And in that episode, I said, we don't monetize this podcast. We are not run by ads or sponsorships or anything like that. But we got a lot of, or not a lot, we got a few of you reach out and said, we would love to support the show because we love it. So I decided to set up a Ko-fi account, which is, Ko-fi is a website that's similar to Patreon, but they give us a kind of a better split. and it's ko-fi.com slash Wedgehead Podcast. And what we're doing there is if you feel so inclined, you enjoy the show, anything we've done over the last year, enjoy listening and you want to support us, you can donate one time or you can set up like a monthly contribution in the amount that you choose. And what we're trying to do is we got some friends on the East Coast and they all want us to come to Pentastic New England. So we decided why not set that up as our goal? Yeah, the website is, you know, coffee. I think the intention is it's supposed to be like tipping and you go buy a cup of coffee or whatever with it. We don't waste our money on stupid shit like coffee. We're saving up to go to Pentastic and see our buddies on the East Coast. So if you want to help us get to Pentastic or you just want to thank us for the work that we do, you enjoy the show, you're one of those people that messaged me and said, hey, I would love to support you guys. How do I support you? Go to ko-fi.com slash Wedgehead Podcast. We'll put the link in the show notes. so if you just want to click on that it will make it easy and we appreciate each and every one of you for listening yeah thanks so that being said what's our episode today alex uh it's a little bit of a rerun actually we're we're begging for money and we're giving you shit that's already been talked about before because it's we're going to kind of sum up you went to expo right you went to football expo you and rosie and a whole bunch of other people it looked like a shit ton of people there and you guys actually gave a talk at Expo. So today we're going to talk about your talk at Expo which was how to run a successful independent arcade bar at Pinball Expo. We were invited to be on a panel with Zespi, the owner of Logan Arcade in Chicago and Rachel and Kale, guests of the show and owners of the Electric Bat Arcade in Tempe, Arizona. Yeah, good company. Those are both very legit places it's surprising they would associate with riffraff like yourself i know and i was also surprised we obviously like this shit people that that listen to the podcast kind of like hearing about the business side of things and everyone's curious about it but i was shocked i'm like genuinely surprised when i saw the turnout for your guys's seminar was insane like it was a packed fucking room yeah it was pretty cool to see people are like yeah people are curious about this. People like hearing this stuff. So we figured we'd get it down on podcast form as well for anybody that wasn't lucky enough to get there or, you know, couldn't fit into the room. Yeah, because it was opening day at Expo 11 a.m. So but it was standing room only. And it just goes to show that more and more people want to do this same thing. They're looking for places in their own town and they're thinking, why not me? Why not me be the operator? There's no pinball around. Why can't I do it? You know, there's some things you should know. If you listen to the show for a while, we try to talk to other operators. It's a big part of the show. I try to give some helpful advice as much as I can. I prepared some show notes that I gave because I wanted to be prepared when I spoke at this thing because I didn't really know what to expect. But my big thing is when you're thinking about running your own arcade bar, I think you've got to think about how you compete in a marketplace, right? And there's different ways to compete. I wrote down basically kind of four different ways that you can use to differentiate yourself. Some places you might have established competition, like there might already be an arcade bar. Just because there's an arcade bar in your town doesn't mean you can't do one. Many big cities have multiple arcade bars, but you have to decide how you're going to compete in that marketplace. The first way to do it is price. And I think this is what most people think of. Yeah, this is right. When you when you come to market, this is the best way to succeed is you look at people that have been doing this for a while. You go, well, I can do the same thing and I can do it even cheaper than those guys because I know more than the people that are already doing it. And so you can you know, you just go in there and you just start it up. And with pinball, you just boom, you get your sterns, you make them 50 cents because the place across town is 75 cents and you win. Right, Alan? Yeah, it's scabbing. Yeah, I think this is the foolish way to try to win business. Not only will it, you know, probably upset the other people in town, but pinball machines in particular are very expensive. They require lots of space and lots of skilled maintenance. I don't recommend trying to like really undercut people on pinball pricing because you might win that battle but lose the war. It creates a race to the bottom because what you're doing is you're teaching the consumer that, hey, pinball is not worth the market rate. Pinball should be worth less. And so you're teaching a consumer to expect less. Yeah. And you might be able to work all the time and try to win accounts that way or try to steal some business by offering plays on a pinball machine for a quarter less or whatever. But what you're doing is devaluing the game of pinball. And the problem is, is that, you know, Stern's not going to sell you a game for cheaper because you decide to charge less for it, right? Your rent's not going to be cheaper because your landlord