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Halloween 1.13 Code Update Gameplay (From Twitch Livestream)

Spooky Pinball·video·1h 8m·analyzed·Aug 28, 2023
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claude-haiku-4-5-20251001 · $0.032

TL;DR

Spooky Halloween 1.13 code adds blood multipliers, Michael Myers jump-scare mechanic, new wizard mode.

Summary

Spooky Pinball streams live gameplay of Halloween 1.13 code update, showcasing major new features including blood-based score multipliers (up to 200%), expanded blood collection methods, and a new 'Drive the Evil Back' mechanic that randomly triggers Michael Myers pop-up attacks during base play proportional to blood collected. The update also adds a new wizard mode ('The Night He Came Home'), enhanced attract mode, and improved Jack-o'-lantern mode stacking. The developer emphasizes community feedback gathering on feature balance and highlights Matt Kemp's work improving game reception.

Key Claims

  • Blood now functions as a visible score multiplier on screen, buildable from baseline up to 200% (roughly at 50 blood collected)

    high confidence · Host demonstrating mechanic live, states 'blood now is also a score multiplier that's visible on screen' and 'you can keep building your score multiplier all the way up to 200%'

  • Right scoop now lights blood on playfield when no blood is already present, with additional blood targets lit as result

    high confidence · Host explains mechanic during gameplay: 'When you hit the right scoop and there isn't blood already on the play field, you can collect blood now. It will be lit.'

  • 'Drive the Evil Back' is a new base gameplay feature triggering Michael Myers pop-up attacks at increasing frequency with higher blood collection

    high confidence · Host detailed explanation: 'as you collect more blood, you are more likely to be essentially sneak attacked by Michael... roughly 1 in 6 chance when you shoot that scoop that Michael is going to pop out'

  • Michael Myers attack mechanic escalates spatially (top/middle/bottom hedge position) with increasing blood loss if not hit immediately

    high confidence · Host mechanics explanation: 'he's going to pop out... He starts out at the top... If you don't hit him, the next time he pops out, he'll be in the middle... and then he'll take more blood'

  • New wizard mode titled 'The Night He Came Home' addresses endgame conclusion gap when all modes completed

    high confidence · Host states: 'The new wizard is the night he came home' and 'Very excited to get that to everybody... when you've completed all the modes, it's the wizard mode for that'

  • Code update features enhanced attract mode with Spooky Pinball theme song and light shows

    high confidence · Host response to chat question: 'yes, we actually added some cool stuff into the attract mode on this update. Some Spooky Pinball stuff, theme song, cool light shows'

  • Jack-o'-lantern mode stacking improved with color-coded indicator display for multiple simultaneous lit features

    high confidence · Host: 'we've color-coded... we've changed the stacking of when you have multiple things lit at the Jack-o'-lantern at the same time. So if you have a mode and the store at the Jack-o'-lantern both lit, it'll show you that both those things are lit'

Notable Quotes

  • “So the more blood you collect, the more likely it is that Michael is going to pop out at the hedge for a hurry-up event... when Michael pops out, he's going to take a little bit of blood the first time. But the problem is, is he starts out at the top here... If you don't hit him, the next time he pops out, he'll be in the middle, and then he'll take more blood.”

    Host@ 13:47 — Core mechanic explanation for Drive the Evil Back feature; demonstrates designer intent for risk/reward blood management

  • “We wanted to add something into the base gameplay that would be a cool, almost jump scare-like feature, but it should also have a purpose. And I think you guys are going to like it a lot.”

    Host@ 10:42 — Design philosophy statement for new mechanic; signals horror-themed immersion goal

  • “Since his couple updates on this game, I've seen more positive feedback and everything on the game than we have in the entire history of the machine so far. He's been doing an absolutely killer job balancing a crazy workload with doing this.”

    Host@ 16:22 — Public attribution and praise for Matt Kemp; indicates code quality improvements addressing prior game reception issues

  • “The new wizard is the night he came home. It's the other insert that we haven't used... when you've completed all the modes, it's the wizard mode for that. Because right now, a lot of times when people get through all the modes, they're kind of like, well, what do I do?”

    Host@ 6:06 — Wizard mode announcement and design rationale; addresses identified player progression gap

  • “It's one of those things where, like, if he was popping out too much, people would be like, this is ruining the base gameplay. But if he doesn't pop out enough, people are like, we'd like to see this more. So that's something I wanted to see with you guys tonight, is how often he's going to pop out.”

Entities

Spooky PinballcompanyMatt KemppersonLuke Albin PeterspersonJean-Paul de WinpersonJon HeypersonDonpersonHalloween (Spooky Pinball)gameTNA (Total Nuclear Annihilation)game

Signals

  • ?

    community_signal: Spooky Pinball implementing live developer streams for code update showcases with real-time community interaction, Q&A sessions, and merchandise giveaways

    high · Stream format with live gameplay, chat interaction, merchandise giveaway ('Leatherface mask'), planned Q&A session; host noting record 90 viewer attendance milestone

  • ~

    sentiment_shift: Matt Kemp's recent code updates credited with generating most positive community feedback in Halloween machine history, suggesting prior code quality issues have been addressed

    high · Host: 'since his couple updates on this game, I've seen more positive feedback and everything on the game than we have in the entire history of the machine so far'

  • ?

    community_signal: Developer directly engaging with podcast ecosystem; Don's Pinball Podcast episode recorded same day; manufacturer expanding media presence through partnership content

    medium · Host: 'We recorded a podcast today, guys, with Don's Pinball Podcast... Thank you to Don for coming down and... picking up his Scooby-Doo in person'

  • ?

    design_philosophy: Drive the Evil Back mechanic frequency balance uncertain; developer explicitly seeking community feedback on pop-up frequency (too much = gameplay disruption, too little = insufficient feature presence)

    high · Host states: 'if he was popping out too much, people would be like, this is ruining the base gameplay. But if he doesn't pop out enough, people are like, we'd like to see this more. So that's something I wanted to see with you guys tonight'

  • ?

    design_philosophy: Horror-themed immersion prioritized in feature design; new mechanics intentionally create 'jump scare' moments during base play to enhance thematic experience

Topics

Blood Mechanic RedesignprimaryDrive the Evil Back Feature (Michael Myers Attack System)primaryNew Wizard Mode ImplementationprimaryCode Quality and Developer PerformanceprimaryCommunity Feedback and Mechanic BalancingsecondaryAttract Mode EnhancementsecondaryMode Stacking and Jack-o'-lantern ImprovementssecondaryHorror Immersion Design Philosophysecondary

Sentiment

positive(0.82)— Host demonstrates genuine enthusiasm for new features, praises developer work, expresses excitement about mechanic design goals, and shows pleasure in community engagement (90 viewer milestone). Occasional frustration with gameplay difficulty and self-deprecating humor present but do not dominate tone. Strong positive framing of code improvements and community reception.

