claude-haiku-4-5-20251001 · $0.038
Portal and Merlin's Arcade announced; Portal pricing and Multimorphic distribution model questioned by WAP hosts.
Portal's premium module version costs $5,500, with topper additional $750, totaling ~$12,500 for complete setup
high confidence · Don and Genghis discussing Portal pricing structure; confirmed via NAP distro reference
Multimorphic has only one official U.S. distributor
medium confidence · Don states 'there's like one distributor in the U.S. and he's this guy that sells trailers and storage lockers'; Genghis confirms uncertainty but notes difficulty finding official distribution info
Approximately 10 Weird Al Multimorphic machines exist on location in entire U.S.
medium confidence · Don: 'We added it up the other day. I think there was like 10 Weird Als in the entire country of the U.S. that are on location'
Portal's enhanced version adds plastic ramps and diverter but no new art or layout changes
high confidence · Genghis: 'The play field is the same size, but you get these extra plastic ramps that you can plug into the sides... It's basically like buying a topper and put it in the middle of your play field'
Multimorphic flippers have noticeable lag compared to Stern/Spooky due to remote coil linkage design
high confidence · Genghis: 'It's almost like they took the lag that you have with virtual pinball and brought it over to real pinball' due to coil placement under screen requiring arm linkages
Merlin's Arcade is a Deep Root design being released by Turner Pinball as his sophomore release
medium confidence · Don explaining Turner Pinball 'was able to scoop in on the auction and pick up a lot of licenses and things' after Deep Root issues; 'this is a deep root design game from what i heard'
Turner Pinball previously released Ninja Eclipse with 100 units sold out, currently halfway through production of second game
medium confidence · Don: 'launched an original design, not a Deep Root design, Ninja Eclipse, came out with 100 versions, sold them out. He's over halfway through the build'
Portal's topper not included in $5,500 price due to MSRP psychology competitive with Stern at $6,000+
“If I was Jerry and I had this kind of technology and I had this assembly line and everything, I would directly copy Stern Pro and just make this game as a Stern Pro. That's it?”
Don @ ~15:45 — Expresses frustration with Multimorphic's high-complexity, expensive approach vs. simpler traditional cabinet design
“you could have what i'm talking about listen i don't care if it's ferraris or blondes you know if they cost too much i don't care how attractive it is i just I'm not interested at that point”
Genghis @ ~17:30 — Strong opinion rejecting Portal's $13,500+ pricing despite acknowledging game design quality
“I have not seen one person. They may be out there. but one person that has space for one machine and this is the one that they have.”
Don @ ~12:15 — Key market insight: Portal buyers are wealthy collectors with 15+ existing machines, not solo-machine households
“I don't see thousands of these games being sold I don't see that so like listen all the guys that got really nice collections and fancy homes and have one of these”
Genghis @ ~18:45 — Expresses skepticism about Multimorphic's addressable market size and volume projections
“if it's true with one distro in the U.S. and nothing over here, maybe aiming on stealing some hundreds of this game. I don't know.”
Genghis @ ~27:15 — European perspective highlighting distribution gap and questioning viability of limited distro model
“You've got the screen. You have all of these servos running the plastic shields that come up, the plastic scoops that come up. There's a ball trough all the way in the back of the cabinet with, like, 16 balls in it”
Don @ ~24:00 — Explains maintenance complexity and capital intensity of Multimorphic platform for operators
“And he works with a lot of caravan parks, a lot of RV parks, you know, campgrounds. And he sells some of these to campgrounds and they're like, look, you can have one machine but then every couple days you can switch out the game”
content_signal: We Are Pinball (WAP) planning Patreon-exclusive real-time coverage from Texas Pinball Festival with hands-on Portal/Merlin's Arcade impressions
high · Don: 'when Donnie is at TPF while he's there... We're going to hook up, and we're going to make a Patreon-only show... I'm going to interview Donnie while he's there'
business_signal: Multimorphic has severely limited distribution: one U.S. distributor, no European distribution, primarily selling direct
high · Don: 'there's like one distributor in the U.S.' and Genghis: 'I know no distros in Europe that sell these games. I have never seen a Multimorphic game anywhere'
venue_signal: Only ~10 Weird Al Multimorphic machines on location in entire U.S.; used unit difficult to sell; maintenance complexity and alignment issues (ball pickup risk) make operator ROI questionable
high · Don: 'We added it up the other day. I think there was like 10 Weird Als in the entire country' and 'if you were looking at this is my business, I need to make money... I don't think that's bringing a ton of people in'
market_signal: Portal targets only wealthy collectors with 15+ existing machines; no identified buyers with Portal as sole machine
high · Don: 'I have not seen one person... that has space for one machine and this is the one that they have' and 'This is going to people that have, you know, 15 games'
market_signal: Turner Pinball acquiring Deep Root licenses/designs post-bankruptcy; Merlin's Arcade represents salvaged Deep Root project
groq_whisper · $0.230
medium confidence · Don: 'If it was included... the price will jump from $5,500 to $6,000 something... stern MSRP right now is $6,000 something. You cannot do that... it will just destroy it, man'
Don @ ~25:30 — Describes niche use case (RV parks/campgrounds) as primary location market for Multimorphic
“It's frustrating for me because I really like a lot of what they're doing. A lot of really cool people are doing a lot of good work here, and there's just not a way for me to enjoy it.”
Genghis @ ~33:00 — Summarizes European frustration: admires technology/design but cannot access product due to lack of distribution and high pricing
medium · Don: Turner 'was able to scoop in on the auction and pick up a lot of licenses and things' and 'this is a deep root design game from what i heard'
market_signal: Portal's premium pricing ($5,500-$6,250 module + $750 topper = $12,500+ complete) creates psychological barrier vs. Stern Pro at $6,000 MSRP
high · Don: 'If it was included and you said it cost some hundreds more, then the price will jump from $5,500 to $6,000 something... stern MSRP right now is $6,000 something. You cannot do that'
announcement: Merlin's Arcade announced as Turner Pinball's sophomore release after Ninja Eclipse success
high · Don: 'the day after we got another game... we got Merlin's Arcade... this is a deep root design game from what i heard'
announcement: Portal officially announced as Multimorphic P3 module, available at Texas Pinball Festival
high · Don: 'under two days ago, we got a brand new game, Portal, from Morty Morphic, P3'
product_strategy: Portal's enhanced version ($5,500) adds only plastic ramps/diverter with same art and layout; ramp mounting on screen creates jiggle/instability issues
high · Genghis: 'It's basically like buying a topper and put it in the middle of your play field... it's going to jiggle all over the place, and it's going to be kind of wonky'
product_strategy: Portal module storage problem: swapped modules require dedicated plywood storage containers to protect from damage, foot traffic, pet damage; negates 'minimalistic' single-machine value proposition
high · Genghis: 'doesn't that just destroy the whole idea of minimalistic, not that much space in a home? Because then all those other play fields are taking more storage, more space in your house'
technology_signal: Multimorphic flipper design introduces measurable lag (2-3ms) due to remote coil linkage under screen; flippers described as 'feeling like puppet show on sticks'
high · Genghis: 'It's almost like they took the lag that you have with virtual pinball and brought it over to real pinball' and 'just an extra little couple of milliseconds it feels like'