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PINBALL OZ WIDE - EPISODE 19: REMAKES VS OG AND WHY WE DON'T NEED THEM

Pinball Oz Wide·podcast_episode·1h 12m·analyzed·May 29, 2026
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claude-haiku-4-5-20251001 · $0.030

TL;DR

Australian pinball podcast discusses recent machine experiences and remake vs original debate.

Summary

Pinball Oz Wide Episode 19 is a casual Australian podcast discussion covering monthly life updates, venue visits to a pinball museum/arcade in Nhill, hands-on impressions of recent Stern releases (Pokémon, Deadpool, Star Wars Fall of the Empire, Dune, Dungeons & Dragons), pricing observations, and a debate about remake games versus originals. Hosts Jared and Matty discuss new machine gameplay experiences, code quality concerns, and industry gossip while maintaining an informal, conversational tone typical of community-focused pinball media.

Key Claims

  • Pokémon Pinball had a factory QC issue where the left-hand guardrail was installed in an incorrect position, causing balls to drain straight down the middle.

    high confidence · Jared describing Pokémon setup at Nhill; Stern QC explicitly mentioned as 'average'; Lyndon had to re-drill and fix the guardrail

  • Pokémon Pinball Premium model has a physical ball lock mechanism, while Pro model does not.

    medium confidence · Jared and Matty discussing multiball start mechanics; Lyndon's LE on order but Pro version currently in use

  • Walking Dead Remastered has an LCD screen that does not use the full display area (similar to old DMD formatting) rather than filling the entire screen.

    high confidence · Both hosts observed and complained about the screen layout; Jared noted it has 'top and bottom scores taking up' space like a DMD

  • Star Wars Fall of the Empire (Stern Pro) has a similar screen design issue where the full display area is not utilized.

    high confidence · Both hosts noted the screen cuts off the left and right sides; Matty speculates future code may use those areas for information

  • Deadpool's flipper rubbers arrived with indents/texture that made shots significantly harder to hit, requiring replacement with Superbands.

    high confidence · Jared reporting on his newly arrived Deadpool; he had to replace flipper rubbers immediately upon setup

Notable Quotes

  • “I just couldn't dial that shot in... just couldn't hit that bloody arm, couldn't hit that ramp.”

    Jared @ mid-content — Describes difficulty with Pokémon Pinball's left ramp shot, suggesting potential shot difficulty balance or player skill gap

  • “I think they nailed it, I think... with the art package, the sound integration, just everything on the screen. It was just Pokemon. I feel like every asset was there.”

    Matty @ mid-content — Positive assessment of Pokémon's overall design and theming execution despite code concerns

  • “I think that's one of the most beautiful machines I've ever seen... It just looked like you were looking at a piece of art.”

    Jared @ mid-content — Strong aesthetic praise for Dune Pinball's visual design and cabinet presentation

  • “I didn't feel excited about it. I didn't feel there was much flow there... The only shot I could repeat was the hyperspace.”

    Jared @ mid-content — Negative gameplay feedback on Star Wars Fall of the Empire, citing lack of shot repeatability and flow

  • “Mr Pinball is posting these ridiculous things on his Facebook page. He's calling people clowns... I think it just makes him look a bit silly.”

    Jared @ early-content — Community criticism of an industry figure's social media behavior and professionalism

Entities

JaredpersonMattypersonPokémon PinballgameDeadpoolgameStar Wars Fall of the EmpiregameDunegameDungeons & DragonsgameWalking Dead Remasteredgame

Signals

  • ?

    product_concern: Pokémon Pinball at Nhill had a factory QC issue with the left-hand guardrail installed in incorrect position, causing unplayable drainage pattern. Required field modification (re-drilling) by venue operator.

    high · Jared: 'the left-hand guardrail, ball rail, guardrail, it was not in the correct position and they'd screwed it in... it was draining... it just came straight down the middle'

  • ?

    gameplay_signal: Pokémon Pinball's left ramp shot is significantly difficult for players to dial in, even skilled players; multiple hosts struggled with repeatability on this shot specifically.

    high · Jared: 'I struggled with the left-hand ramp... I just couldn't get it. I just couldn't dial that shot in... couldn't hit that bloody arm'

  • ?

    product_concern: Deadpool arrived with textured/indented flipper rubbers that made shots difficult. Jared had to replace rubbers immediately upon arrival, suggesting QC issue from manufacturing.

    high · Jared: 'for the first time in my life these had indents... they were super bands too... they were ridiculous'

  • ?

    design_philosophy: Stern's newer machines (Star Wars FotE) are using unconventional LCD screen layouts that don't fill the entire display, possibly to reserve space for future code features rather than full animations.

    medium · Matty speculation: 'I feel like down on the left and right hand side of the screen... they're going to be something there, possibly in later code'

  • ?

    gameplay_signal: Star Wars Fall of the Empire received criticism for poor shot flow and repeatability. Only hyperspace shot felt repeatable; overall gameplay lacked excitement compared to earlier Star Wars tables.

Transcript

groq_whisper · $0.217

0:00
Welcome to the Pinball Ozwide Podcast. This is episode 19 and in this episode we will have language warning, usual thank yous, month in review as well as a bit of a chat about the new machines that we played during that month. Segment Pinball Price Watch, which is our Best Buy and World Famous, what the fuck.
0:28
Also, a small discussion about price checks, legitimacy of that. We have brought back 1v1, which we will call now Silver Ball Showdown. We'll have our segment Just the Tip. Some rumour industry news where we'll discuss Toten Transformers Fifth Element as well. Small discussion on remakes and whether or not we or the industry needs them.
0:53
Emails and then admin rad. As always, I am Jared and joined by Matty. Matty, g'day bud. G'day Jared, how are you buddy? I'm very well, thank you sir. How are you? I'm very well, thank you. A little bit tired as I was telling you. I've been up since 5 o'clock this morning and just tossed and turned and I reckon I should have just got out of bed. Yes. Maybe we should have done the podcast at 6 in the morning. We should have sent me a PM going, mate, let's get going. Let's get on to it, eh? Let's start things off nice and fresh and early in the morning. Yeah, for sure. Before we start anyway, we've got a language warning, so all the young listeners, shut down the podcast now. Unless you're allowed to listen and you have permission.
1:28
Correct. And thank you to all our current and new listeners. Yes. Yeah, we seem to be keeping on gaining traction, don't we? Yep, yeah. I'd like a few more subscribers as well. So if you're listening, please hit that subscribe button or whatever it is. I must admit I haven't actually gone into any of them to know. I know what the Apple podcast is. I don't know what the Spotify thing is. I think it's a follow or something. Yeah, I'm not too sure. But yeah, make sure you do it, guys. It'd be appreciated. And also add some comments. Yeah, let us know what you're thinking. People have gone a little quiet. Yes. We're looking at you, Michael. Yeah.
Linden
person
Michael Keoghperson
Georgeperson
Nhillvenue
Stern Pinballcompany
Spooky Pinballcompany
Multimorphiccompany
Chicago Gaming Companycompany
Jack Dangerperson
Mr Pinballperson
Rowanperson

high · Jared: 'I didn't feel excited about it... The only shot I could repeat was the hyperspace... I wasn't impressed'

  • ?

    community_signal: Industry figure 'Mr Pinball' engaged in unprofessional social media behavior (calling people clowns), drawing criticism from community figures about damaging industry reputation.

    medium · Jared: 'Mr Pinball is posting these ridiculous things... He's calling people clowns... it just makes him look a bit silly... he's getting out of hand online'

  • ?

    gameplay_signal: Dune received universal praise for aesthetic design and visual presentation; described as 'a piece of art' with beautiful playfield, cabinet, and ball appearance.

    high · Jared: 'I think that's one of the most beautiful machines I've ever seen... It just looked like you were looking at a piece of art'

  • ?

    product_concern: Walking Dead Remastered and Star Wars Fall of the Empire both use LCD screens that don't fully utilize display area, maintaining DMD-style screen layout with top/bottom scoring bars rather than full-screen animations.

    high · Jared: 'I showed you what I meant about the screen. It's cut, instead of using the full screen... it's like you might have just left on the old LCD screen'

  • ?

    design_innovation: Pokémon Pinball features a card dispenser/printer mod that integrates physical rewards with gameplay, increasing player engagement and fun factor significantly.

    high · Jared: 'he's got a Pokemon dispenser that as you play the game it spits cards out... it brought that game from maybe a 60% to 70% interest to close to a 90% interest'

  • ?

    venue_signal: Nhill pinball museum operates with approximately 32-60 machines depending on event status; benefits from accessibility and quality of machine variety for regional Australian players.

    high · Hosts discussing Nhill location: 'he said there was about 30 or so in there... generally he's got about 60 machines... it's set up really well'

  • ?