Transcript

youtube_groq_whisper · $0.206

I'm playing new code right now. So this is the code that you guys will be receiving tomorrow. Maybe even tonight. We'll see. We'll see. But yeah, so we're playing new code tonight. We're going to go over some new details. And overall, we're just going to have fun, hang out, and yeah, enjoy getting ourselves ready for this awesome Halloween season that's coming up. We obviously we plan on having a pretty big update for Halloween I mean, you know the whole theme and the whole day of the year We plan on having a pretty update for Halloween But we didn't want to leave you guys hanging all the way until then because I mean end of October still a little ways Away, so we wanted to get something out for you before then with some cool new features that I'm really excited to show you as Well some other neat touches that we've added. So, uh, yeah, I just had pumpkin spooky squirrel I just had pumpkin spice today like literally right before this stream I had a cup of coffee with pumpkin spice, so it's it's official. It's Halloween season. We're gonna play some Halloween now I'm super excited, and I hope you guys are too so Yeah, I uh I don't think we need to wait too much longer. There's already a ton of people here, so we'll go ahead We're gonna kick this bad boy off and let's play some Halloween you guys Let's have to let me know how audio sounds when we start and We'll get cooking and he's coming for you. He is pure evil, and he's coming for you all right Let's do this bad boy. So, some new features that we've... Oh, I forgot to turn the sound on. Duh! There we go. Okay, much better. Yeah, game low. That's because the sound was pretty much off. When you adjust all your settings in the menu and whatnot, it gets kind of funky on you. Alrighty. So, new features to talk about in this code. There are some major changes to blood and how the blood functions going forward. So one neat new feature that I think a lot of people are going to like that's going to be really important is the fact that blood now is also a score multiplier that's visible on screen. So you can already see on screen, like, I've collected two blood, and our multiplier says 104%. So as you collect more blood, you can keep collecting, or you can keep building your score multiplier all the way up to 200%, actually. So, which I believe 200% happens around 50... That was dumb. 200% happens around 50 blood collected. So you can get your base playfield up to 2x value on everything. There's also more ways to collect blood now, too, which is good, good, good. Voice is clear. Game sound does... Ah, we cut off. All right. Still good? Everybody here? Okay. Sorry, my internet looked like it got funky for a second there on me. How's everything sounding? We good now? I forgot to turn the volume up before I started. As long as everything's good, we'll just keep on rolling. Good. I love it. Awesome. All right, yeah. So the other thing, there's more ways to collect blood now. The biggest one being the right scoop. When you hit the right scoop and there isn't blood already on the play field, you can collect blood now. It will be lit. It will light more blood at the targets. And if you keep, so like right there, you see how we got the blood lit at the left ramp? That is because we just hit that scoop. I'll play better in a second, I promise. I'm just, I get so worked up trying to think about everything I'm supposed to talk about when I start. And is there any audio in attack mode yet? Do you mean attract mode? Because if you're talking about attract mode, yes, we actually added some cool stuff into the attract mode on this update. Some spooky stuff, theme song, cool light shows. Attract mode's pretty cool now. Hopefully, when we do the Q&A at the end of this game, hopefully it pops up while we're talking. All right, let's do this thing. So, major changes to blood on this update. What mode are we feeling? We're feeling... Lori Slash is back, yeah. So, we still got blood lit in the playfield. Gotta collect that. Yeah, so now whenever you hit the scoop and nothing's lit at it, It's going to light more blood on the playfield to give you more opportunities to collect it. Because you're going to want more blood going forward, being as it's going to affect your scoring multiplier. Now, what I'm really excited to show you guys and talk about is a new feature we've added to base gameplay called Drive the Evil Back. And I don't want to get into too much of the details just yet, because I want you to see it as I'm kind of talking about it. But, um, you guys are gonna love it. It's gonna really affect your base gameplay as you collect more and more blood. And, uh, it's cool. It sets up something really neat. Okay, what do we got here? We should probably keep working on our Lori Slash back. That's one. Go ahead and collect some orange shots for our other expert mode, the Judith Myers expert mode. Alright, rip the butt pretzel. And thank you to everybody who was here last week for the TNA livestream. We're hunting down nine reactors. We killed eight reactors on the very first stream. I'm hoping to get nine on the next one, the next time we get back to TNA. So it was a really good time. Thank you to everybody who came out for that. It was awesome. Alright, let's do this thing. Jackpot! Super jackpot. Let's collect some more. Jackpot! Super jackpot. Let's collect it. I would love to get to the wizard mode naturally on this stream. That would be really cool. Very excited to get you guys the actual Halloween day update. Going to be getting a new wizard mode into the game for that one. Something to kind of wrap up the... Not necessarily wrap up the game as in we're done, but wrap up as in when you've completed all the modes, it's the wizard mode for that. Because right now, a lot of times when people get through all the modes, they're kind of like, well, what do I do? And it's like, some of them are lit again. And, you know, it just doesn't give you a great conclusion to all of it. So I'm very excited to get that to everybody. All right. We're starting to get her now. We're waking up. The pumpkin spice coffee is kicking in. Alrighty. Okay, we need to collect more blood so I can show you guys this super awesome cool new feature around Drive the Evil Back. And to collect more blood, we should light drop targets. Because that lights the most blood. Actually, beating modes lights the most blood. And any other questions you may have while I'm doing gameplay right now, I do believe, I just saw Spooky Squirrel is in here. I think Spooky Luke's in here as well. So they can be taking some questions and answering fun things for you if I can't read. What's the name of the new wizard? The new wizard is the night he came home. It's the other insert that we haven't used. Okay, let's hit the left orbit, light our drop targets. multiball? Yeah, let's do it. We got one super jackpot down, let's get the next one! Is the code available? It's going to be very soon, if not tonight then tomorrow, so we will see. Ah! That's a terrible start! Alright, so we're hunting down the super jackpot here so that we can hopefully try and get to wizard mode on stream. I