Journalist Tool

Kineticist

  • HDashboard
  • IItems
  • ↓Ingest
  • SSources
  • KBeats
  • BBriefs
  • RIntel
  • QSearch
  • AActivity
  • +Health
  • ?Guide

v0.1.0

← Back to items

Blade Runner - Replicant Edition (Future Pinball)

Mystery Pinball Theater 3000·video·1h 17m·analyzed·Jul 12, 2023
View original
Export .md

Analysis

claude-haiku-4-5-20251001 · $0.035

TL;DR

Future Pinball physics V3 overhaul discussed with Blade Runner table showcase and creator interviews.

Summary

Manu hosts a Future Pinball stream on July 4th featuring guest Terry Red discussing the Blade Runner - Replicant Edition table. Terry explains PhysicsV3 updates to Future Pinball that required redesigning several tables, including Blade Runner (the 'problem table'). The discussion covers table updates for Indiana Jones, RoboCop, and others, and highlights Slam Tilt's original sound design work and Blade Runner table creation.

Key Claims

  • PhysicsV3 completely changes how Future Pinball handles ball physics, eliminating the need for wide-angle flipper compromises

    high confidence · Terry Red explaining physics redesign during stream discussion

  • Blade Runner was originally designed for old Future Pinball physics with wide-shooting flippers (45 degrees beyond realistic angle)

    high confidence · Terry Red: 'if you do a shot that damn ball shoots you know like 45 take a normal angle from realistic pinball and add 45 degrees more'

  • Three Future Pinball tables (including Blade Runner, Indiana Jones, RoboCop) received PhysicsV3 updates as part of testing process

    high confidence · Terry Red: 'I did the physics update for three tables, one after the other, just boom, boom, boom, as a way of testing'

  • Slam Tilt's wife died of cancer and he has been inactive/reclusive for years

    medium confidence · Terry Red discussing Slam Tilt's personal circumstances during gameplay commentary

  • Slam Tilt worked at Highway Pinball for many years before becoming inactive

    medium confidence · Terry Red: 'he worked at Hayway Pinball for, you know, for so many years'

  • RoboCop Future Pinball table released on Sunday

    high confidence · Manu asking 'Is RoboCop out yet?' and Terry responding 'Yeah, I got that one out. Sunday, I think'

  • Blade Runner table will release within a few days (timeline stated as 'next few days' or 'maybe the weekend at the latest')

    high confidence · Terry Red: 'this one will be out over the next few days. Okay' and 'Maybe Barnyard the weekend at the latest'

Notable Quotes

  • “if you do a shot that damn ball shoots you know like 45 take a normal angle from realistic pinball and add 45 degrees more and that's how future pinball used to shoot”

    Terry Red@ 3:46 — Explains the extreme flipper angles required by old Future Pinball physics that made Blade Runner a 'problem table'

  • “I could not get it to work well because of the flipper angles... with PhysicsV3 everything's completely changed... everything is significantly different now”

    Terry Red@ 2:49 — Core explanation of why PhysicsV3 was necessary and how it solved design constraints

  • “the one thing that was the best thing ever was like having some of you guys mess around with it because every one of you guys bring something different”

    Terry Red@ 10:53 — Describes collaborative testing approach and value of diverse player feedback

  • “it's like 90% J. Lou and Terry. Are you guys like brothers or something?”

    Manu (paraphrasing Tee'd Off Pinball Pursuit comment)@ 29:25 — Acknowledges J. Lou's critical role in PhysicsV3 development alongside Terry Red

  • “I can't go back to V2 you know I can't go back to normal Future Pinball physics and if that's not saying much or enough you know”

    Terry Red@ 32:04 — Strong endorsement of PhysicsV3 improvements from someone who works extensively with the system

  • “there's a big difference between just doing you know a reskin with adding some sounds and music and designing with the sound and music the right way”

    Manu (discussing Slam Tilt's approach) — Explains distinction between simple cosmetic updates vs. thoughtful sound design integration in Blade Runner table

Entities

Terry RedpersonManupersonJ. LoupersonSlam TiltpersonAstropersonMystery Pinball Theater 3000organizationFuture PinballproductBlade Runner - Replicant EditiongamePhysicsV3

Signals

  • ?

    community_signal: Collaborative testing approach incorporating diverse player skill levels (Astro for speed/strategy, others for real pinball reference) to refine physics and mechanics

    high · Terry Red: 'the one thing that was the best thing ever was like having some of you guys mess around with it because every one of you guys bring something different'

  • ?

    design_philosophy: Slam Tilt demonstrates sophisticated sound design approach treating audio as integral gameplay element rather than cosmetic overlay, with careful callout management and atmospheric cues

    high · Manu: 'there's a big difference between just doing a reskin with adding sounds and music and designing with the sound and music the right way'

  • ?

    personnel_signal: J. Lou identified as primary physics engine developer receiving credit for 90% of PhysicsV3 work; Terry Red handles visual/lighting updates and table mechanics

    high · Stream comment: 'it's like 90% J. Lou and Terry' and Terry's acknowledgment of J. Lou's persistence on physics development

  • ?

    product_strategy: Blade Runner table enhanced with quality-of-life improvements including better kicker mechanics, ball save implementation, and adjustable difficulty options via TableScript

    high · Discussion of 'kick out is much nicer now' and gun range difficulty as optional parameter in TableScript

  • ?

    product_strategy: Multiple Future Pinball table updates in pipeline (Blade Runner, Indiana Jones, RoboCop) leveraging new PhysicsV3 system; release timeline spanning days to weekends

Topics

Future Pinball PhysicsV3 Engine OverhaulprimaryTable Design Adaptation to New Physics SystemprimaryBlade Runner Table Features and GameplayprimarySound Design and Atmospheric Integration in PinballprimarySlam Tilt's Design Philosophy and ContributionsprimaryFuture Pinball Installation and TroubleshootingsecondaryCollaborative Testing and Community FeedbacksecondaryVirtual vs. Real Pinball Gameplay Mechanicssecondary

Sentiment

positive(0.82)— Strong enthusiasm for PhysicsV3 improvements and Blade Runner table design. Appreciation for Slam Tilt's work despite personal circumstances. Positive tone toward community testing participation. Minor frustration expressed about Future Pinball installation complexity for users.

