claude-haiku-4-5-20251001 · $0.028
Nick Baldridge discusses P3 platform development and upcoming Multimorphic games.
Multimorphic has announced two new P3 games: an update to Cosmic Cart Racing with traditional three-ball pinball mode, and a new teased game coming soon
high confidence · Nick Baldridge directly states 'Multimorphic has two new games that they've teased' and details the Cosmic Cart Racing update and mentions another game being 'teased'
Nick Baldridge is developing a Quest for Glory-themed game for the P3 platform with nearly 70 screens and complex point-and-click adventure mechanics
high confidence · Baldridge explicitly states 'I decided for my first project for the P3, I wanted to recreate the first Quest for Glory game' and provides extensive detail about the game structure and development progress
The P3 platform is built on the Unity game engine and uses C# as its programming language
high confidence · Baldridge states 'From a programming standpoint, what they've done is they've built on top of the Unity game engine' and 'The programming language used is C Sharp'
The P3 features a built-in screen embedded below two-thirds of the playfield with full ball tracking capabilities
high confidence · Baldridge explains 'the ball actually can glide over a screen which is embedded below the bottom two thirds of the playfield' with detailed description of tracking functionality
Nick Baldridge aims to have a relatively playable version of his Quest for Glory game ready by the York Show in October
high confidence · Baldridge states 'my goal is to have something relatively playable, not in a finished state, obviously, but reasonably playable by the York Show in October of this year'
“I am only working on my game for the P3 platform. So this podcast, while it retains a focus on EMs, and any time that I do a service call, for example, or have a particular quandary that I'm working with somebody on to try to fix a game, you know, I'll try to point those out, but mainly I am hyper-focused on programming this new game”
Nick Baldridge @ early in episode — Explains the shift in podcast focus due to his P3 development commitments
“The P3, the general concept is that it's a pinball machine with several evolutions to make it more serviceable while presenting something interesting to consumers, that people putting money into the game.”
Nick Baldridge @ midway through episode — Defines the core philosophy and purpose of the P3 platform
“There are multiple positions in which the playfield can be lifted, and it will balance by itself. It's been engineered to sit vertically close to the technician if you need to pull it forward and work on something underneath the playfield. Really, really special. And I've not seen really anything of its like as far as serviceability goes.”
Nick Baldridge @ mid-episode — Emphasizes the P3's innovative serviceability design compared to traditional pinball machines
“The SDK is very clear and concise in almost every area and it builds on top of Unity in a very clever way I think that's extremely extensible. They do a good job of separating kind of form from function, which is important, especially if you're maintaining a large code base.”
Nick Baldridge @ mid-episode — Provides technical assessment of the P3 SDK quality for third-party developers
“I decided that I wanted to make a game that was going to be complex, and I really enjoy complexity in games, rather games that make you think”
Nick Baldridge @ mid-episode — Explains his design philosophy for the Quest for Glory P3 game
“This leads to situations where if you're playing locally with more than one player, it can take a very long time and it can be quite unfair to one person, especially if it's their first game, for example. On Cosmic Cart Racing, they don't know the shots or how things are supposed to line up. So I'm looking forward to this update because I think it's going to bring a level of entertainment and fun to the game when you're not in that racing mode”
product_launch: Multimorphic has teased two new P3 games: an update to Cosmic Kart Racing with traditional three-ball pinball mode, and a new unspecified game coming soon
high · Nick Baldridge states 'Multimorphic has two new games that they've teased' with details on the Cosmic Kart Racing update and mentions 'they've teased a new game'
design_innovation: P3 platform features innovative serviceability design including modular playfield swapping, embedded screen with ball tracking, configurable button boxes, and engineered playfield lifting/balancing system
high · Baldridge provides extensive technical details: 'apron area flips down and everything is slotted on rails', 'Multiple positions in which the playfield can be lifted, and it will balance by itself', 'monitor I mentioned earlier can be slid out and replaced'
technology_signal: Multimorphic P3 SDK is built on Unity game engine using C#, offers clear and concise documentation, enforces separation of form from function, and enables third-party game development
high · Baldridge explains 'they've built on top of the Unity game engine' and 'The SDK is very clear and concise in almost every area and it builds on top of Unity in a very clever way'
product_strategy: Cosmic Kart Racing is being updated to include traditional three-ball pinball mode to address fairness and entertainment issues in multiplayer racing mode, particularly for newer players
high · Baldridge states the update 'allows it to play like a traditional three ball pinball game' and explains 'This leads to situations where if you're playing locally with more than one player, it can take a very long time and it can be quite unfair to one person'
groq_whisper · $0.078
Nick Baldridge @ near end of episode — Discusses the rationale behind the Cosmic Kart Racing update and its benefits for casual multiplayer play
personnel_signal: Nick Baldridge has shifted his professional focus almost entirely to P3 game development, reducing his EM pinball work and service calls
high · Baldridge explicitly states 'I am only working on my game for the P3 platform' and 'mainly I am hyper-focused on programming this new game'
design_philosophy: Nick Baldridge is developing a P3 game based on Quest for Glory (1992 PC adventure/RPG) that implements point-and-click mechanics with walk/look/touch/take/talk/use commands across ~70 screens, designed to be complex and intellectually engaging rather than arcade-focused
high · Baldridge explains 'I decided for my first project for the P3, I wanted to recreate the first Quest for Glory game' and 'There, in fact, is the ability to walk, look, touch, or take, talk, and then use on every screen. And there are almost 70 screens within the game'
product_launch: Quest for Glory P3 game development is in active progress with goal of reasonably playable version by York Show in October; features day-night cycle, ball interaction mechanics, walls/scoops mechanisms, and player profile save system
high · Baldridge states 'my goal is to have something relatively playable, not in a finished state, obviously, but reasonably playable by the York Show in October of this year' and 'I've got each of the screens set up in the game'
historical_signal: Barrel Roll (1935, Allied Amusement) represents pre-war pinball innovation with ramps, elevated habit trails, rotating wheel mechanisms, and multi-solution scoring paths that remain relevant to modern game design
high · Baldridge describes 'It has multiple reels or moving wheels like the Ferris wheels on Cyclone. And it has more than one way to win' and 'Those habitrails are really neat. They are elevated above the playfield'
content_signal: For Amusement Only podcast is shifting focus from broad EM pinball coverage toward P3 development and programming details, though EM service calls and historical features will continue
high · Baldridge states 'I am doing much less EM or, frankly, any other pinball-related stuff these days, because I am only working on my game for the P3 platform' but notes 'while it retains a focus on EMs'
community_signal: Multimorphic is actively encouraging third-party P3 game development through SDK availability and partnership opportunities, with developers like Nick Baldridge creating games for the platform
high · Baldridge states 'they have an SDK that's available for anybody to use' and 'I would highly suggest contacting Multimorphic and getting a development kit' and maintains public development thread on Pinside