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Concord Champ '25: Quarters, Game 3/4 on The Shadow by Bally. Streamed from The Flipper Room.

DRI374·video·28m 3s·analyzed·Nov 18, 2025
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claude-haiku-4-5-20251001 · $0.024

TL;DR

Concord Champ '25 Quarters: Shadow gameplay with strategic analysis of loop combos and multiball on vintage Bally classic.

Summary

Stream commentary of Concord Championship 2025 Quarters, Game 3/4 on The Shadow (Bally classic) at The Flipper Room. Host and guest Rick (a competitive player knocked out in first round) discuss strategy, rules, and gameplay mechanics as two players (Dan and Zack) compete. Coverage includes detailed breakdowns of loop combo strategies, multiball modes, upper playfield mechanics, and bonus accumulation, with Dan dominating and Zack recovering from poor positioning to compete for second place.

Key Claims

  • Shadow loop combos have no cap and start at 10 million, increasing by 3 million per loop hit (10, 13, 16, etc.), reaching 50+ million in home play

    high confidence · Rick describes his experience with the game: 'There's no cap. It starts at like 10 million and then 13, 16 and... at home I've had it up to over like 50.'

  • Loop combo values exceed jackpot values in multiball on Shadow, making the upper loop shot the primary strategy

    high confidence · Rick: 'Value keeps increasing. It actually gets better value than a jackpot in multiball.'

  • Shadow has multiple viable strategies: loop combos, vengeance mode (spelling out ramps for 10 million each), and upper playfield play used by European competitors

    high confidence · Host notes: 'There's so many different ways to play it... Then you have the vengeance... spell out and kind of like you take out the rings on the flashing here, right? And then every ramp is like worth 10 million each.'

  • Mode shot on Shadow is very tight and located between the ramp and orbit, making it a challenging but valuable target

    high confidence · Host: 'The mode shot is very tight on this game. It's uh it's that little uh shot in the in between the ramp and the orbit, right? And it's super tight.'

  • Shadow upper playfield has finicky controls and inconsistent play, making it an unreliable strategy despite its use by some European players

    medium confidence · Rick: 'you know, it's inconsistent for me and I I certainly wouldn't depend on it... you got to stay up there a while. There's quite a few shots, right? And the controls up there is a little bit finicky.'

Notable Quotes

  • “There's no cap. It starts at like 10 million and then 13, 16 and— at home I've had it up to over like 50.”

    Rick @ ~5:30 — Explains the unlimited growth potential of loop combos in Shadow, a key strategic mechanic.

  • “Value keeps increasing. It actually gets better value than a jackpot in multiball.”

    Rick @ ~7:00 — Justifies why loop combo strategy is superior to jackpot hunting on Shadow.

  • “There's so many different ways to play this... Then you have the vengeance. Sometimes when you can just nail the ramps, you can kind of spell out and kind of like you take out the rings on the flashing here, right? And then every ramp is like worth 10 million each or something like that.”

    Host @ ~12:00 — Highlights the strategic depth and multiple viable approaches to scoring on Shadow.

  • “The mode shot is very tight on this game. It's uh it's that little uh shot in the in between the ramp and the orbit, right? And it's super tight.”

    Host @ ~13:30 — Identifies a mechanically challenging but important shot on the playfield.

  • “Dan Dempsey is a former world champion in Arcanoid, that for sure. Or in the old days, pong.”

    Host @ ~45:00 — Humorously references Dan's apparent mastery of the upper playfield mechanics, suggesting previous competitive gaming background.

Entities

The ShadowgameRickpersonDan (Dan Dempsey)personZackpersonLawrencepersonConcord Championship 2025eventThe Flipper Roomorganization

Signals

  • ?

    community_signal: European players employ upper playfield-focused strategies on Shadow, though this approach is considered inconsistent and unreliable compared to loop combo strategy in North American competitive context.

    medium · Host: 'One of the strategies that the Europeans do is just play the upper playfield.' Rick: 'you know, it's inconsistent for me and I I certainly wouldn't depend on it.'