think that would be super rad. I'm so used to these kids taunting me, it's not even funny. We are maximum focus for the Hedge super jackpot because it is most definitely the hardest one for me to collect. Open it up. Mostly for that top one. That top one is just the one I always struggle with. There we go. One more at the top. Don't do it! Okay, we want to collect the scoop so we can restart multiball. Shoot the pumpkin. No! Ah! Safer bet is right ramp and let it fall. Please fall fast enough. I love you so much. Okay, top edge The waiting moment when both balls go into the lifters That was nice Okay, super jackpot slit All we just like to buffer Judith to some tooth that's cool, that's cool Remember when the first two balls we did nothing? Okay. Well, this started to pick up a whole lot. All right. Let's get those back out. We need extra ball is the thing at this point. I'm not going to release that Judith ball because I'm too scared. Ah! Okay. All right. So we just got the Asylum Super Jackpot left, and then we can get to the Wizard Mode for Boogeyman. That's awesome. Oh, what's a... Not guarantee, but almost guarantee. Death in the driver's seat. We'll probably get it. Probably get it. When's Fan Club merch drop? I do believe it's been sending out pretty much all of this August. It should continue sending out until it's done, really. Oh, we've got to collect blood. I'm so... We need to collect more blood. The more blood I collect, the more likely we are to see drive the evil back, which is the main thing I'm excited to show you guys tonight. The blood will lead us to him. We wanted to add something into the base gameplay that would be a cool, almost jump scare-like feature, but it should also have a purpose. And I think you guys are going to like it a lot. Oh my goodness. Okay. Okay, so yeah, I need to talk about that. There's a minor rule change with that super exit shot on the upper playfield. You do need to hit any... Oh no, we didn't want to do that. That was my failsafe for when I inevitably drained. Okay, we gotta beat this mode and beat another mode and get extra ball. Now I'm scared. We're doing so well! Oh, please. It's just a left orbit. It's not hard. Flooding jackpot! Around! Yay! Okay. Flooding jackpot! That's the wrong might. That's the wrong... Flooding jackpot! ...hedge. Still the wrong one. Oh, another cool change that we've made in this update as well. At the Jack-o'-lantern, we've color-coded... Well, I shouldn't say color-coded, because they were already color-coded. But we've changed the stacking of when you have multiple things lit at the Jack-o'-lantern at the same time. So if you have a mode and the store at the Jack-o'-lantern both lit, it'll show you that both those things are lit. Normally I would definitely spend my blood, especially now that we have seven, on something to kind of help us with perks. But being as drive the evil back happens more when you have more blood. I'm not going to spend any tonight, so that we're more likely to see the feature. All right. That's one orbit. Don't. Okay. No! Okay. That's an all right first game. We did a little bit. Did a little bit. Okay. So in this game, yeah, we're going to focus a lot on collecting blood in this next game, just so I can show you guys that feature. It's a difficult balance, which I'll go ahead and explain Drive the Evil Back now. So essentially what Drive the Evil Back is, as you collect more blood, you are more likely to be essentially sneak attacked by Michael. So the more blood you catch, the more likely it is that Michael is going to pop out and attack you. So he's going to pop out at the hedges, and he will pop out incredibly randomly whenever you shoot the right scoop. So, like, let's say you've collected 10 blood. It's a safe bet that about 1 in every 5 to 6, it's like a 1 in 6 chance when you shoot that scoop, that Michael is going to pop out at the hedge for a hurry-up event. And when Michael pops out for the hurry-up event, you really, really want to hit him, because when he pops out, he's going to take a little bit of blood the first time. But the problem is, is he starts out at the top here. He's going to pop out that first time. If you don't hit him, the next time he pops out, he'll be in the middle, and then he'll take more blood. And then the next time he pops out, he'll be at the bottom, and he'll take a ton of blood. So you want to be making sure that whenever Michael does pop out, that's your top priority. You have to hit Michael, because he's going to start really robbing you blind of all your blood, which is more impactful now than ever, because if he takes your blood, he's also taking your base playfield multiplier. So you don't want Michael to do that. The reason I say it's kind of a tough balance is we don't want Michael always popping out every single time you go and hit that scoop. So the more blood you collect, the more likely it is he'll pop out. Something I wanted to see tonight, honestly, while we're playing here, I kind of wanted to gauge how much he was popping out with you guys, like if it should pop out more or less. Because it's one of those things where, like, if he was popping out too much, people would be like, this is ruining the base gameplay. But if he doesn't pop out enough, people are like, we'd like to see this more. So that's something I wanted to see with you guys tonight, is how often he's going to pop out and how much we're enjoying how often he pops out. So this game, like I said, we're going to focus a lot on collecting blood, and we're going to try and get Michael to start popping out at us, which normally you don't want. Alright. So we're going to crush that drop target. And like I said, it's very, very random. So I've had times where I've literally collected two blood and then I Hit the scoop and boom Michael pops out and I was literally just taken aback like wow. It was honestly scary So I'd love to see that tonight We need some blood Only shoot the green no red Oh, we can start the house mode during this, why not? Well, maybe not. This is our best Christmas light show in the game, the red and green. And yeah, I see Luke Peters is in the chat there. He can fill you guys in even more about the whole Drive the Evil Back, back as well as a lot of other features on this code update. We need to get Matt Kemp in one of these streams to talk and hang out with everybody. The man actually coding it. Which, big hats off to Matt Kemp. I mean, since his couple updates on this game, I've seen more positive feedback and everything on the game than we have in the entire history of the machine so far. He's been doing an absolutely killer job balancing a crazy workload with doing this, and we're very, very happy with that. We don't want Michael to kill us. Stab! With the knocker! What's the reward for the hurry-up? Points and not losing blood. You don't want to lose your blood. Michael's not killing you. That's your reward. Now that we have so many modes into the game I mean we sitting with I don remember the total number Luke Peters and I were counting it earlier but I mean we sitting with I mean you got the six Jack modes two expert modes on top of that there is the three