decided, hey, well, it's cool because you're charging 50 cents for a game. Your labor in that town is not going to be cheap. Your insurance isn't going to be cheaper. So you can put yourself in a really bad predicament by setting the price low and customers expectations low. Right. That's what I was going to say. It's like once you do that, if that's how you're trying to win people over, the people you win over by trying to undercut competition will always be following the cheapest pinball. And so the minute that's not sustainable for you, you'll lose that customer base that you won by being cheap. Now, you might have other good customers that you pick up in the meantime, but the ones that you're really impressing with that aren't good customers. Because if that's all you offer, that's not much. And what happens is that you end up having to cut corners somewhere. Typically, it's labor. Typically, it's maintenance. Maybe you're not rebuilding flippers that should be rebuilt. Maybe you're not cleaning the games as often as you should be. It just cycles down because at a certain point for anybody, the buck has to stop somewhere. And if you're undercharging for what you're providing, like if you're trying to open a place and you need these machines to earn their weight and to pay the electric bill and to pay for your insurance and to pay for labor and to do all the not only to pay for themselves, you know, in your initial investment, but to make money, you're only shooting yourself in the foot. So I would say that when you go into a marketplace, you can if you want. Obviously, people do do this, but I think it's my advice would be this is the poor way to do it. And I think I got nods of agreement from both Zespi and Rachel and Kale in the sense that like we all understand the same thing. Like pinball has to cost what it has to cost. You know, like we know it because we're in the business. But you trying to break into the business, you might not know that you might be like, this will be easy. I'll undercut it. And then you'll find out what we already know, which is you can't do it for 50 cents a play, right? Like you can't buy brand new games and do it for 50 cents. I think the other thing you can compete on is convenience. So a lot of people make decisions where they go out to eat, where they go out to hang out or whatever is based on how close they are to something, how convenient it is. How easy it is. And some of that is just location, location, location, right? Like the old business adage of like location super important. you can't really control whether you you're close to them or not but what you can control as far as convenience is not only make the way you do everything convenient so if it's they need to get coins or quarters or tokens from you make it so where you have a change machine make it so where you have two change machines make it so where the change machine doesn't take forever to kick out coins like make it so where if they need cash you have an atm in the building like make things convenient because all of those little pain points will cause someone to go to somewhere else rather than you. So if you're, if you're doing all those things, consider the customer experience. And the other thing I would say about convenience is be open as much as you possibly can be. Like people work different days of the week, but what happens is you run a business, especially if you're like, Hey, I'm going to be the only one here. I'm opening up an arcade. Like, and I'm going to be the only one there. Okay. You need days off, right? Like you're a normal human being, but if you're closed Mondays and Tuesdays or Monday, Tuesday, Wednesdays, or you're closed Sunday, Mondays, or you're closed, whatever, whatever it is, or you're like, I only want to work during the days. Cause my kids are in school. I'm not going to be open at night. Well, there's a lot of people that work during the day and they can't come to your place. And so they won't, you know, like there's lots of places that do that and it's fine if you're running it as kind of like a hobby business, you have a little plot of land, you can kind of open up a collection every once in a while and it's fine. But if you're trying to make this your job. Yeah, if you're trying to be like a legitimate location, and it's something that we touched on when we did the Mega Locations episode a while back, but it's like it can really be to a place's detriment, like the limited hours thing. Yeah. Because there's a lot of really sick locations that had limited hours. They're too limited. We didn't include them on our list. But even some of the ones where it's like if they're open just two days a week or something, it's like that makes it really difficult to come visit that place. Yeah. When you're that scale. And on a smaller scale, like your local place, it'll still be difficult for locals to come visit you if it doesn't work out. You know, if it's the night that they have trivia at their normal bar or whatever. Yeah. And that's like that's the night they would be going to play pinball and you're closed or, you know, whatever. It's just one of those things that. Yeah, it's something you should be considering. So it's like everything should be as easy as possible for the customer. So if you're running a spot where it's on coin drop or tokens or whatever, or even cards, make that experience of buying the cards, buying the tokens, getting the quarters, whatever, make it as easy as possible. Like, go out of your way to make it easy and then be open as much as you possibly can where you're not actively hemorrhaging money. And, you know, play with your hours and stuff. But, like, think about the convenience of everything you can. You can't really change your location once you're in it. You can try to choose the best location you can when