    content_signal: Pinball Oz Wide podcast is gaining listener traction; hosts requesting more audience engagement (comments, subscriptions) as part of community growth strategy.

    medium · Jared: 'We seem to be keeping on gaining traction... I'd like a few more subscribers... please hit that subscribe button... add some comments'

  • ?

    gameplay_signal: Pokémon Pinball code is considered underdeveloped at launch with no achievements on Insider Connect and limited Pokédex tracking feature, but gameplay loop is sufficient for casual play.

    medium · Jared: 'there are no achievements on Insider Connect... No Pokedex is a shame... people are screaming about the code because it's not very developed'

  • 2:04
    But yeah, it's been good otherwise. Month in review, buddy. You want to hit this off? What's going on? I can start, mate. What's going on? Everyone's probably glad to finally hear my deck is 100% finished. Yes. So there's no more lane decking down. There's no more excuses. No. But I'm currently doing the cleanup around the yard because of all the clay and digging holes. So it's just, that's going to be a bit more time. So I've still got more stuff to do around the yard because I'm going to put a fire pit in. So I've got to get my excavator out to dig out a tree stump, which is in the way. Yep. And then I'm going to go get some of the, what do you call it, the metal border stuff. I'd do some welding and make a big pathway, I don't know, edging. Okay. And then lay down some lily-dell toppings and put in some bench seats and have a five-pit. Okay. Now, I just, before we go a little bit further as well, last month we were trying to work out what 580 lineal metres this decking is, and you said it was 500 square metres. No, I did say 500 square metres. I will spice it back in here because the conversation was half a kilometre and then I spoke to George and I was like, oh, you know, quarter of a million dollars, oh, $250,000, you know. So you said it was 500 square metres. No, I'm sure I didn't. I had a private message from Trent just on Matt's decking. Square metres, you're looking at approximately 81 for a 140mm wide deck or 52 square metres for a 90mm deck on 580 lineal metres. So you were way out, buddy. So I said 500 square metres, did I? You said 500 square metres. Oh, I'm probably, yeah. Whatever. In the moment of time. And afterwards I thought about it, I'm like, fuck, that's almost as big as my factory. Like my factory is about a 608 or 700 square metre. Yeah, yeah. And that's with 200 square metres of a showroom and a mezzanine. I'm like, mate, there's no way that deck is 500 square metres.
    3:58
    So 58 square metres or 81 if they're slightly wider. Yeah, they're 142. 142, so you've got 81 square metres of decking. There's still a freaking lot of decking. Yeah, I know, but it's not 500 square metres. I was meant to say linear metres and you guys just didn't shut up and I couldn't.
    4:16
    Lost train of thought. Too funny. So in between doing all that, I've cleaned up my garage to be able to fit most of my cars back in there. So I finally brought my Mustang back home, which has been in storage at my factory for the last three years. So for those of you that don't know, I've got a 1966 GT Mustang, probably at 500 horsepower.
    4:34
    And yeah, just had to bring it back home. Had to rebuild the car, give it a service. Do a few bits and pieces. So for those of you who want to know, just send a message. I can tell you what it's about. So it's a high-strung motor, 12.9 to 1 compression. Apologies for the dog in the background, guys. She's home today. She's not usually when we do this. So it's a 500-horsepower, high-strung motor, 12.9 to 1 compression.
    5:04
    Freak, what was I going to say? 975 CFM Carby, double pumper from Pro Systems. Sometimes, four and a half grand stall in it. So, yeah, it's a fun car to drive. All I heard was blah, blah, blah, blah. It's a fun car to drive. A hundred percent. Maybe we could put a photo of it up in this podcast. Sure. And unfortunately, I've been busy in and out of hospital seeing my dad because he's 91 years old and he's been there for the last six weeks now. So, unfortunately, he's got heart failure. So, he's in rehab at the moment and not sure what's going to go on. And we send best wishes, obviously, to hope he gets better. It sucks, but yeah, it's what it is.
    5:41
    We went to nil. We did. Me, Jared and Rowan went to nil, had a boys' weekend of wine. We did. That was fun, actually. I quite enjoyed that. If only it was three hours away, just an extra few hours. I just wonder if we need to leave earlier, which I know makes it harder for Rowan because he's an hour and a half away. But it's also getting over the Westgate leaving earlier. It's shittier. I still think we'd get there at a better time than it, like by the time we'd mucked around and got dinner and shopped and all the rest of it, it was six and Lyndon generally would close by about nine or ten or so. Like it, I don't know, just to get there and. Yeah, unless we just go that one day extra. Yeah, I mean, that's the only thing. I don't know if a full day is what I would want on the Friday, but I just feel like maybe a half a day would be better, you know, to get up there around one-ish or so.
    6:33
    Which, like you said, we might have to work out sort of the traffic and that side of things. But like you said, it's a five-hour drive because then we'd stop at Beaufort for brekkie rather than lunch, I guess, which is okay. You could still have a ribbon and breakfast, can't you? You definitely could as long as that joint's open because that was quite nice. Yes, lovely. Well, Prost as well, wasn't it? Yeah, it was. What was it called? It's called the Spin Wheel? I can't remember now. The Flywheel Cafe, wasn't it? The Flywheel Cafe. So if you'd ever go to Nill from Melbourne, make sure you drop in there. Yeah, it's about a halfway point, wasn't it? It's about two hour stop, two, two and a half hour in Beaufort. It's really good.
    7:09
    So what about you, Jaren? How's your month been, buddy? Yeah, it's been good, actually. A fair bit's happened. And I had to actually look back because last month I bought Deadpool, but this month it arrived with being May. And it actually arrived while I was having a weekend away with Nadine. So we had our anniversary weekend away. We went up to Orbost and the bloody thing arrived. So it was sitting in my garage for three days, which, I mean, it was fine, but a little frustrating. 100%. Obviously, I wasn't focused on it based on the weekend away and how nice that was.
    7:46
    So, Deadpool came, obviously just unpacked it and just started, it came with one of those plastic playfield protectors. So, I basically removed that almost immediately. It was a bit of a pain in the ass. I had to take the katana, what would you call it? Well, the katana sword off just to be able to lift it up slightly. And I basically just cut it like there was I didn't want to pull off the whole top side ramps and all that sort of shit. So I had the initial thought of I'm just going to get some scissors to it and just cut it. So I just had I did it very carefully, obviously, because I didn't want to damage the playfield. So I just had a rag underneath the scissors just in case they came in contact with the playfield to avoid any sort of issues. But, yeah, remove that and just started to dial it in, basically. I needed to change some flipper rubbers with it because for the first time in my life these had indents and I was wondering why I couldn't hit the left ramp. I was amazed that anybody could hit that left ramp or that left orbit because where on the flipper it needed to be hit was literally on this. And I promise, did I show you? I haven't seen it. I'll get them out. I've chucked them obviously but they're just at the top of my recycle bin and I'll show you, mate. I've never seen them like that before and they were super bands too. Yeah. You were going to show me, but I was driving, so I didn't see. That was ridiculous. So, yeah, I did that. Michael Keogh reached out to me. He was doing a small parts order from overseas because I put out a call, obviously, about anybody with mods for Deadpool. So he reached out to me and just said, look, I'm doing a parts order from a couple of places if you want to chip in and, you know, we'll get it sort of sent down. And I was like, yeah, sounds good. So I just got the Hammock Swing plastic. I don't know. I guess you can call it a mod of sorts because it's not a standard thing, again, for that left ramp. Just got some Superbands as well, which we've since worked out we think they're textures. So I'm going to pull them off and have a bit of a look at them. So, Michael, check your Superbands, mate, because I know you said you got a couple. I'm interested to see if they're textured or not, but I'm definitely going to swap them back. I'm at least going to pull the glass off and have a look and just suss that out basically. So yes, that was Deadpool. I don't think I did much else. So you're happy with the machine that you purchased? Yeah, I really, really like it. It's kicking my ass comparable. Like you said, we just went up to nil and I put 1.7 on Deadpool up there. So thanks Red Zed. Enjoy chasing that one down if you listen, mate. But yeah, this one I haven't got over 600 at the moment. So as you said, I'm going to have a look at the settings and just see whether or not because it was used in tournaments. So I just wonder whether or not they've done some tournament settings to perhaps make it a bit tougher, which is okay. I don't mind that because I do like that. What level you're at. Yeah, yeah. And I suppose with me, to have it as a challenge is a good thing as well. You know, I enjoy a machine that is kicking my ass, so I'm drawn back to it, play it more, but there are rage quits. Yeah, I still suggest you change the settings back. Just do a factual restore on it. If it does become too easy, just bump the settings up and maybe just take note of what settings they did have on. That's what I was going to say. Yeah, I think I'll do that and just have a bit of a browse through some of the settings. But yeah, so that's Deadpool. We spoke, I was looking at, when I was speaking to Michael, obviously, in mods, we spoke about a topper for it. And you have a spare one at home and offered that, which was really nice. I must admit, I didn't realise they were still available for sale anyway through AMD. Check it out, yeah.
