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All of My deeproot Pinball Footage - unedited

Cary Hardy·video·15m 49s·analyzed·Mar 9, 2022
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Analysis

claude-haiku-4-5-20251001 · $0.019

TL;DR

Raw Deep Root RAZA gameplay footage showing mechanics, UI systems, and art iteration.

Summary

Cary Hardy provides unedited footage of Deep Root Pinball's Retro Atomic Zombie Adventureland (RAZA) machine, demonstrating playfield mechanics, shot logging system, and discussing in-progress features including an install wizard, settings menus, and art package options. The video captures raw gameplay testing with mechanical issues and design iteration in real-time, including discussions about audio systems, difficulty settings, and art direction choices.

Key Claims

  • RAZA will include a shot log system that displays shots made during gameplay in a scrollable box

    high confidence · Direct demonstration of shot log UI showing shots made during play

  • The game will feature an install wizard for first-time setup including Wi-Fi connection, PIN code creation, and profile setup

    high confidence · Cary walks through the install wizard interface showing multiple setup steps

  • RAZA will have home vs public mode settings affecting difficulty and access permissions

    high confidence · Settings menus show home/public toggle affecting gameplay settings and access control

  • The Atomic Shop is a playfield feature that can trap and hold balls, with a kick-out mechanism

    high confidence · Multiple attempts to interact with Atomic Shop during gameplay, demonstrating ball retention and kick-out behavior

  • RAZA offers multiple art packages with different visual themes (50s retro style vs amusement/boardwalk style by Jay Pop)

    high confidence · Cary discusses two distinct art direction packages available for the game with different color palettes and themes

Notable Quotes

  • “What if I really have to go to the bathroom? I don't know. You wear a catheter like the rest of us.”

    Cary Hardy / Unknown visitor@ 0:35 — Humorous exchange about pause mechanics, referencing Twilight Zone's lack of pause feature

  • “That which shall not be named can now be named, and here it is.”

    Cary Hardy@ 8:06 — Dramatic reveal transitioning to discussion of RAZA's official name and features

  • “I like more of the old 50s since it's a 50s kind of retro theme. It's to get more of the 50s feel from using like credits and some of the things you would see in old movie posters.”

    Cary Hardy@ 13:08 — Explains aesthetic choice for one art package option

  • “If you see Jay Pop's art package, it is very well done. It's very amusement-like. It reminds more space. He gives a very different feel to customers that's important.”

    Cary Hardy@ 13:36 — Endorsement of alternative art direction with different visual aesthetic

Entities

Cary HardypersonDeep Root PinballcompanyRetro Atomic Zombie Adventureland (RAZA)gameJay PoppersonRobertperson

Signals

  • ?

    design_philosophy: Multiple art package options (50s retro vs amusement/boardwalk themed) indicate deliberate strategy to appeal to different aesthetic preferences and operator markets

    high · Cary explicitly discusses two distinct art direction packages with different color palettes, themes, and visual feels

  • ?

    gameplay_signal: RAZA features customizable mode timers extending to 99 seconds (effectively no timeout) to encourage mode completion, addressing player feedback about time pressure

    high · Settings menu shows timer customization from 30 to 60 to 99 seconds with explicit discussion that 99 prevents mode timeout

  • ?

    product_strategy: RAZA includes post-release-style software features (install wizard, settings menus, support ticketing system) built into the arcade cabinet platform, suggesting sophisticated operator/owner support infrastructure

    high · Full UI walkthrough showing Wi-Fi setup, PIN codes, difficulty settings, support system, and statistics/audit features

  • ?

    product_concern: Early manufacturing samples show quality control issues including topography on white laminate printing, sticky glass panels, and inconsistent ink adhesion

    high · Discussion of print topography problems, ink rubbing off on early prints, sticky glass requiring attention, and learning curve on coating application

Topics

RAZA game mechanics and playfield featuresprimaryShot logging and gameplay UI systemsprimarySettings menus and difficulty customizationprimaryArt package options and visual design iterationprimaryManufacturing details and quality controlsecondaryPause mechanic design philosophysecondary

Sentiment

positive(0.75)— Cary expresses enthusiasm for game features and mechanics. Some frustration with technical issues during demonstration (shot not working correctly, balls stuck in mechanisms, sticky glass) but these are framed as expected in early testing phase. Positive tone toward art direction options and design choices.

