claude-haiku-4-5-20251001 · $0.036
2019 Stern Pro Circuit finals coverage with player interviews and game design insights from George Gomez.
Stern opened 2018 with Iron Maiden as a super-strong title, and Deadpool was expected to be 'filler' but Stern pushed back on that expectation
high confidence · George Gomez, discussing 2018 releases: 'And originally everybody was like, yeah, okay, well, Maiden's so strong, Deadpool's going to be filler. And I was like, yeah, over my dead body.'
The Stern Pro Circuit games were configured with significantly increased difficulty: out lane posts removed, rubbers removed, settings set to hard, and Herman in Munsters set to require 7 shots instead of 2 to start multiball
high confidence · Python Anghelo: 'out lane post removed, rubber's removed, settings to hard, so nothing's free. Settings hard. If you're playing Munsters, you know how Herman normally has two shots to start multiball? Yeah. It's seven.'
There were 10 games in the 2019 circuit compared to 12 in 2018, reducing game selection for lower-seeded players
high confidence · Colin Urban and Jeff Lee discussion: 'And last year there were 12 games, so there was a little more of a selection. There were only 10 games here this year.'
George Gomez worked with world-class players including Zach (Sharp), Keith (Elwin), and Tim to inform game design decisions
high confidence · George Gomez: 'And so, you know, it was easy from that perspective... And I mean, nine Beatles songs? Come on. I mean, how do you not succeed with that?... That's something different that we've seen over the last year, year and a half with Stern.'
Beatles was originally conceived as reworking Seawitch but evolved into a completely new game; no posts are in the same place despite starting from Mike Kubin's Seawitch layout
high confidence · George Gomez: 'I clearly started with Seawitch, but if you took the two play field layouts and you put them on top of each other, there isn't a single post in the same place.'
Keith Elwin, Zach Parks, and other top seeds lost in the first round despite their seeding advantage
high confidence · Phil Birnbaum: 'Did I see Steven Bowden maybe? Zach Sharpe, his second time out in the Stern Pro Circuit in the first round.'
“With 40 of the best players here, so I guess you've got to make it difficult or would we be here for days and days? You could be here a little longer, but I think they're a little bit harder than what they should be.”
Python Anghelo @ early in episode — Critiques the extreme difficulty settings of the tournament machines; reflects broader tension between preventing long gameplay vs. maintaining fair play
“I mean, pinball is tough in general when you take off the ball saves and you make the games a little harder. You know, what I've noticed is that a lot of the games are either hit or miss.”
Phil Birnbaum @ mid-episode — Observes that extreme difficulty settings create feast-or-famine scoring dynamics, making tournament outcomes volatile
“Yeah, the game's definitely tough. The setup's nice. I like the location. I like the room. It's got a good feel to it. But yeah, the game's playing tough.”
Python Anghelo @ early — Balances appreciation for event logistics with criticism of game difficulty tuning
“Over my dead body. So over my dead body it's going to be filler.”
George Gomez @ late-episode — Expresses conviction that Deadpool would be a strong title, rejecting industry expectations that it would underperform Iron Maiden
“You know what? It's tough with all these players, and one thing that I think, in fairness to you, Colin, the difficulty that you had today, you were the 10th seed. You did not get to pick a game.”
Jeff Lee @ mid-episode — Highlights format inequity: lowest seeds have no game selection and face the same grueling lineup
“When Lyman and I sat down to talk about what we were going to do, originally we talked about trying to refresh the original Dark Knight play field that we did. And we said, you know, we weren't really happy with the left side of the game. So it started out as we're going to refresh the left side of the game. And before you knew it, we built a whole new game.”
George Gomez @ late-episode — Reveals design evolution of Batman 66, showing how iterative design philosophy led to a complete redesign
event_signal: Multiple players and organizers discussed tournament format issues: reduction from 12 to 10 games disadvantaged lower seeds; lack of game selection for 8th/9th/10th seeds; suggestion to mandate at least one classic and one modern per group
high · Colin Urban, Phil Birnbaum, and Jeff Teoles extensively debated format; Colin played only Cheetah, Ali, Stars four times with no modern games
product_concern: Extreme difficulty settings at tournament (removed outposts/rubbers, hard settings, extreme shot requirements) led to criticism that games were too hard even for elite players; concerns this was overdone compared to Deadpool Pro settings
high · Carl D'Python Anghelo: 'Deadpool is more factory, and it's playing longer, so you can make the other games play a little longer and still make it fair'
gameplay_signal: George Gomez detailed design process for Batman 66 and Beatles; both games went through extensive iteration informed by player feedback and classic game analysis
high · George Gomez: Batman 66 started as left-side refresh but became a full redesign; Beatles reworked Sea Witch with zero overlapping post placement
design_philosophy: George Gomez emphasized collaborative design with world-class players (Zach Sharp, Keith Elwin, Tim); also noted Stern maintains deep bench of excellent non-tournament players; philosophy balances respect for classic games with modernization
high · George Gomez: 'it's nice to have young and old and guys of all different levels in terms of player skill contributing to the design of the games'
groq_whisper · $0.096
Andy Rosa won the 2019 Stern Pro Circuit after a 13+ hour tournament, drinking large amounts of water but not using other energy supplements
high confidence · Andy Rosa post-win interview: 'Honestly, I still have energy... No, just drinking a lot of water. I've drank so much water today, it's ridiculous.'