    11:16
    But yeah, you offered it at your cost price or your purchase price, which is good, a little bit cheaper than what AMD have it on their website. I slept on it and then went, oh, fuck, that's too much money for me. Like I reneged, which at least you're a mate, so I knew I could do that with you. But I was just like, I'd rather put that towards something else. That's all. Like it was a lot to put that towards. If you're looking at a cheap sort of DMD of $4,000, $5,000, well, it's a quarter or a fifth of the cost of that. So I'm like, yeah, maybe not. So in the end, I actually just printed a Deadpool topper, a 3D printed. It was just a gun that I found online with a little Deadpool symbol and his katana rods and a couple of bullets. So that I thought came out pretty well, which was nice.
    12:04
    Following on with the Deadpool theme, George popped over for a bit of a play. So that was nice to catch up with him during the month as well. So I saw him. So g'day, George. Thank you, mate. Did a couple of YouTube videos. So we did a Transformer video. Apart from Neil, which we might just chat a little bit about in depth because of what we did in the place and Lyndon's interview. Oh, I did notice again Mr Pinball is posting these ridiculous things on his Facebook page. He's calling people clowns and just, you know, having a go at people for no reason whatsoever. And I think it just makes him look a bit silly. I couldn't control myself and had a go, but I just think he just needs to just rein it back a bit and maybe perhaps get a media person to do his media work because he's just getting out of hand online. And starting to look like an absolute clown himself. So that was a little bit of something that happened during the month. And then Neil. So we went up to Neil, as you said. We did a Linden interview or an interview with Linden.
    13:10
    He's a very, very knowledgeable guy when it comes to the old school stuff. Just a pinball in general, isn't he? Yeah, yeah, definitely, definitely. Like I said, he's definitely the right guy to handle a museum. So if you haven't yet, guys, please go and have a look or a listen, I should say. Go and have a listen to the interview. So that's the previous episode. Purely, we just thought we'd do it as a separate interview rather than tack it onto this podcast because it's about an hour long. Yeah, that's right. Yeah, which even so, I mean, even with this, it still would only be just under two hours. But yeah, great. It's good to give him his own airtime, I suppose. And had a good promotion as well. Yeah, spoke all things about the museum. What else was obvious? Obviously, the Australian Pinball Expo was in there. Yep.
    13:51
    And honestly, if you haven't been to Nill yet, get your ass to Nill. Yeah, it was pretty good, wasn't it? Honestly, how comfy were the beds? My bed was super comfy. Yeah, I thought they were pretty good. It was great. Yeah, but when you're as pissed as you are, you probably didn't notice it. And the water pressure in the shower was great too. Yeah, so we got up there, as we said a bit earlier, at around about six-ish. So once we did the drive, we stopped at Beauford, got some dinners and stuff like that, came back and started getting into the machines. And for those that don't know, it was an old sort of conference centre, gym, mini arcade sort of set up.
    14:28
    If you want to just picture it as a house, basically, is the easiest way to explain it. You've got sort of an open sort of plan, sort of living dining area with a couple of bedrooms, you know, rooms off to the left and right. And then you walk through, you know, and you're into sort of a larger living area that's, you know, quite long, narrowish. So it'd only be maybe three, four metres wide, but it must stretch at least, you know, 15, 20 metres long, I guess. Yeah, I'm sure really. Well, when you think about it, the machines are only 1.7, so you're not going to fit two machines front-facing, are you? Because you knock them, so that's why I'm saying it must be three to four metres wide, basically. But yeah, it's set up really well. He's obviously got all the new DMDs crammed in the front, a few older ballys. Sorry? LCDs. LCDs, yeah. And then there's more LCDs off to the side room and then a few ballys as well as some of the older school as well. So there was sorts of few. I don't know. Is that a System 11 or something? No, that's not a System 11. I don't know what they're classified as. It's the SS machine. I don't know. Yeah. And then usually at the back, he's got the EMs and solid states as well, but they were obviously pulled out for Expo. So he had some DMDs in there, which, much better. It was a huge picture, wasn't it? Yeah. And it felt like there was more room to move as well than generally there is, because usually he's got about 60 machines, but I think he said there was about 30 or so in there. Yeah, there was about 32 from memory, from what he said. You know what I was upset about, though? X-Men, Uncanny was taken out. Oh, it was too. Yeah, I did too, actually. I was really going to give that another shot. Yeah. Is it gone? Yeah, actually, I agree. But yet, Venom's still there, though. Yeah, Venom was still there. And that gets how much hate. Yeah, but as he said, I guess it's more about what people play in regards to monetary-wise. So I guess that's kind of where he's at. Maybe Venom obviously gets the plays. Uncanny X-Men doesn't, interestingly enough. But yeah, we had a go of quite a few good new machines. Obviously, Pokemon was there. And again, for those that haven't listened to the Linden episode, please go and have a listen Because he discusses what I would consider almost in depth the card reader that he's installed on it. So he's got a Pokemon dispenser that as you play the game it spits cards out. And it's pretty funny. We just kept getting cards. It kind of elevated the game slightly. I think it brought, for me, it brought that game from maybe a 60% to 70% interest to close to a 90% interest. I was like, okay, this is kind of fun. I mean, I don't collect Pokemon, so I just gave them back to him. I gave them back to my kids, except for the special holographic ones I got too. I kept them. Well, then I had a look too. They're not holographic. No, not holographic. Sparkly things.
    17:18
    But yes, good fun. But what did you rate the gameplay? Give us your thoughts. Honestly, I think they nailed it, I think. Honestly, with the art package, the sound integration, just everything on the screen. It was just Pokemon. I feel like every asset was there. The game played like shit when we first got there because Stern from Factory, the QC is obviously a bit average because the left-hand guardrail, ball rail, guardrail, it was not in the correct position and they'd screwed it in so I said to Linda, that's not working right. It was draining As you did a full run it just came straight down the middle Yeah it was unplayable without shaking the machine pretty much So anyway Lyndon went to work and got his drill out drilled in a hole for the guardrail and Did he He did yeah he drilled it I thought he said there was a secondary hole in there anyway that he used. I'm pretty sure he drilled it. Okay. It was in there with the drill, or otherwise he used the other hole. Well, the drill I thought was when he was coming through the back. Yeah, but I didn't think he drilled a hole. No, he didn't even apply field yet because remember there was all the wood, bits of wood on there. I said, take that off. I don't remember. Yeah, so anyway, he drilled a new hole and put a screw in and it landed perfectly on your left-hand flipper instead of pretty much down the guts every time. Yeah, nice and tight. I struggled with the left-hand ramp. Yeah. I just couldn't get it. I just couldn't dial that shot in. All the other shots I was able to make. Yep. It felt fun. It flowed well. But just every time it came to catch a Pokemon, timed out. Just couldn't hit that bloody arm. Couldn't hit that ramp. That cost you a lot of cards. It did. Tell me about it. I still got a stack on it, though, but that's all right. But look, I enjoyed it. I felt Meowth as a bash toy is cool. And that centre shot was pretty hard, but I found that centre shot easier than that left ramp. Yeah, I think for people, the multi-ball start is very similar to attack from Mars sort of style, where you've got six targets inside this little V area, I guess we'll call it. And yeah, the ball needs to activate those six targets, and then whoever that dude is comes down, and then you hit him a certain amount of times. Three times. Then he lifts and you've actually got to shoot it through a little subway, well it's not a subway, but a little orbit style that comes back out to the orbit to start multiball. That's where the physical lock will be. On the premium. On the premium, a physical lock is it? Yeah, that's physical lock. Right, okay. Because otherwise it just rolled out if you remember. Right, yeah, okay.
    19:45