  • ?

    competitive_signal: Shadow loop combo strategy is the primary competitive approach, with uncapped value potential (10M base, +3M per hit, reaching 50M+). Multiple viable strategies exist (vengeance mode, upper playfield), but loop combos dominate due to superior multiball jackpot value.

    high · Rick's explicit strategy: 'I go uh loop combos. And then when a multiball presents itself, I'll take it.' Loop values exceed jackpots per Rick: 'Value keeps increasing. It actually gets better value than a jackpot in multiball.'

  • ?

    design_philosophy: Shadow demonstrates exceptional tournament-friendly design despite mechanical complexity: multiple viable strategies, skill-based shot precision requirements, and no dominant single path to victory.

    high · Host: 'It's surprising how well this game holds up given how many mechs are in the game like and and but it's still very tournament friendly in a way... There's so many different ways to play it.'

Topics

Strategy and Gameplay MechanicsprimaryTournament Play and CompetitionprimaryClassic Pinball Machine DesignprimaryUpper Playfield MechanicssecondaryMultiball Modes and ScoringsecondaryPlayer Skill and Shot PrecisionsecondaryStream Commentary and Analysismentioned

Sentiment

positive(0.78)— Enthusiastic, knowledgeable commentary with genuine appreciation for Shadow's design depth and player skill. Some frustration from players during difficult moments (drains, missed shots), but overall tone is respectful and engaged. Community camaraderie evident between commentators and players.

