This game, to me, is like the perfect hybrid that if you had Keith Elwin and George Gomez team up on a game. Hmm. Because it has some unique, fun, wonderful shots, like shots just packed into this game. But, you know, if you don't hit some shots clean, you kind of get a little bit of that Gomez rattle. But it's, dude, it is a good game. And Elizabeth's Code, I mean, like what people say, I mean, it's already started off, you know, what does ship at it? 0.85, something around there. I don't know off the top of my head, but here's the thing is like, this is a complete game. It needs polishes to make it, you know, to liven it and brighten it up. But this is the most complete code package that I've seen in a long time come out of any company. And, you know, it's, it's like that basic great nineties feel to this game. Um, like, like her, her code is just spot on. It varies a lot. So it doesn't feel like you're doing the same thing over and over again. I've just hit the flashing shots, you know, hit the blue arrows, hit the yellow arrows, you know, it varies quite a bit. And, you know, I think that this game would be one of the biggest hits in a long time for Stern if it wouldn't have been muddled by the Optimus Prime. Okay. And like, I don't, and I'm going to get into that in a second, but something that I'm adamant about that I want to fully express is, and I don't know Elliot at all, never met him, I'd obviously like to, but I don't want, like, I hope that Stern keeps him around and keeps giving him opportunities because I know John Wick wasn't, you know, a massive success. Transformers, like you said earlier, is picking up steam. I think it's a great game. I hope sales do pick up on that because I don't want either one of these games to be a reflection of the sales be a reflection of his designs because I think he is a really damn good designer and I want to see him continue to make pins. Well, when John Wick came out, and I'll ask you because at that time I was working for a pinball company, so I wasn't really paying too much attention as to what was happening from a lot of the feedback with John Wick. Do you think that that game held back because of design, or do you think it was held back initially because of lack of code? I know the whole gun gate thing, like I get that, but it seems like this poor guy, and I say Elliot, there's always like one like exploited thing that happens with this guy's releases, you know, with the whole gun gate where, hey, there's no guns anywhere in the artwork on John Wick and there was a little bit of an uproar here on Transformers. We have, hey, this Optimus Prime, he's static, he's not moving or anything. And from a design standpoint, I don't, I've shot John Wick like five times. Yeah. I thought it was fine. But it flows. It's good. Again, they're just tighter shots. And it is brutal. It's quick. And this game is quick. This game is a fast game. But it's very doable. Flipper control is amazing on this game. You have some chaos with some pop bumpers and slings and some stuff in it. But, I mean, it's a fair game. But Wick, I think, was a trifecta. I think the gun gate thing, the whole gun uproar, which to me was still absolutely ridiculous, I think that that hurt initially. I think the lack of code for a while on that was a little bit of a hurt. And again being not so much of an approachable game which is his design gave that game a bad rap But again man it not like if you like Ghostbusters if you can play Ghostbusters if you a Houdini fan I won even compare it to Houdini That's unfair because Houdini is not, it's nowhere as brutal as Houdini. But, you know, if you like a tougher game, like Wick is there, man. Like Wick is good. It's not, it's not an unachievable, unplayable game. It's just, it's going to be shorter game times. Who was on lead for code for John Wick, Greg? I believe Tim Sexton. I believe Tim worked on it. And it's a good code set, man. It's a good code set. Like, I don't want to take anything away from Tim for, you know, the early release of that code because it's a fun rule set, like fighting the bad guys, everything you're doing, you know, earning the medallions or whatever in there and having the hits that you have to go out and put. Like, it's fun. It's neat. But Transformers is just more. Because Tim left Stern. So how long after the release of John Wick did Tim decide or they parted ways? I don't know. I thought there may have been some. I think that that might have been some. I don't want to speak on it because I don't want to. Yeah, I'm just I'm speculating. Because I just don't know. I don't want to prematurely speculate wrong. The lead code guy goes elsewhere. So, I mean, maybe that's a reason why the rest of it could have been a little longer to kind of come out. Because you said now the codes are in a pretty nice spot, right? Yeah, it's good. Yeah. Yeah. And people love like I know a lot of pinball people, pinball players. They love that game, man. Like it's it's it's a good game. But I think it also because it's it's a little more challenging. But, you know, Transformers is not like that. Transformers is approachable, but the shots are there. But, you know, you get a lot of rebound. It reminds me of some early Sega games in a way because you have a lot of stand up targets between your ramps everywhere else. So you get a lot of balls coming back at you, you know, it's that quickness of it. But, dude, I don't know. Is there something that just keeps grabbing me about that game? Now, here's where I'm going to go a little different on this. I got the Pro because I was going to put it on location. When we went to Stern, I put most of the time on the Pro. Pro, yeah. And it's good. It is fine. But I do think that the premium is the way to go because I think having the balls fire out at you, having Soundwave with the balls dumping out, I do think that that is adding a lot more to the game and something that is needed. But I also equate that to Jaws. You know, Jaws was stripped down. There was nothing in Jaws, really. And, I mean, you had a captive ball in the pro. There really is nothing else. And, you know, upgrading to the shark coming out, the upper playfield, like