Munsters was selling very well and new code was coming out, with Deadpool premiums rolling out of the Stern factory
high confidence · Trent Augustine discussing inventory: 'Munsters has been selling very well... I saw you at the Stern Factory on Friday, and they were rolling a bunch of Deadpool premiums out, so Deadpool has been doing really well.'
The Heads Up Challenge evolved from three games to five games and now uses live match play bracket management instead of pen-and-paper scoring
high confidence · Zach Sharpe: 'The first three times it's been done, it was three games. We have five games now... Now that it's all through match play, it's not pen and paper.'
2019 was expected to be an even stronger year than 2018 for Stern, with Munsters as a strong release and unspecified titles with Golden Girls IP
medium confidence · George Gomez teasing 2019: 'I did see Betty White voicing some Golden Girl lines. I won't say any more, George.'
“I mean, we had world-class players before, right? We had guys like Lyman, right? And we have a lot of guys that are incredibly good players. They just don't play in tournaments, so no one knows who they are.”
George Gomez @ late-episode — Contextualizes the hire of tournament stars, noting Stern always had excellent players but tournament visibility was new
“That game was the difference between 15th and fourth place. That was probably like a $400 ball of Iron Maiden.”
Jeff Lee @ mid-episode — Illustrates the high variance and stakes of tournament play; a single ball can swing a player's placement significantly
“I was shocked. But, you know, after that tournament, it's just like, it's hard to do something like that again.”
Colin Urban @ mid-episode — Reflects on winning InDisc and the difficulty of repeating tournament success; illustrates competitive depth
“Honestly, I still have energy, which I'm really shocked at that. I don't know how, but I do for some reason.”
Andy Rosa @ end of episode — Winner's reflection after 13+ hour grind; shows physical toll of competitive pinball tournaments
business_signal: Trent Augustine reported strong 2018 sales: Munsters selling very well, Deadpool rolling out premiums at factory, Devil Pro earning very well; Stern had excellent year overall
high · Trent Augustine: 'Munsters has been selling very well... Deadpool has been doing well... Devil Pro's doing great, earning very, very well... It's been a great year for Stern'
product_strategy: George Gomez explicitly rejected industry expectation that Deadpool would be 'filler' behind Iron Maiden; Stern intentionally positioned both as strong titles with Deadpool and Beatles bookending 2018
high · George Gomez: 'originally everybody was like, yeah, okay, well, Maiden's so strong, Deadpool's going to be filler. And I was like, yeah, over my dead body'
personnel_signal: George Gomez indicated Stern's design studio and development staff expanded as business grew; brought in younger talent and world-class tournament players like Zach Sharp, Keith Elwin
high · George Gomez: 'we grow on the strength of our business. As the business has grown, we've managed to grow the development staff... it's nice to have young and old'
community_signal: Justin Roberts (musician) integrated into pinball community; musician fanbase attending pinball events; pinball players watching live performances; shows community growth beyond core pinball demographic
high · Elisa Parks told Jeff that her son Zach Parks (now top 40 player) attended Justin Roberts concerts; Justin planning to buy Monster Bash
competitive_signal: High-seeded elite players (Keith Elwin, Zach Sharp, Zach Parks) lost in first round; tournament outcome highly variable; single ball swings could determine 15+ place difference
high · Jeff Teoles: 'That game was the difference between 15th and fourth place. That was probably like a $400 ball of Iron Maiden'
rumor_hype: George Gomez hinted at Golden Girls pinball machine for 2019; mentioned seeing 'Betty White voicing some Golden Girl lines' but refused to confirm
medium · George Gomez cryptic teaser: 'I did see Betty White voicing some Golden Girl lines. I won't say any more, George.'
event_signal: Heads Up Challenge evolved from three-game format to five-game format; shifted from pen-and-paper scoring to live match play bracket management (likely Excel-based); improved tournament efficiency
high · Zach Sharp: 'The first three times it's been done, it was three games. We have five games now... Now that it's all through match play, it's not pen and paper'
venue_signal: Stern Pro Circuit grew from first year (2018) to second year (2019) with expanded Heads Up Challenge; Bottom Lounge venue managing large crowds; event attracting non-pinball enthusiasts
high · Zach Sharp: 'improvement and getting bigger, better every year'; George Gomez: 'so many of these people are not even pinball people, but they're going to be after tonight'