Transcript

youtube_groq_whisper · $0.231

I'm streaming again! Whoa! Oh my! Does that look right? I think that looks right. I'm not used to how my own stream looks. Hi everybody! Happy 4th of July! Okay, calm down, Manu. Stop talking so fast. I just realized I'm talking really fast. I have a guest also. He didn't show up. So I'm going to go to the other scene so he can show up. Everybody, ladies and gentlemen. Ladies and gentlemen! Terry Red! Hi, Len. Hey, Terry! What's up? what's up oh my god I am the oh yeah that's right today's 4th of July isn't it I forgot about that yeah that's right yeah you Canadians don't celebrate American holidays what well the US soldiers because I'm in the military that I work with they get to celebrate today you know they get today off and all that the rest of us have to go to work oh well there's astro yeah blade runner that's my yes astro we all know that you've streamed this many times you got the scoop i probably am the biggest pain in terry's ass you can be nice now terry but you know every time i hit you i was like can i can i stream it now can you calm down for two seconds no i can't Terry, you got a lot of work you're doing with the future pinball tables right now. We're doing future pinball two weeks in a row. There you go. Blame J. Lou. That's what I'll say. Blame J. Lou. I was a happy, you know, happy, content ginger working away on Silent Hill. And then J. Lou just says, I kind of got a big update coming, you know. And he's like, yeah, this physics V3, just kind of give it a try. I've kind of redone literally everything. I'm like, oh, everything? Everything. Oh, god damn it. So as a part of my testing, I was like, I'll try this on a table. Okay, well, let's try the problem table. What is the problem table? This one you're streaming right here. Because on the older PhysX, I could not, because of the way this table was designed, I could not get it to work well because of the flipper angles, right? you know and uh whereas with the newer physx it's like okay everything is uh significantly different now so we don't because with the older version we had to kind of do you want some wider shots you had to compromise you know with accuracy and all that yeah whereas with physx v3 everything's completely changed so yes i still had to do some table updates but yeah once i i tried it on this one i was like okay this changes everything hey steadiest rhyme how are you i'm gonna change this a little bit so terry um so i didn't know that uh this was actually let me do auto i'm just gonna go auto there we go that this was actually the first table because it was the quote-unquote problem table i did not know that well i tried it on an older version of physics way back you know and i was always like okay this is kind of the one because it was designed for old future pinball physics those crazy wide shooting flippers that if you do a shot that damn ball shoots you know like 45 take a normal angle from realistic pinball and add 45 degrees more and that's how future pinball used to shoot you know what i mean so this is designed for that you know so uh yeah but once v3 physics v3 came out i was like okay i'm gonna try this on this one oh it seems to be pretty good well i'll try it on another table you know that's not oh that's okay then i'll try another table I was on the roll, so I did the physics update for three tables, one after the other, just boom, boom, boom, as a way of testing, so to speak. And that's why you got these three tables coming out. That's kind of where that started from. This one isn't out yet, but you guys got your hands on, I'm talking to you guys, not Terry. You guys got your hands on Indiana Jones. And this one is coming, but hang on just one second. Somebody got married? Steady as rhyme? What? What? Congratulations. Wow. Wow. Well, this stream is dedicated to you, Sadie Srymes. I never saw that coming. To Fee. You and Fee got married. Astro, shut up. Well, congratulations. um i'm i'm proud of you you did it what's up fiend oh my god terry this is the greatest stream ever now we've got we've not only do we have oh thank you for the thank you for the sub but thank you for the resub, fiend. What's up, Democrats? Not only do we have Terry Red on the stream, not only has Future Pinball, which Astro was kind of right, it's not like... It works. It's not Future Pinball anymore. That works, yeah. It's like, it's not Future Pinball anymore, it's Future Future Pinball. Updated physics. Blade Runner, which is a banging table. I gotta tell you guys, I love this. you may find it brutal when you get it but holy smokes i don't know why i think i do know why and i'll tell you in a minute it's real and steady's rhyming fiend got married drop the mic good night everybody big day all right and astro astro advice against it i'm going to just scroll back a second and see i'm going to catch up with chat terry i'm excited we're going to play a little bit of this um Lynn I wanted to read your thing Terry gave me encouragement encouragement finding out where I broke my future pinball install with pin event tables I still need to get indie working it crashes but the rest are working again um Terry put up a video that I actually watched the whole thing up in town. Terry, maybe I wasn't. I didn't, I didn't need, Terry, I didn't, I'm going to admit, I didn't need to watch your video because I had everything running well. Yeah. But I'm sure a lot of people, as you, just explain why you did that video really quick well more just because like you know it's been a while since i've done any kind of updated install video so i was like okay you know since i'm updating literally everything all my damn guides and you know you name it i was like okay i'll just say the heck with it i'll just just make a package that once people are kind of installed and ready to go with the latest of whatever then they just unzip that package and then it puts all the other stuff on your system so you don't have to repatch the you know the executables for future pinball or bam or whatever like that so that way if they did an update on their current install and they're not sure they just unzip those same files from the the essentials package as i call it uh so that way it's easy right they can reinstall that as many times as they want uh and it won't you know mess up anything the only thing it does replace is uh the pin event settings file uh but that's easy to update or change if you have to but beyond that though because i didn't want to necessarily have it overwrite everyone's settings or anything like that you know but i wanted all the files they needed in one single zip file for settings for you know what they need to know for if they need guides or anything you know instead of having to fetch stuff from all over the place it's just all kind of right there yeah and then they can reinstall or redo their settings at any time it's all right there so they don't have to guess right right what's up paul um i'm in the i'm in the terry invited me into the the test group we've been testing games um um so admittedly uh well no terry you never really held anybody's hand in that group either you're like here's the instructions read them you should be fine and so that's what i did i read the instructions i was fine so i i i i beg of you people who are watching on youtube later do not crap on future pinball because you maybe didn't follow instructions the right way that's what i'm just saying okay you know like for some people if they are having a problem it could be a windows thing you know windows being very restrictive especially even with vp still you know it could be blocking a file or something like that and it's hard to narrow that shit down it really is because like like jp thales for example he's like yeah he tried to update and had a similar error that some people had so he just did a fresh install in his case repatched and then he was good after that so i think it's just a damn windows problem causing issues for some people but but yeah beyond that though it's fairly fairly easy it's just let's let's be honest here the majority of people will drag yeah i'm gonna do visual pimple i'll get it up and going and then they'll spend days or weeks or months you know getting to know it get it you know dealing with everything because it's a lot you know what i mean and then when it comes to future people like okay i want this working in five minutes damn it i gotta spend more than five minutes I I don't want to do anything you know cuz they don't want a new system right I get it I get I've been there you know I mean like I was the opposite back in 2015 I didn't want to deal with visual pinball after knowing future pinball back then so well cuz I it was a pain in the ass for visual pinball back in the day you know before we had the nicer installers and everything like that and so I know what it's like you know but damn it all I got install instructions so read those damn things bitches because I'm tired of the excuses yeah okay that's my that's my rant all right um oh you heard the man um let's play a little bit astro you're so hilarious i and terry is reading your chats i don't worry about it i'm gonna play a little bit of this puppy actually that's fair astro actually is very good about that you know he usually gets stuff up and running pretty good without reading anything