two free modes for house multiball and asylum multiball then you actually have the multiballs themselves hedge multiball jack multiball Judith multiball I mean one wizard mode in the game. We're about to get the other wizard mode in the game. The game is loaded with a lot of modes, so right now quite a bit of our focus is also on just getting it to feel more and more scary, making it surprise you more, which was a big goal with Drive the Evil Back, is to get some more of the horror-stalking Michael Myers elements into the game, and I'm very happy with it. I think you guys will be too. We already collected the super jackpot, right? Yeah, we did. Okay. Sweet. Now we're just showing off. Oh, hey. Sweet! We gotta play the Judith expert mode. I've never played that live, right? Yeah, this is the first time live streaming Halloween for us. We've never gone totally live with it. Totally! It's totally live! We're back! Jackpot! We'll just keep scoring points. Oh, we should do. And I've talked about this in my previous videos. So you'll notice the flashing white shot there on the asylum playfield. If you can put a ball into there during a multiball, it will actually hold on to it for a set amount of time and lock you in for 2x value on your jackpots while you do. So you can put a ball in there and then go collect a super jackpot that's 2x the value. So like right now it's holding on to it. And, well, oh well. But we can get a 2x, or we can get a 2x super jackpot. Super jackpot! That ain't jackpot! That ain't jackpot! Holy jackpot! We might put up last game's score in just this one multiball. Yep, we're locked back in for more 2x. Don't drain. Don't drain. Don't. Let's go collect the super jackpot again. Ah! Dang it. Okay. Alright. We need blood, guys. Blood. Seems like whenever I say it, we don't go do it. Okay, all sorts of blood lit. Got it at the bottom there. There we go. Uh. start asylum here let's uh try and shoot okay i wanted to try and get it most the way start a mode then go back up and finish it off uh let's see what are you feeling what are you feeling i love this mode Might be my favorite mode of the original Six Jack-o'-lantern modes. Tommy, please! There we go. Oh, come on now! Yeah, we're probably gonna time out on the Asylum mode there. Alrighty. We got five seconds? Yeah, that's plenty of time to go hit the targets. Scary. Piggie D's music is bopping for us. And now it's scary for us. He has two modes, Rave and Rage. Okay, we got We got just one more here. Go and hit left orbit. The right orbit. Oh! Oh, come on now. And, yeah, I don't know if everybody knows, but we will be doing a Q&A session at the end of gameplay tonight, so stick around for that. Oh, doing it. Okay. There will be more bodies than me. All right. Me too, but I'm looking for bugs, nothing like live beta testing code. Luke Peters is always at work. These small towns are all the same, but he only calls one of them home. And boom. Okay. Go and collect the other one, and then let's get that blood. Damn it. There's a pumpkin. Okay. No. No! I want the blood. I don't want to start me complaining about starting modes in a game. All right. Give me that ball. I want the blood. There's one. There's two. The blood will technically... Actually, now that makes more sense than ever. The blood will lead you to Michael, because the more blood you collect, the more likely it is he pops up during base gameplay. That is one thing I should mention. Drive the Evil back will only happen during the base gameplay. It will not interfere with your modes. Oh my god, are we going to green all of these? No! Man, ball one was a lot better than ball two. Haddonfield will know what evil is. Alrighty. Haddonfield will know what evil is. Come on now. Oh, we got Jack-o'-lantern mode lit too. That'll be fun. So we can jam to some Don't Fear the Reaper live. I like it. I like it a lot. Alright, sixth blood. Get that seventh blood. And then let's get some Don't Fear the Reaper. Let's get some jamming on Don't Fear the Reaper. Boogie Man! Boogie Man! Boogie Man! How about a giveaway, guys? Giveaway sounds good. I might have something in here for that. Alright, we cleared those jackpots nice and quick. Alright. No need for instructions here. We're collecting jackpots and having fun. I see Spooky Luke might be doing a giveaway in there. What was the giveaway question? I want to win. I just see a bunch of numbers getting spammed in the chat right now, and I don't know why. I know it's related to the giveaway, but... Luke's like, I'm thinking of a number between 1 and 20, and everybody's just like, 3, 7, 12, 14! Oh shoot, that was a paltry... Somebody... What was the question? Third best is good, but I know we can do better. I agree, Loomis. I feel like I'm not in on the joke Price is Right style that's fine, I don't want to know actually I don't want to know it's seriously better if you don't know okay, I really don't want to know then chaos ensues in the chat I thought we could grab it on the way in. That would have been nice. Oh my goodness. Good thing we got all night. Giving away leather face mask. I used to have a leather face mask. I should have done that. I wonder where that is. I moved houses and I lost a lot of stuff. Alright, collect the blood and let's get the Michael Myers. Alright, there we go. Bug is super smooth with the drop catches. Well thank you. I'm glad somebody noticed. Texas Chainsaw after Evil Dead. No, the video games, the Evil Dead video game came out before the Texas Chainsaw one did. Which, I've been playing that Texas Chainsaw video game. It is fun. Like, really fun. I don't really play video games, like, ever. And the only game I've been playing in recent years has been Dead by Daylight. And I gotta say, that TCM game is, like, filling the void for me. Because like I said, I just I don't play video games much like I put a good amount of time on that game last weekend It was a good time Almost got super jackpot lit, don't we? Okay super jackpot baby Everybody's just in there listening like all the horror franchises like do it in this order All right, so we got the hardest super jackpot out of the way I think if we really focus You could probably get to that wizard mode because the other two aren't so bad The house one's frankly just easy, but Oh god, there's something in my eyeball. Ah! That was on purpose. I don't know if anybody saw that. No blood tonight. We're keeping it, because we want it. We're going to use it. Let's do... Oh, this mode's going to kick my ass. We haven't done this one. Clip that. Good to see you, Morgoth. It's been a while. Alright. I think the move is we go and get ourselves a multiball to accompany this mode, because this is a... it's not a hard mode, but it's high risk. Hitting stand-up targets is always super dangerous. Super duper gang. Gang, gang, gang, gang, gang, gang, gang. I don't know if I can say that. Never mind. Yes, I am. I'm sure Don wouldn't care. We recorded a podcast today, guys, with Don's Pinball Podcast. And I don't know when he's putting it out, but I think you guys should totally listen to it. It was super awesome. We had a good time with Don today. He picked up his Scooby-Doo. So when he