claude-haiku-4-5-20251001 (batch) · $0.021
Kaneda urges patience on Multimorphic's dual reveal, critiques platform pricing and marketing control, warns of long ship times.
Multimorphic needs to price the platform at $3-4K without a game to build a larger installed base that would guarantee game sales
medium confidence · Kaneda suggests this as a business model correction; opinion-based strategic analysis
Ender's Game and Dungeon Crawler Carl share the same mechanics and the software should be transferable between them despite Multimorphic's claim otherwise
medium confidence · Kaneda argues this based on how P3 platform architecture works and Stern precedent (PBR/Primus)
Jerry (Jerry Koci) is outsourcing code development to a third-party vendor
medium confidence · Kaneda states this directly; makes him 'nervous' about code maturity
Mechanical issues and finicky ball tracking were observed at VIP events but will not appear in released content due to Jerry's control over approvals
medium confidence · Kaneda reports second-hand from VIP attendees; unconfirmed
The code for both games is very early and may not be ready for market at reveal time
medium confidence · Kaneda heard this from people at VIP event; pattern observation across Barrels and Stern
P3 games will ship much later than major Stern releases, probably after Fallout, Goonies, and Back to the Future
medium confidence · Kaneda prediction based on Multimorphic's historical manufacturing pace
Stern has failed to match Godzilla's quality for four years and Harry Potter is extremely hard to follow up
high confidence · Kaneda's observation of market and critical reception
Sonic the Hedgehog sales are slow, possibly due to ambitious upper playfield design or incomplete software showcase
medium confidence · Kaneda's analysis of Sonic underperformance relative to expectations
“That is a marketing blunder if there ever was one. You get one chance to make a first impression. And here we go again. Crappy cell phone footage of your game.”
Kaneda @ ~0:30-0:45 — Critique of Multimorphic's Comic-Con exclusivity preventing coordinated creator content release
“Jerry's biggest mistake in this entire endeavor, he needed to give away the platform at a much more attractive price. He would have so much more success if the multimorphic platform without a game in it... the platform itself should be like three to four thousand dollars.”
Kaneda @ ~5:00-5:30 — Strategic criticism of P3 pricing model; compares to video game console subsidy model
“My PSA for everybody is this... Wait and see. You are going to be bombarded today by content... to buy the game. It going to happen. We know it going to happen. And I would just say look wait to play the game is first and foremost.”
Kaneda @ ~6:30-7:00 — Core messaging advising listeners to resist FOMO and wait before pre-ordering
“This isn't Stern. This isn't Jersey Jack. You are not going to see your game for a very, very long time.”
Kaneda @ ~7:15-7:25 — Warning about P3 manufacturing lead times vs. major manufacturers
“Why would they do it now when they have a few hundred Winchesters to build? It's cash flow. It just doesn't make much sense. These companies are really struggling to get that monthly cash flow in.”
Kaneda @ ~8:45-9:00 — Signals cash flow pressures driving early game reveals before completion of prior titles
“Stern Pinball hasn't been able to match the greatness that is Godzilla. It's really, really hard. Jersey Jack Pinball, because it's only one game a year and the last game was Potter. You know what I'm saying? Like if Sonic came after Godfather or Avatar, I think the enthusiasm would be higher.”
Kaneda @ ~12:30-12:50 — Analysis of why Sonic underperformed: impossible to follow Harry Potter; Stern's post-Godzilla drought
“It's almost like they're trying to cover up more and more of the screen with traditional pinball mechs and experiences, which does question then why even do it?”
product_strategy: Multimorphic's Comic-Con exclusive reveal strategy prevented coordinated content creator releases, resulting in uncontrolled cell phone footage instead of professional simultaneous coverage
high · Kaneda's direct criticism: 'Jerry gave the game to Comic-Con audiences and didn't allow any of the pinball content creators to share their content simultaneously with the Comic-Con reveal. That is a marketing blunder if there ever was one.'
business_signal: Multiple manufacturers (Multimorphic, Barrels of Fun) revealing new games while still in production of prior titles, suggesting cash flow constraints driving early announcements
high · Kaneda: 'Why would they do it now when they have a few hundred Winchesters to build? It's cash flow. It just doesn't make much sense. These companies are really struggling to get that monthly cash flow in.'