that, that to me was a huge upgrade. I'm still an advocate. If you're going to get a Jaws, get a Jaws premium. And like I said, I think that you'll still love this game if you like a shooter, because you can get it flowing. Like, even though you get some rattle, if you're hitting clean shots, you flow on this Transformers. But I think that honestly, I will, I like this game this much that I will probably get rid of this pro or go ahead and stick it out on location and then bring a premium. Bring premium in? Yeah. Well, I know you're fond of the theme. Transformers was big. I do, but I'm not like a giant fan because you've always got everybody saying, hey, you know, if you're a fan of Transformers G1, you're going to like this game. That's exactly what I was saying. I mean, yeah. And I'm not like I like it. Yeah. If you're a fan of that franchise, especially the animated series. I mean, this is like this is what this I know that the Optimus Prime doesn't transform. And I get that's frustrating for some people. But from a pinball perspective, I mean, this is your shot. So yes, and I and I think it's it's solid. Like when I played it, I liked it. I didn't think it was the best game I'd ever shot in my entire life. But again, in fairness, what did I put seven or eight games on there at at the Stern invite? So and that's why I it pleases me to hear you say that initially and you probably played more games than the eight that I played. You weren't certain if this game was going to call you. But then after giving it consideration and keep, you know, keeping at it, you're into it now. And I think that a lot of pinball machines fall victim to early first impressions. Some people, I think, will have the ability to make that determination or at least convince themselves that they made that determination by playing a game a handful of times. But a lot of times it might take 30, 40, 50, 100 plays. Well, hey, this is a game. I like this game. This is thing. And I've spoken on straight down the middle quite a few times over the years. But I have found that the games that I love the most and the games that end up having the most staying power are the games that I do not love when I first put my hands on it. Deadpool was the same way. I did not like Deadpool. Deadpool's one of my favorite games. I remember that. I remember we had that conversation with Deadpool. Yeah. Halloween. When I first got Halloween, I thought, oh, this is a mistake. Now, it's one of the longest running games in my game room, and I still don't have any plan on getting rid of it. But I definitely despised that game when I got it. But, you know, I fell in love with it because I think it's like that thing that there's a lot more to it when you don't make a game super easy and you're just throwing everything at it when you first hit the start button. Like, I think that that says a lot about the longevity of having it. So yeah, I just think things like that just tend to those are the games that tend to be my favorite over the long run or the games that I don't necessarily like when I first step up to them. I noticed this too. Like for instance, when my kids were younger and they were getting into video games, we would pick up some really easy video games for kids to play. Even it's like crazy versions of Sonic the Hedgehog that were terrible games. Like nobody liked these games. And when you pick up and you play them because they're easier, it's like they're terrible. But after playing them for a while and getting into the rhythm and advancing, they become semi-addictive and actually not even tolerable, but fun. Yeah. Well, and that's the good, like almost to that thing, like I said, like this game is approachable. Right. But it's not like super easy where I'm just hitting every shot when I flip a flipper. And the code, everything else, it's one of those addictive things to where that like I'm like, okay, I know I can do better. Oh, I know I can get to that mode. Oh, I know I can get more points in that next mode. Like it's it's like on the cusp every time you feel of like achieving greatness with every yeah every game. So like that's that's the part I think that appeals to me the most. But yeah, I was I was taken I was taken by surprise on this and I haven't had anything like that since King Kong, which you both know that we we love the show. I love King Kong. I'm sad to see that game go. Actually, I don't even want to say it's underrated because I think it does well and it's sold well and people like it. But I don't think it gets the appreciation fully that it deserves. No. And this game is not. And like, listen, listen, I will eat crow to an extent. I do think the Optimus Prime would have been obviously the better choice. I think it would have added a lot to this game. I think especially if you stripped everything else off and you at least had Optimus Prime on the pro, that would have really added to that game. But I will stand behind that if you like a game that shoots, you like a good rule set, even the pro is still, this is a great game. And the assets, I mean, they're great for that series. That's the way to go. It's funny, too, because you'll even hear people right now in the current state of the game saying, oh, pro's the way to go. Pro's the way to go. You don't need all that extra stuff. It's the pro. It's like, well, if you don't get all that extra stuff, then why are we complaining about Transform Optimus Prime? Because he's not going to be transforming on the Pro either. But the one thing I wasn't really thrilled on on the Pro for me specifically were some of the some of the plastics like in the lower like I forget what plastic it was. Oh, it's the the dinosaur and then Soundwave. Yeah, the Soundwave plastic on the right. It just seems so large. So that's like that was not on video. But I wish I could give this person credit, but I don't know their name. I think it was on Pinball Enthusiast. It was on some Facebook page. There is a set. I can't remember. I'll take pictures of it and we'll post it on our Facebook. But if you grab a pro, already picked up a set. It's a six set of G1 Transformers figures and they fit perfect into the game. They're fully articulating