Transcript

youtube_auto_sub · $0.000

All right. All right. All right. So, I don't know. I Are we doing practice or No, probably not. What did he just get like the whatever the side multiball is there like in first shot. That's bonkers. That was fast. It was like two flips and we were in multiball. All right. Quick and dirty. Uh 58 mil on the meter. All right, we got uh Rick jumping on here. Uh, grab this one here. You can sit or stand. It doesn't matter. Just pull and pull it and pull it down. Here we go. How's that sound? [ __ ] Sounds good. Right in time for an Fbomb. Yeah, there it was. Everything good. Yeah, I can fix the camera here for us. We're a little bit better in frame. There we go. Welcome to the stream. Rick, aren't you playing in the You didn't qualify. No, I I qualified. I got knocked out in the first round. Oh, bummer. Yeah. Yeah. You were in that ball league game. Yeah. Yep. That's right. That's right. Yeah. Got a very short memory. Good. But short. So, we're playing Shadow here and uh I know you know this game well way better than me. What do do players usually go for on this particular one? I go uh loop combos. Yeah. And then when a multiball presents itself, I'll take it. Okay. Cuz the the loop combos increase in value 3 million every time. So, and there's no cap on it. Gotcha. So, you just want to kind of nail the left orbit and and then the the loop shots are like around here, right? Yep. And that's pretty wide. Like I mean it's like and if you find that shot is like Doctor Who like you just like you just keep uh railing them. Yeah. And the key thing is you can you can continue that like in a multiball. So you get a trap up. Oh and you just keep going around and around. All right. All right. Value keeps increasing. It actually gets better value than a jackpot in multiball. Oh wow. Okay. So, so knowing the upper loop shot is key to this game there. For me, it is. Yeah. How did Kong get so fast into the con multiball he played? Right. It's just Did he spell out or I think one of his first skill shots is uh light con. Oh, okay. Gotcha. So, he probably hit that and then went around the orbit and hit that shot. So, started it. So he had it lit, but next ball it doesn't stay lit. Oh, gotcha. So, uh, it's a little tougher settings. Understood. One of the strategies that the Europeans do is just play the upper play field. Is that something you see a lot around here or no? Or is that just a I saw it in our in my group earlier. Yeah. Um, you know, it's inconsistent for me and I I certainly wouldn't depend on it. No, cuz you got to stay up there a while. There's quite a few shots, right? And the controls up there is a little bit finicky, right? How you move that thing back and forth. All right. Few loops. So, you said that shadow loop. What What does that build up to? There's no cap, though. There's no cap. It starts at like 10 million and then 13, 16 and Oh, at home I've had it up to over like 50. Yeah. So, it it keeps growing. Oh, so you own this game. Okay. I had borrowed it from a friend of mine. All right. Cuz I said, I need to learn this game. Comes up a lot. So, yeah, it does. Third ball. Third ball magic. Yeah. It's surprising how well this game holds up given how many mechs are in the game like and and but it's still very tournament friendly in a way. Right. Right. Right. There's so many different ways to play it. We already talked about the battlefield loop combos. Yeah. Then you have the vengeance. [snorts] Sometimes when you can just nail the ramps, you can kind of spell out and kind of like you take out the rings on the flashing here, right? And then every ramp is like worth 10 million each or something like that. And and you can Yeah. And if you complete it, I think it's, you know, uh what 100 mil, something like that. All right. All right. And then um you know, the the the other thing is the modes are really valuable as well. So like like I said, there's a lot of ways to play this. Yeah. And the mode shot is very tight on this game. It's uh it's that little uh shot in the in between the ramp and the orbit, right? And it's super tight. It's playing really fast though. It is. Okay. Sack pulled ahead a little bit there, but it's anyone's game at this point. So yeah, you'll notice that he has his mongrel lit on the right. So if he hits that skill shot, hits the left orbit, that's like an instant 30 million. Yeah, that's the hurry up. Yep. I always go for that. It's just so lucrative. Easier said than done, though. We'll see if he uh if he goes for it. Yeah, but this one, how it's set up right now, it's kind of set up perfectly for that. Right. All right. So, he's going either he's not going for it or he's going for the 10 mil because it would feed just perfectly to the order, right? So, why wouldn't you do that? Yeah, with the ball save I I would do it. Oh, he he he did go for it, but H interesting. I have to talk to Dan about his thought process there. Yeah, because this he didn't have anything to do with the lit rings on the on the on them either, right? They're all flashing. So, it's furbas. All right. Is that going to come around? No. All right. Battlefield. Yeah. He's doing a little bit of everything. A pot of uh Yeah. things to do here. All right. He's going to bust free. No. See, see, he was one one uh one shot short. So, is he going to open it up again? 