Transcript

youtube_groq_whisper · $0.047

The word is also here just in case. Oh, wow. But in this spot is where the shot log is. This is where the shot log shows up. So when you're playing the game, this box gets replaced by the shots as you're making them, and you can scroll up and down while you're playing. Is there going to be an option to pause the game, like if you trap up? Not that I know of. You mean like a Twilight Zone way? I know you don't like that. I don't like it. What if I really have to go to the bathroom? I don't know. You wear a catheter like the rest of us. Maybe that would have to be a thing when Magic Girl happens. Open the coin door and... Okay. That's as far as I can go here because the head is working. Where you guys got here? I don't know. What is it? All right, guys, we are striking the stairs, and we're going to go into very good luck for you. All right. Let's throw the next shot. So, I'm going to say, oh. I'm going to pick over here somewhere? Yeah. Okay. So we're going to pick right here. Ready? Yeah. Hold on. There it is. Oh, did you hear that? And, oh, man, not only one, but two right there. One big one and one small one as it rebounded up. Okay. All right, great. Well, let's go over here. and we're right around here turn it that way just so i can see yeah okay one second there you go and now this has left no it's not coming up there we go there we go okay but uh yeah so yeah i went to the atomic shop but it didn't do anything So if I can kick out, can I reset the game? Oh, that's cool. It's a safe to reset. Should I try that? Cool. Oops. Save a little kick out. A little kick out for me? Still got the ball in the shop. Probably not. I'm going to do it. There's still a ball in the shot. Okay. I'm going to have to turn this off, but there's still a ball in the shot. Well, at least he won't be able to go in there again. You got a tummy shot for... Yeah. At least this one. This drives the world. I'm going to have you guys flip around and see. You know where I'm going, though. Well, we can't... Don't shoot the atomic shot. Yeah, we can't get in there now anyways, right? You know where I'm going, though. That's what you're doing. That's all I'm doing. I don't want to shoot the ramp. Okay. Oh, I am not used to how new that is. All right, now on this. Oh, so, yeah. So it doesn realize it drained either Yeah It switches Yeah Yeah So something is not quite That how you dunk Safe Planet Art That how you dunk Safe Planet Art That's how you dunk, Safe Planet Art. Safe Planet Art. Come on! We gotta stop that gross freak next! We gotta stop that gross freak next! Hey, there's one side of the slide. That's actually the right side. Crap, that gets fast. Yeah, so all your coils... Except for the flipper coil. Oh, the flame is working. Oh, yeah. The one shot you shouldn't shoot for. I got to open it now. I got two in there now. I was really wanting to get some shots of it in action. This guy blocked the ramp. I guess the way it hung it just sort of, you know, I don't know whether because it jumped because it was going so fast or not. I shouldn't be hitting the I don't hit it like that I'm trying to hit so much of a problem you're fantastic Yeah. Okay. Oh, we can block that out. They want that up. They want that up. We'll find that out. We'll find that out. Yeah, I heard you, please. That's what I wanted to show, but I can show my child to show. Yeah. Yeah. Ready to play. Ready to play. Ready to play. Ready to play. Ready to play. Here we are. Here we are. All right. All right. Yeah, here we are. Here we are. Here we are. Hey, Matt. Yeah. Yeah. Yeah. You been borrowed? No. Oh, you're both as it comes apart. So yeah, what's up? Hold on. Okay. That's not the coil. I know. I know. Here you go. Are you going to catch the balls? I was going to. I do appreciate the impact resistance. This giant ass thing. It actually kind of scared me a little bit. I was like, oh god! I can see that from here! Can you try it one more time? Turn it to where you're pulling it towards yourself instead of towards the camera. There you go, perfect. I can see that one from here. Yeah, destroy more stuff, that's what I want to see. I'll be ready. I don't know how quick this flip rate is. This shot is so early! Jesus, that thing is like going all over the place. Oh Wow Yeah, but can you do it again? Can you do it again? Hahaha Oh shit Uh yes welcome to Terror and Mayhem in Retro Town and Zombie Adventureland Okay so I guess I okay to keep speaking Yeah go for it Alright awesome Okay so here is the memoir the magic word Yes. That which shall not be named. That which shall not be named can now be named, and here it is. So as you can see what Robert was talking about before, we have a portion of it being mirrored here. but there will be a separate menu for it. So he gave us some demo audio of us hearing it. At maximum power. Well, that will be enough there. But I want to go through the install wizard to show you what someone will experience when they first open the aid, when they first connect it up. So there will be a version of this where it will guide them through the install process. So, you know, it's sort of the window-ish, you know, Linux-ish sort of, you know, startup. There's your machine. This is what you're going to do. Please, you know, give us your information. Put in your PIN code. That's your admin code. Make sure you remember it. Don't forget it. Use non-sequential numbers. You have a Wi-Fi. Connect to your Wi-Fi. All right. Put your password in and all that. Right? So, at least, you know, waiting for updates. All right? Just download the latest updates from our server. It'll be all right. And then putting your profile on. If you already have a profile, that's connected to the PIN app. So that's all that's going to be part of this process. So and then choosing the home versus public, which is again home versus on route. So different settings