    I thought it just started multiball. Did it not just start multiball? Once you did enough hits, you hit it up and around and it started multiball. I thought you still had to go through it three times, locked three balls, wasn't it? I didn't have to do that. Okay. Not off the top of my head. I just thought it did it once because it was so damn hard to do. Like that shot is relatively difficult for me to get through. But yeah, I'm with you. I thought it flowed really, really well. Those repeatable ramp shots were a lot of fun for you. For me and everybody else. The orbit was good. I liked that the left orbit came down onto the right flipper. So that was a good repeatable shot as well, similar to the Deadpool disco spins as well there. I think it is by Jack Danger's had a hand in it. I don't know if he was the designer who got credit on it, but he's certainly, if he's had the initial hand in it, he's done a good job of it. He's very simple, very easy to play. He wanted to come up and play. Not much to it. I know people are screaming about the code because it's not very developed, but what we played at, it was enough. And there's no achievements on Insider Connect. No. No Pokedex is a shame. Yeah. Showing what you've collected. You should be able to keep collecting to your Pokemon collection. Yeah. As I said to Vanessa up there, I said, what would be awesome is if Lyndon could somehow, as you collect Pokemons, If Lyndon could work out the card to match the Pokemon that you collect and it spits out that card, that'd be pretty cool. But yeah, so there was Pokemon. We played a bit of Walking Dead Remastered as well, which is basically the Walking Dead. No real difference. Same, same, played the same, but I wasn't impressed with their LCD screen with not filling up the full asset of it. Yeah, I'll agree with you there. That was a bit weird that they had sort of top and bottom scores taking up. It was almost your DMD. Correct, yeah, yeah. So I wasn't impressed with that. No.
    21:42
    The artwork, if they didn't have the previous Walking Dead, I'd say, yeah, it's fine. But after owning the original and seeing the gritty and grimy type machine, you know, this is too colourful. I didn't mind the artwork, if I was, to be honest. I thought it was quite good. Obviously, it's a bit hard to see the side art because you're not looking. I wasn't staring at it. But the back box artwork was pretty cool. I didn't mind it. And next to that was Star Wars Fall of the Empire as well, so another newer one. I wasn't a fan. I didn't really like it. And once again, the screen as well, I showed you what I meant about the screen. It's cut, instead of using the full screen, it's like you might have just left on the old LCD screen.
    22:23
    I was just going to say, I feel with the screen that I feel like down on the left and right hand side of the screen, And achievements or there's going to be something there, possibly in later code, so that you know what to shoot for or what to do. So I'm not disagreeing that what they've done is unusual and it certainly reduces the amount of physical viewing area of any sort of animations or anything like that that tends to be on screens. But I feel like they've got that area to bring up certain rewards or shots to shoot or information as you go through the code. They can still do that with the full screen, just like every other machine. Yeah, but then you'd be cutting into their animations and the likes. They've obviously just looked to try something slightly different. So, I mean, like I said, I'm not usually looking at the screen, so I don't notice it. I know, obviously, when you're viewing or the second player will be watching the screen and they'll notice it. But, yeah, I didn't necessarily think it was a massive detractor because I feel like they're future-proofing for something, I reckon. Well, as for gameplay anyway, nothing was jumping out of me, yeah. I didn't feel excited about it. I didn't feel there was much flow there unless you tried to trap up and shoot for a shot. You just couldn't go. The only shot I could repeat was the hyperspace, which that was all right. Is that a little jump? The one through the middle, yeah. Yeah, that's a little jump ramp too, isn't it? Yeah, but I didn't feel hyped or excited about it like I did with the previous Stunz numbers because that thing is exciting. That just gives you that, you know, wow. It's because it's such a tight shot. It's such an exciting shot, but honestly, yeah, I wasn't impressed. Yeah. So I don't rate it. I'm the opposite, and I think for me it's always based on the type of game you have. If you have a shit game, it's a shit game, but if you have a good game, it's a good game. I had a couple of good games on it. I got a couple of the multiballs. I found the shots relatively easy to hit. They are tight, but I still managed to hit it. It is a fan layout. Look, again, it didn't blow me away. I wasn't a must-buy. It was enjoyable to play. I think it was the pro again, so I think Lyndon's just waiting maybe for premiums to come into the country, or there's a couple that he... Yeah, yeah, because he said that with Pokemon that he's got an LE on the way, but he grabbed a Prod obviously to get it in there.
    24:53
    But don't get me wrong, I will still play Star Wars again, more than I ever played, but I just wasn't excited about it. Yeah. So my initial thoughts, even when we first spoke about it in interesting news last year, it was last year or whenever it was, yeah, it just didn't grab me. Yeah. And a lot of my Star Wars. Yeah, there wasn't much to it either, I agree. And then we shifted down. So behind that was Dune as well. I didn't get a lot of game time on it. We played it in a little mini tournament that we had there. But I will say I think that's one of the most beautiful machines I've ever seen. I don't know if it was a specific edition that Lyndon has there, but it was fucking gorgeous. It was lovely, wasn't it? It just looked like you were looking at a piece of art. And from how good the balls looked, which is corny, I know, but they just looked amazing. The play field, the shots, just the whole feel of it. The cabinet looked fantastic. I would own one, no problems, just based on that. And I know it flows well. As I said, I didn't get a lot of game time on it, which I'm probably regretting now after speaking about it. But it was a gorgeous looking machine. I honestly love the artwork. As you said, it's like a piece of art, isn't it? Yeah. Even the back glass. Yep.
    26:16
    Remember when we first saw it, we were like, yeah, not in person, but when we first saw it, when it was released, it was like, yeah, but definitely changed my mind. Yeah. I was like that when I saw the game play, but then I saw Carl D'Angelo play it and I was like, ooh, hang on a minute. And honestly, it was so smooth. It was such a smooth shooting game. Unlike Labyrinth.
    26:36
    Labyrinth, great, great theme. I do like it, but it just doesn't shoot all that nice. It doesn't feel like June. Yeah. June was just such a smooth shooting game and everything was achievable, honestly. Yep. There wasn't any shot in there that I've thought, jeez, this is a struggle. Yeah. Yeah, I enjoyed it. Yeah. And the modes as well. Yep. They were good. And the sandworm was actually pretty cool too. Better than I was expecting. Yeah, a nice little tight asshole to swallow the ball.
    27:04
    That's the only thing that I think probably is a little weird, but yeah, it's definitely... Sandworm's a sandworm. Definitely a nice sort of mech to look at when it does what it does. And then we moved into the other room where we played some Dungeon of Dragons. What do you think? Yeah, I played it a little bit at Tazpin last year, so I know this sounds a bit corny to revisit it because it's obviously been around for close to a year now. We don't get a chance to play it often. No. At all, actually. Not often, but at all because we don't have anyone that has one. Yeah, I don't mind it, to be honest. I like that it saved my progression with the little characters that you played. So as you're building them up in levels, I'll plead ignorance because I still don't understand if the code changes like they were going to discuss, I think, originally, like it was going to evolve and you'd never play the same game twice sort of situation. So I haven't gone in depth with that. Yeah, that's it. You need to own that machine to really better experience it. Agreed, yeah. And to feel whether or not that is a negative or a positive towards it, keeping that out of it, I thought overall the game shot extremely. Extremely well, flowed well. The modes I didn't pay too much attention to, but they were fun enough. I did notice they were a storyline, so I think there was one mode where it was like the typical choose-your-own-adventure style booklet where you started somewhere and then moved to something else, and it correlated to the previous mode. I was like, I like that. That's kind of nice. And you're like, maybe I should start paying attention to that. I really was, wasn't I? I was like, oh, okay. But yeah, I mean, I raced. Again, that was the LE we played, which I think, you know, in those sort of models, I don't know the differences between pro premium LE and stuff, but it definitely was really good. I loved the drag and spin. I didn't realise that until you said, I'm like, goddammit, where are all these balls coming from? You're like, they're from his man. Fucking mouthy, you idiot. You know, I'm like, oh, okay. Okay. I really rated them, Shane. I thought it was fantastic. And I would own one, honestly. If I could buy one, I would own one. Yeah, I probably agree with you there. So I thought integration was great. Yep. The flow, the multiball was absolute chaos. It was, yeah. But you could still hit shots. It wasn't like you would just... It wasn't an Apollo 13 style. Yeah, or 10 Edge Mutant Ninja Turtles. Yeah. You could still hit your shots. Yeah, and I say Apollo 13 because there's eight balls in that multiball, isn't there? I thought it was 13, is it? No, in Dungeons and Dragons. Sorry, yeah. Yeah, but that's why I likened it to Apollo 13 because 13 to 8, you know, it's only five different. But still, it is a lot. It is. But it felt so smooth. Agreed. I was very happy with it. Yeah, agreed. So I'd like to spend some more time on that. Yep, yep. And then we shifted over to Kong as the last one. That once was on my wish list. I really thought the artwork looked great and all the videos I saw, I thought it looked like it flowed really well and it was a smooth game. I don't know, I felt like just from the plunge, you shot nothing. There was nowhere to really go on the plunge at all. It was just pretty much shooting, trying to get a skill shot down one of the in-lanes or something, or hitting the spider with the magnet. And then to try and get the game to flow, it was hard. It was like, I got a few combos, and they flow quite well, but it was hard to get those combos going. I think it's definitely one that you've got to have a bit of practice on and feel the shots. It definitely isn't for a beginner to walk up to and have a few sort of whack-a-whack and then hope for the best because that's not the type of game. Yeah, it was just hard. What do you think about it? I'm the same as you. I felt like it was set up a little bit floaty and maybe not quite as fast as what it could have been possibly and maybe that attributed to some of that. And to be fair to Lyndon, because I know when we were up there last time and I put up a post saying, level your machines, most of them, well, all of them actually were very, very good. Kong was the one that stood out where it didn't feel right for some reason. So that may have made it difficult without a doubt. But yeah, the shots were hard. I think we only put a few games on it as well. I played a couple of extras, but yeah. Yeah, it was funny though because when you got, I think you got multibull and the train car flipped up, the bloody bulls ended up on the guide rail between the guide rail and the side of the cabinet and stuck. Two sucky bulls. It was like, ah, okay, that stuffed it. That was it. I don't think we got credits back for that either, did we? No, we didn't. But yeah. A couple of free games coming. A couple of free games next time maybe. But yeah, otherwise, I'm in agreement. Yeah, Kong didn't. Yeah. But it's a lovely looking machine and just even the wire forms, it looks really great. Even the Kong mech, it's pretty cool. But I struggled.
