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MORE JAMES BOND PICTURES & VIDEO

Pinball News Website·article·analyzed·Oct 1, 2022
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Analysis

claude-haiku-4-5-20251001 · $0.018

TL;DR

Detailed technical breakdown of James Bond 60th Anniversary Premium playfield mechanics and gameplay.

Summary

Pinball News provides detailed technical and mechanical analysis of the James Bond 60th Anniversary pinball machine (Premium model) currently on display at the British Film Institute in London. The article documents playfield mechanics including the Bird One rocket lock system, Jetpack multiball feature, optical spinners, and various ramps and targets, along with updated gameplay video showing multiball modes and in-game features.

Key Claims

  • The game's software has been updated since initial report with new sounds, display animations, rules, and lighting effects

    high confidence · Direct observation from machines on display at BFI

  • Spinners use optical sensors (IR reflection) rather than traditional microswitch arms for counting spins

    medium confidence · Technical analysis of spinner mechanism visible on playfield; comparison to Stern Electronics 1980s games mentioned

  • Bird One rocket is the major mechanism, featuring upkicker launch tower that feeds spiral wireform ending in three-ball lock

    high confidence · Direct mechanical description with multiple photos showing operation

  • Jetpack feature has magnet that picks up ball held on right wireform by up-post, swings to tank target for two-ball multiball

    high confidence · Detailed mechanical walkthrough with photos

  • Osato drop targets are widely spaced on prototype machine with potential trapping issue if illuminated acrylic ring around Bird One base doesn't lie flush

    high confidence · Direct observation from on-display machine

Notable Quotes

  • “Since our initial report, the game's software has been updated to give new sounds, display animations, rules, and lighting effects.”

    Pinball News (editorial) — Confirms ongoing code updates between reports; suggests development still in progress for public display

  • “Rather than being attached to an arm which triggers a microswitch to record spins, these spinners use an optical sensor to detect movement.”

    Pinball News (technical analysis) — Notable technical innovation in spinner design; represents departure from traditional pinball spinner mechanics

  • “It certainly does produce a very free-spinning spinner, although a similar effect was produced on Stern Electronics games back in the '80s, and those did use a physical switch.”

    Pinball News (technical analysis) — Contextualizes optical spinner as aesthetic/performance feature; acknowledges historical precedent

Entities

James Bond 60th AnniversarygameBritish Film InstituteorganizationStern PinballcompanyPinball NewsorganizationChristie'sorganization

Signals

  • ?

    design_philosophy: Premium/LE model features interactive mechanical toys (Bird One lock system, Jetpack multiball) alongside static decorative elements (scuba fight window model similar to Monster Bash Creature)

    high · Multiple playfield mechanisms documented: Bird One upkicker/spiral lock, Jetpack magnet arm, scuba window with spring-mounted illuminating model

  • ?

    product_concern: Osato drop targets widely spaced on prototype with potential ball trapping issue if acrylic ring around Bird One doesn't lie flush to playfield

    medium · Direct observation: 'There is the potential for the ball to get trapped behind them if the illuminated acrylic ring around the base of Bird One doesn't lie entirely flush to the playfield.'

  • ?

    technology_signal: James Bond 60th Anniversary implements optical IR sensors for spinner detection instead of traditional microswitch-based arms

    medium · Technical analysis indicates spinners 'use the edge of the spinner or the arm to reflect a transmitter's IR light back into a receiver' rather than physical switch activation

Topics

James Bond 60th Anniversary playfield mechanicsprimaryOptical spinner technology implementationprimaryMultiball modes (Bird One, Jetpack)primaryCode updates and software improvementssecondaryPremium model differentiation from other variantssecondary

Sentiment

neutral(0.55)— Technical documentation tone; primarily objective mechanical analysis with minor design observations (e.g., potential drop target trapping issue). No evaluative criticism or praise; measured, factual presentation

