Journalist Tool

Kineticist

  • HDashboard
  • IItems
  • ↓Ingest
  • SSources
  • KBeats
  • BBriefs
  • RIntel
  • QSearch
  • NName Review
  • +Health

v0.1.0

← Back to items

First Impressions: Dungeon Crawler Carl Pinball Machine

Flip n Out Pinball·video·17m 0s·analyzed·Aug 1, 2026
View original
Export .md

Analysis

claude-haiku-4-5-20251001 (batch) · $0.016

TL;DR

Hands-on preview of Dungeon Crawler Carl P3 machine at Gen Con showcases innovative mech design and early code impressions.

Summary

Content creators from Flip n Out Pinball provide first impressions of the Dungeon Crawler Carl pinball machine by Multimorphic, which they played at Gen Con. They praise the innovative central rotating mech mechanic that changes based on boss battles, highlight the dynamic playfield design, and discuss early code feedback including concerns about boss stacking. They express confidence in the game's development and compare it favorably to Portal as a P3 title that does something unique.

Key Claims

  • Multimorphic has had the Dungeon Crawler Carl license for roughly over a year and designed the central mech mechanic specifically to work with the book-based theme

    high confidence · Hosts reported directly from Gen Con, spoke to Jerry (Multimorphic designer) beforehand

  • The game currently has most of Book One implemented with six bosses (gerbil, hoarder, juicer, ball of swine, tentacled creature, and one other), all leading to an elemental rage wizard mode

    high confidence · Hosts played the game twice and observed other players; Jerry confirmed implementation details

  • Future updates may reduce boss progression requirements from 6 to 3 bosses to unlock mini wizard modes and allow book changes between balls

    high confidence · Jerry discussed planned features with hosts at Gen Con

  • Brad Albright is designing art that changes based on which book is being played

    high confidence · Hosts stated Jerry confirmed this design approach

  • The game features seven total books available for player selection and customization

    medium confidence · Hosts mentioned '7 books' but transcript clarity varies

  • Dungeon Crawler Carl content will include bleeping/editing but is not a watered-down version; adult language from the books will be retained where possible

    high confidence · Jerry discussed content approach with hosts

  • The speaker (host from Flip n Out Pinball) is now a Multimorphic distributor and can sell the base module and full game plus add-on kits

    high confidence · Host directly stated business relationship with Multimorphic

  • Dungeon Crawler Carl feels more special and unique than Portal in terms of what it accomplishes on the P3 platform

    medium confidence · Opinion from hosts based on hands-on play comparison

Notable Quotes

  • “It looks like they've had that license roughly over a year. They went to start designing the game and they were like, 'Well, we need some sort of mech that's going to change based on changing on the books.'”

    [name withheld pending review] @ early in video — Explains the design philosophy behind the central mech mechanic

  • “This feels like that too where there's and it feels different than Portal. Like it's not really like there's a top and bottom layer but it's really it's much more the top layer is just kind of feeding the ball down to to the flippers.”

    Jared @ mid-video — Distinguishes Dungeon Crawler Carl's playfield design from Portal, highlighting a unique approach to P3 layout

  • “It's chaos. So, it's either you embrace the chaos or I don't know as like people that really focus on pinball like they might find that frustrating.”

    [name withheld pending review] @ mid-video — Key criticism about boss stacking mechanic; identifies potential balance concern for competitive players

  • “Yeah, we noticed that. And that's like a happy accident. We have no interest in fixing that because that's pretty cool how it works.”

    [name withheld pending review] @ late-video — Shows designer openness to emergent mechanics and unintended but positive playfield interactions

  • “this feels like that too where there's something that no other pinball machine could do this. It just feels very special.”

    Jared @ mid-video — Emphasizes the innovative design as distinctly different from traditional pinball

  • “By the time they get these games shipping, there's going to be a lot more in this game.”

    [name withheld pending review] @ near end — Indicates confidence in future code updates and feature additions

  • “If you have a pinball collection of all, you know, a bunch of Sterns, not saying anything against Stern, but if you have a bunch of Sterns, it might be worth getting a different game, something to to mix it up again.”