you get in, but even then, the best locations have higher rents. So there's a balancing act of all that kind of stuff. But you should be aware of it. It's very, very important. Yeah. Next bullet point, I'm going to change the title. You have this title somewhere, but I'm going to just say game lineup. Game lineup. I labeled it variety. Because variety is what I think – because game lineup is one of the ways you compete, but variety is the way you should compete, I feel like. That's what you're saying, right? I would say, like, essentially, like in a marketplace, you can have multiple, say, in your town, you want to open up a place because you're not happy with X, Y, or Z that's in your scene. Maybe there's one big brewery. They've got eight machines, but they're all modern sterns or they're all half working, half dead Bally Williams games from the 90s. Yep. Whatever the case is. Right. Like, for some reason, they're not filling the niche. They don't have the brand. They're not buying every new game as it comes out. Like X-Men comes out, this place doesn't buy it, right? You look at that and go, this is my niche. I can do this. I could be the person that makes sure I get to the new games. Like I can do that. That's how I offer variety in this marketplace. That's how I separate myself. When we do it, we do it with different eras of games because in the city of Portland, we have more pinball machines on location than any other city in the world. So we're in the most competitive marketplace and the Portland metro area is about 2.5 million people. So it's a very small metro area and we have more machines, not only per capita, but also just in sheer number of machines, volume on location. So how do we compete in a very crowded marketplace where so many bars, so many coffee shops and everything, laundromats and that stuff have pinball machines here? What makes us unique? So we thought about this was like Frank Thomas is big hurt. It's something that it's just that's a funny example. It's one that just left the floor at Wedgehead. But that's a good example of just being like, this is something that you can't play anywhere else. And you're going to have the best, most dialed example of big hurt for baseball season or whatever. Yeah, now it's gone. It's baseball season's over. But I think that's just I kind of messed up your you're talking about because you want to talk on variety and all aspects of the business. But the variety of the game lineup as a customer is a huge way for places to you know give themselves a distinction from other spots in town So for Wedgehead it like there are some solid state games out in around Portland but not a lot So we were always going to do some kind of classic solid states There was pretty much no EMs. Now there's a couple, but still not a lot. So we're making sure that we're always going to have Wedgeheads and other EMs always as part of our lineup, and we will put oddballs out there. I did find it interesting during this seminar is that Zespi from Logan also kind of backed it up and we both talked about it in our seminar that oddballs earn like you talked about frank thomas yeah we have it now with tag team those games do very well they get played a lot his is uh bone busters right now gotley premiere bone busters it's a game that's rated pretty lowly but also when i went there i was there for expo and i went to logan and i played the shit out of that game and he's like yeah these oddballs can earn i like they can earn because there's no other place to play them and they're unusual so variety helps you as a business the oddball games are interesting because when casuals show up they don't know that that game's bad they just know like well this is a like a funny game you've had if it's like one of the got leaves that has like a bizarre 90s movie tie you know theme it to them that's just as alluring like if you're someone that's a complete casual that is just as like tempting like that's going to get a play as much as a brand new stern that has an expensive license and everything right yeah potentially and then when you have experienced players they've already played every other game in your place except for that one oddball so they're gonna go put a like a buck in it no matter what so it's always kind of interesting to see operators talk about this because i'll always browse like the what games are earning threads on pin side and stuff and operators will have the best luck with the shittiest games yeah and it's just it's just because it's filling that niche and i think filling people can't play water world somewhere and you have a nice dialed water world or a bay watch or any weird game like that yeah that does well on the floor it adds variety it also will be people now use like the pinball map yeah they will plan their trips based on your lineup if you're a pinball spot and pinheads you're trying to draw pinheads to your spot they're going to look at what games you have on the floor what kind of weirdos would plan trips are around what games they see on the pinball map. So we regularly, prior to starting this podcast, I guess a little bit of overlap, we would regularly go on road trips, me and Alan and a couple other buddies, Ty and Jay, who've been on the show. And we would only go to locations that had at least two pre-alphanumeric games, ideally, so solid states. No, we do alphanumerics. Pre-DMD. Yeah, pre-DMD is what we would do. And so we'd have to make sure, because it got to the point where it's if we went to a place and they didn't have what we call solid states but not necessarily a strict definition if they didn't have enough old games we couldn't play multiplayer games together because it just annoyed us because it's like we're going on this trip like we're going on a little road trip to play pinball if they don't have old games