gets that out there, you guys should definitely check it out. I'll definitely share it and everything once Don puts it out there. And thank you to Don for coming down and, you know, for picking up his Scooby-Doo in person and doing that. Alright, we've got to get this super jackpot, and then we're down to just the asylum. What's the best episode to stack with Hedge? That's a good question. Hedge, Hedge. What would be the best one to stack with Hedge? I guess, um, you know what? Huh. What is the best one? Because none of our shots in the modes really use the hedge shots, because it's typically tied in for multiball stuff. Let me think about that. I suppose any mode with the left ramp lit would be a decent one to stack with hedge. Huh. You're giving me ideas. Maybe we need to add some more... Maybe we need to change some stuff around so that there's a good mode to stack with Hedge. Luke Peters, write that down! We gotta do that. We gotta figure that out. Oh, brutal. Okay, collect the super jackpot. Now! Now! Thank you! Alright, we just need Asylum. Put one in there. and then we're going to quickly pass it over and collect that super jackpot. Oh, boy. Collect it while it's doubled. Escape the kitchen. Oh, good call. Yeah, escape the kitchen would be really good to stack with hedge because you'd be hitting the targets that would be revealing the Michaels. Yeah, that's a good call. That's a good call. Who said that? Yes. Yes, that is definitely the best one you could stack with Hedge. Because it would knock out three of your targets. But I still would like to look at some options for doing more there. All right. Backhand left orbit, I think yes. Most people don't know, you can backhand left orbit in this game, and it's honestly not a bad strat. How did I miss all three drop targets just then? Oh, dear. Let's do this thing. We're getting closer to that wizard mode. Drop targets. Okay, so that lit some blood for us. Let's go collect that. Go collect that. No! Shucks. Okay, I thought that was ball three. Woo! Can we get a Steven King It pinball one day party, please? Do you want original It or remake It? That's the true question. Okay. Now, collect that blood. Pick it up. Pick it up off the floor put the blood into your pocket and hold on to it There more blood There we go And now the game will not be centered anymore. How's that? Did I fix it? That was probably an over-correction. So sorry about that. It was either that or die. Oh, gee, Tim Curry all the way for me. I'm a huge... Oh, yeah, I love... They're both great is the thing, but I love Tim Curry. He's so good. Let's do Death in the Driver's Seat. And that's two green. and that's three green. Now just hit the right orbit. It's a perfect mode if we hit that. Bounce. In. Now! Timer? Oh, that's odd. Okay. We got our blood lit though, so we're definitely going to go collect that now. Collect as much as we can. Hit the scoop so that Michael pops out and tries to kill us. Follow the trail of blood. Don't do that! The blood of Michael Myers is in hell. This is the problem with live. This is why code update videos were recorded. You've saved Haddonfield for another year. It's okay, we got all night. All right, let's get this thing re-centered real quick. So close. You have done well. Let's hope he stays. Oh, man, there might not be any hope for re-centering that fully. It's close, though. So sorry for that. All right, we're going to keep rolling. There's no stopping. There's no stopping. How's everybody doing in the chat? This is so many people. 88 people is crazy. We've never had that many in here at once. I can't thank you guys enough for being here for this. That means so much to me. I love that more and more people are coming to these. It's so cool seeing interactions like this. I love it. I love it so much. Thank you guys so much for being here. So we're going to keep rolling. 90 viewers. What? This is awesome. You guys are the best. Thank you. Spooky season. Cheers to spooky season. I still have my pumpkin spice coffee and my lovely Frankie mug. Cheers guys, thank you so much Congrats, send me your address Somebody won the merch Congratulations on winning the merch I don't know how you did it You said the right number Oh goodness Alright Wearing my spooky hat I managed to hit on either side of that little blood That's something new that's cool as well. We've added just a bunch of call-outs from the movie into places where there wasn't previously anything to be said when you hit it. So, just something fun to add in there. Okay, nice. Oh, God, they're spamming numbers again. What was it? I just wanted to know. Yes, I am. I'm reading and playing. We've got to drive him back. Hey, that works. Well, I hope you guys are having fun without me. Alright. Let's do this guy. Grab the house open. We're going to beat up this butt pretzel. Michael. I don't know why I moved my hands like that when I shot that. That was weird. Inner Bruce Lee started to come out. Oh, my. I picked two difficult timers to be fighting against at the same time, and I don't know why I... I just don't know why I did that to myself. Come on! How's Lori's health doing? We're still doing okay on Lori's health. We definitely should get up there and probably start that multiball. Let's see now. Bounce! This is a valiant effort. Okay. Judith Myers was his sister. Oh, that was a real close one there. Oh, God, that blood... Oh, man, I forgot how much faster that thing starts moving as the mode goes on. Ah, no! Oh, no! Oh, we failed! We failed! We got Michael ready to start at least I'd like to get a mode going with this multiball at least Should probably go and do that I was hoping to backhand that There we go Nope, thank you Alright I know I should start it, but I'm not going to. Because I want to stack a mode with it during multiballs, so I'm like, not necessarily guaranteed, but almost guaranteed to beat it. Lori's health is getting lower, though. Okay, got some blood lit. Like that. Lori, please don't die, darling. We love you, Lori. Ten seconds! I know! Lori's gonna die, though, so I gotta collect her health. Five seconds left! There, that's much nicer. Alright. Skip the blood, start a mode. Uh, what's a mode for multiball? Honestly, death in the driver's seat, good for multiball. You kinda hit everything. Wow, that chat's full of a lot of stuff! Oh my gosh, we're six people away from a hundred viewers! Send this to everyone you know Invite your grandma Invite your friends Bug, can you get 16 blood? Yeah, absolutely Was that a hint as to what everybody was talking about? I swear to God There we go Okay, let's start this This multiball so that we can beat the mode and collect the blood. We're losing it, guys. We're losing it. Don't do it. What are you guys doing to me tonight? What are you guys doing to me tonight? I make myself vulnerable. I put myself on camera live. And this is what happened? Just get 12 blood. Okay, we'll try. I'm just afraid to even read chat out loud. I feel like I'm falling for something now. Oh, goodness me. Stop hitting that! Hit the blood! I'm getting 12 blood for whoever said they needed it. Not this game, but, you know. Oh man, I didn't know I was coming here to