claude-haiku-4-5-20251001 · $0.036
Haggis Centaur Revisited pricing shock and critique of excessive luxury add-ons justify concern.
Pinball Brothers lowered Queen Champion Edition price from $9,295 to $8,995 ($300 reduction) because sales were not as robust as expected
medium confidence · Tony and Dennis speculate on the motivation; Dennis states 'there is no earthly reason that they would reduce it unless their sales were lighter than expected' and Tony agrees this is likely.
Haggis Centaur Revisited Beast Edition (250 units) is priced at $15,000 AUD (~$10,000 USD), and Orblivion Edition (50 units) at $25,000 AUD (~$16,700 USD)
high confidence · Dennis provides official pricing from announcement article and currency conversion from the night before.
Fathom Revisited Mermaid Edition (LE) was 11,500 AUD, significantly less than Centaur Beast Edition at 15,000 AUD (3,500 AUD difference)
high confidence · Dennis cites Pinside data on Fathom pricing for comparison.
Centaur Revisited Orblivion Edition is potentially the most expensive regularly-traded game on the market at $16,700 USD (50 units only)
medium confidence · Dennis states 'to my knowledge the most expensive game on the market' for the 50-unit tier, noting Godfather CE at $12k as prior high-end reference.
Centaur has been colorized in both Beast and Orblivion editions, departing from the original black-and-white with red accents aesthetic
high confidence · Dennis watched trailer and reviewed photos; describes colorization as a 'pretty big mistake' and references Family Guy's Ted Turner 'colorizing the moon' bit as analogy.
Haggis learned from Fathom Revisited's misstep by offering both original and 2.0 code in all Centaur Revisited tiers, avoiding the Classic/LE code exclusivity backlash
high confidence · Dennis notes Haggis eliminated Classic Edition tier and ensures both code versions available in Beast and Orblivion to avoid repeat of Classic Edition perception problem.
The Orblivion Edition includes motorcycle helmet, leather jacket, vinyl album (single song), interactive plasma topper, custom callouts, and additional multiball
high confidence · Dennis reads directly from Nap Arcade article listing Orblivion exclusive add-ons.
“There is no earthly reason that they would reduce it unless their sales were lighter than expected and they were hoping to have the reduction bounce sales up.”
Dennis @ ~03:20 — Frames Queen price cut as indicator of weak sales, not strategic pricing or currency benefit.
“Anything under ten thousand at this point is kind of like right in the I don't want to say bargain but let's just say it's in the realm of consideration for a lot of people.”
Tony @ ~04:45 — Reflects market psychology around $10k psychological threshold in pinball pricing.
“The most iconic thing about Centaur is probably the art. In fact, I'm not going to say probably. I'm going to [be definitive because] we have a podcast. It is the art.”
Dennis @ ~13:30 — Establishes that Centaur's primary value proposition is aesthetic, not gameplay; colorization undercuts core appeal.
“They're not going to make you feel like a pinball rock star. They're going to make you feel like something. I can guarantee you that, but it ain't a rock star.”
Tony @ ~15:45 — Sharp critique of motorcycle helmet/leather jacket marketing copy as tone-deaf.
“They have crammed in a whole bunch of additions that don't really add the value that they think they do. It just feels like we're throwing spaghetti at the wall, hoping that it'll stick.”
Dennis @ ~16:30 — Articulates core criticism: excessive add-ons masking weak value proposition for extreme pricing.
“This is like them doing Supersonic Revisited and the Sonic Oblivion Edition came with a parachute. I realize I'm being fair here.”
Tony @ ~18:50 — Absurdist analogy effectively mocking inclusion of thematically-disconnected luxury items.
“With Fathom Revisited you had two things: quite possibly the greatest art of its era combined with an actually fun game. With Centaur you've got the art's good but the game's not great.”