so um i will say though like the one thing that was the best thing ever was like having some of you guys mess around with it because every one of you guys bring something different astro is actually really good for playing on streams live and i'll pick up the things that you know physics related that he'll catch really easy for you you're very good for like okay i play real pinballs and this is how i want it to be like because this is how a real pinball will play like you know and i it's things that i'm not accustomed to because i'm used to trying to make things for a home pin you know like not a real arcade type pin right you know so it's it's a good balance because you know you all kind of have something different that i wouldn't have thought of and and it's like okay now and while i'm not necessarily rewriting the entire rules of every table kind of thing it's some things that i wouldn't have thought of like i want to know what ball am I on, says Manu. What ball am I on? Things like that I wouldn't have thought about because every table is coded differently. It's little things like that that I'm not going to be able to necessarily do on every table. It's different with Pup though, right? Because Pup you have a huge display so I can keep a lot more info on there, but with D&D it's a little differently. And depending on how the table is coded, I was like, I don't want to recode the entire D&D again. Different guys in the group were all mentioning different things and it was great but one thing we agreed on i think astro and i both agreed that jaylu's uh default physics for this table were just fine yeah no actually that like because that's what we were hoping to get to is to get to that you know that kind of like that okay we're at that point now where it's almost a copy and paste for most typical tables but not every table you still have to do finessing on a table by table basis but for these updates it's pretty much been okay i'm using these settings boom on this one on this one and this one i barely had to do any work and compared to the past where you know it was like a lot more was involved but yeah it's kind of at that point you know where it's like yeah okay we have a good kind of default to start with and yeah as they want but i i i did a little bit of tweaking and then i broke it and i and i i do a lot of tweaking on on visual pinball and i was like i got this and then i broke it and i was like wait a minute let me try jay lou's default and they were perfect so there you go i love testing these machines i had so much fun i was kind of bummed on vpx it's a nice but yeah astro same i mean all right let's play let's play i'm gonna play a game here's why i like okay okay so terry while i play i'm just gonna play a game i'll flip around can you talk to me a little bit about slam slam tilt is that his name yeah Yeah. Well, this is, okay, so basically he... Bottom line is, he's someone who's done future pinball mods or updates for god, that's been 13 years, I think. He hasn't released anything for years now. You know, he's kind of, you know, just kind of become kind of recluse over the last few years. And especially recently, I guess, apparently his wife died of cancer, so, you know, so clearly he's, you know, dealing with a lot of whatever he's dealing with. Real life stuff, right? So he hasn't talked to anybody for years, really. I did not know that. No, that's okay. Some people knew it, some people didn't. So bottom line is, he hasn't released anything for years, but for the tables he did release, which is one of them, the Ultimate Pro updates, he released those I'd say a few years ago, give or take for a couple years. And they were great, great tables. It's like either tables. Like this is an original that he did, you know, a complete original. It's not an update to another table. It's not a mod to another table. So this is one of his complete original tables, you know, and they're awesome. Like, you know, like you said it in your last video from last week. Like, you know, he's got like really good ideas. And as I mentioned to you afterwards, he worked at Hayway Pinball for, you know, for so many years. And so, you know what I mean? So he's got that kind of knowledge and all that, and he's very, very good at what he does. You know, it's just, again, he hasn't released anything for a while. So what he did release, none of it has newer physics. You know, there have been a lot of BAM updates that have come out. So, you know what I mean? So for me, I'm like, okay, well, I don't want these tables just being lost in time. So, you know, for me, I'm like, okay, well, you know, I can get these updated now with the newer physics, with newer lighting, newer shadows, and just the kind of formula that I've come up with my own stuff. At least I can get these really, really awesome Ultimate Pro updates out there pretty quick. Without doing a pop update, like I didn't pop videos and all that, without doing a custom DOF like I normally do, I can get them out pretty quick. But if I add all the extra stuff, for pop videos and custom DOF, that could take anywhere up to a month for one table to get that done. Whereas, I mean, I had this... Now, this table is a little different because I had to kind of redo the layout and a bunch of other stuff, you know, because of this particular table. But, you know, some tables I can get up pretty quick without adding anything extra. But, you know, some I like to add stuff extra, some I don't, right? So, but, yeah, his Ultimate Pro Table updates are awesome. So that's kind of what I wanted to do was just get some of those updated with PizzXv3 and the other updates I used to do. Are you for real? Like Jaws Ultimate Pro, for example, or Robocop. You compare those to the older versions, the original table that ROM made, for example, they're almost like a completely different game, you know what I mean? Because of the coding, the rules, the sound and music, you know what I mean? All of that, you know what I mean? To me, it's worth putting the time in because they're almost like a different game. Is RoboCop out yet? Attention. That was a vacation. What's that thing? Yeah, I got that one out. Jeez. Sunday, I think. Okay, yeah. Yeah. And this one, I should have over the next... Maybe by the weekend at the latest. But, you know, I'm basically doing the leftover stuff needed for this one. But this one will be out over the next few days. Okay. Let me bring those redeems down to 12. I wonder why that got louder. All right, so here we go. Yeah, so you talked a little bit about Slamtail. Here's the thing for me I realized with a lot of his tables. The sound design is insane. You could be saying, what sound design for this table? trust me he knows what he's doing he knows what he's doing it's this is not your typical you know shoot the whip shoot the pops right it's not your typical yeah you guys listen i'll bring the sound up a little bit if it's too low let me know if it's too low but as i'm playing this game he gives you such a wonderful blade runner atmosphere the ambient sound everything makes the sound um how's that go again and not just that but like he he knows how to do like callouts and when you need it like you don't have to look at the dnd and you'll know what's going on what because look like a lot of people do reskins you know i mean for example they'll reskins add sounds and music but there's a big difference between just doing you know a basic reskin with adding some sounds and music and designing with the sound and music the right way you know like a like a typical real pin would be without also being obnoxious like this one's not a good example of an atmospheric like you're trying to get at is it's kind of atmospheric without being overly obnoxious super jackpot every five seconds you know it like right it like yeah you don you don need that all the time you know like yeah like like this or Robocop is another really great example for callouts Like you know callouts are just amazing But with Featured Crimp, although, because it has really nice built-in music features for fading, changing pitch, you know, crossfades, all that kind of, like, if you know how to use that really well, it can really make a difference. But you also have to control the audio really well. Because, you know what I mean? like you could have a bazillion call outs going off and then one interrupting the other and interrupt you know i mean and it can just not sound great but if you know how to manage all that which is what he's extremely good at uh it actually flows really nicely and you're not just getting a bunch of obnoxious sounds all the time um all right so i think this table is like asmr if you will you know that's that's kind of what the table is it's like kind of like pinball asmr you just relax and you play it you don't even have to know what the hell you're doing it's just you got cool lights you got atmosphere you got sounds and you know so i'm going to talk a little bit about some of the things that are on this table so i've decided to flip a little bit let terry give us a little bit of a spiel about it but if you're if you're curious about some of the stuff the stuff that i know and some of the stuff that i bugged terry about to to quote-unquote fix just because there were some things that were really really really super tough like the