    31:47
    But maybe once again, if I've got more time on it and home environment, you know, but I just don't want to pump out that money for something I'm going, oh, I don't know. Yeah, agreed. So it definitely didn't feel like a normal flowing Elwyn game. Yeah, agreed. Agreed. And that's my opinion. Now, did you, while we're talking about nil, did you want to sort of discuss the mini tournament and give a shout out to the winner of said tournaments? Yes. So we went to nil with Rowan, as we've discussed before, and we had a little tournament. Jared printed up a couple of nice little trophies. Well, sorry, one little Deadpool trophy and one big-ass nil champion trophy. Well, I thought that Deadpool one was going to come back with me, clearly. So did I, 100%. So we played that on the Friday night, and I'm not a big drinker. I took up some Guinness with me, and I had five of the six cans that night, and that's clearly affected me. That aside, however, Rowan took home the Deadpool trophy and was very, very happy about it. Oh, 100%. Couldn't get the grin off his face. Very happy about it. He even slept with that trophy as well. That wouldn't surprise me. Oh, he did. I'm sure he did. Wouldn't surprise me. So that was the first tournament and the second tournament we played off for the Neil Pinball Championship, we've called that. You've got to upload the photo of that. I will upload the photo if I've got it. I'm sure I've got one of Rowan holding them anyway, so we'll upload that if Rowan's okay with that. But yeah, so we played with that. We made it a bit of a unique style tournament though where we played single hand, cross hand, pop bumper scores, ramp repeats and stuff like that. Who choked? I think we all choked slightly, but I would say at the very end... I'd be the worst choked on that. You want me to tell the story? So anyway, so we had the, we were on Metallica. So Rowan was 11, so we were running a... These are points-wise. Yeah, points. So Rowan was 11, I was on 10. 10, was it? And you were on 9. Yes. So all we had to do was do a short plunge of Metallica, not hit anything else until we got control of the flipper. Yep. And then do ramp shots. Yep. So it was going to be either the highest score or at the end of it, it could have been me just hitting one shot. But anyway, so Jared went first. Just as I said, to interrupt, sorry.
    33:59
    It had to be a short plunge. That was part of the rules. Yes, yes. So anyway, Jared went first. What did you hit? You hit the target or was it Sparky? I just missed the shot, yeah. Oh, okay, yeah. So Jared hit something. I saw it instantly just qualified. Then Rowan did his short plunge. He caught it and hit something. And I don't know what he did. I think he hit Sparky possibly. Yeah, he hit Sparky. And then it was up to me. Do a short plunge, Matt. Fucking went straight into the pop-ups, didn't I?
    34:28
    Disqualified himself. Disqualified. So Rowan took it home. Yep. So my little story to Rowan is I kept whispering in his ear, I gave it to you.
    34:37
    I'm sure he was pretty wrapped about that too. That was great. So congratulations, Rowan. That was amazing. Yeah, that was really good. Yeah, it was good fun. We'll look to do that. So he's got that trophy for the year. And I said to him, I like what they do in probably Formula One and all sorts of sports. I'm going to print off a replica miniature trophy of that. So that way, when he brings it back next year, he'll have a miniature trophy and we'll play for it again. It should be fun. Sounds good. So that's basically a very long month in review. Oh yeah, 100%. But it was good fun, like I said, for those that want to get up to nil, enjoyable time. We had a ball, so it was nice. We'll keep ticking along though to our typical pinball price watch.
    35:27
    Money! I'm never going to financially recover. The price is wrong. You know, that's just like a piece of junk. Your opinion there. Buy that for us. That's a whole bunch in a museum. I'm going to make them an awfully camera few.
    35:40
    How did you find the market this month, Jared? What are you thinking? I still feel like it's where it's at in regards to what we've discussed the last couple of months. I don't think it's really changed. No, there's a few bargains here or there. There's a couple of surprising sales that I'll discuss with you as well that I'm, not that I'm shocked at, But I am surprised that some people have sold at what I would consider overmarket pricing But maybe that just shows that if you stick to your guns it might be okay I've seen a few people, I think, testing the waters, like putting up a Cactus Canyon for $16,000, $8,000, I think it was. And, you know, as we know, they're struggling to get $14,000. So, I think there was a Godzilla up there in the $14,000 mark as well. Okay, premium. Premium. Yep. So, you know, we've been seeing them selling for 11, you know. So people testing the waters and are they moving, not shifting? I'm not sure. Well, I haven't seen them sell for that. Look, a few that I've seen and we discussed quickly off air was that Alien Pinball at just under 9,000, so 8,995. And that's the highway one, however, so people should just be aware. I thought that was a good bang for buck, I think. Yeah, but people should still just be aware that's the highway one, which is the defunct company. So I don't know parts and availability of that sort of stuff. And that's not apologies to the seller, but I just feel that that sort of stuff should be known because not everybody will know. There was a Bally 8-ball for $3,000, which is a pretty good price back for the SSs, which is nice. Again, Maiden Premium for $11,900. There was an X-Men Stern, so the old school X-Men Sterns. I've seen that, I think, on Marketplace more than the Pages. He started that at $85,000 and that's down to $76,000 now.
    37:34
    That to me, look, those two big toys are fucking awful. So if you could take them out and maybe 3D print something to replace them with or, I don't know, look at something else. But still, I've never played one, but that to me seems a pretty good price at $76,000. There was an IJ for $11,000 that came up. Good price. It was faded. It did have rivets in the lockdown bar, but it did have a colour DMD. So 11 grand is probably not a bad price. Considering they hover around that 13 to 14, I would say for the condition he was probably on the money personally at 11. So price versus condition. I'd say so. And the only other one that I noted was a Rush Pro at 9.5. So again, I feel like that's a pretty good price for that machine. I mean, you know, when we talk about what they were going back, they would have been 12, 12.5s not that long ago. So they've come down to probably where they need to sit. Well, I saw a judged red for $5.750. Yep. So we're getting back down. Yep. So that's definitely not a bad price. Yep. Whitewater, $8.5k. Okay. So that's not bad, you guys. Yeah. They've been hovering around the $10 plus. Yeah, $10 to $12, yeah. So there was also a Mando Premium with the topper for $13. Okay.
    38:53
    That's high. The LE is a 12.5, mate. That's high. Yeah, but with a topper, though. Yeah. I know the topper's a 3K. Still high. Ah, but it's still. And then you've got the Williams, why can I say the body word? Williams. Williams Firepower 3K. Mm-hmm. That's still not too bad. Yep. Yeah, agreed. Then we've got the Stern Star Trek Premium for 10 grand. Yep. So that's not a bad price at all. Mm-hmm. And then, look, it's still up there in pricing, but Toy Story 4, I see it for 15K. Yeah. You know, they were $22,500 a year. Okay. That's a huge, that's a 7.5 grand drop, isn't it? Yeah, yeah, definitely. Yeah, it's a big price drop. And then I had my best buy of the month. Okay, well, before you get into that quickly, I just wanted to bring up the surprising sales that I saw. But I think just to wrap that up, I guess, yeah, I think prices are still where they are, where we've discussed over the last few months that premiums are still hovering around that 11, 11.5-ish. Maybe topping up to 12, but not much more for sort of your, and I'll invert the commas, modern day Stearns when I'm referring to maybe Godzillas and Maidens and those ones, sort of later models. But yeah, and it feels like maybe the SS machines are hovering back down to that three grand mark, whereas they were originally five, five and a half. At least, yep. A good buy at the time was four and a half. And I know the price drop is only $1,500, but relative to the type of game they are, I think that's still a big... I feel like we're coming back to 2019 time. Yeah, big prices. But as I said, the surprising sales for me, there was a Foo Fighters LE at $16,250.
    40:32
