you want to call it. It's going to be Rick Potion number nine, I think it is. Pushing number nine.
    22:50
    Whichever one where Morty gets to live out his dream, basically. I can't exactly remember the episode that well. But that's going to be the first adventure that's
    23:03
    dedicated to the 10th adventure stamp card. They'll have more over time, I think. Right now, that's the whole plan from the software from what I know. Just adding those. There isn't a giant encompassing wizard mode. Just the 10th adventure and those modes are limited to that 10th adventure.
    23:23
    Let's see. Default card stamps start raised to 4. So you're supposed to have 4 adventures to start. I'm sorry, I changed it to 2 because anything above 2, it doesn't give you green. If you have 3, it only gives you... If you do 3, it'll give you 2 green and then 1 yellow. And the yellow doesn't count as a multiplier. So I dropped it down to 2. what am I doing here?
    23:48
    Antigravity constantly checks the state of the right flipper button in case the player manages to hit them both so close together that they both activate. So this is one thing that annoys me on the game. I'll be honest. If you're holding a ball on the right flipper, you're cradling, you cannot use the magnet. Anytime that right flipper is enabled or engaged, the magnet will not work. It says it's a fuse issue. So there's some hardware issue reason that you can't run both the magnet and the flipper at the same time. which sucks, in my opinion.
    24:19
    Chains, a pop-up for Meseeks added in Mania has been removed. Whatever that is. A pop-up for Meseeks added in Mania. Okay.
    24:30
    Okay, what time is it? What time is it? Okay, I can have one or two more games. I'm just going to fix this wire here.
    24:36
    Now that I've had way too much whiskey for the night. What did I miss here while I was talking? you