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Homebrew creators share design philosophy, hardware choices, and tips for building custom pinball at GSPF 2024.
Cobra Pin electronics cost ~$180, significantly cheaper than Multimorphic and FAST Pinball at $500-600
high confidence · Ryan Brown and Jim Avenzi discussing pricing and accessibility of control boards
8 Ball Beyond is nearly complete except for wizard mode coding
high confidence · Sean Irby stating: 'I still need to code the wizard mode...Otherwise, it's pretty complete.'
Ryan Brown laser-cut the entire playfield using a 100-watt laser on half-inch plywood
high confidence · Ryan Brown: 'I laser etched for my job. So it's actually laser cut, a 100-watt laser. So you can actually cut a half-inch piece of plywood on a laser.'
Mission Pinball Framework allows hardware flexibility and can mix Cobra Pin and FAST boards in the same machine
high confidence · Speaker discussing MPF capabilities: 'you can actually mix and match hardware. So you can put a fast board in to your machine and a Cobra pin board if you want features from both.'
Chris Dana has completed four pinball machines over a 14-year period
high confidence · Chris Dana: 'I finished my fourth one which was Hopped Up and it's been a 14 year learning process'
The homebrew community has grown significantly, making it easier to get help compared to early 2010s
high confidence · Chris Dana: 'I remember when I was first starting, there was, like, you know, some guy in the Sudan and somebody else in Brazil...it was hard finding help, and there's actually a pretty decent community nowadays.'
Legend of Valhalla was originally a homebrew game picked up by American Pinball for commercial production
high confidence · Speaker discussing homebrew-to-commercial transitions: 'The Legend of Valhalla that was a homebrew originally that American Pinball picked up so that's like the dream right?'
Adrian DeGroot built a coffee table-height Joust by researching the original cabinet and 3D printing missing parts
high confidence · Adrian DeGroot: 'did a lot of research trying to figure out the bill of materials of the original one' and '3-D printing the parts that I couldn't find.'
“If you can find little incremental successes as you go, it will really keep you motivated.”
Chris Dana — Practical advice for new builders managing large, complex projects
“The design philosophy in my game was upper playfields on pinball are usually like, oh it's a good idea. But then either the play field is really small...So my design philosophy was, what if I use 100% underneath the play field?”
Ryan Brown — Novel design approach to maximizing playfield space on machines with upper flippers
“Mission Pinball Framework is written in Python...but you don't actually have to program anything in Python to use Mission Pinball framework. It's all configuration files.”
Chris Dana — Explanation of MPF accessibility to non-programmers, lowering barrier to entry
“You don't know how a ball travels until you actually flip it. Because you could draw all day long, like, oh, I think the ball's going to do this. It's not going to go where you want it to go.”
Ryan Brown — Emphasizes importance of physical playtesting over design-only planning
“I started this project with absolutely no idea what to do. So if any of you out there are interested in building your own games, if I can do it, you guys can definitely do it.”
Chris Dana — Encouragement for new builders; founder-to-player journey perspective
“CobraPen is cheaper. And it's great. What I also like about the CobraPen is it was just one board...underneath my play field is just one CobraPen board power supply and a little mini PC.”
Mike Latchley — Highlights benefits of compact, affordable control electronics
“The cool thing about the system is that you don't need to have that back glass of the back board...you can come up with some game that doesn't even look like pinball.”
Adrian DeGroot — Modern hardware enables non-traditional pinball form factors
“I chose those [hardware/software] because of the community. And if you get stuck as many times as I do with problems I can't solve, having a group of people that are totally willing to help and fired up about what you're working on is super important.”
community_signal: Homebrew creator community has expanded significantly with improved access to affordable platforms and support networks compared to early 2010s
high · Chris Dana: 'I remember when I was first starting, there was, like, you know, some guy in the Sudan and somebody else in Brazil...it was hard finding help, and there's actually a pretty decent community nowadays.' Also noted is the growth from no homebrew section originally to 'all kinds of games' at shows like GSPF.
technology_signal: Mission Pinball Framework has become the dominant software standard across multiple hardware platforms (Cobra Pin, FAST, Multimorphic), unifying the homebrew ecosystem
high · Multiple creators (Ryan Brown, Chris Dana, Mike Latchley, Adrian DeGroot) use MPF across different boards; panel discussion emphasizes hardware flexibility through MPF: 'we all use the same Mission Pinball framework...you can actually mix and match hardware.'