    Now that to me seems high when they've been hovering at 14s and under. So that was, again, like I said, I mean, and please guys, just so that you know, I'm not price policing any of this. So I'm just, because I watch the market so closely, I guess noticing that is like, oh, that's interesting. This is a one-off, not a one-off, but this is sort of a bit of a buck of the trend. The other one was that jackpot at $7,000. I thought that was massively overpriced, but he's marked that at pending. It was a nice-looking machine, don't get me wrong, but it's just a jackpot. And I guess when I think of that, I'm putting that in relation to what we've just discussed. I mean, when you can get a Rush Pro for a couple grand more, that to me seems like the way to go. You can even get a World of Poker Tour for less than that. Judge Dredd, you said, for 5-7. That to me has more in it than a Jackpot. Now, I love Jackpot. When you had it at your place, we really enjoyed playing that. It's a great, great game, so don't get me wrong, I love the gameplay, but I wouldn't spend $7,000 on it. No, definitely not. And the only other one I saw was the Deadpool Premium at $14,000 get sold. Now, I hope this is okay, but this is Peter over in Perth. He's had that advertised for God knows how long, and he's finally sold it. So congrats, Pete, well done. I'm, again, surprised, though, because he's had that and he's Jurassic Park, He must have been advertising for close to eight months, looking for swaps, looking for sales. He's got his Star Wars there now, looking for swaps. To his credit, he's obviously wanting that price and he's eventually got it. But I was very surprised because I was like, no disrespect again, mate, just meet the market, bring it down, you'll sell the fucking thing. But it just stayed up there and I was like, oh my God. And I would have been a buyer, but just not at $14,000. That's all. But as I said, he's shown me and got his mark. So yeah, just a couple of interesting market bucks, I guess.
    42:43
    Did you have a Best Buy this month? Look, stupidly, I was private messaged at Best Buy and I didn't take a screenshot of it because I was a bit silly, but it was something that was up on one of the other pages for like two grand or something like that. I can't remember what it was. So, no, I suppose, long answer short, no, I don't have a Best Buy. Well, my Best Buy for the month was a Data Reast Hook, which sold for $600. Yep. So sure, I need a little bit of work. I need a shop. It said the machine was working, which probably not. Not at six grand there, ain't it? $600. It needed rubbers, which you could see in the photos, but it was working. All you need to do is shop it out. That's a cheap machine. Yeah. So definitely best buy. Yeah. What about a what the fuck, Jared? The world famous what the fuck. It must have been the month for fuckwits because there's a lot of what the fucks. So they've come out of the woodwork for some reason. And you've given me one which was the Mario Brothers. So the Gottlieb Super Mario Brothers at $15,000. That's a true what the fuck. Those Mario Brothers are about a five grand machine at best, maybe six and a half for someone who wants a nice conditioned one. And I've started my what the fucks from lowest to highest here. So there's no particular order. No one wins the prize. You all win the prize. You've got to make trophies for them now. You've got to make trophies. I'd make a trophy, mate, and post it now.
    44:11
    Wouldn't that be good? So Mario Brothers at 15K. What the fuck? There's a Game of Thrones LE at $17,000. Now, the last one I know of that sold was $12,500.
    44:24
    What the fuck is a Game of Thrones LE at $17,000? It did start at even higher. It did. But that's the market. That's where it found. So hopefully this person does the same because that at $17,000, It's ridiculous. Oh, God. There's also an Avengers Hulk LE at $17,999. I'm listing mine now for $16,000. Grab a bargain, guys. Grab a bargain. Like, come on, people. What the fuck? There's also a Rolling Stones LE at $18,000.
    44:58
    Like, mate. And, you know, the funniest thing about this bloke is that he states that he's had it in the same spot for 10 years. Have a look at the photo. And I'm not one of these guys. Well, no, I am one of these guys. If you're asking top dollar, I am going to be one of these guys. Right next to a window. So that left-hand side is faded as fuck. It has to be. 100%. And even the playfield probably would have faded through it too. 100%. Half of the playfield because the side rails would be shadowing one half. So you are definitely getting a what the fuck there because that's just ridiculous. And my last one was an ACDC Pro.
    45:40
    Okay, so let that sink in. Yeah, I saw this as well, yeah. A Pro at $19,000. What the actual fuck. You need to make him a what the fuck with ACDC, simple under it too. I'm definitely going to see if I can do something to make a what the fuck trophy, and maybe I should collate these and go back at the end of the year and give a trophy to the biggest what the fuck. But yeah, the five of you are all in my beautiful what the fuck segment. So congratulations, guys. There's something in the water this month.
    46:14
    Nice work. The other thing I just wanted to bring up as part of all of our pricing was, it's probably not going to be a long chat, but I just, when people ask for price checks. Oh, yes. Yeah, I saw that. One came up the other day, I wish I had probably looked back on this and sussed it out, but someone came up wanting a price check on a machine and there were two or three and I was one of them where the machine, I figured the value was around $4,000 and a couple people came out and said, oh, I'd never sell mine for four. Well, no shit, you'd never sell yours for four grand because you own the machine. Yeah, yeah, that's right. You know, and not that I expect members or, you know, people in general to have a caveat where, oh, I'm pricing this however I own it, but I just feel like if you own the machine, I don't know, what are your thoughts about giving pricing if... Well, it depends on what it looks like, honestly. No, no, no. Did you see photos? No, no, but what I'm saying is that if I'm asking for a price check, okay, on a Circus Voltaire, you own a Circus Voltaire, I'm not that I'm saying this is, you know, what we should do and this is not what we should do for the page, so it's got nothing to do with that, it's just an opinion of mine, is that I feel like, don't comment on it if you've owned it because you have a personal interest in the machine to ensure that it's at a certain price, perhaps. Perhaps. So if I asked you, you know, because I think we had a discussion a few months ago that we were talking about a machine, Pirates of the Caribbean CE, and I said to you, oh, how much are they worth? And you went, I'd spend 20 grand on one. And then I said, yeah, but if you own one, you went, oh, 48. That's exactly right. So this is my point behind this discussion is that I think people get caught up when they own the machine about pricing it. They can't necessarily have a – some might have a level head. I feel like sometimes we do, except for you with the pirates. But as a one-off machine, you know, that's a bit different. Yeah, as a one-off machine. If I was to buy one or if I was going to sell one. See, this is my point though. This is my exact point. But why would I want to buy one? And was this person asking because they wanted to buy one or they wanted to sell it? No idea. They didn't put it up. But that shouldn't – I don't think that should dictate what the price – the price is the price regardless if you're buying or selling. And that's my point is exactly what you stated. I'd always want to buy something cheaper. Yeah, of course. That's not what we're discussing here though. We're discussing whether or not people should try to remain a little bit more neutral when giving prices as opposed to, oh, well, I bought mine for seven, so it's now worth eight and a half. Well, the market's not showing that that's the case. You know, the market's showing it's a three, four grand machine. Sorry, you overpaid. Yeah, that's right. You know, we've all been there. We've all lost money. Well, I shouldn't say we all have, but I've lost money on machines all the time is what it is. I guess people also are trying to get some money back from COVID when they're overpaid, isn't it? Correct. Yeah, yeah, probably. But yeah, that was just my sort of thoughts. As I said, I don't know what your feelings are on that. As I said, don't take offence to that, guys. It's just me just thinking out loud and just sort of putting it out there. And I guess if you've got a comment on it, let me know. Write something in your comments or private message me. Email me at Pimball, what is it? Pimballoswide at hotmail.com.au. Say it faster. Feel free to shoot me something. I'm happy to have a chat and see what your thoughts are. While I'm doing this, like, subscribe if you've got this far, guys. Please give us your feedback. So we've got a new little segment we've thrown in here. It used to be called 1v1. So we're calling this the Silver Ball Showdown now. So we had a request to bring back sort of a head-to-head pinball competition. So that's exactly what we're doing. So you want to go first? No, you should, mate. Go first. Okay. Doesn't matter. So for some reason, I don't know why, I've gone for an Elwynn theme, which is a little bit weird because the last one is best of three, or out of three, so you're going to have to pick it. So the first one I put together was Godzilla versus Jurassic Park. Godzilla, that's what I believe, yeah. I prefer it. I hit the shots better in Godzilla than I do with Jurassic Park. Also that annoying bloody, where the ball comes down from the, to the upper right hand flipper, that shits me. How it shakes around up there, you just can't get a nice smooth shot on Jurassic Park. Right, okay. Yeah, so I tried fixing it, can't get it to work properly. Yep, okay. That's off the wire form. Yeah, the wire form. It drops down and it keeps hitting you. Don't get me wrong, I do love Jurassic Park, but I'd take Godzilla over Jurassic Park, I think. Okay.
    50:57