so it's funny like having two old games at a place was enough to make us stop there yeah and we checked out some really cool places as a result of that and we probably passed over some what would be cool places because they didn't have anything except for modern games. Yeah. It's a way you should never discount that variety helps and variety is important and an important way to differentiate yourself in a market. Yep. If you have the exact same lineup as the place across town, why do you expect people to choose you? Yeah. It's just one other way that people make decisions on where, whether they go to your spot or to their spot or whatever. Again, it's also kind of, it's like when you're competing on price, it's kind of a move to the other business to just start buying up the exact same games as them if you're in a small town they will notice immediately when a new place opens and if you've got you know if you got a deadpool a jaws and a godzilla at your place in a new place across town opens and they have a deadpool godzilla and a jaws you'd go what the fuck man it's so just don't do that it's also not fun when you're a customer you're like we want to support more places customers like to go from different place to different place everyone likes to play at different places so they're going to go in and out but the reason why they're going to come to you is because you offer them something that something else doesn't offer yeah you know and we also do things like we do food and we you know we offer extra things as well that maybe some of our other arcade competition maybe they do offer but they don't offer at the same quality yeah other variety is like your tournament formats and stuff yeah wedge obviously has had big success with howdy partner and you don't necessarily run a howdy partner, but you can fill the niches and all sides of the hobby like that to set yourself apart from the competition. Yeah, there's a million IFPA run tournaments. There's a bunch of launch party tournaments that happen all the time in town. That's why we don't do those, because, you know, there's like eight or nine places and how they get a launch party for the same game. And you're like, OK, well, why are they going to come to us? You know, they're going to go to the places closest to them or is the earliest or is on the day that's most convenient or whatever, right? So it's like you have to offer something that other people don't offer. I think that's very important. And the last one I said is quality. That's the other way you compete in a market. It is the best way to compete in any market. It doesn't matter what you're doing. Quality is always the best way to compete. You differentiate yourself from the pack and, you know, pinball's best and worst qualities are that they require constant maintenance and repair to be at its best. It sucks for obvious reasons because you're always going to have to be fixing, cleaning, and maintaining your games. And the more they get played, the better you are at doing that. And the more they get played, the more you have to do that, right? But this also helps you. This helps you in a way too, because you can always outwork your competitors and you can give them a better quality playing experience. Prioritizing quality builds an immense amount of value for your customers the pinball players are very very anal and picky we're all like this is a little sticky it's a little this is a little that all those little things is a little dirty uh some of the gi's a little bit out if you're that person that's a player and goes in and does that extra work your competitors won't and you can stand out so it's kind of like a good and bad thing about yeah always needing constant maintenance it's bad because it's work but it's good because it's just work like it's you can work your way into a good reputation and the thing is is you need to make sure that you're meticulous about your maintenance it's super important takes a long time to build a reputation but you can ruin it in a flash dude it's amazing how that's the sad part about how fast you can ruin a reputation if you because if you go into a place like people will judge a place on one visit and they will never come back based off that visit if it goes poorly and like the how the games play and just the overall quality of everything you're delivering the food you're doing the service at the bar every piece of it if it's a bad experience that customer you might lose them forever forever they might not come back all of their friends yeah like it can play sucks yeah and so it's just like it's it's nuts how how consistent you have to be to get the good reputation you know i love the quote is basically that you are what you do every day you know that's what makes you what you are you're not what you say you're gonna do you're not what you do one time you are what your habits are so you need to build good habits building habits is very very important like i said it takes forever to build a reputation but you can ruin it yeah be over in a flash so dedicate yourself to it and you know look around you and see what's around because that's the bar whoever runs the best quality shit around you that's the bar you have to be you have to meet them there or exceed them yeah some places that'll be easier some places that'll be harder, but no matter what you're thinking about doing, you should be focused on your quality first and foremost. Okay. That's the four ways you compete. Now we got into some more just general advice. It looks like I have some general advice here. I do know that I know that Zespi brought this up from Logan and I have this in my notes too. This is very important. You're about to start your arcade bar. If you've never worked on machines before, you will need someone who will be there full-time for tech repairs.