70 million up there sitting for him. He's thinking about it. I get a lock instead. And the locks are lit by just banging on the door kind of thing or Yeah, the first one starts lit then you got to hit it once to open it. Second time the lock. All right. Is he going to take the multiball? Oh, that was a Is it stand up down now? Or is it? Oh, no, no, no, no. It's not lit, is it? Oh, yeah. It was open. It was okay. Loops. All right. Loops. Yeah. Dan wants to build some uh points here. We're halfway through. Double double jackpot opportunity. Oh, that's it. All right. And he continued to kind of try to get the loops there. Make sure this is where I would want to trap up and try to get control. Yeah. Yeah. Oh, we tried. Yeah. Yep. Oh, danger. Don't double drain. Oh, the balls are asking for it, that's for sure. Yeah. I can't get the timing here. All right. That's going to feed the upper. There we go. Oh, come on. Super jackpot is lit for 100 mil there now. Yep. All right. Oh, no. No, no, no, no. Still got some time. There it is. No. No. We got the multiball. It [laughter] was con. Oh, no. Grace period. Oh my god. That was But if you're dead, I'm like, okay, I'll take a multiball. Also, that is Oh, the super jackpot is lit on the con shot and did it. No, he didn't get it. Yeah. Yeah. Yeah. I thought the con I thought the super was on the loop right there. Saucer. Yeah. Yeah. Yeah. All right. That was quick. Oh, nice back in. Oh, he's still in it. He's still Oh, there's a ball up there. Where would that sit? So, the there's a the super jackpot in this multiball is up top. Did he get it? Yeah, I think he got it. It's hard to tell with the uh camera angle. Yeah, yeah, he's he's gone through one wave. So, yeah, he got a super up there in the uh in the battlefield. Come on. All right. He's He's making good money here. All right. Get a separation. Let it roll over. Easier said than done. Yep. All right. Reset. Reset. Yeah. Down to one ball play. What are we doing? I'd go loops. Yeah. Unless you're going to backhand the mode start maybe. I don't know if you can do it on this copy. It's very narrow. We'll see. I've seen some where you can do it. Might go upstairs as well to the upper play field because he didn't have a lot of work left there. Yep. Yep. Only one shot. There's a Oh, Mongrel. That's 30 mil. Okay. Here's He'll take his 70, right? Yep. Breakthrough. Done. Get collect your mongrel. Stalk some mode. Okay, this is a multiball mode. So, get the monk. There you go. Yeah, that was only 10, but yeah, that's been running for a while. It's a two ball multiball and now it's over. Yeah. So remember all his mode points are going to come in bonus. So he definitely doesn't want to tilt here. Oh, he's going battlefield. He feels good up there. Yeah. Yeah. I mean, if you can kind of get the job done up there. I mean, 40 more hits. I mean, he's going to be up there a while. Yeah. Well, he's done this before him as hell. It's kind of his home turf. [laughter] All right, he's he's making quick. Get out. No, it's open. Oh, damn it. That was That was good. Defeated. Don't tilt now, kid. So, conde How much does each hit give you there? So, that must been well over 100 million. And he's up there again. Yeah. Now he's got 60some hits. I don't know what ancillary points he's getting just being up there, but can't drain up there. No. Yeah, exactly. Is he going to Is he going to double up on this? Dan Dempsey is a former world champion in Arcanoid, that for sure. Or in the old days, pong. They did it. Yes. What's that value? I I don't think 110. All right. So, it adds like 30ish. Then it goes up there again. Is it stuck? It might be stuck. Yeah. There is a little pocket there. Yeah. Where it can find itself. Is it going to search? Yeah. We saw movements. Now 80s something hits. Yeah, that would just be silly if it managed to do that. Up to a up to a bill. There you go. What's his loop combo value now? Oh no, he hit he hit the mode shot. Oh, you can start a mode on the side here as well. Yes. Mhm. Oh wow. I have no idea. I mean, that is sometimes easier to hit. Yeah, we had a shadow in League once where you just you can shoot the left loop if you got a perfect shot. You just felt the flipper and it just like went straight in. I' I've uh seen something like that. You definitely don't want to have that in a tournament like this, but No. Yeah, Yeah. So, he's probably got like a 100 million in bonus from the MO. It looks like what what is his uh last last task for uh final battle? Is that like uh vengeance? He's got three out of the four. Yeah. What does it must be vengeance? Yeah. Complete. All right, get up to the battlefield. This is Okay. I don't think he's played Vengeance, has he? No, I don't think so. Yeah, he's playing this game like like he owns it. Yeah, seriously. Maybe he does. All right. What's the bonus here now? Probably 100. 100 plus. Oh, [laughter] 478. Yeah, I was sort of My guess was in the 200s. I forgot how many modes he played. Played them all. I Yeah, I don't know. There were a lot of them. I don't know if the multi Where did the multipliers come from? the bonus multiplier because the base bonus was sort of multiplied but uh through the uh the inlanes. Okay. But it doesn't multiply your mo points. Oh my god. Yeah. This is just one of those where you you just feel so hopeless walking up to this and now okay now I'm going to fight for bread breadcrumbs right now we have three we have three players fighting for second place um yeah this is yeah everyone needs to 10x the score and and then some pocket change Zack to get second place he's kind of punching his ticket. Yeah. Shot. All right. Get your multiball going. All right. There we go. That's a start. Yeah. All right. Should feed the upper flipper. Didn't quite have any power. There we go. Another one. Another one. That's four that I've seen. Super is lit. Did it go in there? Yes, it did. Oh, it did. I didn't even pay attention, but there it is. Super jackpot. 