    Iron Maiden versus Avengers? Iron Maiden. Iron Maiden? 100%. Theme, integration, music, shots. It was just, oh, yeah. Okay. You go from the plunge, unlike Kong, you get all these different shots from the plunge, so it's great, yeah. Yep, okay.
    51:16
    And as I said, this is out of three, unfortunately. Jaws, King Kong, or Bond? Now, you've probably not spent a lot of time on any of these, hence why I thought I'd throw them all together. I'm just thinking, look, I wasn't a fan of Jaws at all. I couldn't find the shots in the game.
    51:34
    Same as King Kong, but I did have fun on Bond. Okay. So I'm going to go with Bond, I think. Now, for you. Yep.
    51:42
    Pokemon or Star Wars 4 The Empire? Oh, Pokemon. Yeah. That's an easy one. As I said, I think there's a wall because of the card dispenser that Lyndon set up that made it a lot more fun. But those repeatable ramp shots, yeah, it's just a fun, easy playing game. Enjoyed it.
    51:58
    King Kong or Godzilla? Yeah, I'd have to go Godzilla just because King Kong was, yeah, not, not, I wasn't finding the shots, But it felt very confusing as well, whereas Godzilla is, yeah, it's a nice big open play feel, pretty easy to get around, yeah, Godzilla. This one's going to be hard for you. Okay. It's not going to be hard for you, but it will. Okay.
    52:21
    Charge Dread. Yep. Or Demolition Man. Oh, wow. I'd just give it to Dread based on the mode play. Yep, okay. I really, really like that you have, see, I mean, Demoman, you've got the claw which gives you, is it five or six modes up the top there that you can feed through. One of them starts multiball literally for you, but with Demoman, you've got the ability and the integration on the screen is awesome. You know, the sniper, you know, shooting the sniper, it's a long way down. Even the music's awesome, isn't it? Yeah, it is. And, you know, no pops on Judge Dredd doesn't bother me. Dead World is amazing. So, yeah, Judge Dredd is no hands down. I think I'd probably pick that over quite a few of that era, Bally DMDs, without a doubt. Just the tip, as our next segment, rare doesn't make it expensive or sought after, is my tip. It is true. So just because you have a rare machine doesn't necessarily make it priced high. So, sort after whatever, you know. Unless it's a $50,000 Pirates of the Caribbean. So, yeah. So, that's my tip. So, what's your tip, Matty? My tip this month was make sure your playfield is level. Yep. You use your iPhone and get the Ping guy app and level the playfield. Yep. I like to do that on Deadpool twice, I think. It changes the game completely. It does. Just because you think your floor in your house is flat, it probably isn't. Yeah. So especially going being towards a wall, it's at the back of a wall, you know, you have a bit of a slope in it. Yeah. Yep. And even unevenness in the carpet or underlay. So definitely ping up and just follow the instructions Yep And do it on the play field not on the glass Agreed So we have a bit of a chat now about Rumour Industry News So we have a couple of sort of new models or new machines that have been released since we chatted last and obviously that we haven played One of those is Toten. So there's a new Tales of the Arabian Nights remake by Pedretti. That's been announced. We don't have any details yet. There's been photos floating around, I think. But it's the reimagined design, isn't it? So I think they're having two models again, no doubt.
    54:49
    One's been done by the artwork by Brian Allen. Yep, yep. So otherwise the other one is just going to be standard artwork and you can also have the 2.0 mode kit and stuff like that. Yeah. I mean, we'll discuss this after we do this in history news because obviously we're having a bit of a discussion about remakes and the like, but yeah, I don't really care too much for it, to be honest. There's nothing out at the moment that we can discuss really anyway, so there's no photos, no code, no information on it. So yeah, I'm not too sure, but that's one machine. The other machine was Transformers that's been released as well. Western, yes. Western. So I really like the look of it. I think the artwork's done well. It looks like they've got all the assets. Yeah. So obviously apart from Optimus not transforming, which I'm sure everyone's heard about. That's a bit of a bummer, but whatever. It's what it is. But like someone even said, and I sort of went, you know, they said, oh, why does he need to be a bash toy? Because, you know, he's the hero. Yeah, I think you're either going to be one or the other. You're either going to be like, imagine calling a machine Transformers and nothing transforms. Or you're going to be okay with it because the main character is there on the playfield, bash toy or not. But I think all the artwork looks nice. Agreed. And like I said, they've got all the assets on the screen it looks like too. So I've got to have a bit more of a watch of it. Yeah, I watched a little bit of gameplay that they put up, maybe the first 10, 15 minutes or so. It looked okay, you know. Like I like that Soundwave is in there. I didn't realise he was the lock. Obviously, I initially would have thought that Optimus would be one of the main locks, but yeah, you shoot that lock shot next to him and it's an upkicker and then feeds into Soundwave and he spits the balls out, which is pretty cool of his little cassette holder. And then we found out Megatron spits the ball out cannon style as well, which is pretty cool. Yes. So I did notice initially that there is the possibility for him to shoot it. So they were discussing on that gameplay, I'm pretty sure, I think it's Elliot Eisman who designed it, he was talking about it does have the ability to shoot that anywhere. Whether or not they do that, I guess we'll wait and see, but it just shoots it onto that left ramp. And they reckon they're pretty full finished with the code, like it was a .98 or was it? Okay. Yeah, and it's the first female lead game designer too, I can't remember what her name is. Yeah. She was also part of Dungeons & Dragons, so. Yes, yes. Yeah, she's had a bit of a hand in that, yeah. Which is good to see. Agreed. But overall, I thought the game looked very good. I love the art packages. I think the Pro for me was the winner because it had Optimus as the main character on the bodies, so I quite liked that. The Premium had about four to five different characters, so that was a little bit more cluttered, but still quite nice. And the LE was the other one that I really liked as well, so the LE had a nice quality overall art package on it. I also like the different colour, the red and the purple. I do like that. Yeah, I think they've just brought that out from the original Transformers where they've run out of stock or what have you. So they've just rehashed that maybe, who knows. But yeah, I like it. I'm just wondering, I think it was the 2011 Transformers, why there's not the ability to choose either the Decepticons or the Autobots to play with, considering they've integrated that colouring into it maybe for the side rails and lockdown bar. Don't get me wrong. I mean, the look of it is really, really nice. It doesn't really add or detract. It's no big deal. But I would have thought having it there, initially I would have thought walking up to it like, oh, maybe I can play as one or the other, but it doesn't look like you can. It looks like you just play as Optimus, who's out to save the world, basically. That's what it looks like. I think as well, the sculpts look really, really nice. I know people have been sort of having a bit of a dig at them here or there. It looks like the 80s toys. They look fantastic. It is, isn't it? Yeah. Someone was like, oh, Optimus is too square and upright. I'm like, motherfucker, that's exactly what I played with. Like, he's a truck, you know?
    58:57
    Probably because they've got the new toys from the 2000s. Yeah, maybe. Who knows? But I like the look of it. It's not a theme. I mean, it is a theme for me, but, yeah, I don't know. I guess until I go and play it, because I'm very much like that, you know. And that's why I went and played Jaws and didn't choose it, because those call-outs were weird as. Whereas, you know, and that literally took away a sale, I guess, because I would have bought that no problems. And then you had a rumour of Fifth Element. That's poked its head back up again now. Yes, it has. It's been a rumour for like years now. They're made by Pimball Brothers.
    59:38
    So Pimball Brothers did ABBA, Queen and those, didn't they? Yep. Yeah, fuck me. We don't need that. Not excited. No, not at all. Don't need that at all. Nope. And that's a theme that would be amazing. I've actually seen that pop up on my feed a couple of times, so I'm keen to watch the movie again because it is a great movie. Is it Chris Rock that's in it? Yeah. He's funny as, man. He's so funny in that movie. He's so great. He is. But yeah, we'll wait and see. God, I hope they don't get it. That wouldn't be great. I don't know. Look, I wasn't a huge fan of Predator. I guess it did play better than Abba and Queen. Well, like a hell of a lot better. Yeah. But yeah, not sure. There was a lot more in it at least than those two, which is good. That's right. But I still thought it looked pretty cheap. Yeah. And you just wanted to have a little chat about remakes as well and do we need them? So for the, I mean, I know most of our listeners probably know, but remakes are those machines in the 90s specifically at the moment that... Mostly nostalgia games as well. Yeah, that's CGC, so Chicago Gaming Company, have reproduced. Yeah, correct. We've had Pedretti do a couple as well, or not a couple, they've done Funhouse. Yep. But what have we seen? We've seen Medieval, Attack from Mars, Monster Bash, Cactus Canyon. Any others? What did you just say then as well? Funhouse was the other one, so that's Pedretti though. And we're going to be seeing the upcoming Circus Voltaire and the upcoming Toten. Toten, so it tells you we're overnight. Yeah. What do you think? Do you think we need remakes? No. You don't think so? No. I don't. Totally the opposite, because I believe we need remakes. Mm-hmm. So, how would