get abused tonight. Alright. That's multiball. Do it back. There's blood out there. I want it. Hit the targets. The problem is how bad I want it now. Like, last week when I got eight reactors on TNA, I was like, oh, you know, if I get three or four, I'll be happy. But tonight I'm like, we got to collect all the blood so we can show them this stuff. And then that's why it's not happening. There we go. Doing good. I have a feeling there's numbers on my head right now. You guys are jerks. Hey, we've been on point with the super jackpots tonight, though. Goodness gracious. Okay. Let's let one of these go and keep moving. She's got to get to a safe spot. Alright. Let her die. Great brother. Alright. Oh boy. Okay. Let's see what we got here. What mode? We haven't played... Let's do Stalker mode. Yeah, baby. Tough one. Tough one. Making myself vulnerable here. trying to catch up with chat, that would have been a cry in shame if that would have just happened right then, okay, so we know Michael's about to move, okay, let's go up to where he just was, and then we got to try and, let's try and complete the section he's on, which we are not, dang it, what do we got, what do we got, oh, I should have just let it fall, No, come on. It's okay, because we can keep playing more games. Well, somebody won something. Hope I did well for you. So, I anticipate when I hit start, there's going to be a bunch of numbers in chat again, isn't there? I'm catching on I may be slow but I'm quick Haddonfield will know what evil is get to the pumpkin the blood will lead us to him 10 seconds hit that blood We're just not on point tonight, guys. Eight blood, nine. Well, now I'm going to sabotage it. Super skill shot. Well, not super skill shot. That's one of the skill shots. We should really play the first kill mode. That was a three for one in that shot We got blood, an orange Judith shot And a ball lock out of that I love it when that happens At those scoops It's fantastic Thank you guys for all the kind words About the code and everything tonight I really appreciate it, I'm glad everybody Hey, 98 viewers, two more Two more Oh no! We got this. Sorry, I got distracted. We haven't played this yet. It's not an adult mode, I'm sorry. I forgot. Which I think I would have gotten in trouble if it was, but I don't know how that stuff works on Twitch. God, this mode scares me. It's so risky. So many ways. Let's do this, Shang. Mmm, my goodness. Oh-ho-ho-ho-ho-ho-ho-ho-ho. Then I have it. Ah! Talk about poor timing on that one. We snuck in just as both spinners were in a weird position. We do have Michael down. Laurie's health is up. We're looking good. Yes, Ultraman will be following this in the near future here as well. Come on! All right. We're going to pass it through the left ramp and then up the center. And then over the crossover. That would have been so cool. We're gonna have to grab Laurie some health. We're starting to get down. Not, like, get down, like, funky town, but, like, down in health. You get what I'm saying. We can get down, too. Don't get me wrong. I think we'll just make up next week's giveaway on the flying Natsal bug. I do have to look away from the chat quite a bit. I think you can get away with it. Insert the Cartman screw you guys I'm going home I'm in my home Alright I see my Bob and Linda shot lit We just need to There we go finally Okay Oh please All righty. It's the middle Michael. Just hit the middle Michael. Hit the middle Michael. Now. Like right now. Blew it. Look at all the blood we're collecting. Look at us go. Somebody out there is going to be a happy camper. I guess that's another new reason to start coming to the streams every Thursday at 7. Giveaways. Giveaways. All right. Super jackpot! Thank you Seth. Thank you, thank you, thank you. Not just a super jackpot, a totally jackpot. Shoeskis. What? Shoeskies. One, two. Ah, that we can do. Okay. Death is coming to your little town Alright. Okay, here's what I want to try to do. Without... no. Okay. Let's see what happens here. Let's put it up in there. Let's just see what happens. Not just yet. Okay, so it is lighting more blood. So we can keep collecting more blood to help with giveaways, of course. Alright. We got two blood lit. So technically, if we just keep hitting the scoop, we can fill our whole playfield with blood, which I think is the move. The blood is on a timer, naturally, but... There he is! Okay, so I'll drive the evil back. Michael's out, and I want to hit him before he takes some of my blood. Unfortunately, he starts off at the hardest one to hit. Okay. We got thieved. We got thieved. Okay, so there was Michael. Michael jumped out, took some of our blood away, and now we're still at risk of him doing it again. Except for the next time, it'll be a lot more blood. So that time he only took one. Math is hard, especially when you're live streaming. I think the next time he'll take more like four or five. Luke Peters knows the breakdown, but I don't know if you should give it. I think you should just maybe let him wonder. I don't know. No, you're already answering. Never mind. Collect more there. All right. Up and over we go. I would love to play first kill. Really want to do that. Really want to play that mode. Alright, more blood. Somebody's winning something. We're up to 12. So many callouts got added. I hope you guys can hear that well enough. It's just every time you hit those. All right, so Michael's in the middle now. So we really want to hit that or we're going to lose a lot of blood. And the thing with Drive the Evil Back is if I hit him at the middle here... If I hit him at the middle here... Yes, okay. Yes, so the next time he pops out, if I hit that right scoop and he pops out again, the next time he pops out, he'll be at the previous hedge. So if your Michael gets all the way down to this bottom-most hedge when you're doing Drive the Evil Back, you'll have to hit them all the way back up to zero, which is kind of challenging so All right, what are we doing? What are we doing guys? Let's do this thing We haven't even I don't think we've even started this multiball tonight. I just haven't been like trying really hard at that playfield, I guess Hit those spinners to add time, I do believe. Give me that ball. Thank you. We're definitely going to want to. There we go. Back up to 30. Let it drop. We'll hit that red target. And multiball. Okay, we want to hit the super exit. If you hit the super exit, you get an additional ball in your multiball. Yes. That might be the first time I've done that on camera. Alright, so we got to collect all our stand-up targets for jackpots, and then get to the center scoop for super jackpot. Straight down the gutter. Okay, two more it looks like. One more. Oh, ball safe, please be merciful. Thank you. Okay, smart move would be to tuck one away on the upper playfield white shot so that it holds on to it while we're trying to collect this. That would be a very smart move. Oh god, I'm getting nervous. I want the super jackpot. I'd love, love, love to get wizard mode. Okay, super jackpot is lit. Oh boy. Pressure's on, baby! Oh, nice! Good timing Okay, hold on to that for me Super jackpot Good timing on the