for that. Now home and public is much better than private and public. Right, yeah. Yes, so different access, different abilities to change, difficulty settings, different things that the PIN would do regarding what's changed here. And then testing. Let's go ahead and test our switches. Can we see some of that right now, actually? You cannot see some of this right now. Okay. All right. Good question. Good question. You cannot see some of this right now. But this is what it will be designed to look like. But essentially, when you tap one, it will be a menu of options. Yeah, fire the solenoid, fire that lamp. Fire it, count the count of it, how many. Yeah, yeah. Right. like your standard stats but laid out on one page, a couple pages. Scrollable, you know, like you'll have the traditional DAS below, the telltale DAS to show you there's other pages. Yep, yep. And then we're done. So quick run of some of the settings. I'm going to get to, I guess it's one, two, three, four, not five, not press it. Okay, so you saw this menu from the initial setup right so it's going to look like this um some of these are alive some are not but you can see that this is some of the structure that will show up um as far as these are these are live so i can go in and check out some once you get your profiles on there's some sample profiles that are already on the game that can be loaded on the game or that that can go across games. So, okay, going out, testing our Wi-Fi connection, which is connected to the router, right, and our audio display, which is at 100, so I'm not going to touch it. And there's our home and public, for real, which affects certain things that your pin does. So, again, just going through some of the other menus that will be filled in with actual data. sure machine but yeah you know testing everything testing you know my gameplay settings page one of many right here's where you will change your difficulty you know this is the show one that does actually wait but yeah okay change price for credit what your special setting everything that I have all the way down to like we want to rather settings rather settings is like okay let change all the timers because all the time is a 45 seconds oh I want to change them to 30 or on a tip of the 60 or 99 so that will be this and yes there's telltale dots signify there'll be more pages and so 99 as me not 99 you do that email Steve and he and he shamed there is no reason to time out a mode. I mean, you really want to finish them. So, yeah. So 99 might work. You do want to finish those modes. You know, support, which will be, you know, connection to us as far as the trouble ticket, things like that. Oh, wow. That's cool. So this will come to a back-end system, I guess. So this is not live now, but when it is live, you'll be able to select. That's terrific. Put in your email, put in the ticket if it's being tracked with an existing issue, putting a log file from the game so that we can see what, you know, what our system is. Assuming system logs and all that kind of stuff. Yeah, so that's what this would be here, right. Yeah. So, and then submitting tickets and things. I think that's everything here. And then statistics, which I'm going to love, you know, our traditional audits, high scores, you know, all the traditional audits that we got from your Valley Williams and, you know, the games will be included and some others that we felt were important and that I pressed for. I like more of the old 50s since it's a 50s kind of retro theme. It's to get more of the 50s feel from using like credits and some of the things you would see in old movie posters. It's all that it brought. It gives it more of a pop and a different feel. So anyway, I can stop being biased and talking about the art packets that I've chosen. And I will tell you that if John Youssi Jay Pop's art package, it is very well done. It's very amusement-like. It reminds more space. I think he gives a very different feel to customers that's important. And that's more of the amusement style, really, where this battle for the world is taking place in amusement. So a lot of the plate build is more wood. It looks really cool, like a boardwalk. A lot of his colors are more bold. So when this handle is actually working correctly, it just opens it up and comes off easily. It's just my glass is a little sticky. That's why you're having trouble getting it out I think. Which is still sort of in the way there. Anyways, let's get the balls out of the Atomic Shop. Who's got a Mega Stain? That's cool. That's really helpful. after the... Yeah. Robert? I'm sorry, what? I have a question. Okay. For all of this information that's here on the back, like for brackets, are you gonna put part numbers there as well? This was one of the early prints and you'll even see some of this, oh, it's not coming off on some of them, like it comes off. Yeah. We didn't clear the first ones and it will rub. So it's just the learning process. Sure. I don't know how current this is. But you are gonna clear the underside? We're thinking about it, yes. Okay. if we just want to leave it like this and just let it wear over time or if we really want to to clear because the problem is this type of white you have here is almost like a laminate it doesn't take coatings very well so it's like it's like a hit or miss when yeah because the way that this is the way this was applied because the art has has topography you actually end up like this is the common complaint I see on pin side or whatever it's like oh it It looks like the surface of the moon. So it has like topography to it. Well, that actually already, it's like, I guess it just comes that way. It already has topography. He gets up, he sits there, and he puts it on his pit on his knee, and he just sits there like this. Yeah. He goes, I get to roll out to myself every time. So y'all see some of the zombies in the background, right?