target range over here What you want to do in this game Is you just have to Five or three balls Yeah it was It was crazy hard Now it's Doable but not easy But it's doable If you Can Bring out the inner Escher In you Fiends Oh my god Wow I haven't heard this In forever Oh what's up buddy It's been a while It's been a while um i have to man i haven't i haven't checked my butthole in like months i know i know although fiends if you try to use any of the tom cartys they are currently disabled uh i have to rebuild them so i'm sorry and i don't think i don't think squirrel works either but you could try um all right let's talk about the game so there's two big ramps right here right two beautiful ramps that you can shoot and you can combo them well you see the combo lights let's see if i can combo some ramps. And you can get kind of really good points if you just combo. That wasn't a combo. He's got some pretty strict timers. There's a backhand combo. No, not a combo. If you want to do it, damn it, it never works. But when you don't try, I'm comboing non-stop for five minutes. you know so i already got seventeen thousand dollars by the way if you notice i love how this game is is is money it's all about how much money you make uh killing replicants and capturing them stuff um so you can ramp out if you want there's also the pop bumpers right so a lot of a lot of time uh slam tilt will have your typical kind of well that was that was a dig i don't know what the hell that was you'll have your typical uh hit the pops a certain number of times okay That was a redirect into there. Hits and pops a certain number of times. Certain number of times. And, oh, another redirect. But I go up Tyrell Tower. Tyrell Tower. I go to the next floor. Check it out, kids. That is a bonus multiplier when you go up the next floor, I think. I'm pretty sure. Let's see if we can hit those pops again. This is an astral strategy where he goes for super pops and just bank super pops all day. I know you, Astro. I know you, Astro. Banking those super pops. Fiend says, I don't have much time to mess with them. Gotta head to bed here in a sec. I want to drop by and say hello. Aw, fiends. Don't just show up and leave. That's a dick move I assume. Jobs. Who needs jobs? There it is. This is my super... Terry, what did that say? Play filled at what? Wait, Super Pops gives me... Super Pops gives me Playfield... What? Oh, Playfield X at 25? Wait a minute. Playfield X at 25. Look at my money. And by the way, I hear fireworks around my house right now. Oh, I got 2x scoring. Terry, this is why Astro just sticks with Pops all day. this is the strat double scoring i'm at 32 000 wait a minute let's get some ramps uh-oh see a live catch you can do that well what strategy is do you stop uh super pops and then just get lots of money and then you do game over and then you can buy stuff for your next game oh there you go we keep going back to the pops i'm still in double scoring terry short 37 000 let's do something else let's go to this middle button here which lights spinner oh all right all right all right this will be terry red this will be red already already let's do that let's talk about some more neat stuff you can do terry did you ever i really wish uh rat arcade would have expanded that plugin because that plugin that you just saw for the high score, if you had, say, a Kinect hooked up, it can take your picture and you can have a picture profile for high score, right? So I wish that was expanded to normal cameras instead of just Kinect. Or you can maybe use an avatar picture. We should expand to do that because it's already built in. It's actually really neat. But yeah, not many people will get to use that. So we're in the upgrade shop right now. Like Terry was mentioning, this happens on Indy. Wait, no, it doesn't happen on Indy, does it? No. No, not on Indy. It does on Star Wars. It happens on Star Wars and Jaws. Yeah. I think Jaws. I think Jaws is it for the mini game that you get. Oh, that's right. That's right. That's right. So depending on your score, this is a nice way to get you hooked to play another game. You can upgrade something for your next game. I can exit. I don't have to spend any money. but i made 33 000 this so now i can use it upgrade my photo value uh here's what i used to do i used to upgrade the ramps right so spinners and ramps i don't have enough money to do oh damn firing range spinner plus i don't know if it carries over to another game i don't think it does like if you didn't spend anything and then you went to another game and then waited again i don't i don't think it carries over i don't know for sure so i think the idea is that you want to make sure you use it use it before you go to another game so then let's just get the idea you know the whole one more game aspect because it's a home right or home game not an arcade one more game one more game and then you just use three better right so what it means beans you gotta do another one because that was too short all right we're gonna upgrade spinner 50 plus ramp value so that super ramp value increased so if i get into super ramps next i get more super ramp points um um let's do so obviously you can you can rent you can super pops right let's do the spinner mode um this is cool okay i want people to see this early in the stream if you hit these two llama targets it lights the center target hit the center target it lights this shoehorn like this u-turn right here there's a there's a post back there that'll not you shoot the u-turn get the ball in and magic happens watch and you guys notice that terry also added this cool stuff he loves i he know i he knows i love my lock bar light so we have a lock bar light down here he knows i love my left bar leg. Okay. Oh, wait, wait. So I'm going to use that ball save to see if I can hit those llama targets, which I can't. But I love, I love, whoa! Hit the llama! Hit the llama! So I was going to try and hit my llama targets while I'm in ball save. Always use that ball save, kids, whenever you're, uh, like, this kick out is much nicer now, too. Terry also did that. That's what I mean by Terry added the fun to the game? Because it was a bit brutal out of the box, and then he just made it more fun? But not easy. I'm always of the if you're not clear into the end thing, it's not too easy. That's the way I always look at it. Or I try to have some things as an option to change. So if you want to have the gun range, for example, I gave you the option in TableScript to make that a different value if you want. Oh, there you go. Look at that. I got it. There you go. So now I want to hit ramps like crazy because the ramps are juiced. Super ramps. Damn it. Come on, Manu. Well, you got a ball save, though. Got a ball save. Oh, my God. Oh, my God. There we go. Now the ship is going to go back, which will end this mode. And it looks like I only got a few super ramps out of it. There's another. uh one more no so that was pretty decent points i mean i don't i mean if you're better than me you can get a lot of points on that um yeah but the mode is over so i'm gonna try and trap up all right um it plays real nice now it's like fx level physics totally yeah i think it's important to point out that the real hero is J. Lou. It's like 90% J. Lou and Terry. Are you guys like brothers or something? He's always ribbing Terry. You guys must be really good friends. How long have you known Astro, Terry? I don't know. We all kind of went, got to know VPW as a thing. So probably around that same time. Wow. I don't know, last year or so, I guess. Okay. Terry agrees. Yeah. No, it's legit, though. Like, for me, like, I could do, I think you said it, like, I could do the magic for the updates for, you know, for tables. Like, I can go in and fix the code or, you know, do all the stuff I normally do, which is lighting, shadows, shadow maps, you know, raycast, you know, adding new stuff to it. But for physics, legit, legit, it's the one thing I hate working on. It's not fun for me. You know, it's absolutely not fun for me, and I hate having to spend a lot of time on it. However, and trust me, like, I told J. Lou that, like, you know, way back when he first started working on physics, I'm like, you know, I'm not the best resource for physics, you know? like you need people who you know have a better reference because i don't own a real pin and at that time i was still you know early from my stroke you know so i'm like i can't put much time into this dude like i could barely you know watch a screen for half an hour let alone test anything at that point right you know so right yeah so once it got to a certain point you know then it's like okay let's get this out you know because there's things i won't know what what the point out like i can i could be like well i can make it easy for me oh look at that you got it again. But J. Lou, he persisted, man. I give him credit because he's just coming back with new features and it's like, okay, yeah. He took the feedback from a lot of people because early on it was good, but the post-passing was my biggest complaint because that's the only thing that future pinball actually did easy. Old future pinball physics, post-passing was actually fairly easy on the old physics. But post-passing and the backhands were the big ones that he got working. Like, you know, the flipper power is