a, well, do you ever see an Attack from Mars on site at all, anyway? An original? You usually do, with all due respect, yes. I mean, not a remake, though, I'm talking about the original. Yeah, I've seen them in Richmond out of some of the pubs and clubs. Yeah. Look, I'll be honest though, I don't go out on site a lot these days because I have my own collection, but when I did, to be truthful, Attack from Mars was one of the machines that was always on site, generally. Yeah, but I'm talking about now though. Well, as I said, I don't go out on site, so I can't comment on that. Medieval Madnesses, how many do you think are out in the wild in Australia? Yeah, I don't know. Probably not many. So this is where I guess, this is where they bring in the old machines from the 90s. And this analogy, you know, someone who doesn't own a medieval madness goes, geez, the cross I used to play then when I was a kid or, you know, 20 years ago, 30 years ago. And, you know, they get to show these younger generation what the machines were like back then. Because otherwise we're just jam-packed with users. And that's exactly my point, though. And you've sort of, I feel like you've contradicted yourself somewhat. Well, because people aren't buying them to put on site. They're buying them to bring into the home to show their children the next generation of what that machine was. They still put them on site though. What, normal mums and dads? What? Put them on site? Normal mums and dads. How many operators are in Victoria? We're talking about even America worldwide. Yeah, but yeah, okay. I mean, if you want to talk worldwide, that's fine. But I mean, the market these days, as we discussed last, is literally 70% home. Yeah. So they're producing these for the homeowner. They're not producing them for the operator. Yeah. Don't you think? Like, you're on one side of the fence, I'm on the other, so this is a perfect discussion to have. You don't have to cave, mate. No, I'm not caving. Don't raise your shoulders and go, yeah, I don't know, like, push back, tell me what you think. Yeah, but they're built for site operators, too. They've always, they're commercial machines, so you can't not have that as an argument, of course. Yeah, correct. So, but yes, I'm not exactly sure how many are going home use or going to Sider, but it is still for someone to put out on site. They're available. So how many MMRs have you seen on site? No, no, don't go out either, mate. I'm actually surprised Leonard doesn't have one at the museum. There you go. He doesn't have any of them. I don't know if he... He's got a Cactus Canyon in there. Is that a remake? Yeah, that's a remake. Yeah. So that's one we've seen. Maybe he does have them, but they're just not there. Yeah. I feel like it's just a money grab for the homeowner. It's got nothing to do with operators and getting them more out on site and that sort of thing. But look, even taking it back, it's nostalgia as well, because otherwise to buy a restored one, you're paying pretty much the same price. And obviously when they first started coming out, the remakes, what I paid for my Medieval Madness was, it might have been 10 or maybe 11 grand I think it was. But now they've done the Medieval Madness again, the Merlin edition, it's like 20,000, 22,000. So it's a huge cash grab. It shouldn't have gone up that much. There's no reason, is there? Can you think of reason? For the homeowner. Yeah, yeah. Oh yeah, of course, yeah. This is my point. This is why I say we don't need them because it's, as you rightly just said, it's a cash grab.
    64:44
    It's only benefiting the people who are making them. It's not benefiting the general public. And guys, you know, please write in, give us your opinion as well, let us know. I'm still happy to have the remakes because... Are you going to put them out on site? No. Don't you want people to enjoy them on site? I enjoy it for me and you. Yeah, but I want to enjoy it on site though as well. No, this is not the discussion here. But that's what you started off at the top of the discussion. No, but also to have it on salt as well. Of course it is. But I'm not a salt operator, so I'm a personal collector. But I like having them because guess what? I've got a brand new reliable machine, which isn't something that's been flogged or thrashed. Yeah. See, I don't know if you remember back, but I remember when Attack from Mars was done because that was their first one and people did nothing but bag the shit out of it. Okay. It was, and I remember playing it at Ryan's place and people were like, was it at Ryan's place or did he have the original? Maybe he had the original and that's why the discussion was being had because everyone was like, the flippers are awful, it feels terrible, it's not the original, we hate it, you know, this coloured screen, yep, sure, it's great, but you've got coloured DMD, what did they actually enhance on the machine? Oh, probably nothing. Nothing. So if you're going to do it, in my opinion, do it properly and bring out something new for the machine, something that gives it that wow factor. One, you can, yes, either get it back on site or two, enjoy a different sort of feel in the home. But as I said, at the time, I remember everyone bagging the shit out of Attack from Mars because of the feel of it. Of the remake, yeah? Yes. Okay. Have you any grifes with mine at all? Any what, sorry? What's the fucking word? Gripes? Gripes? Gripes. Gripes. Yeah, that wire form on the right-hand side keeps falling off, whereas that never, ever happened on the original. And that's the point. If only there was a QR code someone could scan it. Yeah, that's it. That's it. But yeah, I guess that's just why I feel like we don't need it, because it's just a cash grab from manufacturers. That's all. Yeah, but... You're only giving a collector's opinion because you want them personally. Yeah. Well, I'm not going to buy any more now at the price that they are. Yeah. You know, even though I own a Totem, I still wouldn't go spending $20,500 or whatever it is for this extra edition. Yeah. It's just... The last one was expensive enough, the bloody Cactus Canyon, which was $16,800, I think it was. That was enough. Yeah. There's no more spending that type of money on these machines because it's just not worth it. Yeah. I just don't feel like they're the right machines to do either. Those machines aren't really? Yeah, no, like Cactus Canyon, and this might be unpopular opinion, I just think it's one of the easiest machines I've ever played. It is very simple, isn't it? Ever played. It is. It's such a basic machine. Attack from Mars and Medieval, I can understand, so that's okay. Monster Bash, maybe you could put in that category. I could also never find a Monster Bash at the right price. The last time I actually saw him on location was actually Melbourne Airport in 2011. Otherwise, any other place I've ever been, it's just... Okay, as for Solt, yeah, once again, Lyndon might get a new Totem. Don't get to see it, won't I? It's a difference. What other games after that? See, again, unpopular opinion is I don't think Totem is all that.
    68:08
    It's a fun enough game. It's relatively low scoring, which I don't enjoy. It's not Teenage Mutant Ninja Turtles Stern style scoring, but it's relatively low scoring, but it's a very easy, very long playing game. I don't think there's much to it. No, it's not. It's a very basic, easy game, but re-imagine things coming in where it's going to increase the 2.0 code or whatever. Still, it doesn't change the layout. And it wouldn't give me enough to want to buy one. Like I said, interesting. As I said, I just think it's just a cash grab. Are you happy I bought my Attack from Mars and Medieval Mads? I'm not fussed either way. No, and no disrespect, but why would I? I like your purchases and I get excited for when you make purchases. As I said, do I enjoy playing them? Yeah, of course. They're two of the most popular machines of our era that people like to play and own. So yes, I enjoy playing them and it is a bit of fun. But as I said, that's a completely different discussion about remakes and whether or not we need them. Well, maybe it filters into it, I guess, but if you didn't have them, would I miss them? No. Fair enough. No, I wouldn't.
    69:22
    There'd be other machines that I'd probably miss more over those. Well, we have come to the end. It's really basically just emails and admin rant. We didn't get any emails because nobody loves us. Jesus Christ. Come on, people. No one cares. Yes. Admin rant, apart from idiots posting up mirrors and cars and air conditioners and stuff like that that I'm just deleting, I don't have an issue at the moment. Yeah, and also don't come on the page trying to cause issues about sales. Yeah, I saw that. Yeah, just a bit of a... I didn't... We don't need problems. Yeah. If you want to talk to someone, send us a message. We can have a look into it as well and see what the real issue is, but just don't go. I mean, I get sometimes you can get disgruntled buyers that might miss out on something, but we don't need you to post that on our page. No drama. Unless it's, you know, if it's got something to do with a scam or what have you, then obviously. But yeah, don't just post that, you know, oh, you're butthurt. I don't care. I'm sorry it happened. It happens to us all. Unfortunately, you'll come across idiots. Just block them and move on. Mm-hmm. 100%. Best thing. Otherwise? Yeah, well, once again, Jared, thank you. It's been lovely as always. Thank you. If you've got this far, guys, quickly please like and subscribe, leave a comment, have a chat, let us know what you think. Fimball is wider, hotmail.com. But yes, appreciate everyone that's jumped on board and gives listens and likes, so we'd like a few more, so please keep going with it. We've still got double the amount of listens than we do have subscribers, so I'd love to pick up a few extra subscribers. So if you've listened this long, please, please, please just click away. Yep. Can't wait to see you guys next month, honestly. Next month. Look forward to it. Thanks, Matty. Take care, man. Cheers, buddy.
    71:29
    Eric Meun, Deadpool. Thank you.