    [name withheld pending review] — Market positioning: suggests Multimorphic offers diversity from traditional wood-playfield manufacturers

Entities

MultimorphiccompanyDungeon Crawler CarlgameEnder's GamegameFlip n Out PinballcompanyP3productJerrypersonBrad AlbrightpersonJaredperson

Signals

  • ?

    product_launch: First public hands-on playtest of Dungeon Crawler Carl at Gen Con; early code stage with plans for significant feature additions before shipping

    high · Hosts played two full games, observed others, and confirmed directly with designer that game features are still in development and subject to change

  • ?

    design_innovation: Central rotating mech that changes dynamically based on active boss battles; serves both mechanical and thematic function unique to P3 platform

    high · Hosts repeatedly emphasized this mechanic is unprecedented in pinball and specifically designed to support book-based boss mechanics

  • ?

    gameplay_signal: Boss stacking and multiball integration create dynamic complexity; early feedback suggests potential balance concerns for competitive/serious players regarding chaos levels

    high · Host described stacking the ball of swine and juicer as overwhelming; suggested potential toggles or settings for future updates to control stacking behavior

  • ?

    gameplay_signal: Game accessible to non-pinball players; casual players observed having fun with simple shot-hitting mechanics despite complex underlying rule structure

    medium · Hosts noted non-pinball players at Gen Con enjoyed the game and found visible mech effects satisfying

  • ?

    code_update: Developers planning significant code updates including boss progression reduction (6→3), book change mechanics, and expanded feature set for shipping version

    high · Jerry explicitly discussed future update plans with hosts; hosts emphasized early code disclaimer throughout

Transcript

youtube_auto_sub · $0.000

0:02
All right, we're sitting in the car. Uh we just left Gen Con. Jared and I went to Gen Con today and uh not only we have a chance to look at Jared looked at a lot of Magic cards and we looked at some board games. >> Five Magic.
0:12
Five Magic.
0:12
Five Magic. >> You got four signed. Okay.
0:14
You got four signed. Okay.
0:14
You got four signed. Okay. >> And I'm sure
0:16
And I'm sure
@ near end
Zach
person
Gen Conevent
Portalgame
Ianperson
  • ?

    design_philosophy: Mechanical design choices (rotating mech, gravity-based shot routing) intentionally map to thematic elements of source material (Dungeon Crawler Carl and Ender's Game)

    high · Hosts explained Jerry's design intent for mech to support zero-gravity mechanics in Ender's Game; boss-specific mechanics reflect book narrative events

  • ?

    business_signal: Flip n Out Pinball (content creator) expanding into Multimorphic distribution; selling base modules and full game+add-on kits

    high · Host explicitly stated new distributor relationship and called for customers to reach out

  • ?

    product_strategy: Multimorphic positioning P3 games as differentiated alternative to wood-playfield manufacturers (Stern, JJP, Williams/Bally); appeals to collectors seeking variety

    medium · Hosts suggested Dungeon Crawler Carl as portfolio diversifier for Stern-dominant collections; emphasized unique feel distinct from traditional manufacturers

  • ?

    content_signal: Flip n Out Pinball documenting P3 releases through hands-on video content; planning livestream coverage of Dungeon Crawler Carl

    high · Hosts captured B-roll footage, mentioned Zach's editing role, and expressed plans for future streaming

  • ?

    licensing_signal: Multimorphic secured Dungeon Crawler Carl license approximately one year prior to Gen Con reveal; license enables thematic content including author voice narration and adult language

    high · Jerry confirmed roughly 1-year licensing timeline with hosts; noted content will include bleeping but retain adult tone from original books

  • ?

    manufacturing_signal: Hardware assessed as well-built and stable; hosts found no mechanical finickiness concerns unlike Portal ramp issues; design appears production-ready pending code maturation

    high · Hosts explicitly contrasted hardware solidity with Portal's ramp issues; called mech 'very well built' with no flimsy or finicky sensations