correct. He just redid all of it. And the code is way more efficient now. Because in the old days, it was kind of like, okay, do you use the 8K ball model? Do you use more or less frames per second? And he overhauled everything, and it's all efficient now. It's, you know, like if anyone hasn't tried the newer, well, only a few tables have the new V3 yet, but they're all going to get it, all the ones I've done. But, yeah, it's a night and day difference compared to V2. like it's like i can't go i can't go back to v2 you know i can't go back to normal future pinball physics and if that's not saying much or enough you know yeah like you know if i if i can't tolerate it anymore that's saying something okay you know so and we're at the point now where it's fairly easy to add to a table like you know again some tables that are designed for the old ancient future pinball physics and the way the flippers were you know it's not easy to necessarily just make it boom work instantly like a real table would because the layout doesn't accommodate it right and this table was one of them those damn gun targets on the left side were like that and you know so i had to redo that whole damn thing here's another pair of damn targets all right so we're going to talk about the gun targets in a minute because that's very broad but if you want to start a mode notice there's all these replicants here right um now this is cool in order to start a replicant mode you have to hit these two simple targets it's like you know they're as easy to hit as the the lock lights and uh in uh was it uh game of thrones no they're harder to hit than the lock so new case has to happen with the same ball so you have to hit new case now one way i do this terry is i try and backhand it i do the old guardians of the galaxy backhand roll yeah i I was going to say that was a good example because I always thought that scoop was a pain in the ass. Yeah. Yeah. Yeah, that's a good comparison. Ah, now you can do it, especially with the new physics. If you roll it off that left flipper tip, it will be not too hard, but yeah. I find the left flipper tip right off the edge of that thing is one way to do it. All right. The other way to do it, because I'm failing this week. Give me one. Okay, I got new. Give me case. So much later. Shut up. I got case. There you go. And the easiest way to... Now you have to shoot the scoop to start the case. You can shoot the scoop directly or you can shoot the left ramp. Yeah, that's the one I keep forgetting about. And I'm like, oh yeah, that's actually easier. Boom, left ramp, baby, all day. New assignment. Gaff finds Deckard and takes him to police HQ. Shoot center lane. Alright, so now it's telling me... It's really easy. It just tells you literally what to shoot. But you may have... Yeah, Terry. I don't think these are timed, though. Not all these modes are timed. I think most of them actually went for the replicants, I think. This one I remember having trouble with. So it's one of those... You have to shoot it so many times. No! Yeah. But at least, for example, it's not like Indy where half those modes are timed. You know, you can take your time on this, right? Yeah, you can take your time on this one. Bye, Stadia's Rhyme. Congratulations. Love you, mean it. Congratulations, kids. Oh, how many more I got? How many more I got, Terry? Three more. Yeah, three more. Oh, no! No! Okay. Funny how Shoot Center Lane is right above the Stormtrooper. Oh, no! But this is the way I do it. I backhand every shot. Yeah, that's what I do, too. I find that's usually the easier way to do it. You mean game. I feel like not timing me. It's too easy to hit those ramps. Yeah. it's those ramps are super wide i find that not timing these makes the game more fair because there are a lot of replicants oh no yeah there is it's just it's a lot my best friend lynn come on three more let's do this stand like this take the shot catch I said catch. Yeah, this is definitely one of those, you gotta trap and hold it and take your time. Oh, mystery. Oh, to light, I think I finished. To light mystery, you have to hit the snake pit target like six times. I think I did it. I think I did it. Hey, Terry, it puts, is it, Am I in firing range mode now after I finish a mode? Well, yeah. If you hit the three gun targets, now you have X amount of seconds to hit the targets. Got it. Got it. I just happened to hit that target. And that's the one that I gave the option on the table script because it was originally like 20 seconds. And I'm like, no. with the newer physics because they're realistic now it's very hard to hit that compared to old future pinball flippers where every damn shot coming out the flipper is like 45 degrees more than it normally is so it was actually easy to hit it with that but with proper angles and everything it's just much more difficult so that's you know that's why I was like okay yeah and even now it's still kind of a pain because of the angles to get it in there but yeah I love it. It's doable. That's why I added the option to increase the time, because 60 seconds is still hard. So I was like, if you want to add as much as you want, you can. That way, you know, it makes it at least a little fair. I don't think there's any modes. Well, there are some modes that you have to go in there, but they're not timed, though. For this one, it's timed for the gun range, but if you have any modes for, like, replicants that go in there, I don't think those are actually timed modes. Two more. Two more. Oh, I lost it. It's gone. I did it before the stream, Terry. Yeah, there's three of them in there. If you do the one, it's like, okay, you got another one. Yeah they not easy Those are more of the okay if it a replicate mode then that fine But otherwise I like it a nice bonus that I happen to get in there you know kind of thing But yeah This doesn't happen often, but I got two replicants that share the same modes. It doesn't happen that often, kids, because I think that – Terry, do you know how to change modes or how the modes are chosen? For the replicants, you mean? Yeah. Those are random, I'm pretty sure. Oh, it's not the same. Oh, it's three shots in the middle. now it's shooting now somebody shoot that oh no oh i was wrong i'm sorry yeah some of those modes will change yeah some of those modes will change up the shots that when you get to a certain progression lynn why are you trolling me today i think i'm doing okay look i got one more shot sebastian one more shot i like this mode though because sebastian is talking to um i forget what's name in the movie god i forget i gotta watch this movie again it's so good the mermaid the mermaid sebastian's talking to the mermaid darryl hannah that's it yeah darryl thank you i was trolling trying to tell earlier all right she she spreads the trolling around all right what's next let's do something else um so i showed you guys well i didn't really show you gun the firing range and terry mentioned once you hit the gun targets it lights the firing range okay and i'm in it again you make splash you may happen to start the firing range mode or you may try to deterministically start the firing range mode by hitting the gun targets so if i'm kind of losing time right now because i wasn't shooting it but If you can shoot all four targets And it's really hard to backhand it too I would suggest trying not to This is one of those Shots in pinball where You gotta be really good and that's not me Boom that's two Let that bounce happen Trust me there is no one more frustrated With that shot than me To give everyone an idea if you look at the uh underneath uh n on gun for those lights you see a target reticle that's where n used to be because all those targets used to be much lower which made it impossible on newer correct physics so yeah i had to redo that whole little thing and move it up and try to make the playfield art look correct you know because it was such a like yeah it was such a pain How much time do I get? The only way to make it more correct. 60. 