Dennis @ ~22:30 — Contrasts Centaur Revisited to Fathom to argue original Centaur doesn't justify ultra-premium remake status.
business_signal: Extreme pricing on Centaur Revisited ($10k-$16.7k for remake) raises sustainability concerns about market capacity and psychological thresholds for consumer adoption.
medium · Tony notes $10k threshold psychology: 'There are too many people that remember the joke 10,000 by Christmas... not willing to accept that we're okay with these now being small cars.' Dennis implies sales impact uncertain despite confident Haggis positioning.
sentiment_shift: Online criticism of Centaur Revisited centers on pricing (especially Orblivion tier), colorization decision, and excessive bundled add-ons with questionable value.
high · Dennis: 'most of the online criticism that i've seen about this game' focuses on these three issues. Both hosts validate criticisms as substantive and logical.
competitive_signal: Haggis pricing strategy (Beast/Orblivion tiers) contrasts unfavorably with Chicago Gaming's value-perception approach on Cactus Canyon, despite shared remake positioning.
medium · Dennis: 'this is not a bargain, which is something their quote-unquote remake competitor, Chicago Gaming, is seen as.' Cactus Canyon LEs criticized as 'too cheap' indicating customer preference for value.
design_philosophy: Haggis colorized Centaur's iconic black-and-white artwork in Centaur Revisited, departing from 40-year original aesthetic; hosts characterize as fundamental creative misstep.
high · Dennis watched trailer, confirmed colorization in both tiers. Both hosts agree colorization undermines 'the most iconic thing about Centaur is probably the art' and use Ted Turner 'colorizing the moon' analogy to mock decision.
groq_whisper · $0.229
“This is not a bargain, which is something their quote-unquote remake competitor, Chicago Gaming, is seen as.”
Dennis @ ~28:00 — Positions Haggis pricing unfavorably against CGC's Cactus Canyon value-perception strategy.
“Centaur doesn't have the bill of materials all that high. It's a single-level design with a few drop targets and some captive balls.”
Dennis @ ~20:15 — Technical analysis: mechanical complexity of Centaur doesn't justify price premium vs. Godfather.
“The whole I mean I just imagine I'm sitting there... Crikey, we got charged with 25,000, what do we do? What would Ted Turner do? Let's colorize this. That'll solve all our problems.”
Tony @ ~19:45 — Satirical summary of Haggis decision-making process around colorization as problem-solver.
design_philosophy: Centaur Revisited prioritizes cosmetic/luxury elements over addressing core gameplay/mechanical depth issues, suggesting design philosophy misalignment with game's actual strengths (art/callouts).
medium · Dennis emphasizes 'Centaur's art package is primary draw, not mechanics.' Despite acknowledging game is 'actually a pretty good player,' hosts note no evidence of substantial gameplay improvements justifying $10k+ investment.
market_signal: Haggis marketing emphasizes tangential add-ons (motorcycle gear, vinyl) rather than substantive gameplay/code improvements as justification for extreme pricing.
medium · Dennis describes approach as 'throwing spaghetti at the wall, hoping that it'll stick' in desperation to justify cost. Tony's parachute/Supersonic analogy highlights absurdity of theme mismatch.
market_signal: Centaur Revisited Beast Edition ($10k USD) and Orblivion Edition ($16.7k USD) represents extreme premium pricing tier for 1981 single-level game with limited mechanical complexity.
high · Dennis notes Beast is significantly more expensive than Fathom Revisited Mermaid ($7.5k USD) despite simpler playfield. Tony expresses shock: 'the cost of this is insane... the cheap version is what I thought the most expensive version would cost.'
market_signal: Pinball Brothers reduced Queen Champion Edition by $300 to $8,995, indicating weaker-than-expected sales demand despite boutique positioning.
medium · Dennis: 'there is no earthly reason that they would reduce it unless their sales were lighter than expected.' Tony concurs this likely reflects need to boost sales volume rather than profitability.
product_strategy: Orblivion Edition bundles thematically-disconnected luxury items (motorcycle helmet, leather jacket, plasma topper, vinyl album) attempting to justify $16.7k price point.
high · Dennis reads Nap Arcade specs. Tony critiques marketing copy ('not going to make you feel like a pinball rock star') and argues items lack perceived value alignment.
product_strategy: Haggis resolved Fathom Revisited Classic/LE code tiering controversy by including 2.0 code in all Centaur Revisited tiers, eliminating exclusivity frustration.
high · Dennis: 'they've learned their lesson Tony from Fathom' and notes both Beast and Orblivion include 'both the original code and the 2.0 revisited code' to avoid repeat backlash.