  • ~

    sentiment_shift: Hosts' confidence in P3 platform growing; Dungeon Crawler Carl positioned as validation that platform has reached 'sweet spot' of mature game design alongside Portal

    medium · Comparison to Portal as first truly special P3 experience; assertion that manufacturers approaching mature design phase overall

  • 0:16
    And I'm sure >> we had a chance to play Dungeon Girl or
    0:18
    we had a chance to play Dungeon Girl or
    0:18
    we had a chance to play Dungeon Girl or Carl by Multimorphic. >> Yep.
    0:19
    Yep.
    0:19
    Yep. >> Yes. Jerry was there machines at
    0:23
    Yes. Jerry was there machines at
    0:23
    Yes. Jerry was there machines at >> there were Yes. And um we had a great
    0:25
    there were Yes. And um we had a great
    0:25
    there were Yes. And um we had a great time. We actually uh the room that it was in opened at 10:00. We had an opportunity to talk to Jerry beforehand and it was really cool talking to Jerry, talked about the license. Uh it looks like they've had that license roughly over a year. They went to start designing the game and they were like, "Well, we need we need some sort of mech that's going to change based on changing on the books." Uh we have that. We have that in game. We need a mech that is going to, you know, fight you back with this. Uh we have that. We need a mech that has uh we have that. And they quickly realized this this layout is going to work. This layout's gonna work really well for Dungeon Crawler Carl. And now that we've played it, >> Yep.
    1:00
    Yep.
    1:00
    Yep. >> I think I could say it does. It does
    1:02
    I think I could say it does. It does
    1:02
    I think I could say it does. It does work very well >> for Dungeon Crawler Carl. Um, we played
    1:07
    for Dungeon Crawler Carl. Um, we played
    1:07
    for Dungeon Crawler Carl. Um, we played we unfortunately only had a chance to really play two games, but we were able to watch a few other people play it. I took some B-roll footage. No idea if Zach's going to edit that in. It could be garbage. Uh, so you may be enjoying looking at that. Um, >> whatever.
    1:19
    whatever.
    1:19
    whatever. >> But we we had a really good time. So,
    1:20
    But we we had a really good time. So,
    1:20
    But we we had a really good time. So, I'm going to let Jared, what what were your initial impressions with your time? I like um I would say this it it's very cool the you know you see the you see it online you see that giant mech the giant spinning mech is the big thing um very different to it it's got two sides to it and it's really like the bottom side is a hangs there and has like a vuck that's with it >> yeah there's the curved wall on the left
    1:47
    yeah there's the curved wall on the left
    1:47
    yeah there's the curved wall on the left and then the main there's like a center mech that center mech has a target it has and a And uh it's a like a cannon is what they're calling it. And it they can it can hold the ball and it can shoot the ball back at you. >> I think he can go back up to the top
    2:00
    I think he can go back up to the top
    2:00
    I think he can go back up to the top side, too. >> No, I don't. No, not down there.
    2:03
    No, I don't. No, not down there.
    2:03
    No, I don't. No, not down there. >> There's a lot going on with that mech.
    2:04
    There's a lot going on with that mech.
    2:04
    There's a lot going on with that mech. And it it's a very interesting situation and it feels very different. And I don't know what other pinball machine could have that or has anything like this. >> Nothing like that in the middle.
    2:14
    Nothing like that in the middle.
    2:14
    Nothing like that in the middle. >> The way the one the one side curved wall
    2:16
    The way the one the one side curved wall
    2:16
    The way the one the one side curved wall does change your shot path and it does feed in very well to the backside. So, it's very evident. It was definitely taking me a little time to get used to of something that's just hanging there kind of in the middle like you would forget. >> So, I think that's going to be a
    2:33
    So, I think that's going to be a
    2:33
    So, I think that's going to be a different thing to get used to, but it doesn't mean it's bad. It just it's going to take a while to kind of figure it out. >> Yeah, the main part of that main mech is
    2:41
    Yeah, the main part of that main mech is
    2:41
    Yeah, the main part of that main mech is it's not dead center of the playfield, but it's a little to the left, but it is it's in the way. I mean, and I don't mean that in a bad way, but it's, you know, if you miss a shot up top or whatever and the ball's coming back down, you know, you're used to having the middle of the playfield of a game being open. So, you're you're tracking the ball and then all of a sudden it's hitting side of that mech or something and now going to the right. So, it's very clear. I mean, that that game that mech does add chaos to it. Uh, both of us had the opportunity to play the ball of swine boss. >> Yes. And to have that mech literally be