100 mil. That was kind of a just a bounce in, but he'll take it. Yeah. Some jackpot running his spawn. Thank you very much. Yeah. Yeah. Yeah. Yeah. Just like what I what I ordered. Like I said, now now you can get those loop combos going and they're they're they're going to be really good value. Oh, tough. See? All right. Get control now. Okay. All right, 25 away. See? Oh. Oh, that was that was a nice uh Oh, I thought that was a good decision, but yeah, it kind of eventually put him into danger. Hey, but he uh he got some he got some really good separation. I mean, Zach's going to Yeah, he's going to have to do something here. He does have his motion ball lit at the side saucer. Yeah, no prog. Well, it got got one lock on the main multiball. Yeah, that's going to take four hits to get there. So, uh thing is that it's hard to hit that left con shot. So, but Oh, maybe vengeance. Yeah, who knows? Now he wants his locks. Yeah, I think he's sort of not shooting vengeance. Okay. Going loops. No. Oh, we don't really know what you're doing, Zach. Yeah. What's your plan? Multiball. All right. Yeah, he knows how how many points he needs, right? If he can set up a couple of jackpots uh rolls this over. Roll it over. Nope. I found that you can roll it over to uh to the left flipper. Oh, was that a double? Oh, you can do ski passes from the from the punch. Oh, that's nice. No. Oh. Oh, he's okay. Oh. Oh my god. I thought that was lost there. No, no, no. No, it didn't. Oh my god. He was a borrow time there. Yeah. Yeah. Yeah. Yeah. [laughter] We can breathe. Breathe now. I know that feeling, but he's not, you know, he's got some work to do. So, he's got to really focus here. There's one. Two. Three. All right. Those are going to feed the upper flipper. There's another one. Super. Super lit. Let's see if you can get a nice bounce in. No. All right. Yeah. No grace on that. We know that. He still has his con ready to go. Yeah. Let's see if he can hit it maybe out of this kick out. Be late on that shot. Be late on the loop shot. Oh, that was The battlefield is open, so I don't know why that didn't I've seen him reject sometimes. All right, hit that con shot. Come on, Zach. Hit the be a little late. Yeah. Okay, he went for it. The other thing is uh Zach will be in good shape if he gets at least one point. So even if he doesn't catch Huang, he wants to put distance between him and Lawrence. Yeah. But he got this dialed. All right. 60. Yeah, nice recovery there. Oh, all right. Hit this shot. Oh, but he got a good chunk of bonus as well, right? Yeah. Oh, he's within 50 mil. Oh, there it is. All right. Oh, okay. Okay. So, he's he's definitely got a [music] point on Kong after he comes out of this, I believe. So, yeah, cuz Yeah, there you go. All right. Next target is over a billion. Actually, just uh get get some more separation. We don't need to win this game, Zach. Yeah. Oh, wow. There was a double drain there. Don't tilt. Don't tilt. There you go. All right. What's lit for him now? Got a mode flash in. And he also got got the progress on uh on this kind of Yep. I think he's the same place Stan was. Yeah. Oh, you I think you have to play all the modes. Yeah, I think it says complete the modes or something. I don't Yeah. Yeah, you just have to play them. He's doing complete all modes. It says now when I kind of add it together. Yeah. So, it's going to be tough to get there, but um All right. Doing some uh he's doing everything. Yeah, he's just he's just going with the flow. Yeah, if you want to kind of get the modes done, you kind of needs a little bit of everything. All right, we finally hit it. Oh, nice. Thank you very much. In lane. Oh, clip. Oh, clip it. That is That is one of those pro strategies when you cannot use the upper flavor. Switch is uh whatever. Furba or whatever. Oh, that's right. You need the other one. Yeah. All right. It's in the battlefield. Yeah. So, he got his first one. Sak is a good video game player, so I think uh Oh, he's got it locked there. He's speeding up now. Just keep it straight. Yeah. Oh, yeah. All right. Is it 586? That's trouble. Oh, that's nice. Very subtle, but very good. See his little micro nudge t. Oh, now he drained. All right. So, if Zach gets two, he'll be at seven. If Dan gets three, he'll be at six. 7. 64. Um, yeah, Zach would be at least guaranteed a tie break. All right. What's uh Oh. Oh, you got that back. Thank you. Yeah, I was just like get a Oh, wow. All right. All right. Yeah, he he he was done playing this game today. So, I've been in that position where you're kind of like, what else can I do? I mean, yeah. You know, and then you just have a drain like that. So, yeah. Yeah. Not 100% invested. Maybe that's okay. They save us a little time. Yeah. All right. What's Lawrence anchor here? She's got his vengeance going. All right. Don't do it, you mother. Oh, that's not coming back. All right. So I think we're playing Grand Lizard next. But uh Dan completely dominated here and we got Zack. So Dan's at six, Zack at seven. It's Medusa. Oh yeah, you removed Grand Desert. You swapped D. You were playing Medusa. All right. Thank you.
Bally
company
Hostperson
Medusagame