claude-haiku-4-5-20251001 · $0.025
Cary Hardy reviews Multimorphic's Heist P3 game favorably for kinetic mechs and modularity.
Heist is Multimorphic's fourth P3 game and is currently in production with machines ready to ship
high confidence · Hardy states: 'It says right here that Heist is in production now and machines are ready to ship. P3s will ship in order that they are purchased'
The crane in Heist has three-way maneuvering capabilities (sweep, pitch, and extension) unlike Batman 66 and Last Action Hero cranes
high confidence · Hardy states: 'it has a x y and z axis maneuvering meaning it can go left and right and up and down and extend towards the player that is something that i don't think i've seen on any other game this is able to do all of that in one go'
Heist includes an upper flipper as a first for Multimorphic P3 games
high confidence · Hardy states: 'This game also gives us an upper flipper, which is going to be a first for them'
The Heist playfield features a city-themed design with locations like Savings and Loan, Police Department, Bigelow Galleries, Crosstown Expressway, Office Space, and Grand Central Station
high confidence · Hardy observes: 'This does really well at putting you inside of a world, guys, because you have like Savings and Loan, the Police Department... it looks like a city'
Heist playfield-only cost is $2,500 with upper flipper assembly at $250 for existing P3 owners, roughly half a Stern Pro model annually
high confidence · Hardy states: 'if you already had the multi-morphic cabinet system then this game would only cost you 2750 2500 for the playfield 250 for the upper flipper assembly'
“This is my first P3 Multimorphic video. And just a real quick brief history of me and their products is that I have played them every year at TPF and not one of the games so far has really grabbed me.”
Cary Hardy@ 1:12 — Establishes Hardy's prior lukewarm reception to P3 and frames Heist as a potential turning point
“I think that this one is meshing them a lot better than the previous ones... I guess it still felt too much like a video game. But pinball is pinball. Video games is video games.”
Cary Hardy@ 2:56 — Articulates the core criticism of P3 games (too virtual) and suggests Heist addresses it
“We don't get mechs like this in modern games anymore, guys... what we've been needing is moving parts we like little gizmos and gadgets because that's what it's all about kinetic satisfaction.”
Cary Hardy@ 13:21 — Frames the crane mechanic as addressing a broader industry trend away from complex moving parts
“There's a company out there that should really take note on how to reveal a game.”
Cary Hardy@ 0:16 — Praises Multimorphic's exclusive reveal strategy to Jeff Patterson and This Week in Pinball
“This game looks definitely much better than their other games. This is an improvement from what they had done in the past. That's always something that a company wants to hear is that they are learning and improving.”
Cary Hardy@ 12:32 — Summary assessment: Heist represents marked improvement and demonstrates Multimorphic's iterative design maturity
business_signal: Hardy acknowledges upfront P3 system cost barrier despite favorable modular playfield economics ($2,500-$2,750 per game vs. $5,000+ Stern Pro annually), suggesting price remains market friction point
medium · Hardy: 'this is something else that I believe that probably turns a lot of people off is the pricing on this' but then frames modular advantage: 'if you already had the multi-morphic cabinet system then this game would only cost you 2750'
community_signal: Multimorphic's exclusive reveal strategy to Jeff Patterson and This Week in Pinball praised as exemplary game announcement approach; suggests deliberate media partnership focus
medium · Hardy: 'There's a company out there that should really take note on how to reveal a game' and credits Jeff Patterson with exclusive HD photos/video from Multimorphic
market_signal: Heist in production and ready to ship; P3 machines shipping in order of purchase, indicating inventory availability and manufacturing readiness
high · Hardy states: 'It says right here that Heist is in production now and machines are ready to ship. P3s will ship in order that they are purchased'
product_strategy: Heist introduces three-axis crane mechanic (sweep, pitch, extension) with active ball interaction and bashable target functionality—a mechanical sophistication Hardy notes is absent in most modern pinball games
high · Hardy states: 'it has a x y and z axis maneuvering... i don't think i've seen on any other game this is able to do all of that in one go' and praises Multimorphic for bringing back moving parts and 'kinetic satisfaction'
youtube_groq_whisper · $0.045
sentiment_shift: Hardy's prior lukewarm reception to P3 games (never grabbed him, felt too virtual) appears to shift positively with Heist; he acknowledges this as meaningful improvement and iteration
high · Hardy: 'not one of the games so far has really grabbed me' vs. 'This game looks definitely much better than their other games. This is an improvement from what they had done in the past'
technology_signal: P3 platform expanding mechanical capabilities beyond screen-dominant design; Heist includes upper flipper as first for P3 series, signaling shift toward traditional pinball kinetics integration
high · Hardy: 'This game also gives us an upper flipper, which is going to be a first for them. So that's pretty exciting that they're giving us another hardware mech'