    3:12
    Yes. And to have that mech literally be
    3:12
    Yes. And to have that mech literally be spinning where there's a chance where that that that wall, you know, if a ball's coming down can get bent in that wall and that can carry it all the way around and you're kind of waiting for this mech to like throw the ball. Yeah. It's like that that ball's in there some Oh, there it is. And it's like, you know, the if you know Dra caller Carl and all that, but that ball of swine battle is just chaos. Um, but I will say it's it's it's >> it's early code. It's early code
    3:38
    it's early code. It's early code
    3:38
    it's early code. It's early code >> and they were very clear about that.
    3:39
    and they were very clear about that.
    3:39
    and they were very clear about that. >> They were very clear about that. Yes,
    3:40
    They were very clear about that. Yes,
    3:40
    They were very clear about that. Yes, >> they they weren't saying otherwise.
    3:42
    they they weren't saying otherwise.
    3:42
    they they weren't saying otherwise. >> Um, they have most of book one in the
    3:45
    Um, they have most of book one in the
    3:45
    Um, they have most of book one in the game. Um, so technically right now there were you could battle I forget the it's a it's a gerbal. You battle this hamster or whatever and then the the hoarder was in it, the juicer was in it, the ball of swine was in it. Um, the one with the tentacles is in it and there was one other one that I can't think of that were in it. And the idea is right now >> that's all book one.
    4:10
    that's all book one.
    4:10
    that's all book one. >> It's all book one. Right now the if you
    4:12
    It's all book one. Right now the if you
    4:12
    It's all book one. Right now the if you beat all six of those then you could get to the the wizard mode which is the the elemental the rage elemental. Um they said in future updates they're thinking about making it where you only have to beat like three of the bosses within a book to be able to play, you know, the mini wizard mode, the the final boss battle of the book and then you have an opportunity to change other books. They're also talking about maybe you would change books within like as soon as you start your next ball, you might have an opportunity to to change books. You know, a lot of this is still unclear. Um, so I think they're going to listen to feedback based off of more and more people playing. The only feedback that I would have in a constructive way is I do think the stacking of bosses, it's cool, but it also like there was a time where I stacked the ball of swine and the juicer. And so the ball of swine, that mech every 12 seconds does three rotations and then it stops. So it's like I have this big mech with a moving wall that's interfering with my >> You have targets with the juicer that
    5:09
    You have targets with the juicer that
    5:09
    You have targets with the juicer that you're trying >> the juicer because different
    5:11
    the juicer because different
    5:11
    the juicer because different >> because of the wall scoops on a P3, they
    5:13
    because of the wall scoops on a P3, they
    5:13
    because of the wall scoops on a P3, they have these walls that can pop up. So in the juicer, the walls are popping up. So now all of a sudden, you know, I have these shots that I'm trying to hit between both modes and I have two different things all blocking my shots. It's chaos. So, it's either you embrace the chaos or I don't know as like people that really focus on pinball like they might find that frustrating. So, I'm curious. I don't know if that's my feedback there is either, you know, allow a setting where you don't allow stacking or maybe when you start a boss battle, you can decide, do you want to play all of them or just one of them? I don't know. It, you know, what's cool is this is software. This is all software. This is all stuff that they could add or develop over time. Um, but I will say the juicer boss battle is cool where it's utilizing those walls in a P3. Uh when I battled the Jer I think it's like Garrett or Gary or whatever the whatever the gerbal was the way you work through that mode, you know, you have to end it by hitting the the cannon underneath. That's the idea of doing like a foot stomp cuz he kills the derbal that way at the end. But it it was having me explore the whole playfield. And at one point that that that wall is now on the right side. So now I have to hit the wall from the left flipper to send it up and around in a different direction. But that did open up another aspect of the playfield as well is like they had a lot of shots that you would come it's the upper it's on there's one upper loop and then it would go right to the flipper and you could hit some shots over there but you could also hit some of those shots with the way that the the turntable was and the wall could feed into it. So >> very dynamic.
