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Greg Ferris & Dennis Nordman present Wo Nelly: fruit-crate-themed pinball from concept to Stern production.
Whizbang Pinball was founded in 2009 after Greg Ferris and Dennis Nordman reconnected at the Northwest The Pinball Show in Seattle
high confidence · Greg Ferris speaking directly about the founding story during the panel presentation
Only four Continental Cafe games were found and converted into Wo Nelly machines; the designers deliberately limited production to four units and refused to manufacture more
high confidence · Greg Ferris explicitly states: 'We only had one Continental Cafe, so we started looking for more. We found three more... We did not want to go beyond four. People tried to convince us to do 30 or 50... We are not manufacturers. We are designers.'
Kerry Hemming developed a conversion system ('pin kit') that allowed the EM games to be converted to solid-state machines
high confidence · Greg Ferris: 'Kerry Hemming, the guy facing us in this shot... said he was working on a system whereby he would convert an EM game to a solid-state game... he came up with a bus system, a modular system'
George Gomez at Stern championed the Wo Nelly project and committed to preserving the game's design integrity rather than 'dumbing it down' for production
high confidence · Greg Ferris: 'George Gomez was actually the guy that said, oh yeah, we've got to bring this in... George said, no, we're not going to do that. We're going to try to make it just like what you guys built'
The first six production games shipped with incorrect trim color placement, making them potentially more valuable to collectors
high confidence · Greg Ferris: 'we made a choice in the beginning that the first six games are the wrong color trim on the wrong parts of the cabinet. So there are six games out there in the world that will have the wrong trim, so yeah, those will be more valuable someday'
Homebrew builders have constructed their own Wo Nelly machines by purchasing overproduced parts (100 back glasses, playfields) and acquiring Continental Cafe base machines
high confidence · Greg Ferris: 'When we printed the parts for our four games, we had to print an overage... We printed 100 back glasses and sold those... people bought these parts and then go find a Continental Cafe and tear that apart and try to make their own. Brad Grant... got it done within like four months.'
“We are not manufacturers. We are designers. And we are going out on a skinny branch here just to get these four done.”
Greg Ferris @ ~35:00 — Core philosophy explaining why they refused to scale production beyond four games despite demand
“When I heard that, the wind was taken out of my sails. And so I had to pay homage to that moment and crush an Edsel with a giant Martian.”
Greg Ferris @ ~14:30 — The Edsel story — Greg's response to overhearing Neil Macastro compare Pinball 2000 to the Edsel failure; became iconic artwork on Revenge for Mars
“George said, no, we're not going to do that. We're going to try to make it just like what you guys built so that it looks and feels exactly what you guys had gone for.”
Greg Ferris @ ~47:30 — George Gomez's commitment to preserve game integrity during transition to mass production at Stern
“I plunged right through the cabinet, just missed my knee by that car. I'm good at doing stuff like that.”
Dennis Nordman @ ~25:00 — Anecdote about the hazards of modifying the Continental Cafe cabinet's ball lift mechanism
“Those are real fruit print labels too. I didn't make that up. Yeah, those are pulled right from the internet just to get the point across.”
Dennis Nordman @ ~19:00 — Confirms the fruit crate label inspiration came from authentic vintage advertising art, not fabrication
product_launch: Wo Nelly transitioned from four garage-built limited editions to full production at Stern Pinball with custom crate-based cabinet design
high · Greg Ferris detailed the progression from 2009 concept through 2010 Milwaukee show prototype to Stern facility and Churchill cabinet manufacturing
design_innovation: Wo Nelly features an unconventional pedestal-based cabinet design modeled after vintage fruit crates, departing from standard leg-based pinball cabinets
high · Dennis Nordman designed the pedestal crate cabinet in college and refined it for Wo Nelly; Greg noted attendees at Expo questioned when legs would be added, not understanding the crate was structural
gameplay_signal: Wo Nelly replaced the traditional gobble hole with an eject hole after early feedback suggested players didn't understand the gobble mechanic; game includes return lanes for ball control
high · Greg Ferris: 'When we showed the game with the gobble hole, a lot of people didn't understand what was happening... So we changed it to an eject hole... But our first four games still have the gobble hole feature'
community_signal: Homebrew builders have created at least 3-4 independent Wo Nelly clones using overproduced parts sold by Whizbang and vintage Continental Cafe machines sourced independently
high · Greg Ferris documented Brad Grant, Bruce Zamos, and multiple others building homegrown versions; Brad Grant completed his within 4 months using purchased playfield and backglass parts
manufacturing_signal: First six production Wo Nelly machines shipped with reversed trim color placement due to early production decisions; Whizbang and Stern accepted this as a collectible variant
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Dennis Nordman majored in product design at Ohio State and designed a modernized pinball cabinet for a senior class project
high confidence · Dennis Nordman: 'I majored in product design at Ohio State. And then our senior year, they let us design whatever we wanted to do... that was the model is what I built for my class project'
The game was originally pitched as 'Whoa Nellie! Big Juicy Melons' before Greg Ferris suggested adding 'Wo Nelly' as an attention-getting hook
high confidence · Greg Ferris: 'He said, let's call it Whoa Nellie! Big Juicy Melons... I said, that's cool, but it's a brand. It's got to have like a hook to it... So that's when we attached Wo Nelly to it'
high · Greg Ferris: 'we made a choice in the beginning that the first six games are the wrong color trim... those will be more valuable someday, 20 years from now'
design_philosophy: Whizbang Pinball explicitly rejected manufacturer status, limiting themselves to four hand-built games despite demand pressure, then partnered with Stern for controlled production
high · Greg Ferris: 'We are not manufacturers. We are designers... People tried to convince us to do 30 or 50... We knew that we were not manufacturers and didn't want to ever be manufacturers'
business_signal: Stern Pinball partnered with Whizbang Pinball to bring Wo Nelly to production, with George Gomez championing preservation of the original design integrity over streamlining for mass production
high · Greg Ferris confirmed George Gomez rejected the idea of 'dumbing down' the game and committed to making production versions match the prototype exactly
historical_signal: Greg Ferris detailed his career arc from Williams Pinball (Harlem Globetrotters, No Fear, Revenge for Mars, Scared Stiff) through Jersey Jack and into independent design with Whizbang
high · Greg discussed working with Steve Ritchie at Williams and the impact of Black Thursday layoffs that ended his partnership with Dennis Nordman at Williams
collector_signal: The original four Whizbang-built Wo Nelly machines retain significant collector value; variant manufacturing errors (trim color reversal on first six production units) create secondary tiers of rarity
high · Greg noted the four original owners were approached about going to production and agreed; also highlighted that first six production games with reversed trim will be more valuable in 20 years
technology_signal: Kerry Hemming's 'pin kit' modular bus system enabled conversion of EM games to solid-state without losing EM aesthetic, allowing three of the four Wo Nelly games to gain sound and modern features
high · Greg Ferris: 'Kerry Hemming... said he was working on a system whereby he would convert an EM game to a solid-state game... he came up with a bus system, a modular system'
product_strategy: Whizbang printed overage runs of backglasses (100 units) and playfields for the four games and sold surplus parts to fund production and enable homebrew builders
high · Greg Ferris: 'When we printed the parts for our four games, we had to print an overage... We printed 100 back glasses and sold those to help raise money... We printed an overage of playfields'