for the most part. Not all of them, but most of them are fully articulate. Are these cake toppers by any chance or are they? No, wait, wait, wait, way nicer than cake toppers. I just look good. Because if somebody were to remarket those as cake toppers, then people would be complaining that people are putting cake toppers. Yes. No, no, these, these, like you assemble them a little bit. It's kind of like, you know, an upgraded Happy Meal or Wendy's toy and how you assemble some of that stuff. Like, it's like that, but they look very good. They're spot on. Like they fit the game. 50 bucks. Yeah, because I would rather see a static sculpt of Soundwave instead of the flat plastic of Soundwave. Oh, 100%. That's why I bought it immediately. Yeah. So if you can if you can mod that out and it's a kit and you don't have to pay nine thousand dollars for like an upgrade. Like that's pretty cool. Yeah. And it's not like, you know, when you grab action figures and it's like, oh, I've got a Batman 66 and I grabbed like, you know, an action figure from Target or Walmart and put in there of the Joker or something like it's not like that. Like it's not the joints and everything that you see. Like it looks like that they they were meant to be in the game. So, yeah, anybody that has a problem with that, like get on Amazon and look for those. I'll post the picture of the box on our Facebook. Oh, yeah, please do. I think that's great. That's great. How much is that kit? Do you know? Do you remember? It was 50 bucks, I think. It was on sale at one point for 40. But yeah, 50 for six action. Amazing. Okay. I mean, now, again, you shouldn't necessarily have to put money in your game to mod it, but why not? I mean, for 50 bucks? Yeah. How can you go wrong? It just looks a little better. It's nice. What else I think is worth noting here is because we're one week post Sonic the Hedgehog launch and we're kind of leading into the show with your feedback on Transformers. Sonic the Hedgehog, Joel and Jared just streamed this yesterday for Flippin' Out Pinball streaming. I did not get a chance to see the stream because we were traveling yesterday coming back home and by the time I got back I was just like out. So I plan on watching it today. I'm assuming the stream went well because I haven't seen anybody on the internet really melting down about it. So that's kind of nice. That another game that getting traction And as we kind of predicted as more and more people are playing it I think more and more people will get a better understanding as to what the game is about Because even when I started watching a little bit of the Joel and Jared stream this morning and when you get that top 2D view, that flattened view of the playfield, it is very difficult to understand what's happening between the upper and the lower because that upper playfield is clear. It's very difficult to understand. You almost need almost like a three-quarter player's perspective camera angle to kind of give you a better separation of the upper and the lower. But I'm hearing really good things about Sonic. The upper playfield, which was a concern for many, I think is people are starting to understand that's got a little bit more of a minigame appeal than most upper playfields do. There are several shots you can trap up on that upper playfield and it's not terrible to be up there. And some would even say, Greg, it's kind of fun to be up in the playfield. But I don't know what you've been reading online, but my Facebook, unfortunately, these days, my personal page, I don't call my personal that much. But when I do, it's not, hey, my cousin's son's birthday is happening or, hey, somebody got my friend got a new car. It's all pinball propaganda. The whole thing is. So that's that's where I'm getting some of my pinball commentary. But it looks like I mean, for the most part, I think it's it's won over the court of public opinion for those that were on the fence. Does that correlate to a second wave of sales? I do. It will. It will, especially once they start landing. I think that it very much is. So and that's a good point. As of right now, again, July 2nd, 2026, we haven't really been given any definitive timelines as far as what the production schedule is going to look like. What production capabilities are and when games are coming out every week, every two weeks, we don't know exactly how many we'll be getting as of yet. So you've got to be a little bit more patient with JJP when you compare them to Stern in that aspect because they're turning that line on for the first time. And, you know, they're at a little bit more of a scaled down production capability is like like a Stern pinball. So I would guesstimate here in the beginning of July, by middle of July, we should probably have a better idea of what the next four to six weeks will look like. Yeah, I don't I don't really see anything as like an extended forecast of, hey, this is what the next six months or eight months look like, because a lot of things things will change as parts get reordered and they're flipping games on and off the line. The other question, and I didn't have time to verify this yet with Jersey Jack Pinball, was the amount of lines that they have because I know for the majority of Harry Potter, they were making games on one assembly line. And when we were there, I think there was some discussion about a second line. I don't know if there's a third line, but the building's big enough where they can do that. In fact, at one point there was two assembly lines and they minimized it to one to just increase efficiency for making one build. And I'm sure there were other things that went into it. But you haven't heard anything for production, right? I have not. No, we haven't gotten anything yet. I know that there are some location games that might be be prioritized at this point. I don't know if those are in general for CEs, SEs and arcade editions, but I think there's a little bit of an effort to try to get those games. And this is on Jersey Jack Pinball side out into the public domain so that people can play them. And then obviously appreciate the game and have a better idea of if they want to buy the game or not.