market_signal: Cobra Pin's ~$180 price point created significant market pressure on incumbents (FAST ~$500-600, Multimorphic similar), lowering entry barrier
high · Ryan Brown and Jim Avenzi both cite price as primary decision factor for Cobra Pin adoption; speaker notes it was 'doable' vs. ~$600 alternatives, reducing risk of board failure
design_philosophy: Ryan Brown demonstrated novel approach to upper playfield design using long-shaft flippers to access 100% of space underneath, addressing traditional constraint
high · Ryan Brown: 'usually on the upper play field you can't put anything underneath it because you have decks and stuff...my design philosophy was, what if I use 100% underneath the play field just to have that all available?'
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Chris Dana — Community cohesion as primary driver of technology adoption and success
“I think one of the easiest ways to get into it is if you find a play field, like at the swap meet today, that looks like it has some flow that sort of speaks to you. You can start with that, and then you don't have to figure out the geometry of your first game.”
Chris Dana — Practical onboarding advice: starting with existing playfields reduces complexity
“It's easier and easier every year to make games now. I think it's getting more affordable because there's more support too also because Tom's been here doing Cobra Pin a couple years, and he's making more and more parts, more and more things.”
Ryan Brown — Recognition of ecosystem maturation and rising accessibility
design_innovation: Chris Dana demonstrated ramp manufacturing process using CNC-formed forms, PETG vacuum forming, and laser-cutter trimming as accessible alternative to commercial production
high · Chris Dana: 'CNC routing a form and then using PETG to vacuum form on top of that...I make a jig that'll sit inside of a laser cutter...trim it out so it fits like it should...all stuff I got from Home Depot'
operational_signal: Used/salvaged playfields are primary entry point for new homebrew builders; starting with existing geometry reduces complexity and accelerates first project
high · Chris Dana recommends: 'find a play field...that looks like it has some flow that sort of speaks to you. You can start with that, and then you don't have to figure out the geometry of your first game.' Multiple creators started with existing playfields (Jim Avenzi: Jack's Open, Mike Latchley: Gulfstream).
product_strategy: Legend of Valhalla transition from homebrew to American Pinball production demonstrates commercial viability pathway for homebrew designs
medium · Panel speaker references: 'The Legend of Valhalla that was a homebrew originally that American Pinball picked up so that's like the dream right?' Also mentions Archer homebrew becoming Jaws.
event_signal: Sean Irby's 8 Ball Beyond has been circulated across multiple major shows (Northwest, Expo, TPF, Golden State) in 12-month period, indicating strong creator portfolio mobility
high · Sean Irby: 'took it to the Northwest show around this time last year...I've been trying to take it to other shows over the past year so I've brought it to Expo and then TPF and now here at Golden State'
community_signal: Homebrew community demonstrates strong culture of code sharing, documentation, and problem-solving assistance across projects (e.g., Jan's Good vs. Evil code shared for ball trough management)
high · Adrian DeGroot: 'I posted about that on the user group, the MPF user group. Jan, who is one of the major contributors, he had built the game called Good vs. Evil, which was a head-to-head. I ended up using his code to manage both of those ball troughs.'
design_innovation: Modern control platforms enable non-traditional pinball form factors like coffee-table-height machines and art installations without traditional backglass
high · Adrian DeGroot on Joust coffee table: 'You know when you got an apartment how do you squeeze one more pinball machine into the place? You make a coffee table.' Panel notes: 'you don't need to have that back glass...you can come up with some game that doesn't even look like pinball'
content_signal: Homebrew seminar at Golden State drew record crowd for the show ('our biggest crowd of the day so far'), indicating growing community interest and educational demand
high · Host closing remarks: 'You see, we have this giant crowd. This is our biggest crowd of the day so far.'
manufacturing_signal: Accessibility of external fabrication services (laser cutting, 3D printing, vinyl printing) enables homebrew builders to bypass capital-intensive tool ownership
high · Multiple creators reference outsourcing: Game On Graphics for vinyl/artwork, Trident Pinball for whitewood kits, external laser/CNC services for custom parts. Chris Dana: 'you can send those off to makers out there in the world that will laser cut your stuff for you or 3D print your stuff for you, so you don't even need to buy all this fabrication stuff.'