60. Okay. I could have done it. It used to be 20, and I made it like 60, but you can increase it if you need to. But, yeah, I made it 60 because I'm like, there's no way. And, again, we can make it as unlimited as you want, but you increase it to like five times the amount if you want. But to do it absolutely unlimited would mean a lot of recoding for the whole table. Yeah. because because like when you uh spend your money at the at the end of the game that's one of the things you can increase is the gun range target uh time so it's like that's another thing i'd have to you know i mean adjust for so it's like well if i take that out completely then that kind of defeats the point of that and it's like yeah so i just made it an option in the table script so you guys can just change it however you want you know all right lighting mystery is snake pit target let's hit the snake pit snake pit i can do like that i think it stays lit up after the next ball i think it does i believe you asked yeah this is completed this is a problem table for multiple reasons but yeah for that left gun ramp uh gun targets and the launch the damn launch you know because of the design the way it comes around then goes up a ramp the ball gets stuck sometimes but at least it's got a thing to get it unstuck you know so yeah yeah and trust me i you don't you don't visually see it but i did a lot to make that work correct you know but yeah it was it was a pain yeah it's funny because the moment it fails is the one moment you definitely need it to work so it's like damn it damn it come on fix yourself quicker come on i would like to get my mystery right now. It's a neat layout, but yeah. But sometimes it fails. And what Terry's talking about is when it launches here, sometimes it doesn't make it over the loop. And you'll see it. There's a mechanism in the game that actually, that actually allows for that. And then it just kicks the ball out anyway. But yeah, sometimes it happens. So mystery is lit. Oh, I'm going to show you guys what I do. Sure, I could fix it. But then it's a matter of, okay, do I redesign the whole table? to work around that and i'm like well that's not really the intention of what i wanted to do with this update you know i mean so like some some tables i like adding a bunch of changes to it oh there you go you got her i got it ball savers nice but i all right well ball savers nice let's let's try this ball savers nice now how is this one running for you uh is this 60 hertz or 120 or this is uh 120 um there's no multiball in this terry so i don't i don't get any problems oh it's good point yeah good point yeah yeah yeah this is one this is kind of like my test table for like whenever i wanted to do any kind of vr testing uh this is the one i would test because it always ran really well you know and uh and even today i was like damn it i tried the newest open deposit with Link because that never worked well before. It actually works amazing now, but it's super bright. I know Visual Pinball had the same problem with it, with open composite causing that. Damn it, if that could get fixed, because a lot of people want to play it. I know Astro does. It wants to play this, but Link doesn't work right for a lot of people in Future Pinball. Whereas I just tried it today, and while it's working beautiful, but damn colors are all washed out, and I have no idea how to fix it. Whereas on Virtual Desktop, literally, before we went on stream, that's what I was testing. I tried both. This table looks amazing in VR. I failed an easy replicant, dude. It was the left and right ramp shots. That's an easy replicant. Continue? Did I earn a continue? I'll say yes. Oh, that's a good question. I'll say yes. I don't know if I've ever gotten that. Payment accepted? Did I just give all my money? Yeah, yeah, yeah. It's like an extra ball. Yeah, it's like an extra ball. That's right. Okay. Have I ever gotten that? Oh, that's why. Okay. But yeah, well, you got a lot of money there, so that's why. How much did I have before that? Yeah, that's not unusual. Chat, was anybody watching what my score was before I just gave all my money? Yeah, I didn't notice it either. Well, Robocop does the same thing. Whereas if you get enough points, you can buy an extra ball when your game is about to be over or just let it be game over. So same idea. It's just buy a ball is what it is. Oh, yeah. But I'm not sure what the requirement is for the minimum. That's a good question. I never actually had that through normal play, right? You know, I usually suck. Hey, Surreal. What's up, buddy? Oh, my God. I don't care. I'll take my extra ball. See if I can get. Terry, the most replicants I've ever captured were three. Yeah. So I'm close to that right now on stream, which is kind of cool. That's when I focus on capturing replicants, though. Sometimes if you want to go for score, you just ramps, pops. Oh, come on! Oh! I think that was a flipper thing. of course it was it was a flipper thing it's a flipper thing those are bound to happen in pinball i can't redeem that calm manu calm have you guys noticed i got really like antsy and crazy with it congrats you lost the ball Dang it. Let's see. Oh, yeah. That's still there. I forgot about that. Let's find out, Terry. So what am I going for now? Am I going for replicants? Straight up replicants? Yeah. Well, I think we've covered pretty much everything. Your bonus multiplier is up there. and I think that's you're going up in the Tyrell building. There are so many modes. They're not super hard, but they go around the table. You have to – Getting the damn thing that started is the hard part. Yeah, yeah, yeah. Getting a replicant started is tricky. So let's see if we can get replicants started. So once again, a new case targets. I'm going to try to use – It's probably one of those things where if you hit the left ramp and then you have the momentum of the ball coming down, it might be easier to hit those green targets. But, yeah. Oh, there you go. Or you can randomly have both just hit. Hi, what's up? Yep. Just don't try and it'll work easy. Oh. Okay. Give me one second. My family is trying to play Overcooked. And so as soon as I lose it. Oh! Oh, damn it. Terry, are you on chat right now? I am. Hi, Chad. Okay. Guys, ask Terry questions right now. I got to reconnect an Xbox controller in the living room. I'll be right back. Go ahead. nice see i've never actually played over kick i first thought that was like maybe a vr game but it's like okay no it's not the one i'm thinking of so oh as far as masters of the universe that's a good question actually that one may wind up being pin event light or it might just be a full v2 because honestly i mean the pup i'm not going to do anything newer than i really had before but it's not going to be hard to really update that one compared to a table like this so it might just be a full v2 update uh for that one uh uh because after blade runner's out uh then i'm already in the middle of aliens so aliens will be after blade runner and then it may be masters of the universe after that, so we'll see. But for Masters of the Universe, I'm kind of certain from scratch for any of the pop stuff, the videos will be the same, but the text and all that because it's Future Pinball, right? So it's all completely different than anything that was on VP. So, yeah. Because the Masters of the Universe, I'll probably have a similar kind of update that these ones had. But, you know, nothing... I won't say never, because damn it all, I always say, yeah, it's just going to be a simple little update, a quick little update, and then next thing you know, you know it's like 50 000 things added to the damn thing and it's like yeah what i got myself into that's what sonic was damn it sonic was supposed to be like yeah if you watch my video like yeah look what i could do in just a day or two no problem and then what the hell yeah months later it's sonic pinball baby has some freaking monstrosity that just keeps growing and growing and growing so that's that's why i'm like you know i i'm like trying not to get hung up into that with these too much i wanted these to be fairly quick you know in comparison i don't want it to be like a month plus per table you know so because i want to get an update get back to silent hill damn it so but that's not gonna be a fairly fun and quick one uh oh yeah all yeah all the pin event v2 tables are getting a phys x version 3 as well yeah like they're also going to get updated so anyone who because I know a lot of people like saw this come out or sorry Robocop and Indie come out so they go and download like all the other pin event tables so for anyone who has understand those are using the older PhysX so all those pin event v2 tables are also getting updated to PhysX v3 which for me is a significant difference it's kind of like this I don't know like you know the difference between standard VP physics and and Fossey you know like it's it's that much of a significant difference, you know, so. Just a second. Yeah, I can't wait for the Sonic. Sonic's gonna be great. Sonic's pretty damn good already. Yeah, Sonic, I fixed the spinner so that damn thing won't get stuck anymore it'll just you know act mostly the same because the thing with future pinball and i mean maybe some real pins actually act like this but sometimes the spinner will stop the ball from actually going through if it's on a certain angle so the ball would hit and then actually bounce back you know i mean and i'm like yeah i don't think it's supposed to be quite that acting like that or prevent the ball from flowing through nicely so the way you get around that is you use a toy instead of an actual proper spinner, and then you make the toy act like a spinner. Indy has that, or Robocop has that, so you'll see it act better. So Sonic, that's one of the new things I fixed for that. So that way that damn spinner won't get stuck in horizontal position, or it won't make the ball not go through as nicely. But also physics V3 as well. Yeah, it's a... Well, I already technically already had it added early on for the first version of fizz x version 3 uh way back uh but yeah now i have to add all the new stuff because we got flipper nudging and all that as well now so i gotta like you know make sure all that's added properly so and that's one of those things that you know i keep forgetting you know but it's like sometimes like oh shit yeah it actually can be a usable thing so I almost finished this replica no not that shot the other shot the simple shot the one ramp that I can do talk about talk about storm trooper right now this is total storm trooper gimme gimme I love that I can control the ball now. Do I