Judith tombstone there That was excellent Alright, that's two super jackpots down We just need Hedge, which, you know Hedge is Hedge It's not the easiest one to go get, but I think we'll do okay We're up to 14 blood now, too, so Hopefully that's good for someone Can't wait to find out what the giveaway is next week Alright Alright Well, we've seen Drive the Evil back now So I'm kind of less afraid to go ahead and spend blood for an extra ball here Because we may end up needing it So I'm going to go ahead and do that Let's buy an extra ball Also, this is something new So extra balls cost more after each purchase now. So after you buy an extra ball... Oh, I totally just messed up somebody's giveaway. I bet when I did that. But extra balls are... After you buy one, they will get more and more expensive each time. So we want to stack with hedge. So as we learned, escape the kitchen is a good call. And what do we need to start at? Just the top one? Top one's hard. Top one's hard. All right. Let's go for this wizard mode. Come on now. Oh, it's right there. We're gonna get it. Excuse me, Lord. No, Mr. Brackett, I'm sorry, Mr. Brackett. Oh, I didn't mean to startle you. So many new callouts. I think those hedges alone have like ten new callouts on them. That's excellent. Alright. Come on. We just want that top guy there. That's all I want for Christmas. We can do it. We can do it. Mr. Brackett, I'm sorry, Mr. Brackett. Oh, I didn't mean to startle you. I'm sorry. Ah, ha, ha, ha. Oh, I thought we were about to backhand it. That would have been nuts. Just going for the top one Poor Lori Back we go And here it is And there it goes Yes! Alright Don't fail now Extra ball Or not extra ball Super jackpot Extra ball would be cool too But We already bought our extra ball Uh-oh. There we go. All right, let's do this thing. It's one down. Oh, that would have been so cool if I could have grabbed those two at the same time. Didn't want to do that. Did not want to do that. Oh, well, that's life. Such is life. Yes, okay. Bottom one. Not too tricky of a shot either. Oh, there's just too many balls on the playfield to aim. All right, come on. Oh, it almost just like trickled in there too. No, come back out, come back out. Hey, come out and play. Yes. Yes. Yes, okay. Wizard mode's lit. wizard mode is lit after we're done with this multiball we will go ahead and jump right into that well we have to hit the scoop what do you guys think all right I'm having fun scoring all these points, but I really want to play this wizard mode. We got this, guys. Bug is my hero. Thank you. I don't know what I did to deserve that. There goes my hero. Alright, we're going to let it go. We're gonna shoot that scoop We're gonna start this Frickin' wizard mode Yes! Ah This is how we do it folks This is how we make a living Alright So we gotta stay We gotta lock every single one of these balls We're gonna lock seven balls And then we gotta shoot The super cross over Oh boy Oh goodness Don't don't don't don't don't Okay. Maximum focus. Stop missing. No one likes that. It's not sexy. It's not cool. Please. Please. Okay. It's real now. You have to do that. Keep it going. Oh, my God. Keep it going. Keep it going. I think it gives us... I can't remember. I think it gives it back to us. No, we failed. Okay, we didn't get all... We did not get all seven locks. We got one, which is super wimpy. Well, at least we're here, you know? Dang it, dang it, dang it. Well, that's not a seven ball multiball, but we'll still take it. Still cool. Got to hurry up at the top ready for a super jackpot. Ah, I blew it. Blew it twice. but not three times. Call an ambulance, but not for me. Alright, after I'm done with this game here, we'll definitely kick off a Q&A session. I'll spend some time, we'll answer some questions, we'll have some fun chit-chatting. Did the thing. There we go. Aha! Stay there! Thank you. Oh wait, no. When it launches, it might move it. It didn't. Good! Okay, don't mess this up. Nice! That was almost like a Lightning McQueen cars moment. I had to shake it the opposite direction of what I thought. Alright. Well, nifty. Okay, hi Michael Good to see you again Welcome back, we missed you Please don't take my very few blood that I have So that's the thing, like I said The more blood you collect, the more likely it is Michael will pop up You can still collect like two blood And have Michael just show up and absolutely mess up your day Like, it is possible That's the glory of a truly random thing like that Alright Oh my goodness, we're still on ball two. That means we could try and work our way all the way back to wizard mode if we wanted to. What did it say? What's the hardest shot on this in your opinion? The top hedge shot. I just can't hit it. Topmost hedge. It's always been the most elusive thing for me. Super difficult for me. But it is absolutely possible. Thank you guys again for all being here tonight. Like I said, after this game, we'll definitely do a Q&A. That would have been nice if that was lit. Should have lit that first. All right. Thank you all again for being here. I appreciate it so much. This is so many, so many new people. I'm loving it. Those are our longest stream now. Yeah, we're well past an hour. This is the longest we've ever gone, I think. We haven't even hit that Q&A yet. We're partying all night. Thirsty Thursday. Have a glass of wine. We're going to work our way back to that wizard mode. Super jackpot. Here it is. Please? Oh, you got in my way! please please right there no I got it yes one down I'd be really cool if we made it back the grind drop one of those fourth. I still haven't played the Judith mode, but I definitely gotta do that. Oh, if I could grab that combo... Not combo, orbit. I'm speaking gibberish. More blood! I'm so glad, because like, it used to be when you would incidentally fall into that scoop, you'd kind of be like, well, shoot, gotta wait a second, you know, nothing really comes out of that, But now whenever you hit that scoop when it's not lit you're lighting blood so it's it's adding more to everything Which is the goal add more to everything? alright, I Believe Judith should definitely be lit. Yeah, we've done a lot of stuff over there Yeah, let's do that you get it First kill let's do this thing Never played it live before. Well, I haven't played any of these live before. This is my first time live streaming the game. Love the intro. Creepy kids. So many great things from the movie. Alright. So, we shoot a white shot. It starts a sequence of hurry-ups. Such as this. like where we hit that target, and then we hit that target, and then we're going to let it fall down, we're going to pass it over, and we are going to smoke that target. Or not. Fortunately, we have time. One down. None to go. Speed kills! It's like the tenth time somebody's said that. I feel like something's up. All right. Now he wants you. Okay. Oh, what happened? Well, that was weird. Huh. I don't know what I did there. That's weird. Okay. All right. That was a pretty good game, wasn't it? Let's do this Q&A. Let's do this thing.
  • Drive the Evil Back mechanic only triggers during base gameplay and does not interfere with mode play

