claude-haiku-4-5-20251001 · $0.031
Søren Bora announces official Williams/Bally ROM releases via PPS partnership
Søren is releasing official ROM updates for Williams and Bally games in collaboration with Planetary Pinball Supply and Rick Bartlett
high confidence · Søren direct announcement: 'in collaboration with Planetary Pinball Supply and Rick Bartlett, we are now going to release updates for games that has a mark that says Williams and Bally'
The initial ROM release will include four games: Rojo, Creature from the Black Lagoon, Junkyard, and Roadshow
high confidence · Søren: 'the ones I'm happy to announce will come out is Rojo, and Creature from the Black Lagoon, and Junkyard, and Radical' [note: he says 'Radical' here but context suggests Roadshow based on later discussion]
Getaway was never released in competition play because of code issues like the L4 bug, which Søren's ROM fixes
high confidence · Ron: 'people didn't know about the being stuck in, what's it called, for getaway... But each version that they did try to fix made another issue later on. So with your ROM, you get the best of both worlds'
Radical/Roadshow ROM removes free multiball generation from other players and randomizes jackpot/Mega Million patterns
high confidence · Søren: 'the multi-ball is on your own merit only. You don't get anything for free from other players... And the jackpot or the Mega Million has a pattern to it, so it is not random'
Creature from the Black Lagoon ROM fixes multiple bugs including exploitable super jackpots, stuck modes, and gives purpose to unused 10/20/30 million lights
high confidence · Søren: 'there's a number of bugs in Creature... you can get stuck on a lot of pop bompers... the 10, 20, 30 million lights... they had no purpose... I've made a little purpose for that'
Junkyard ROM limits video mode restarts to once per ball and caps super skill shot payoff at 13 million with adjustability
high confidence · Søren: 'I basically pulled out a lot of ways to start the video mode... it can only happen once per ball... I also put a lid on the super skill shot... 13 million in total and that is mini adjustable'
Roadshow ROM advances modes via slingshots (similar to Twilight Zone/Addams Family) to enable home play variation and strategic competition play
“if you are Søren off then I am Søren on”
Søren Bora @ early in episode — Humorous pronunciation explanation using light switch metaphor
“Ronald is the world hub for customized software”
Bruce Nightingale @ mid-episode — Acknowledges Ron Hallett's extensive use of custom ROMs in his collection
“You're fixing flaws that were not even known. So that's a great thing.”
Ron Hallett @ mid-episode — Core justification for ROM modifications
“As long as you don't change the soul of the game... when I'm playing Demoman, it's got a Stormraven. It doesn't feel any different other than the fact that I can actually use the claw now.”
Zach Sharpe @ mid-episode — Key principle for acceptable ROM changes: preserve game character while fixing bugs
“a pinball machine is not a video game... there's no difference between making an outline wider and adjusting the software. it's all part of a tournament director's effort”
Ron Hallett @ mid-episode — Philosophy on tournament setup legitimacy and ROM changes
“These games were originally made for coin play, and they were made in no time. Pinball machines are punched out very fast.”
Søren Bora @ mid-episode — Explains design constraints of classic Williams/Bally era machines
“I would say when it comes to the ROM changes, a lot of this wouldn't have happened if it wasn't for tournaments.”
Ron Hallett @ late-episode — Tournament culture as driver of ROM development
“There was no points for extra balls either... That's always an annoying thing.”
Søren Bora @ discussing T2 bug — Identifying T2 software bugs affecting tournament play
announcement: Søren Bora announces official ROM updates for Williams and Bally games via partnership with Planetary Pinball Supply and Rick Bartlett
high · Direct statement from Søren: 'in collaboration with Planetary Pinball Supply and Rick Bartlett, we are now going to release updates for games that has a mark that says Williams and Bally'
product_launch: Four games announced for initial ROM release: Rojo, Creature from the Black Lagoon, Junkyard, and Roadshow
high · Søren listing: 'the ones I'm happy to announce will come out is Rojo, and Creature from the Black Lagoon, and Junkyard, and Radical' [Radical appears to be Roadshow based on discussion context]
code_update: Multiple ROM modifications targeting competition play fairness: progressive jackpot fixes, multiball generation balance, and mode sequencing
high · Detailed explanations of fixes across four games addressing competition-specific issues like coin-op design holdovers
design_philosophy: Core principle articulated: ROM changes should fix bugs and preserve game character without altering fundamental 'soul' of the game
high · Zach Sharpe: 'As long as you don't change the soul of the game... when I'm playing Demoman, it doesn't feel any different other than the fact that I can actually use the claw now'
historical_signal: Classic Williams/Bally games designed for coin-op locations with specific mechanics (progressive jackpots, long modes) that create fairness issues in competition and home play
high · Søren explaining System 11 progressive jackpot design: 'that is pure coin-stocking design... if it's been bumped up by previous plays, that's where he puts his coins'
groq_whisper · $0.457
high confidence · Søren: 'I basically made it like, you know, from Twilight Zone and The Addams Family, where pups will advance the lit mode throughout 14 of the 18 ones'
Theatre of Magic is the next ROM coming out after the initial four titles
medium confidence · Søren teases: 'one that people are asking me about a lot is Theatre of Magic so I say that will be that will be out next'
System 11 games with progressive jackpots were designed for coin play to encourage repeated play; tournament directors later modified code to randomize jackpots for fairness
high confidence · Søren: 'that is pure coin-stocking design... a guy walks into an arcade... the jackpot is announced... if it's been bumped up by previous plays, that's where he puts his coins'
industry_signal: Tournament play has driven ROM modification development and adoption; PAPA and InDisc tournaments regularly feature custom ROMs
high · Ron: 'I would say when it comes to the ROM changes, a lot of this wouldn't have happened if it wasn't for tournaments'
product_strategy: Theatre of Magic confirmed as next ROM project; additional games in development with promise of 'more advanced, more complete work'
medium · Søren: 'one that people are asking me about a lot is Theatre of Magic so I say that will be that will be out next'
competitive_signal: Discussion of games problematic for tournament play (T2, Black Rose, Whodunit) and potential ROM fixes; T2 has known bugs affecting competition fairness
high · Josh Sharp experienced T2 super jackpot bug in PAPA final; multiple participants discuss T2 issues and Black Rose repetitive strategies
regulatory_signal: IFBA maintains banned games list and tournament rules; Papa operates parallel tournament director guidelines; flexibility exists for custom ROMs with transparency
high · Discussion of IFBA banned games list and Papa tournament director guidance regarding game conditions and custom code
sentiment_shift: Shift in community acceptance of ROM modifications for competition use, driven by bug fixes and fairness improvements, though some players resist changes due to familiarity
medium · Discussion of player concerns about ROM changes: 'if people Feel they have an advantage Because the way to make points is a bit Difficult... they feel confident that they can Perform better'
manufacturing_signal: Planetary Pinball Supply established as official distributor for Søren's ROMs, suggesting formalization of previously informal modification ecosystem
high · Søren announcement of collaboration with Planetary Pinball Supply and Rick Bartlett for official release
design_innovation: Roadshow ROM implements slingshot-based mode advancement (similar to Twilight Zone/Addams Family) to improve home play variety while preserving strategic competition play
high · Søren: 'I basically made it like, you know, from Twilight Zone and The Addams Family, where pups will advance the lit mode throughout 14 of the 18 ones'