Transcript

raw_text · $0.000

The two James Bond machines featured in our earlier report from Christie’s are currently part of the James Bond 60th anniversary celebrations taking place at the British Film Institute in London where they are available for the public to play. As a result, we can bring you some addition pictures of the Premium model and some exclusive gameplay video. ![The Premium model's translite image](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/19-james-bond-only-play-twice.jpg) The Premium model’s translite image ![The Premium model's playfield](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/18-james-bond-only-play-twice.jpg) The Premium model’s playfield Since our initial report, the game’s software has been updated to give new sounds, display animations, rules, and lighting effects. ![Updating the code](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/01-james-bond-only-play-twice.jpg) Updating the code Probably the major mechanism on the playfield is the Bird One rocket at the top left. ![Bird One with playfield lighting](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/08-james-bond-only-play-twice.jpg) Bird One with playfield lighting When lit for lock, a ball shot up the right side of Bird One is diverted into an upkicker in the shape of a launch tower. This kicks the ball up to the start of a spiral wireform which ends with a physical three-ball on the playfield level behind the rocket. ![The tower upkicker](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/07-james-bond-only-play-twice.jpg) The tower upkicker When the third ball is locked, all three are released into the left orbit lane as multiball begins. One of the other mechanism unique to the Premium and Limited Edition models is the Jetpack, which features a model of James Bond mounted on a moving arm and wearing the aforementioned jetpack. This contains a magnet which can pick up a ball when it is held on the right wireform by an up-post. ![The James Bond jetpack model](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/04-james-bond-only-play-twice.jpg) The James Bond jetpack model With the current implementation, the arm swings over to the tank target and hovers there, holding on to the ball. To release it, a new ball is auto-launched and you need to shoot the lit shot, which is usually the centre lock lane next to the tank. ![The Bond jetpack model moves to above the tank model in the centre](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/20-james-bond-only-play-twice.jpg) The centre Make the lit shot and you have a two-ball Jetpack Multiball. Another Premium/LE feature is rather less interactive than either Bird One or the jetpack, and that’s the scuba fight scene under a window on the left side of the playfield. Ordinarily, this appears as a dark, slightly mirrored window, but when the ball enters the side scoop (and at other times) the model below the window illuminates to show James Bond struggling with a baddie. ![How the window normally appears](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/22-james-bond-only-play-twice.jpg) How the window normally appears ![The illuminated scene below](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/23-james-bond-only-play-twice.jpg) The illuminated scene below This is a static model on a spring mount which moves with the vibration of the game, much like the Creature model on Monster Bash. ![The model below the window](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/13-james-bond-only-play-twice.jpg) The model below the window We mentioned in our earlier article how the left-most of the three top M-I-6 rollover lanes is hidden from the player’s view by the tank model, although the insert is clearly visible. ![The top M-I-6 lanes](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/09-james-bond-only-play-twice.jpg) The top M-I-6 lanes There is a controlled gate to the left of the top lanes. This allows the ball to either complete the orbit lane or be stopped to fall into the lanes. At the start of the game, holding in the left flipper button opens the gate to allow the ball to continue past and arrive at the upper flipper. We would assume this would lead to a super skill shot on the side ramp, but in this version the super skill shot appear to be awarded at the side scoop instead. On the back panel above the controlled gate are seven illuminated inserts spelling out the criminal organisation Spectre. ![The S-P-E-C-T-R-E inserts on the back panel](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/10-james-bond-only-play-twice.jpg) The S-P-E-C-T-R-E inserts on the back panel These are lit by hitting the corresponding standup targets arranged around the base of the Bird One rocket. ![Locked balls are released into the left orbit](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/06-james-bond-only-play-twice.jpg) There are seven S-P-E-C-T-R-E standups around the base of Bird One The spinner targets are worthy of a mention, despite not being entirely new devices. Rather than being attached to an arm which triggers a microswitch to record spins, these spinners use an optical sensor to detect movement. Originally we thought that might mean an interrupter disc on the end of the spinner arm which broke or made an IR beam, but it appear to use the edge of the spinner or the arm to reflect a transmitter’s IR light back into a receiver. ![The optical spinner](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/14-james-bond-only-play-twice.jpg) The optical spinner It certainly does produce a very free-spinning spinner, although a similar effect was produced on Stern Electronics games back in the ’80s, and those did use a physical switch. Here are a few more playfield shots before we get to our gameplay video. The Villain and Henchmen ramps lead to a common wireform. It is possible for a weaker shot up the Henchmen ramp can roll back down the Villain ramp. ![The two ramps on the right - one shot from the main flippers and one from the upper flipper](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/11-james-bond-only-play-twice.jpg) The two ramps on the right – flipper The three Osato drop targets are quite widely spaced on this prototype machine. There is the potential for the ball to get trapped behind them if the illuminated acrylic ring around the base of Bird One doesn’t lie entirely flush to the playfield. If it is screwed down fully, though, it should be fine. ![The Osato Chemical drop targets which light the lock lane for Bird One multiball](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/12-james-bond-only-play-twice.jpg) The multiball There is a one-way gate in the Bird One lane to the left of the drop targets which allows the ball to roll to the left, into the left orbit lane, and onto the upper flipper. This makes it a good way to set up the ball for an easier side orbit or side ramp shot. ![The Bird One lane with a one-way gate](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/24-james-bond-only-play-twice.jpg) The Bird One lane with a one-way gate The Q Branch upkicker is quite well hidden beneath the Aston Martin DB5 model and the right wireform, but with a little practice it can be shot fairly easily. ![The shot into the Q Branch upkicker](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/25-james-bond-only-play-twice.jpg) The shot into the Q Branch upkicker ![The Q Branch upkicker send the ball through the roof of the Aston Martin DB5](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/15-james-bond-only-play-twice.jpg) The Q Branch upkicker sends DB5 That concludes this pictorial look at the playfield. ![The Premium model's playfield](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/21-james-bond-only-play-twice.jpg) The Premium model’s playfield ![In case you were wondering...](https://www.pinballnews.com/site/wp-content/uploads/games/james-bond/03-james-bond-only-play-twice.jpg) In case you were wondering… Finally, we have a gameplay video featuring the key multiballs and some of the other in-game features. We released an earlier version, but had to remove it since it contained display assets which hadn’t been approved at the time. In this version we have concentrated more on the actual gameplay, although there are callouts, music tracks, display animations and much more included. Gameplay has been edited to remove some of the more repetitive action and focus on the shots, modes, combos and plenty of multiballs. Thank you to Stern Pinball for their permission to show the video. We hope you enjoy it. VIDEO