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Marco Pinball features Mike W's Legend of Zelda homebrew, discussing design philosophy and video game IP adaptation.
This is Mike W's second homebrew game; his first was a Firepower remaster called 'Rootech New Generation' made about 10-11 years ago
high confidence · Mike W stated directly during interview
Legend of Zelda homebrew has been in development for 5-6 years and is approximately 30% complete with three dungeons finished
high confidence · Mike W stated directly
The playfield is an actual Flash Gordon machine that Mike resurrected—he purchased Flash Gordon parts (wires, mechs, drop targets) for $20 at the Ohio Pinball Show and obtained a spare Flash Gordon playfield from a community member via Pinside
high confidence · Mike W provided detailed backstory of machine acquisition
Mike uses Mission Pinball Framework (MPF) and FAST nano controller for the Zelda game; his first game used MPF as well
high confidence · Mike W confirmed during technical discussion
Mike created all artwork, rules programming, and assets himself without collaborating or paying artists
high confidence · Mike W stated 'I did everything myself' and discussed not wanting to pay for assistance
Player feedback has been positive at Ohio shows and Pinball Expo 2025; some players prefer simpler rule sets without deep jackpot building mechanics
high confidence · Marco Pinball host and Mike W discussion of show reactions
Mike has a Contra-themed homebrew game in development that he considers one of his remaining homebrew projects
high confidence · Mike W mentioned bringing Contra themed game to the interview
Video game licenses offer advantages over movie licenses because sound effects and artwork can be sourced from the internet more easily than with film properties
medium confidence · Mike W's opinion on licensing strategy for homebrew games
“I just said, 'Oh, I think I can make a pinball machine.' And I just started making it.”
Mike W@ 2:15 — Illustrates grassroots homebrew philosophy—low barrier to entry, learning by doing
“You literally resurrected a dead like a dead and gone game and actually made a new game...You're a hero, man.”
Marco Pinball host@ 4:30 — Emphasizes value of homebrew builders salvaging and repurposing vintage machines
“There's sound effects on the internet you can just download. There's art you can clip that and make art. But with movies, there's you have assets, too. You can just like clip the movies and put that on the screen.”
Mike W@ 6:47 — Articulates practical licensing advantage of video game IP for homebrew developers
“I think it's more street cred if you do everything yourself...I didn't pay anybody and this is my game that I made by myself.”
Mike W@ 10:10 — Reflects homebrew creator mentality: prioritizing autonomy and full creative ownership over collaboration
“I tried to make it play exactly like the game but just with some pinball rules added.”
Mike W@ 5:25 — Core design philosophy: faithfulness to source material while integrating pinball mechanics
“It's one of the first [open world games]. Yeah, it's one that put them on the map. I mean, it really really changed the landscape for video games.”
Marco Pinball host@ 5:53 — Contextualizes why Legend of Zelda remains culturally resonant for homebrew adaptation
design_innovation: Mike W adapted original NES Legend of Zelda game mechanics (dungeons, enemy types, item collection, progression systems) into pinball rules using drop targets, scoops, and spinners as mechanical equivalents
high · Detailed gameplay walkthrough showing dungeon selection, enemy hits, heart/ruby/bomb drops, key/compass collection, playfield multiplier mechanics based on enemy kills
design_innovation: Mike W discusses strategic advantages of using video game IP over film IP for homebrew: easier asset sourcing (downloadable sound effects, artwork from internet), vs. movies which have same asset availability but different licensing context
high · Direct quote: 'There's sound effects on the internet you can just download. There's art you can clip that and make art. But with movies, there's you have assets, too.'
restoration_signal: Mike W purchased broken Flash Gordon machine parts for $20 at Ohio Pinball Show, obtained spare playfield from Pinside community member, completely rewired and modified with new drop targets and scoop to create Legend of Zelda game
high · Detailed backstory: 'I saw a box full of wires and mechs...the playfield was trash or something...I made a post on Pinside asking if somebody had a flash playfield laying around. And somebody answered my post and said, Yeah, I got one.'
technology_signal: Mike W uses Mission Pinball Framework (MPF) for all homebrew games with FAST nano hardware controller; notes MPF was the platform choice for both Rootech (11 years ago) and current Legend of Zelda (5-6 year development)
high · Stated: 'Everything uh I do is the mission pinball framework' and 'This one's running the fast nano because I've been working on it maybe five or six years'
positive(0.88)— Marco Pinball host and audience are enthusiastic and supportive of Mike W's work; hero language used; appreciation for accessibility of homebrew movement; Mike W exhibits passion and pride in his project; some self-deprecating humor but overall confidence in the work. No critical or negative feedback expressed.
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“I would also like to take this to video game conventions. If there's any conventions in Ohio or that want me to go there with this game, I think people would really like it to see that.”
Mike W@ 16:34 — Indicates strategy to expand audience beyond traditional pinball venues into gaming communities
“If someone offered me a job, I would do it, but I would continue to do this also. It's not like a necessity, but it's the passion and it's the drive.”
Mike W@ 16:18 — Reflects openness to commercial pinball work while maintaining homebrew passion as core motivation
community_signal: Marco Pinball and Mike W emphasize low barrier to entry for homebrew creation; philosophy of 'just jump in the pool' and learning by doing; Pinside community directly enables projects through resource sharing
high · Mike W: 'I just said, Oh, I think I can make a pinball machine. And I just started making it.' Host encourages others: 'I feel like more people should try this'
design_philosophy: Mike W prioritizes doing all aspects of game creation himself (rules, artwork, programming, mechanics) despite availability of collaborators; views this as having 'street cred' and ownership
high · Quote: 'I think it's more street cred if you do everything yourself...I didn't pay anybody and this is my game that I made by myself.'
gameplay_signal: Players report positive reception to Legend of Zelda's straightforward rule set focused on hitting flashing targets without deep jackpot-building mechanics; feedback suggests audience appreciation for simplicity
medium · Mike W: 'Some people don't really want deep rule sets and this one's just about hitting things. There's no building up your jackpot'
market_signal: Mike W plans to pitch Legend of Zelda to video game conventions in Ohio and Nintendo-themed venues; host suggests pairing with D&D shops as successful placement model
medium · Mike W: 'I would also like to take this to video game conventions...I think people would really like it' and host suggestion: 'If we can find any kind of Nintendo fanboy place, put this sucker in there'
personnel_signal: Mike W expresses openness to employment offers from commercial pinball manufacturers while maintaining homebrew passion; indicates potential talent pipeline from homebrew community to industry
medium · Quote: 'If someone offered me a job, I would do it, but I would continue to do this also'
content_signal: Marco Pinball showcases homebrew games based on video game IPs (Zelda, Contra); discusses under-exploited potential for pinball-video game crossovers compared to film/TV licensing dominance
medium · Mike W: 'There's a few pinball machines that are based on video games, but nothing really recently. There's not a lot of crossover and I think there's a lot of potential.'
product_launch: Legend of Zelda homebrew is 30% complete with three of nine dungeons finished; Mike W is transitioning from rule programming to artwork creation phase
high · Mike W: 'I'd say it's about like 30% done. Uh, yeah, my next goal is to get um hard on it [artwork]'
community_signal: Ohio Pinball Show and other regional conventions serve as critical infrastructure for homebrew developers to source parts, display work, and gather feedback from players
medium · Mike W: 'I've been taking it to a few shows in Ohio and took it to here and people really dig it'