product_concern: Ball tracking issues and mechanical finickiness reported at VIP events; content approval process suggests problems are being concealed from public footage
medium · Kaneda: 'I heard from people that were there that, you know, the mechs themselves had a little bit of issues, sort of like tracking the ball. And, you know, they were a little finicky' and 'Jerry is very, very controlling over the content'
product_concern: Code for Dungeon Crawler Carl and Ender's Game is reported as very early stage, pattern observed across industry (Barrels, Stern) of revealing games before software maturity
medium · Kaneda: 'The other thing I heard is that the code is very, very early on. And this is going to be another game where the code is not, you know, maybe even ready for the game to be revealed.'
groq_whisper · $0.014
Kaneda @ ~10:15-10:30 — Philosophical critique of P3 platform's digital+mechanical hybrid approach
“Melvin leaving Dutch Pinball, I mean, I'm nervous. I'm nervous. Like nothing they've done has made me feel confident that all of a sudden now they're going to figure this thing out.”
Kaneda @ ~14:00-14:15 — Expresses concern about Back to the Future and Dutch Pinball's track record post-restructuring
“Dungeon Crawler Carl when it's sitting in Zach's warehouse. Buy it then. Then you'll know if the code is any good. Why would you buy it now?”
Kaneda @ ~16:30-16:45 — Advises waiting for street stock rather than pre-ordering; epitomizes 'wait and see' philosophy
“Fallout to me isn't a theme that everyone is dying to have. I think Keith Elwin should have made Star Wars. I think he should have made Pokemon. I think Stern decision making is all over the place.”
Kaneda @ ~11:30-11:50 — Expresses skepticism about Fallout theme choice despite Elwin's design pedigree; broader Stern criticism
market_signal: P3 modular units have poor secondary market liquidity due to small installed base, making resale difficult and reducing platform appeal to collectors
high · Kaneda: 'If you buy, let's just say you buy a modular dungeon crawler car or you bought a modular weird owl and you want to sell your weird owl because you want to get dungeon crawler car. It is almost impossible to just sell the modular game to somebody else'
product_strategy: P3 modular units now approaching Stern Pro pricing (~$7K), eroding value proposition; platform needs aggressive subsidy to build installed base
high · Kaneda: 'Once your modular game approaches the price of a Stern Pro, it brings the entire sort of equation into question and the entire value proposition into question' and recommends platform pricing at $3-4K
sentiment_shift: Community increasingly skeptical of buying unfinished games at premium prices; pushback against early reveals before software is market-ready
high · Kaneda: 'We do think everyone's at a point now where we're kind of over getting asked to spend this much money on things that aren't really ready yet for the market'
design_philosophy: P3 design increasingly focused on engineering solutions to place traditional pinball mechanics lower on playfield, raising question of whether digital platform layer adds value
medium · Kaneda: 'It's almost like they're trying to cover up more and more of the screen with traditional pinball mechs and experiences, which does question then why even do it?'
market_signal: Sonic the Hedgehog underperforming in part because it follows Harry Potter, creating expectation matching challenge; Stern's post-Godzilla drought (4 years) demonstrates difficulty of sequels
high · Kaneda: 'How often has Stern followed up Godzilla with something that has been as equal or as good as Godzilla? I don't think they've ever made a game as good as Godzilla since Godzilla. You see how hard it is.'
product_concern: Keith Elwin's prior misses at Stern (King Kong, Avengers) alongside Fallout reveal; Kaneda questions theme selection vs. potential Star Wars/Pokemon alternatives
medium · Kaneda: 'I think Keith Elwin should have made Star Wars. I think he should have made Pokemon. I think Stern decision making is all over the place.'
manufacturing_signal: P3 games have significantly longer manufacturing and shipping timelines than Stern/Jersey Jack; first Dungeon Crawler Carl units expected after Fallout, Goonies, Back to the Future
medium · Kaneda: 'This isn't Stern. This isn't Jersey Jack. You are not going to see your game for a very, very long time. In fact, by the time that the first games will ship, I guarantee you probably won't even have it before Fallout, maybe before Goonies and Back to the Future.'
rumor_hype: Widespread speculation about Barrels of Fun's Friday reveal; theories include Bon Jovi, legendary picture films, and unconfirmed rumor of Home Alone; Kaneda notes speculation is unfalsifiable
low · Kaneda: 'The speculation continues around whether it's Bon Jovi, whether it's a legendary picture film, who knows, right? I even heard a weird rumor today from someone in the industry that they heard a long time ago that it was Home Alone.'