    6:42
    very dynamic.
    6:42
    very dynamic. >> There's a lot going on. It it was and it
    6:45
    There's a lot going on. It it was and it
    6:45
    There's a lot going on. It it was and it was hard. Like we're at Gen Con the um I guess that they were showing this pinball machine. Um there's a company that's selling the RPG Revolution games or something. >> People are playing board games in that
    6:57
    People are playing board games in that
    6:57
    People are playing board games in that room. The audio was very low. >> Audio is low. We're kind of in a corner
    7:01
    Audio is low. We're kind of in a corner
    7:01
    Audio is low. We're kind of in a corner trying to stay out of everybody's way um with the pinball machine. But obviously it's we're thankful that we >> got to use it. But I would say this like
    7:09
    got to use it. But I would say this like
    7:09
    got to use it. But I would say this like walking away from it was it was really interesting. There's a lot going on with it. >> I'm I'm very excited now that um Zach
    7:18
    I'm I'm very excited now that um Zach
    7:18
    I'm I'm very excited now that um Zach now has a relationship with >> Multimorphic and and he's going to start
    7:23
    Multimorphic and and he's going to start
    7:23
    Multimorphic and and he's going to start selling them and then we're going to have the opportunity because I I I want to play more of this game. It is very interesting. And I also want to see >> it like the things that we're doing it
    7:32
    it like the things that we're doing it
    7:32
    it like the things that we're doing it makes sense for Dungeon Carl Carl. I want to see what Enders game is in the like >> Oh yeah. I didn't even you know and so
    7:39
    Oh yeah. I didn't even you know and so
    7:39
    Oh yeah. I didn't even you know and so if you have the mech and kind of the mech makes sense for Enders game. I don't know how much you know the books but like a lot of Ender games is kind of these space battles in in zero gravity and there's a lot of like move movement's very important in Ender's game and to win the boss battles. So, I think that's why there's this wall. And there's a lot of times where Ender is winning his games because he's like using gravity at in different forms to move around the the field very differently than what most people would see it as. So, I think this I think that's the whole purpose of why this mech was made was to mimic that type of thing with Ender Game. And what's crazy, you know, on a standard on a on a standard pinball machine with a wooden playfield, >> if you have a mech that moves, your
    8:25
    if you have a mech that moves, your
    8:25
    if you have a mech that moves, your inserts aren't moving. But like on this with a P3 with the screen, you can do more with the screen and a moving mech where it actually feels like it's different. And he said Brad Albbright is actually designing um you know, he's designing art that's that will change based on the the the book you're playing. Uh so the game's going to feel different. And I was just I mean I I think the the theme immersion is really good. we couldn't really hear it, but I have no doubt actually getting the audiobook uh you know voice actor involved in the game, the audio is going to be great. I know the audio is going to be great. Um but just if I just play the game for uh like an immersive experience, the fact that the boss battles are unique, they feel unique. Um and that mech is changing and reacting. Every every boss battle was had that mech change in a different way. Uh the upper flipper shots felt good. I was able to hit both of those upper loops with the upper flipper fine. I was able to like every major shot that Ian was telling me, hey, this is what you want to do. This is what you want to do. I was able to hit all the shots and this is only playing it twice. Uh I was able to get to a multiball. The ma the um wow mong It's not I love these books. I have eight books in I just forget that guy's name. multiball. Um, to do that you have to beat the drierbal first because in the books that's how you get And then it was just bashing that wall and then you can capture it. And then I was able to bring that multiball into a battle. So I actually brought that multiball into the same battle that I was fighting the juicer and the ball of swine which was like this is chaos. So >> it gets wild.
    9:59
    it gets wild.
    9:59
    it gets wild. >> It gets wild. And that's what I think
    10:01
    It gets wild. And that's what I think