look? You look beautiful. Case! No, I'm, trust me, I'm the same way. Oh, there you go. Almost, almost. Oh, you got it? Come on, come on, come on. Nope, not yet. Nope. Almost. Got it! Oh! Nope, nope. There you go. No? No? You got her. Ah. Yeah, you got it. You got it. I know. The red lights, man, they stress you out. what got it yes this is so satisfying when you can take down a replicant holy smokes all right let's keep going the hardest ones are the ones that you have to go into the gun range for but at least it's not time so you know you have at least the less stress of that you know all right new case here we go uh did you mention how to change replicants can i change replicants now or no he's lit no i think still i think it's still it's always random i'm pretty sure it is all right it's not gonna move oh it does move terry if you hit new case oh you mean if it was okay that's what you meant that's what you mean okay yeah if you hit the if you hit the green targets okay yeah yeah oh that's cool okay this guy is easy it's just shut up man i don't say it's easy shut your face who does this terry never say this is easy oh no yeah i forgot yeah i forgot that you hit those green targets again and that's one of those well should if i have digital if i have digital nudge should i use it you know kind of cheat a little bit yeah i didn't nudge at all i didn't set up the tilt cam but the tilt cam works in here go ahead yeah no it's kind of like a death save you know it's like well could it in a real pin you know i could use a death save but you know then it's like you know how do you feel about yourself you know what i mean it's like like well you know so yeah how do you feel about yourself like even myself like that's one thing that's a big difference with uh with new fizz x if you watched any of my videos that i posted recently about it for gameplay on indie or robocop you've noticed I've not been using future pinball digital nudge you know the traditional you know yeah you just hit the nudge and the ball will I haven't been doing that nowhere near as much as I used to you know so that's saying something you know because it's like okay I actually have a little more control over this now and you know and and I can use some flipper nudging to kind of help you know keep that ball under control on the flipper you know it's again you know it's it's only gonna be effective when the ball is rolling on the actual flipper but still it's one of those things that when you actively remember it's a feature you can use and it's like well shit i actually have to control now so all right one more replicant mystery you know if i if i hit a flip if i hit a flipper it's not going to be full power every damn time i can actually you know control it all right commerce is our goal here shoot left lane to rooms okay and i have a ball saver for my mystery. Whoops, not that left lane. This left lane. Not that left lane. Not the gun targets. Calm down! Oh my god it a good thing I have that ball saver right now Okay let take it easy And boom There we go Okay, you gotta do it again. This game wants you to prove that you hit that shot. So it makes you hit that shot over and over. It's like, oh, you got that shot? Prove it. Oh god Oh god Oh god Oh god Oh god Okay here we go Here we go Bonus up Tyrell hit Are you guys Are you guys hearing the sounds Make sure that you guys are hearing The pin It's beautiful I can't I can't hear it I can't tell from how loud it is But Yeah Well Terry I don't think you could hear the direct sound. They're getting the direct sound now. Sounds great. Okay, good. Thank you, bud. Uh-oh. Uh-oh. Uh-oh. Uh-oh. Uh-oh. Yeah, it's... Yeah. Yeah, the best way... Again, ASMR pinball. That's the way I think of this one. It's just very... Yes, it's tough as balls. Well, I don't know if balls are tough at all. They're not, but... You know, but... But it's relaxing in a weird way, you know? You just play until you want to hit the damn gun target, and then you're not relaxed, and then you're raging. But then you're relaxed again, you know, and you get a pretty car flying by or whatever, you know. Hey, Terry, remember that scene in the movie where this guy kills the doctor? It's been a while since I've actually seen Lear in my head. Watch this. And then it's one of those things like, oh, if I do the pup for this at some point, which version of the movie should I use? the original version, the director's cut, the ultimate director's cut, the super-duper we-changed-the-ending cut. Yeah. You see it? Killed him. I like that one. Oh, nice. Nicely done. He squeezes his eyes out of his head, guys. That's why you don't want to make replicants. Yes. I'm going to go for another replicant now. Oh, that was mean, game. That was mean, game. I want that just the fact that you could do that like you know I know I know right it's just weird it's still weird to me you know what I mean it's still weird to me you know like yeah it's so good bro like for example like when this came out I was like oh like I mean Physic V3 I was like okay shit damn it now I really gotta test Silent Hill because when you make an original table you know your the way you design things is gonna change depending on the physics you know and it's like oh shit now i gotta change this and that because now it's correct you know i mean whereas before you make some changes to compensate on angles or whatever else that wasn't necessarily correct so it's right and i talk with my hands a lot in case anyone wonders hey terry did you see um lynn's do you have the fancy edition of the dfd alls let me see oh oh okay it's not a game wait all of it's a an avoid camp case with the no I don't actually I thought it was a question about the pin oh okay yeah for people who wonder the videos if you will the LCD video screen normally that's either on the back glass in future pinball it's not part of a pop pack or anything like that you know that would be very far off in the very far future thing but but one of the things I did do is I added the option so that that can at least show up on the apron because it was never it was never on the playfield before but it's so essential to the game and if you don't have the backbox showing which a lot of people won't because they're using you know the pup or whatever you know the bare bones at least having that on the apron will at least let you see that little LCD display there because I was trying to look at the playfield to see if there's a good spot to put it you know because i've done that on other games before as an option but i'm like damn there's just not a good spot to put that on this playfield where it's not blocking something or you know yeah because because it's one of those things like yeah you sure you could throw it on there but you're gonna be blocking a critical shot that you can't see now you know and yeah it may be okay in cabinet mode but it might not be say in vr or desktop mode right you know i mean it's like what you want to be able to see that but yeah and i i I mean, if any of you guys are lucky enough to play Future Pinball on VR, which, if you have an Oculus 2 headset, it's a pain in the ass. For me, virtual desktop wireless works great with it. Link is a pain, and you have to get open deposit working, but like I mentioned earlier, the newest version is working awesome, but the colors are all way too bright, so hopefully that can get fixed. But if you're lucky enough to play some of these newer table updates I've been doing in VR, is like, yeah. Because if anyone who's played VP VR, Visual Pinball VR, you know, right? The difference it makes playing any of these in VR. And these new table updates look gorgeous in VR, man. With all the new lighting and the shadows and everything, it just... Yeah, it's just total difference. So I spent my money... And you play a lot better. And you play a lot better too in VR. So Terry, I spent my money, I bought an extra ball and I'm trying to do one more replicant one of the things I love doing with this and I think you could probably do it with a physics 2 but physics 3 really nice a live catch out of this scoop is so freaking nice and that's another thing you can adjust too is how easy the live catches are so do not tear it down yeah I made mine harder I made mine harder okay i was gonna say because jay lou is the same way he wants to have it at 10 he wants to have it as hard as balls you know like sorry i gotta find something else the balls are not hard but you know but uh yeah i'm this at first i was like well i'm a sucky player i want it to be easy so i can do but you know as you get used to it it's like okay yeah i understand now why you want it to be harder but i'm all as long as you have the option you know give us the option to adjust it then yeah Sure, absolutely make it harder, you know, but... Oh, this is killing me. I gotta shoot something else. I can't get this case target. Let me get my mystery. Let me get my mystery and I'll come back. What's this? What's this? What?! What?! There you go. Let's go. Terry! Got some good money. Oh! If you guys don't know, I'm trying to backhand this case target. Maybe forehand will work. Got it! No! Still no? Oh my god! This is the most boring stream ever. I know, kids. I'm going to do the spin. See, I can try tap passing, but my testing environment sucks for that but some people are really good