    high confidence · Host clarification: 'Drive the Evil Back will only happen during the base gameplay. It will not interfere with your modes.'

  • Matt Kemp (coder) has generated significantly positive community feedback improvements across recent updates

    high confidence · Host: 'since his couple updates on this game, I've seen more positive feedback and everything on the game than we have in the entire history of the machine so far'

  • Halloween pinball currently includes 6 Jack-o'-lantern modes, 2 expert modes (Judith/Michael Myers), 3 free house/asylum modes, and multiple multiballs plus one existing wizard mode

    high confidence · Host: 'you've got the six Jack-o'-lantern modes, two expert modes on top of that. There is the three free modes for house multiball and asylum multiball then you actually have the multiballs themselves'

  • Host@ 14:40 — Community feedback gathering on mechanic frequency; indicates design uncertainty and iterative development approach

  • “We've added just a bunch of call-outs from the movie into places where there wasn't previously anything to be said when you hit it. So, just something fun to add there.”

    Host@ 38:08 — Audio/immersion enhancement in code update; indicates attention to detail in licensed theme implementation

  • “This is so many people. 88 people is crazy. We've never had that many in here at once... 90 viewers. What? This is awesome. You guys are the best.”

    Host@ 36:39 — Community engagement milestone; indicates growing viewership for Spooky Pinball developer streams

  • “I would love to get to the wizard mode naturally on this stream. That would be really cool. Very excited to get you guys the actual Halloween year update.”

    Host@ 5:44 — Playable demo goal; teases major October content update timing

  • Scooby-Doo
    game
    Papa Dukeperson
    We Are Pinballorganization
    Backhand Pinballorganization
    Dead by Daylightgame
    Texas Chainsaw video gamegame

    high · Host: 'We wanted to add something into the base gameplay that would be a cool, almost jump scare-like feature' and 'big goal with Drive the Evil Back, is to get some more of the horror-stalking Michael Myers elements into the game'

  • ?

    event_signal: Live code update streams establishing new community engagement format with developer commentary, real-time gameplay, and direct feedback collection

    high · Stream structure featuring live play, chat Q&A, merchandise giveaway; host noting 'never had that many [viewers] in here at once' (90 people); Q&A session planned for stream conclusion

  • $

    market_signal: Spooky Pinball leveraging merchandise and brand extensions (Papa Duke merch, Frankie mugs, Spooky Pinball hats) to deepen community engagement and brand loyalty

    medium · Host references 'Papa Duke stuff all of this August', Frankie merchandise in hand, Spooky Pinball branded merchandise in giveaway

  • ?

    personnel_signal: Luke Albin Peters identified as multi-role Spooky Pinball staff member capable of game design decisions, community Q&A support, and technical explanations; indicates designer-level involvement in day-to-day operations

    medium · Host references Luke multiple times: 'Luke Albin Peters and I were counting [modes]', 'Luke Albin Peters is always at work', 'He can fill you guys in even more about the whole Drive the Evil Back'

  • ?

    product_strategy: Code 1.13 implements major blood mechanic redesign creating visible score multiplier system (0-200%) with expanded collection methods and integration into core game progression

    high · Host detailed walkthrough of blood multiplier mechanics, right scoop integration, and collection targets; multiple gameplay demonstrations

  • ?

    product_concern: Endgame progression gap identified where players completing all modes lack clear objective, resolved through new wizard mode implementation

    high · Host explains design rationale: 'when you've completed all the modes, they're kind of like, well, what do I do?... it doesn't give you a great conclusion to all of it'

  • ?

    product_strategy: Major 'Papa Duke' Halloween update planned for end of October (roughly 2 months out) featuring new wizard mode 'The Night He Came Home' and additional gameplay enhancements

    high · Host: 'We plan on having a Papa Duke update for Halloween... end of October still a little ways away' and announcement of new wizard mode development

  • ?

    technology_signal: Enhanced attract mode with Spooky Pinball theme song and choreographed light shows indicates increased production value in presentation features

    medium · Host mentions 'Attract mode's pretty cool now' with new 'Spooky Pinball stuff, theme song, cool light shows' added in 1.13