    10:01
    It gets wild. And that's what I think with the book. I think there are times where the chaos is awesome and I think there are other times maybe in a home environment you'd want the ability to turn down the chaos or control it a little more. >> Look, if you are on the fence interested
    10:12
    Look, if you are on the fence interested
    10:12
    Look, if you are on the fence interested in this, you like dungeon crawl or Carl or Enders Game. I'm really excited. I I'm personally more excited about Ender Game than this. Yeah, whatever nerd. Um, there's a lot of really interesting stuff going in here and so I'm excited to see where this is going to end up. And I So, I will say this, when we played Portal last year, Yeah. >> Uh, that was like really the first like
    10:37
    Uh, that was like really the first like
    10:37
    Uh, that was like really the first like all the P3s have been interesting, but that was the first one that was like this is really cool. Doing >> something that that it no other pinball
    10:47
    something that that it no other pinball
    10:47
    something that that it no other pinball machine could do this. It it just feels very special. Um this feels like that too where there's and it feels different than Portal. Like it's it's not really like there's a top and bottom layer but >> Oh yeah.
    11:02
    Oh yeah.
    11:02
    Oh yeah. >> It's really
    11:03
    It's really
    11:03
    It's really >> it's much more the top layer is just
    11:05
    it's much more the top layer is just
    11:05
    it's much more the top layer is just kind of feeding the ball down to to the flippers. Like it's it is more of a shoot the shots, get them up into the right spots. Um there's >> well there's like a vertical up kick the
    11:15
    well there's like a vertical up kick the
    11:15
    well there's like a vertical up kick the way the ball sends back because there's no wire forms of the flippers. There's these acrylic shape on top that depending on the position of the of the turntable, it will divert the ball either to the left or to the right. And even what's kind of crazy, I know this was a mistake, Jerry admitted it, but it was like if you hit the drop, if you hit the drop targets, that's protecting the safe room. >> There's times where you'll get an air
    11:35
    There's times where you'll get an air
    11:35
    There's times where you'll get an air ball and the ball will come up, but where does it go? It lands on the top acrylic and then just gets diverted down to your flipper. So, it's actually like a really cool thing. And he goes, "Yeah, we noticed that." And that's like a happy accident. We have no interest in fixing that because that's pretty cool how it works. So, it's just it's a very >> it's a very unique experience. And I
    11:55
    it's a very unique experience. And I
    11:55
    it's a very unique experience. And I will say what I liked about Portal when we played it was bringing those mechs down onto the screen really made the games feel much more unique and and and different from one to another. Uh but the Portal ramp, you know, having this ramp that goes up and down when it was down, it just kind of felt a little flimsy or a little finicky. I just need to spend more time on it. this mech. No bit of it felt flimsy or finicky. Like it feels very wellb built. Um so hey, I would definitely say >> um if you're in on one of these, if
    12:25
    um if you're in on one of these, if
    12:25
    um if you're in on one of these, if you've pre-ordered one of these, you're going to enjoy it. If you're into dungeon crawler Carl, I have full confidence that they are they really bringing a lot of that book into this game and going to make it a fun enjoyable experience. Especially >> when there's seven books and you can
    12:40
    when there's seven books and you can
    12:40
    when there's seven books and you can choose your book to start, you can change your experience. And he told us he's like and the other benefit enders games familyfriendly dungeon crawl crawl is not there's I don't don't if anyone was like are they going to edit or whatever. No it is >> they're going to bleep stuff but even
    12:54
    they're going to bleep stuff but even
    12:54
    they're going to bleep stuff but even still like you can only bleep so much. >> Yeah it's the full experience. It is not
    12:59
    Yeah it's the full experience. It is not
    12:59
    Yeah it's the full experience. It is not a watered down version of dungeon crawler Carl. >> Well uh just so we you know we can get
    13:04
    Well uh just so we you know we can get
    13:04