at it I try to do spinner I try to do spinner oh they're good oh my god oh did I hit it Come on. Oh, so close. See, you get impatient and you train. Yeah. No, that target is an absolute pain in the ass, you know. And I moved those targets up. The green ones on the right, like, they were lower, and I moved them up from where they were. So, again, because if you look, if you compare this to, like, a typical pin, you know, where the bottom third is the same on, like, 90% of the pins, you know, the slingshot size, the layout and all that, those things are actually small they're tiny compared to like a typical pin size right so if you use like a regular layout yeah like you know that's what you know i mean if you use a regular layout everything on the sides would have to be higher up to work with it because they would never clear right so this is an example of where yeah he designed it with the older wide shooting flippers in mind and it's like when you add newer physics it's without redesigned the whole damn thing, it's hard to get it to, you know, compromise without redoing all that, right? So... That's why I call this the problem table, you know, for adding newer physics to it, because I was like, I knew it was going to be a bit of a problem, you know, so it's like, yeah, it's kind of hard to make it easy for those shots. This is the one replicant. Okay, kids? You don't want. Now I gotta hit firing range. Oh, yeah. Yeah, but it's not time, though, so at least it's that. Yeah. Oh boy. I knew that was coming back. It's a late, late shot on the flipper. Holy smokes. It is. You're better off letting it bounce past over to the right. Taking a shot. Now, some people may think this game is incredibly brutal. And in a way it is. But if you're into this kind of... When I play this game, I think of Alien Star for some reason. um Alien Star might be easier than this game bounce it and you're good here we go that's three there you go that's a heartbreak right there when you get it in but it doesn't oh oh Oh, what the hay? Get control. Fire. Okay, get control. Get control. Get control. Get control. Chill. Take a breath. Chill out. Fire it up. Oh, boy. Oh, bad. But this will bounce. Oh, and I almost lost it. Oh, oh, oh, oh. Oh, no, damn it. Oh, oh. Never watch me play pinball, kids. It'll drive you nuts. I'm going to take the safe shot. Come around. Not too safe. All right. Off the side. Oh, my God. No, no, no. Oh. Stop watching me play, because I'm getting nervous. I wanted to be trapped. I wanted to be trapped. I'm so glad this is not timed. I'm so glad this is not timed. Happy 4th of July, by the way. Terry, this is the worst stream ever. Oh my god! The saves are just stupid! The saves are just stupid. Should I shoot Mystery? Let's shoot Mystery and take a breather. Oh my god. What do we get? Oh, well, it's taunting me with Super Pops. I may ignore it. Oh, it shoots it up to the Pops. That's cool. Let's keep going. Give me more. No, don't make me shoot something else and then lose the ball. Super Pops. Now I can be in Super Pops and finish my mode also. So two of six. Let's keep those Super Pops going. No! No, no, no, no! It's all my fault! That's why I love this game! Terry, that's the only thing. But you got some money, though. So, I wonder if you're gonna have enough for Joy. What's that? For those who don't know, Joy is from the newer movie, right? So... I don't know if 75 is gonna make it. The neon hyphen effects are very nice and thematically appropriate. Oh, it didn't give you the option to buy anything? Oh, maybe because I bought the extra ball. No. Oh, was that the same game you've been on the whole time? Yeah. Have you been on that same game this whole time? I was on a game for a while. Wow, okay, well, that makes sense then. That makes sense, okay. Because I'm like, wait, damn. Terry, I bought into another ball. And then I got an extra one. Yeah, that's great. Okay. Because I was worried that was a bug, but then I was like, okay, that makes sense. Bro. But I saw all that money and I was like, oh. I'll tell you one more time, kids. When this comes out. Terry, when do you think? Well, look, it'll be done when it's done. Well, this will be by, yeah. No, it'll be like over the next few days. I'm basically doing the bare bones pop pack and then the install instructions. so it'll be over in the next few days. Yep, for sure. As long as work doesn't do something weird at the last second, it should be the next few days. Trust me, I want this out. I want to move on, you know, I want to move on because I want to get Aliens done. After Aliens is done, I want to get Masters of Universe done. And then, you know, and then after that, it's up in the air if I'll just go back to Silent Hill and then you guys can play for all that stuff for a while or whatever. I don't know, we'll see. But Silent Hill's going to be a long time. And I really want to show parts of what I've been doing with that because it's some very neat new stuff. But, you know, I had to redo the whole table. You saw the renders, right? The blender renders. So I don't have to redo all the art all over again. And it's not one play field I'm doing the art for. It's seven or eight so far. And there's more to come. You know, so any changes I make on that game affects seven sets of arts, playfields, and everything else I have to completely redo. So it's like, okay, I have to wait until I'm damn sure, because with the newer physics coming out, I now make changes as a result of that, right? So it's like, yeah, I'm not doing any art now, I'm damn sure, you know, it's not changing again. I got to tell you, we all appreciate, we know you put a lot of hard work into this. You're the one man keeping Future Primball alive, and if it wasn't for you, I wouldn't be playing this right now and having so much fun. So we really, I got to say on behalf of everybody, we really appreciate the hard work. I know you do a lot of work. You write all these facts, all these documents, make videos, just preach. Thank you, bro. Really. this is well you're welcome like it's i always keep telling everyone it's it's never been about you know i i don't want to do anything on visual pinball because i've done stuff on both you know i mean but for me it's more for my own okay for something like silent hill that's my own passion project and that's something i can only do on future pinball when it comes to these kind of tables it's like i can have one of these now now with phys x you know i can be like well i can have one of these updated very quickly with all the new lighting and everything else in a short amount of you convert that to say a visual pinball that's a lot of work and there's not respectfully that many yeah pinball tables that have been converted the vp very very well like a good example was goonies for example the original conversion was yeah you know it was kind of an conversion and the original table had its own problems but then you know then vpw went in and they did their thing with it to make it yeah not just nicer looking but a better newer table right you know i mean and for me like you know to do that like you know i mean it's a lot of work to do that for any table i can have these out in a short amount of time and they're already awesome tables it's just they just need that extra now physics right and now lighting and i can do that quick compared to trying to we definitely can't wait to see it on vp uh we like i said again we appreciate it um i gotta i gotta head out of here but once again thank you terry for being on the stream we are excited well thank you and uh and uh that's it that's it um thank you guys uh once again terry i'll see you in the discord what's that oh thank you for the follow ea ea g pin egg egg egg thank you thank you for the dude all right kids i'll see you later we'll go raid somebody play some future pinball download it you're awesome love you bye i'm still here Thank you. hey friends we're gonna go on a way game club central how exciting what a reversal have a great one bye Thanks for watching!
@ 18:45
  • “this table is like asmr if you will... you just relax and you play it... you got cool lights you got atmosphere you got sounds”

    Manu @ ~52:00 — Characterizes Blade Runner's atmospheric design philosophy and appeal

  • product
    Indiana Jonesgame
    RoboCopgame
    Ultimate AC/DCgame
    Highway Pinballcompany
    Feature Crimpproduct
    BAMproduct
    Theatre of Magicgame
    Tee'd Off Pinball Pursuitorganization
    Steady Rhyme / Sadie Srymesperson

    high · Terry Red on release timeline: 'this one will be out over the next few days' and 'Maybe the weekend at the latest'

  • ?

    technology_signal: Future Pinball installation complexity creates friction for new users despite improvements; Windows-level file restrictions causing issues for some installers

    medium · Manu on installation frustration: 'damn it all I got these install instructions so read those damn things bitches because I'm tired of the excuses'

  • ?

    technology_signal: Future Pinball PhysicsV3 represents fundamental overhaul of ball simulation and flipper mechanics, requiring redesign of tables built for old physics system

    high · Terry Red: 'I could not get it to work well because of the flipper angles... with PhysicsV3 everything's completely changed... everything is significantly different now'