    Well uh just so we you know we can get our shill in. If you want one reach out to Zach and Zach is now a distributor of multimmorphic games. So, um, whether or not you don't have the base module, if you need the full game plus the add-on kit, reach out to Zach. He can get you going with that. Um, otherwise, if you already have the P3, I think it's a no-brainer to buy the module. Uh, feel free to wait and see. I I I have confidence that Endrew Game is going to shoot really well because I enjoyed I really enjoyed how Dungeon Carl shot and so at the end of the day, it's just which theme um which theme really talks to you more. Um, but yeah, as a Dungeon Carl fan, I am very excited to play this game more. Um, and I hope people have the opportunity to play this um, at an upcoming show. I just know this is early code. By the time they get these games shipping, there's going to be a lot more in this game. And I'm hoping Jared and I will be able to stream this soon um, to show this off. Uh, because we really we really had a great time and it was a good time. I think it's just at it's still it's a P3 machine. If you've played a P3 machine, you know how the games feel. You know how the flippers feel. I've really got it's a different feel, but it's absolutely a game of where you still feel like you can control the flippers. The shots are going to go where you want them to go. Sure, the P3 pass, the kind of post pass is something you get used to, but it's it's a unique experience. And if you, you know, if you have a pinball collection of all, you know, a bunch of Sterns, not saying anything against Stern, but if you have a bunch of Sterns, it might be worth getting a different game, something to to mix it up again. That is that it is pinball, but it does feel different. It's going to feel different than your Stern games, your Bali Williams, your JJP. They all feel a little different. This is definitely going to feel different, but it's a fun different >> and they're stepping up their game every
    14:40
    and they're stepping up their game every
    14:40
    and they're stepping up their game every every game. Every game it it's better and better. So, um and I think we may be getting close to that sweet spot with a lot of the a lot of the manufacturers out there are really getting the point where it's like these are very mature, cool like ideas fleshed out that they're really building out there. And so it's I don't look if you're already like I'm bought in on Dungeon Carl. I just wanted some insurance. I think you're making a great choice. You're gonna be you're gonna really enjoy what you got because it's it does not feel like any other pinball machine I've ever played. >> We walked away and it's like any
    15:13
    We walked away and it's like any
    15:13
    We walked away and it's like any negative we had was it's well it's just early and like like oh I saw that ball did that and Ian's like oh we know it did that. We're we're it's like but when it comes to hardware, the hardware is sound, the shot layout is sound, >> and I have full confidence that they're
    15:28
    and I have full confidence that they're
    15:28
    and I have full confidence that they're just going to continue to flesh this game out, put more in it, and there's going to be even more to explore and play. And um even watching other people, the non-pitball people play this game, >> they're having fun.
    15:37
    they're having fun.
    15:37
    they're having fun. >> They were having fun. It's just um it's
    15:40
    They were having fun. It's just um it's
    15:40
    They were having fun. It's just um it's easy enough to hit three shots and try to start a mode and then all of a sudden that mech's doing something crazy. They're seeing the ball fly around. So, congrats P3 or Multi Warfare. I'm excited to see what you're going to do. Good job, >> Ian and Jerry. It was great seeing you
    15:53
    Ian and Jerry. It was great seeing you
    15:53
    Ian and Jerry. It was great seeing you guys. Great talking to you. And um >> yeah, uh overall first impressions are
    15:57
    yeah, uh overall first impressions are
    15:57
    yeah, uh overall first impressions are good. Our rating system is I don't know, five tow rings out of five. I don't I don't >> you would get that if you've seen
    16:06
    you would get that if you've seen
    16:06
    you would get that if you've seen Dungeie Cracker. >> If you Yes. Uh another fun thing, if you
    16:09
    If you Yes. Uh another fun thing, if you
    16:09
    If you Yes. Uh another fun thing, if you ever get the safe room, you hit the yellow buttons, you smash those, boom, boom, boom, boom, boom, boom, and it applies the buff to your toes. It's, you know, the immersion, all that fun stuff. All right. Appreciate you guys. Thanks for clicking on the video and um leave a like, comment, subscribe, tell us we're idiots. I hope you enjoy. This is the new studio. We're just going to all film everything in the car. >> No, we're not.
    16:28
    No, we're not.
    16:28
    No, we're not. >> All right. [laughter]
    16:29
    All right. [laughter]
    16:29
    All right. [laughter] Bye. >> Bye.